| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Random ticking? In my game?! Hell yeah! | untodesu | 2025-09-12 | 7 | -26/+13 |
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| * | Metaitems | untodesu | 2025-09-12 | 13 | -322/+344 |
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| * | It compiles | untodesu | 2025-09-12 | 14 | -201/+361 |
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| * | Metadata voxels! | untodesu | 2025-09-11 | 15 | -423/+555 |
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| * | Graft header-only math::AABB<T> from qfengine | untodesu | 2025-09-11 | 5 | -82/+8 |
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| * | Run clang-format across the project | untodesu | 2025-09-11 | 47 | -3188/+3178 |
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| * | Remove include guards | untodesu | 2025-09-11 | 21 | -86/+2 |
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| * | Revise style: split include groups | untodesu | 2025-09-11 | 7 | -1/+8 |
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| * | Displace threading into core (qfortress graft) | untodesu | 2025-09-11 | 4 | -182/+1 |
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| * | Replace most of C strings with string_view | untodesu | 2025-09-11 | 12 | -54/+68 |
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| * | Graft build scripts and buffer code from QFengine | untodesu | 2025-09-11 | 2 | -145/+162 |
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| * | I forgot to set these to true in .clang-format | untodesu | 2025-07-01 | 10 | -27/+54 |
| | | | | | https://files.catbox.moe/909rig.gif | ||||
| * | I hyper-focued on refactoring again | untodesu | 2025-07-01 | 52 | -0/+3446 |
| | | | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit | ||||
| * | Move game sources into src subdirectory | untodesu | 2025-06-29 | 50 | -3310/+0 |
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| * | Clanging my format right now | untodesu | 2025-06-29 | 2 | -62/+72 |
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| * | Update core/macros.hh | untodesu | 2025-06-29 | 3 | -3/+9 |
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| * | Restructure dependencies and update to C++20 | untodesu | 2025-06-28 | 9 | -36/+53 |
| | | | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) | ||||
| * | Clang-format the entire source code | untodesu | 2025-06-25 | 40 | -516/+521 |
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| * | Slightly refactor threading API | untodesu | 2025-03-23 | 2 | -3/+7 |
| | | | | | | | | - Hide away threading::submit overload that is meant to only be used with either a task that has been allocated using "new" or using a templated overload. Now it's called threading::detail::submit_new - Removed an unnecessary status check in mesher's Task::finalize impl | ||||
| * | Handle termination signals on client-side | untodesu | 2025-03-22 | 1 | -0/+2 |
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| * | A bunch of pre-release fixes | untodesu | 2025-03-22 | 8 | -19/+38 |
| | | | | | | | - Updated localization for protocol messages - Added item registry check into server-side - Slightly improved how features are stored | ||||
| * | Toggles system rework, added flight pmove mode | untodesu | 2025-03-21 | 2 | -5/+8 |
| | | | | | | | | - Reworked toggles to use a constant-styled enumerations - Added TOGGLE_PM_FLIGHT and an according movement mode. Now server-side just doesn't simulate gravity altogether for players, instead relying on whatever the client provides which works fine for now. Closes #12 | ||||
| * | Miscellaneous fixes | untodesu | 2025-03-18 | 1 | -0/+2 |
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| * | Fix the bizzare CRC32 callback I forgot to remove | untodesu | 2025-03-16 | 2 | -9/+40 |
| | | | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes | ||||
| * | Improved terrain generation - features! [1/2] | untodesu | 2025-03-16 | 8 | -17/+109 |
| | | | | | | - @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement | ||||
| * | Update threading command line arguments | untodesu | 2025-03-16 | 1 | -3/+21 |
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| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 48 | -0/+3101 |
