blob: b778ff7a4a9afd770e433943e0f3cc71531ccd29 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
// SPDX-License-Identifier: BSD-2-Clause
// Copyright (c) 2025 Kirill Dmitrievich
// File: toggles.hh
// Description: Debug and not-so-debug toggles
#ifndef CLIENT_TOGGLES_HH
#define CLIENT_TOGGLES_HH
#pragma once
using toggle_type = unsigned int;
constexpr static toggle_type TOGGLE_WIREFRAME = 0x0000U; // Render things in wireframe mode
constexpr static toggle_type TOGGLE_FULLBRIGHT = 0x0001U; // Render things without lighting
constexpr static toggle_type TOGGLE_CHUNK_AABB = 0x0002U; // Render chunk bounding boxes
constexpr static toggle_type TOGGLE_METRICS_UI = 0x0003U; // Render debug metrics overlay
constexpr static toggle_type TOGGLE_USE_GAMEPAD = 0x0004U; // Use gamepad for player movement
constexpr static toggle_type TOGGLE_PM_FLIGHT = 0x0005U; // Enable flight for player movement
constexpr static std::size_t TOGGLE_COUNT = 0x0006U;
struct ToggleEnabledEvent final {
toggle_type type;
};
struct ToggleDisabledEvent final {
toggle_type type;
};
namespace toggles
{
// The value is true whenever the debug
// toggles manager awaits for a sequenced key
// to be pressed. During this no input should
// be processed by any other gameplay system
extern bool is_sequence_await;
} // namespace toggles
namespace toggles
{
void init(void);
void init_late(void);
bool get(toggle_type type);
void set(toggle_type type, bool value);
} // namespace toggles
#endif
|