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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /data/shaders/chunk_quad.frag | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'data/shaders/chunk_quad.frag')
| -rw-r--r-- | data/shaders/chunk_quad.frag | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/data/shaders/chunk_quad.frag b/data/shaders/chunk_quad.frag deleted file mode 100644 index 5a08099..0000000 --- a/data/shaders/chunk_quad.frag +++ /dev/null @@ -1,25 +0,0 @@ -// SPDX-License-Identifier: CC-BY-SA-4.0 -#version 330 core -#pragma variant[0] WORLD_CURVATURE -#pragma variant[1] WORLD_FOG - -in vec3 vs_TexCoord; -in float vs_Shade; - -#if WORLD_FOG -in float vs_FogFactor; -#endif - -out vec4 frag_Target; - -uniform vec4 u_FogColor; -uniform sampler2DArray u_Textures; - -void main(void) -{ - frag_Target = vs_Shade * texture(u_Textures, vs_TexCoord); - -#if WORLD_FOG - frag_Target = mix(frag_Target, u_FogColor, vs_FogFactor); -#endif -} |
