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#include "shared/pch.hh"
#include "shared/entity/transform.hh"
#include "shared/world/dimension.hh"
#include "shared/const.hh"
constexpr inline static void update_component(unsigned int dim, entity::Transform& component)
{
if(component.local[dim] >= CHUNK_SIZE) {
component.local[dim] -= CHUNK_SIZE;
component.chunk[dim] += 1;
return;
}
if(component.local[dim] < 0.0f) {
component.local[dim] += CHUNK_SIZE;
component.chunk[dim] -= 1;
return;
}
}
void entity::Transform::fixed_update(world::Dimension* dimension)
{
auto view = dimension->entities.view<entity::Transform>();
for(auto [entity, transform] : view.each()) {
update_component(0U, transform);
update_component(1U, transform);
update_component(2U, transform);
}
}
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