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| author | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
| commit | 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch) | |
| tree | 05049955847504808d6bed2bb7b155f8b03807bb /game/client/chunk_vbo.hh | |
| parent | 02294547dcde0d4ad76e229106702261e9f10a51 (diff) | |
| download | voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.tar.bz2 voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.zip | |
Add whatever I was working on for the last month
Diffstat (limited to 'game/client/chunk_vbo.hh')
| -rw-r--r-- | game/client/chunk_vbo.hh | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/game/client/chunk_vbo.hh b/game/client/chunk_vbo.hh new file mode 100644 index 0000000..ba27552 --- /dev/null +++ b/game/client/chunk_vbo.hh @@ -0,0 +1,23 @@ +#ifndef CLIENT_CHUNK_VBO_HH +#define CLIENT_CHUNK_VBO_HH 1 +#pragma once + +class ChunkVBO final { +public: + std::size_t size; + GLuint handle; + +public: + inline ~ChunkVBO(void) + { + // The ChunkVBO structure is meant to be a part + // of the ChunkMesh component within the EnTT registry; + // When the registry is cleaned or a chunk is removed, components + // are expected to be safely disposed of so we need a destructor; + if(handle) { + glDeleteBuffers(1, &handle); + } + } +}; + +#endif /* CLIENT_CHUNK_VBO_HH */ |
