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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /core/math/aabb.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'core/math/aabb.cc')
-rw-r--r--core/math/aabb.cc59
1 files changed, 59 insertions, 0 deletions
diff --git a/core/math/aabb.cc b/core/math/aabb.cc
new file mode 100644
index 0000000..f5c7e14
--- /dev/null
+++ b/core/math/aabb.cc
@@ -0,0 +1,59 @@
+#include "core/pch.hh"
+
+#include "core/math/aabb.hh"
+
+math::AABB::AABB(const glm::fvec3& min, const glm::fvec3& max)
+{
+ set_bounds(min, max);
+}
+
+void math::AABB::set_bounds(const glm::fvec3& min, const glm::fvec3& max)
+{
+ this->min = min;
+ this->max = max;
+}
+
+void math::AABB::set_offset(const glm::fvec3& base, const glm::fvec3& size)
+{
+ this->min = base;
+ this->max = base + size;
+}
+
+bool math::AABB::contains(const glm::fvec3& point) const
+{
+ auto result = true;
+ result = result && (point.x >= min.x) && (point.x <= max.x);
+ result = result && (point.y >= min.y) && (point.y <= max.y);
+ result = result && (point.z >= min.z) && (point.z <= max.z);
+ return result;
+}
+
+bool math::AABB::intersect(const AABB& other_box) const
+{
+ auto result = true;
+ result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
+ result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
+ result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
+ return result;
+}
+
+math::AABB math::AABB::combine_with(const math::AABB& other_box) const
+{
+ AABB result;
+ result.set_bounds(min, other_box.max);
+ return result;
+}
+
+math::AABB math::AABB::multiply_with(const math::AABB& other_box) const
+{
+ AABB result;
+ result.set_bounds(other_box.min, max);
+ return result;
+}
+
+math::AABB math::AABB::push(const glm::fvec3& vector) const
+{
+ AABB result;
+ result.set_bounds(min + vector, max + vector);
+ return result;
+}