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authoruntodesu <kirill@untode.su>2025-06-29 12:04:58 +0500
committeruntodesu <kirill@untode.su>2025-06-29 12:04:58 +0500
commit3b5fab8849f9a7cd3fa6469d3bec04b78784b3ff (patch)
tree96f806c80e7553b1b4f04cb7726945ad41de2366 /game/shared
parent61e5bcef2629e2d68b805a956a96fff264d4f74d (diff)
downloadvoxelius-3b5fab8849f9a7cd3fa6469d3bec04b78784b3ff.tar.bz2
voxelius-3b5fab8849f9a7cd3fa6469d3bec04b78784b3ff.zip
Update core/macros.hh
Diffstat (limited to 'game/shared')
-rw-r--r--game/shared/chunk_aabb.hh4
-rw-r--r--game/shared/feature.hh4
-rw-r--r--game/shared/ray_dda.hh4
3 files changed, 9 insertions, 3 deletions
diff --git a/game/shared/chunk_aabb.hh b/game/shared/chunk_aabb.hh
index e215f9a..7a35dd4 100644
--- a/game/shared/chunk_aabb.hh
+++ b/game/shared/chunk_aabb.hh
@@ -2,11 +2,13 @@
#define SHARED_CHUNK_AABB 1
#pragma once
+#include "core/macros.hh"
+
#include "shared/types.hh"
class ChunkAABB final {
public:
- explicit ChunkAABB(void) = default;
+ DECLARE_DEFAULT_CONSTRUCTOR(ChunkAABB);
virtual ~ChunkAABB(void) = default;
void set_bounds(const chunk_pos& min, const chunk_pos& max);
diff --git a/game/shared/feature.hh b/game/shared/feature.hh
index 306841e..04f38e8 100644
--- a/game/shared/feature.hh
+++ b/game/shared/feature.hh
@@ -2,6 +2,8 @@
#define SHARED_FEATURE_HH 1
#pragma once
+#include "core/macros.hh"
+
#include "shared/types.hh"
class Dimension;
@@ -9,7 +11,7 @@ class VoxelStorage;
class Feature final : public std::vector<std::tuple<voxel_pos, voxel_id, bool>> {
public:
- explicit Feature(void) = default;
+ DECLARE_DEFAULT_CONSTRUCTOR(Feature);
virtual ~Feature(void) = default;
public:
diff --git a/game/shared/ray_dda.hh b/game/shared/ray_dda.hh
index 5378680..91eb462 100644
--- a/game/shared/ray_dda.hh
+++ b/game/shared/ray_dda.hh
@@ -2,13 +2,15 @@
#define SHARED_RAY_DDA 1
#pragma once
+#include "core/macros.hh"
+
#include "shared/types.hh"
class Dimension;
class RayDDA final {
public:
- explicit RayDDA(void) = default;
+ DECLARE_DEFAULT_CONSTRUCTOR(RayDDA);
explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);