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#include "server/pch.hh"
#include "server/game.hh"
#include "core/cmdline.hh"
#include "core/config.hh"
#include "core/constexpr.hh"
#include "core/crc64.hh"
#include "core/epoch.hh"
#include "shared/collision.hh"
#include "shared/dimension.hh"
#include "shared/game_items.hh"
#include "shared/game_voxels.hh"
#include "shared/gravity.hh"
#include "shared/head.hh"
#include "shared/player.hh"
#include "shared/protocol.hh"
#include "shared/splash.hh"
#include "shared/stasis.hh"
#include "shared/transform.hh"
#include "shared/velocity.hh"
#include "server/chat.hh"
#include "server/globals.hh"
#include "server/receive.hh"
#include "server/sessions.hh"
#include "server/status.hh"
#include "server/universe.hh"
#include "server/unloader.hh"
#include "server/whitelist.hh"
ConfigUnsigned server_game::view_distance(4U, 4U, 32U);
std::uint64_t server_game::password_hash = UINT64_MAX;
static ConfigNumber<enet_uint16> listen_port(protocol::PORT, 1024U, UINT16_MAX);
static ConfigUnsigned status_peers(2U, 1U, 16U);
static ConfigString password_string("");
void server_game::init(void)
{
globals::server_config.add_value("game.listen_port", listen_port);
globals::server_config.add_value("game.status_peers", status_peers);
globals::server_config.add_value("game.password", password_string);
globals::server_config.add_value("game.view_distance", server_game::view_distance);
sessions::init();
whitelist::init();
splash::init_server();
status::init();
server_chat::init();
server_recieve::init();
unloader::init();
universe::init();
}
void server_game::init_late(void)
{
server_game::password_hash = crc64::get(password_string.get());
sessions::init_late();
whitelist::init_late();
ENetAddress address;
address.host = ENET_HOST_ANY;
address.port = listen_port.get_value();
globals::server_host = enet_host_create(&address, sessions::max_players.get_value() + status_peers.get_value(), 1, 0, 0);
if(!globals::server_host) {
spdlog::critical("game: unable to setup an ENet host");
std::terminate();
}
spdlog::info("game: host: {} player + {} status peers", sessions::max_players.get_value(), status_peers.get_value());
spdlog::info("game: host: listening on UDP port {}", address.port);
game_voxels::populate();
game_items::populate();
unloader::init_late();
universe::init_late();
sessions::init_post_universe();
}
void server_game::deinit(void)
{
protocol::Disconnect packet;
packet.reason = "protocol.server_shutdown";
protocol::broadcast(globals::server_host, protocol::encode(packet));
whitelist::deinit();
sessions::deinit();
enet_host_flush(globals::server_host);
enet_host_service(globals::server_host, nullptr, 500);
enet_host_destroy(globals::server_host);
universe::deinit();
}
void server_game::fixed_update(void)
{
// FIXME: threading
for(auto dimension : globals::dimensions) {
CollisionComponent::fixed_update(dimension.second);
VelocityComponent::fixed_update(dimension.second);
TransformComponent::fixed_update(dimension.second);
GravityComponent::fixed_update(dimension.second);
StasisComponent::fixed_update(dimension.second);
}
}
void server_game::fixed_update_late(void)
{
ENetEvent enet_event;
while(0 < enet_host_service(globals::server_host, &enet_event, 0)) {
if(enet_event.type == ENET_EVENT_TYPE_DISCONNECT) {
sessions::destroy(sessions::find(enet_event.peer));
sessions::refresh_scoreboard();
continue;
}
if(enet_event.type == ENET_EVENT_TYPE_RECEIVE) {
protocol::decode(globals::dispatcher, enet_event.packet, enet_event.peer);
enet_packet_destroy(enet_event.packet);
continue;
}
}
// FIXME: threading
for(auto dimension : globals::dimensions) {
unloader::fixed_update_late(dimension.second);
}
}
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