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#include "client/pch.hh"
#include "client/gamepad_button.hh"
#include "core/constexpr.hh"
#include "client/gamepad.hh"
constexpr static const char *UNKNOWN_BUTTON_NAME = "UNKNOWN";
static const std::pair<int, const char *> button_names[] = {
{ GLFW_GAMEPAD_BUTTON_A, "A" },
{ GLFW_GAMEPAD_BUTTON_B, "B" },
{ GLFW_GAMEPAD_BUTTON_X, "X" },
{ GLFW_GAMEPAD_BUTTON_Y, "Y" },
{ GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" },
{ GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" },
{ GLFW_GAMEPAD_BUTTON_BACK, "BACK" },
{ GLFW_GAMEPAD_BUTTON_START, "START" },
{ GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" },
{ GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" },
{ GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" },
{ GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" },
{ GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" },
{ GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" },
{ GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" },
};
static const char *get_button_name(int button)
{
for(const auto &it : button_names) {
if(it.first != button)
continue;
return it.second;
}
return UNKNOWN_BUTTON_NAME;
}
ConfigGamepadButton::ConfigGamepadButton(void)
{
m_gamepad_button = INVALID_GAMEPAD_BUTTON;
m_name = UNKNOWN_BUTTON_NAME;
}
ConfigGamepadButton::ConfigGamepadButton(int button)
{
m_gamepad_button = button;
m_name = get_button_name(button);
}
const char *ConfigGamepadButton::get(void) const
{
return m_name;
}
void ConfigGamepadButton::set(const char *value)
{
for(const auto &it : button_names) {
if(!std::strcmp(it.second, value)) {
m_gamepad_button = it.first;
m_name = it.second;
return;
}
}
m_gamepad_button = INVALID_GAMEPAD_BUTTON;
m_name = UNKNOWN_BUTTON_NAME;
}
int ConfigGamepadButton::get_button(void) const
{
return m_gamepad_button;
}
void ConfigGamepadButton::set_button(int button)
{
m_gamepad_button = button;
m_name = get_button_name(button);
}
bool ConfigGamepadButton::equals(int button) const
{
return m_gamepad_button == button;
}
bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate &state) const
{
if((m_gamepad_button < cxpr::array_size(state.buttons)) && (state.buttons[m_gamepad_button] == GLFW_PRESS))
return true;
return false;
}
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