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#pragma once
constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001;
constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002;
constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004;
constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008;
constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010;
constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020;
struct TextureGUI final {
static void register_resource(void);
ImTextureID handle;
glm::ivec2 size;
};
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