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#include "server/pch.hh"
#include "server/sessions.hh"
#include "core/config/boolean.hh"
#include "core/config/number.hh"
#include "core/io/config_map.hh"
#include "core/math/constexpr.hh"
#include "core/math/crc64.hh"
#include "core/utils/string.hh"
#include "shared/entity/factory.hh"
#include "shared/entity/head.hh"
#include "shared/entity/player.hh"
#include "shared/entity/transform.hh"
#include "shared/entity/velocity.hh"
#include "shared/world/chunk.hh"
#include "shared/world/dimension.hh"
#include "shared/world/item_registry.hh"
#include "shared/world/voxel_registry.hh"
#include "shared/coord.hh"
#include "shared/protocol.hh"
#include "server/game.hh"
#include "server/globals.hh"
#include "server/whitelist.hh"
class DimensionListener final {
public:
explicit DimensionListener(world::Dimension* dimension);
void on_destroy_entity(const entt::registry& registry, entt::entity entity);
private:
world::Dimension* dimension;
};
config::Unsigned sessions::max_players(8U, 1U, 128U);
unsigned int sessions::num_players = 0U;
static emhash8::HashMap<std::string, Session*> username_map;
static emhash8::HashMap<std::uint64_t, Session*> identity_map;
static std::vector<DimensionListener> dimension_listeners;
static std::vector<Session> sessions_vector;
static void on_login_request_packet(const protocol::LoginRequest& packet)
{
if(packet.version > protocol::VERSION) {
protocol::Disconnect response;
response.reason = "protocol.outdated_server";
protocol::send(packet.peer, protocol::encode(response));
return;
}
if(packet.version < protocol::VERSION) {
protocol::Disconnect response;
response.reason = "protocol.outdated_client";
protocol::send(packet.peer, protocol::encode(response));
return;
}
// FIXME: calculate voxel registry checksum ahead of time
// instead of figuring it out every time a new player connects
if(packet.voxel_registry_checksum != world::voxel_registry::calcualte_checksum()) {
protocol::Disconnect response;
response.reason = "protocol.voxel_registry_checksum";
protocol::send(packet.peer, protocol::encode(response));
return;
}
if(packet.item_registry_checksum != world::item_registry::calcualte_checksum()) {
protocol::Disconnect response;
response.reason = "protocol.item_registry_checksum";
protocol::send(packet.peer, protocol::encode(response));
return;
}
// Don't assign new usernames and just kick the player if
// an another client using the same username is already connected
// and playing; since we have a whitelist, adding "(1)" isn't feasible anymore
if(username_map.contains(packet.username)) {
protocol::Disconnect response;
response.reason = "protocol.username_taken";
protocol::send(packet.peer, protocol::encode(response));
return;
}
if(whitelist::enabled.get_value()) {
if(!whitelist::contains(packet.username.c_str())) {
protocol::Disconnect response;
response.reason = "protocol.not_whitelisted";
protocol::send(packet.peer, protocol::encode(response));
return;
}
if(!whitelist::matches(packet.username.c_str(), packet.password_hash)) {
protocol::Disconnect response;
response.reason = "protocol.password_incorrect";
protocol::send(packet.peer, protocol::encode(response));
return;
}
}
else if(packet.password_hash != server_game::password_hash) {
protocol::Disconnect response;
response.reason = "protocol.password_incorrect";
protocol::send(packet.peer, protocol::encode(response));
return;
}
if(Session* session = sessions::create(packet.peer, packet.username.c_str())) {
protocol::LoginResponse response;
response.client_index = session->client_index;
response.client_identity = session->client_identity;
response.server_tickrate = globals::tickrate;
protocol::send(packet.peer, protocol::encode(response));
protocol::DimensionInfo dim_info;
dim_info.name = globals::spawn_dimension->get_name();
dim_info.gravity = globals::spawn_dimension->get_gravity();
protocol::send(packet.peer, protocol::encode(dim_info));
spdlog::info("sessions: {} [{}] logged in with client_index={} in {}", session->client_username, session->client_identity,
session->client_index, globals::spawn_dimension->get_name());
// FIXME: only send entities that are present within the current
// player's view bounding box; this also would mean we're not sending
// anything here and just straight up spawing the player and await them
// to receive all the chunks and entites they feel like requesting
for(auto entity : globals::spawn_dimension->entities.view<entt::entity>()) {
if(const auto head = globals::spawn_dimension->entities.try_get<entity::Head>(entity)) {
protocol::EntityHead head_packet;
head_packet.entity = entity;
head_packet.angles = head->angles;
protocol::send(session->peer, protocol::encode(head_packet));
}
if(const auto transform = globals::spawn_dimension->entities.try_get<entity::Transform>(entity)) {
protocol::EntityTransform transform_packet;
transform_packet.entity = entity;
transform_packet.angles = transform->angles;
transform_packet.chunk = transform->chunk;
transform_packet.local = transform->local;
protocol::send(session->peer, protocol::encode(transform_packet));
}
if(const auto velocity = globals::spawn_dimension->entities.try_get<entity::Velocity>(entity)) {
protocol::EntityVelocity velocity_packet;
velocity_packet.entity = entity;
velocity_packet.value = velocity->value;
protocol::send(session->peer, protocol::encode(velocity_packet));
}
if(globals::spawn_dimension->entities.all_of<entity::Player>(entity)) {
protocol::EntityPlayer player_packet;
player_packet.entity = entity;
protocol::send(session->peer, protocol::encode(player_packet));
}
}
session->dimension = globals::spawn_dimension;
session->player_entity = globals::spawn_dimension->entities.create();
entity::shared::create_player(globals::spawn_dimension, session->player_entity);
const auto& head = globals::spawn_dimension->entities.get<entity::Head>(session->player_entity);
const auto& transform = globals::spawn_dimension->entities.get<entity::Transform>(session->player_entity);
const auto& velocity = globals::spawn_dimension->entities.get<entity::Velocity>(session->player_entity);
protocol::EntityHead head_packet;
head_packet.entity = session->player_entity;
head_packet.angles = head.angles;
protocol::EntityTransform transform_packet;
transform_packet.entity = session->player_entity;
transform_packet.angles = transform.angles;
transform_packet.chunk = transform.chunk;
transform_packet.local = transform.local;
protocol::EntityVelocity velocity_packet;
velocity_packet.entity = session->player_entity;
velocity_packet.value = velocity.value;
protocol::EntityPlayer player_packet;
player_packet.entity = session->player_entity;
protocol::broadcast(globals::server_host, protocol::encode(head_packet));
protocol::broadcast(globals::server_host, protocol::encode(transform_packet));
protocol::broadcast(globals::server_host, protocol::encode(velocity_packet));
protocol::broadcast(globals::server_host, protocol::encode(player_packet));
protocol::SpawnPlayer spawn_packet;
spawn_packet.entity = session->player_entity;
// SpawnPlayer serves a different purpose compared to EntityPlayer
// The latter is used to construct entities (as in "attach a component")
// whilst the SpawnPlayer packet is used to notify client-side that the
// entity identifier in the packet is to be treated as the local player entity
protocol::send(session->peer, protocol::encode(spawn_packet));
protocol::ChatMessage message;
message.type = protocol::ChatMessage::PLAYER_JOIN;
message.sender = session->client_username;
message.message = std::string();
protocol::broadcast(globals::server_host, protocol::encode(message));
sessions::refresh_scoreboard();
return;
}
protocol::Disconnect response;
response.reason = "protocol.server_full";
protocol::send(packet.peer, protocol::encode(response));
}
static void on_disconnect_packet(const protocol::Disconnect& packet)
{
if(Session* session = sessions::find(packet.peer)) {
protocol::ChatMessage message;
message.type = protocol::ChatMessage::PLAYER_LEAVE;
message.sender = session->client_username;
message.message = packet.reason;
protocol::broadcast(globals::server_host, protocol::encode(message), session->peer);
spdlog::info("{} disconnected ({})", session->client_username, packet.reason);
sessions::destroy(session);
sessions::refresh_scoreboard();
}
}
// NOTE: [sessions] is a good place for this since [receive]
// handles entity data sent by players and [sessions] handles
// everything else network related that is not player movement
static void on_voxel_set(const world::VoxelSetEvent& event)
{
protocol::SetVoxel packet;
packet.vpos = coord::to_voxel(event.cpos, event.lpos);
packet.voxel = event.voxel;
packet.flags = 0U; // UNDONE
protocol::broadcast(globals::server_host, protocol::encode(packet));
}
DimensionListener::DimensionListener(world::Dimension* dimension)
{
this->dimension = dimension;
}
void DimensionListener::on_destroy_entity(const entt::registry& registry, entt::entity entity)
{
protocol::RemoveEntity packet;
packet.entity = entity;
sessions::broadcast(dimension, protocol::encode(packet));
}
void sessions::init(void)
{
globals::server_config.add_value("sessions.max_players", sessions::max_players);
globals::dispatcher.sink<protocol::LoginRequest>().connect<&on_login_request_packet>();
globals::dispatcher.sink<protocol::Disconnect>().connect<&on_disconnect_packet>();
globals::dispatcher.sink<world::VoxelSetEvent>().connect<&on_voxel_set>();
}
void sessions::init_late(void)
{
sessions::num_players = 0U;
username_map.clear();
identity_map.clear();
sessions_vector.resize(sessions::max_players.get_value(), Session());
for(unsigned int i = 0U; i < sessions::max_players.get_value(); ++i) {
sessions_vector[i].client_index = UINT16_MAX;
sessions_vector[i].client_identity = UINT64_MAX;
sessions_vector[i].client_username = std::string();
sessions_vector[i].player_entity = entt::null;
sessions_vector[i].peer = nullptr;
}
}
void sessions::init_post_universe(void)
{
for(auto& dimension : globals::dimensions) {
dimension_listeners.push_back(DimensionListener(dimension.second));
dimension.second->entities.on_destroy<entt::entity>().connect<&DimensionListener::on_destroy_entity>(dimension_listeners.back());
}
}
void sessions::shutdown(void)
{
username_map.clear();
identity_map.clear();
sessions_vector.clear();
dimension_listeners.clear();
}
Session* sessions::create(ENetPeer* peer, const char* client_username)
{
for(unsigned int i = 0U; i < sessions::max_players.get_value(); ++i) {
if(!sessions_vector[i].peer) {
std::uint64_t client_identity = math::crc64(client_username);
sessions_vector[i].client_index = i;
sessions_vector[i].client_identity = client_identity;
sessions_vector[i].client_username = client_username;
sessions_vector[i].player_entity = entt::null;
sessions_vector[i].peer = peer;
username_map[client_username] = &sessions_vector[i];
identity_map[client_identity] = &sessions_vector[i];
peer->data = &sessions_vector[i];
sessions::num_players += 1U;
return &sessions_vector[i];
}
}
return nullptr;
}
Session* sessions::find(const char* client_username)
{
const auto it = username_map.find(client_username);
if(it != username_map.cend()) {
return it->second;
}
else {
return nullptr;
}
}
Session* sessions::find(std::uint16_t client_index)
{
if(client_index < sessions_vector.size()) {
if(!sessions_vector[client_index].peer) {
return nullptr;
}
else {
return &sessions_vector[client_index];
}
}
return nullptr;
}
Session* sessions::find(std::uint64_t client_identity)
{
const auto it = identity_map.find(client_identity);
if(it != identity_map.cend()) {
return it->second;
}
else {
return nullptr;
}
}
Session* sessions::find(ENetPeer* peer)
{
if(peer != nullptr) {
return reinterpret_cast<Session*>(peer->data);
}
else {
return nullptr;
}
}
void sessions::destroy(Session* session)
{
if(session) {
if(session->peer) {
// Make sure we don't leave a mark
session->peer->data = nullptr;
}
if(session->dimension) {
session->dimension->entities.destroy(session->player_entity);
}
username_map.erase(session->client_username);
identity_map.erase(session->client_identity);
session->client_index = UINT16_MAX;
session->client_identity = UINT64_MAX;
session->client_username = std::string();
session->player_entity = entt::null;
session->peer = nullptr;
sessions::num_players -= 1U;
}
}
void sessions::broadcast(const world::Dimension* dimension, ENetPacket* packet)
{
for(const auto& session : sessions_vector) {
if(session.peer && (session.dimension == dimension)) {
enet_peer_send(session.peer, protocol::CHANNEL, packet);
}
}
}
void sessions::broadcast(const world::Dimension* dimension, ENetPacket* packet, ENetPeer* except)
{
for(const auto& session : sessions_vector) {
if(session.peer && (session.peer != except)) {
enet_peer_send(session.peer, protocol::CHANNEL, packet);
}
}
}
void sessions::refresh_scoreboard(void)
{
protocol::ScoreboardUpdate packet;
for(std::size_t i = 0; i < sessions::max_players.get_value(); ++i) {
if(sessions_vector[i].peer) {
packet.names.push_back(sessions_vector[i].client_username);
}
}
protocol::broadcast(globals::server_host, protocol::encode(packet));
}
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