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-rw-r--r--deps/imgui/src/imgui_demo.cpp635
1 files changed, 368 insertions, 267 deletions
diff --git a/deps/imgui/src/imgui_demo.cpp b/deps/imgui/src/imgui_demo.cpp
index 10fa434..9b71cea 100644
--- a/deps/imgui/src/imgui_demo.cpp
+++ b/deps/imgui/src/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.9b
+// dear imgui, v1.92.0
// (demo code)
// Help:
@@ -82,6 +82,7 @@ Index of this file:
// [SECTION] DemoWindowWidgetsDisableBlocks()
// [SECTION] DemoWindowWidgetsDragAndDrop()
// [SECTION] DemoWindowWidgetsDragsAndSliders()
+// [SECTION] DemoWindowWidgetsFonts()
// [SECTION] DemoWindowWidgetsImages()
// [SECTION] DemoWindowWidgetsListBoxes()
// [SECTION] DemoWindowWidgetsMultiComponents()
@@ -409,9 +410,19 @@ void ImGui::ShowDemoWindow(bool* p_open)
return;
}
- // Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details.
- ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets.
- //ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f); // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align)
+ // Most framed widgets share a common width settings. Remaining width is used for the label.
+ // The width of the frame may be changed with PushItemWidth() or SetNextItemWidth().
+ // - Positive value for absolute size, negative value for right-alignment.
+ // - The default value is about GetWindowWidth() * 0.65f.
+ // - See 'Demo->Layout->Widgets Width' for details.
+ // Here we change the frame width based on how much width we want to give to the label.
+ const float label_width_base = ImGui::GetFontSize() * 12; // Some amount of width for label, based on font size.
+ const float label_width_max = ImGui::GetContentRegionAvail().x * 0.40f; // ...but always leave some room for framed widgets.
+ const float label_width = IM_MIN(label_width_base, label_width_max);
+ ImGui::PushItemWidth(-label_width); // Right-align: framed items will leave 'label_width' available for the label.
+ //ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.40f); // e.g. Use 40% width for framed widgets, leaving 60% width for labels.
+ //ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.40f); // e.g. Use 40% width for labels, leaving 60% width for framed widgets.
+ //ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // e.g. Use XXX width for labels, leaving the rest for framed widgets.
// Menu Bar
DemoWindowMenuBar(&demo_data);
@@ -565,14 +576,15 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors);
ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &io.BackendFlags, ImGuiBackendFlags_HasSetMousePos);
ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset);
+ ImGui::CheckboxFlags("io.BackendFlags: RendererHasTextures", &io.BackendFlags, ImGuiBackendFlags_RendererHasTextures);
ImGui::EndDisabled();
ImGui::TreePop();
ImGui::Spacing();
}
- IMGUI_DEMO_MARKER("Configuration/Style");
- if (ImGui::TreeNode("Style"))
+ IMGUI_DEMO_MARKER("Configuration/Style, Fonts");
+ if (ImGui::TreeNode("Style, Fonts"))
{
ImGui::Checkbox("Style Editor", &demo_data.ShowStyleEditor);
ImGui::SameLine();
@@ -830,6 +842,9 @@ static void DemoWindowWidgetsBasic()
ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine();
ImGui::RadioButton("radio c", &e, 2);
+ ImGui::AlignTextToFramePadding();
+ ImGui::TextLinkOpenURL("Hyperlink", "https://github.com/ocornut/imgui/wiki/Error-Handling");
+
// Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Colored)");
for (int i = 0; i < 7; i++)
@@ -1720,6 +1735,25 @@ static void DemoWindowWidgetsDragsAndSliders()
}
//-----------------------------------------------------------------------------
+// [SECTION] DemoWindowWidgetsFonts()
+//-----------------------------------------------------------------------------
+
+// Forward declare ShowFontAtlas() which isn't worth putting in public API yet
+namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); }
+
+static void DemoWindowWidgetsFonts()
+{
+ IMGUI_DEMO_MARKER("Widgets/Fonts");
+ if (ImGui::TreeNode("Fonts"))
+ {
+ ImFontAtlas* atlas = ImGui::GetIO().Fonts;
+ ImGui::ShowFontAtlas(atlas);
+ // FIXME-NEWATLAS: Provide a demo to add/create a procedural font?
+ ImGui::TreePop();
+ }
+}
+
+//-----------------------------------------------------------------------------
// [SECTION] DemoWindowWidgetsImages()
//-----------------------------------------------------------------------------
@@ -1735,13 +1769,12 @@ static void DemoWindowWidgetsImages()
"Hover the texture for a zoomed view!");
// Below we are displaying the font texture because it is the only texture we have access to inside the demo!
- // Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that
- // will be passed to the rendering backend via the ImDrawCmd structure.
+ // Read description about ImTextureID/ImTextureRef and FAQ for details about texture identifiers.
// If you use one of the default imgui_impl_XXXX.cpp rendering backend, they all have comments at the top
- // of their respective source file to specify what they expect to be stored in ImTextureID, for example:
- // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer
+ // of their respective source file to specify what they are using as texture identifier, for example:
+ // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer.
// - The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier, etc.
- // More:
+ // So with the DirectX11 backend, you call ImGui::Image() with a 'ID3D11ShaderResourceView*' cast to ImTextureID.
// - If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers
// to ImGui::Image(), and gather width/height through your own functions, etc.
// - You can use ShowMetricsWindow() to inspect the draw data that are being passed to your renderer,
@@ -1749,14 +1782,19 @@ static void DemoWindowWidgetsImages()
// - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage().
// - Read https://github.com/ocornut/imgui/blob/master/docs/FAQ.md
// - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
- ImTextureID my_tex_id = io.Fonts->TexID;
- float my_tex_w = (float)io.Fonts->TexWidth;
- float my_tex_h = (float)io.Fonts->TexHeight;
+
+ // Grab the current texture identifier used by the font atlas.
+ ImTextureRef my_tex_id = io.Fonts->TexRef;
+
+ // Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
+ float my_tex_w = (float)io.Fonts->TexData->Width;
+ float my_tex_h = (float)io.Fonts->TexData->Height;
+
{
ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
ImVec2 pos = ImGui::GetCursorScreenPos();
- ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
- ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
+ ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
+ ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
if (ImGui::BeginItemTooltip())
@@ -2388,7 +2426,7 @@ static const char* ExampleNames[] =
struct ExampleSelectionWithDeletion : ImGuiSelectionBasicStorage
{
// Find which item should be Focused after deletion.
- // Call _before_ item submission. Retunr an index in the before-deletion item list, your item loop should call SetKeyboardFocusHere() on it.
+ // Call _before_ item submission. Return an index in the before-deletion item list, your item loop should call SetKeyboardFocusHere() on it.
// The subsequent ApplyDeletionPostLoop() code will use it to apply Selection.
// - We cannot provide this logic in core Dear ImGui because we don't have access to selection data.
// - We don't actually manipulate the ImVector<> here, only in ApplyDeletionPostLoop(), but using similar API for consistency and flexibility.
@@ -2491,7 +2529,7 @@ struct ExampleDualListBox
{
const int* a = (const int*)lhs;
const int* b = (const int*)rhs;
- return (*a - *b) > 0 ? +1 : -1;
+ return (*a - *b);
}
void SortItems(int n)
{
@@ -2499,7 +2537,7 @@ struct ExampleDualListBox
}
void Show()
{
- //ImGui::Checkbox("Sorted", &OptKeepSorted);
+ //if (ImGui::Checkbox("Sorted", &OptKeepSorted) && OptKeepSorted) { SortItems(0); SortItems(1); }
if (ImGui::BeginTable("split", 3, ImGuiTableFlags_None))
{
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch); // Left side
@@ -2971,7 +3009,7 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
static void DrawNode(ExampleTreeNode* node, ImGuiSelectionBasicStorage* selection)
{
ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;
- tree_node_flags |= ImGuiTreeNodeFlags_NavLeftJumpsBackHere; // Enable pressing left to jump to parent
+ tree_node_flags |= ImGuiTreeNodeFlags_NavLeftJumpsToParent; // Enable pressing left to jump to parent
if (node->Childs.Size == 0)
tree_node_flags |= ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_Leaf;
if (selection->Contains((ImGuiID)node->UID))
@@ -3659,13 +3697,13 @@ static void DemoWindowWidgetsTextInput()
}
};
- static char buf1[32] = ""; ImGui::InputText("default", buf1, 32);
- static char buf2[32] = ""; ImGui::InputText("decimal", buf2, 32, ImGuiInputTextFlags_CharsDecimal);
- static char buf3[32] = ""; ImGui::InputText("hexadecimal", buf3, 32, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
- static char buf4[32] = ""; ImGui::InputText("uppercase", buf4, 32, ImGuiInputTextFlags_CharsUppercase);
- static char buf5[32] = ""; ImGui::InputText("no blank", buf5, 32, ImGuiInputTextFlags_CharsNoBlank);
- static char buf6[32] = ""; ImGui::InputText("casing swap", buf6, 32, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterCasingSwap); // Use CharFilter callback to replace characters.
- static char buf7[32] = ""; ImGui::InputText("\"imgui\"", buf7, 32, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); // Use CharFilter callback to disable some characters.
+ static char buf1[32] = ""; ImGui::InputText("default", buf1, IM_ARRAYSIZE(buf1));
+ static char buf2[32] = ""; ImGui::InputText("decimal", buf2, IM_ARRAYSIZE(buf2), ImGuiInputTextFlags_CharsDecimal);
+ static char buf3[32] = ""; ImGui::InputText("hexadecimal", buf3, IM_ARRAYSIZE(buf3), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
+ static char buf4[32] = ""; ImGui::InputText("uppercase", buf4, IM_ARRAYSIZE(buf4), ImGuiInputTextFlags_CharsUppercase);
+ static char buf5[32] = ""; ImGui::InputText("no blank", buf5, IM_ARRAYSIZE(buf5), ImGuiInputTextFlags_CharsNoBlank);
+ static char buf6[32] = ""; ImGui::InputText("casing swap", buf6, IM_ARRAYSIZE(buf6), ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterCasingSwap); // Use CharFilter callback to replace characters.
+ static char buf7[32] = ""; ImGui::InputText("\"imgui\"", buf7, IM_ARRAYSIZE(buf7), ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); // Use CharFilter callback to disable some characters.
ImGui::TreePop();
}
@@ -3721,20 +3759,20 @@ static void DemoWindowWidgetsTextInput()
}
};
static char buf1[64];
- ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback);
+ ImGui::InputText("Completion", buf1, IM_ARRAYSIZE(buf1), ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback);
ImGui::SameLine(); HelpMarker(
"Here we append \"..\" each time Tab is pressed. "
"See 'Examples>Console' for a more meaningful demonstration of using this callback.");
static char buf2[64];
- ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback);
+ ImGui::InputText("History", buf2, IM_ARRAYSIZE(buf2), ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback);
ImGui::SameLine(); HelpMarker(
"Here we replace and select text each time Up/Down are pressed. "
"See 'Examples>Console' for a more meaningful demonstration of using this callback.");
static char buf3[64];
static int edit_count = 0;
- ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count);
+ ImGui::InputText("Edit", buf3, IM_ARRAYSIZE(buf3), ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count);
ImGui::SameLine(); HelpMarker(
"Here we toggle the casing of the first character on every edit + count edits.");
ImGui::SameLine(); ImGui::Text("(%d)", edit_count);
@@ -3920,6 +3958,7 @@ static void DemoWindowWidgetsTreeNodes()
IMGUI_DEMO_MARKER("Widgets/Tree Nodes");
if (ImGui::TreeNode("Tree Nodes"))
{
+ // See see "Examples -> Property Editor" (ShowExampleAppPropertyEditor() function) for a fancier, data-driven tree.
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Basic trees");
if (ImGui::TreeNode("Basic trees"))
{
@@ -3946,6 +3985,35 @@ static void DemoWindowWidgetsTreeNodes()
ImGui::TreePop();
}
+ IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Hierarchy lines");
+ if (ImGui::TreeNode("Hierarchy lines"))
+ {
+ static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DefaultOpen;
+ HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags");
+ ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", &base_flags, ImGuiTreeNodeFlags_DrawLinesNone);
+ ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesFull", &base_flags, ImGuiTreeNodeFlags_DrawLinesFull);
+ ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesToNodes", &base_flags, ImGuiTreeNodeFlags_DrawLinesToNodes);
+
+ if (ImGui::TreeNodeEx("Parent", base_flags))
+ {
+ if (ImGui::TreeNodeEx("Child 1", base_flags))
+ {
+ ImGui::Button("Button for Child 1");
+ ImGui::TreePop();
+ }
+ if (ImGui::TreeNodeEx("Child 2", base_flags))
+ {
+ ImGui::Button("Button for Child 2");
+ ImGui::TreePop();
+ }
+ ImGui::Text("Remaining contents");
+ ImGui::Text("Remaining contents");
+ ImGui::TreePop();
+ }
+
+ ImGui::TreePop();
+ }
+
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Advanced, with Selectable nodes");
if (ImGui::TreeNode("Advanced, with Selectable nodes"))
{
@@ -3963,7 +4031,13 @@ static void DemoWindowWidgetsTreeNodes()
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &base_flags, ImGuiTreeNodeFlags_SpanAllColumns); ImGui::SameLine(); HelpMarker("For use in Tables only.");
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_AllowOverlap", &base_flags, ImGuiTreeNodeFlags_AllowOverlap);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_Framed", &base_flags, ImGuiTreeNodeFlags_Framed); ImGui::SameLine(); HelpMarker("Draw frame with background (e.g. for CollapsingHeader)");
- ImGui::CheckboxFlags("ImGuiTreeNodeFlags_NavLeftJumpsBackHere", &base_flags, ImGuiTreeNodeFlags_NavLeftJumpsBackHere);
+ ImGui::CheckboxFlags("ImGuiTreeNodeFlags_NavLeftJumpsToParent", &base_flags, ImGuiTreeNodeFlags_NavLeftJumpsToParent);
+
+ HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags");
+ ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", &base_flags, ImGuiTreeNodeFlags_DrawLinesNone);
+ ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesFull", &base_flags, ImGuiTreeNodeFlags_DrawLinesFull);
+ ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesToNodes", &base_flags, ImGuiTreeNodeFlags_DrawLinesToNodes);
+
ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position);
ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop);
ImGui::Text("Hello!");
@@ -4146,6 +4220,7 @@ static void DemoWindowWidgets(ImGuiDemoWindowData* demo_data)
DemoWindowWidgetsDragAndDrop();
DemoWindowWidgetsDragsAndSliders();
+ DemoWindowWidgetsFonts();
DemoWindowWidgetsImages();
DemoWindowWidgetsListBoxes();
DemoWindowWidgetsMultiComponents();
@@ -4370,16 +4445,27 @@ static void DemoWindowLayout()
}
ImGui::PopItemWidth();
+ ImGui::Text("SetNextItemWidth/PushItemWidth(-Min(GetContentRegionAvail().x * 0.40f, GetFontSize() * 12))");
+ ImGui::PushItemWidth(-IM_MIN(ImGui::GetFontSize() * 12, ImGui::GetContentRegionAvail().x * 0.40f));
+ ImGui::DragFloat("float##5a", &f);
+ if (show_indented_items)
+ {
+ ImGui::Indent();
+ ImGui::DragFloat("float (indented)##5b", &f);
+ ImGui::Unindent();
+ }
+ ImGui::PopItemWidth();
+
// Demonstrate using PushItemWidth to surround three items.
// Calling SetNextItemWidth() before each of them would have the same effect.
ImGui::Text("SetNextItemWidth/PushItemWidth(-FLT_MIN)");
ImGui::SameLine(); HelpMarker("Align to right edge");
ImGui::PushItemWidth(-FLT_MIN);
- ImGui::DragFloat("##float5a", &f);
+ ImGui::DragFloat("##float6a", &f);
if (show_indented_items)
{
ImGui::Indent();
- ImGui::DragFloat("float (indented)##5b", &f);
+ ImGui::DragFloat("float (indented)##6b", &f);
ImGui::Unindent();
}
ImGui::PopItemWidth();
@@ -4607,10 +4693,11 @@ static void DemoWindowLayout()
ImGui::SmallButton("SmallButton()");
// Tree
+ // (here the node appears after a button and has odd intent, so we use ImGuiTreeNodeFlags_DrawLinesNone to disable hierarchy outline)
const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
ImGui::Button("Button##1");
ImGui::SameLine(0.0f, spacing);
- if (ImGui::TreeNode("Node##1"))
+ if (ImGui::TreeNodeEx("Node##1", ImGuiTreeNodeFlags_DrawLinesNone))
{
// Placeholder tree data
for (int i = 0; i < 6; i++)
@@ -5399,7 +5486,7 @@ struct MyItem
return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1;
}
- // qsort() is instable so always return a way to differenciate items.
+ // qsort() is instable so always return a way to differentiate items.
// Your own compare function may want to avoid fallback on implicit sort specs.
// e.g. a Name compare if it wasn't already part of the sort specs.
return (a->ID - b->ID);
@@ -6592,7 +6679,7 @@ static void DemoWindowTables()
{
static ImGuiTableFlags table_flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody;
- static ImGuiTreeNodeFlags tree_node_flags_base = ImGuiTreeNodeFlags_SpanAllColumns;
+ static ImGuiTreeNodeFlags tree_node_flags_base = ImGuiTreeNodeFlags_SpanAllColumns | ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_DrawLinesFull;
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanLabelWidth", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanLabelWidth);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanAllColumns);
@@ -7762,7 +7849,7 @@ static void DemoWindowInputs()
ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
// 2: InputText also polling for CTRL+A: it always uses _RouteFocused internally (gets priority when active)
- // (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h)
+ // (Commented because the owner-aware version of Shortcut() is still in imgui_internal.h)
//char str[16] = "Press CTRL+A";
//ImGui::Spacing();
//ImGui::InputText("InputTextB", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly);
@@ -7789,7 +7876,7 @@ static void DemoWindowInputs()
{
ImGui::Text("(in PopupF)");
ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
- // (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h)
+ // (Commented because the owner-aware version of Shortcut() is still in imgui_internal.h)
//ImGui::InputText("InputTextG", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly);
//ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags, ImGui::GetItemID()) ? "PRESSED" : "...");
ImGui::EndPopup();
@@ -7940,6 +8027,8 @@ void ImGui::ShowAboutWindow(bool* p_open)
ImGui::SameLine();
ImGui::TextLinkOpenURL("Wiki", "https://github.com/ocornut/imgui/wiki");
ImGui::SameLine();
+ ImGui::TextLinkOpenURL("Extensions", "https://github.com/ocornut/imgui/wiki/Useful-Extensions");
+ ImGui::SameLine();
ImGui::TextLinkOpenURL("Releases", "https://github.com/ocornut/imgui/releases");
ImGui::SameLine();
ImGui::TextLinkOpenURL("Funding", "https://github.com/ocornut/imgui/wiki/Funding");
@@ -7963,7 +8052,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
if (copy_to_clipboard)
{
ImGui::LogToClipboard();
- ImGui::LogText("```\n"); // Back quotes will make text appears without formatting when pasting on GitHub
+ ImGui::LogText("```cpp\n"); // Back quotes will make text appears without formatting when pasting on GitHub
}
ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
@@ -8059,8 +8148,10 @@ void ImGui::ShowAboutWindow(bool* p_open)
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset");
+ if (io.BackendFlags & ImGuiBackendFlags_RendererHasTextures) ImGui::Text(" RendererHasTextures");
ImGui::Separator();
- ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
+ ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexData->Width, io.Fonts->TexData->Height);
+ ImGui::Text("io.Fonts->FontLoaderName: %s", io.Fonts->FontLoaderName ? io.Fonts->FontLoaderName : "NULL");
ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
ImGui::Separator();
@@ -8085,41 +8176,10 @@ void ImGui::ShowAboutWindow(bool* p_open)
//-----------------------------------------------------------------------------
// [SECTION] Style Editor / ShowStyleEditor()
//-----------------------------------------------------------------------------
-// - ShowFontSelector()
// - ShowStyleSelector()
// - ShowStyleEditor()
//-----------------------------------------------------------------------------
-// Forward declare ShowFontAtlas() which isn't worth putting in public API yet
-namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); }
-
-// Demo helper function to select among loaded fonts.
-// Here we use the regular BeginCombo()/EndCombo() api which is the more flexible one.
-void ImGui::ShowFontSelector(const char* label)
-{
- ImGuiIO& io = ImGui::GetIO();
- ImFont* font_current = ImGui::GetFont();
- if (ImGui::BeginCombo(label, font_current->GetDebugName()))
- {
- for (ImFont* font : io.Fonts->Fonts)
- {
- ImGui::PushID((void*)font);
- if (ImGui::Selectable(font->GetDebugName(), font == font_current))
- io.FontDefault = font;
- if (font == font_current)
- ImGui::SetItemDefaultFocus();
- ImGui::PopID();
- }
- ImGui::EndCombo();
- }
- ImGui::SameLine();
- HelpMarker(
- "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n"
- "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
- "- Read FAQ and docs/FONTS.md for more details.\n"
- "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
-}
-
// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
// Here we use the simplified Combo() api that packs items into a single literal string.
// Useful for quick combo boxes where the choices are known locally.
@@ -8139,12 +8199,21 @@ bool ImGui::ShowStyleSelector(const char* label)
return false;
}
+static const char* GetTreeLinesFlagsName(ImGuiTreeNodeFlags flags)
+{
+ if (flags == ImGuiTreeNodeFlags_DrawLinesNone) return "DrawLinesNone";
+ if (flags == ImGuiTreeNodeFlags_DrawLinesFull) return "DrawLinesFull";
+ if (flags == ImGuiTreeNodeFlags_DrawLinesToNodes) return "DrawLinesToNodes";
+ return "";
+}
+
+// We omit the ImGui:: prefix in this function, as we don't expect user to be copy and pasting this code.
void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{
IMGUI_DEMO_MARKER("Tools/Style Editor");
// You can pass in a reference ImGuiStyle structure to compare to, revert to and save to
// (without a reference style pointer, we will use one compared locally as a reference)
- ImGuiStyle& style = ImGui::GetStyle();
+ ImGuiStyle& style = GetStyle();
static ImGuiStyle ref_saved_style;
// Default to using internal storage as reference
@@ -8155,194 +8224,224 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
if (ref == NULL)
ref = &ref_saved_style;
- ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
+ PushItemWidth(GetWindowWidth() * 0.50f);
- if (ImGui::ShowStyleSelector("Colors##Selector"))
- ref_saved_style = style;
- ImGui::ShowFontSelector("Fonts##Selector");
+ {
+ // General
+ SeparatorText("General");
+ if ((GetIO().BackendFlags & ImGuiBackendFlags_RendererHasTextures) == 0)
+ BulletText("Warning: Font scaling will NOT be smooth, because\nImGuiBackendFlags_RendererHasTextures is not set!");
- // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f)
- if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"))
- style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding
- { bool border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } }
- ImGui::SameLine();
- { bool border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } }
- ImGui::SameLine();
- { bool border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } }
+ if (ShowStyleSelector("Colors##Selector"))
+ ref_saved_style = style;
+ ShowFontSelector("Fonts##Selector");
+ if (DragFloat("FontSizeBase", &style.FontSizeBase, 0.20f, 5.0f, 100.0f, "%.0f"))
+ style._NextFrameFontSizeBase = style.FontSizeBase; // FIXME: Temporary hack until we finish remaining work.
+ SameLine(0.0f, 0.0f); Text(" (out %.2f)", GetFontSize());
+ DragFloat("FontScaleMain", &style.FontScaleMain, 0.02f, 0.5f, 4.0f);
+ //BeginDisabled(GetIO().ConfigDpiScaleFonts);
+ DragFloat("FontScaleDpi", &style.FontScaleDpi, 0.02f, 0.5f, 5.0f);
+ //SetItemTooltip("When io.ConfigDpiScaleFonts is set, this value is automatically overwritten.");
+ //EndDisabled();
+
+ // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f)
+ if (SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"))
+ style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding
+ { bool border = (style.WindowBorderSize > 0.0f); if (Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } }
+ SameLine();
+ { bool border = (style.FrameBorderSize > 0.0f); if (Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } }
+ SameLine();
+ { bool border = (style.PopupBorderSize > 0.0f); if (Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } }
+ }
// Save/Revert button
- if (ImGui::Button("Save Ref"))
+ if (Button("Save Ref"))
*ref = ref_saved_style = style;
- ImGui::SameLine();
- if (ImGui::Button("Revert Ref"))
+ SameLine();
+ if (Button("Revert Ref"))
style = *ref;
- ImGui::SameLine();
+ SameLine();
HelpMarker(
"Save/Revert in local non-persistent storage. Default Colors definition are not affected. "
"Use \"Export\" below to save them somewhere.");
- ImGui::Separator();
-
- if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None))
- {
- if (ImGui::BeginTabItem("Sizes"))
- {
- ImGui::SeparatorText("Main");
- ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
- ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
- ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
- ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
- ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
- ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
- ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
- ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
-
- ImGui::SeparatorText("Borders");
- ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
- ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
- ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
- ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
-
- ImGui::SeparatorText("Rounding");
- ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
- ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f");
- ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
- ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f");
- ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
- ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
-
- ImGui::SeparatorText("Tabs");
- ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
- ImGui::SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");
- ImGui::SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, 3.0f, "%.0f");
- ImGui::SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set.");
- ImGui::DragFloat("TabCloseButtonMinWidthSelected", &style.TabCloseButtonMinWidthSelected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthSelected < 0.0f) ? "%.0f (Always)" : "%.0f");
- ImGui::DragFloat("TabCloseButtonMinWidthUnselected", &style.TabCloseButtonMinWidthUnselected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthUnselected < 0.0f) ? "%.0f (Always)" : "%.0f");
- ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");
-
- ImGui::SeparatorText("Tables");
- ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f");
- ImGui::SliderAngle("TableAngledHeadersAngle", &style.TableAngledHeadersAngle, -50.0f, +50.0f);
- ImGui::SliderFloat2("TableAngledHeadersTextAlign", (float*)&style.TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f");
-
- ImGui::SeparatorText("Windows");
- ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
- ImGui::SliderFloat("WindowBorderHoverPadding", &style.WindowBorderHoverPadding, 1.0f, 20.0f, "%.0f");
+ SeparatorText("Details");
+ if (BeginTabBar("##tabs", ImGuiTabBarFlags_None))
+ {
+ if (BeginTabItem("Sizes"))
+ {
+ SeparatorText("Main");
+ SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
+ SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
+ SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
+ SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
+ SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
+ SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
+ SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
+ SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
+
+ SeparatorText("Borders");
+ SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
+ SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
+ SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
+ SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
+
+ SeparatorText("Rounding");
+ SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
+ SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f");
+ SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
+ SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f");
+ SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
+ SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
+
+ SeparatorText("Tabs");
+ SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
+ SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");
+ SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, 3.0f, "%.0f");
+ SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set.");
+ DragFloat("TabCloseButtonMinWidthSelected", &style.TabCloseButtonMinWidthSelected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthSelected < 0.0f) ? "%.0f (Always)" : "%.0f");
+ DragFloat("TabCloseButtonMinWidthUnselected", &style.TabCloseButtonMinWidthUnselected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthUnselected < 0.0f) ? "%.0f (Always)" : "%.0f");
+ SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");
+
+ SeparatorText("Tables");
+ SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f");
+ SliderAngle("TableAngledHeadersAngle", &style.TableAngledHeadersAngle, -50.0f, +50.0f);
+ SliderFloat2("TableAngledHeadersTextAlign", (float*)&style.TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f");
+
+ SeparatorText("Trees");
+ bool combo_open = BeginCombo("TreeLinesFlags", GetTreeLinesFlagsName(style.TreeLinesFlags));
+ SameLine();
+ HelpMarker("[Experimental] Tree lines may not work in all situations (e.g. using a clipper) and may incurs slight traversal overhead.\n\nImGuiTreeNodeFlags_DrawLinesFull is faster than ImGuiTreeNodeFlags_DrawLinesToNode.");
+ if (combo_open)
+ {
+ const ImGuiTreeNodeFlags options[] = { ImGuiTreeNodeFlags_DrawLinesNone, ImGuiTreeNodeFlags_DrawLinesFull, ImGuiTreeNodeFlags_DrawLinesToNodes };
+ for (ImGuiTreeNodeFlags option : options)
+ if (Selectable(GetTreeLinesFlagsName(option), style.TreeLinesFlags == option))
+ style.TreeLinesFlags = option;
+ EndCombo();
+ }
+ SliderFloat("TreeLinesSize", &style.TreeLinesSize, 0.0f, 2.0f, "%.0f");
+ SliderFloat("TreeLinesRounding", &style.TreeLinesRounding, 0.0f, 12.0f, "%.0f");
+
+ SeparatorText("Windows");
+ SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
+ SliderFloat("WindowBorderHoverPadding", &style.WindowBorderHoverPadding, 1.0f, 20.0f, "%.0f");
int window_menu_button_position = style.WindowMenuButtonPosition + 1;
- if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0"))
+ if (Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0"))
style.WindowMenuButtonPosition = (ImGuiDir)(window_menu_button_position - 1);
- ImGui::SeparatorText("Widgets");
- ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0");
- ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f");
- ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
- ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f");
- ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.");
- ImGui::SliderFloat("SeparatorTextBorderSize", &style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f");
- ImGui::SliderFloat2("SeparatorTextAlign", (float*)&style.SeparatorTextAlign, 0.0f, 1.0f, "%.2f");
- ImGui::SliderFloat2("SeparatorTextPadding", (float*)&style.SeparatorTextPadding, 0.0f, 40.0f, "%.0f");
- ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f");
- ImGui::SliderFloat("ImageBorderSize", &style.ImageBorderSize, 0.0f, 1.0f, "%.0f");
-
- ImGui::SeparatorText("Tooltips");
+ SeparatorText("Widgets");
+ Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0");
+ SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f");
+ SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
+ SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f");
+ SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.");
+ SliderFloat("SeparatorTextBorderSize", &style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f");
+ SliderFloat2("SeparatorTextAlign", (float*)&style.SeparatorTextAlign, 0.0f, 1.0f, "%.2f");
+ SliderFloat2("SeparatorTextPadding", (float*)&style.SeparatorTextPadding, 0.0f, 40.0f, "%.0f");
+ SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f");
+ SliderFloat("ImageBorderSize", &style.ImageBorderSize, 0.0f, 1.0f, "%.0f");
+
+ SeparatorText("Tooltips");
for (int n = 0; n < 2; n++)
- if (ImGui::TreeNodeEx(n == 0 ? "HoverFlagsForTooltipMouse" : "HoverFlagsForTooltipNav"))
+ if (TreeNodeEx(n == 0 ? "HoverFlagsForTooltipMouse" : "HoverFlagsForTooltipNav"))
{
ImGuiHoveredFlags* p = (n == 0) ? &style.HoverFlagsForTooltipMouse : &style.HoverFlagsForTooltipNav;
- ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayNone", p, ImGuiHoveredFlags_DelayNone);
- ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayShort", p, ImGuiHoveredFlags_DelayShort);
- ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayNormal", p, ImGuiHoveredFlags_DelayNormal);
- ImGui::CheckboxFlags("ImGuiHoveredFlags_Stationary", p, ImGuiHoveredFlags_Stationary);
- ImGui::CheckboxFlags("ImGuiHoveredFlags_NoSharedDelay", p, ImGuiHoveredFlags_NoSharedDelay);
- ImGui::TreePop();
+ CheckboxFlags("ImGuiHoveredFlags_DelayNone", p, ImGuiHoveredFlags_DelayNone);
+ CheckboxFlags("ImGuiHoveredFlags_DelayShort", p, ImGuiHoveredFlags_DelayShort);
+ CheckboxFlags("ImGuiHoveredFlags_DelayNormal", p, ImGuiHoveredFlags_DelayNormal);
+ CheckboxFlags("ImGuiHoveredFlags_Stationary", p, ImGuiHoveredFlags_Stationary);
+ CheckboxFlags("ImGuiHoveredFlags_NoSharedDelay", p, ImGuiHoveredFlags_NoSharedDelay);
+ TreePop();
}
- ImGui::SeparatorText("Misc");
- ImGui::SliderFloat2("DisplayWindowPadding", (float*)&style.DisplayWindowPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen.");
- ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
+ SeparatorText("Misc");
+ SliderFloat2("DisplayWindowPadding", (float*)&style.DisplayWindowPadding, 0.0f, 30.0f, "%.0f"); SameLine(); HelpMarker("Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen.");
+ SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); SameLine(); HelpMarker("Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
- ImGui::EndTabItem();
+ EndTabItem();
}
- if (ImGui::BeginTabItem("Colors"))
+ if (BeginTabItem("Colors"))
{
static int output_dest = 0;
static bool output_only_modified = true;
- if (ImGui::Button("Export"))
+ if (Button("Export"))
{
if (output_dest == 0)
- ImGui::LogToClipboard();
+ LogToClipboard();
else
- ImGui::LogToTTY();
- ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE);
+ LogToTTY();
+ LogText("ImVec4* colors = GetStyle().Colors;" IM_NEWLINE);
for (int i = 0; i < ImGuiCol_COUNT; i++)
{
const ImVec4& col = style.Colors[i];
- const char* name = ImGui::GetStyleColorName(i);
+ const char* name = GetStyleColorName(i);
if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0)
- ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE,
+ LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE,
name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
}
- ImGui::LogFinish();
+ LogFinish();
}
- ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0");
- ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified);
+ SameLine(); SetNextItemWidth(120); Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0");
+ SameLine(); Checkbox("Only Modified Colors", &output_only_modified);
static ImGuiTextFilter filter;
- filter.Draw("Filter colors", ImGui::GetFontSize() * 16);
+ filter.Draw("Filter colors", GetFontSize() * 16);
static ImGuiColorEditFlags alpha_flags = 0;
- if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_AlphaOpaque)) { alpha_flags = ImGuiColorEditFlags_AlphaOpaque; } ImGui::SameLine();
- if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine();
- if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine();
+ if (RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_AlphaOpaque)) { alpha_flags = ImGuiColorEditFlags_AlphaOpaque; } SameLine();
+ if (RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } SameLine();
+ if (RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } SameLine();
HelpMarker(
"In the color list:\n"
"Left-click on color square to open color picker,\n"
"Right-click to open edit options menu.");
- ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX));
- ImGui::BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
- ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
+ SetNextWindowSizeConstraints(ImVec2(0.0f, GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX));
+ BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
+ PushItemWidth(GetFontSize() * -12);
for (int i = 0; i < ImGuiCol_COUNT; i++)
{
- const char* name = ImGui::GetStyleColorName(i);
+ const char* name = GetStyleColorName(i);
if (!filter.PassFilter(name))
continue;
- ImGui::PushID(i);
+ PushID(i);
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
- if (ImGui::Button("?"))
- ImGui::DebugFlashStyleColor((ImGuiCol)i);
- ImGui::SetItemTooltip("Flash given color to identify places where it is used.");
- ImGui::SameLine();
+ if (Button("?"))
+ DebugFlashStyleColor((ImGuiCol)i);
+ SetItemTooltip("Flash given color to identify places where it is used.");
+ SameLine();
#endif
- ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
+ ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0)
{
// Tips: in a real user application, you may want to merge and use an icon font into the main font,
// so instead of "Save"/"Revert" you'd use icons!
// Read the FAQ and docs/FONTS.md about using icon fonts. It's really easy and super convenient!
- ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) { ref->Colors[i] = style.Colors[i]; }
- ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) { style.Colors[i] = ref->Colors[i]; }
+ SameLine(0.0f, style.ItemInnerSpacing.x); if (Button("Save")) { ref->Colors[i] = style.Colors[i]; }
+ SameLine(0.0f, style.ItemInnerSpacing.x); if (Button("Revert")) { style.Colors[i] = ref->Colors[i]; }
}
- ImGui::SameLine(0.0f, style.ItemInnerSpacing.x);
- ImGui::TextUnformatted(name);
- ImGui::PopID();
+ SameLine(0.0f, style.ItemInnerSpacing.x);
+ TextUnformatted(name);
+ PopID();
}
- ImGui::PopItemWidth();
- ImGui::EndChild();
+ PopItemWidth();
+ EndChild();
- ImGui::EndTabItem();
+ EndTabItem();
}
- if (ImGui::BeginTabItem("Fonts"))
+ if (BeginTabItem("Fonts"))
{
- ImGuiIO& io = ImGui::GetIO();
+ ImGuiIO& io = GetIO();
ImFontAtlas* atlas = io.Fonts;
- HelpMarker("Read FAQ and docs/FONTS.md for details on font loading.");
- ImGui::ShowFontAtlas(atlas);
+ ShowFontAtlas(atlas);
// Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below.
// (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds).
+ /*
+ SeparatorText("Legacy Scaling");
const float MIN_SCALE = 0.3f;
const float MAX_SCALE = 2.0f;
HelpMarker(
@@ -8350,120 +8449,121 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
"However, the _correct_ way of scaling your UI is currently to reload your font at the designed size, "
"rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n"
"Using those settings here will give you poor quality results.");
- static float window_scale = 1.0f;
- ImGui::PushItemWidth(ImGui::GetFontSize() * 8);
- if (ImGui::DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
- ImGui::SetWindowFontScale(window_scale);
- ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything
- ImGui::PopItemWidth();
+ PushItemWidth(GetFontSize() * 8);
+ DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything
+ //static float window_scale = 1.0f;
+ //if (DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
+ // SetWindowFontScale(window_scale);
+ PopItemWidth();
+ */
- ImGui::EndTabItem();
+ EndTabItem();
}
- if (ImGui::BeginTabItem("Rendering"))
+ if (BeginTabItem("Rendering"))
{
- ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
- ImGui::SameLine();
+ Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
+ SameLine();
HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
- ImGui::Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex);
- ImGui::SameLine();
+ Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex);
+ SameLine();
HelpMarker("Faster lines using texture data. Require backend to render with bilinear filtering (not point/nearest filtering).");
- ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
- ImGui::PushItemWidth(ImGui::GetFontSize() * 8);
- ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f");
+ Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
+ PushItemWidth(GetFontSize() * 8);
+ DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f");
if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;
// When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles.
- ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp);
- const bool show_samples = ImGui::IsItemActive();
+ DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp);
+ const bool show_samples = IsItemActive();
if (show_samples)
- ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
- if (show_samples && ImGui::BeginTooltip())
+ SetNextWindowPos(GetCursorScreenPos());
+ if (show_samples && BeginTooltip())
{
- ImGui::TextUnformatted("(R = radius, N = approx number of segments)");
- ImGui::Spacing();
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
- const float min_widget_width = ImGui::CalcTextSize("R: MMM\nN: MMM").x;
+ TextUnformatted("(R = radius, N = approx number of segments)");
+ Spacing();
+ ImDrawList* draw_list = GetWindowDrawList();
+ const float min_widget_width = CalcTextSize("R: MMM\nN: MMM").x;
for (int n = 0; n < 8; n++)
{
const float RAD_MIN = 5.0f;
const float RAD_MAX = 70.0f;
const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f);
- ImGui::BeginGroup();
+ BeginGroup();
// N is not always exact here due to how PathArcTo() function work internally
- ImGui::Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad));
+ Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad));
const float canvas_width = IM_MAX(min_widget_width, rad * 2.0f);
const float offset_x = floorf(canvas_width * 0.5f);
const float offset_y = floorf(RAD_MAX);
- const ImVec2 p1 = ImGui::GetCursorScreenPos();
- draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text));
- ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2));
+ const ImVec2 p1 = GetCursorScreenPos();
+ draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, GetColorU32(ImGuiCol_Text));
+ Dummy(ImVec2(canvas_width, RAD_MAX * 2));
/*
- const ImVec2 p2 = ImGui::GetCursorScreenPos();
- draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text));
- ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2));
+ const ImVec2 p2 = GetCursorScreenPos();
+ draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, GetColorU32(ImGuiCol_Text));
+ Dummy(ImVec2(canvas_width, RAD_MAX * 2));
*/
- ImGui::EndGroup();
- ImGui::SameLine();
+ EndGroup();
+ SameLine();
}
- ImGui::EndTooltip();
+ EndTooltip();
}
- ImGui::SameLine();
+ SameLine();
HelpMarker("When drawing circle primitives with \"num_segments == 0\" tessellation will be calculated automatically.");
- ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
- ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha).");
- ImGui::PopItemWidth();
+ DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
+ DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha).");
+ PopItemWidth();
- ImGui::EndTabItem();
+ EndTabItem();
}
- ImGui::EndTabBar();
+ EndTabBar();
}
-
- ImGui::PopItemWidth();
+ PopItemWidth();
}
//-----------------------------------------------------------------------------
// [SECTION] User Guide / ShowUserGuide()
//-----------------------------------------------------------------------------
+// We omit the ImGui:: prefix in this function, as we don't expect user to be copy and pasting this code.
void ImGui::ShowUserGuide()
{
- ImGuiIO& io = ImGui::GetIO();
- ImGui::BulletText("Double-click on title bar to collapse window.");
- ImGui::BulletText(
+ ImGuiIO& io = GetIO();
+ BulletText("Double-click on title bar to collapse window.");
+ BulletText(
"Click and drag on lower corner to resize window\n"
"(double-click to auto fit window to its contents).");
- ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text.");
- ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
- ImGui::BulletText("CTRL+Tab to select a window.");
+ BulletText("CTRL+Click on a slider or drag box to input value as text.");
+ BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
+ BulletText("CTRL+Tab to select a window.");
if (io.FontAllowUserScaling)
- ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents.");
- ImGui::BulletText("While inputting text:\n");
- ImGui::Indent();
- ImGui::BulletText("CTRL+Left/Right to word jump.");
- ImGui::BulletText("CTRL+A or double-click to select all.");
- ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste.");
- ImGui::BulletText("CTRL+Z to undo, CTRL+Y/CTRL+SHIFT+Z to redo.");
- ImGui::BulletText("ESCAPE to revert.");
- ImGui::Unindent();
- ImGui::BulletText("With keyboard navigation enabled:");
- ImGui::Indent();
- ImGui::BulletText("Arrow keys to navigate.");
- ImGui::BulletText("Space to activate a widget.");
- ImGui::BulletText("Return to input text into a widget.");
- ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window.");
- ImGui::BulletText("Alt to jump to the menu layer of a window.");
- ImGui::Unindent();
+ BulletText("CTRL+Mouse Wheel to zoom window contents.");
+ BulletText("While inputting text:\n");
+ Indent();
+ BulletText("CTRL+Left/Right to word jump.");
+ BulletText("CTRL+A or double-click to select all.");
+ BulletText("CTRL+X/C/V to use clipboard cut/copy/paste.");
+ BulletText("CTRL+Z to undo, CTRL+Y/CTRL+SHIFT+Z to redo.");
+ BulletText("ESCAPE to revert.");
+ Unindent();
+ BulletText("With keyboard navigation enabled:");
+ Indent();
+ BulletText("Arrow keys to navigate.");
+ BulletText("Space to activate a widget.");
+ BulletText("Return to input text into a widget.");
+ BulletText("Escape to deactivate a widget, close popup, exit child window.");
+ BulletText("Alt to jump to the menu layer of a window.");
+ Unindent();
}
//-----------------------------------------------------------------------------
@@ -9285,8 +9385,10 @@ struct ExampleAppPropertyEditor
ImGui::TableNextColumn();
ImGui::PushID(node->UID);
ImGuiTreeNodeFlags tree_flags = ImGuiTreeNodeFlags_None;
- tree_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick; // Standard opening mode as we are likely to want to add selection afterwards
- tree_flags |= ImGuiTreeNodeFlags_NavLeftJumpsBackHere; // Left arrow support
+ tree_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;// Standard opening mode as we are likely to want to add selection afterwards
+ tree_flags |= ImGuiTreeNodeFlags_NavLeftJumpsToParent; // Left arrow support
+ tree_flags |= ImGuiTreeNodeFlags_SpanFullWidth; // Span full width for easier mouse reach
+ tree_flags |= ImGuiTreeNodeFlags_DrawLinesToNodes; // Always draw hierarchy outlines
if (node == VisibleNode)
tree_flags |= ImGuiTreeNodeFlags_Selected;
if (node->Childs.Size == 0)
@@ -10368,7 +10470,7 @@ struct ExampleAssetsBrowser
Selection.Clear();
}
- // Logic would be written in the main code BeginChild() and outputing to local variables.
+ // Logic would be written in the main code BeginChild() and outputting to local variables.
// We extracted it into a function so we can call it easily from multiple places.
void UpdateLayoutSizes(float avail_width)
{
@@ -10678,9 +10780,8 @@ void ImGui::ShowAboutWindow(bool*) {}
void ImGui::ShowDemoWindow(bool*) {}
void ImGui::ShowUserGuide() {}
void ImGui::ShowStyleEditor(ImGuiStyle*) {}
-bool ImGui::ShowStyleSelector(const char* label) { return false; }
-void ImGui::ShowFontSelector(const char* label) {}
+bool ImGui::ShowStyleSelector(const char*) { return false; }
-#endif
+#endif // #ifndef IMGUI_DISABLE_DEMO_WINDOWS
#endif // #ifndef IMGUI_DISABLE