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#pragma once
// TODO: design an inventory system and an item
// registry and integrate the hotbar into that system
namespace world
{
class Item;
} // namespace world
constexpr static unsigned int HOTBAR_SIZE = 9U;
namespace gui::hotbar
{
extern unsigned int active_slot;
extern std::array<const world::Item*, HOTBAR_SIZE> slots;
} // namespace gui::hotbar
namespace gui::hotbar
{
void init(void);
void shutdown(void);
void layout(void);
} // namespace gui::hotbar
namespace gui::hotbar
{
void next_slot(void);
void prev_slot(void);
} // namespace gui::hotbar
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