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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /data/shaders/chunk_quad.frag
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'data/shaders/chunk_quad.frag')
-rw-r--r--data/shaders/chunk_quad.frag25
1 files changed, 0 insertions, 25 deletions
diff --git a/data/shaders/chunk_quad.frag b/data/shaders/chunk_quad.frag
deleted file mode 100644
index 5a08099..0000000
--- a/data/shaders/chunk_quad.frag
+++ /dev/null
@@ -1,25 +0,0 @@
-// SPDX-License-Identifier: CC-BY-SA-4.0
-#version 330 core
-#pragma variant[0] WORLD_CURVATURE
-#pragma variant[1] WORLD_FOG
-
-in vec3 vs_TexCoord;
-in float vs_Shade;
-
-#if WORLD_FOG
-in float vs_FogFactor;
-#endif
-
-out vec4 frag_Target;
-
-uniform vec4 u_FogColor;
-uniform sampler2DArray u_Textures;
-
-void main(void)
-{
- frag_Target = vs_Shade * texture(u_Textures, vs_TexCoord);
-
-#if WORLD_FOG
- frag_Target = mix(frag_Target, u_FogColor, vs_FogFactor);
-#endif
-}