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| author | untodesu <kirill@untode.su> | 2025-06-28 01:59:49 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-28 01:59:49 +0500 |
| commit | 61e5bcef2629e2d68b805a956a96fff264d4f74d (patch) | |
| tree | bca3a94bac79d34e3c0db57c77604f5a823ecbda /deps/include/glm/gtx/rotate_normalized_axis.inl | |
| parent | 88c01588aa0830e219eaa62588839e4d1e2883ce (diff) | |
| download | voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2 voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip | |
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project
- Nuked binary dependency support. Might add one later though
- Separated dependency headers into a separate include subdirectory
- Grafted a thirdpartylegalnotices.txt generator from RITEG
- Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'deps/include/glm/gtx/rotate_normalized_axis.inl')
| -rw-r--r-- | deps/include/glm/gtx/rotate_normalized_axis.inl | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/deps/include/glm/gtx/rotate_normalized_axis.inl b/deps/include/glm/gtx/rotate_normalized_axis.inl deleted file mode 100644 index 352a56c..0000000 --- a/deps/include/glm/gtx/rotate_normalized_axis.inl +++ /dev/null @@ -1,58 +0,0 @@ -/// @ref gtx_rotate_normalized_axis - -namespace glm -{ - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis - ( - mat<4, 4, T, Q> const& m, - T const& angle, - vec<3, T, Q> const& v - ) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - - vec<3, T, Q> const axis(v); - - vec<3, T, Q> const temp((static_cast<T>(1) - c) * axis); - - mat<4, 4, T, Q> Rotate; - Rotate[0][0] = c + temp[0] * axis[0]; - Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; - Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; - - Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; - Rotate[1][1] = c + temp[1] * axis[1]; - Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; - - Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; - Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; - Rotate[2][2] = c + temp[2] * axis[2]; - - mat<4, 4, T, Q> Result; - Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; - Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; - Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; - Result[3] = m[3]; - return Result; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER qua<T, Q> rotateNormalizedAxis - ( - qua<T, Q> const& q, - T const& angle, - vec<3, T, Q> const& v - ) - { - vec<3, T, Q> const Tmp(v); - - T const AngleRad(angle); - T const Sin = sin(AngleRad * T(0.5)); - - return q * qua<T, Q>::wxyz(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); - //return gtc::quaternion::cross(q, tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); - } -}//namespace glm |
