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#include "shared/pch.hh"
#include "shared/game_items.hh"
#include "shared/world/item_registry.hh"
#include "shared/game_voxels.hh"
item_id game_items::stone = NULL_ITEM_ID;
item_id game_items::cobblestone = NULL_ITEM_ID;
item_id game_items::dirt = NULL_ITEM_ID;
item_id game_items::grass = NULL_ITEM_ID;
item_id game_items::oak_leaves = NULL_ITEM_ID;
item_id game_items::oak_planks = NULL_ITEM_ID;
item_id game_items::oak_log = NULL_ITEM_ID;
item_id game_items::glass = NULL_ITEM_ID;
item_id game_items::slime = NULL_ITEM_ID;
item_id game_items::mud = NULL_ITEM_ID;
void game_items::populate(void)
{
// Stone; a hardened slate rock
game_items::stone =
world::item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build();
// Cobblestone; a bunch of small stones
game_items::cobblestone = world::item_registry::construct("cobblestone")
.set_texture("textures/item/cobblestone.png")
.set_place_voxel(game_voxels::cobblestone)
.build();
// Dirt; it's very dirty
game_items::dirt =
world::item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build();
// Grass; literally just grassy dirt
game_items::grass =
world::item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build();
// Oak leaves; they're bushy!
game_items::oak_leaves = world::item_registry::construct("oak_leaves")
.set_texture("textures/item/oak_leaves.png")
.set_place_voxel(game_voxels::oak_leaves)
.build();
// Oak planks; watch for splinters!
game_items::oak_planks = world::item_registry::construct("oak_planks")
.set_texture("textures/item/oak_planks.png")
.set_place_voxel(game_voxels::oak_planks)
.build();
// Oak log; a big wad of wood
game_items::oak_log =
world::item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build();
// Glass; used for windowing
game_items::glass =
world::item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build();
// Slime; it's bouncy!
game_items::slime =
world::item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build();
// Mud; you sink in it!
game_items::mud = world::item_registry::construct("mud").set_texture("textures/item/mud.png").build();
}
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