summaryrefslogtreecommitdiffstats
path: root/game/client/gamepad_button.cc
blob: e22f7e7f2d1183fb7c3bbca01274c77e13d1ed81 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
#include "client/pch.hh"
#include "client/gamepad_button.hh"

#include "core/constexpr.hh"

#include "client/gamepad.hh"

constexpr static const char *UNKNOWN_BUTTON_NAME = "UNKNOWN";

static const std::pair<int, const char *> button_names[] = {
    { GLFW_GAMEPAD_BUTTON_A,            "A"             },
    { GLFW_GAMEPAD_BUTTON_B,            "B"             },
    { GLFW_GAMEPAD_BUTTON_X,            "X"             },
    { GLFW_GAMEPAD_BUTTON_Y,            "Y"             },
    { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER,  "L_BUMP"        },
    { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP"        },
    { GLFW_GAMEPAD_BUTTON_BACK,         "BACK"          },
    { GLFW_GAMEPAD_BUTTON_START,        "START"         },
    { GLFW_GAMEPAD_BUTTON_GUIDE,        "GUIDE"         },
    { GLFW_GAMEPAD_BUTTON_LEFT_THUMB,   "L_THUMB"       },
    { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB,  "R_THUMB"       },
    { GLFW_GAMEPAD_BUTTON_DPAD_UP,      "DPAD_UP"       },
    { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT,   "DPAD_RIGHT"    },
    { GLFW_GAMEPAD_BUTTON_DPAD_DOWN,    "DPAD_DOWN"     },
    { GLFW_GAMEPAD_BUTTON_DPAD_LEFT,    "DPAD_LEFT"     },
};

static const char *get_button_name(int button)
{
    for(const auto &it : button_names) {
        if(it.first != button)
            continue;
        return it.second;
    }

    return UNKNOWN_BUTTON_NAME;
}

ConfigGamepadButton::ConfigGamepadButton(void)
{
    m_gamepad_button = INVALID_GAMEPAD_BUTTON;
    m_name = UNKNOWN_BUTTON_NAME;
}

ConfigGamepadButton::ConfigGamepadButton(int button)
{
    m_gamepad_button = button;
    m_name = get_button_name(button);
}

const char *ConfigGamepadButton::get(void) const
{
    return m_name;
}

void ConfigGamepadButton::set(const char *value)
{
    for(const auto &it : button_names) {
        if(!std::strcmp(it.second, value)) {
            m_gamepad_button = it.first;
            m_name = it.second;
            return;
        }
    }

    m_gamepad_button = INVALID_GAMEPAD_BUTTON;
    m_name = UNKNOWN_BUTTON_NAME;
}

int ConfigGamepadButton::get_button(void) const
{
    return m_gamepad_button;
}

void ConfigGamepadButton::set_button(int button)
{
    m_gamepad_button = button;
    m_name = get_button_name(button);
}

bool ConfigGamepadButton::equals(int button) const
{
    return m_gamepad_button == button;
}

bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate &state) const
{
    if((m_gamepad_button < cxpr::array_size(state.buttons)) && (state.buttons[m_gamepad_button] == GLFW_PRESS))
        return true;
    return false;
}