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#ifndef CLIENTOBALS_HH
#define CLIENTOBALS_HH 1
#pragma once
#include "shared/globals.hh"
class Config;
class ConfigKeyBind;
class ConfigGamepadAxis;
class ConfigGamepadButton;
struct GLFWwindow;
struct ImFont;
class Dimension;
namespace globals
{
extern Config client_config;
extern GLFWwindow* window;
// Some gamesystems that aren't really
// gameplay-oriented might still use client
// framerate to interpolate discrete things
// so it's still a good idea to keep these available
extern float window_frametime;
extern float window_frametime_avg;
extern std::uint64_t window_frametime_us;
extern std::uint64_t window_framecount;
// https://gafferongames.com/post/fix_your_timestep/
extern std::uint64_t fixed_accumulator;
extern int width;
extern int height;
extern float aspect;
extern GLuint world_fbo;
extern GLuint world_fbo_color;
extern GLuint world_fbo_depth;
extern std::size_t num_drawcalls;
extern std::size_t num_triangles;
extern ENetHost* client_host;
extern Dimension* dimension;
extern entt::entity player;
extern ImFont* font_debug;
extern ImFont* font_default;
extern ImFont* font_chat;
extern ConfigKeyBind* gui_keybind_ptr;
extern ConfigGamepadAxis* gui_gamepad_axis_ptr;
extern ConfigGamepadButton* gui_gamepad_button_ptr;
extern unsigned int gui_scale;
extern unsigned int gui_screen;
extern ALCdevice* sound_dev;
extern ALCcontext* sound_ctx;
} // namespace globals
#endif /* CLIENTOBALS_HH */
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