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#ifndef CLIENT_VOXEL_ANIMS_HH
#define CLIENT_VOXEL_ANIMS_HH 1
#pragma once

namespace voxel_anims
{
extern std::uint64_t nextframe;
extern std::uint32_t frame;
} // namespace voxel_anims

namespace voxel_anims
{
void init(void);
void update(void);
} // namespace voxel_anims

#endif // CLIENT_VOXEL_ANIMS_HH