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add_executable(vclient
"${CMAKE_CURRENT_LIST_DIR}/background.cc"
"${CMAKE_CURRENT_LIST_DIR}/background.hh"
"${CMAKE_CURRENT_LIST_DIR}/bother.cc"
"${CMAKE_CURRENT_LIST_DIR}/bother.hh"
"${CMAKE_CURRENT_LIST_DIR}/camera.cc"
"${CMAKE_CURRENT_LIST_DIR}/camera.hh"
"${CMAKE_CURRENT_LIST_DIR}/chat.cc"
"${CMAKE_CURRENT_LIST_DIR}/chat.hh"
"${CMAKE_CURRENT_LIST_DIR}/chunk_mesher.cc"
"${CMAKE_CURRENT_LIST_DIR}/chunk_mesher.hh"
"${CMAKE_CURRENT_LIST_DIR}/chunk_quad.hh"
"${CMAKE_CURRENT_LIST_DIR}/chunk_renderer.cc"
"${CMAKE_CURRENT_LIST_DIR}/chunk_renderer.hh"
"${CMAKE_CURRENT_LIST_DIR}/chunk_vbo.hh"
"${CMAKE_CURRENT_LIST_DIR}/chunk_visibility.cc"
"${CMAKE_CURRENT_LIST_DIR}/chunk_visibility.hh"
"${CMAKE_CURRENT_LIST_DIR}/const.hh"
"${CMAKE_CURRENT_LIST_DIR}/crosshair.cc"
"${CMAKE_CURRENT_LIST_DIR}/crosshair.hh"
"${CMAKE_CURRENT_LIST_DIR}/direct_connection.cc"
"${CMAKE_CURRENT_LIST_DIR}/direct_connection.hh"
"${CMAKE_CURRENT_LIST_DIR}/experiments.cc"
"${CMAKE_CURRENT_LIST_DIR}/experiments.hh"
"${CMAKE_CURRENT_LIST_DIR}/factory.cc"
"${CMAKE_CURRENT_LIST_DIR}/factory.hh"
"${CMAKE_CURRENT_LIST_DIR}/game.cc"
"${CMAKE_CURRENT_LIST_DIR}/game.hh"
"${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.cc"
"${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.hh"
"${CMAKE_CURRENT_LIST_DIR}/gamepad_button.cc"
"${CMAKE_CURRENT_LIST_DIR}/gamepad_button.hh"
"${CMAKE_CURRENT_LIST_DIR}/gamepad.cc"
"${CMAKE_CURRENT_LIST_DIR}/gamepad.hh"
"${CMAKE_CURRENT_LIST_DIR}/glfw.hh"
"${CMAKE_CURRENT_LIST_DIR}/globals.cc"
"${CMAKE_CURRENT_LIST_DIR}/globals.hh"
"${CMAKE_CURRENT_LIST_DIR}/gui_screen.hh"
"${CMAKE_CURRENT_LIST_DIR}/hotbar.cc"
"${CMAKE_CURRENT_LIST_DIR}/hotbar.hh"
"${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.cc"
"${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.hh"
"${CMAKE_CURRENT_LIST_DIR}/interpolation.cc"
"${CMAKE_CURRENT_LIST_DIR}/interpolation.hh"
"${CMAKE_CURRENT_LIST_DIR}/keybind.cc"
"${CMAKE_CURRENT_LIST_DIR}/keybind.hh"
"${CMAKE_CURRENT_LIST_DIR}/language.cc"
"${CMAKE_CURRENT_LIST_DIR}/language.hh"
"${CMAKE_CURRENT_LIST_DIR}/listener.cc"
"${CMAKE_CURRENT_LIST_DIR}/listener.hh"
"${CMAKE_CURRENT_LIST_DIR}/main_menu.cc"
"${CMAKE_CURRENT_LIST_DIR}/main_menu.hh"
"${CMAKE_CURRENT_LIST_DIR}/main.cc"
"${CMAKE_CURRENT_LIST_DIR}/message_box.cc"
"${CMAKE_CURRENT_LIST_DIR}/message_box.hh"
"${CMAKE_CURRENT_LIST_DIR}/metrics.cc"
"${CMAKE_CURRENT_LIST_DIR}/metrics.hh"
"${CMAKE_CURRENT_LIST_DIR}/outline.cc"
"${CMAKE_CURRENT_LIST_DIR}/outline.hh"
"${CMAKE_CURRENT_LIST_DIR}/pch.hh"
"${CMAKE_CURRENT_LIST_DIR}/play_menu.cc"
"${CMAKE_CURRENT_LIST_DIR}/play_menu.hh"
"${CMAKE_CURRENT_LIST_DIR}/player_look.cc"
"${CMAKE_CURRENT_LIST_DIR}/player_look.hh"
"${CMAKE_CURRENT_LIST_DIR}/player_move.cc"
"${CMAKE_CURRENT_LIST_DIR}/player_move.hh"
"${CMAKE_CURRENT_LIST_DIR}/player_target.cc"
"${CMAKE_CURRENT_LIST_DIR}/player_target.hh"
"${CMAKE_CURRENT_LIST_DIR}/program.cc"
"${CMAKE_CURRENT_LIST_DIR}/program.hh"
"${CMAKE_CURRENT_LIST_DIR}/progress_bar.cc"
"${CMAKE_CURRENT_LIST_DIR}/progress_bar.hh"
"${CMAKE_CURRENT_LIST_DIR}/receive.cc"
"${CMAKE_CURRENT_LIST_DIR}/receive.hh"
"${CMAKE_CURRENT_LIST_DIR}/scoreboard.cc"
"${CMAKE_CURRENT_LIST_DIR}/scoreboard.hh"
"${CMAKE_CURRENT_LIST_DIR}/screenshot.cc"
"${CMAKE_CURRENT_LIST_DIR}/screenshot.hh"
"${CMAKE_CURRENT_LIST_DIR}/session.cc"
"${CMAKE_CURRENT_LIST_DIR}/session.hh"
"${CMAKE_CURRENT_LIST_DIR}/settings.cc"
"${CMAKE_CURRENT_LIST_DIR}/settings.hh"
"${CMAKE_CURRENT_LIST_DIR}/skybox.cc"
"${CMAKE_CURRENT_LIST_DIR}/skybox.hh"
"${CMAKE_CURRENT_LIST_DIR}/sound_effect.cc"
"${CMAKE_CURRENT_LIST_DIR}/sound_effect.hh"
"${CMAKE_CURRENT_LIST_DIR}/sound_emitter.cc"
"${CMAKE_CURRENT_LIST_DIR}/sound_emitter.hh"
"${CMAKE_CURRENT_LIST_DIR}/sound.cc"
"${CMAKE_CURRENT_LIST_DIR}/sound.hh"
"${CMAKE_CURRENT_LIST_DIR}/splash.cc"
"${CMAKE_CURRENT_LIST_DIR}/splash.hh"
"${CMAKE_CURRENT_LIST_DIR}/status_lines.cc"
"${CMAKE_CURRENT_LIST_DIR}/status_lines.hh"
"${CMAKE_CURRENT_LIST_DIR}/texture_gui.cc"
"${CMAKE_CURRENT_LIST_DIR}/texture_gui.hh"
"${CMAKE_CURRENT_LIST_DIR}/toggles.cc"
"${CMAKE_CURRENT_LIST_DIR}/toggles.hh"
"${CMAKE_CURRENT_LIST_DIR}/voxel_anims.cc"
"${CMAKE_CURRENT_LIST_DIR}/voxel_anims.hh"
"${CMAKE_CURRENT_LIST_DIR}/voxel_atlas.cc"
"${CMAKE_CURRENT_LIST_DIR}/voxel_atlas.hh"
"${CMAKE_CURRENT_LIST_DIR}/voxel_sounds.cc"
"${CMAKE_CURRENT_LIST_DIR}/voxel_sounds.hh"
"${CMAKE_CURRENT_LIST_DIR}/window_title.cc"
"${CMAKE_CURRENT_LIST_DIR}/window_title.hh")
target_compile_features(vclient PUBLIC cxx_std_20)
target_compile_definitions(vclient PUBLIC GLFW_INCLUDE_NONE)
target_include_directories(vclient PUBLIC "${DEPS_INCLUDE_DIR}")
target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src")
target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src/game")
target_precompile_headers(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh")
target_link_libraries(vclient PUBLIC shared dr_libs glad glfw3 imgui imgui_glfw imgui_opengl3 salad)
if(WIN32 AND MSVC)
# GLFW defines APIENTRY and ENet includes
# Windows API headers which also define APIENTRY
target_compile_options(vclient PRIVATE /wd4005)
endif()
if(WIN32)
enable_language(RC)
target_sources(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vclient.rc")
endif()
install(TARGETS vclient RUNTIME DESTINATION ".")
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