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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /assets/shaders/outline.vert | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'assets/shaders/outline.vert')
| -rw-r--r-- | assets/shaders/outline.vert | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/assets/shaders/outline.vert b/assets/shaders/outline.vert new file mode 100644 index 0000000..07626af --- /dev/null +++ b/assets/shaders/outline.vert @@ -0,0 +1,21 @@ +// SPDX-License-Identifier: CC-BY-SA-4.0 +#version 330 core +#pragma variant[0] WORLD_CURVATURE + +layout(location = 0) in vec3 vert_Position; + +uniform mat4x4 u_ViewProjMatrix; +uniform vec3 u_WorldPosition; +uniform float u_ViewDistance; +uniform vec3 u_Scale; + +void main(void) +{ + gl_Position = u_ViewProjMatrix * vec4((u_WorldPosition + u_Scale * vert_Position), 1.0); + gl_Position.z -= 0.00025; + +#if WORLD_CURVATURE + gl_Position.y -= gl_Position.z * gl_Position.z / u_ViewDistance / 32.0; + gl_Position.y -= gl_Position.x * gl_Position.x / u_ViewDistance / 32.0; +#endif +} |
