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#include "shared/pch.hh"
#include "shared/world/chunk.hh"
#include "shared/coord.hh"
world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
{
m_entity = entity;
m_dimension = dimension;
m_voxels.fill(NULL_VOXEL_ID);
m_biome = BIOME_VOID;
}
voxel_id world::Chunk::get_voxel(const local_pos& lpos) const
{
return get_voxel(coord::to_index(lpos));
}
voxel_id world::Chunk::get_voxel(const std::size_t index) const
{
if(index >= CHUNK_VOLUME) {
return NULL_VOXEL_ID;
} else {
return m_voxels[index];
}
}
void world::Chunk::set_voxel(voxel_id voxel, const local_pos& lpos)
{
set_voxel(voxel, coord::to_index(lpos));
}
void world::Chunk::set_voxel(voxel_id voxel, const std::size_t index)
{
if(index < CHUNK_VOLUME) {
m_voxels[index] = voxel;
}
}
const world::VoxelStorage& world::Chunk::get_voxels(void) const
{
return m_voxels;
}
void world::Chunk::set_voxels(const VoxelStorage& voxels)
{
m_voxels = voxels;
}
unsigned int world::Chunk::get_biome(void) const
{
return m_biome;
}
void world::Chunk::set_biome(unsigned int biome)
{
m_biome = biome;
}
entt::entity world::Chunk::get_entity(void) const
{
return m_entity;
}
world::Dimension* world::Chunk::get_dimension(void) const
{
return m_dimension;
}
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