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#ifndef CLIENT_SETTINGS_HH
#define CLIENT_SETTINGS_HH 1
#pragma once

class ConfigBoolean;
class ConfigString;

class ConfigInt;
class ConfigFloat;
class ConfigUnsigned;

class ConfigKeyBind;
class ConfigGamepadAxis;
class ConfigGamepadButton;

enum class settings_location : unsigned int {
    GENERAL             = 0x0000U,
    KEYBOARD_MOVEMENT   = 0x0001U,
    KEYBOARD_GAMEPLAY   = 0x0002U,
    KEYBOARD_MISC       = 0x0003U,
    GAMEPAD             = 0x0004U,
    GAMEPAD_MOVEMENT    = 0x0005U,
    GAMEPAD_GAMEPLAY    = 0x0006U,
    GAMEPAD_MISC        = 0x0007U,
    MOUSE               = 0x0008U,
    VIDEO               = 0x0009U,
    VIDEO_GUI           = 0x000AU,
    SOUND               = 0x000BU,
    SOUND_LEVELS        = 0x000CU,
    COUNT               = 0x000DU,
};

namespace settings
{
void init(void);
void init_late(void);
void deinit(void);
void layout(void);
} // namespace settings

namespace settings
{
void add_checkbox(int priority, ConfigBoolean &value, settings_location location, const char *name, bool tooltip);
} // namespace settings

namespace settings
{
void add_input(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip);
void add_input(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f");
void add_input(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip);
void add_input(int priority, ConfigString &value, settings_location location, const char *name, bool tooltip, bool allow_whitespace);
} // namespace settings

namespace settings
{
void add_slider(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip);
void add_slider(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f");
void add_slider(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip);
} // namespace settings

namespace settings
{
void add_stepper(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip);
void add_stepper(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip);
} // namespace settings

namespace settings
{
void add_keybind(int priority, ConfigKeyBind &value, settings_location location, const char *name);
} // namespace settings

namespace settings
{
void add_gamepad_axis(int priority, ConfigGamepadAxis &value, settings_location location, const char *name);
void add_gamepad_button(int priority, ConfigGamepadButton &value, settings_location location, const char *name);
} // namespace settings

namespace settings
{
void add_language_select(int priority, settings_location location, const char *name);
} // namespace settings

#endif /* CLIENT_SETTINGS_HH */