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#include "core/pch.hh"
#include "core/math/aabb.hh"
math::AABB::AABB(const glm::fvec3& min, const glm::fvec3& max)
{
set_bounds(min, max);
}
void math::AABB::set_bounds(const glm::fvec3& min, const glm::fvec3& max)
{
this->min = min;
this->max = max;
}
void math::AABB::set_offset(const glm::fvec3& base, const glm::fvec3& size)
{
this->min = base;
this->max = base + size;
}
bool math::AABB::contains(const glm::fvec3& point) const
{
auto result = true;
result = result && (point.x >= min.x) && (point.x <= max.x);
result = result && (point.y >= min.y) && (point.y <= max.y);
result = result && (point.z >= min.z) && (point.z <= max.z);
return result;
}
bool math::AABB::intersect(const AABB& other_box) const
{
auto result = true;
result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
return result;
}
math::AABB math::AABB::combine_with(const math::AABB& other_box) const
{
AABB result;
result.set_bounds(min, other_box.max);
return result;
}
math::AABB math::AABB::multiply_with(const math::AABB& other_box) const
{
AABB result;
result.set_bounds(other_box.min, max);
return result;
}
math::AABB math::AABB::push(const glm::fvec3& vector) const
{
AABB result;
result.set_bounds(min + vector, max + vector);
return result;
}
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