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#ifndef SHARED_ENTITY_TRANSFORM_HH
#define SHARED_ENTITY_TRANSFORM_HH 1
#pragma once
#include "shared/types.hh"
namespace world
{
class Dimension;
} // namespace world
namespace entity
{
struct Transform {
chunk_pos chunk;
glm::fvec3 local;
glm::fvec3 angles;
public:
// Updates entity::Transform values so that
// the local translation field is always within
// local coodrinates; [floating-point precision]
static void fixed_update(world::Dimension* dimension);
};
} // namespace entity
namespace entity::client
{
// Client-side only - interpolated and previous transform
struct TransformIntr final : public Transform {};
struct TransformPrev final : public Transform {};
} // namespace entity::client
#endif // SHARED_ENTITY_TRANSFORM_HH
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