blob: 0ed98ac98a7b21ab6be987256f71238e1adae98f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
#ifndef CLIENTOBALS_HH
#define CLIENTOBALS_HH 1
#pragma once
#include "shared/globals.hh"
namespace config
{
class KeyBind;
class GamepadAxis;
class GamepadButton;
} // namespace config
namespace io
{
class ConfigMap;
} // namespace io
struct GLFWwindow;
struct ImFont;
namespace world
{
class Dimension;
} // namespace world
namespace globals
{
extern io::ConfigMap client_config;
extern GLFWwindow* window;
// Some gamesystems that aren't really
// gameplay-oriented might still use client
// framerate to interpolate discrete things
// so it's still a good idea to keep these available
extern float window_frametime;
extern float window_frametime_avg;
extern std::uint64_t window_frametime_us;
extern std::uint64_t window_framecount;
// https://gafferongames.com/post/fix_your_timestep/
extern std::uint64_t fixed_accumulator;
extern int width;
extern int height;
extern float aspect;
extern GLuint world_fbo;
extern GLuint world_fbo_color;
extern GLuint world_fbo_depth;
extern std::size_t num_drawcalls;
extern std::size_t num_triangles;
extern ENetHost* client_host;
extern world::Dimension* dimension;
extern entt::entity player;
extern ImFont* font_debug;
extern ImFont* font_default;
extern ImFont* font_chat;
extern config::KeyBind* gui_keybind_ptr;
extern config::GamepadAxis* gui_gamepad_axis_ptr;
extern config::GamepadButton* gui_gamepad_button_ptr;
extern unsigned int gui_scale;
extern unsigned int gui_screen;
extern ALCdevice* sound_dev;
extern ALCcontext* sound_ctx;
} // namespace globals
#endif // CLIENTOBALS_HH
|