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#pragma once
namespace world
{
class Dimension;
} // namespace world
namespace entity
{
struct Velocity final {
glm::fvec3 value;
public:
// Updates entities entity::Transform values
// according to velocities multiplied by fixed_frametime.
// NOTE: This system was previously called inertial
static void fixed_update(world::Dimension* dimension);
};
} // namespace entity
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