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#include "client/pch.hh"
#include "client/voxel_sounds.hh"
#include "client/sound_effect.hh"
constexpr static std::size_t NUM_SURFACES = static_cast<std::size_t>(voxel_surface::COUNT);
static std::vector<resource_ptr<SoundEffect>> footsteps_sounds[NUM_SURFACES];
static std::mt19937_64 randomizer;
static void add_footsteps_effect(voxel_surface surface, const char* name)
{
if(auto effect = resource::load<SoundEffect>(name)) {
auto surface_index = static_cast<std::size_t>(surface);
footsteps_sounds[surface_index].push_back(effect);
}
}
static resource_ptr<SoundEffect> get_footsteps_effect(voxel_surface surface)
{
auto surface_index = static_cast<std::size_t>(surface);
if(surface_index >= NUM_SURFACES) {
// Surface index out of range
return nullptr;
}
const auto& sounds = footsteps_sounds[surface_index];
if(sounds.empty()) {
// No sounds for this surface
return nullptr;
}
auto dist = std::uniform_int_distribution<std::size_t>(0, sounds.size() - 1);
return sounds.at(dist(randomizer));
}
void voxel_sounds::init(void)
{
add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default1.wav");
add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default2.wav");
add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default3.wav");
add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default4.wav");
add_footsteps_effect(voxel_surface::DIRT, "sounds/surface/dirt1.wav");
add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass1.wav");
add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass2.wav");
add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass3.wav");
add_footsteps_effect(voxel_surface::GRAVEL, "sounds/surface/gravel1.wav");
add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand1.wav");
add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand2.wav");
add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood1.wav");
add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood2.wav");
add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood3.wav");
}
void voxel_sounds::shutdown(void)
{
for(std::size_t i = 0; i < NUM_SURFACES; ++i) {
footsteps_sounds[i].clear();
}
}
resource_ptr<SoundEffect> voxel_sounds::get_footsteps(voxel_surface surface)
{
if(auto effect = get_footsteps_effect(surface)) {
return effect;
}
if(auto effect = get_footsteps_effect(voxel_surface::DEFAULT)) {
return effect;
}
return nullptr;
}
resource_ptr<SoundEffect> voxel_sounds::get_placebreak(voxel_surface surface)
{
return nullptr;
}
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