diff options
| author | untodesu <kirill@untode.su> | 2025-09-11 15:10:18 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:10:18 +0500 |
| commit | a6ea7b7bbc66327cc2a957496f65dcfab5361cee (patch) | |
| tree | a4fda8a1a490bf1d88afe4e8d2f8814afdcc0de1 /deps/imgui/src/imgui_demo.cpp | |
| parent | 8784cbfebcb8a0220fb947a6070032e20b80fc2f (diff) | |
| download | voxelius-a6ea7b7bbc66327cc2a957496f65dcfab5361cee.tar.bz2 voxelius-a6ea7b7bbc66327cc2a957496f65dcfab5361cee.zip | |
Update ImGui to a newer version with font scaling
Diffstat (limited to 'deps/imgui/src/imgui_demo.cpp')
| -rw-r--r-- | deps/imgui/src/imgui_demo.cpp | 635 |
1 files changed, 368 insertions, 267 deletions
diff --git a/deps/imgui/src/imgui_demo.cpp b/deps/imgui/src/imgui_demo.cpp index 10fa434..9b71cea 100644 --- a/deps/imgui/src/imgui_demo.cpp +++ b/deps/imgui/src/imgui_demo.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.91.9b +// dear imgui, v1.92.0 // (demo code) // Help: @@ -82,6 +82,7 @@ Index of this file: // [SECTION] DemoWindowWidgetsDisableBlocks() // [SECTION] DemoWindowWidgetsDragAndDrop() // [SECTION] DemoWindowWidgetsDragsAndSliders() +// [SECTION] DemoWindowWidgetsFonts() // [SECTION] DemoWindowWidgetsImages() // [SECTION] DemoWindowWidgetsListBoxes() // [SECTION] DemoWindowWidgetsMultiComponents() @@ -409,9 +410,19 @@ void ImGui::ShowDemoWindow(bool* p_open) return; } - // Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details. - ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets. - //ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f); // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align) + // Most framed widgets share a common width settings. Remaining width is used for the label. + // The width of the frame may be changed with PushItemWidth() or SetNextItemWidth(). + // - Positive value for absolute size, negative value for right-alignment. + // - The default value is about GetWindowWidth() * 0.65f. + // - See 'Demo->Layout->Widgets Width' for details. + // Here we change the frame width based on how much width we want to give to the label. + const float label_width_base = ImGui::GetFontSize() * 12; // Some amount of width for label, based on font size. + const float label_width_max = ImGui::GetContentRegionAvail().x * 0.40f; // ...but always leave some room for framed widgets. + const float label_width = IM_MIN(label_width_base, label_width_max); + ImGui::PushItemWidth(-label_width); // Right-align: framed items will leave 'label_width' available for the label. + //ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.40f); // e.g. Use 40% width for framed widgets, leaving 60% width for labels. + //ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.40f); // e.g. Use 40% width for labels, leaving 60% width for framed widgets. + //ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // e.g. Use XXX width for labels, leaving the rest for framed widgets. // Menu Bar DemoWindowMenuBar(&demo_data); @@ -565,14 +576,15 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors); ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &io.BackendFlags, ImGuiBackendFlags_HasSetMousePos); ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset); + ImGui::CheckboxFlags("io.BackendFlags: RendererHasTextures", &io.BackendFlags, ImGuiBackendFlags_RendererHasTextures); ImGui::EndDisabled(); ImGui::TreePop(); ImGui::Spacing(); } - IMGUI_DEMO_MARKER("Configuration/Style"); - if (ImGui::TreeNode("Style")) + IMGUI_DEMO_MARKER("Configuration/Style, Fonts"); + if (ImGui::TreeNode("Style, Fonts")) { ImGui::Checkbox("Style Editor", &demo_data.ShowStyleEditor); ImGui::SameLine(); @@ -830,6 +842,9 @@ static void DemoWindowWidgetsBasic() ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); ImGui::RadioButton("radio c", &e, 2); + ImGui::AlignTextToFramePadding(); + ImGui::TextLinkOpenURL("Hyperlink", "https://github.com/ocornut/imgui/wiki/Error-Handling"); + // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Colored)"); for (int i = 0; i < 7; i++) @@ -1720,6 +1735,25 @@ static void DemoWindowWidgetsDragsAndSliders() } //----------------------------------------------------------------------------- +// [SECTION] DemoWindowWidgetsFonts() +//----------------------------------------------------------------------------- + +// Forward declare ShowFontAtlas() which isn't worth putting in public API yet +namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); } + +static void DemoWindowWidgetsFonts() +{ + IMGUI_DEMO_MARKER("Widgets/Fonts"); + if (ImGui::TreeNode("Fonts")) + { + ImFontAtlas* atlas = ImGui::GetIO().Fonts; + ImGui::ShowFontAtlas(atlas); + // FIXME-NEWATLAS: Provide a demo to add/create a procedural font? + ImGui::TreePop(); + } +} + +//----------------------------------------------------------------------------- // [SECTION] DemoWindowWidgetsImages() //----------------------------------------------------------------------------- @@ -1735,13 +1769,12 @@ static void DemoWindowWidgetsImages() "Hover the texture for a zoomed view!"); // Below we are displaying the font texture because it is the only texture we have access to inside the demo! - // Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that - // will be passed to the rendering backend via the ImDrawCmd structure. + // Read description about ImTextureID/ImTextureRef and FAQ for details about texture identifiers. // If you use one of the default imgui_impl_XXXX.cpp rendering backend, they all have comments at the top - // of their respective source file to specify what they expect to be stored in ImTextureID, for example: - // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer + // of their respective source file to specify what they are using as texture identifier, for example: + // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer. // - The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier, etc. - // More: + // So with the DirectX11 backend, you call ImGui::Image() with a 'ID3D11ShaderResourceView*' cast to ImTextureID. // - If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers // to ImGui::Image(), and gather width/height through your own functions, etc. // - You can use ShowMetricsWindow() to inspect the draw data that are being passed to your renderer, @@ -1749,14 +1782,19 @@ static void DemoWindowWidgetsImages() // - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). // - Read https://github.com/ocornut/imgui/blob/master/docs/FAQ.md // - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples - ImTextureID my_tex_id = io.Fonts->TexID; - float my_tex_w = (float)io.Fonts->TexWidth; - float my_tex_h = (float)io.Fonts->TexHeight; + + // Grab the current texture identifier used by the font atlas. + ImTextureRef my_tex_id = io.Fonts->TexRef; + + // Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it. + float my_tex_w = (float)io.Fonts->TexData->Width; + float my_tex_h = (float)io.Fonts->TexData->Height; + { ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h); ImVec2 pos = ImGui::GetCursorScreenPos(); - ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left - ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right + ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left + ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize)); ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f)); if (ImGui::BeginItemTooltip()) @@ -2388,7 +2426,7 @@ static const char* ExampleNames[] = struct ExampleSelectionWithDeletion : ImGuiSelectionBasicStorage { // Find which item should be Focused after deletion. - // Call _before_ item submission. Retunr an index in the before-deletion item list, your item loop should call SetKeyboardFocusHere() on it. + // Call _before_ item submission. Return an index in the before-deletion item list, your item loop should call SetKeyboardFocusHere() on it. // The subsequent ApplyDeletionPostLoop() code will use it to apply Selection. // - We cannot provide this logic in core Dear ImGui because we don't have access to selection data. // - We don't actually manipulate the ImVector<> here, only in ApplyDeletionPostLoop(), but using similar API for consistency and flexibility. @@ -2491,7 +2529,7 @@ struct ExampleDualListBox { const int* a = (const int*)lhs; const int* b = (const int*)rhs; - return (*a - *b) > 0 ? +1 : -1; + return (*a - *b); } void SortItems(int n) { @@ -2499,7 +2537,7 @@ struct ExampleDualListBox } void Show() { - //ImGui::Checkbox("Sorted", &OptKeepSorted); + //if (ImGui::Checkbox("Sorted", &OptKeepSorted) && OptKeepSorted) { SortItems(0); SortItems(1); } if (ImGui::BeginTable("split", 3, ImGuiTableFlags_None)) { ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch); // Left side @@ -2971,7 +3009,7 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d static void DrawNode(ExampleTreeNode* node, ImGuiSelectionBasicStorage* selection) { ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick; - tree_node_flags |= ImGuiTreeNodeFlags_NavLeftJumpsBackHere; // Enable pressing left to jump to parent + tree_node_flags |= ImGuiTreeNodeFlags_NavLeftJumpsToParent; // Enable pressing left to jump to parent if (node->Childs.Size == 0) tree_node_flags |= ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_Leaf; if (selection->Contains((ImGuiID)node->UID)) @@ -3659,13 +3697,13 @@ static void DemoWindowWidgetsTextInput() } }; - static char buf1[32] = ""; ImGui::InputText("default", buf1, 32); - static char buf2[32] = ""; ImGui::InputText("decimal", buf2, 32, ImGuiInputTextFlags_CharsDecimal); - static char buf3[32] = ""; ImGui::InputText("hexadecimal", buf3, 32, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase); - static char buf4[32] = ""; ImGui::InputText("uppercase", buf4, 32, ImGuiInputTextFlags_CharsUppercase); - static char buf5[32] = ""; ImGui::InputText("no blank", buf5, 32, ImGuiInputTextFlags_CharsNoBlank); - static char buf6[32] = ""; ImGui::InputText("casing swap", buf6, 32, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterCasingSwap); // Use CharFilter callback to replace characters. - static char buf7[32] = ""; ImGui::InputText("\"imgui\"", buf7, 32, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); // Use CharFilter callback to disable some characters. + static char buf1[32] = ""; ImGui::InputText("default", buf1, IM_ARRAYSIZE(buf1)); + static char buf2[32] = ""; ImGui::InputText("decimal", buf2, IM_ARRAYSIZE(buf2), ImGuiInputTextFlags_CharsDecimal); + static char buf3[32] = ""; ImGui::InputText("hexadecimal", buf3, IM_ARRAYSIZE(buf3), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase); + static char buf4[32] = ""; ImGui::InputText("uppercase", buf4, IM_ARRAYSIZE(buf4), ImGuiInputTextFlags_CharsUppercase); + static char buf5[32] = ""; ImGui::InputText("no blank", buf5, IM_ARRAYSIZE(buf5), ImGuiInputTextFlags_CharsNoBlank); + static char buf6[32] = ""; ImGui::InputText("casing swap", buf6, IM_ARRAYSIZE(buf6), ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterCasingSwap); // Use CharFilter callback to replace characters. + static char buf7[32] = ""; ImGui::InputText("\"imgui\"", buf7, IM_ARRAYSIZE(buf7), ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); // Use CharFilter callback to disable some characters. ImGui::TreePop(); } @@ -3721,20 +3759,20 @@ static void DemoWindowWidgetsTextInput() } }; static char buf1[64]; - ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback); + ImGui::InputText("Completion", buf1, IM_ARRAYSIZE(buf1), ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback); ImGui::SameLine(); HelpMarker( "Here we append \"..\" each time Tab is pressed. " "See 'Examples>Console' for a more meaningful demonstration of using this callback."); static char buf2[64]; - ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback); + ImGui::InputText("History", buf2, IM_ARRAYSIZE(buf2), ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback); ImGui::SameLine(); HelpMarker( "Here we replace and select text each time Up/Down are pressed. " "See 'Examples>Console' for a more meaningful demonstration of using this callback."); static char buf3[64]; static int edit_count = 0; - ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count); + ImGui::InputText("Edit", buf3, IM_ARRAYSIZE(buf3), ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count); ImGui::SameLine(); HelpMarker( "Here we toggle the casing of the first character on every edit + count edits."); ImGui::SameLine(); ImGui::Text("(%d)", edit_count); @@ -3920,6 +3958,7 @@ static void DemoWindowWidgetsTreeNodes() IMGUI_DEMO_MARKER("Widgets/Tree Nodes"); if (ImGui::TreeNode("Tree Nodes")) { + // See see "Examples -> Property Editor" (ShowExampleAppPropertyEditor() function) for a fancier, data-driven tree. IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Basic trees"); if (ImGui::TreeNode("Basic trees")) { @@ -3946,6 +3985,35 @@ static void DemoWindowWidgetsTreeNodes() ImGui::TreePop(); } + IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Hierarchy lines"); + if (ImGui::TreeNode("Hierarchy lines")) + { + static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DefaultOpen; + HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags"); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", &base_flags, ImGuiTreeNodeFlags_DrawLinesNone); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesFull", &base_flags, ImGuiTreeNodeFlags_DrawLinesFull); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesToNodes", &base_flags, ImGuiTreeNodeFlags_DrawLinesToNodes); + + if (ImGui::TreeNodeEx("Parent", base_flags)) + { + if (ImGui::TreeNodeEx("Child 1", base_flags)) + { + ImGui::Button("Button for Child 1"); + ImGui::TreePop(); + } + if (ImGui::TreeNodeEx("Child 2", base_flags)) + { + ImGui::Button("Button for Child 2"); + ImGui::TreePop(); + } + ImGui::Text("Remaining contents"); + ImGui::Text("Remaining contents"); + ImGui::TreePop(); + } + + ImGui::TreePop(); + } + IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Advanced, with Selectable nodes"); if (ImGui::TreeNode("Advanced, with Selectable nodes")) { @@ -3963,7 +4031,13 @@ static void DemoWindowWidgetsTreeNodes() ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &base_flags, ImGuiTreeNodeFlags_SpanAllColumns); ImGui::SameLine(); HelpMarker("For use in Tables only."); ImGui::CheckboxFlags("ImGuiTreeNodeFlags_AllowOverlap", &base_flags, ImGuiTreeNodeFlags_AllowOverlap); ImGui::CheckboxFlags("ImGuiTreeNodeFlags_Framed", &base_flags, ImGuiTreeNodeFlags_Framed); ImGui::SameLine(); HelpMarker("Draw frame with background (e.g. for CollapsingHeader)"); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_NavLeftJumpsBackHere", &base_flags, ImGuiTreeNodeFlags_NavLeftJumpsBackHere); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_NavLeftJumpsToParent", &base_flags, ImGuiTreeNodeFlags_NavLeftJumpsToParent); + + HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags"); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", &base_flags, ImGuiTreeNodeFlags_DrawLinesNone); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesFull", &base_flags, ImGuiTreeNodeFlags_DrawLinesFull); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesToNodes", &base_flags, ImGuiTreeNodeFlags_DrawLinesToNodes); + ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position); ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop); ImGui::Text("Hello!"); @@ -4146,6 +4220,7 @@ static void DemoWindowWidgets(ImGuiDemoWindowData* demo_data) DemoWindowWidgetsDragAndDrop(); DemoWindowWidgetsDragsAndSliders(); + DemoWindowWidgetsFonts(); DemoWindowWidgetsImages(); DemoWindowWidgetsListBoxes(); DemoWindowWidgetsMultiComponents(); @@ -4370,16 +4445,27 @@ static void DemoWindowLayout() } ImGui::PopItemWidth(); + ImGui::Text("SetNextItemWidth/PushItemWidth(-Min(GetContentRegionAvail().x * 0.40f, GetFontSize() * 12))"); + ImGui::PushItemWidth(-IM_MIN(ImGui::GetFontSize() * 12, ImGui::GetContentRegionAvail().x * 0.40f)); + ImGui::DragFloat("float##5a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##5b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + // Demonstrate using PushItemWidth to surround three items. // Calling SetNextItemWidth() before each of them would have the same effect. ImGui::Text("SetNextItemWidth/PushItemWidth(-FLT_MIN)"); ImGui::SameLine(); HelpMarker("Align to right edge"); ImGui::PushItemWidth(-FLT_MIN); - ImGui::DragFloat("##float5a", &f); + ImGui::DragFloat("##float6a", &f); if (show_indented_items) { ImGui::Indent(); - ImGui::DragFloat("float (indented)##5b", &f); + ImGui::DragFloat("float (indented)##6b", &f); ImGui::Unindent(); } ImGui::PopItemWidth(); @@ -4607,10 +4693,11 @@ static void DemoWindowLayout() ImGui::SmallButton("SmallButton()"); // Tree + // (here the node appears after a button and has odd intent, so we use ImGuiTreeNodeFlags_DrawLinesNone to disable hierarchy outline) const float spacing = ImGui::GetStyle().ItemInnerSpacing.x; ImGui::Button("Button##1"); ImGui::SameLine(0.0f, spacing); - if (ImGui::TreeNode("Node##1")) + if (ImGui::TreeNodeEx("Node##1", ImGuiTreeNodeFlags_DrawLinesNone)) { // Placeholder tree data for (int i = 0; i < 6; i++) @@ -5399,7 +5486,7 @@ struct MyItem return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1; } - // qsort() is instable so always return a way to differenciate items. + // qsort() is instable so always return a way to differentiate items. // Your own compare function may want to avoid fallback on implicit sort specs. // e.g. a Name compare if it wasn't already part of the sort specs. return (a->ID - b->ID); @@ -6592,7 +6679,7 @@ static void DemoWindowTables() { static ImGuiTableFlags table_flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody; - static ImGuiTreeNodeFlags tree_node_flags_base = ImGuiTreeNodeFlags_SpanAllColumns; + static ImGuiTreeNodeFlags tree_node_flags_base = ImGuiTreeNodeFlags_SpanAllColumns | ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_DrawLinesFull; ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanFullWidth); ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanLabelWidth", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanLabelWidth); ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanAllColumns); @@ -7762,7 +7849,7 @@ static void DemoWindowInputs() ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "..."); // 2: InputText also polling for CTRL+A: it always uses _RouteFocused internally (gets priority when active) - // (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h) + // (Commented because the owner-aware version of Shortcut() is still in imgui_internal.h) //char str[16] = "Press CTRL+A"; //ImGui::Spacing(); //ImGui::InputText("InputTextB", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly); @@ -7789,7 +7876,7 @@ static void DemoWindowInputs() { ImGui::Text("(in PopupF)"); ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "..."); - // (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h) + // (Commented because the owner-aware version of Shortcut() is still in imgui_internal.h) //ImGui::InputText("InputTextG", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly); //ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags, ImGui::GetItemID()) ? "PRESSED" : "..."); ImGui::EndPopup(); @@ -7940,6 +8027,8 @@ void ImGui::ShowAboutWindow(bool* p_open) ImGui::SameLine(); ImGui::TextLinkOpenURL("Wiki", "https://github.com/ocornut/imgui/wiki"); ImGui::SameLine(); + ImGui::TextLinkOpenURL("Extensions", "https://github.com/ocornut/imgui/wiki/Useful-Extensions"); + ImGui::SameLine(); ImGui::TextLinkOpenURL("Releases", "https://github.com/ocornut/imgui/releases"); ImGui::SameLine(); ImGui::TextLinkOpenURL("Funding", "https://github.com/ocornut/imgui/wiki/Funding"); @@ -7963,7 +8052,7 @@ void ImGui::ShowAboutWindow(bool* p_open) if (copy_to_clipboard) { ImGui::LogToClipboard(); - ImGui::LogText("```\n"); // Back quotes will make text appears without formatting when pasting on GitHub + ImGui::LogText("```cpp\n"); // Back quotes will make text appears without formatting when pasting on GitHub } ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); @@ -8059,8 +8148,10 @@ void ImGui::ShowAboutWindow(bool* p_open) if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset"); + if (io.BackendFlags & ImGuiBackendFlags_RendererHasTextures) ImGui::Text(" RendererHasTextures"); ImGui::Separator(); - ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); + ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexData->Width, io.Fonts->TexData->Height); + ImGui::Text("io.Fonts->FontLoaderName: %s", io.Fonts->FontLoaderName ? io.Fonts->FontLoaderName : "NULL"); ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); ImGui::Separator(); @@ -8085,41 +8176,10 @@ void ImGui::ShowAboutWindow(bool* p_open) //----------------------------------------------------------------------------- // [SECTION] Style Editor / ShowStyleEditor() //----------------------------------------------------------------------------- -// - ShowFontSelector() // - ShowStyleSelector() // - ShowStyleEditor() //----------------------------------------------------------------------------- -// Forward declare ShowFontAtlas() which isn't worth putting in public API yet -namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); } - -// Demo helper function to select among loaded fonts. -// Here we use the regular BeginCombo()/EndCombo() api which is the more flexible one. -void ImGui::ShowFontSelector(const char* label) -{ - ImGuiIO& io = ImGui::GetIO(); - ImFont* font_current = ImGui::GetFont(); - if (ImGui::BeginCombo(label, font_current->GetDebugName())) - { - for (ImFont* font : io.Fonts->Fonts) - { - ImGui::PushID((void*)font); - if (ImGui::Selectable(font->GetDebugName(), font == font_current)) - io.FontDefault = font; - if (font == font_current) - ImGui::SetItemDefaultFocus(); - ImGui::PopID(); - } - ImGui::EndCombo(); - } - ImGui::SameLine(); - HelpMarker( - "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" - "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and docs/FONTS.md for more details.\n" - "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); -} - // Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. // Here we use the simplified Combo() api that packs items into a single literal string. // Useful for quick combo boxes where the choices are known locally. @@ -8139,12 +8199,21 @@ bool ImGui::ShowStyleSelector(const char* label) return false; } +static const char* GetTreeLinesFlagsName(ImGuiTreeNodeFlags flags) +{ + if (flags == ImGuiTreeNodeFlags_DrawLinesNone) return "DrawLinesNone"; + if (flags == ImGuiTreeNodeFlags_DrawLinesFull) return "DrawLinesFull"; + if (flags == ImGuiTreeNodeFlags_DrawLinesToNodes) return "DrawLinesToNodes"; + return ""; +} + +// We omit the ImGui:: prefix in this function, as we don't expect user to be copy and pasting this code. void ImGui::ShowStyleEditor(ImGuiStyle* ref) { IMGUI_DEMO_MARKER("Tools/Style Editor"); // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to // (without a reference style pointer, we will use one compared locally as a reference) - ImGuiStyle& style = ImGui::GetStyle(); + ImGuiStyle& style = GetStyle(); static ImGuiStyle ref_saved_style; // Default to using internal storage as reference @@ -8155,194 +8224,224 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) if (ref == NULL) ref = &ref_saved_style; - ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f); + PushItemWidth(GetWindowWidth() * 0.50f); - if (ImGui::ShowStyleSelector("Colors##Selector")) - ref_saved_style = style; - ImGui::ShowFontSelector("Fonts##Selector"); + { + // General + SeparatorText("General"); + if ((GetIO().BackendFlags & ImGuiBackendFlags_RendererHasTextures) == 0) + BulletText("Warning: Font scaling will NOT be smooth, because\nImGuiBackendFlags_RendererHasTextures is not set!"); - // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f) - if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) - style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding - { bool border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } } - ImGui::SameLine(); - { bool border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } } - ImGui::SameLine(); - { bool border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } } + if (ShowStyleSelector("Colors##Selector")) + ref_saved_style = style; + ShowFontSelector("Fonts##Selector"); + if (DragFloat("FontSizeBase", &style.FontSizeBase, 0.20f, 5.0f, 100.0f, "%.0f")) + style._NextFrameFontSizeBase = style.FontSizeBase; // FIXME: Temporary hack until we finish remaining work. + SameLine(0.0f, 0.0f); Text(" (out %.2f)", GetFontSize()); + DragFloat("FontScaleMain", &style.FontScaleMain, 0.02f, 0.5f, 4.0f); + //BeginDisabled(GetIO().ConfigDpiScaleFonts); + DragFloat("FontScaleDpi", &style.FontScaleDpi, 0.02f, 0.5f, 5.0f); + //SetItemTooltip("When io.ConfigDpiScaleFonts is set, this value is automatically overwritten."); + //EndDisabled(); + + // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f) + if (SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) + style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding + { bool border = (style.WindowBorderSize > 0.0f); if (Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } } + SameLine(); + { bool border = (style.FrameBorderSize > 0.0f); if (Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } } + SameLine(); + { bool border = (style.PopupBorderSize > 0.0f); if (Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } } + } // Save/Revert button - if (ImGui::Button("Save Ref")) + if (Button("Save Ref")) *ref = ref_saved_style = style; - ImGui::SameLine(); - if (ImGui::Button("Revert Ref")) + SameLine(); + if (Button("Revert Ref")) style = *ref; - ImGui::SameLine(); + SameLine(); HelpMarker( "Save/Revert in local non-persistent storage. Default Colors definition are not affected. " "Use \"Export\" below to save them somewhere."); - ImGui::Separator(); - - if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) - { - if (ImGui::BeginTabItem("Sizes")) - { - ImGui::SeparatorText("Main"); - ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); - ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); - ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); - - ImGui::SeparatorText("Borders"); - ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); - - ImGui::SeparatorText("Rounding"); - ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); - - ImGui::SeparatorText("Tabs"); - ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f"); - ImGui::SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, 3.0f, "%.0f"); - ImGui::SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set."); - ImGui::DragFloat("TabCloseButtonMinWidthSelected", &style.TabCloseButtonMinWidthSelected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthSelected < 0.0f) ? "%.0f (Always)" : "%.0f"); - ImGui::DragFloat("TabCloseButtonMinWidthUnselected", &style.TabCloseButtonMinWidthUnselected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthUnselected < 0.0f) ? "%.0f (Always)" : "%.0f"); - ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); - - ImGui::SeparatorText("Tables"); - ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderAngle("TableAngledHeadersAngle", &style.TableAngledHeadersAngle, -50.0f, +50.0f); - ImGui::SliderFloat2("TableAngledHeadersTextAlign", (float*)&style.TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f"); - - ImGui::SeparatorText("Windows"); - ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); - ImGui::SliderFloat("WindowBorderHoverPadding", &style.WindowBorderHoverPadding, 1.0f, 20.0f, "%.0f"); + SeparatorText("Details"); + if (BeginTabBar("##tabs", ImGuiTabBarFlags_None)) + { + if (BeginTabItem("Sizes")) + { + SeparatorText("Main"); + SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); + SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); + SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); + SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); + SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); + SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); + SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); + SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); + + SeparatorText("Borders"); + SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); + SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); + SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); + SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); + + SeparatorText("Rounding"); + SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); + SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); + SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); + SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f"); + SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f"); + SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); + + SeparatorText("Tabs"); + SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); + SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f"); + SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, 3.0f, "%.0f"); + SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set."); + DragFloat("TabCloseButtonMinWidthSelected", &style.TabCloseButtonMinWidthSelected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthSelected < 0.0f) ? "%.0f (Always)" : "%.0f"); + DragFloat("TabCloseButtonMinWidthUnselected", &style.TabCloseButtonMinWidthUnselected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthUnselected < 0.0f) ? "%.0f (Always)" : "%.0f"); + SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); + + SeparatorText("Tables"); + SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f"); + SliderAngle("TableAngledHeadersAngle", &style.TableAngledHeadersAngle, -50.0f, +50.0f); + SliderFloat2("TableAngledHeadersTextAlign", (float*)&style.TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f"); + + SeparatorText("Trees"); + bool combo_open = BeginCombo("TreeLinesFlags", GetTreeLinesFlagsName(style.TreeLinesFlags)); + SameLine(); + HelpMarker("[Experimental] Tree lines may not work in all situations (e.g. using a clipper) and may incurs slight traversal overhead.\n\nImGuiTreeNodeFlags_DrawLinesFull is faster than ImGuiTreeNodeFlags_DrawLinesToNode."); + if (combo_open) + { + const ImGuiTreeNodeFlags options[] = { ImGuiTreeNodeFlags_DrawLinesNone, ImGuiTreeNodeFlags_DrawLinesFull, ImGuiTreeNodeFlags_DrawLinesToNodes }; + for (ImGuiTreeNodeFlags option : options) + if (Selectable(GetTreeLinesFlagsName(option), style.TreeLinesFlags == option)) + style.TreeLinesFlags = option; + EndCombo(); + } + SliderFloat("TreeLinesSize", &style.TreeLinesSize, 0.0f, 2.0f, "%.0f"); + SliderFloat("TreeLinesRounding", &style.TreeLinesRounding, 0.0f, 12.0f, "%.0f"); + + SeparatorText("Windows"); + SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); + SliderFloat("WindowBorderHoverPadding", &style.WindowBorderHoverPadding, 1.0f, 20.0f, "%.0f"); int window_menu_button_position = style.WindowMenuButtonPosition + 1; - if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0")) + if (Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0")) style.WindowMenuButtonPosition = (ImGuiDir)(window_menu_button_position - 1); - ImGui::SeparatorText("Widgets"); - ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); - ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); - ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); - ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); - ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); - ImGui::SliderFloat("SeparatorTextBorderSize", &style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f"); - ImGui::SliderFloat2("SeparatorTextAlign", (float*)&style.SeparatorTextAlign, 0.0f, 1.0f, "%.2f"); - ImGui::SliderFloat2("SeparatorTextPadding", (float*)&style.SeparatorTextPadding, 0.0f, 40.0f, "%.0f"); - ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ImageBorderSize", &style.ImageBorderSize, 0.0f, 1.0f, "%.0f"); - - ImGui::SeparatorText("Tooltips"); + SeparatorText("Widgets"); + Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); + SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); + SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); + SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); + SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); + SliderFloat("SeparatorTextBorderSize", &style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f"); + SliderFloat2("SeparatorTextAlign", (float*)&style.SeparatorTextAlign, 0.0f, 1.0f, "%.2f"); + SliderFloat2("SeparatorTextPadding", (float*)&style.SeparatorTextPadding, 0.0f, 40.0f, "%.0f"); + SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f"); + SliderFloat("ImageBorderSize", &style.ImageBorderSize, 0.0f, 1.0f, "%.0f"); + + SeparatorText("Tooltips"); for (int n = 0; n < 2; n++) - if (ImGui::TreeNodeEx(n == 0 ? "HoverFlagsForTooltipMouse" : "HoverFlagsForTooltipNav")) + if (TreeNodeEx(n == 0 ? "HoverFlagsForTooltipMouse" : "HoverFlagsForTooltipNav")) { ImGuiHoveredFlags* p = (n == 0) ? &style.HoverFlagsForTooltipMouse : &style.HoverFlagsForTooltipNav; - ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayNone", p, ImGuiHoveredFlags_DelayNone); - ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayShort", p, ImGuiHoveredFlags_DelayShort); - ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayNormal", p, ImGuiHoveredFlags_DelayNormal); - ImGui::CheckboxFlags("ImGuiHoveredFlags_Stationary", p, ImGuiHoveredFlags_Stationary); - ImGui::CheckboxFlags("ImGuiHoveredFlags_NoSharedDelay", p, ImGuiHoveredFlags_NoSharedDelay); - ImGui::TreePop(); + CheckboxFlags("ImGuiHoveredFlags_DelayNone", p, ImGuiHoveredFlags_DelayNone); + CheckboxFlags("ImGuiHoveredFlags_DelayShort", p, ImGuiHoveredFlags_DelayShort); + CheckboxFlags("ImGuiHoveredFlags_DelayNormal", p, ImGuiHoveredFlags_DelayNormal); + CheckboxFlags("ImGuiHoveredFlags_Stationary", p, ImGuiHoveredFlags_Stationary); + CheckboxFlags("ImGuiHoveredFlags_NoSharedDelay", p, ImGuiHoveredFlags_NoSharedDelay); + TreePop(); } - ImGui::SeparatorText("Misc"); - ImGui::SliderFloat2("DisplayWindowPadding", (float*)&style.DisplayWindowPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen."); - ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); + SeparatorText("Misc"); + SliderFloat2("DisplayWindowPadding", (float*)&style.DisplayWindowPadding, 0.0f, 30.0f, "%.0f"); SameLine(); HelpMarker("Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen."); + SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); SameLine(); HelpMarker("Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); - ImGui::EndTabItem(); + EndTabItem(); } - if (ImGui::BeginTabItem("Colors")) + if (BeginTabItem("Colors")) { static int output_dest = 0; static bool output_only_modified = true; - if (ImGui::Button("Export")) + if (Button("Export")) { if (output_dest == 0) - ImGui::LogToClipboard(); + LogToClipboard(); else - ImGui::LogToTTY(); - ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE); + LogToTTY(); + LogText("ImVec4* colors = GetStyle().Colors;" IM_NEWLINE); for (int i = 0; i < ImGuiCol_COUNT; i++) { const ImVec4& col = style.Colors[i]; - const char* name = ImGui::GetStyleColorName(i); + const char* name = GetStyleColorName(i); if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) - ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, + LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w); } - ImGui::LogFinish(); + LogFinish(); } - ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); - ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); + SameLine(); SetNextItemWidth(120); Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); + SameLine(); Checkbox("Only Modified Colors", &output_only_modified); static ImGuiTextFilter filter; - filter.Draw("Filter colors", ImGui::GetFontSize() * 16); + filter.Draw("Filter colors", GetFontSize() * 16); static ImGuiColorEditFlags alpha_flags = 0; - if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_AlphaOpaque)) { alpha_flags = ImGuiColorEditFlags_AlphaOpaque; } ImGui::SameLine(); - if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine(); - if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine(); + if (RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_AlphaOpaque)) { alpha_flags = ImGuiColorEditFlags_AlphaOpaque; } SameLine(); + if (RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } SameLine(); + if (RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } SameLine(); HelpMarker( "In the color list:\n" "Left-click on color square to open color picker,\n" "Right-click to open edit options menu."); - ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX)); - ImGui::BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar); - ImGui::PushItemWidth(ImGui::GetFontSize() * -12); + SetNextWindowSizeConstraints(ImVec2(0.0f, GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX)); + BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar); + PushItemWidth(GetFontSize() * -12); for (int i = 0; i < ImGuiCol_COUNT; i++) { - const char* name = ImGui::GetStyleColorName(i); + const char* name = GetStyleColorName(i); if (!filter.PassFilter(name)) continue; - ImGui::PushID(i); + PushID(i); #ifndef IMGUI_DISABLE_DEBUG_TOOLS - if (ImGui::Button("?")) - ImGui::DebugFlashStyleColor((ImGuiCol)i); - ImGui::SetItemTooltip("Flash given color to identify places where it is used."); - ImGui::SameLine(); + if (Button("?")) + DebugFlashStyleColor((ImGuiCol)i); + SetItemTooltip("Flash given color to identify places where it is used."); + SameLine(); #endif - ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags); + ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags); if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, // so instead of "Save"/"Revert" you'd use icons! // Read the FAQ and docs/FONTS.md about using icon fonts. It's really easy and super convenient! - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) { ref->Colors[i] = style.Colors[i]; } - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) { style.Colors[i] = ref->Colors[i]; } + SameLine(0.0f, style.ItemInnerSpacing.x); if (Button("Save")) { ref->Colors[i] = style.Colors[i]; } + SameLine(0.0f, style.ItemInnerSpacing.x); if (Button("Revert")) { style.Colors[i] = ref->Colors[i]; } } - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); - ImGui::TextUnformatted(name); - ImGui::PopID(); + SameLine(0.0f, style.ItemInnerSpacing.x); + TextUnformatted(name); + PopID(); } - ImGui::PopItemWidth(); - ImGui::EndChild(); + PopItemWidth(); + EndChild(); - ImGui::EndTabItem(); + EndTabItem(); } - if (ImGui::BeginTabItem("Fonts")) + if (BeginTabItem("Fonts")) { - ImGuiIO& io = ImGui::GetIO(); + ImGuiIO& io = GetIO(); ImFontAtlas* atlas = io.Fonts; - HelpMarker("Read FAQ and docs/FONTS.md for details on font loading."); - ImGui::ShowFontAtlas(atlas); + ShowFontAtlas(atlas); // Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below. // (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds). + /* + SeparatorText("Legacy Scaling"); const float MIN_SCALE = 0.3f; const float MAX_SCALE = 2.0f; HelpMarker( @@ -8350,120 +8449,121 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) "However, the _correct_ way of scaling your UI is currently to reload your font at the designed size, " "rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n" "Using those settings here will give you poor quality results."); - static float window_scale = 1.0f; - ImGui::PushItemWidth(ImGui::GetFontSize() * 8); - if (ImGui::DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window - ImGui::SetWindowFontScale(window_scale); - ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything - ImGui::PopItemWidth(); + PushItemWidth(GetFontSize() * 8); + DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything + //static float window_scale = 1.0f; + //if (DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window + // SetWindowFontScale(window_scale); + PopItemWidth(); + */ - ImGui::EndTabItem(); + EndTabItem(); } - if (ImGui::BeginTabItem("Rendering")) + if (BeginTabItem("Rendering")) { - ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); - ImGui::SameLine(); + Checkbox("Anti-aliased lines", &style.AntiAliasedLines); + SameLine(); HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); - ImGui::Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex); - ImGui::SameLine(); + Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex); + SameLine(); HelpMarker("Faster lines using texture data. Require backend to render with bilinear filtering (not point/nearest filtering)."); - ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); - ImGui::PushItemWidth(ImGui::GetFontSize() * 8); - ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f"); + Checkbox("Anti-aliased fill", &style.AntiAliasedFill); + PushItemWidth(GetFontSize() * 8); + DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f"); if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; // When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles. - ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp); - const bool show_samples = ImGui::IsItemActive(); + DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp); + const bool show_samples = IsItemActive(); if (show_samples) - ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos()); - if (show_samples && ImGui::BeginTooltip()) + SetNextWindowPos(GetCursorScreenPos()); + if (show_samples && BeginTooltip()) { - ImGui::TextUnformatted("(R = radius, N = approx number of segments)"); - ImGui::Spacing(); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - const float min_widget_width = ImGui::CalcTextSize("R: MMM\nN: MMM").x; + TextUnformatted("(R = radius, N = approx number of segments)"); + Spacing(); + ImDrawList* draw_list = GetWindowDrawList(); + const float min_widget_width = CalcTextSize("R: MMM\nN: MMM").x; for (int n = 0; n < 8; n++) { const float RAD_MIN = 5.0f; const float RAD_MAX = 70.0f; const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f); - ImGui::BeginGroup(); + BeginGroup(); // N is not always exact here due to how PathArcTo() function work internally - ImGui::Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad)); + Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad)); const float canvas_width = IM_MAX(min_widget_width, rad * 2.0f); const float offset_x = floorf(canvas_width * 0.5f); const float offset_y = floorf(RAD_MAX); - const ImVec2 p1 = ImGui::GetCursorScreenPos(); - draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); - ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); + const ImVec2 p1 = GetCursorScreenPos(); + draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, GetColorU32(ImGuiCol_Text)); + Dummy(ImVec2(canvas_width, RAD_MAX * 2)); /* - const ImVec2 p2 = ImGui::GetCursorScreenPos(); - draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); - ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); + const ImVec2 p2 = GetCursorScreenPos(); + draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, GetColorU32(ImGuiCol_Text)); + Dummy(ImVec2(canvas_width, RAD_MAX * 2)); */ - ImGui::EndGroup(); - ImGui::SameLine(); + EndGroup(); + SameLine(); } - ImGui::EndTooltip(); + EndTooltip(); } - ImGui::SameLine(); + SameLine(); HelpMarker("When drawing circle primitives with \"num_segments == 0\" tessellation will be calculated automatically."); - ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. - ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha)."); - ImGui::PopItemWidth(); + DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. + DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha)."); + PopItemWidth(); - ImGui::EndTabItem(); + EndTabItem(); } - ImGui::EndTabBar(); + EndTabBar(); } - - ImGui::PopItemWidth(); + PopItemWidth(); } //----------------------------------------------------------------------------- // [SECTION] User Guide / ShowUserGuide() //----------------------------------------------------------------------------- +// We omit the ImGui:: prefix in this function, as we don't expect user to be copy and pasting this code. void ImGui::ShowUserGuide() { - ImGuiIO& io = ImGui::GetIO(); - ImGui::BulletText("Double-click on title bar to collapse window."); - ImGui::BulletText( + ImGuiIO& io = GetIO(); + BulletText("Double-click on title bar to collapse window."); + BulletText( "Click and drag on lower corner to resize window\n" "(double-click to auto fit window to its contents)."); - ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text."); - ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields."); - ImGui::BulletText("CTRL+Tab to select a window."); + BulletText("CTRL+Click on a slider or drag box to input value as text."); + BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields."); + BulletText("CTRL+Tab to select a window."); if (io.FontAllowUserScaling) - ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); - ImGui::BulletText("While inputting text:\n"); - ImGui::Indent(); - ImGui::BulletText("CTRL+Left/Right to word jump."); - ImGui::BulletText("CTRL+A or double-click to select all."); - ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste."); - ImGui::BulletText("CTRL+Z to undo, CTRL+Y/CTRL+SHIFT+Z to redo."); - ImGui::BulletText("ESCAPE to revert."); - ImGui::Unindent(); - ImGui::BulletText("With keyboard navigation enabled:"); - ImGui::Indent(); - ImGui::BulletText("Arrow keys to navigate."); - ImGui::BulletText("Space to activate a widget."); - ImGui::BulletText("Return to input text into a widget."); - ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window."); - ImGui::BulletText("Alt to jump to the menu layer of a window."); - ImGui::Unindent(); + BulletText("CTRL+Mouse Wheel to zoom window contents."); + BulletText("While inputting text:\n"); + Indent(); + BulletText("CTRL+Left/Right to word jump."); + BulletText("CTRL+A or double-click to select all."); + BulletText("CTRL+X/C/V to use clipboard cut/copy/paste."); + BulletText("CTRL+Z to undo, CTRL+Y/CTRL+SHIFT+Z to redo."); + BulletText("ESCAPE to revert."); + Unindent(); + BulletText("With keyboard navigation enabled:"); + Indent(); + BulletText("Arrow keys to navigate."); + BulletText("Space to activate a widget."); + BulletText("Return to input text into a widget."); + BulletText("Escape to deactivate a widget, close popup, exit child window."); + BulletText("Alt to jump to the menu layer of a window."); + Unindent(); } //----------------------------------------------------------------------------- @@ -9285,8 +9385,10 @@ struct ExampleAppPropertyEditor ImGui::TableNextColumn(); ImGui::PushID(node->UID); ImGuiTreeNodeFlags tree_flags = ImGuiTreeNodeFlags_None; - tree_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick; // Standard opening mode as we are likely to want to add selection afterwards - tree_flags |= ImGuiTreeNodeFlags_NavLeftJumpsBackHere; // Left arrow support + tree_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;// Standard opening mode as we are likely to want to add selection afterwards + tree_flags |= ImGuiTreeNodeFlags_NavLeftJumpsToParent; // Left arrow support + tree_flags |= ImGuiTreeNodeFlags_SpanFullWidth; // Span full width for easier mouse reach + tree_flags |= ImGuiTreeNodeFlags_DrawLinesToNodes; // Always draw hierarchy outlines if (node == VisibleNode) tree_flags |= ImGuiTreeNodeFlags_Selected; if (node->Childs.Size == 0) @@ -10368,7 +10470,7 @@ struct ExampleAssetsBrowser Selection.Clear(); } - // Logic would be written in the main code BeginChild() and outputing to local variables. + // Logic would be written in the main code BeginChild() and outputting to local variables. // We extracted it into a function so we can call it easily from multiple places. void UpdateLayoutSizes(float avail_width) { @@ -10678,9 +10780,8 @@ void ImGui::ShowAboutWindow(bool*) {} void ImGui::ShowDemoWindow(bool*) {} void ImGui::ShowUserGuide() {} void ImGui::ShowStyleEditor(ImGuiStyle*) {} -bool ImGui::ShowStyleSelector(const char* label) { return false; } -void ImGui::ShowFontSelector(const char* label) {} +bool ImGui::ShowStyleSelector(const char*) { return false; } -#endif +#endif // #ifndef IMGUI_DISABLE_DEMO_WINDOWS #endif // #ifndef IMGUI_DISABLE |
