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// SPDX-License-Identifier: BSD-2-Clause
// Copyright (c) 2025 Kirill Dmitrievich
// File: background.hh
// Description: Background texture rendering when you're not in-game

#ifndef CLIENT_GUI_BACKGROUND_HH
#define CLIENT_GUI_BACKGROUND_HH
#pragma once

namespace background
{
void init(void);
void shutdown(void);
void layout(void);
} // namespace background

#endif