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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /assets/shaders/chunk_quad.frag
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'assets/shaders/chunk_quad.frag')
-rw-r--r--assets/shaders/chunk_quad.frag25
1 files changed, 25 insertions, 0 deletions
diff --git a/assets/shaders/chunk_quad.frag b/assets/shaders/chunk_quad.frag
new file mode 100644
index 0000000..5a08099
--- /dev/null
+++ b/assets/shaders/chunk_quad.frag
@@ -0,0 +1,25 @@
+// SPDX-License-Identifier: CC-BY-SA-4.0
+#version 330 core
+#pragma variant[0] WORLD_CURVATURE
+#pragma variant[1] WORLD_FOG
+
+in vec3 vs_TexCoord;
+in float vs_Shade;
+
+#if WORLD_FOG
+in float vs_FogFactor;
+#endif
+
+out vec4 frag_Target;
+
+uniform vec4 u_FogColor;
+uniform sampler2DArray u_Textures;
+
+void main(void)
+{
+ frag_Target = vs_Shade * texture(u_Textures, vs_TexCoord);
+
+#if WORLD_FOG
+ frag_Target = mix(frag_Target, u_FogColor, vs_FogFactor);
+#endif
+}