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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /deps/include/glm/gtx/rotate_normalized_axis.inl
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'deps/include/glm/gtx/rotate_normalized_axis.inl')
-rw-r--r--deps/include/glm/gtx/rotate_normalized_axis.inl58
1 files changed, 0 insertions, 58 deletions
diff --git a/deps/include/glm/gtx/rotate_normalized_axis.inl b/deps/include/glm/gtx/rotate_normalized_axis.inl
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--- a/deps/include/glm/gtx/rotate_normalized_axis.inl
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@@ -1,58 +0,0 @@
-/// @ref gtx_rotate_normalized_axis
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis
- (
- mat<4, 4, T, Q> const& m,
- T const& angle,
- vec<3, T, Q> const& v
- )
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
-
- vec<3, T, Q> const axis(v);
-
- vec<3, T, Q> const temp((static_cast<T>(1) - c) * axis);
-
- mat<4, 4, T, Q> Rotate;
- Rotate[0][0] = c + temp[0] * axis[0];
- Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
- Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
-
- Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
- Rotate[1][1] = c + temp[1] * axis[1];
- Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
-
- Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
- Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
- Rotate[2][2] = c + temp[2] * axis[2];
-
- mat<4, 4, T, Q> Result;
- Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
- Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
- Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
- Result[3] = m[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER qua<T, Q> rotateNormalizedAxis
- (
- qua<T, Q> const& q,
- T const& angle,
- vec<3, T, Q> const& v
- )
- {
- vec<3, T, Q> const Tmp(v);
-
- T const AngleRad(angle);
- T const Sin = sin(AngleRad * T(0.5));
-
- return q * qua<T, Q>::wxyz(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
- //return gtc::quaternion::cross(q, tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
- }
-}//namespace glm