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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /assets/shaders/outline.vert
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'assets/shaders/outline.vert')
-rw-r--r--assets/shaders/outline.vert21
1 files changed, 21 insertions, 0 deletions
diff --git a/assets/shaders/outline.vert b/assets/shaders/outline.vert
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+++ b/assets/shaders/outline.vert
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+// SPDX-License-Identifier: CC-BY-SA-4.0
+#version 330 core
+#pragma variant[0] WORLD_CURVATURE
+
+layout(location = 0) in vec3 vert_Position;
+
+uniform mat4x4 u_ViewProjMatrix;
+uniform vec3 u_WorldPosition;
+uniform float u_ViewDistance;
+uniform vec3 u_Scale;
+
+void main(void)
+{
+ gl_Position = u_ViewProjMatrix * vec4((u_WorldPosition + u_Scale * vert_Position), 1.0);
+ gl_Position.z -= 0.00025;
+
+#if WORLD_CURVATURE
+ gl_Position.y -= gl_Position.z * gl_Position.z / u_ViewDistance / 32.0;
+ gl_Position.y -= gl_Position.x * gl_Position.x / u_ViewDistance / 32.0;
+#endif
+}