diff options
| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /assets/shaders/chunk_quad.frag | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'assets/shaders/chunk_quad.frag')
| -rw-r--r-- | assets/shaders/chunk_quad.frag | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/assets/shaders/chunk_quad.frag b/assets/shaders/chunk_quad.frag new file mode 100644 index 0000000..5a08099 --- /dev/null +++ b/assets/shaders/chunk_quad.frag @@ -0,0 +1,25 @@ +// SPDX-License-Identifier: CC-BY-SA-4.0 +#version 330 core +#pragma variant[0] WORLD_CURVATURE +#pragma variant[1] WORLD_FOG + +in vec3 vs_TexCoord; +in float vs_Shade; + +#if WORLD_FOG +in float vs_FogFactor; +#endif + +out vec4 frag_Target; + +uniform vec4 u_FogColor; +uniform sampler2DArray u_Textures; + +void main(void) +{ + frag_Target = vs_Shade * texture(u_Textures, vs_TexCoord); + +#if WORLD_FOG + frag_Target = mix(frag_Target, u_FogColor, vs_FogFactor); +#endif +} |
