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add_executable(vclient
"${CMAKE_CURRENT_LIST_DIR}/const.hh"
"${CMAKE_CURRENT_LIST_DIR}/experiments.cc"
"${CMAKE_CURRENT_LIST_DIR}/experiments.hh"
"${CMAKE_CURRENT_LIST_DIR}/game.cc"
"${CMAKE_CURRENT_LIST_DIR}/game.hh"
"${CMAKE_CURRENT_LIST_DIR}/globals.cc"
"${CMAKE_CURRENT_LIST_DIR}/globals.hh"
"${CMAKE_CURRENT_LIST_DIR}/main.cc"
"${CMAKE_CURRENT_LIST_DIR}/pch.hh"
"${CMAKE_CURRENT_LIST_DIR}/program.cc"
"${CMAKE_CURRENT_LIST_DIR}/program.hh"
"${CMAKE_CURRENT_LIST_DIR}/receive.cc"
"${CMAKE_CURRENT_LIST_DIR}/receive.hh"
"${CMAKE_CURRENT_LIST_DIR}/screenshot.cc"
"${CMAKE_CURRENT_LIST_DIR}/screenshot.hh"
"${CMAKE_CURRENT_LIST_DIR}/session.cc"
"${CMAKE_CURRENT_LIST_DIR}/session.hh"
"${CMAKE_CURRENT_LIST_DIR}/toggles.cc"
"${CMAKE_CURRENT_LIST_DIR}/toggles.hh")
target_compile_features(vclient PUBLIC cxx_std_20)
target_compile_definitions(vclient PUBLIC GLFW_INCLUDE_NONE)
target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src")
target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src/game")
target_precompile_headers(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh")
target_link_libraries(vclient PUBLIC shared dr_libs glad glfw imgui imgui-glfw imgui-opengl3 salad)
add_subdirectory(config)
add_subdirectory(entity)
add_subdirectory(gui)
add_subdirectory(io)
add_subdirectory(resource)
add_subdirectory(world)
if(WIN32 AND MSVC)
# GLFW defines APIENTRY and ENet includes
# Windows API headers which also define APIENTRY
target_compile_options(vclient PRIVATE /wd4005)
endif()
if(WIN32)
enable_language(RC)
target_sources(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vclient.rc")
endif()
install(TARGETS vclient RUNTIME DESTINATION ".")
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