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#ifndef CLIENT_PLAYER_TARGET_HH
#define CLIENT_PLAYER_TARGET_HH 1
#pragma once
#include "shared/voxel_registry.hh"
namespace player_target
{
extern voxel_id voxel;
extern voxel_pos coord;
extern voxel_pos normal;
extern const VoxelInfo* info;
} // namespace player_target
namespace player_target
{
void init(void);
void update(void);
void render(void);
} // namespace player_target
#endif // CLIENT_PLAYER_TARGET_HH
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