diff options
| author | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
| commit | 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch) | |
| tree | 05049955847504808d6bed2bb7b155f8b03807bb /game/client | |
| parent | 02294547dcde0d4ad76e229106702261e9f10a51 (diff) | |
| download | voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.tar.bz2 voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.zip | |
Add whatever I was working on for the last month
Diffstat (limited to 'game/client')
106 files changed, 9488 insertions, 0 deletions
diff --git a/game/client/CMakeLists.txt b/game/client/CMakeLists.txt new file mode 100644 index 0000000..9339773 --- /dev/null +++ b/game/client/CMakeLists.txt @@ -0,0 +1,124 @@ +add_executable(vclient + "${CMAKE_CURRENT_LIST_DIR}/background.cc" + "${CMAKE_CURRENT_LIST_DIR}/background.hh" + "${CMAKE_CURRENT_LIST_DIR}/bother.cc" + "${CMAKE_CURRENT_LIST_DIR}/bother.hh" + "${CMAKE_CURRENT_LIST_DIR}/camera.cc" + "${CMAKE_CURRENT_LIST_DIR}/camera.hh" + "${CMAKE_CURRENT_LIST_DIR}/chat.cc" + "${CMAKE_CURRENT_LIST_DIR}/chat.hh" + "${CMAKE_CURRENT_LIST_DIR}/chunk_mesher.cc" + "${CMAKE_CURRENT_LIST_DIR}/chunk_mesher.hh" + "${CMAKE_CURRENT_LIST_DIR}/chunk_quad.hh" + "${CMAKE_CURRENT_LIST_DIR}/chunk_renderer.cc" + "${CMAKE_CURRENT_LIST_DIR}/chunk_renderer.hh" + "${CMAKE_CURRENT_LIST_DIR}/chunk_vbo.hh" + "${CMAKE_CURRENT_LIST_DIR}/chunk_visibility.cc" + "${CMAKE_CURRENT_LIST_DIR}/chunk_visibility.hh" + "${CMAKE_CURRENT_LIST_DIR}/const.hh" + "${CMAKE_CURRENT_LIST_DIR}/crosshair.cc" + "${CMAKE_CURRENT_LIST_DIR}/crosshair.hh" + "${CMAKE_CURRENT_LIST_DIR}/experiments.cc" + "${CMAKE_CURRENT_LIST_DIR}/experiments.hh" + "${CMAKE_CURRENT_LIST_DIR}/factory.cc" + "${CMAKE_CURRENT_LIST_DIR}/factory.hh" + "${CMAKE_CURRENT_LIST_DIR}/game.cc" + "${CMAKE_CURRENT_LIST_DIR}/game.hh" + "${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.cc" + "${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.hh" + "${CMAKE_CURRENT_LIST_DIR}/gamepad_button.cc" + "${CMAKE_CURRENT_LIST_DIR}/gamepad_button.hh" + "${CMAKE_CURRENT_LIST_DIR}/gamepad.cc" + "${CMAKE_CURRENT_LIST_DIR}/gamepad.hh" + "${CMAKE_CURRENT_LIST_DIR}/glfw.hh" + "${CMAKE_CURRENT_LIST_DIR}/globals.cc" + "${CMAKE_CURRENT_LIST_DIR}/globals.hh" + "${CMAKE_CURRENT_LIST_DIR}/gui_screen.hh" + "${CMAKE_CURRENT_LIST_DIR}/hotbar.cc" + "${CMAKE_CURRENT_LIST_DIR}/hotbar.hh" + "${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.cc" + "${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.hh" + "${CMAKE_CURRENT_LIST_DIR}/interpolation.cc" + "${CMAKE_CURRENT_LIST_DIR}/interpolation.hh" + "${CMAKE_CURRENT_LIST_DIR}/keybind.cc" + "${CMAKE_CURRENT_LIST_DIR}/keybind.hh" + "${CMAKE_CURRENT_LIST_DIR}/language.cc" + "${CMAKE_CURRENT_LIST_DIR}/language.hh" + "${CMAKE_CURRENT_LIST_DIR}/listener.cc" + "${CMAKE_CURRENT_LIST_DIR}/listener.hh" + "${CMAKE_CURRENT_LIST_DIR}/main_menu.cc" + "${CMAKE_CURRENT_LIST_DIR}/main_menu.hh" + "${CMAKE_CURRENT_LIST_DIR}/main.cc" + "${CMAKE_CURRENT_LIST_DIR}/message_box.cc" + "${CMAKE_CURRENT_LIST_DIR}/message_box.hh" + "${CMAKE_CURRENT_LIST_DIR}/metrics.cc" + "${CMAKE_CURRENT_LIST_DIR}/metrics.hh" + "${CMAKE_CURRENT_LIST_DIR}/outline.cc" + "${CMAKE_CURRENT_LIST_DIR}/outline.hh" + "${CMAKE_CURRENT_LIST_DIR}/pch.hh" + "${CMAKE_CURRENT_LIST_DIR}/play_menu.cc" + "${CMAKE_CURRENT_LIST_DIR}/play_menu.hh" + "${CMAKE_CURRENT_LIST_DIR}/player_look.cc" + "${CMAKE_CURRENT_LIST_DIR}/player_look.hh" + "${CMAKE_CURRENT_LIST_DIR}/player_move.cc" + "${CMAKE_CURRENT_LIST_DIR}/player_move.hh" + "${CMAKE_CURRENT_LIST_DIR}/player_target.cc" + "${CMAKE_CURRENT_LIST_DIR}/player_target.hh" + "${CMAKE_CURRENT_LIST_DIR}/program.cc" + "${CMAKE_CURRENT_LIST_DIR}/program.hh" + "${CMAKE_CURRENT_LIST_DIR}/progress_bar.cc" + "${CMAKE_CURRENT_LIST_DIR}/progress_bar.hh" + "${CMAKE_CURRENT_LIST_DIR}/receive.cc" + "${CMAKE_CURRENT_LIST_DIR}/receive.hh" + "${CMAKE_CURRENT_LIST_DIR}/scoreboard.cc" + "${CMAKE_CURRENT_LIST_DIR}/scoreboard.hh" + "${CMAKE_CURRENT_LIST_DIR}/screenshot.cc" + "${CMAKE_CURRENT_LIST_DIR}/screenshot.hh" + "${CMAKE_CURRENT_LIST_DIR}/session.cc" + "${CMAKE_CURRENT_LIST_DIR}/session.hh" + "${CMAKE_CURRENT_LIST_DIR}/settings.cc" + "${CMAKE_CURRENT_LIST_DIR}/settings.hh" + "${CMAKE_CURRENT_LIST_DIR}/skybox.cc" + "${CMAKE_CURRENT_LIST_DIR}/skybox.hh" + "${CMAKE_CURRENT_LIST_DIR}/sound_effect.cc" + "${CMAKE_CURRENT_LIST_DIR}/sound_effect.hh" + "${CMAKE_CURRENT_LIST_DIR}/sound_emitter.cc" + "${CMAKE_CURRENT_LIST_DIR}/sound_emitter.hh" + "${CMAKE_CURRENT_LIST_DIR}/sound.cc" + "${CMAKE_CURRENT_LIST_DIR}/sound.hh" + "${CMAKE_CURRENT_LIST_DIR}/splash.cc" + "${CMAKE_CURRENT_LIST_DIR}/splash.hh" + "${CMAKE_CURRENT_LIST_DIR}/status_lines.cc" + "${CMAKE_CURRENT_LIST_DIR}/status_lines.hh" + "${CMAKE_CURRENT_LIST_DIR}/texture_gui.cc" + "${CMAKE_CURRENT_LIST_DIR}/texture_gui.hh" + "${CMAKE_CURRENT_LIST_DIR}/toggles.cc" + "${CMAKE_CURRENT_LIST_DIR}/toggles.hh" + "${CMAKE_CURRENT_LIST_DIR}/voxel_anims.cc" + "${CMAKE_CURRENT_LIST_DIR}/voxel_anims.hh" + "${CMAKE_CURRENT_LIST_DIR}/voxel_atlas.cc" + "${CMAKE_CURRENT_LIST_DIR}/voxel_atlas.hh" + "${CMAKE_CURRENT_LIST_DIR}/voxel_sounds.cc" + "${CMAKE_CURRENT_LIST_DIR}/voxel_sounds.hh" + "${CMAKE_CURRENT_LIST_DIR}/window_title.cc" + "${CMAKE_CURRENT_LIST_DIR}/window_title.hh") +target_compile_features(vclient PUBLIC cxx_std_17) +target_compile_definitions(vclient PUBLIC GLFW_INCLUDE_NONE) +target_include_directories(vclient PUBLIC "${DEPS_INCLUDE_DIR}") +target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}") +target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/game") +target_precompile_headers(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") +target_link_libraries(vclient PUBLIC shared dr_libs glad glfw3 imgui imgui_glfw imgui_opengl3 salad) + +if(WIN32 AND MSVC) + # GLFW defines APIENTRY and ENet includes + # Windows API headers which also define APIENTRY + target_compile_options(vclient PRIVATE /wd4005) +endif() + +if(WIN32) + enable_language(RC) + target_sources(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vclient.rc") +endif() + +install(TARGETS vclient RUNTIME DESTINATION ".") diff --git a/game/client/background.cc b/game/client/background.cc new file mode 100644 index 0000000..c7b4d86 --- /dev/null +++ b/game/client/background.cc @@ -0,0 +1,36 @@ +#include "client/pch.hh" +#include "client/background.hh" + +#include "core/constexpr.hh" +#include "core/resource.hh" + +#include "client/globals.hh" +#include "client/texture_gui.hh" + +static resource_ptr<TextureGUI> texture; + +void background::init(void) +{ + texture = resource::load<TextureGUI>("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP); + + if(texture == nullptr) { + spdlog::critical("background: texture load failed"); + std::terminate(); + } +} + +void background::deinit(void) +{ + texture = nullptr; +} + +void background::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetBackgroundDrawList(); + + auto scaled_width = 0.75f * static_cast<float>(globals::width / globals::gui_scale); + auto scaled_height = 0.75f * static_cast<float>(globals::height / globals::gui_scale); + auto scale_uv = ImVec2(scaled_width / static_cast<float>(texture->size.x), scaled_height / static_cast<float>(texture->size.y)); + draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv); +} diff --git a/game/client/background.hh b/game/client/background.hh new file mode 100644 index 0000000..634caf5 --- /dev/null +++ b/game/client/background.hh @@ -0,0 +1,12 @@ +#ifndef CLIENT_BACKGROUND_HH +#define CLIENT_BACKGROUND_HH 1 +#pragma once + +namespace background +{ +void init(void); +void deinit(void); +void layout(void); +} // namespace background + +#endif /* CLIENT_BACKGROUND_HH */ diff --git a/game/client/bother.cc b/game/client/bother.cc new file mode 100644 index 0000000..e808485 --- /dev/null +++ b/game/client/bother.cc @@ -0,0 +1,159 @@ +#include "client/pch.hh" +#include "client/bother.hh" + +#include "shared/protocol.hh" + +#include "client/globals.hh" + +// Maximum amount of peers used for bothering +constexpr static std::size_t BOTHER_PEERS = 4; + +struct BotherQueueItem final { + unsigned int identity; + std::string hostname; + std::uint16_t port; +}; + +static ENetHost *bother_host; +static entt::dispatcher bother_dispatcher; +static std::unordered_set<unsigned int> bother_set; +static std::deque<BotherQueueItem> bother_queue; + +static void on_status_response_packet(const protocol::StatusResponse &packet) +{ + auto identity = static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(packet.peer->data)); + + bother_set.erase(identity); + + BotherResponseEvent event; + event.identity = identity; + event.is_server_unreachable = false; + event.protocol_version = packet.version; + event.num_players = packet.num_players; + event.max_players = packet.max_players; + event.motd = packet.motd; + globals::dispatcher.trigger(event); + + enet_peer_disconnect(packet.peer, protocol::CHANNEL); +} + +void bother::init(void) +{ + bother_host = enet_host_create(nullptr, BOTHER_PEERS, 1, 0, 0); + bother_dispatcher.clear(); + bother_set.clear(); + + bother_dispatcher.sink<protocol::StatusResponse>().connect<&on_status_response_packet>(); +} + +void bother::deinit(void) +{ + enet_host_destroy(bother_host); + bother_dispatcher.clear(); + bother_set.clear(); +} + +void bother::update_late(void) +{ + unsigned int free_peers = 0U; + + // Figure out how much times we can call + // enet_host_connect and reallistically succeed + for(unsigned int i = 0U; i < bother_host->peerCount; ++i) { + if(bother_host->peers[i].state != ENET_PEER_STATE_DISCONNECTED) + continue; + free_peers += 1U; + } + + for(unsigned int i = 0U; (i < free_peers) && bother_queue.size(); ++i) { + const auto &item = bother_queue.front(); + + ENetAddress address; + enet_address_set_host(&address, item.hostname.c_str()); + address.port = enet_uint16(item.port); + + if(auto peer = enet_host_connect(bother_host, &address, 1, 0)) { + peer->data = reinterpret_cast<void *>(static_cast<std::uintptr_t>(item.identity)); + bother_set.insert(item.identity); + } + + bother_queue.pop_front(); + } + + ENetEvent enet_event; + + if(0 < enet_host_service(bother_host, &enet_event, 0)) { + if(enet_event.type == ENET_EVENT_TYPE_CONNECT) { + protocol::StatusRequest packet; + packet.version = protocol::VERSION; + protocol::send(enet_event.peer, protocol::encode(packet)); + return; + } + + if(enet_event.type == ENET_EVENT_TYPE_RECEIVE) { + protocol::decode(bother_dispatcher, enet_event.packet, enet_event.peer); + enet_packet_destroy(enet_event.packet); + return; + } + + if(enet_event.type == ENET_EVENT_TYPE_DISCONNECT) { + auto identity = static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(enet_event.peer->data)); + + if(bother_set.count(identity)) { + BotherResponseEvent event; + event.identity = identity; + event.is_server_unreachable = true; + globals::dispatcher.trigger(event); + } + + bother_set.erase(identity); + + return; + } + } +} + +void bother::ping(unsigned int identity, const char *host, std::uint16_t port) +{ + if(bother_set.count(identity)) { + // Already in the process + return; + } + + for(const auto &item : bother_queue) { + if(item.identity == identity) { + // Already in the queue + return; + } + } + + BotherQueueItem item; + item.identity = identity; + item.hostname = std::string(host); + item.port = port; + + bother_queue.push_back(item); +} + +void bother::cancel(unsigned int identity) +{ + bother_set.erase(identity); + + auto item = bother_queue.cbegin(); + + while(item != bother_queue.cend()) { + if(item->identity == identity) { + item = bother_queue.erase(item); + continue; + } + + item = std::next(item); + } + + for(unsigned int i = 0U; i < bother_host->peerCount; ++i) { + if(bother_host->peers[i].data == reinterpret_cast<void *>(static_cast<std::uintptr_t>(identity))) { + enet_peer_reset(&bother_host->peers[i]); + break; + } + } +} diff --git a/game/client/bother.hh b/game/client/bother.hh new file mode 100644 index 0000000..037126c --- /dev/null +++ b/game/client/bother.hh @@ -0,0 +1,23 @@ +#ifndef CLIENT_BOTHER_HH +#define CLIENT_BOTHER_HH 1 +#pragma once + +struct BotherResponseEvent final { + unsigned int identity; + bool is_server_unreachable; + std::uint32_t protocol_version; + std::uint16_t num_players; + std::uint16_t max_players; + std::string motd; +}; + +namespace bother +{ +void init(void); +void deinit(void); +void update_late(void); +void ping(unsigned int identity, const char *host, std::uint16_t port); +void cancel(unsigned int identity); +} // namespace bother + +#endif /* CLIENT_BOTHER_HH */ diff --git a/game/client/camera.cc b/game/client/camera.cc new file mode 100644 index 0000000..5eb150a --- /dev/null +++ b/game/client/camera.cc @@ -0,0 +1,103 @@ +#include "client/pch.hh" +#include "client/camera.hh" + +#include "core/angles.hh" +#include "core/config.hh" + +#include "shared/dimension.hh" +#include "shared/head.hh" +#include "shared/transform.hh" +#include "shared/velocity.hh" + +#include "client/const.hh" +#include "client/globals.hh" +#include "client/player_move.hh" +#include "client/session.hh" +#include "client/settings.hh" + +ConfigFloat camera::roll_angle(2.0f, 0.0f, 4.0f); +ConfigFloat camera::vertical_fov(90.0f, 45.0f, 110.0f); +ConfigUnsigned camera::view_distance(16U, 4U, 32U); + +glm::fvec3 camera::angles; +glm::fvec3 camera::direction; +glm::fmat4x4 camera::matrix; +chunk_pos camera::position_chunk; +glm::fvec3 camera::position_local; + +static void reset_camera(void) +{ + camera::angles = glm::fvec3(0.0f, 0.0f, 0.0f); + camera::direction = DIR_FORWARD<float>; + camera::matrix = glm::identity<glm::fmat4x4>(); + camera::position_chunk = chunk_pos(0, 0, 0); + camera::position_local = glm::fvec3(0.0f, 0.0f, 0.0f); +} + +// Gracefully contributed by PQCraft himself in 2024 +// making PlatinumSrc and Voxelius kind of related to each other +static glm::fmat4x4 platinumsrc_viewmatrix(const glm::fvec3 &position, const glm::fvec3 &angles) +{ + glm::fvec3 forward, up; + cxangles::vectors(angles, &forward, nullptr, &up); + + auto result = glm::identity<glm::fmat4x4>(); + result[0][0] = forward.y * up.z - forward.z * up.y; + result[1][0] = forward.z * up.x - forward.x * up.z; + result[2][0] = forward.x * up.y - forward.y * up.x; + result[3][0] = -result[0][0] * position.x - result[1][0] * position.y - result[2][0] * position.z; + result[0][1] = up.x; + result[1][1] = up.y; + result[2][1] = up.z; + result[3][1] = -up.x * position.x - up.y * position.y - up.z * position.z; + result[0][2] = -forward.x; + result[1][2] = -forward.y; + result[2][2] = -forward.z; + result[3][2] = forward.x * position.x + forward.y * position.y + forward.z * position.z; + return result; +} + +void camera::init(void) +{ + globals::client_config.add_value("camera.roll_angle", camera::roll_angle); + globals::client_config.add_value("camera.vertical_fov", camera::vertical_fov); + globals::client_config.add_value("camera.view_distance", camera::view_distance); + + settings::add_slider(1, camera::vertical_fov, settings_location::GENERAL, "camera.vertical_fov", true, "%.0f"); + settings::add_slider(0, camera::view_distance, settings_location::VIDEO, "camera.view_distance", false); + settings::add_slider(10, camera::roll_angle, settings_location::VIDEO, "camera.roll_angle", true, "%.01f"); + + reset_camera(); +} + +void camera::update(void) +{ + if(!session::is_ingame()) { + reset_camera(); + return; + } + + const auto &head = globals::dimension->entities.get<HeadComponentIntr>(globals::player); + const auto &transform = globals::dimension->entities.get<TransformComponentIntr>(globals::player); + const auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player); + + camera::angles = transform.angles + head.angles; + camera::position_chunk = transform.chunk; + camera::position_local = transform.local + head.offset; + + glm::fvec3 right_vector, up_vector; + cxangles::vectors(camera::angles, &camera::direction, &right_vector, &up_vector); + + // Apply view roll angle + // FIXME: check if grounded + auto client_angles = camera::angles; + client_angles[2] = cxpr::radians(-camera::roll_angle.get_value() * glm::dot(velocity.value / PMOVE_MAX_SPEED_GROUND, right_vector)); + + const auto z_near = 0.01f; + const auto z_far = 1.25f * static_cast<float>(CHUNK_SIZE * camera::view_distance.get_value()); + + auto proj = glm::perspective(cxpr::radians(camera::vertical_fov.get_value()), globals::aspect, z_near, z_far); + auto view = platinumsrc_viewmatrix(camera::position_local, client_angles); + + camera::matrix = proj * view; +} diff --git a/game/client/camera.hh b/game/client/camera.hh new file mode 100644 index 0000000..9718720 --- /dev/null +++ b/game/client/camera.hh @@ -0,0 +1,32 @@ +#ifndef CLIENT_CAMERA_HH +#define CLIENT_CAMERA_HH 1 +#pragma once + +#include "shared/types.hh" + +class ConfigFloat; +class ConfigUnsigned; + +namespace camera +{ +extern ConfigFloat roll_angle; +extern ConfigFloat vertical_fov; +extern ConfigUnsigned view_distance; +} // namespace camera + +namespace camera +{ +extern glm::fvec3 angles; +extern glm::fvec3 direction; +extern glm::fmat4x4 matrix; +extern chunk_pos position_chunk; +extern glm::fvec3 position_local; +} // namespace camera + +namespace camera +{ +void init(void); +void update(void); +} // namespace camera + +#endif /* CLIENT_CAMERA_HH */ diff --git a/game/client/chat.cc b/game/client/chat.cc new file mode 100644 index 0000000..64fba2a --- /dev/null +++ b/game/client/chat.cc @@ -0,0 +1,250 @@ +#include "client/pch.hh" +#include "client/chat.hh" + +#include "core/config.hh" +#include "core/resource.hh" +#include "core/strtools.hh" + +#include "shared/protocol.hh" + +#include "client/game.hh" +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/keybind.hh" +#include "client/language.hh" +#include "client/session.hh" +#include "client/settings.hh" +#include "client/sound_effect.hh" +#include "client/sound.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; +constexpr static unsigned int MAX_HISTORY_SIZE = 128U; + +struct GuiChatMessage final { + std::uint64_t spawn; + std::string text; + ImVec4 color; +}; + +static ConfigKeyBind key_chat(GLFW_KEY_ENTER); +static ConfigUnsigned history_size(32U, 0U, MAX_HISTORY_SIZE); + +static std::deque<GuiChatMessage> history; +static std::string chat_input; +static bool needs_focus; + +static resource_ptr<SoundEffect> sfx_chat_message; + +static void append_text_message(const std::string &sender, const std::string &text) +{ + GuiChatMessage message; + message.spawn = globals::curtime; + message.text = fmt::format("<{}> {}", sender, text); + message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text); + history.push_back(message); + + if(sfx_chat_message) { + sound::play_ui(sfx_chat_message, false, 1.0f); + } +} + +static void append_player_join(const std::string &sender) +{ + GuiChatMessage message; + message.spawn = globals::curtime; + message.text = fmt::format("{} {}", sender, language::resolve("chat.client_join")); + message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget); + history.push_back(message); + + if(sfx_chat_message) { + sound::play_ui(sfx_chat_message, false, 1.0f); + } +} + +static void append_player_leave(const std::string &sender, const std::string &reason) +{ + GuiChatMessage message; + message.spawn = globals::curtime; + message.text = fmt::format("{} {} ({})", sender, language::resolve("chat.client_left"), language::resolve(reason.c_str())); + message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget); + history.push_back(message); + + if(sfx_chat_message) { + sound::play_ui(sfx_chat_message, false, 1.0f); + } +} + +static void on_chat_message_packet(const protocol::ChatMessage &packet) +{ + if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) { + append_text_message(packet.sender, packet.message); + return; + } + + if(packet.type == protocol::ChatMessage::PLAYER_JOIN) { + append_player_join(packet.sender); + return; + } + + if(packet.type == protocol::ChatMessage::PLAYER_LEAVE) { + append_player_leave(packet.sender, packet.message); + return; + } +} + +static void on_glfw_key(const GlfwKeyEvent &event) +{ + if(event.action == GLFW_PRESS) { + if((event.key == GLFW_KEY_ENTER) && (globals::gui_screen == GUI_CHAT)) { + if(!strtools::is_whitespace(chat_input)) { + protocol::ChatMessage packet; + packet.type = protocol::ChatMessage::TEXT_MESSAGE; + packet.sender = client_game::username.get(); + packet.message = chat_input; + + protocol::send(session::peer, protocol::encode(packet)); + } + + globals::gui_screen = GUI_SCREEN_NONE; + + chat_input.clear(); + + return; + } + + if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_CHAT)) { + globals::gui_screen = GUI_SCREEN_NONE; + return; + } + + if(key_chat.equals(event.key) && !globals::gui_screen) { + globals::gui_screen = GUI_CHAT; + needs_focus = true; + return; + } + } +} + +void client_chat::init(void) +{ + globals::client_config.add_value("chat.key", key_chat); + globals::client_config.add_value("chat.history_size", history_size); + + settings::add_keybind(2, key_chat, settings_location::KEYBOARD_MISC, "key.chat"); + settings::add_slider(1, history_size, settings_location::VIDEO_GUI, "chat.history_size", false); + + globals::dispatcher.sink<protocol::ChatMessage>().connect<&on_chat_message_packet>(); + globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>(); + + sfx_chat_message = resource::load<SoundEffect>("sounds/ui/chat_message.wav"); +} + +void client_chat::init_late(void) +{ + +} + +void client_chat::deinit(void) +{ + sfx_chat_message = nullptr; +} + +void client_chat::update(void) +{ + while(history.size() > history_size.get_value()) { + history.pop_front(); + } +} + +void client_chat::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto window_start = ImVec2(0.0f, 0.0f); + auto window_size = ImVec2(0.75f * viewport->Size.x, viewport->Size.y); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + ImGui::PushFont(globals::font_chat); + + if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) { + ImGui::End(); + return; + } + + auto &padding = ImGui::GetStyle().FramePadding; + auto &spacing = ImGui::GetStyle().ItemSpacing; + auto font = ImGui::GetFont(); + + auto draw_list = ImGui::GetWindowDrawList(); + + // The text input widget occupies the bottom part + // of the chat window, we need to reserve some space for it + auto ypos = window_size.y - 2.5f * font->FontSize - 2.0f * padding.y - 2.0f * spacing.y; + + if(globals::gui_screen == GUI_CHAT) { + if(needs_focus) { + ImGui::SetKeyboardFocusHere(); + needs_focus = false; + } + + ImGui::SetNextItemWidth(window_size.x + 32.0f * padding.x); + ImGui::SetCursorScreenPos(ImVec2(padding.x, ypos)); + ImGui::InputText("###chat.input", &chat_input); + } + + if((globals::gui_screen == GUI_SCREEN_NONE) || (globals::gui_screen == GUI_CHAT) || (globals::gui_screen == GUI_DEBUG_WINDOW)) { + for(auto it = history.crbegin(); it < history.crend(); ++it) { + auto text_size = ImGui::CalcTextSize(it->text.c_str(), it->text.c_str() + it->text.size(), false, window_size.x); + auto rect_size = ImVec2(window_size.x, text_size.y + 2.0f * padding.y); + + auto rect_pos = ImVec2(padding.x, ypos - text_size.y - 2.0f * padding.y); + auto rect_end = ImVec2(rect_pos.x + rect_size.x, rect_pos.y + rect_size.y); + auto text_pos = ImVec2(rect_pos.x + padding.x, rect_pos.y + padding.y); + + auto fadeout_seconds = 10.0f; + auto fadeout = std::exp(-1.0f * std::pow(1.0e-6 * static_cast<float>(globals::curtime - it->spawn) / fadeout_seconds, 10.0f)); + auto rect_alpha = ((globals::gui_screen == GUI_CHAT) ? (0.75f) : (0.50f * fadeout)); + auto text_alpha = ((globals::gui_screen == GUI_CHAT) ? (1.00f) : (1.00f * fadeout)); + + auto rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, rect_alpha); + auto text_col = ImGui::GetColorU32(ImVec4(it->color.x, it->color.y, it->color.z, it->color.w * text_alpha)); + + draw_list->AddRectFilled(rect_pos, rect_end, rect_col); + draw_list->AddText(font, font->FontSize, text_pos, text_col, it->text.c_str(), it->text.c_str() + it->text.size(), window_size.x); + + ypos -= rect_size.y; + } + } + + ImGui::End(); + ImGui::PopFont(); +} + +void client_chat::clear(void) +{ + history.clear(); +} + +void client_chat::refresh_timings(void) +{ + for(auto it = history.begin(); it < history.end(); ++it) { + // Reset the spawn time so the fadeout timer + // is reset; SpawnPlayer handler might call this + it->spawn = globals::curtime; + } +} + +void client_chat::print(const std::string &text) +{ + GuiChatMessage message = {}; + message.spawn = globals::curtime; + message.text = text; + message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text); + history.push_back(message); + + if(sfx_chat_message) { + sound::play_ui(sfx_chat_message, false, 1.0f); + } +} diff --git a/game/client/chat.hh b/game/client/chat.hh new file mode 100644 index 0000000..318f614 --- /dev/null +++ b/game/client/chat.hh @@ -0,0 +1,21 @@ +#ifndef CLIENT_CHAT_HH +#define CLIENT_CHAT_HH 1 +#pragma once + +namespace client_chat +{ +void init(void); +void init_late(void); +void deinit(void); +void update(void); +void layout(void); +} // namespace client_chat + +namespace client_chat +{ +void clear(void); +void refresh_timings(void); +void print(const std::string &string); +} // namespace client_chat + +#endif /* CLIENT_CHAT_HH */ diff --git a/game/client/chunk_mesher.cc b/game/client/chunk_mesher.cc new file mode 100644 index 0000000..1eb14c1 --- /dev/null +++ b/game/client/chunk_mesher.cc @@ -0,0 +1,407 @@ +#include "client/pch.hh" +#include "client/chunk_mesher.hh" + +#include "core/crc64.hh" + +#include "shared/chunk.hh" +#include "shared/coord.hh" +#include "shared/dimension.hh" +#include "shared/threading.hh" +#include "shared/voxel_registry.hh" + +#include "client/chunk_quad.hh" +#include "client/chunk_visibility.hh" +#include "client/globals.hh" +#include "client/session.hh" +#include "client/voxel_atlas.hh" + +using QuadBuilder = std::vector<ChunkQuad>; + +using CachedChunkCoord = unsigned short; +constexpr static CachedChunkCoord CPOS_ITSELF = 0x0000; +constexpr static CachedChunkCoord CPOS_NORTH = 0x0001; +constexpr static CachedChunkCoord CPOS_SOUTH = 0x0002; +constexpr static CachedChunkCoord CPOS_EAST = 0x0003; +constexpr static CachedChunkCoord CPOS_WEST = 0x0004; +constexpr static CachedChunkCoord CPOS_TOP = 0x0005; +constexpr static CachedChunkCoord CPOS_BOTTOM = 0x0006; +constexpr static const size_t NUM_CACHED_CPOS = 7; + +static const CachedChunkCoord get_cached_cpos(const chunk_pos &pivot, const chunk_pos &cpos) +{ + static const CachedChunkCoord nx[3] = {CPOS_WEST, 0, CPOS_EAST}; + static const CachedChunkCoord ny[3] = {CPOS_BOTTOM, 0, CPOS_TOP}; + static const CachedChunkCoord nz[3] = {CPOS_NORTH, 0, CPOS_SOUTH}; + + if(pivot != cpos) { + chunk_pos delta = pivot - cpos; + delta[0] = cxpr::clamp<std::int64_t>(delta[0], -1, 1); + delta[1] = cxpr::clamp<std::int64_t>(delta[1], -1, 1); + delta[2] = cxpr::clamp<std::int64_t>(delta[2], -1, 1); + + if(delta[0]) + return nx[delta[0] + 1]; + if(delta[1]) + return ny[delta[1] + 1]; + return nz[delta[2] + 1]; + } + + return CPOS_ITSELF; +} + +static voxel_facing get_facing(voxel_face face, voxel_type type) +{ + if(type == voxel_type::CROSS) { + switch(face) { + case voxel_face::CROSS_NESW: return voxel_facing::NESW; + case voxel_face::CROSS_NWSE: return voxel_facing::NWSE; + default: return voxel_facing::NORTH; + } + } + + switch(face) { + case voxel_face::CUBE_NORTH: return voxel_facing::NORTH; + case voxel_face::CUBE_SOUTH: return voxel_facing::SOUTH; + case voxel_face::CUBE_EAST: return voxel_facing::EAST; + case voxel_face::CUBE_WEST: return voxel_facing::WEST; + case voxel_face::CUBE_TOP: return voxel_facing::UP; + case voxel_face::CUBE_BOTTOM: return voxel_facing::DOWN; + default: return voxel_facing::NORTH; + } +} + +class GL_MeshingTask final : public Task { +public: + explicit GL_MeshingTask(entt::entity entity, const chunk_pos &cpos); + virtual ~GL_MeshingTask(void) = default; + virtual void process(void) override; + virtual void finalize(void) override; + +private: + bool vis_test(voxel_id voxel, const VoxelInfo *info, const local_pos &lpos) const; + void push_quad_a(const VoxelInfo *info, const glm::fvec3 &pos, const glm::fvec2 &size, voxel_face face); + void push_quad_v(const VoxelInfo *info, const glm::fvec3 &pos, const glm::fvec2 &size, voxel_face face, std::size_t entropy); + void make_cube(voxel_id voxel, const VoxelInfo *info, const local_pos &lpos, voxel_vis vis, std::size_t entropy); + void cache_chunk(const chunk_pos &cpos); + +private: + std::array<VoxelStorage, NUM_CACHED_CPOS> m_cache; + std::vector<QuadBuilder> m_quads_b; // blending + std::vector<QuadBuilder> m_quads_s; // solid + entt::entity m_entity; + chunk_pos m_cpos; +}; + +GL_MeshingTask::GL_MeshingTask(entt::entity entity, const chunk_pos &cpos) +{ + m_entity = entity; + m_cpos = cpos; + + cache_chunk(m_cpos); + cache_chunk(m_cpos + DIR_NORTH<chunk_pos::value_type>); + cache_chunk(m_cpos + DIR_SOUTH<chunk_pos::value_type>); + cache_chunk(m_cpos + DIR_EAST<chunk_pos::value_type>); + cache_chunk(m_cpos + DIR_WEST<chunk_pos::value_type>); + cache_chunk(m_cpos + DIR_DOWN<chunk_pos::value_type>); + cache_chunk(m_cpos + DIR_UP<chunk_pos::value_type>); +} + +void GL_MeshingTask::process(void) +{ + m_quads_b.resize(voxel_atlas::plane_count()); + m_quads_s.resize(voxel_atlas::plane_count()); + + const auto &voxels = m_cache.at(CPOS_ITSELF); + + for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) { + if(m_status == task_status::CANCELLED) { + m_quads_b.clear(); + m_quads_s.clear(); + return; + } + + const auto voxel = voxels[i]; + const auto lpos = coord::to_local(i); + + const auto info = voxel_registry::find(voxel); + + if(info == nullptr) { + // Either a NULL_VOXEL_ID or something went + // horribly wrong and we don't what this is + continue; + } + + voxel_vis vis = 0; + if(vis_test(voxel, info, lpos + DIR_NORTH<local_pos::value_type>)) + vis |= VIS_NORTH; + if(vis_test(voxel, info, lpos + DIR_SOUTH<local_pos::value_type>)) + vis |= VIS_SOUTH; + if(vis_test(voxel, info, lpos + DIR_EAST<local_pos::value_type>)) + vis |= VIS_EAST; + if(vis_test(voxel, info, lpos + DIR_WEST<local_pos::value_type>)) + vis |= VIS_WEST; + if(vis_test(voxel, info, lpos + DIR_UP<local_pos::value_type>)) + vis |= VIS_UP; + if(vis_test(voxel, info, lpos + DIR_DOWN<local_pos::value_type>)) + vis |= VIS_DOWN; + + const auto vpos = coord::to_voxel(m_cpos, lpos); + const auto entropy_src = vpos[0] * vpos[1] * vpos[2]; + const auto entropy = crc64::get(&entropy_src, sizeof(entropy_src)); + + // FIXME: handle different voxel types + make_cube(voxel, info, lpos, vis, entropy); + } +} + +void GL_MeshingTask::finalize(void) +{ + if(!globals::dimension || !globals::dimension->chunks.valid(m_entity)) { + // We either disconnected or something + // else happened that invalidated the entity + return; + } + + if(m_status == task_status::CANCELLED) { + // The task has been cancelled, the result + // should be invalidated, if the code even got + // to this point (it normally should not) + return; + } + + auto &component = globals::dimension->chunks.emplace_or_replace<ChunkMeshComponent>(m_entity); + + const std::size_t plane_count_nb = m_quads_s.size(); + const std::size_t plane_count_b = m_quads_b.size(); + + bool has_no_submeshes_b = true; + bool has_no_submeshes_nb = true; + + component.quad_nb.resize(plane_count_nb); + component.quad_b.resize(plane_count_b); + + for(std::size_t plane = 0; plane < plane_count_nb; ++plane) { + QuadBuilder &builder = m_quads_s[plane]; + ChunkVBO &buffer = component.quad_nb[plane]; + + if(builder.empty()) { + if(buffer.handle) { + glDeleteBuffers(1, &buffer.handle); + buffer.handle = 0; + buffer.size = 0; + } + } + else { + if(!buffer.handle) + glGenBuffers(1, &buffer.handle); + glBindBuffer(GL_ARRAY_BUFFER, buffer.handle); + glBufferData(GL_ARRAY_BUFFER, sizeof(ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW); + buffer.size = builder.size(); + has_no_submeshes_nb = false; + } + } + + for(std::size_t plane = 0; plane < plane_count_b; ++plane) { + QuadBuilder &builder = m_quads_b[plane]; + ChunkVBO &buffer = component.quad_b[plane]; + + if(builder.empty()) { + if(buffer.handle) { + glDeleteBuffers(1, &buffer.handle); + buffer.handle = 0; + buffer.size = 0; + } + } + else { + if(!buffer.handle) + glGenBuffers(1, &buffer.handle); + glBindBuffer(GL_ARRAY_BUFFER, buffer.handle); + glBufferData(GL_ARRAY_BUFFER, sizeof(ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW); + buffer.size = builder.size(); + has_no_submeshes_b = false; + } + } + + if(has_no_submeshes_b && has_no_submeshes_nb) + globals::dimension->chunks.remove<ChunkMeshComponent>(m_entity); + else chunk_visibility::update_chunk(m_entity); +} + +bool GL_MeshingTask::vis_test(voxel_id voxel, const VoxelInfo *info, const local_pos &lpos) const +{ + const auto pvpos = coord::to_voxel(m_cpos, lpos); + const auto pcpos = coord::to_chunk(pvpos); + const auto plpos = coord::to_local(pvpos); + const auto index = coord::to_index(plpos); + + const auto cached_cpos = get_cached_cpos(m_cpos, pcpos); + const auto &voxels = m_cache.at(cached_cpos); + const auto neighbour = voxels[index]; + + if(neighbour == NULL_VOXEL_ID) + return true; + if(neighbour == voxel) + return false; + + if(const VoxelInfo *neighbour_info = voxel_registry::find(neighbour)) { + if(neighbour_info->blending != info->blending) { + // Voxel types that use blending are semi-transparent; + // this means they're rendered using a different setup + // and they must have visible faces with opaque voxels + return neighbour_info->blending; + } + } + + return false; +} + +void GL_MeshingTask::push_quad_a(const VoxelInfo *info, const glm::fvec3 &pos, const glm::fvec2 &size, voxel_face face) +{ + const voxel_facing facing = get_facing(face, info->type); + const VoxelTexture &vtex = info->textures[static_cast<std::size_t>(face)]; + + if(info->blending) + m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size())); + else m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size())); +} + +void GL_MeshingTask::push_quad_v(const VoxelInfo *info, const glm::fvec3 &pos, const glm::fvec2 &size, voxel_face face, std::size_t entropy) +{ + const voxel_facing facing = get_facing(face, info->type); + const VoxelTexture &vtex = info->textures[static_cast<std::size_t>(face)]; + const std::size_t entropy_mod = entropy % vtex.paths.size(); + + if(info->blending) + m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0)); + else m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0)); +} + +void GL_MeshingTask::make_cube(voxel_id voxel, const VoxelInfo *info, const local_pos &lpos, voxel_vis vis, std::size_t entropy) +{ + const glm::fvec3 fpos = glm::fvec3(lpos); + const glm::fvec2 fsize = glm::fvec2(1.0f, 1.0f); + + if(info->animated) { + if(vis & VIS_NORTH) push_quad_a(info, fpos, fsize, voxel_face::CUBE_NORTH); + if(vis & VIS_SOUTH) push_quad_a(info, fpos, fsize, voxel_face::CUBE_SOUTH); + if(vis & VIS_EAST) push_quad_a(info, fpos, fsize, voxel_face::CUBE_EAST); + if(vis & VIS_WEST) push_quad_a(info, fpos, fsize, voxel_face::CUBE_WEST); + if(vis & VIS_UP) push_quad_a(info, fpos, fsize, voxel_face::CUBE_TOP); + if(vis & VIS_DOWN) push_quad_a(info, fpos, fsize, voxel_face::CUBE_BOTTOM); + } + else { + if(vis & VIS_NORTH) push_quad_v(info, fpos, fsize, voxel_face::CUBE_NORTH, entropy); + if(vis & VIS_SOUTH) push_quad_v(info, fpos, fsize, voxel_face::CUBE_SOUTH, entropy); + if(vis & VIS_EAST) push_quad_v(info, fpos, fsize, voxel_face::CUBE_EAST, entropy); + if(vis & VIS_WEST) push_quad_v(info, fpos, fsize, voxel_face::CUBE_WEST, entropy); + if(vis & VIS_UP) push_quad_v(info, fpos, fsize, voxel_face::CUBE_TOP, entropy); + if(vis & VIS_DOWN) push_quad_v(info, fpos, fsize, voxel_face::CUBE_BOTTOM, entropy); + } +} + +void GL_MeshingTask::cache_chunk(const chunk_pos &cpos) +{ + const auto index = get_cached_cpos(m_cpos, cpos); + + if(const auto chunk = globals::dimension->find_chunk(cpos)) { + m_cache[index] = chunk->get_voxels(); + return; + } +} + +// Bogus internal flag component +struct NeedsMeshingComponent final {}; + +static void on_chunk_create(const ChunkCreateEvent &event) +{ + const std::array<chunk_pos, 6> neighbours = { + event.cpos + DIR_NORTH<chunk_pos::value_type>, + event.cpos + DIR_SOUTH<chunk_pos::value_type>, + event.cpos + DIR_EAST<chunk_pos::value_type>, + event.cpos + DIR_WEST<chunk_pos::value_type>, + event.cpos + DIR_UP<chunk_pos::value_type>, + event.cpos + DIR_DOWN<chunk_pos::value_type>, + }; + + globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity()); + + for(const chunk_pos &cpos : neighbours) { + if(const Chunk *chunk = globals::dimension->find_chunk(cpos)) { + globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity()); + continue; + } + } +} + +static void on_chunk_update(const ChunkUpdateEvent &event) +{ + const std::array<chunk_pos, 6> neighbours = { + event.cpos + DIR_NORTH<chunk_pos::value_type>, + event.cpos + DIR_SOUTH<chunk_pos::value_type>, + event.cpos + DIR_EAST<chunk_pos::value_type>, + event.cpos + DIR_WEST<chunk_pos::value_type>, + event.cpos + DIR_UP<chunk_pos::value_type>, + event.cpos + DIR_DOWN<chunk_pos::value_type>, + }; + + globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity()); + + for(const chunk_pos &cpos : neighbours) { + if(const Chunk *chunk = globals::dimension->find_chunk(cpos)) { + globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity()); + continue; + } + } +} + +static void on_voxel_set(const VoxelSetEvent &event) +{ + globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity()); + + std::vector<chunk_pos> neighbours; + + for(int dim = 0; dim < 3; dim += 1) { + chunk_pos offset = chunk_pos(0, 0, 0); + offset[dim] = 1; + + if(event.lpos[dim] == 0) { + neighbours.push_back(event.cpos - offset); + continue; + } + + if(event.lpos[dim] == (CHUNK_SIZE - 1)) { + neighbours.push_back(event.cpos + offset); + continue; + } + } + + for(const chunk_pos &cpos : neighbours) { + if(const Chunk *chunk = globals::dimension->find_chunk(cpos)) { + globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity()); + continue; + } + } +} + +void chunk_mesher::init(void) +{ + globals::dispatcher.sink<ChunkCreateEvent>().connect<&on_chunk_create>(); + globals::dispatcher.sink<ChunkUpdateEvent>().connect<&on_chunk_update>(); + globals::dispatcher.sink<VoxelSetEvent>().connect<&on_voxel_set>(); +} + +void chunk_mesher::deinit(void) +{ + +} + +void chunk_mesher::update(void) +{ + if(session::is_ingame()) { + const auto group = globals::dimension->chunks.group<NeedsMeshingComponent>(entt::get<ChunkComponent>); + for(const auto [entity, chunk] : group.each()) { + globals::dimension->chunks.remove<NeedsMeshingComponent>(entity); + threading::submit<GL_MeshingTask>(entity, chunk.cpos); + } + } +} diff --git a/game/client/chunk_mesher.hh b/game/client/chunk_mesher.hh new file mode 100644 index 0000000..36580ac --- /dev/null +++ b/game/client/chunk_mesher.hh @@ -0,0 +1,19 @@ +#ifndef CLIENT_CHUNK_MESHER_HH +#define CLIENT_CHUNK_MESHER_HH 1 +#pragma once + +#include "client/chunk_vbo.hh" + +struct ChunkMeshComponent final { + std::vector<ChunkVBO> quad_nb; + std::vector<ChunkVBO> quad_b; +}; + +namespace chunk_mesher +{ +void init(void); +void deinit(void); +void update(void); +} // namespace chunk_mesher + +#endif /* CLIENT_CHUNK_MESHER_HH */ diff --git a/game/client/chunk_quad.hh b/game/client/chunk_quad.hh new file mode 100644 index 0000000..93fe904 --- /dev/null +++ b/game/client/chunk_quad.hh @@ -0,0 +1,38 @@ +#ifndef CLIENT_CHUNK_QUAD_HH +#define CLIENT_CHUNK_QUAD_HH 1 +#pragma once + +#include "core/constexpr.hh" + +#include "shared/voxel_registry.hh" + +// [0] XXXXXXXXYYYYYYYYZZZZZZZZWWWWHHHH +// [1] FFFFTTTTTTTTTTTAAAAA------------ +using ChunkQuad = std::array<std::uint32_t, 2>; + +constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3 &position, const glm::fvec2 &size, voxel_facing facing, std::size_t texture, std::size_t frames) +{ + ChunkQuad result = {}; + result[0] = 0x00000000; + result[1] = 0x00000000; + + // [0] XXXXXXXXYYYYYYYYZZZZZZZZ-------- + result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.x * 16.0f)) << 24U; + result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.y * 16.0f)) << 16U; + result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.z * 16.0f)) << 8U; + + // [0] ------------------------WWWWHHHH + result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.x * 16.0f - 1.0f)) << 4U; + result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.y * 16.0f - 1.0f)); + + // [1] FFFF---------------------------- + result[1] |= (0x0000000FU & static_cast<std::uint32_t>(facing)) << 28U; + + // [1] ----TTTTTTTTTTTAAAAA------------ + result[1] |= (0x000007FFU & static_cast<std::uint32_t>(texture)) << 17U; + result[1] |= (0x0000001FU & static_cast<std::uint32_t>(frames)) << 12U; + + return result; +} + +#endif /* CLIENT_CHUNK_QUAD_HH */ diff --git a/game/client/chunk_renderer.cc b/game/client/chunk_renderer.cc new file mode 100644 index 0000000..97e88a6 --- /dev/null +++ b/game/client/chunk_renderer.cc @@ -0,0 +1,204 @@ +#include "client/pch.hh" +#include "client/chunk_renderer.hh" + +#include "core/config.hh" + +#include "shared/chunk.hh" +#include "shared/coord.hh" +#include "shared/dimension.hh" + +#include "client/camera.hh" +#include "client/chunk_mesher.hh" +#include "client/chunk_quad.hh" +#include "client/chunk_visibility.hh" +#include "client/game.hh" +#include "client/globals.hh" +#include "client/outline.hh" +#include "client/program.hh" +#include "client/settings.hh" +#include "client/skybox.hh" +#include "client/toggles.hh" +#include "client/voxel_anims.hh" +#include "client/voxel_atlas.hh" + +// ONLY TOUCH THESE IF THE RESPECTIVE SHADER +// VARIANT MACRO DECLARATIONS LAYOUT CHANGED AS WELL +constexpr static unsigned int WORLD_CURVATURE = 0U; +constexpr static unsigned int WORLD_FOG = 1U; + +static ConfigBoolean depth_sort_chunks(true); + +static GL_Program quad_program; +static std::size_t u_quad_vproj_matrix; +static std::size_t u_quad_world_position; +static std::size_t u_quad_timings; +static std::size_t u_quad_fog_color; +static std::size_t u_quad_view_distance; +static std::size_t u_quad_textures; +static GLuint quad_vaobj; +static GLuint quad_vbo; + +void chunk_renderer::init(void) +{ + globals::client_config.add_value("chunk_renderer.depth_sort_chunks", depth_sort_chunks); + + settings::add_checkbox(5, depth_sort_chunks, settings_location::VIDEO, "chunk_renderer.depth_sort_chunks", false); + + if(!quad_program.setup("shaders/chunk_quad.vert", "shaders/chunk_quad.frag")) { + spdlog::critical("chunk_renderer: quad_program: setup failed"); + std::terminate(); + } + + u_quad_vproj_matrix = quad_program.add_uniform("u_ViewProjMatrix"); + u_quad_world_position = quad_program.add_uniform("u_WorldPosition"); + u_quad_timings = quad_program.add_uniform("u_Timings"); + u_quad_fog_color = quad_program.add_uniform("u_FogColor"); + u_quad_view_distance = quad_program.add_uniform("u_ViewDistance"); + u_quad_textures = quad_program.add_uniform("u_Textures"); + + const glm::fvec3 vertices[4] = { + glm::fvec3(1.0f, 0.0f, 1.0f), + glm::fvec3(1.0f, 0.0f, 0.0f), + glm::fvec3(0.0f, 0.0f, 1.0f), + glm::fvec3(0.0f, 0.0f, 0.0f), + }; + + glGenVertexArrays(1, &quad_vaobj); + glBindVertexArray(quad_vaobj); + + glGenBuffers(1, &quad_vbo); + glBindBuffer(GL_ARRAY_BUFFER, quad_vbo); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); + + glEnableVertexAttribArray(0); + glVertexAttribDivisor(0, 0); + glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr); +} + +void chunk_renderer::deinit(void) +{ + glDeleteBuffers(1, &quad_vbo); + glDeleteVertexArrays(1, &quad_vaobj); + quad_program.destroy(); +} + +void chunk_renderer::render(void) +{ + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + glLineWidth(1.0f); + + if(toggles::render_wireframe) + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + quad_program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value()); + quad_program.set_variant_vert(WORLD_FOG, client_game::fog_mode.get_value()); + quad_program.set_variant_frag(WORLD_FOG, client_game::fog_mode.get_value()); + + if(!quad_program.update()) { + spdlog::critical("chunk_renderer: quad_program: update failed"); + quad_program.destroy(); + std::terminate(); + } + + GLuint timings[3]; + timings[0] = globals::window_frametime; + timings[1] = globals::window_frametime_avg; + timings[2] = voxel_anims::frame; + + const auto group = globals::dimension->chunks.group<ChunkComponent>(entt::get<ChunkMeshComponent, ChunkVisibleComponent>); + + if(depth_sort_chunks.get_value()) { + // FIXME: speed! sorting every frame doesn't look + // like a good idea. Can we store the group elsewhere and + // still have all the up-to-date chunk things inside? + group.sort([](entt::entity ea, entt::entity eb) { + const auto dir_a = globals::dimension->chunks.get<ChunkComponent>(ea).cpos - camera::position_chunk; + const auto dir_b = globals::dimension->chunks.get<ChunkComponent>(eb).cpos - camera::position_chunk; + + const auto da = dir_a[0] * dir_a[0] + dir_a[1] * dir_a[1] + dir_a[2] * dir_a[2]; + const auto db = dir_b[0] * dir_b[0] + dir_b[1] * dir_b[1] + dir_b[2] * dir_b[2]; + + return da > db; + }); + } + + for(std::size_t plane_id = 0; plane_id < voxel_atlas::plane_count(); ++plane_id) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D_ARRAY, voxel_atlas::plane_texture(plane_id)); + + glBindVertexArray(quad_vaobj); + + glUseProgram(quad_program.handle); + glUniformMatrix4fv(quad_program.uniforms[u_quad_vproj_matrix].location, 1, false, glm::value_ptr(camera::matrix)); + glUniform3uiv(quad_program.uniforms[u_quad_timings].location, 1, timings); + glUniform4fv(quad_program.uniforms[u_quad_fog_color].location, 1, glm::value_ptr(skybox::fog_color)); + glUniform1f(quad_program.uniforms[u_quad_view_distance].location, camera::view_distance.get_value() * CHUNK_SIZE); + glUniform1i(quad_program.uniforms[u_quad_textures].location, 0); // GL_TEXTURE0 + + glDisable(GL_BLEND); + + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + glFrontFace(GL_CCW); + + for(const auto [entity, chunk, mesh] : group.each()) { + if(plane_id >= mesh.quad_nb.size()) + continue; + if(!mesh.quad_nb[plane_id].handle) + continue; + if(!mesh.quad_nb[plane_id].size) + continue; + + const auto wpos = coord::to_fvec3(chunk.cpos - camera::position_chunk); + glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos)); + + glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_nb[plane_id].handle); + + glEnableVertexAttribArray(1); + glVertexAttribDivisor(1, 1); + glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr); + + glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_nb[plane_id].size); + + globals::num_drawcalls += 1; + globals::num_triangles += 2 * mesh.quad_nb[plane_id].size; + } + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + for(const auto [entity, chunk, mesh] : group.each()) { + if(plane_id >= mesh.quad_b.size()) + continue; + if(!mesh.quad_b[plane_id].handle) + continue; + if(!mesh.quad_b[plane_id].size) + continue; + + const auto wpos = coord::to_fvec3(chunk.cpos - camera::position_chunk); + glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos)); + + glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_b[plane_id].handle); + + glEnableVertexAttribArray(1); + glVertexAttribDivisor(1, 1); + glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr); + + glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_b[plane_id].size); + + globals::num_drawcalls += 1; + globals::num_triangles += 2 * mesh.quad_b[plane_id].size; + } + } + + if(toggles::draw_chunk_borders) { + outline::prepare(); + + for(const auto [entity, chunk, mesh] : group.each()) { + const auto size = glm::fvec3(CHUNK_SIZE, CHUNK_SIZE, CHUNK_SIZE); + outline::cube(chunk.cpos, glm::fvec3(0.0f, 0.0f, 0.0f), size, 1.0f, glm::fvec4(1.0f, 1.0f, 0.0f, 1.0f)); + } + } +} diff --git a/game/client/chunk_renderer.hh b/game/client/chunk_renderer.hh new file mode 100644 index 0000000..3ebcf76 --- /dev/null +++ b/game/client/chunk_renderer.hh @@ -0,0 +1,12 @@ +#ifndef CLIENT_CHUNK_RENDERER_HH +#define CLIENT_CHUNK_RENDERER_HH 1 +#pragma once + +namespace chunk_renderer +{ +void init(void); +void deinit(void); +void render(void); +} // namespace chunk_renderer + +#endif /* CLIENT_CHUNK_RENDERER_HH */ diff --git a/game/client/chunk_vbo.hh b/game/client/chunk_vbo.hh new file mode 100644 index 0000000..ba27552 --- /dev/null +++ b/game/client/chunk_vbo.hh @@ -0,0 +1,23 @@ +#ifndef CLIENT_CHUNK_VBO_HH +#define CLIENT_CHUNK_VBO_HH 1 +#pragma once + +class ChunkVBO final { +public: + std::size_t size; + GLuint handle; + +public: + inline ~ChunkVBO(void) + { + // The ChunkVBO structure is meant to be a part + // of the ChunkMesh component within the EnTT registry; + // When the registry is cleaned or a chunk is removed, components + // are expected to be safely disposed of so we need a destructor; + if(handle) { + glDeleteBuffers(1, &handle); + } + } +}; + +#endif /* CLIENT_CHUNK_VBO_HH */ diff --git a/game/client/chunk_visibility.cc b/game/client/chunk_visibility.cc new file mode 100644 index 0000000..df0148c --- /dev/null +++ b/game/client/chunk_visibility.cc @@ -0,0 +1,134 @@ +#include "client/pch.hh" +#include "client/chunk_visibility.hh" + +#include "core/config.hh" + +#include "shared/chunk.hh" +#include "shared/dimension.hh" +#include "shared/protocol.hh" + +#include "client/camera.hh" +#include "client/globals.hh" +#include "client/session.hh" + +static chunk_pos cached_cpos; +static unsigned int cached_dist; +static std::vector<chunk_pos> requests; + +static void request_chunk(const chunk_pos &cpos) +{ + protocol::RequestChunk packet; + packet.cpos = cpos; + protocol::send(session::peer, protocol::encode(packet)); +} + +// Go through the list of chunk positions that should +// be visible client-side but seem to not exist yet +static void request_new_chunks(void) +{ + auto cmin = cached_cpos - static_cast<chunk_pos::value_type>(cached_dist); + auto cmax = cached_cpos + static_cast<chunk_pos::value_type>(cached_dist); + + requests.clear(); + + for(auto cx = cmin.x; cx <= cmax.x; ++cx) + for(auto cy = cmin.y; cy <= cmax.y; ++cy) + for(auto cz = cmin.z; cz <= cmax.z; ++cz) { + if(globals::dimension->find_chunk({cx, cy, cz})) { + // The chunk already exists, we don't need + // to request it from the server anymore + continue; + } + + requests.push_back(chunk_pos(cx, cy, cz)); + } + + std::sort(requests.begin(), requests.end(), [](const chunk_pos &ca, const chunk_pos &cb) { + auto dir_a = ca - cached_cpos; + auto dir_b = cb - cached_cpos; + + const auto da = dir_a[0] * dir_a[0] + dir_a[1] * dir_a[1] + dir_a[2] * dir_a[2]; + const auto db = dir_b[0] * dir_b[0] + dir_b[1] * dir_b[1] + dir_b[2] * dir_b[2]; + + return da > db; + }); +} + +static bool is_chunk_visible(const chunk_pos &cpos) +{ + const auto dx = cxpr::abs(cpos.x - cached_cpos.x); + const auto dy = cxpr::abs(cpos.z - cached_cpos.z); + + if((dx <= cached_dist) && (dy <= cached_dist)) + return true; + return false; +} + +void chunk_visibility::update_chunk(entt::entity entity) +{ + if(auto component = globals::dimension->chunks.try_get<ChunkComponent>(entity)) { + if(is_chunk_visible(component->cpos)) + globals::dimension->chunks.emplace_or_replace<ChunkVisibleComponent>(entity); + else globals::dimension->chunks.remove<ChunkVisibleComponent>(entity); + } +} + +void chunk_visibility::update_chunk(const chunk_pos &cpos) +{ + if(auto chunk = globals::dimension->find_chunk(cpos)) { + const auto &component = globals::dimension->chunks.get<ChunkComponent>(chunk->get_entity()); + if(is_chunk_visible(component.cpos)) + globals::dimension->chunks.emplace_or_replace<ChunkVisibleComponent>(chunk->get_entity()); + else globals::dimension->chunks.remove<ChunkVisibleComponent>(chunk->get_entity()); + } +} + +void chunk_visibility::update_chunks(void) +{ + const auto view = globals::dimension->chunks.view<ChunkComponent>(); + + for(const auto [entity, chunk] : view.each()) { + if(is_chunk_visible(chunk.cpos)) + globals::dimension->chunks.emplace_or_replace<ChunkVisibleComponent>(entity); + else globals::dimension->chunks.remove<ChunkVisibleComponent>(entity); + } + + request_new_chunks(); +} + +void chunk_visibility::cleanup(void) +{ + cached_cpos = camera::position_chunk + 1; + cached_dist = camera::view_distance.get_value() + 1; + requests.clear(); +} + +void chunk_visibility::update(void) +{ + if(session::is_ingame()) { + if((cached_cpos != camera::position_chunk) || (cached_dist != camera::view_distance.get_value())) { + cached_cpos = camera::position_chunk; + cached_dist = camera::view_distance.get_value(); + chunk_visibility::update_chunks(); + return; + } + + for(int i = 0; i < 16; ++i) { + if(requests.empty()) { + // Done sending requests + break; + } + + request_chunk(requests.back()); + + requests.pop_back(); + } + + cached_cpos = camera::position_chunk; + cached_dist = camera::view_distance.get_value(); + return; + } + + cached_cpos = camera::position_chunk + 1; + cached_dist = camera::view_distance.get_value() + 1; +} diff --git a/game/client/chunk_visibility.hh b/game/client/chunk_visibility.hh new file mode 100644 index 0000000..317d83f --- /dev/null +++ b/game/client/chunk_visibility.hh @@ -0,0 +1,22 @@ +#ifndef CLIENT_CHUNK_VISIBILITY_HH +#define CLIENT_CHUNK_VISIBILITY_HH 1 +#pragma once + +#include "shared/types.hh" + +struct ChunkVisibleComponent final {}; + +namespace chunk_visibility +{ +void update_chunk(entt::entity entity); +void update_chunk(const chunk_pos &cpos); +void update_chunks(void); +} // namespace chunk_visibility + +namespace chunk_visibility +{ +void cleanup(void); +void update(void); +} // namespace chunk_visibility + +#endif /* CLIENT_CHUNK_VISIBILITY_HH */ diff --git a/game/client/const.hh b/game/client/const.hh new file mode 100644 index 0000000..8c2c252 --- /dev/null +++ b/game/client/const.hh @@ -0,0 +1,22 @@ +#ifndef CLIENT_CONST_HH +#define CLIENT_CONST_HH 1 +#pragma once + +#include "shared/const.hh" + +constexpr static int BASE_WIDTH = 320; +constexpr static int BASE_HEIGHT = 240; + +constexpr static int MIN_WIDTH = 2 * BASE_WIDTH; +constexpr static int MIN_HEIGHT = 2 * BASE_HEIGHT; + +constexpr static int DEFAULT_WIDTH = 720; +constexpr static int DEFAULT_HEIGHT = 480; + +static_assert(DEFAULT_WIDTH >= MIN_WIDTH); +static_assert(DEFAULT_HEIGHT >= MIN_HEIGHT); + +constexpr static float MIN_PITCH = 0.0625f; +constexpr static float MAX_PITCH = 10.0f; + +#endif /* CLIENT_CONST_HH */ diff --git a/game/client/crosshair.cc b/game/client/crosshair.cc new file mode 100644 index 0000000..9b3a37a --- /dev/null +++ b/game/client/crosshair.cc @@ -0,0 +1,38 @@ +#include "client/pch.hh" +#include "client/crosshair.hh" + +#include "core/constexpr.hh" +#include "core/resource.hh" + +#include "client/globals.hh" +#include "client/session.hh" +#include "client/texture_gui.hh" + +static resource_ptr<TextureGUI> texture; + +void crosshair::init(void) +{ + texture = resource::load<TextureGUI>("textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); + + if(texture == nullptr) { + spdlog::critical("crosshair: texture load failed"); + std::terminate(); + } +} + +void crosshair::deinit(void) +{ + texture = nullptr; +} + +void crosshair::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + auto scaled_width = cxpr::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2); + auto scaled_height = cxpr::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2); + auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2)); + auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); + draw_list->AddImage(texture->handle, start, end); +} diff --git a/game/client/crosshair.hh b/game/client/crosshair.hh new file mode 100644 index 0000000..6525792 --- /dev/null +++ b/game/client/crosshair.hh @@ -0,0 +1,12 @@ +#ifndef CLIENT_CROSSHAIR_HH +#define CLIENT_CROSSHAIR_HH 1 +#pragma once + +namespace crosshair +{ +void init(void); +void deinit(void); +void layout(void); +} // namespace crosshair + +#endif /* CLIENT_CROSSHAIR_HH */ diff --git a/game/client/experiments.cc b/game/client/experiments.cc new file mode 100644 index 0000000..6c50ef4 --- /dev/null +++ b/game/client/experiments.cc @@ -0,0 +1,79 @@ +#include "client/pch.hh" +#include "client/experiments.hh" + +#include "shared/dimension.hh" +#include "shared/game_items.hh" +#include "shared/game_voxels.hh" +#include "shared/item_registry.hh" + +#include "client/chat.hh" +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/hotbar.hh" +#include "client/player_target.hh" +#include "client/session.hh" +#include "client/status_lines.hh" + +static void on_glfw_mouse_button(const GlfwMouseButtonEvent &event) +{ + if(!globals::gui_screen && session::is_ingame()) { + if((event.action == GLFW_PRESS) && (player_target::voxel != NULL_VOXEL_ID)) { + if(event.button == GLFW_MOUSE_BUTTON_LEFT) { + experiments::attack(); + return; + } + + if(event.button == GLFW_MOUSE_BUTTON_RIGHT) { + experiments::interact(); + return; + } + } + } +} + +void experiments::init(void) +{ + globals::dispatcher.sink<GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>(); +} + +void experiments::init_late(void) +{ + hotbar::slots[0] = game_items::cobblestone; + hotbar::slots[1] = game_items::stone; + hotbar::slots[2] = game_items::dirt; + hotbar::slots[3] = game_items::grass; + hotbar::slots[4] = game_items::oak_leaves; + hotbar::slots[5] = game_items::oak_planks; + hotbar::slots[6] = game_items::oak_log; + hotbar::slots[7] = game_items::glass; + hotbar::slots[8] = game_items::slime; +} + +void experiments::deinit(void) +{ + +} + +void experiments::update(void) +{ + +} + +void experiments::update_late(void) +{ + +} + +void experiments::attack(void) +{ + globals::dimension->set_voxel(NULL_VOXEL_ID, player_target::coord); +} + +void experiments::interact(void) +{ + if(auto info = item_registry::find(hotbar::slots[hotbar::active_slot])) { + if(info->place_voxel != NULL_VOXEL_ID) + globals::dimension->set_voxel(info->place_voxel, player_target::coord + player_target::normal); + return; + } +} diff --git a/game/client/experiments.hh b/game/client/experiments.hh new file mode 100644 index 0000000..ae20426 --- /dev/null +++ b/game/client/experiments.hh @@ -0,0 +1,20 @@ +#ifndef CLIENT_EXPERIMENTS_HH +#define CLIENT_EXPERIMENTS_HH 1 +#pragma once + +namespace experiments +{ +void init(void); +void init_late(void); +void deinit(void); +void update(void); +void update_late(void); +} // namespace experiments + +namespace experiments +{ +void attack(void); +void interact(void); +} // namespace experiments + +#endif /* CLIENT_EXPERIMENTS_HH */ diff --git a/game/client/factory.cc b/game/client/factory.cc new file mode 100644 index 0000000..636cf35 --- /dev/null +++ b/game/client/factory.cc @@ -0,0 +1,24 @@ +#include "client/pch.hh" +#include "client/factory.hh" + +#include "shared/dimension.hh" +#include "shared/factory.hh" +#include "shared/head.hh" +#include "shared/transform.hh" + +#include "client/sound_emitter.hh" + +void client_factory::create_player(Dimension *dimension, entt::entity entity) +{ + shared_factory::create_player(dimension, entity); + + const auto &head = dimension->entities.get<HeadComponent>(entity); + dimension->entities.emplace_or_replace<HeadComponentIntr>(entity, head); + dimension->entities.emplace_or_replace<HeadComponentPrev>(entity, head); + + const auto &transform = dimension->entities.get<TransformComponent>(entity); + dimension->entities.emplace_or_replace<TransformComponentIntr>(entity, transform); + dimension->entities.emplace_or_replace<TransformComponentPrev>(entity, transform); + + dimension->entities.emplace_or_replace<SoundEmitterComponent>(entity); +} diff --git a/game/client/factory.hh b/game/client/factory.hh new file mode 100644 index 0000000..4dec985 --- /dev/null +++ b/game/client/factory.hh @@ -0,0 +1,12 @@ +#ifndef CLIENT_FACTORY_HH +#define CLIENT_FACTORY_HH 1 +#pragma once + +class Dimension; + +namespace client_factory +{ +void create_player(Dimension *dimension, entt::entity entity); +} // namespace client_factory + +#endif /* CLIENT_FACTORY_HH */ diff --git a/game/client/game.cc b/game/client/game.cc new file mode 100644 index 0000000..e6777c2 --- /dev/null +++ b/game/client/game.cc @@ -0,0 +1,655 @@ +#include "client/pch.hh" +#include "client/game.hh" + +#include "core/angles.hh" +#include "core/binfile.hh" +#include "core/config.hh" +#include "core/feature.hh" +#include "core/resource.hh" + +#include "shared/collision.hh" +#include "shared/coord.hh" +#include "shared/dimension.hh" +#include "shared/game_items.hh" +#include "shared/game_voxels.hh" +#include "shared/gravity.hh" +#include "shared/head.hh" +#include "shared/head.hh" +#include "shared/item_registry.hh" +#include "shared/player.hh" +#include "shared/protocol.hh" +#include "shared/ray_dda.hh" +#include "shared/stasis.hh" +#include "shared/transform.hh" +#include "shared/transform.hh" +#include "shared/velocity.hh" +#include "shared/voxel_registry.hh" + +#include "client/background.hh" +#include "client/bother.hh" +#include "client/camera.hh" +#include "client/chat.hh" +#include "client/chunk_mesher.hh" +#include "client/chunk_renderer.hh" +#include "client/chunk_visibility.hh" +#include "client/const.hh" +#include "client/crosshair.hh" +#include "client/experiments.hh" +#include "client/gamepad.hh" +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/hotbar.hh" +#include "client/interpolation.hh" +#include "client/language.hh" +#include "client/listener.hh" +#include "client/main_menu.hh" +#include "client/message_box.hh" +#include "client/metrics.hh" +#include "client/outline.hh" +#include "client/play_menu.hh" +#include "client/player_look.hh" +#include "client/player_move.hh" +#include "client/player_target.hh" +#include "client/progress_bar.hh" +#include "client/receive.hh" +#include "client/scoreboard.hh" +#include "client/screenshot.hh" +#include "client/session.hh" +#include "client/settings.hh" +#include "client/skybox.hh" +#include "client/sound_emitter.hh" +#include "client/sound.hh" +#include "client/splash.hh" +#include "client/status_lines.hh" +#include "client/texture_gui.hh" +#include "client/toggles.hh" +#include "client/voxel_anims.hh" +#include "client/voxel_atlas.hh" +#include "client/voxel_sounds.hh" +#include "client/window_title.hh" + +ConfigBoolean client_game::streamer_mode(false); +ConfigBoolean client_game::vertical_sync(true); +ConfigBoolean client_game::world_curvature(true); +ConfigUnsigned client_game::pixel_size(2U, 1U, 4U); +ConfigUnsigned client_game::fog_mode(1U, 0U, 2U); +ConfigString client_game::username("player"); + +static resource_ptr<BinFile> bin_unscii16; +static resource_ptr<BinFile> bin_unscii8; + +static void on_glfw_framebuffer_size(const GlfwFramebufferSizeEvent &event) +{ + auto width_float = static_cast<float>(event.size.x); + auto height_float = static_cast<float>(event.size.y); + auto wscale = cxpr::max(1U, cxpr::floor<unsigned int>(width_float / static_cast<float>(BASE_WIDTH))); + auto hscale = cxpr::max(1U, cxpr::floor<unsigned int>(height_float / static_cast<float>(BASE_HEIGHT))); + auto scale = cxpr::min(wscale, hscale); + + if(globals::gui_scale != scale) { + auto &io = ImGui::GetIO(); + auto &style = ImGui::GetStyle(); + + ImFontConfig font_config; + font_config.FontDataOwnedByAtlas = false; + + io.Fonts->Clear(); + + ImFontGlyphRangesBuilder builder; + + // This should cover a hefty range of glyph ranges. + // UNDONE: just slap the whole UNICODE Plane-0 here? + builder.AddRanges(io.Fonts->GetGlyphRangesDefault()); + builder.AddRanges(io.Fonts->GetGlyphRangesCyrillic()); + builder.AddRanges(io.Fonts->GetGlyphRangesGreek()); + builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); + + ImVector<ImWchar> ranges = {}; + builder.BuildRanges(&ranges); + + globals::font_default = io.Fonts->AddFontFromMemoryTTF(bin_unscii16->buffer, bin_unscii16->size, 16.0f * scale, &font_config, ranges.Data); + globals::font_chat = io.Fonts->AddFontFromMemoryTTF(bin_unscii16->buffer, bin_unscii16->size, 8.0f * scale, &font_config, ranges.Data); + globals::font_debug = io.Fonts->AddFontFromMemoryTTF(bin_unscii8->buffer, bin_unscii8->size, 4.0f * scale, &font_config); + + // Re-assign the default font + io.FontDefault = globals::font_default; + + // This should be here!!! Just calling Build() + // on the font atlas does not invalidate internal + // device objects defined by the implementation!!! + ImGui_ImplOpenGL3_CreateDeviceObjects(); + + if(globals::gui_scale) { + // Well, ImGuiStyle::ScaleAllSizes indeed takes + // the scale values as a RELATIVE scaling, not as + // absolute. So I have to make a special crutch + style.ScaleAllSizes(static_cast<float>(scale) / static_cast<float>(globals::gui_scale)); + } + + globals::gui_scale = scale; + } + + + if(globals::world_fbo) { + glDeleteRenderbuffers(1, &globals::world_fbo_depth); + glDeleteTextures(1, &globals::world_fbo_color); + glDeleteFramebuffers(1, &globals::world_fbo); + } + + glGenFramebuffers(1, &globals::world_fbo); + glGenTextures(1, &globals::world_fbo_color); + glGenRenderbuffers(1, &globals::world_fbo_depth); + + glBindTexture(GL_TEXTURE_2D, globals::world_fbo_color); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, event.size.x, event.size.y, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); + + glBindRenderbuffer(GL_RENDERBUFFER, globals::world_fbo_depth); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, event.size.x, event.size.y); + + glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, globals::world_fbo_color, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, globals::world_fbo_depth); + + if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { + spdlog::critical("opengl: world framebuffer is incomplete"); + glDeleteRenderbuffers(1, &globals::world_fbo_depth); + glDeleteTextures(1, &globals::world_fbo_color); + glDeleteFramebuffers(1, &globals::world_fbo); + std::terminate(); + } +} + +void client_game::init(void) +{ + bin_unscii16 = resource::load<BinFile>("fonts/unscii-16.ttf"); + bin_unscii8 = resource::load<BinFile>("fonts/unscii-8.ttf"); + + if((bin_unscii16 == nullptr) || (bin_unscii8 == nullptr)) { + spdlog::critical("client_game: font loading failed"); + std::terminate(); + } + + client_splash::init(); + client_splash::render(); + + globals::client_config.add_value("game.streamer_mode", client_game::streamer_mode); + globals::client_config.add_value("game.vertical_sync", client_game::vertical_sync); + globals::client_config.add_value("game.world_curvature", client_game::world_curvature); + globals::client_config.add_value("game.pixel_size", client_game::pixel_size); + globals::client_config.add_value("game.fog_mode", client_game::fog_mode); + globals::client_config.add_value("game.username", client_game::username); + + settings::init(); + + settings::add_checkbox(0, client_game::streamer_mode, settings_location::VIDEO_GUI, "game.streamer_mode", true); + settings::add_checkbox(5, client_game::vertical_sync, settings_location::VIDEO, "game.vertical_sync", false); + settings::add_checkbox(4, client_game::world_curvature, settings_location::VIDEO, "game.world_curvature", true); + settings::add_slider(1, client_game::pixel_size, settings_location::VIDEO, "game.pixel_size", true); + settings::add_stepper(3, client_game::fog_mode, settings_location::VIDEO, "game.fog_mode", false); + settings::add_input(1, client_game::username, settings_location::GENERAL, "game.username", true, false); + + globals::client_host = enet_host_create(nullptr, 1, 1, 0, 0); + globals::client_host->checksum = &enet_crc32; + + if(!globals::client_host) { + spdlog::critical("game: unable to setup an ENet host"); + std::terminate(); + } + + language::init(); + + session::init(); + + player_look::init(); + player_move::init(); + player_target::init(); + + gamepad::init(); + + camera::init(); + + voxel_anims::init(); + + outline::init(); + chunk_mesher::init(); + chunk_renderer::init(); + + globals::world_fbo = 0; + globals::world_fbo_color = 0; + globals::world_fbo_depth = 0; + + voxel_sounds::init(); + + skybox::init(); + + ImGuiStyle &style = ImGui::GetStyle(); + + // Black buttons on a dark background + // may be harder to read than the text on them + style.FrameBorderSize = 1.0; + style.TabBorderSize = 1.0; + + // Rounding on elements looks cool but I am + // aiming for a more or less blocky and + // visually simple HiDPI-friendly UI style + style.TabRounding = 0.0f; + style.GrabRounding = 0.0f; + style.ChildRounding = 0.0f; + style.FrameRounding = 0.0f; + style.PopupRounding = 0.0f; + style.WindowRounding = 0.0f; + style.ScrollbarRounding = 0.0f; + + style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); + style.Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); + style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + style.Colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); + style.Colors[ImGuiCol_Border] = ImVec4(0.79f, 0.79f, 0.79f, 0.50f); + style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.54f); + style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.36f, 0.36f, 0.36f, 0.40f); + style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.63f, 0.63f, 0.63f, 0.67f); + style.Colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); + style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); + style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); + style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); + style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); + style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); + style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.81f, 0.81f, 0.81f, 0.75f); + style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_Button] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); + style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); + style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); + style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + style.Colors[ImGuiCol_Separator] = ImVec4(0.49f, 0.49f, 0.49f, 0.50f); + style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.56f, 0.56f, 0.56f, 0.78f); + style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); + style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.34f, 0.34f, 0.34f, 0.20f); + style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.67f); + style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.95f); + style.Colors[ImGuiCol_Tab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); + style.Colors[ImGuiCol_TabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); + style.Colors[ImGuiCol_TabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.13f, 0.13f, 0.13f, 0.97f); + style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.44f, 0.44f, 0.44f, 1.00f); + style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); + style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.69f, 0.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.00f, 1.00f, 0.20f, 1.00f); + style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); + style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); + style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); + style.Colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); + style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.61f, 0.61f, 0.61f, 0.35f); + style.Colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); + style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); + style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); + style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); + + // Making my own Game UI for Source Engine + // taught me one important thing: dimensions + // of UI elements must be calculated at semi-runtime + // so there's simply no point for an INI file. + ImGui::GetIO().IniFilename = nullptr; + + toggles::init(); + + background::init(); + + scoreboard::init(); + + client_chat::init(); + + bother::init(); + + main_menu::init(); + play_menu::init(); + progress_bar::init(); + message_box::init(); + + crosshair::init(); + hotbar::init(); + metrics::init(); + status_lines::init(); + + screenshot::init(); + + globals::gui_keybind_ptr = nullptr; + globals::gui_scale = 0U; + globals::gui_screen = GUI_MAIN_MENU; + + sound::init(); + + client_receive::init(); + + experiments::init(); + + globals::dispatcher.sink<GlfwFramebufferSizeEvent>().connect<&on_glfw_framebuffer_size>(); +} + +void client_game::init_late(void) +{ + sound::init_late(); + + language::init_late(); + + settings::init_late(); + + client_chat::init_late(); + + status_lines::init_late(); + + game_voxels::populate(); + game_items::populate(); + + std::size_t max_texture_count = 0; + + // Figure out the total texture count + // NOTE: this is very debug, early and a quite + // conservative limit choice; there must be a better + // way to make this limit way smaller than it currently is + for(const std::shared_ptr<VoxelInfo> &info : voxel_registry::voxels) { + for(const VoxelTexture &vtex : info->textures) { + max_texture_count += vtex.paths.size(); + } + } + + // UNDONE: asset packs for non-16x16 stuff + voxel_atlas::create(16, 16, max_texture_count); + + for(std::shared_ptr<VoxelInfo> &info : voxel_registry::voxels) { + for(VoxelTexture &vtex : info->textures) { + if(auto strip = voxel_atlas::find_or_load(vtex.paths)) { + vtex.cached_offset = strip->offset; + vtex.cached_plane = strip->plane; + continue; + } + + spdlog::critical("client_gl: {}: failed to load atlas strips", info->name); + std::terminate(); + } + } + + voxel_atlas::generate_mipmaps(); + + for(std::shared_ptr<ItemInfo> &info : item_registry::items) { + info->cached_texture = resource::load<TextureGUI>(info->texture.c_str(), TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); + } + + experiments::init_late(); + + client_splash::init_late(); + + window_title::update(); +} + +void client_game::deinit(void) +{ + voxel_sounds::deinit(); + + experiments::deinit(); + + session::deinit(); + + sound::deinit(); + + hotbar::deinit(); + main_menu::deinit(); + play_menu::deinit(); + + bother::deinit(); + + client_chat::deinit(); + + background::deinit(); + + crosshair::deinit(); + + delete globals::dimension; + globals::player = entt::null; + globals::dimension = nullptr; + + item_registry::purge(); + voxel_registry::purge(); + + voxel_atlas::destroy(); + + glDeleteRenderbuffers(1, &globals::world_fbo_depth); + glDeleteTextures(1, &globals::world_fbo_color); + glDeleteFramebuffers(1, &globals::world_fbo); + + outline::deinit(); + chunk_renderer::deinit(); + chunk_mesher::deinit(); + + enet_host_destroy(globals::client_host); + + bin_unscii8 = nullptr; + bin_unscii16 = nullptr; +} + +void client_game::fixed_update(void) +{ + player_move::fixed_update(); + + // Only update world simulation gamesystems + // if the player can actually observe all the + // changes these gamesystems cause visually + if(session::is_ingame()) { + CollisionComponent::fixed_update(globals::dimension); + VelocityComponent::fixed_update(globals::dimension); + TransformComponent::fixed_update(globals::dimension); + GravityComponent::fixed_update(globals::dimension); + StasisComponent::fixed_update(globals::dimension); + } +} + +void client_game::fixed_update_late(void) +{ + if(session::is_ingame()) { + const auto &head = globals::dimension->entities.get<HeadComponent>(globals::player); + const auto &transform = globals::dimension->entities.get<TransformComponent>(globals::player); + const auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player); + + protocol::EntityHead head_packet; + head_packet.entity = entt::null; // ignored by server + head_packet.angles = head.angles; + + protocol::EntityTransform transform_packet; + transform_packet.entity = entt::null; // ignored by server + transform_packet.angles = transform.angles; + transform_packet.chunk = transform.chunk; + transform_packet.local = transform.local; + + protocol::EntityVelocity velocity_packet; + velocity_packet.entity = entt::null; // ignored by server + velocity_packet.value = velocity.value; + + protocol::send(session::peer, protocol::encode(head_packet)); + protocol::send(session::peer, protocol::encode(transform_packet)); + protocol::send(session::peer, protocol::encode(velocity_packet)); + } +} + +void client_game::update(void) +{ + sound::update(); + listener::update(); + + interpolation::update(); + + player_target::update(); + + camera::update(); + + SoundEmitterComponent::update(); + + voxel_anims::update(); + + chunk_mesher::update(); + + chunk_visibility::update(); + + client_chat::update(); + + experiments::update(); +} + +void client_game::update_late(void) +{ + ENetEvent enet_event; + + while(0 < enet_host_service(globals::client_host, &enet_event, 0)) { + switch(enet_event.type) { + case ENET_EVENT_TYPE_CONNECT: + session::send_login_request(); + break; + case ENET_EVENT_TYPE_DISCONNECT: + session::invalidate(); + break; + case ENET_EVENT_TYPE_RECEIVE: + protocol::decode(globals::dispatcher, enet_event.packet, enet_event.peer); + enet_packet_destroy(enet_event.packet); + break; + } + } + + player_look::update_late(); + player_move::update_late(); + + play_menu::update_late(); + + bother::update_late(); + + experiments::update_late(); + + gamepad::update_late(); + + if(client_game::vertical_sync.get_value()) + glfwSwapInterval(1); + else glfwSwapInterval(0); +} + +void client_game::render(void) +{ + auto scaled_width = globals::width / cxpr::max<int>(1, client_game::pixel_size.get_value()); + auto scaled_height = globals::height / cxpr::max<int>(1, client_game::pixel_size.get_value()); + + glViewport(0, 0, scaled_width, scaled_height); + glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo); + glClearColor(skybox::fog_color.r, skybox::fog_color.g, skybox::fog_color.b, 1.000f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + if(globals::dimension) { + chunk_renderer::render(); + } + + glEnable(GL_DEPTH_TEST); + + if(player_target::voxel != NULL_VOXEL_ID) { + auto cpos = coord::to_chunk(player_target::coord); + auto fpos = coord::to_local(player_target::coord); + + outline::prepare(); + outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f)); + } + + if(globals::dimension) { + auto group = globals::dimension->entities.group(entt::get<PlayerComponent, CollisionComponent, HeadComponentIntr, TransformComponentIntr>); + + outline::prepare(); + + + for(const auto [entity, collision, head, transform] : group.each()) { + if(entity == globals::player) { + // Don't render ourselves + continue; + } + + glm::fvec3 forward; + cxangles::vectors(transform.angles + head.angles, forward); + forward *= 2.0f; + + glm::fvec3 hull_size = collision.aabb.max - collision.aabb.min; + glm::fvec3 hull_fpos = transform.local + collision.aabb.min; + glm::fvec3 look = transform.local + head.offset; + + outline::cube(transform.chunk, hull_fpos, hull_size, 1.0f, glm::fvec4(1.0f, 0.0f, 0.0f, 1.0f)); + outline::line(transform.chunk, look, forward, 1.0f, glm::fvec4(0.9f, 0.9f, 0.9f, 1.0f)); + } + } + + glEnable(GL_DEPTH_TEST); + + glViewport(0, 0, globals::width, globals::height); + glClearColor(0.000f, 0.000f, 0.000f, 1.000f); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glClear(GL_COLOR_BUFFER_BIT); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, globals::world_fbo); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + glBlitFramebuffer(0, 0, scaled_width, scaled_height, 0, 0, globals::width, globals::height, GL_COLOR_BUFFER_BIT, GL_NEAREST); +} + +void client_game::layout(void) +{ + if(!session::is_ingame()) { + background::layout(); + } + + if(!globals::gui_screen || (globals::gui_screen == GUI_CHAT) || (globals::gui_screen == GUI_DEBUG_WINDOW)) { + if(toggles::draw_metrics) { + // This contains Minecraft-esque debug information + // about the hardware, world state and other + // things that might be uesful + metrics::layout(); + } + } + + if(session::is_ingame()) { + client_chat::layout(); + scoreboard::layout(); + + if(!globals::gui_screen) { + hotbar::layout(); + status_lines::layout(); + crosshair::layout(); + } + } + + if(globals::gui_screen) { + if(session::is_ingame() && (globals::gui_screen != GUI_CHAT) && (globals::gui_screen != GUI_DEBUG_WINDOW)) { + const float width_f = static_cast<float>(globals::width); + const float height_f = static_cast<float>(globals::height); + const ImU32 darken = ImGui::GetColorU32(ImVec4(0.00f, 0.00f, 0.00f, 0.75f)); + ImGui::GetBackgroundDrawList()->AddRectFilled(ImVec2(), ImVec2(width_f, height_f), darken); + } + + switch(globals::gui_screen) { + case GUI_MAIN_MENU: + main_menu::layout(); + break; + case GUI_PLAY_MENU: + play_menu::layout(); + break; + case GUI_SETTINGS: + settings::layout(); + break; + case GUI_PROGRESS: + progress_bar::layout(); + break; + case GUI_MESSAGE_BOX: + message_box::layout(); + break; + } + } +} diff --git a/game/client/game.hh b/game/client/game.hh new file mode 100644 index 0000000..7deec6a --- /dev/null +++ b/game/client/game.hh @@ -0,0 +1,32 @@ +#ifndef CLIENT_GAME_HH +#define CLIENT_GAME_HH 1 +#pragma once + +class ConfigBoolean; +class ConfigString; +class ConfigUnsigned; + +namespace client_game +{ +extern ConfigBoolean streamer_mode; +extern ConfigBoolean vertical_sync; +extern ConfigBoolean world_curvature; +extern ConfigUnsigned pixel_size; +extern ConfigUnsigned fog_mode; +extern ConfigString username; +} // namespace client_game + +namespace client_game +{ +void init(void); +void init_late(void); +void deinit(void); +void fixed_update(void); +void fixed_update_late(void); +void update(void); +void update_late(void); +void render(void); +void layout(void); +} // namespace client_game + +#endif /* CLIENT_GAME_HH */ diff --git a/game/client/gamepad.cc b/game/client/gamepad.cc new file mode 100644 index 0000000..73c60b6 --- /dev/null +++ b/game/client/gamepad.cc @@ -0,0 +1,138 @@ +#include "client/pch.hh" +#include "client/gamepad.hh" + +#include "core/cmdline.hh" +#include "core/config.hh" +#include "core/constexpr.hh" + +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/settings.hh" + +constexpr static int INVALID_GAMEPAD_ID = INT_MAX; +constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1); +constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1); +constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f; + +static int active_gamepad_id; + +bool gamepad::available = false; +ConfigFloat gamepad::deadzone(0.00f, 0.00f, 0.66f); +ConfigBoolean gamepad::active(false); +GLFWgamepadstate gamepad::state; +GLFWgamepadstate gamepad::last_state; + +static void on_glfw_joystick_event(const GlfwJoystickEvent &event) +{ + if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) { + gamepad::available = true; + + active_gamepad_id = event.joystick_id; + + for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f); + for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE); + + spdlog::warn("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id)); + + return; + } + + if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) { + gamepad::available = false; + + active_gamepad_id = INVALID_GAMEPAD_ID; + + for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f); + for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE); + + spdlog::warn("gamepad: disconnected"); + + return; + } +} + +void gamepad::init(void) +{ + gamepad::available = false; + + active_gamepad_id = INVALID_GAMEPAD_ID; + + globals::client_config.add_value("gamepad.deadzone", gamepad::deadzone); + globals::client_config.add_value("gamepad.active", gamepad::active); + + settings::add_checkbox(0, gamepad::active, settings_location::GAMEPAD, "gamepad.active", true); + settings::add_slider(1, gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f"); + + auto mappings_path = cmdline::get("gpmap", "misc/gamecontrollerdb.txt"); + auto mappings_file = PHYSFS_openRead(mappings_path); + + if(mappings_file) { + spdlog::info("gamepad: using mappings from {}", mappings_path); + auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00)); + PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size()); + glfwUpdateGamepadMappings(mappings_string.c_str()); + PHYSFS_close(mappings_file); + } + + for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) { + if(glfwJoystickIsGamepad(joystick)) { + gamepad::available = true; + + active_gamepad_id = joystick; + + for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f); + for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE); + + spdlog::warn("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick)); + + break; + } + } + + for(int i = 0; i < NUM_AXES; gamepad::state.axes[i++] = 0.0f); + for(int i = 0; i < NUM_BUTTONS; gamepad::state.buttons[i++] = GLFW_RELEASE); + + globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>(); +} + +void gamepad::update_late(void) +{ + if(active_gamepad_id == INVALID_GAMEPAD_ID) { + // No active gamepad found + return; + } + + if(glfwGetGamepadState(active_gamepad_id, &gamepad::state)) { + for(int i = 0; i < NUM_AXES; ++i) { + if((cxpr::abs(gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) { + GamepadAxisEvent event; + event.action = GLFW_PRESS; + event.axis = i; + globals::dispatcher.enqueue(event); + continue; + } + + if((cxpr::abs(gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) { + GamepadAxisEvent event; + event.action = GLFW_RELEASE; + event.axis = i; + globals::dispatcher.enqueue(event); + continue; + } + } + + for(int i = 0; i < NUM_BUTTONS; ++i) { + if(gamepad::state.buttons[i] == gamepad::last_state.buttons[i]) { + // Nothing happens + continue; + } + + GamepadButtonEvent event; + event.action = gamepad::state.buttons[i]; + event.button = i; + globals::dispatcher.enqueue(event); + } + } + + gamepad::last_state = gamepad::state; +} diff --git a/game/client/gamepad.hh b/game/client/gamepad.hh new file mode 100644 index 0000000..d2483b7 --- /dev/null +++ b/game/client/gamepad.hh @@ -0,0 +1,45 @@ +#ifndef CLIENT_GAMEPAD_HH +#define CLIENT_GAMEPAD_HH 1 +#pragma once + +constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX; +constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX; + +class ConfigBoolean; +class ConfigFloat; + +struct GLFWgamepadstate; + +namespace gamepad +{ +extern bool available; +extern ConfigFloat deadzone; +extern ConfigBoolean active; +extern GLFWgamepadstate state; +extern GLFWgamepadstate last_state; +} // namespace gamepad + +namespace gamepad +{ +void init(void); +void update_late(void); +} // namespace gamepad + +// This simulates buttons using axes. When an axis +// value exceeds 1.5 times the deadzone, the event is +// queued with a GLFW_PRESS action, when it falls back +// below the threshold, the event is queued with GLFW_RELEASE action +struct GamepadAxisEvent final { + int action; + int axis; +}; + +// This smears GLFW event sugar over gamepad polling +// system. Whenever it detects a state change, the event +// is queued with an appropriate action +struct GamepadButtonEvent final { + int action; + int button; +}; + +#endif /* CLIENT_GAMEPAD_HH */ diff --git a/game/client/gamepad_axis.cc b/game/client/gamepad_axis.cc new file mode 100644 index 0000000..dff0894 --- /dev/null +++ b/game/client/gamepad_axis.cc @@ -0,0 +1,110 @@ +#include "client/pch.hh" +#include "client/gamepad_axis.hh" + +#include "core/constexpr.hh" + +#include "client/gamepad.hh" + +constexpr static const char *UNKNOWN_AXIS_NAME = "UNKNOWN"; + +static const std::pair<int, const char *> axis_names[] = { + { GLFW_GAMEPAD_AXIS_LEFT_X, "LEFT_X" }, + { GLFW_GAMEPAD_AXIS_LEFT_Y, "LEFT_Y" }, + { GLFW_GAMEPAD_AXIS_RIGHT_X, "RIGHT_X" }, + { GLFW_GAMEPAD_AXIS_RIGHT_Y, "RIGHT_Y" }, + { GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, "LEFT_TRIG" }, + { GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, "RIGHT_TRIG" }, +}; + +static const char *get_axis_name(int axis) +{ + for(const auto &it : axis_names) { + if(it.first != axis) + continue; + return it.second; + } + + return UNKNOWN_AXIS_NAME; +} + +ConfigGamepadAxis::ConfigGamepadAxis(void) : ConfigGamepadAxis(INVALID_GAMEPAD_AXIS, false) +{ + +} + +ConfigGamepadAxis::ConfigGamepadAxis(int axis, bool inverted) +{ + m_inverted = inverted; + m_gamepad_axis = axis; + m_name = get_axis_name(axis); + m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); +} + +const char *ConfigGamepadAxis::get(void) const +{ + return m_full_string.c_str(); +} + +void ConfigGamepadAxis::set(const char *value) +{ + char new_name[64]; + unsigned int new_invert; + + if(2 == std::sscanf(value, "%63[^:]:%u", new_name, &new_invert)) { + for(const auto &it : axis_names) { + if(!std::strcmp(it.second, new_name)) { + m_inverted = new_invert; + m_gamepad_axis = it.first; + m_name = get_axis_name(m_gamepad_axis); + m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); + return; + } + } + } + + m_inverted = false; + m_gamepad_axis = INVALID_GAMEPAD_AXIS; + m_name = UNKNOWN_AXIS_NAME; + m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); +} + +int ConfigGamepadAxis::get_axis(void) const +{ + return m_gamepad_axis; +} + +void ConfigGamepadAxis::set_axis(int axis) +{ + m_gamepad_axis = axis; + m_name = get_axis_name(axis); + m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); +} + +bool ConfigGamepadAxis::is_inverted(void) const +{ + return m_inverted; +} + +void ConfigGamepadAxis::set_inverted(bool inverted) +{ + m_inverted = inverted; + m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); +} + +float ConfigGamepadAxis::get_value(const GLFWgamepadstate &state, float deadzone) const +{ + if(m_gamepad_axis <= cxpr::array_size(state.axes)) { + auto value = state.axes[m_gamepad_axis]; + if(cxpr::abs(value) > deadzone) + return m_inverted ? -value : value; + return 0.0f; + } + + return 0.0f; + +} + +const char *ConfigGamepadAxis::get_name(void) const +{ + return m_name; +} diff --git a/game/client/gamepad_axis.hh b/game/client/gamepad_axis.hh new file mode 100644 index 0000000..6ffb86d --- /dev/null +++ b/game/client/gamepad_axis.hh @@ -0,0 +1,39 @@ +#ifndef CLIENT_GAMEPAD_AXIS_HH +#define CLIENT_GAMEPAD_AXIS_HH 1 +#pragma once + +#include "core/config.hh" + +struct GLFWgamepadstate; + +class ConfigGamepadAxis final : public IConfigValue { +public: + explicit ConfigGamepadAxis(void); + explicit ConfigGamepadAxis(int axis, bool inverted); + virtual ~ConfigGamepadAxis(void) = default; + + virtual const char *get(void) const override; + virtual void set(const char *value) override; + + int get_axis(void) const; + void set_axis(int axis); + + bool is_inverted(void) const; + void set_inverted(bool inverted); + + float get_value(const GLFWgamepadstate &state, float deadzone = 0.0f) const; + + // Conventional get/set methods implemented by + // this configuration value actually contain the + // inversion flag. Since we're updating that flag + // in the UI by means of a separate checkbox, we only need the name here + const char *get_name(void) const; + +private: + bool m_inverted; + int m_gamepad_axis; + std::string m_full_string; + const char *m_name; +}; + +#endif /* CLIENT_GAMEPAD_AXIS_HH */ diff --git a/game/client/gamepad_button.cc b/game/client/gamepad_button.cc new file mode 100644 index 0000000..e22f7e7 --- /dev/null +++ b/game/client/gamepad_button.cc @@ -0,0 +1,91 @@ +#include "client/pch.hh" +#include "client/gamepad_button.hh" + +#include "core/constexpr.hh" + +#include "client/gamepad.hh" + +constexpr static const char *UNKNOWN_BUTTON_NAME = "UNKNOWN"; + +static const std::pair<int, const char *> button_names[] = { + { GLFW_GAMEPAD_BUTTON_A, "A" }, + { GLFW_GAMEPAD_BUTTON_B, "B" }, + { GLFW_GAMEPAD_BUTTON_X, "X" }, + { GLFW_GAMEPAD_BUTTON_Y, "Y" }, + { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" }, + { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" }, + { GLFW_GAMEPAD_BUTTON_BACK, "BACK" }, + { GLFW_GAMEPAD_BUTTON_START, "START" }, + { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" }, + { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" }, + { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" }, + { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" }, + { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" }, + { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" }, + { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" }, +}; + +static const char *get_button_name(int button) +{ + for(const auto &it : button_names) { + if(it.first != button) + continue; + return it.second; + } + + return UNKNOWN_BUTTON_NAME; +} + +ConfigGamepadButton::ConfigGamepadButton(void) +{ + m_gamepad_button = INVALID_GAMEPAD_BUTTON; + m_name = UNKNOWN_BUTTON_NAME; +} + +ConfigGamepadButton::ConfigGamepadButton(int button) +{ + m_gamepad_button = button; + m_name = get_button_name(button); +} + +const char *ConfigGamepadButton::get(void) const +{ + return m_name; +} + +void ConfigGamepadButton::set(const char *value) +{ + for(const auto &it : button_names) { + if(!std::strcmp(it.second, value)) { + m_gamepad_button = it.first; + m_name = it.second; + return; + } + } + + m_gamepad_button = INVALID_GAMEPAD_BUTTON; + m_name = UNKNOWN_BUTTON_NAME; +} + +int ConfigGamepadButton::get_button(void) const +{ + return m_gamepad_button; +} + +void ConfigGamepadButton::set_button(int button) +{ + m_gamepad_button = button; + m_name = get_button_name(button); +} + +bool ConfigGamepadButton::equals(int button) const +{ + return m_gamepad_button == button; +} + +bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate &state) const +{ + if((m_gamepad_button < cxpr::array_size(state.buttons)) && (state.buttons[m_gamepad_button] == GLFW_PRESS)) + return true; + return false; +} diff --git a/game/client/gamepad_button.hh b/game/client/gamepad_button.hh new file mode 100644 index 0000000..d8f2ed7 --- /dev/null +++ b/game/client/gamepad_button.hh @@ -0,0 +1,29 @@ +#ifndef CLIENT_GAMEPAD_BUTTON_HH +#define CLIENT_GAMEPAD_BUTTON_HH 1 +#pragma once + +#include "core/config.hh" + +struct GLFWgamepadstate; + +class ConfigGamepadButton final : public IConfigValue { +public: + explicit ConfigGamepadButton(void); + explicit ConfigGamepadButton(int button); + virtual ~ConfigGamepadButton(void) = default; + + virtual const char *get(void) const override; + virtual void set(const char *value) override; + + int get_button(void) const; + void set_button(int button); + + bool equals(int button) const; + bool is_pressed(const GLFWgamepadstate &state) const; + +private: + int m_gamepad_button; + const char *m_name; +}; + +#endif /* CLIENT_GAMEPAD_BUTTON_HH */ diff --git a/game/client/glfw.hh b/game/client/glfw.hh new file mode 100644 index 0000000..5af514f --- /dev/null +++ b/game/client/glfw.hh @@ -0,0 +1,37 @@ +#ifndef CLIENTFW +#define CLIENTFW 1 +#pragma once + +struct GlfwCursorPosEvent final { + glm::fvec2 pos; +}; + +struct GlfwFramebufferSizeEvent final { + glm::ivec2 size; + float aspect; +}; + +struct GlfwJoystickEvent final { + int joystick_id; + int event_type; +}; + +struct GlfwKeyEvent final { + int key {GLFW_KEY_UNKNOWN}; + int scancode; + int action; + int mods; +}; + +struct GlfwMouseButtonEvent final { + int button {GLFW_KEY_UNKNOWN}; + int action; + int mods; +}; + +struct GlfwScrollEvent final { + float dx; + float dy; +}; + +#endif /* CLIENTFW */ diff --git a/game/client/globals.cc b/game/client/globals.cc new file mode 100644 index 0000000..071cf0a --- /dev/null +++ b/game/client/globals.cc @@ -0,0 +1,47 @@ +#include "client/pch.hh" +#include "client/globals.hh" + +#include "core/config.hh" + +#include "client/gui_screen.hh" + +Config globals::client_config; + +GLFWwindow *globals::window; + +float globals::window_frametime; +float globals::window_frametime_avg; +std::uint64_t globals::window_frametime_us; +std::uint64_t globals::window_framecount; + +std::uint64_t globals::fixed_accumulator; + +int globals::width; +int globals::height; +float globals::aspect; + +GLuint globals::world_fbo; +GLuint globals::world_fbo_color; +GLuint globals::world_fbo_depth; + +std::size_t globals::num_drawcalls; +std::size_t globals::num_triangles; + +ENetHost *globals::client_host; + +Dimension *globals::dimension = nullptr; +entt::entity globals::player; + +ImFont *globals::font_debug; +ImFont *globals::font_default; +ImFont *globals::font_chat; + +ConfigKeyBind *globals::gui_keybind_ptr = nullptr; +ConfigGamepadAxis *globals::gui_gamepad_axis_ptr = nullptr; +ConfigGamepadButton *globals::gui_gamepad_button_ptr = nullptr; + +unsigned int globals::gui_scale = 0U; +unsigned int globals::gui_screen = GUI_SCREEN_NONE; + +ALCdevice *globals::sound_dev; +ALCcontext *globals::sound_ctx; diff --git a/game/client/globals.hh b/game/client/globals.hh new file mode 100644 index 0000000..9423283 --- /dev/null +++ b/game/client/globals.hh @@ -0,0 +1,66 @@ +#ifndef CLIENTOBALS_HH +#define CLIENTOBALS_HH 1 +#pragma once + +#include "shared/globals.hh" + +class Config; +class ConfigKeyBind; +class ConfigGamepadAxis; +class ConfigGamepadButton; + +struct GLFWwindow; +struct ImFont; + +class Dimension; + +namespace globals +{ +extern Config client_config; + +extern GLFWwindow *window; + +// Some gamesystems that aren't really +// gameplay-oriented might still use client +// framerate to interpolate discrete things +// so it's still a good idea to keep these available +extern float window_frametime; +extern float window_frametime_avg; +extern std::uint64_t window_frametime_us; +extern std::uint64_t window_framecount; + +// https://gafferongames.com/post/fix_your_timestep/ +extern std::uint64_t fixed_accumulator; + +extern int width; +extern int height; +extern float aspect; + +extern GLuint world_fbo; +extern GLuint world_fbo_color; +extern GLuint world_fbo_depth; + +extern std::size_t num_drawcalls; +extern std::size_t num_triangles; + +extern ENetHost *client_host; + +extern Dimension *dimension; +extern entt::entity player; + +extern ImFont *font_debug; +extern ImFont *font_default; +extern ImFont *font_chat; + +extern ConfigKeyBind *gui_keybind_ptr; +extern ConfigGamepadAxis *gui_gamepad_axis_ptr; +extern ConfigGamepadButton *gui_gamepad_button_ptr; + +extern unsigned int gui_scale; +extern unsigned int gui_screen; + +extern ALCdevice *sound_dev; +extern ALCcontext *sound_ctx; +} // namespace globals + +#endif /* CLIENTOBALS_HH */ diff --git a/game/client/gui_screen.hh b/game/client/gui_screen.hh new file mode 100644 index 0000000..2090743 --- /dev/null +++ b/game/client/gui_screen.hh @@ -0,0 +1,14 @@ +#ifndef CLIENT_GUI_SCREEN_HH +#define CLIENT_GUI_SCREEN_HH 1 +#pragma once + +constexpr static unsigned int GUI_SCREEN_NONE = 0x0000U; +constexpr static unsigned int GUI_MAIN_MENU = 0x0001U; +constexpr static unsigned int GUI_PLAY_MENU = 0x0002U; +constexpr static unsigned int GUI_SETTINGS = 0x0003U; +constexpr static unsigned int GUI_PROGRESS = 0x0004U; +constexpr static unsigned int GUI_MESSAGE_BOX = 0x0005U; +constexpr static unsigned int GUI_CHAT = 0x0006U; +constexpr static unsigned int GUI_DEBUG_WINDOW = 0x0007U; + +#endif /* CLIENT_GUI_SCREEN_HH */ diff --git a/game/client/hotbar.cc b/game/client/hotbar.cc new file mode 100644 index 0000000..a5f976c --- /dev/null +++ b/game/client/hotbar.cc @@ -0,0 +1,176 @@ +#include "client/pch.hh" +#include "client/hotbar.hh" + +#include "core/config.hh" +#include "core/resource.hh" + +#include "shared/item_registry.hh" + +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/keybind.hh" +#include "client/settings.hh" +#include "client/status_lines.hh" +#include "client/texture_gui.hh" + +constexpr static float ITEM_SIZE = 20.0f; +constexpr static float ITEM_PADDING = 2.0f; +constexpr static float SELECTOR_PADDING = 1.0f; +constexpr static float HOTBAR_PADDING = 2.0f; + +unsigned int hotbar::active_slot = 0U; +item_id hotbar::slots[HOTBAR_SIZE]; + +static ConfigKeyBind hotbar_keys[HOTBAR_SIZE]; + +static resource_ptr<TextureGUI> hotbar_background; +static resource_ptr<TextureGUI> hotbar_selector; + +static ImU32 get_color_alpha(ImGuiCol style_color, float alpha) +{ + const auto &color = ImGui::GetStyleColorVec4(style_color); + return ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, alpha)); +} + +static void update_hotbar_item(void) +{ + if(hotbar::slots[hotbar::active_slot] == NULL_ITEM_ID) { + status_lines::unset(STATUS_HOTBAR); + return; + } + + if(auto info = item_registry::find(hotbar::slots[hotbar::active_slot])) { + status_lines::set(STATUS_HOTBAR, info->name, ImVec4(1.0f, 1.0f, 1.0f, 1.0f), 5.0f); + return; + } +} + +static void on_glfw_key(const GlfwKeyEvent &event) +{ + if((event.action == GLFW_PRESS) && !globals::gui_screen) { + for(unsigned int i = 0U; i < HOTBAR_SIZE; ++i) { + if(hotbar_keys[i].equals(event.key)) { + hotbar::active_slot = i; + update_hotbar_item(); + break; + } + } + } +} + +static void on_glfw_scroll(const GlfwScrollEvent &event) +{ + if(!globals::gui_screen) { + if(event.dy < 0.0) { + hotbar::next_slot(); + return; + } + + if(event.dy > 0.0) { + hotbar::prev_slot(); + return; + } + } +} + +void hotbar::init(void) +{ + hotbar_keys[0].set_key(GLFW_KEY_1); + hotbar_keys[1].set_key(GLFW_KEY_2); + hotbar_keys[2].set_key(GLFW_KEY_3); + hotbar_keys[3].set_key(GLFW_KEY_4); + hotbar_keys[4].set_key(GLFW_KEY_5); + hotbar_keys[5].set_key(GLFW_KEY_6); + hotbar_keys[6].set_key(GLFW_KEY_7); + hotbar_keys[7].set_key(GLFW_KEY_8); + hotbar_keys[8].set_key(GLFW_KEY_9); + + globals::client_config.add_value("hotbar.key.0", hotbar_keys[0]); + globals::client_config.add_value("hotbar.key.1", hotbar_keys[1]); + globals::client_config.add_value("hotbar.key.3", hotbar_keys[2]); + globals::client_config.add_value("hotbar.key.4", hotbar_keys[3]); + globals::client_config.add_value("hotbar.key.5", hotbar_keys[4]); + globals::client_config.add_value("hotbar.key.6", hotbar_keys[5]); + globals::client_config.add_value("hotbar.key.7", hotbar_keys[6]); + globals::client_config.add_value("hotbar.key.8", hotbar_keys[7]); + globals::client_config.add_value("hotbar.key.9", hotbar_keys[8]); + + settings::add_keybind(10, hotbar_keys[0], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.0"); + settings::add_keybind(11, hotbar_keys[1], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.1"); + settings::add_keybind(12, hotbar_keys[2], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.2"); + settings::add_keybind(13, hotbar_keys[3], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.3"); + settings::add_keybind(14, hotbar_keys[4], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.4"); + settings::add_keybind(15, hotbar_keys[5], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.5"); + settings::add_keybind(16, hotbar_keys[6], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.6"); + settings::add_keybind(17, hotbar_keys[7], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.7"); + settings::add_keybind(18, hotbar_keys[8], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.8"); + + hotbar_background = resource::load<TextureGUI>("textures/gui/hud_hotbar.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); + hotbar_selector = resource::load<TextureGUI>("textures/gui/hud_selector.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); + + globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>(); + globals::dispatcher.sink<GlfwScrollEvent>().connect<&on_glfw_scroll>(); +} + +void hotbar::deinit(void) +{ + hotbar_background = nullptr; + hotbar_selector = nullptr; +} + +void hotbar::layout(void) +{ + auto &style = ImGui::GetStyle(); + + auto item_size = ITEM_SIZE * globals::gui_scale; + auto hotbar_width = HOTBAR_SIZE * item_size; + auto hotbar_padding = HOTBAR_PADDING * globals::gui_scale; + + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + // Draw the hotbar background image + auto background_start = ImVec2(0.5f * viewport->Size.x - 0.5f * hotbar_width, viewport->Size.y - item_size - hotbar_padding); + auto background_end = ImVec2(background_start.x + hotbar_width, background_start.y + item_size); + draw_list->AddImage(hotbar_background->handle, background_start, background_end); + + // Draw the hotbar selector image + auto selector_padding_a = SELECTOR_PADDING * globals::gui_scale; + auto selector_padding_b = SELECTOR_PADDING * globals::gui_scale * 2.0f; + auto selector_start = ImVec2(background_start.x + hotbar::active_slot * item_size - selector_padding_a, background_start.y - selector_padding_a); + auto selector_end = ImVec2(selector_start.x + item_size + selector_padding_b, selector_start.y + item_size + selector_padding_b); + draw_list->AddImage(hotbar_selector->handle, selector_start, selector_end); + + // Figure out item texture padding values + auto item_padding_a = ITEM_PADDING * globals::gui_scale; + auto item_padding_b = ITEM_PADDING * globals::gui_scale * 2.0f; + + // Draw individual item textures in the hotbar + for(std::size_t i = 0; i < HOTBAR_SIZE; ++i) { + const auto info = item_registry::find(hotbar::slots[i]); + + if((info == nullptr) || (info->cached_texture == nullptr)) { + // There's either no item in the slot + // or the item doesn't have a texture + continue; + } + + const auto item_start = ImVec2(background_start.x + i * item_size + item_padding_a, background_start.y + item_padding_a); + const auto item_end = ImVec2(item_start.x + item_size - item_padding_b, item_start.y + item_size - item_padding_b); + draw_list->AddImage(info->cached_texture->handle, item_start, item_end); + } +} + +void hotbar::next_slot(void) +{ + hotbar::active_slot += 1U; + hotbar::active_slot %= HOTBAR_SIZE; + update_hotbar_item(); +} + +void hotbar::prev_slot(void) +{ + hotbar::active_slot += HOTBAR_SIZE - 1U; + hotbar::active_slot %= HOTBAR_SIZE; + update_hotbar_item(); +} diff --git a/game/client/hotbar.hh b/game/client/hotbar.hh new file mode 100644 index 0000000..318c631 --- /dev/null +++ b/game/client/hotbar.hh @@ -0,0 +1,31 @@ +#ifndef CLIENT_HOTBAR_HH +#define CLIENT_HOTBAR_HH 1 +#pragma once + +#include "shared/types.hh" + +// TODO: design an inventory system and an item +// registry and integrate the hotbar into that system + +constexpr static unsigned int HOTBAR_SIZE = 9U; + +namespace hotbar +{ +extern unsigned int active_slot; +extern item_id slots[HOTBAR_SIZE]; +} // namespace hotbar + +namespace hotbar +{ +void init(void); +void deinit(void); +void layout(void); +} // namespace hotbar + +namespace hotbar +{ +void next_slot(void); +void prev_slot(void); +} // namespace hotbar + +#endif /* CLIENT_HOTBAR_HH */ diff --git a/game/client/imdraw_ext.cc b/game/client/imdraw_ext.cc new file mode 100644 index 0000000..3423fb4 --- /dev/null +++ b/game/client/imdraw_ext.cc @@ -0,0 +1,11 @@ +#include "client/pch.hh" +#include "client/imdraw_ext.hh" + +#include "client/globals.hh" + +void imdraw_ext::text_shadow(const std::string &text, const ImVec2 &position, ImU32 text_color, ImU32 shadow_color, ImFont *font, ImDrawList *draw_list) +{ + const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale); + draw_list->AddText(font, font->FontSize, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size()); + draw_list->AddText(font, font->FontSize, position, text_color, text.c_str(), text.c_str() + text.size()); +} diff --git a/game/client/imdraw_ext.hh b/game/client/imdraw_ext.hh new file mode 100644 index 0000000..8d62d25 --- /dev/null +++ b/game/client/imdraw_ext.hh @@ -0,0 +1,10 @@ +#ifndef CLIENT_IMDRAW_EXT_HH +#define CLIENT_IMDRAW_EXT_HH 1 +#pragma once + +namespace imdraw_ext +{ +void text_shadow(const std::string &text, const ImVec2 &position, ImU32 text_color, ImU32 shadow_color, ImFont *font, ImDrawList *draw_list); +} // namespace imdraw_ext + +#endif /* CLIENT_IMDRAW_EXT_HH */ diff --git a/game/client/interpolation.cc b/game/client/interpolation.cc new file mode 100644 index 0000000..841d429 --- /dev/null +++ b/game/client/interpolation.cc @@ -0,0 +1,60 @@ +#include "client/pch.hh" +#include "client/interpolation.hh" + +#include "core/constexpr.hh" + +#include "shared/coord.hh" +#include "shared/dimension.hh" +#include "shared/head.hh" +#include "shared/transform.hh" + +#include "client/globals.hh" + +static void transform_interpolate(float alpha) +{ + auto group = globals::dimension->entities.group<TransformComponentIntr>(entt::get<TransformComponent, TransformComponentPrev>); + + for(auto [entity, interp, current, previous] : group.each()) { + interp.angles[0] = cxpr::lerp(previous.angles[0], current.angles[0], alpha); + interp.angles[1] = cxpr::lerp(previous.angles[1], current.angles[1], alpha); + interp.angles[2] = cxpr::lerp(previous.angles[2], current.angles[2], alpha); + + // Figure out previous chunk-local floating-point coordinates transformed + // to the current WorldCoord's chunk domain coordinates; we're interpolating + // against these instead of using previous.position.local to prevent jittering + auto previous_shift = coord::to_relative(current.chunk, current.local, previous.chunk, previous.local); + auto previous_local = current.local + previous_shift; + + interp.chunk.x = current.chunk.x; + interp.chunk.y = current.chunk.y; + interp.chunk.z = current.chunk.z; + + interp.local.x = cxpr::lerp(previous_local.x, current.local.x, alpha); + interp.local.y = cxpr::lerp(previous_local.y, current.local.y, alpha); + interp.local.z = cxpr::lerp(previous_local.z, current.local.z, alpha); + } +} + +static void head_interpolate(float alpha) +{ + auto group = globals::dimension->entities.group<HeadComponentIntr>(entt::get<HeadComponent, HeadComponentPrev>); + + for(auto [entity, interp, current, previous] : group.each()) { + interp.angles[0] = cxpr::lerp(previous.angles[0], current.angles[0], alpha); + interp.angles[1] = cxpr::lerp(previous.angles[1], current.angles[1], alpha); + interp.angles[2] = cxpr::lerp(previous.angles[2], current.angles[2], alpha); + + interp.offset.x = cxpr::lerp(previous.offset.x, current.offset.x, alpha); + interp.offset.y = cxpr::lerp(previous.offset.y, current.offset.y, alpha); + interp.offset.z = cxpr::lerp(previous.offset.z, current.offset.z, alpha); + } +} + +void interpolation::update(void) +{ + if(globals::dimension) { + auto alpha = static_cast<float>(globals::fixed_accumulator) / static_cast<float>(globals::fixed_frametime_us); + transform_interpolate(alpha); + head_interpolate(alpha); + } +}
\ No newline at end of file diff --git a/game/client/interpolation.hh b/game/client/interpolation.hh new file mode 100644 index 0000000..3565a26 --- /dev/null +++ b/game/client/interpolation.hh @@ -0,0 +1,10 @@ +#ifndef CLIENT_INTERPOLATION_HH +#define CLIENT_INTERPOLATION_HH 1 +#pragma once + +namespace interpolation +{ +void update(void); +} // namespace interpolation + +#endif /* CLIENT_INTERPOLATION_HH */ diff --git a/game/client/keybind.cc b/game/client/keybind.cc new file mode 100644 index 0000000..f631485 --- /dev/null +++ b/game/client/keybind.cc @@ -0,0 +1,187 @@ +#include "client/pch.hh" +#include "client/keybind.hh" + +#include "core/constexpr.hh" + +constexpr static const char *UNKNOWN_KEY_NAME = "UNKNOWN"; + +static const std::pair<int, const char *> key_names[] = { + { GLFW_KEY_SPACE, "SPACE" }, + { GLFW_KEY_APOSTROPHE, "'" }, + { GLFW_KEY_COMMA, "," }, + { GLFW_KEY_MINUS, "-" }, + { GLFW_KEY_PERIOD, "." }, + { GLFW_KEY_SLASH, "/" }, + { GLFW_KEY_0, "0" }, + { GLFW_KEY_1, "1" }, + { GLFW_KEY_2, "2" }, + { GLFW_KEY_3, "3" }, + { GLFW_KEY_4, "4" }, + { GLFW_KEY_5, "5" }, + { GLFW_KEY_6, "6" }, + { GLFW_KEY_7, "7" }, + { GLFW_KEY_8, "8" }, + { GLFW_KEY_9, "9" }, + { GLFW_KEY_SEMICOLON, ";" }, + { GLFW_KEY_EQUAL, "=" }, + { GLFW_KEY_A, "A" }, + { GLFW_KEY_B, "B" }, + { GLFW_KEY_C, "C" }, + { GLFW_KEY_D, "D" }, + { GLFW_KEY_E, "E" }, + { GLFW_KEY_F, "F" }, + { GLFW_KEY_G, "G" }, + { GLFW_KEY_H, "H" }, + { GLFW_KEY_I, "I" }, + { GLFW_KEY_J, "J" }, + { GLFW_KEY_K, "K" }, + { GLFW_KEY_L, "L" }, + { GLFW_KEY_M, "M" }, + { GLFW_KEY_N, "N" }, + { GLFW_KEY_O, "O" }, + { GLFW_KEY_P, "P" }, + { GLFW_KEY_Q, "Q" }, + { GLFW_KEY_R, "R" }, + { GLFW_KEY_S, "S" }, + { GLFW_KEY_T, "T" }, + { GLFW_KEY_U, "U" }, + { GLFW_KEY_V, "V" }, + { GLFW_KEY_W, "W" }, + { GLFW_KEY_X, "X" }, + { GLFW_KEY_Y, "Y" }, + { GLFW_KEY_Z, "Z" }, + { GLFW_KEY_LEFT_BRACKET, "[" }, + { GLFW_KEY_BACKSLASH, "\\" }, + { GLFW_KEY_RIGHT_BRACKET, "]" }, + { GLFW_KEY_GRAVE_ACCENT, "`" }, + { GLFW_KEY_WORLD_1, "WORLD_1" }, + { GLFW_KEY_WORLD_2, "WORLD_2" }, + { GLFW_KEY_ESCAPE, "ESCAPE" }, + { GLFW_KEY_ENTER, "ENTER" }, + { GLFW_KEY_TAB, "TAB" }, + { GLFW_KEY_BACKSPACE, "BACKSPACE" }, + { GLFW_KEY_INSERT, "INSERT" }, + { GLFW_KEY_DELETE, "DELETE" }, + { GLFW_KEY_RIGHT, "RIGHT" }, + { GLFW_KEY_LEFT, "LEFT" }, + { GLFW_KEY_DOWN, "DOWN" }, + { GLFW_KEY_UP, "UP" }, + { GLFW_KEY_PAGE_UP, "PAGE_UP" }, + { GLFW_KEY_PAGE_DOWN, "PAGE_DOWN" }, + { GLFW_KEY_HOME, "HOME" }, + { GLFW_KEY_END, "END" }, + { GLFW_KEY_CAPS_LOCK, "CAPS_LOCK" }, + { GLFW_KEY_SCROLL_LOCK, "SCROLL_LOCK" }, + { GLFW_KEY_NUM_LOCK, "NUM_LOCK" }, + { GLFW_KEY_PRINT_SCREEN, "PRINT_SCREEN" }, + { GLFW_KEY_PAUSE, "PAUSE" }, + { GLFW_KEY_F1, "F1" }, + { GLFW_KEY_F2, "F2" }, + { GLFW_KEY_F3, "F3" }, + { GLFW_KEY_F4, "F4" }, + { GLFW_KEY_F5, "F5" }, + { GLFW_KEY_F6, "F6" }, + { GLFW_KEY_F7, "F7" }, + { GLFW_KEY_F8, "F8" }, + { GLFW_KEY_F9, "F9" }, + { GLFW_KEY_F10, "F10" }, + { GLFW_KEY_F11, "F11" }, + { GLFW_KEY_F12, "F12" }, + { GLFW_KEY_F13, "F13" }, + { GLFW_KEY_F14, "F14" }, + { GLFW_KEY_F15, "F15" }, + { GLFW_KEY_F16, "F16" }, + { GLFW_KEY_F17, "F17" }, + { GLFW_KEY_F18, "F18" }, + { GLFW_KEY_F19, "F19" }, + { GLFW_KEY_F20, "F20" }, + { GLFW_KEY_F21, "F21" }, + { GLFW_KEY_F22, "F22" }, + { GLFW_KEY_F23, "F23" }, + { GLFW_KEY_F24, "F24" }, + { GLFW_KEY_F25, "F25" }, + { GLFW_KEY_KP_0, "KEYPAD_0" }, + { GLFW_KEY_KP_1, "KEYPAD_1" }, + { GLFW_KEY_KP_2, "KEYPAD_2" }, + { GLFW_KEY_KP_3, "KEYPAD_3" }, + { GLFW_KEY_KP_4, "KEYPAD_4" }, + { GLFW_KEY_KP_5, "KEYPAD_5" }, + { GLFW_KEY_KP_6, "KEYPAD_6" }, + { GLFW_KEY_KP_7, "KEYPAD_7" }, + { GLFW_KEY_KP_8, "KEYPAD_8" }, + { GLFW_KEY_KP_9, "KEYPAD_9" }, + { GLFW_KEY_KP_DECIMAL, "KEYPAD_POINT" }, + { GLFW_KEY_KP_DIVIDE, "KEYPAD_DIV" }, + { GLFW_KEY_KP_MULTIPLY, "KEYPAD_MUL" }, + { GLFW_KEY_KP_SUBTRACT, "KEYPAD_MINUS" }, + { GLFW_KEY_KP_ADD, "KEYPAD_PLUS" }, + { GLFW_KEY_KP_ENTER, "KEYPAD_ENTER" }, + { GLFW_KEY_KP_EQUAL, "KEYPAD_EQUAL" }, + { GLFW_KEY_LEFT_SHIFT, "LEFT_SHIFT" }, + { GLFW_KEY_LEFT_CONTROL, "LEFT_CTRL" }, + { GLFW_KEY_LEFT_ALT, "LEFT_ALT" }, + { GLFW_KEY_LEFT_SUPER, "LEFT_SUPER" }, + { GLFW_KEY_RIGHT_SHIFT, "RIGHT_SHIFT" }, + { GLFW_KEY_RIGHT_CONTROL, "RIGHT_CTRL" }, + { GLFW_KEY_RIGHT_ALT, "RIGHT_ALT" }, + { GLFW_KEY_RIGHT_SUPER, "RIGHT_SUPER" }, + { GLFW_KEY_MENU, "MENU" }, +}; + +static const char *get_key_name(int keycode) +{ + for(const auto &it : key_names) { + if(it.first != keycode) + continue; + return it.second; + } + + return UNKNOWN_KEY_NAME; +} + +ConfigKeyBind::ConfigKeyBind(void) +{ + m_glfw_keycode = GLFW_KEY_UNKNOWN; + m_name = UNKNOWN_KEY_NAME; +} + +ConfigKeyBind::ConfigKeyBind(int default_value) +{ + m_glfw_keycode = default_value; + m_name = get_key_name(default_value); +} + +void ConfigKeyBind::set(const char *value) +{ + for(const auto &it : key_names) { + if(!std::strcmp(it.second, value)) { + m_glfw_keycode = it.first; + m_name = it.second; + return; + } + } + + m_glfw_keycode = GLFW_KEY_UNKNOWN; + m_name = UNKNOWN_KEY_NAME; +} + +const char *ConfigKeyBind::get(void) const +{ + return m_name; +} + +void ConfigKeyBind::set_key(int keycode) +{ + m_glfw_keycode = keycode; + m_name = get_key_name(keycode); +} + +int ConfigKeyBind::get_key(void) const +{ + return m_glfw_keycode; +} + +bool ConfigKeyBind::equals(int keycode) const +{ + return m_glfw_keycode == keycode; +} diff --git a/game/client/keybind.hh b/game/client/keybind.hh new file mode 100644 index 0000000..d8e27a7 --- /dev/null +++ b/game/client/keybind.hh @@ -0,0 +1,26 @@ +#ifndef CLIENT_KEYBIND_HH +#define CLIENT_KEYBIND_HH 1 +#pragma once + +#include "core/config.hh" + +class ConfigKeyBind final : public IConfigValue { +public: + explicit ConfigKeyBind(void); + explicit ConfigKeyBind(int default_value); + virtual ~ConfigKeyBind(void) = default; + + virtual void set(const char *value) override; + virtual const char *get(void) const override; + + void set_key(int keycode); + int get_key(void) const; + + bool equals(int keycode) const; + +private: + const char *m_name; + int m_glfw_keycode; +}; + +#endif /* CLIENT_KEYBIND_HH */ diff --git a/game/client/language.cc b/game/client/language.cc new file mode 100644 index 0000000..1b1f751 --- /dev/null +++ b/game/client/language.cc @@ -0,0 +1,191 @@ +#include "client/pch.hh" +#include "client/language.hh" + +#include "core/config.hh" + +#include "client/globals.hh" +#include "client/settings.hh" + +constexpr static const char *DEFAULT_LANGUAGE = "en_US"; + +// Available languages are kept in a special manifest file which +// is essentially a key-value map of semi-IETF-compliant language tags +// and the language's endonym; after reading the manifest, the translation +// system knows what language it can load and will act accordingly +constexpr static const char *MANIFEST_PATH = "lang/manifest.json"; + +static LanguageManifest manifest; +static LanguageIterator current_language; +static std::unordered_map<std::string, std::string> language_map; +static std::unordered_map<std::string, LanguageIterator> ietf_map; +static ConfigString config_language(DEFAULT_LANGUAGE); + +static void send_language_event(LanguageIterator new_language) +{ + LanguageSetEvent event; + event.new_language = new_language; + globals::dispatcher.trigger(event); +} + +void language::init(void) +{ + globals::client_config.add_value("language", config_language); + + settings::add_language_select(0, settings_location::GENERAL, "language"); + + auto file = PHYSFS_openRead(MANIFEST_PATH); + + if(file == nullptr) { + spdlog::critical("language: {}: {}", MANIFEST_PATH, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); + std::terminate(); + } + + auto source = std::string(PHYSFS_fileLength(file), char(0x00)); + PHYSFS_readBytes(file, source.data(), source.size()); + PHYSFS_close(file); + + auto jsonv = json_parse_string(source.c_str()); + const auto json = json_value_get_object(jsonv); + const auto count = json_object_get_count(json); + + if((jsonv == nullptr) || (json == nullptr) || (count == 0)) { + spdlog::critical("language: {}: parse error", MANIFEST_PATH); + json_value_free(jsonv); + std::terminate(); + } + + for(std::size_t i = 0; i < count; ++i) { + const auto ietf = json_object_get_name(json, i); + const auto value = json_object_get_value_at(json, i); + const auto endonym = json_value_get_string(value); + + if(ietf && endonym) { + LanguageInfo info; + info.ietf = std::string(ietf); + info.endonym = std::string(endonym); + info.display = fmt::format("{} ({})", endonym, ietf); + manifest.push_back(info); + } + } + + for(auto it = manifest.cbegin(); it != manifest.cend(); ++it) { + ietf_map.emplace(it->ietf, it); + } + + json_value_free(jsonv); + + // This is temporary! This value will + // be overriden in init_late after the + // config system updates config_language + current_language = manifest.cend(); +} + +void language::init_late(void) +{ + auto user_language = ietf_map.find(config_language.get()); + + if(user_language != ietf_map.cend()) { + language::set(user_language->second); + return; + } + + auto fallback = ietf_map.find(DEFAULT_LANGUAGE); + + if(fallback != ietf_map.cend()) { + language::set(fallback->second); + return; + } + + spdlog::critical("language: we're doomed!"); + spdlog::critical("language: {} doesn't exist!", DEFAULT_LANGUAGE); + std::terminate(); +} + +void language::set(LanguageIterator new_language) +{ + if(new_language != manifest.cend()) { + auto path = fmt::format("lang/lang.{}.json", new_language->ietf); + + auto file = PHYSFS_openRead(path.c_str()); + + if(file == nullptr) { + spdlog::warn("language: {}: {}", path, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); + send_language_event(new_language); + return; + } + + auto source = std::string(PHYSFS_fileLength(file), char(0x00)); + PHYSFS_readBytes(file, source.data(), source.size()); + PHYSFS_close(file); + + auto jsonv = json_parse_string(source.c_str()); + const auto json = json_value_get_object(jsonv); + const auto count = json_object_get_count(json); + + if((jsonv == nullptr) || (json == nullptr) || (count == 0)) { + spdlog::warn("language: {}: parse error", path); + send_language_event(new_language); + json_value_free(jsonv); + return; + } + + language_map.clear(); + + for(size_t i = 0; i < count; ++i) { + const auto key = json_object_get_name(json, i); + const auto value = json_object_get_value_at(json, i); + const auto value_str = json_value_get_string(value); + + if(key && value_str) { + language_map.emplace(key, value_str); + continue; + } + } + + json_value_free(jsonv); + + current_language = new_language; + config_language.set(new_language->ietf.c_str()); + } + + send_language_event(new_language); +} + +LanguageIterator language::get_current(void) +{ + return current_language; +} + +LanguageIterator language::find(const char *ietf) +{ + const auto it = ietf_map.find(ietf); + if(it != ietf_map.cend()) + return it->second; + return manifest.cend(); +} + +LanguageIterator language::cbegin(void) +{ + return manifest.cbegin(); +} + +LanguageIterator language::cend(void) +{ + return manifest.cend(); +} + +const char *language::resolve(const char *key) +{ + const auto it = language_map.find(key); + if(it != language_map.cend()) + return it->second.c_str(); + return key; +} + +std::string language::resolve_gui(const char *key) +{ + // We need window tags to retain their hierarchy when a language + // dynamically changes; ImGui allows to provide hidden unique identifiers + // to GUI primitives that have their name change dynamically, so we're using this + return fmt::format("{}###{}", language::resolve(key), key); +} diff --git a/game/client/language.hh b/game/client/language.hh new file mode 100644 index 0000000..c9dfa84 --- /dev/null +++ b/game/client/language.hh @@ -0,0 +1,43 @@ +#ifndef CLIENT_LANGUAGE_HH +#define CLIENT_LANGUAGE_HH 1 +#pragma once + +struct LanguageInfo final { + std::string endonym; // Language's self-name + std::string display; // Display for the settings GUI + std::string ietf; // Semi-compliant language abbreviation +}; + +using LanguageManifest = std::vector<LanguageInfo>; +using LanguageIterator = LanguageManifest::const_iterator; + +struct LanguageSetEvent final { + LanguageIterator new_language; +}; + +namespace language +{ +void init(void); +void init_late(void); +} // namespace language + +namespace language +{ +void set(LanguageIterator new_language); +} // namespace language + +namespace language +{ +LanguageIterator get_current(void); +LanguageIterator find(const char *ietf); +LanguageIterator cbegin(void); +LanguageIterator cend(void); +} // namespace language + +namespace language +{ +const char *resolve(const char *key); +std::string resolve_gui(const char *key); +} // namespace language + +#endif /* CLIENT_LANGUAGE_HH */ diff --git a/game/client/listener.cc b/game/client/listener.cc new file mode 100644 index 0000000..f56c7d6 --- /dev/null +++ b/game/client/listener.cc @@ -0,0 +1,37 @@ +#include "client/pch.hh" +#include "client/listener.hh" + +#include "core/config.hh" +#include "core/constexpr.hh" + +#include "shared/dimension.hh" +#include "shared/velocity.hh" + +#include "client/camera.hh" +#include "client/const.hh" +#include "client/globals.hh" +#include "client/session.hh" +#include "client/sound.hh" + +void listener::update(void) +{ + if(session::is_ingame()) { + const auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player).value; + const auto &position = camera::position_local; + + alListener3f(AL_POSITION, position.x, position.y, position.z); + alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z); + + float orientation[6]; + orientation[0] = camera::direction.x; + orientation[1] = camera::direction.y; + orientation[2] = camera::direction.z; + orientation[3] = DIR_UP<float>.x; + orientation[4] = DIR_UP<float>.y; + orientation[5] = DIR_UP<float>.z; + + alListenerfv(AL_ORIENTATION, orientation); + } + + alListenerf(AL_GAIN, cxpr::clamp(sound::volume_master.get_value() * 0.01f, 0.0f, 1.0f)); +} diff --git a/game/client/listener.hh b/game/client/listener.hh new file mode 100644 index 0000000..731babc --- /dev/null +++ b/game/client/listener.hh @@ -0,0 +1,10 @@ +#ifndef CLIENT_LISTENER_HH +#define CLIENT_LISTENER_HH 1 +#pragma once + +namespace listener +{ +void update(void); +} // namespace listener + +#endif /* CLIENT_LISTENER_HH */ diff --git a/game/client/main.cc b/game/client/main.cc new file mode 100644 index 0000000..2fadb9f --- /dev/null +++ b/game/client/main.cc @@ -0,0 +1,427 @@ +#include "client/pch.hh" + +#include "core/binfile.hh" +#include "core/cmdline.hh" +#include "core/config.hh" +#include "core/epoch.hh" +#include "core/feature.hh" +#include "core/image.hh" +#include "core/resource.hh" +#include "core/version.hh" + +#include "shared/game.hh" +#include "shared/splash.hh" +#include "shared/threading.hh" + +#include "client/const.hh" +#include "client/game.hh" +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/sound_effect.hh" +#include "client/texture_gui.hh" +#include "client/window_title.hh" + +#if defined(_WIN32) +extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; +extern "C" __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; +#endif + +static void on_glfw_error(int code, const char *message) +{ + spdlog::error("glfw: {}", message); +} + +static void on_glfw_char(GLFWwindow *window, unsigned int codepoint) +{ + ImGui_ImplGlfw_CharCallback(window, codepoint); +} + +static void on_glfw_cursor_enter(GLFWwindow *window, int entered) +{ + ImGui_ImplGlfw_CursorEnterCallback(window, entered); +} + +static void on_glfw_cursor_pos(GLFWwindow *window, double xpos, double ypos) +{ + GlfwCursorPosEvent event; + event.pos.x = static_cast<float>(xpos); + event.pos.y = static_cast<float>(ypos); + globals::dispatcher.trigger(event); + + ImGui_ImplGlfw_CursorPosCallback(window, xpos, ypos); +} + +static void on_glfw_framebuffer_size(GLFWwindow *window, int width, int height) +{ + if(glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { + // Don't do anything if the window was just + // iconified (minimized); as it turns out minimized + // windows on WIN32 seem to be forced into 0x0 + return; + } + + globals::width = width; + globals::height = height; + globals::aspect = static_cast<float>(width) / static_cast<float>(height); + + GlfwFramebufferSizeEvent fb_event; + fb_event.size.x = globals::width; + fb_event.size.y = globals::height; + fb_event.aspect = globals::aspect; + globals::dispatcher.trigger(fb_event); +} + +static void on_glfw_key(GLFWwindow *window, int key, int scancode, int action, int mods) +{ + GlfwKeyEvent event; + event.key = key; + event.scancode = scancode; + event.action = action; + event.mods = mods; + globals::dispatcher.trigger(event); + + ImGui_ImplGlfw_KeyCallback(window, key, scancode, action, mods); +} + +static void on_glfw_joystick(int joystick_id, int event_type) +{ + GlfwJoystickEvent event; + event.joystick_id = joystick_id; + event.event_type = event_type; + globals::dispatcher.trigger(event); +} + +static void on_glfw_monitor_event(GLFWmonitor *monitor, int event) +{ + ImGui_ImplGlfw_MonitorCallback(monitor, event); +} + +static void on_glfw_mouse_button(GLFWwindow *window, int button, int action, int mods) +{ + GlfwMouseButtonEvent event; + event.button = button; + event.action = action; + event.mods = mods; + globals::dispatcher.trigger(event); + + ImGui_ImplGlfw_MouseButtonCallback(window, button, action, mods); +} + +static void on_glfw_scroll(GLFWwindow *window, double dx, double dy) +{ + GlfwScrollEvent event; + event.dx = static_cast<float>(dx); + event.dy = static_cast<float>(dy); + globals::dispatcher.trigger(event); + + ImGui_ImplGlfw_ScrollCallback(window, dx, dy); +} + +static void on_glfw_window_focus(GLFWwindow *window, int focused) +{ + ImGui_ImplGlfw_WindowFocusCallback(window, focused); +} + +static void GLAD_API_PTR on_opengl_message(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *param) +{ + spdlog::info("opengl: {}", reinterpret_cast<const char *>(message)); +} + +int main(int argc, char **argv) +{ + cmdline::create(argc, argv); + +#if defined(_WIN32) +#if defined(NDEBUG) + if(GetConsoleWindow() && !cmdline::contains("debug")) { + // Hide the console window on release builds + // unless explicitly specified to preserve it instead + FreeConsole(); + } +#else + if(GetConsoleWindow() && cmdline::contains("nodebug")) { + // Hide the console window on debug builds when + // explicitly specified by the user to hide it + FreeConsole(); + } +#endif +#endif + + shared_game::init(argc, argv); + + spdlog::info("Voxelius {}", PROJECT_VERSION_STRING); + + glfwSetErrorCallback(&on_glfw_error); + +#if defined(__unix__) + // Wayland constantly throws random bullshit at me + // when I'm dealing with pretty much anything cross-platform + // on pretty much any kind of UNIX and Linux distribution + glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11); +#endif + + if(!glfwInit()) { + spdlog::critical("glfw: init failed"); + std::terminate(); + } + + spdlog::info("GLFW {}", glfwGetVersionString()); + + glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_SAMPLES, 0); + + globals::window = glfwCreateWindow(DEFAULT_WIDTH, DEFAULT_HEIGHT, "Client", nullptr, nullptr); + + if(!globals::window) { + spdlog::critical("glfw: failed to open a window"); + std::terminate(); + } + + glfwMakeContextCurrent(globals::window); + glfwSwapInterval(1); + + if(!gladLoadGL(&glfwGetProcAddress)) { + spdlog::critical("glad: failed to load function pointers"); + std::terminate(); + } + + if(GLAD_GL_KHR_debug) { + if(!cmdline::contains("nodebug")) { + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + glDebugMessageCallback(&on_opengl_message, nullptr); + + // NVIDIA drivers tend to spam quote-unquote "useful" + // information about buffer usage into the debug callback + static const std::uint32_t ignore_nvidia_131185 = 131185; + glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE, 1, &ignore_nvidia_131185, GL_FALSE); + } + else { + spdlog::warn("glad: nodebug command line parameter found"); + spdlog::warn("glad: OpenGL errors will not be logged"); + } + } + else { + spdlog::warn("glad: KHR_debug extension not supported"); + spdlog::warn("glad: OpenGL errors will not be logged"); + } + + spdlog::info("opengl: version: {}", reinterpret_cast<const char *>(glGetString(GL_VERSION))); + spdlog::info("opengl: renderer: {}", reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + + glDisable(GL_MULTISAMPLE); + + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + ImGui::StyleColorsDark(); + ImGui_ImplGlfw_InitForOpenGL(globals::window, false); + ImGui_ImplOpenGL3_Init(nullptr); + + // The UI is scaled against a resolution defined by BASE_WIDTH and BASE_HEIGHT + // constants. However, UI scale of 1 doesn't look that good, so the window size is + // limited to a resolution that allows at least UI scale of 2 and is defined by MIN_WIDTH and MIN_HEIGHT. + glfwSetWindowSizeLimits(globals::window, MIN_WIDTH, MIN_HEIGHT, GLFW_DONT_CARE, GLFW_DONT_CARE); + + glfwSetCharCallback(globals::window, &on_glfw_char); + glfwSetCursorEnterCallback(globals::window, &on_glfw_cursor_enter); + glfwSetCursorPosCallback(globals::window, &on_glfw_cursor_pos); + glfwSetFramebufferSizeCallback(globals::window, &on_glfw_framebuffer_size); + glfwSetKeyCallback(globals::window, &on_glfw_key); + glfwSetMouseButtonCallback(globals::window, &on_glfw_mouse_button); + glfwSetScrollCallback(globals::window, &on_glfw_scroll); + glfwSetWindowFocusCallback(globals::window, &on_glfw_window_focus); + + glfwSetJoystickCallback(&on_glfw_joystick); + glfwSetMonitorCallback(&on_glfw_monitor_event); + + if(auto image = resource::load<Image>("textures/gui/window_icon.png")) { + GLFWimage icon_image; + icon_image.width = image->size.x; + icon_image.height = image->size.y; + icon_image.pixels = reinterpret_cast<unsigned char *>(image->pixels); + glfwSetWindowIcon(globals::window, 1, &icon_image); + } + + if(!saladLoadALdefault()) { + spdlog::critical("salad: failed to load function pointers"); + std::terminate(); + } + + globals::sound_dev = alcOpenDevice(nullptr); + + if(globals::sound_dev == nullptr) { + spdlog::critical("openal: alcOpenDevice failed"); + std::terminate(); + } + + spdlog::info("sound: {}", reinterpret_cast<const char *>(alcGetString(globals::sound_dev, ALC_DEVICE_SPECIFIER))); + + globals::sound_ctx = alcCreateContext(globals::sound_dev, nullptr); + + if(globals::sound_ctx == nullptr) { + spdlog::critical("openal: alcCreateContext failed"); + std::terminate(); + } + + alcMakeContextCurrent(globals::sound_ctx); + + splash::init(); + + window_title::update(); + + ImGuiIO &io = ImGui::GetIO(); + io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad; + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; + + globals::fixed_frametime = 0.0f; + globals::fixed_frametime_avg = 0.0f; + globals::fixed_frametime_us = UINT64_MAX; + globals::fixed_framecount = 0; + + globals::curtime = epoch::microseconds(); + + globals::window_frametime = 0.0f; + globals::window_frametime_avg = 0.0f; + globals::window_frametime_us = 0; + globals::window_framecount = 0; + + int vmode_width = DEFAULT_WIDTH; + int vmode_height = DEFAULT_HEIGHT; + + if(auto vmode = cmdline::get("mode")) { + std::sscanf(vmode, "%dx%d", &vmode_width, &vmode_height); + vmode_height = cxpr::max(vmode_height, MIN_HEIGHT); + vmode_width = cxpr::max(vmode_width, MIN_WIDTH); + } + + glfwSetWindowSize(globals::window, vmode_width, vmode_height); + + client_game::init(); + + int wwidth, wheight; + glfwGetFramebufferSize(globals::window, &wwidth, &wheight); + on_glfw_framebuffer_size(globals::window, wwidth, wheight); + + threading::init(); + + globals::client_config.load_file("client.conf"); + globals::client_config.load_cmdline(); + + client_game::init_late(); + + auto last_curtime = globals::curtime; + + while(!glfwWindowShouldClose(globals::window)) { + globals::curtime = epoch::microseconds(); + + globals::window_frametime_us = globals::curtime - last_curtime; + globals::window_frametime = static_cast<float>(globals::window_frametime_us) / 1000000.0f; + globals::window_frametime_avg += globals::window_frametime; + globals::window_frametime_avg *= 0.5f; + + if(globals::fixed_frametime_us == UINT64_MAX) { + globals::fixed_framecount = 0; + globals::fixed_accumulator = 0; + } + else { + globals::fixed_accumulator += globals::window_frametime_us; + globals::fixed_framecount = globals::fixed_accumulator / globals::fixed_frametime_us; + globals::fixed_accumulator %= globals::fixed_frametime_us; + } + + globals::num_drawcalls = 0; + globals::num_triangles = 0; + + last_curtime = globals::curtime; + + for(std::uint64_t i = 0; i < globals::fixed_framecount; ++i) + client_game::fixed_update(); + client_game::update(); + + ImGui_ImplOpenGL3_NewFrame(); + ImGui_ImplGlfw_NewFrame(); + ImGui::NewFrame(); + + glDisable(GL_BLEND); + + glDisable(GL_DEPTH_TEST); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glViewport(0, 0, globals::width, globals::height); + + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + // Make sure there is no stray program object + // being bound to the context. Usually third-party + // overlay software (such as RivaTuner) injects itself + // into the rendering loop and binds internal objects, + // which creates an incomprehensible visual mess + glUseProgram(0); + + client_game::render(); + + client_game::layout(); + + ImGui::Render(); + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + + glfwSwapBuffers(globals::window); + + for(std::uint64_t i = 0; i < globals::fixed_framecount; ++i) + client_game::fixed_update_late(); + client_game::update_late(); + + glfwPollEvents(); + + // EnTT provides two ways of dispatching events: + // queued and immediate. When glfwPollEvents() is + // called, immediate events are triggered across + // the application, whilst queued ones are triggered + // later by calling entt::dispatcher::update() + globals::dispatcher.update(); + + globals::window_framecount += 1; + + resource::soft_cleanup<BinFile>(); + resource::soft_cleanup<Image>(); + + resource::soft_cleanup<SoundEffect>(); + resource::soft_cleanup<TextureGUI>(); + + threading::update(); + } + + client_game::deinit(); + + resource::hard_cleanup<BinFile>(); + resource::hard_cleanup<Image>(); + + resource::hard_cleanup<SoundEffect>(); + resource::hard_cleanup<TextureGUI>(); + + spdlog::info("client: shutdown after {} frames", globals::window_framecount); + spdlog::info("client: average framerate: {:.03f} FPS", 1.0f / globals::window_frametime_avg); + spdlog::info("client: average frametime: {:.03f} ms", 1000.0f * globals::window_frametime_avg); + + ImGui_ImplOpenGL3_Shutdown(); + ImGui_ImplGlfw_Shutdown(); + ImGui::DestroyContext(); + + alcMakeContextCurrent(nullptr); + alcDestroyContext(globals::sound_ctx); + alcCloseDevice(globals::sound_dev); + + glfwDestroyWindow(globals::window); + glfwTerminate(); + + globals::client_config.save_file("client.conf"); + + threading::deinit(); + + shared_game::deinit(); + + return EXIT_SUCCESS; +} diff --git a/game/client/main_menu.cc b/game/client/main_menu.cc new file mode 100644 index 0000000..b1c9821 --- /dev/null +++ b/game/client/main_menu.cc @@ -0,0 +1,151 @@ +#include "client/pch.hh" +#include "client/main_menu.hh" + +#include "core/constexpr.hh" +#include "core/resource.hh" +#include "core/version.hh" + +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/language.hh" +#include "client/session.hh" +#include "client/texture_gui.hh" +#include "client/window_title.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; + +static std::string str_play; +static std::string str_resume; +static std::string str_settings; +static std::string str_leave; +static std::string str_quit; + +static resource_ptr<TextureGUI> title; +static float title_aspect; + +static void on_glfw_key(const GlfwKeyEvent &event) +{ + if(session::is_ingame() && (event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) { + if(globals::gui_screen == GUI_SCREEN_NONE) { + globals::gui_screen = GUI_MAIN_MENU; + return; + } + + if(globals::gui_screen == GUI_MAIN_MENU) { + globals::gui_screen = GUI_SCREEN_NONE; + return; + } + } +} + +static void on_language_set(const LanguageSetEvent &event) +{ + str_play = language::resolve_gui("main_menu.play"); + str_resume = language::resolve_gui("main_menu.resume"); + str_settings = language::resolve("main_menu.settings"); + str_leave = language::resolve("main_menu.leave"); + str_quit = language::resolve("main_menu.quit"); +} + +void main_menu::init(void) +{ + title = resource::load<TextureGUI>("textures/gui/menu_title.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); + + if(title == nullptr) { + spdlog::critical("main_menu: texture load failed"); + std::terminate(); + } + + if(title->size.x > title->size.y) + title_aspect = static_cast<float>(title->size.x) / static_cast<float>(title->size.y); + else title_aspect = static_cast<float>(title->size.y) / static_cast<float>(title->size.x); + + globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>(); + globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>(); +} + +void main_menu::deinit(void) +{ + title = nullptr; +} + +void main_menu::layout(void) +{ + const auto viewport = ImGui::GetMainViewport(); + const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.15f); + const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(ImGui::Begin("###main_menu", nullptr, WINDOW_FLAGS)) { + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 2.0f * globals::gui_scale)); + + if(session::is_ingame()) { + ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale)); + } + else { + auto reference_height = 0.225f * window_size.y; + auto image_width = cxpr::min(window_size.x, reference_height * title_aspect); + auto image_height = image_width / title_aspect; + ImGui::SetCursorPosX(0.5f * (window_size.x - image_width)); + ImGui::Image(title->handle, ImVec2(image_width, image_height)); + } + + ImGui::Dummy(ImVec2(0.0f, 24.0f * globals::gui_scale)); + + const float button_width = 240.0f * globals::gui_scale; + const float button_xpos = 0.5f * (window_size.x - button_width); + + if(session::is_ingame()) { + ImGui::SetCursorPosX(button_xpos); + if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f))) + globals::gui_screen = GUI_SCREEN_NONE; + ImGui::Spacing(); + } + else { + ImGui::SetCursorPosX(button_xpos); + if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f))) + globals::gui_screen = GUI_PLAY_MENU; + ImGui::Spacing(); + } + + ImGui::SetCursorPosX(button_xpos); + if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f))) + globals::gui_screen = GUI_SETTINGS; + ImGui::Spacing(); + + if(session::is_ingame()) { + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_leave.c_str(), ImVec2(button_width, 0.0f))) { + session::disconnect("protocol.client_disconnect"); + globals::gui_screen = GUI_PLAY_MENU; + window_title::update(); + } + + ImGui::Spacing(); + } + else { + ImGui::SetCursorPosX(button_xpos); + if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f))) + glfwSetWindowShouldClose(globals::window, true); + ImGui::Spacing(); + } + + if(!session::is_ingame()) { + const auto &padding = ImGui::GetStyle().FramePadding; + const auto &spacing = ImGui::GetStyle().ItemSpacing; + + ImGui::PushFont(globals::font_debug); + ImGui::SetCursorScreenPos(ImVec2(padding.x + spacing.x, window_size.y - globals::font_debug->FontSize - padding.y - spacing.y)); + ImGui::Text("Voxelius %s", PROJECT_VERSION_STRING); + ImGui::PopFont(); + } + + ImGui::PopStyleVar(); + } + + ImGui::End(); +} diff --git a/game/client/main_menu.hh b/game/client/main_menu.hh new file mode 100644 index 0000000..9166722 --- /dev/null +++ b/game/client/main_menu.hh @@ -0,0 +1,12 @@ +#ifndef CLIENT_MAIN_MENU_HH +#define CLIENT_MAIN_MENU_HH 1 +#pragma once + +namespace main_menu +{ +void init(void); +void deinit(void); +void layout(void); +} // namespace main_menu + +#endif /* CLIENT_MAIN_MENU_HH */ diff --git a/game/client/message_box.cc b/game/client/message_box.cc new file mode 100644 index 0000000..b79d67e --- /dev/null +++ b/game/client/message_box.cc @@ -0,0 +1,93 @@ +#include "client/pch.hh" +#include "client/message_box.hh" + +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/language.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; + +struct Button final { + message_box_action action; + std::string str_title; +}; + +static std::string str_title; +static std::string str_subtitle; +static std::vector<Button> buttons; + +void message_box::init(void) +{ + str_title = std::string(); + str_subtitle = std::string(); + buttons.clear(); +} + +void message_box::layout(void) +{ + const auto viewport = ImGui::GetMainViewport(); + const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f); + const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) { + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale)); + + const float title_width = ImGui::CalcTextSize(str_title.c_str()).x; + ImGui::SetCursorPosX(0.5f * (window_size.x - title_width)); + ImGui::TextUnformatted(str_title.c_str()); + + ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale)); + + if(!str_subtitle.empty()) { + const float subtitle_width = ImGui::CalcTextSize(str_subtitle.c_str()).x; + ImGui::SetCursorPosX(0.5f * (window_size.x - subtitle_width)); + ImGui::TextUnformatted(str_subtitle.c_str()); + } + + ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale)); + + for(const auto &button : buttons) { + const float button_width = 0.8f * ImGui::CalcItemWidth(); + ImGui::SetCursorPosX(0.5f * (window_size.x - button_width)); + + if(ImGui::Button(button.str_title.c_str(), ImVec2(button_width, 0.0f))) { + if(!button.action) + continue; + button.action(); + } + } + + ImGui::PopStyleVar(); + } + + ImGui::End(); +} + +void message_box::reset(void) +{ + str_title.clear(); + str_subtitle.clear(); + buttons.clear(); +} + +void message_box::set_title(const char *title) +{ + str_title = language::resolve(title); +} + +void message_box::set_subtitle(const char *subtitle) +{ + str_subtitle = language::resolve(subtitle); +} + +void message_box::add_button(const char *text, const message_box_action &action) +{ + Button button = {}; + button.str_title = fmt::format("{}###MessageBox_Button{}", language::resolve(text), buttons.size()); + button.action = action; + + buttons.push_back(button); +} diff --git a/game/client/message_box.hh b/game/client/message_box.hh new file mode 100644 index 0000000..6b50c71 --- /dev/null +++ b/game/client/message_box.hh @@ -0,0 +1,21 @@ +#ifndef CLIENT_MESSAGE_BOX_HH +#define CLIENT_MESSAGE_BOX_HH 1 +#pragma once + +using message_box_action = void(*)(void); + +namespace message_box +{ +void init(void); +void layout(void); +void reset(void); +} // namespace message_box + +namespace message_box +{ +void set_title(const char *title); +void set_subtitle(const char *subtitle); +void add_button(const char *text, const message_box_action &action); +} // namespace message_box + +#endif /* CLIENT_MESSAGE_BOX_HH */ diff --git a/game/client/metrics.cc b/game/client/metrics.cc new file mode 100644 index 0000000..143efe5 --- /dev/null +++ b/game/client/metrics.cc @@ -0,0 +1,98 @@ +#include "client/pch.hh" +#include "client/metrics.hh" + +#include "core/feature.hh" +#include "core/version.hh" + +#include "shared/coord.hh" +#include "shared/dimension.hh" +#include "shared/grounded.hh" +#include "shared/head.hh" +#include "shared/transform.hh" +#include "shared/velocity.hh" + +#include "client/camera.hh" +#include "client/game.hh" +#include "client/globals.hh" +#include "client/imdraw_ext.hh" +#include "client/session.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoNav; + +static std::basic_string<GLubyte> r_version; +static std::basic_string<GLubyte> r_renderer; + +void metrics::init(void) +{ + r_version = std::basic_string<GLubyte>(glGetString(GL_VERSION)); + r_renderer = std::basic_string<GLubyte>(glGetString(GL_RENDERER)); +} + +void metrics::layout(void) +{ + if(!session::is_ingame()) { + // Sanity check; we are checking this + // in client_game before calling layout + // on HUD-ish GUI systems but still + return; + } + + auto draw_list = ImGui::GetForegroundDrawList(); + + // FIXME: maybe use style colors instead of hardcoding? + auto text_color = ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); + auto shadow_color = ImGui::GetColorU32(ImVec4(0.1f, 0.1f, 0.1f, 1.0f)); + + auto position = ImVec2(8.0f, 8.0f); + auto y_step = 1.5f * globals::font_debug->FontSize; + + // Draw version + auto version_line = fmt::format("Voxelius {}", PROJECT_VERSION_STRING); + imdraw_ext::text_shadow(version_line, position, text_color, shadow_color, globals::font_debug, draw_list); + position.y += 1.5f * y_step; + + // Draw client-side window framerate metrics + auto window_framerate = 1.0f / globals::window_frametime_avg; + auto window_frametime = 1000.0f * globals::window_frametime_avg; + auto window_fps_line = fmt::format("{:.02f} FPS [{:.02f} ms]", window_framerate, window_frametime); + imdraw_ext::text_shadow(window_fps_line, position, text_color, shadow_color, globals::font_debug, draw_list); + position.y += y_step; + + // Draw world rendering metrics + auto drawcall_line = fmt::format("World: {} DC / {} TRI", globals::num_drawcalls, globals::num_triangles); + imdraw_ext::text_shadow(drawcall_line, position, text_color, shadow_color, globals::font_debug, draw_list); + position.y += y_step; + + // Draw OpenGL version string + auto r_version_line = fmt::format("GL_VERSION: {}", reinterpret_cast<const char *>(r_version.c_str())); + imdraw_ext::text_shadow(r_version_line, position, text_color, shadow_color, globals::font_debug, draw_list); + position.y += y_step; + + // Draw OpenGL renderer string + auto r_renderer_line = fmt::format("GL_RENDERER: {}", reinterpret_cast<const char *>(r_renderer.c_str())); + imdraw_ext::text_shadow(r_renderer_line, position, text_color, shadow_color, globals::font_debug, draw_list); + position.y += 1.5f * y_step; + + const auto &head = globals::dimension->entities.get<HeadComponent>(globals::player); + const auto &transform = globals::dimension->entities.get<TransformComponent>(globals::player); + const auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player); + + // Draw player voxel position + auto voxel_position = coord::to_voxel(transform.chunk, transform.local); + auto voxel_line = fmt::format("voxel: [{} {} {}]", voxel_position.x, voxel_position.y, voxel_position.z); + imdraw_ext::text_shadow(voxel_line, position, text_color, shadow_color, globals::font_debug, draw_list); + position.y += y_step; + + // Draw player world position + auto world_line = fmt::format("world: [{} {} {}] [{:.03f} {:.03f} {:.03f}]", + transform.chunk.x, transform.chunk.y, transform.chunk.z, + transform.local.x, transform.local.y, transform.local.z); + imdraw_ext::text_shadow(world_line, position, text_color, shadow_color, globals::font_debug, draw_list); + position.y += y_step; + + // Draw player look angles + auto angles = glm::degrees(transform.angles + head.angles); + auto angle_line = fmt::format("angle: [{: .03f} {: .03f} {: .03f}]", angles[0], angles[1], angles[2]); + imdraw_ext::text_shadow(angle_line, position, text_color, shadow_color, globals::font_debug, draw_list); + position.y += y_step; +} diff --git a/game/client/metrics.hh b/game/client/metrics.hh new file mode 100644 index 0000000..ba68a86 --- /dev/null +++ b/game/client/metrics.hh @@ -0,0 +1,11 @@ +#ifndef CLIENT_METRICS_HH +#define CLIENT_METRICS_HH 1 +#pragma once + +namespace metrics +{ +void init(void); +void layout(void); +} // namespace metrics + +#endif /* CLIENT_METRICS_HH */ diff --git a/game/client/outline.cc b/game/client/outline.cc new file mode 100644 index 0000000..9105c8c --- /dev/null +++ b/game/client/outline.cc @@ -0,0 +1,135 @@ +#include "client/pch.hh" +#include "client/outline.hh" + +#include "core/config.hh" + +#include "shared/coord.hh" + +#include "client/camera.hh" +#include "client/const.hh" +#include "client/game.hh" +#include "client/program.hh" + +// ONLY TOUCH THESE IF THE RESPECTIVE SHADER +// VARIANT MACRO DECLARATIONS LAYOUT CHANGED AS WELL +constexpr static unsigned int WORLD_CURVATURE = 0U; + +static GL_Program program; +static std::size_t u_vpmatrix; +static std::size_t u_worldpos; +static std::size_t u_viewdist; +static std::size_t u_modulate; +static std::size_t u_scale; + +static GLuint vaobj; +static GLuint cube_vbo; +static GLuint line_vbo; + +void outline::init(void) +{ + if(!program.setup("shaders/outline.vert", "shaders/outline.frag")) { + spdlog::critical("outline: program setup failed"); + std::terminate(); + } + + u_vpmatrix = program.add_uniform("u_ViewProjMatrix"); + u_worldpos = program.add_uniform("u_WorldPosition"); + u_viewdist = program.add_uniform("u_ViewDistance"); + u_modulate = program.add_uniform("u_Modulate"); + u_scale = program.add_uniform("u_Scale"); + + const glm::fvec3 cube_vertices[24] = { + glm::fvec3(0.0f, 0.0f, 0.0f), glm::fvec3(0.0f, 1.0f, 0.0f), + glm::fvec3(0.0f, 1.0f, 0.0f), glm::fvec3(1.0f, 1.0f, 0.0f), + glm::fvec3(1.0f, 1.0f, 0.0f), glm::fvec3(1.0f, 0.0f, 0.0f), + glm::fvec3(1.0f, 0.0f, 0.0f), glm::fvec3(0.0f, 0.0f, 0.0f), + + glm::fvec3(0.0f, 0.0f, 1.0f), glm::fvec3(0.0f, 1.0f, 1.0f), + glm::fvec3(0.0f, 1.0f, 1.0f), glm::fvec3(1.0f, 1.0f, 1.0f), + glm::fvec3(1.0f, 1.0f, 1.0f), glm::fvec3(1.0f, 0.0f, 1.0f), + glm::fvec3(1.0f, 0.0f, 1.0f), glm::fvec3(0.0f, 0.0f, 1.0f), + + glm::fvec3(0.0f, 0.0f, 0.0f), glm::fvec3(0.0f, 0.0f, 1.0f), + glm::fvec3(0.0f, 1.0f, 0.0f), glm::fvec3(0.0f, 1.0f, 1.0f), + glm::fvec3(1.0f, 0.0f, 0.0f), glm::fvec3(1.0f, 0.0f, 1.0f), + glm::fvec3(1.0f, 1.0f, 0.0f), glm::fvec3(1.0f, 1.0f, 1.0f), + }; + + glGenBuffers(1, &cube_vbo); + glBindBuffer(GL_ARRAY_BUFFER, cube_vbo); + glBufferData(GL_ARRAY_BUFFER, sizeof(cube_vertices), cube_vertices, GL_STATIC_DRAW); + + const glm::fvec3 line_vertices[2] = { + glm::fvec3(0.0f, 0.0f, 0.0f), + glm::fvec3(1.0f, 1.0f, 1.0f), + }; + + glGenBuffers(1, &line_vbo); + glBindBuffer(GL_ARRAY_BUFFER, line_vbo); + glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), line_vertices, GL_STATIC_DRAW); + + glGenVertexArrays(1, &vaobj); + + glBindVertexArray(vaobj); + glEnableVertexAttribArray(0); + glVertexAttribDivisor(0, 0); +} + +void outline::deinit(void) +{ + glDeleteVertexArrays(1, &vaobj); + glDeleteBuffers(1, &line_vbo); + glDeleteBuffers(1, &cube_vbo); + program.destroy(); +} + +void outline::prepare(void) +{ + program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value()); + + if(!program.update()) { + spdlog::critical("outline_renderer: program update failed"); + std::terminate(); + } + + glDisable(GL_CULL_FACE); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + glUseProgram(program.handle); + glUniformMatrix4fv(program.uniforms[u_vpmatrix].location, 1, false, glm::value_ptr(camera::matrix)); + glUniform1f(program.uniforms[u_viewdist].location, CHUNK_SIZE * camera::view_distance.get_value()); + + glBindVertexArray(vaobj); + glEnableVertexAttribArray(0); + glVertexAttribDivisor(0, 0); +} + +void outline::cube(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color) +{ + auto patch_cpos = cpos - camera::position_chunk; + + glLineWidth(thickness); + + glUniform3fv(program.uniforms[u_worldpos].location, 1, glm::value_ptr(coord::to_fvec3(patch_cpos, fpos))); + glUniform4fv(program.uniforms[u_modulate].location, 1, glm::value_ptr(color)); + glUniform3fv(program.uniforms[u_scale].location, 1, glm::value_ptr(size)); + + glBindBuffer(GL_ARRAY_BUFFER, cube_vbo); + glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr); + glDrawArrays(GL_LINES, 0, 24); +} + +void outline::line(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color) +{ + auto patch_cpos = cpos - camera::position_chunk; + + glLineWidth(thickness); + + glUniform3fv(program.uniforms[u_worldpos].location, 1, glm::value_ptr(coord::to_fvec3(patch_cpos, fpos))); + glUniform4fv(program.uniforms[u_modulate].location, 1, glm::value_ptr(color)); + glUniform3fv(program.uniforms[u_scale].location, 1, glm::value_ptr(size)); + + glBindBuffer(GL_ARRAY_BUFFER, line_vbo); + glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr); + glDrawArrays(GL_LINES, 0, 2); +} diff --git a/game/client/outline.hh b/game/client/outline.hh new file mode 100644 index 0000000..7dc347c --- /dev/null +++ b/game/client/outline.hh @@ -0,0 +1,20 @@ +#ifndef CLIENT_OUTLINE_HH +#define CLIENT_OUTLINE_HH 1 +#pragma once + +#include "shared/types.hh" + +namespace outline +{ +void init(void); +void deinit(void); +void prepare(void); +} // namespace outline + +namespace outline +{ +void cube(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color); +void line(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color); +} // namespace outline + +#endif /* CLIENT_OUTLINE_HH */ diff --git a/game/client/pch.hh b/game/client/pch.hh new file mode 100644 index 0000000..df9d2b5 --- /dev/null +++ b/game/client/pch.hh @@ -0,0 +1,32 @@ +#ifndef CLIENT_PCH_HH +#define CLIENT_PCH_HH 1 +#pragma once + +#include <shared/pch.hh> + +#include <AL/al.h> +#include <AL/alc.h> +#include <AL/salad.h> + +#include <dr_mp3.h> +#include <dr_wav.h> + +#include <GLFW/glfw3.h> + +#include <glad/gl.h> + +#include <imgui.h> +#include <imgui_impl_glfw.h> +#include <imgui_impl_opengl3.h> +#include <imgui_stdlib.h> + +#if defined(_WIN32) +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#endif + +#if defined(__unix__) +#include <dlfcn.h> +#endif + +#endif /* CLIENT_PCH_HH */ diff --git a/game/client/play_menu.cc b/game/client/play_menu.cc new file mode 100644 index 0000000..1ad6e52 --- /dev/null +++ b/game/client/play_menu.cc @@ -0,0 +1,489 @@ +#include "client/pch.hh" +#include "client/play_menu.hh" + +#include "core/config.hh" +#include "core/constexpr.hh" +#include "core/strtools.hh" + +#include "shared/protocol.hh" + +#include "client/bother.hh" +#include "client/game.hh" +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/language.hh" +#include "client/session.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; +constexpr static const char *DEFAULT_SERVER_NAME = "Voxelius Server"; +constexpr static const char *SERVERS_TXT = "servers.txt"; + +enum class item_status : unsigned int { + UNKNOWN = 0x0000U, + PINGING = 0x0001U, + REACHED = 0x0002U, + FAILURE = 0x0003U, +}; + +struct ServerStatusItem final { + std::string name; + std::string password; + std::string hostname; + std::uint16_t port; + + // Things pulled from bother events + std::uint32_t protocol_version; + std::uint16_t num_players; + std::uint16_t max_players; + std::string motd; + + // Unique identifier that monotonically + // grows with each new server added and + // doesn't reset with each server removed + unsigned int identity; + + item_status status; +}; + +static std::string str_tab_servers; + +static std::string str_join; +static std::string str_connect; +static std::string str_add; +static std::string str_edit; +static std::string str_remove; +static std::string str_refresh; + +static std::string str_status_init; +static std::string str_status_ping; +static std::string str_status_fail; + +static std::string input_itemname; +static std::string input_hostname; +static std::string input_password; + +static unsigned int next_identity; +static std::deque<ServerStatusItem *> servers_deque; +static ServerStatusItem *selected_server; +static bool editing_server; +static bool adding_server; +static bool needs_focus; + +static void parse_hostname(ServerStatusItem *item, const std::string &hostname) +{ + const std::vector<std::string> parts = strtools::split(hostname, ":"); + + if(!parts[0].empty()) + item->hostname = parts[0]; + else item->hostname = std::string("localhost"); + + if(parts.size() >= 2) + item->port = cxpr::clamp<std::uint16_t>(strtoul(parts[1].c_str(), nullptr, 10), 0x0000, UINT16_MAX); + else item->port = protocol::PORT; +} + +static void add_new_server(void) +{ + auto item = new ServerStatusItem(); + item->port = protocol::PORT; + item->protocol_version = protocol::VERSION; + item->max_players = UINT16_MAX; + item->num_players = UINT16_MAX; + item->identity = next_identity; + item->status = item_status::UNKNOWN; + + next_identity += 1U; + + input_itemname = DEFAULT_SERVER_NAME; + input_hostname = std::string(); + input_password = std::string(); + + servers_deque.push_back(item); + selected_server = item; + editing_server = true; + adding_server = true; + needs_focus = true; +} + +static void edit_selected_server(void) +{ + input_itemname = selected_server->name; + + if(selected_server->port != protocol::PORT) + input_hostname = fmt::format("{}:{}", selected_server->hostname, selected_server->port); + else input_hostname = selected_server->hostname; + + input_password = selected_server->password; + + editing_server = true; + needs_focus = true; +} + +static void remove_selected_server(void) +{ + bother::cancel(selected_server->identity); + + for(auto it = servers_deque.cbegin(); it != servers_deque.cend(); ++it) { + if(selected_server == (*it)) { + delete selected_server; + selected_server = nullptr; + servers_deque.erase(it); + return; + } + } +} + +static void join_selected_server(void) +{ + if(session::peer) + return; + session::connect(selected_server->hostname.c_str(), selected_server->port, selected_server->password.c_str()); +} + +static void on_glfw_key(const GlfwKeyEvent &event) +{ + if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) { + if(globals::gui_screen == GUI_PLAY_MENU) { + if(editing_server) { + if(adding_server) + remove_selected_server(); + input_itemname.clear(); + input_hostname.clear(); + input_password.clear(); + editing_server = false; + adding_server = false; + return; + } + + globals::gui_screen = GUI_MAIN_MENU; + selected_server = nullptr; + return; + } + } +} + +static void on_language_set(const LanguageSetEvent &event) +{ + str_tab_servers = language::resolve_gui("play_menu.tab.servers"); + + str_join = language::resolve_gui("play_menu.join"); + str_connect = language::resolve_gui("play_menu.connect"); + str_add = language::resolve_gui("play_menu.add"); + str_edit = language::resolve_gui("play_menu.edit"); + str_remove = language::resolve_gui("play_menu.remove"); + str_refresh = language::resolve_gui("play_menu.refresh"); + + str_status_init = language::resolve("play_menu.status.init"); + str_status_ping = language::resolve("play_menu.status.ping"); + str_status_fail = language::resolve("play_menu.status.fail"); +} + +static void on_bother_response(const BotherResponseEvent &event) +{ + for(auto item : servers_deque) { + if(item->identity == event.identity) { + if(event.is_server_unreachable) { + item->protocol_version = 0U; + item->num_players = UINT16_MAX; + item->max_players = UINT16_MAX; + item->motd = str_status_fail; + item->status = item_status::FAILURE; + } + else { + item->protocol_version = event.protocol_version; + item->num_players = event.num_players; + item->max_players = event.max_players; + item->motd = event.motd; + item->status = item_status::FAILURE; + } + + break; + } + } +} + +static void layout_server_item(ServerStatusItem *item) +{ + // Preserve the cursor at which we draw stuff + const ImVec2 &cursor = ImGui::GetCursorScreenPos(); + const ImVec2 &padding = ImGui::GetStyle().FramePadding; + const ImVec2 &spacing = ImGui::GetStyle().ItemSpacing; + + const float item_width = ImGui::GetContentRegionAvail().x; + const float line_height = ImGui::GetTextLineHeightWithSpacing(); + const std::string sid = fmt::format("###play_menu.servers.{}", static_cast<void *>(item)); + if(ImGui::Selectable(sid.c_str(), (item == selected_server), 0, ImVec2(0.0, 2.0f * (line_height + padding.y + spacing.y)))) { + selected_server = item; + editing_server = false; + } + + if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) { + // Double clicked - join the selected server + join_selected_server(); + } + + ImDrawList *draw_list = ImGui::GetWindowDrawList(); + + if(item == selected_server) { + const ImVec2 start = ImVec2(cursor.x, cursor.y); + const ImVec2 end = ImVec2(start.x + item_width, start.y + 2.0f * (line_height + padding.y + spacing.y)); + draw_list->AddRect(start, end, ImGui::GetColorU32(ImGuiCol_Text), 0.0f, 0, globals::gui_scale); + } + + const ImVec2 name_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y); + draw_list->AddText(name_pos, ImGui::GetColorU32(ImGuiCol_Text), item->name.c_str(), item->name.c_str() + item->name.size()); + + if(item->status == item_status::REACHED) { + const std::string stats = fmt::format("{}/{}", item->num_players, item->max_players); + const float stats_width = ImGui::CalcTextSize(stats.c_str(), stats.c_str() + stats.size()).x; + const ImVec2 stats_pos = ImVec2(cursor.x + item_width - stats_width - padding.x, cursor.y + padding.y); + draw_list->AddText(stats_pos, ImGui::GetColorU32(ImGuiCol_TextDisabled), stats.c_str(), stats.c_str() + stats.size()); + } + + ImU32 motd_color = {}; + const std::string *motd_text; + + switch(item->status) { + case item_status::UNKNOWN: + motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled); + motd_text = &str_status_init; + break; + case item_status::PINGING: + motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled); + motd_text = &str_status_ping; + break; + case item_status::REACHED: + motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled); + motd_text = &item->motd; + break; + default: + motd_color = ImGui::GetColorU32(ImGuiCol_PlotLinesHovered); + motd_text = &str_status_fail; + break; + } + + const ImVec2 motd_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y + line_height); + draw_list->AddText(motd_pos, motd_color, motd_text->c_str(), motd_text->c_str() + motd_text->size()); +} + +static void layout_server_edit(ServerStatusItem *item) +{ + if(needs_focus) { + ImGui::SetKeyboardFocusHere(); + needs_focus = false; + } + + ImGui::SetNextItemWidth(-0.25f * ImGui::GetContentRegionAvail().x); + ImGui::InputText("###play_menu.servers.edit_itemname", &input_itemname); + ImGui::SameLine(); + + const bool ignore_input = strtools::is_whitespace(input_itemname) || input_hostname.empty(); + + ImGui::BeginDisabled(ignore_input); + + if(ImGui::Button("OK###play_menu.servers.submit_input", ImVec2(-1.0f, 0.0f)) || (!ignore_input && ImGui::IsKeyPressed(ImGuiKey_Enter))) { + parse_hostname(item, input_hostname); + item->password = input_password; + item->name = input_itemname; + item->status = item_status::UNKNOWN; + editing_server = false; + adding_server = false; + + input_itemname.clear(); + input_hostname.clear(); + + bother::cancel(item->identity); + } + + ImGui::EndDisabled(); + + ImGuiInputTextFlags hostname_flags = ImGuiInputTextFlags_CharsNoBlank; + + if(client_game::streamer_mode.get_value()) { + // Hide server hostname to avoid things like + // followers flooding the server that is streamed online + hostname_flags |= ImGuiInputTextFlags_Password; + } + + ImGui::SetNextItemWidth(-0.50f * ImGui::GetContentRegionAvail().x); + ImGui::InputText("###play_menu.servers.edit_hostname", &input_hostname, hostname_flags); + ImGui::SameLine(); + + ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x); + ImGui::InputText("###play_menu.servers.edit_password", &input_password, ImGuiInputTextFlags_Password); +} + +static void layout_servers(void) +{ + if(ImGui::BeginListBox("###play_menu.servers.listbox", ImVec2(-1.0f, -1.0f))) { + for(ServerStatusItem *item : servers_deque) { + if(editing_server && (item == selected_server)) + layout_server_edit(item); + else layout_server_item(item); + } + + ImGui::EndListBox(); + } +} + +static void layout_servers_buttons(void) +{ + const float avail_width = ImGui::GetContentRegionAvail().x; + + // Can only join when selected and not editing + ImGui::BeginDisabled(!selected_server || editing_server); + if(ImGui::Button(str_join.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) + join_selected_server(); + ImGui::EndDisabled(); + ImGui::SameLine(); + + // Can only connect directly when not editing anything + ImGui::BeginDisabled(editing_server); + if(ImGui::Button(str_connect.c_str(), ImVec2(-1.00f, 0.0f))) + spdlog::debug("UNDONE: direct connect is not implemented!"); + ImGui::EndDisabled(); + + // Can only add when not editing anything + ImGui::BeginDisabled(editing_server); + if(ImGui::Button(str_add.c_str(), ImVec2(-0.75f * avail_width, 0.0f))) + add_new_server(); + ImGui::EndDisabled(); + ImGui::SameLine(); + + // Can only edit when selected and not editing + ImGui::BeginDisabled(!selected_server || editing_server); + if(ImGui::Button(str_edit.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) + edit_selected_server(); + ImGui::EndDisabled(); + ImGui::SameLine(); + + // Can only remove when selected and not editing + ImGui::BeginDisabled(!selected_server || editing_server); + if(ImGui::Button(str_remove.c_str(), ImVec2(-0.25f * avail_width, 0.0f))) + remove_selected_server(); + ImGui::EndDisabled(); + ImGui::SameLine(); + + if(ImGui::Button(str_refresh.c_str(), ImVec2(-1.0f, 0.0f))) { + for(ServerStatusItem *item : servers_deque) { + if(item->status != item_status::PINGING) { + if(editing_server && (item == selected_server)) + continue; + item->status = item_status::UNKNOWN; + bother::cancel(item->identity); + } + } + } +} + +void play_menu::init(void) +{ + if(auto file = PHYSFS_openRead(SERVERS_TXT)) { + auto source = std::string(PHYSFS_fileLength(file), char(0x00)); + PHYSFS_readBytes(file, source.data(), source.size()); + PHYSFS_close(file); + + auto stream = std::istringstream(source); + auto line = std::string(); + + while(std::getline(stream, line)) { + auto parts = strtools::split(line, "%"); + + auto item = new ServerStatusItem(); + item->port = protocol::PORT; + item->protocol_version = protocol::VERSION; + item->max_players = UINT16_MAX; + item->num_players = UINT16_MAX; + item->identity = next_identity; + item->status = item_status::UNKNOWN; + + next_identity += 1U; + + parse_hostname(item, parts[0]); + + if(parts.size() >= 2) + item->password = parts[1]; + else item->password = std::string(); + + if(parts.size() >= 3) + item->name = parts[2]; + else item->name = DEFAULT_SERVER_NAME; + + servers_deque.push_back(item); + } + } + + globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>(); + globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>(); + globals::dispatcher.sink<BotherResponseEvent>().connect<&on_bother_response>(); +} + +void play_menu::deinit(void) +{ + std::ostringstream stream; + + for(const auto item : servers_deque) { + stream << fmt::format("{}:{}%{}%{}", item->hostname, item->port, item->password, item->name) << std::endl; + } + + if(auto file = PHYSFS_openWrite(SERVERS_TXT)) { + auto source = stream.str(); + PHYSFS_writeBytes(file, source.data(), source.size()); + PHYSFS_close(file); + } + + for(auto item : servers_deque) + delete item; + servers_deque.clear(); +} + +void play_menu::layout(void) +{ + const auto viewport = ImGui::GetMainViewport(); + const auto window_start = ImVec2(viewport->Size.x * 0.05f, viewport->Size.y * 0.05f); + const auto window_size = ImVec2(viewport->Size.x * 0.90f, viewport->Size.y * 0.90f); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(ImGui::Begin("###play_menu", nullptr, WINDOW_FLAGS)) { + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.0f * globals::gui_scale, 3.0f * globals::gui_scale)); + + if(ImGui::BeginTabBar("###play_menu.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) { + if(ImGui::TabItemButton("<<")) { + globals::gui_screen = GUI_MAIN_MENU; + selected_server = nullptr; + editing_server = false; + } + + if(ImGui::BeginTabItem(str_tab_servers.c_str())) { + if(ImGui::BeginChild("###play_menu.servers.child", ImVec2(0.0f, -2.0f * ImGui::GetFrameHeightWithSpacing()))) + layout_servers(); + ImGui::EndChild(); + + layout_servers_buttons(); + + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + } + + ImGui::PopStyleVar(); + } + + ImGui::End(); +} + +void play_menu::update_late(void) +{ + for(auto item : servers_deque) { + if(item->status == item_status::UNKNOWN) { + spdlog::info("bothering {}", item->name); + bother::ping(item->identity, item->hostname.c_str(), item->port); + item->status = item_status::PINGING; + continue; + } + } +} diff --git a/game/client/play_menu.hh b/game/client/play_menu.hh new file mode 100644 index 0000000..44193df --- /dev/null +++ b/game/client/play_menu.hh @@ -0,0 +1,13 @@ +#ifndef CLIENT_PLAY_MENU_HH +#define CLIENT_PLAY_MENU_HH 1 +#pragma once + +namespace play_menu +{ +void init(void); +void deinit(void); +void layout(void); +void update_late(void); +} // namespace play_menu + +#endif /* CLIENT_PLAY_MENU_HH */ diff --git a/game/client/player_look.cc b/game/client/player_look.cc new file mode 100644 index 0000000..605020b --- /dev/null +++ b/game/client/player_look.cc @@ -0,0 +1,147 @@ +#include "client/pch.hh" +#include "client/player_look.hh" + +#include "core/angles.hh" +#include "core/config.hh" + +#include "shared/dimension.hh" +#include "shared/head.hh" + +#include "client/const.hh" +#include "client/gamepad_axis.hh" +#include "client/gamepad_button.hh" +#include "client/gamepad.hh" +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/keybind.hh" +#include "client/session.hh" +#include "client/settings.hh" + +constexpr static float PITCH_MIN = -1.0f * cxpr::radians(90.0f); +constexpr static float PITCH_MAX = +1.0f * cxpr::radians(90.0f); + +// Mouse options +static ConfigBoolean mouse_raw_input(true); +static ConfigUnsigned mouse_sensitivity(25U, 1U, 100U); + +// Gamepad options +static ConfigFloat gamepad_fastlook_factor(1.5f, 1.0f, 5.0f); +static ConfigUnsigned gamepad_accel_pitch(15U, 1U, 100U); +static ConfigUnsigned gamepad_accel_yaw(25U, 1U, 100U); + +// Gamepad axes +static ConfigGamepadAxis axis_pitch(GLFW_GAMEPAD_AXIS_LEFT_Y, false); +static ConfigGamepadAxis axis_yaw(GLFW_GAMEPAD_AXIS_LEFT_X, false); + +// Gamepad buttons +static ConfigGamepadButton button_fastlook(GLFW_GAMEPAD_BUTTON_LEFT_THUMB); + +static bool fastlook_enabled; +static glm::fvec2 last_cursor; + +static void add_angles(float pitch, float yaw) +{ + if(session::is_ingame()) { + auto &head = globals::dimension->entities.get<HeadComponent>(globals::player); + + head.angles[0] += pitch; + head.angles[1] += yaw; + head.angles[0] = cxpr::clamp(head.angles[0], PITCH_MIN, PITCH_MAX); + head.angles = cxangles::wrap_180(head.angles); + + // Client-side head angles are not interpolated; + // Re-assigning the previous state after the current + // state has been already modified is certainly a way + // to circumvent the interpolation applied to anything with a head + globals::dimension->entities.emplace_or_replace<HeadComponentPrev>(globals::player, head); + } +} + +static void on_glfw_cursor_pos(const GlfwCursorPosEvent &event) +{ + if(gamepad::available && gamepad::active.get_value()) { + // The player is assumed to be using + // a gamepad instead of mouse and keyboard + last_cursor = event.pos; + return; + } + + if(globals::gui_screen || !session::is_ingame()) { + // UI is visible or we're not in-game + last_cursor = event.pos; + return; + } + + auto dx = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * cxpr::radians(event.pos.x - last_cursor.x); + auto dy = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * cxpr::radians(event.pos.y - last_cursor.y); + add_angles(dy, dx); + + last_cursor = event.pos; +} + +static void on_gamepad_button(const GamepadButtonEvent &event) +{ + if(button_fastlook.equals(event.button)) { + if(event.action == GLFW_PRESS) + fastlook_enabled = true; + else fastlook_enabled = false; + } +} + +void player_look::init(void) +{ + globals::client_config.add_value("player_look.mouse.raw_input", mouse_raw_input); + globals::client_config.add_value("player_look.mouse.sensitivity", mouse_sensitivity); + globals::client_config.add_value("player_look.gamepad.fastlook_factor", gamepad_fastlook_factor); + globals::client_config.add_value("player_look.gamepad.accel_pitch", gamepad_accel_pitch); + globals::client_config.add_value("player_look.gamepad.accel_yaw", gamepad_accel_yaw); + globals::client_config.add_value("player_look.gp_axis.pitch", axis_pitch); + globals::client_config.add_value("player_look.gp_axis.yaw", axis_yaw); + globals::client_config.add_value("player_look.gp_button.fastlook", button_fastlook); + + settings::add_slider(0, mouse_sensitivity, settings_location::MOUSE, "player_look.mouse.sensitivity", true); + settings::add_checkbox(1, mouse_raw_input, settings_location::MOUSE, "player_look.mouse.raw_input", true); + + settings::add_slider(0, gamepad_accel_pitch, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.accel_pitch", false); + settings::add_slider(1, gamepad_accel_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.accel_yaw", false); + settings::add_gamepad_axis(2, axis_pitch, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.pitch"); + settings::add_gamepad_axis(3, axis_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.yaw"); + settings::add_slider(4, gamepad_fastlook_factor, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.fastlook_factor", true, "%.02f"); + settings::add_gamepad_button(5, button_fastlook, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_button.fastlook"); + + fastlook_enabled = false; + last_cursor.x = 0.5f * static_cast<float>(globals::width); + last_cursor.y = 0.5f * static_cast<float>(globals::height); + + globals::dispatcher.sink<GlfwCursorPosEvent>().connect<&on_glfw_cursor_pos>(); + globals::dispatcher.sink<GamepadButtonEvent>().connect<&on_gamepad_button>(); +} + +void player_look::update_late(void) +{ + if(gamepad::available && gamepad::active.get_value() && !globals::gui_screen) { + auto pitch_value = axis_pitch.get_value(gamepad::state, gamepad::deadzone.get_value()); + auto yaw_value = axis_yaw.get_value(gamepad::state, gamepad::deadzone.get_value()); + + if(fastlook_enabled) { + // Fastlook allows the camera to + // rotate quicker when a button is held down + pitch_value *= gamepad_fastlook_factor.get_value(); + yaw_value *= gamepad_fastlook_factor.get_value(); + } + + pitch_value *= 0.001f * static_cast<float>(gamepad_accel_pitch.get_value()); + yaw_value *= 0.001f * static_cast<float>(gamepad_accel_yaw.get_value()); + + add_angles(pitch_value, yaw_value); + } + + if(!globals::gui_screen && session::is_ingame) { + glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); + glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, mouse_raw_input.get_value()); + } + else { + glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, false); + } +} diff --git a/game/client/player_look.hh b/game/client/player_look.hh new file mode 100644 index 0000000..c10df0e --- /dev/null +++ b/game/client/player_look.hh @@ -0,0 +1,11 @@ +#ifndef CLIENT_PLAYER_LOOK_HH +#define CLIENT_PLAYER_LOOK_HH 1 +#pragma once + +namespace player_look +{ +void init(void); +void update_late(void); +} // namespace player_look + +#endif /* CLIENT_PLAYER_LOOK_HH */ diff --git a/game/client/player_move.cc b/game/client/player_move.cc new file mode 100644 index 0000000..2c196f9 --- /dev/null +++ b/game/client/player_move.cc @@ -0,0 +1,252 @@ +#include "client/pch.hh" +#include "client/player_move.hh" + +#include "core/angles.hh" +#include "core/config.hh" +#include "core/constexpr.hh" + +#include "shared/dimension.hh" +#include "shared/grounded.hh" +#include "shared/head.hh" +#include "shared/transform.hh" +#include "shared/velocity.hh" + +#include "client/const.hh" +#include "client/gamepad_axis.hh" +#include "client/gamepad_button.hh" +#include "client/gamepad.hh" +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/keybind.hh" +#include "client/session.hh" +#include "client/settings.hh" +#include "client/sound.hh" +#include "client/status_lines.hh" +#include "client/voxel_sounds.hh" + +constexpr static std::uint64_t PMOVE_JUMP_COOLDOWN = 500000; // 0.5 seconds + +constexpr static float PMOVE_FOOTSTEP_SIZE = 2.0f; + +// Movement keys +static ConfigKeyBind key_move_forward(GLFW_KEY_W); +static ConfigKeyBind key_move_back(GLFW_KEY_S); +static ConfigKeyBind key_move_left(GLFW_KEY_A); +static ConfigKeyBind key_move_right(GLFW_KEY_D); +static ConfigKeyBind key_move_down(GLFW_KEY_LEFT_SHIFT); +static ConfigKeyBind key_move_up(GLFW_KEY_SPACE); + +// Movement gamepad axes +static ConfigGamepadAxis axis_move_forward(GLFW_GAMEPAD_AXIS_RIGHT_X, false); +static ConfigGamepadAxis axis_move_sideways(GLFW_GAMEPAD_AXIS_RIGHT_Y, false); + +// Movement gamepad buttons +static ConfigGamepadButton button_move_down(GLFW_GAMEPAD_BUTTON_DPAD_DOWN); +static ConfigGamepadButton button_move_up(GLFW_GAMEPAD_BUTTON_DPAD_UP); + +// General movement options +static ConfigBoolean enable_speedometer(true); + +static std::uint64_t next_jump; +static float speedometer_value; +static float footsteps_distance; +static glm::fvec3 movement_direction; + +// Pitch randomizer +static std::mt19937_64 pitch_random; +static std::uniform_real_distribution<float> pitch_distrib; + +// Quake III's PM_Accelerate clean-roomed +// into my physics and mathematics universe +static glm::fvec3 pm_accelerate(const glm::fvec3 &wishdir, const glm::fvec3 &velocity, float wishspeed, float accel) +{ + auto current_speed = glm::dot(velocity, wishdir); + auto add_speed = wishspeed - current_speed; + + if(add_speed <= 0.0f) { + // Not accelerating + return velocity; + } + + auto accel_speed = cxpr::min(add_speed, accel * globals::fixed_frametime * wishspeed); + + auto result = glm::fvec3(velocity); + result.x += accel_speed * wishdir.x; + result.z += accel_speed * wishdir.z; + return result; +} + +// Returns new player velocity when moving in air +// FIXME: this feels like we have too much air control +static glm::fvec3 pm_airmove(const glm::fvec3 &wishdir, const glm::fvec3 &velocity) +{ + return pm_accelerate(wishdir, velocity, PMOVE_ACCELERATION_AIR, PMOVE_MAX_SPEED_AIR); +} + +// Returns new player velocity when moving on the ground +static glm::fvec3 pm_groundmove(const glm::fvec3 &wishdir, const glm::fvec3 &velocity) +{ + if(auto speed = glm::length(velocity)) { + auto speed_drop = speed * PMOVE_FRICTION_GROUND * globals::fixed_frametime; + auto speed_factor = cxpr::max(speed - speed_drop, 0.0f) / speed; + return pm_accelerate(wishdir, velocity * speed_factor, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND); + } + + return pm_accelerate(wishdir, velocity, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND); +} + +void player_move::init(void) +{ + next_jump = UINT64_C(0); + speedometer_value = 0.0f; + footsteps_distance = 0.0f; + movement_direction = ZERO_VEC3<float>; + + pitch_random.seed(std::random_device()()); + pitch_distrib = std::uniform_real_distribution<float>(0.9f, 1.1f); + + globals::client_config.add_value("player_move.key.forward", key_move_forward); + globals::client_config.add_value("player_move.key.back", key_move_back); + globals::client_config.add_value("player_move.key.left", key_move_left); + globals::client_config.add_value("player_move.key.right", key_move_right); + globals::client_config.add_value("player_move.key.down", key_move_down); + globals::client_config.add_value("player_move.key.up", key_move_up); + globals::client_config.add_value("player_move.gp_axis.move_forward", axis_move_forward); + globals::client_config.add_value("player_move.gp_axis.move_sideways", axis_move_sideways); + globals::client_config.add_value("player_move.gp_button.move_down", button_move_down); + globals::client_config.add_value("player_move.gp_button.move_up", button_move_up); + globals::client_config.add_value("player_move.enable_speedometer", enable_speedometer); + + settings::add_keybind(1, key_move_forward, settings_location::KEYBOARD_MOVEMENT, "player_move.key.forward"); + settings::add_keybind(2, key_move_back, settings_location::KEYBOARD_MOVEMENT, "player_move.key.back"); + settings::add_keybind(3, key_move_left, settings_location::KEYBOARD_MOVEMENT, "player_move.key.left"); + settings::add_keybind(4, key_move_right, settings_location::KEYBOARD_MOVEMENT, "player_move.key.right"); + settings::add_keybind(5, key_move_down, settings_location::KEYBOARD_MOVEMENT, "player_move.key.down"); + settings::add_keybind(6, key_move_up, settings_location::KEYBOARD_MOVEMENT, "player_move.key.up"); + + settings::add_gamepad_axis(0, axis_move_forward, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_axis.move_forward"); + settings::add_gamepad_axis(1, axis_move_sideways, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_axis.move_sideways"); + settings::add_gamepad_button(2, button_move_down, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_button.move_down"); + settings::add_gamepad_button(3, button_move_up, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_button.move_up"); + + settings::add_checkbox(2, enable_speedometer, settings_location::VIDEO_GUI, "player_move.enable_speedometer", true); +} + +void player_move::fixed_update(void) +{ + const auto &head = globals::dimension->entities.get<HeadComponent>(globals::player); + auto &transform = globals::dimension->entities.get<TransformComponent>(globals::player); + auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player); + + // Interpolation - preserve current component states + globals::dimension->entities.emplace_or_replace<TransformComponentPrev>(globals::player, transform); + + glm::fvec3 forward, right; + cxangles::vectors(glm::fvec3(0.0f, head.angles[1], 0.0f), &forward, &right, nullptr); + + glm::fvec3 wishdir = ZERO_VEC3<float>; + glm::fvec3 movevars = glm::fvec3(movement_direction.x, 0.0f, movement_direction.z); + wishdir.x = glm::dot(movevars, right); + wishdir.z = glm::dot(movevars, forward); + + auto grounded = globals::dimension->entities.try_get<GroundedComponent>(globals::player); + auto velocity_horizontal = glm::fvec3(velocity.value.x, 0.0f, velocity.value.z); + + if(grounded) { + auto new_velocity = pm_groundmove(wishdir, velocity_horizontal); + velocity.value.x = new_velocity.x; + velocity.value.z = new_velocity.z; + + auto new_speed = glm::length(new_velocity); + + if(new_speed > 0.01f) + footsteps_distance += globals::fixed_frametime * new_speed; + else footsteps_distance = 0.0f; + + if(footsteps_distance >= PMOVE_FOOTSTEP_SIZE) { + if(auto effect = voxel_sounds::get_footsteps(grounded->surface)) + sound::play_player(effect, false, pitch_distrib(pitch_random)); + footsteps_distance = 0.0f; + } + } + else { + auto new_velocity = pm_airmove(wishdir, velocity_horizontal); + velocity.value.x = new_velocity.x; + velocity.value.z = new_velocity.z; + } + + if(movement_direction.y == 0.0f) { + // Allow players to queue bunny-jumps by quickly + // releasing and pressing the jump key again without a cooldown + next_jump = UINT64_C(0); + return; + } + + if(grounded && (movement_direction.y > 0.0f) && (globals::curtime >= next_jump)) { + velocity.value.y = -PMOVE_JUMP_FORCE * globals::dimension->get_gravity(); + + auto new_speed = glm::length(glm::fvec2(velocity.value.x, velocity.value.z)); + auto new_speed_text = fmt::format("{:.02f} M/S", new_speed); + auto speed_change = new_speed - speedometer_value; + + speedometer_value = new_speed; + + next_jump = globals::curtime + PMOVE_JUMP_COOLDOWN; + + if(enable_speedometer.get_value()) { + if(cxpr::abs(speed_change) < 0.01f) { + // No considerable speed increase within + // the precision we use to draw the speedometer + status_lines::set(STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f); + } + else if(speed_change < 0.0f) { + // Speed change is negative, we are actively + // slowing down; use the red color for the status line + status_lines::set(STATUS_DEBUG, new_speed_text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 1.0f); + } + else { + // Speed change is positive, we are actively + // speeding up; use the green color for the status line + status_lines::set(STATUS_DEBUG, new_speed_text, ImVec4(0.0f, 1.0f, 0.0f, 1.0f), 1.0f); + } + } + + if(auto effect = voxel_sounds::get_footsteps(grounded->surface)) { + sound::play_player(effect, false, 1.0f); + } + } +} + +void player_move::update_late(void) +{ + movement_direction = ZERO_VEC3<float>; + + if(globals::gui_screen || !session::is_ingame()) { + // We're either disconnected or have the + // UI opened up; anyways we shouldn't move + return; + } + + if(gamepad::available && gamepad::active.get_value()) { + if(button_move_down.is_pressed(gamepad::state)) + movement_direction += DIR_DOWN<float>; + if(button_move_up.is_pressed(gamepad::state)) + movement_direction += DIR_UP<float>; + movement_direction.x += axis_move_sideways.get_value(gamepad::state, gamepad::deadzone.get_value()); + movement_direction.z -= axis_move_forward.get_value(gamepad::state, gamepad::deadzone.get_value()); + } + else { + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_forward.get_key())) + movement_direction += DIR_FORWARD<float>; + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_back.get_key())) + movement_direction += DIR_BACK<float>; + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_left.get_key())) + movement_direction += DIR_LEFT<float>; + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_right.get_key())) + movement_direction += DIR_RIGHT<float>; + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_down.get_key())) + movement_direction += DIR_DOWN<float>; + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_up.get_key())) + movement_direction += DIR_UP<float>; + } +} diff --git a/game/client/player_move.hh b/game/client/player_move.hh new file mode 100644 index 0000000..7730d08 --- /dev/null +++ b/game/client/player_move.hh @@ -0,0 +1,19 @@ +#ifndef CLIENT_PLAYER_MOVE_HH +#define CLIENT_PLAYER_MOVE_HH 1 +#pragma once + +constexpr static float PMOVE_MAX_SPEED_AIR = 16.0f; +constexpr static float PMOVE_MAX_SPEED_GROUND = 8.0f; +constexpr static float PMOVE_ACCELERATION_AIR = 3.0f; +constexpr static float PMOVE_ACCELERATION_GROUND = 6.0f; +constexpr static float PMOVE_FRICTION_GROUND = 10.0f; +constexpr static float PMOVE_JUMP_FORCE = 0.275f; + +namespace player_move +{ +void init(void); +void fixed_update(void); +void update_late(void); +} // namespace player_move + +#endif /* CLIENT_PLAYER_MOVE_HH */ diff --git a/game/client/player_target.cc b/game/client/player_target.cc new file mode 100644 index 0000000..f2dd980 --- /dev/null +++ b/game/client/player_target.cc @@ -0,0 +1,52 @@ +#include "client/pch.hh" +#include "client/player_target.hh" + +#include "shared/dimension.hh" +#include "shared/ray_dda.hh" + +#include "client/camera.hh" +#include "client/globals.hh" +#include "client/session.hh" + +constexpr static float MAX_REACH = 16.0f; + +voxel_id player_target::voxel; +voxel_pos player_target::coord; +voxel_pos player_target::normal; +const VoxelInfo *player_target::info; + +void player_target::init(void) +{ + player_target::voxel = NULL_VOXEL_ID; + player_target::coord = voxel_pos(); + player_target::normal = voxel_pos(); + player_target::info = nullptr; +} + +void player_target::update(void) +{ + if(session::is_ingame()) { + RayDDA ray(globals::dimension, camera::position_chunk, camera::position_local, camera::direction); + + do { + player_target::voxel = ray.step(); + + if(player_target::voxel != NULL_VOXEL_ID) { + player_target::coord = ray.vpos; + player_target::normal = ray.vnormal; + player_target::info = voxel_registry::find(player_target::voxel); + break; + } + + player_target::coord = voxel_pos(); + player_target::normal = voxel_pos(); + player_target::info = nullptr; + } while(ray.distance < MAX_REACH); + } + else { + player_target::voxel = NULL_VOXEL_ID; + player_target::coord = voxel_pos(); + player_target::normal = voxel_pos(); + player_target::info = nullptr; + } +} diff --git a/game/client/player_target.hh b/game/client/player_target.hh new file mode 100644 index 0000000..c584209 --- /dev/null +++ b/game/client/player_target.hh @@ -0,0 +1,21 @@ +#ifndef CLIENT_PLAYER_TARGET_HH +#define CLIENT_PLAYER_TARGET_HH 1 +#pragma once + +#include "shared/voxel_registry.hh" + +namespace player_target +{ +extern voxel_id voxel; +extern voxel_pos coord; +extern voxel_pos normal; +extern const VoxelInfo *info; +} // namespace player_target + +namespace player_target +{ +void init(void); +void update(void); +} // namespace player_target + +#endif /* CLIENT_PLAYER_TARGET_HH */ diff --git a/game/client/program.cc b/game/client/program.cc new file mode 100644 index 0000000..026571e --- /dev/null +++ b/game/client/program.cc @@ -0,0 +1,220 @@ +#include "client/pch.hh" +#include "client/program.hh" + +#include "core/strtools.hh" + +// This fills up the array of source lines and figures out +// which lines are to be dynamically resolved as variant macros +static void parse_source(const char *source, std::vector<std::string> &out_lines, std::vector<GL_VariedMacro> &out_variants) +{ + std::string line; + std::istringstream stream = std::istringstream(source); + unsigned long line_number = 0UL; + + out_lines.clear(); + out_variants.clear(); + + while(std::getline(stream, line)) { + unsigned int macro_index = {}; + char macro_name[128] = {}; + + if(std::sscanf(line.c_str(), " # pragma variant [ %u ] %127[^, \"\t\r\n]", ¯o_index, ¯o_name) == 2) { + if(out_variants.size() <= macro_index) + out_variants.resize(macro_index + 1U); + out_variants[macro_index].name = macro_name; + out_variants[macro_index].line = line_number; + out_variants[macro_index].value = std::numeric_limits<unsigned int>::max(); + + out_lines.push_back(std::string()); + line_number += 1UL; + } + else { + out_lines.push_back(line); + line_number += 1UL; + } + } +} + +static GLuint compile_shader(const char *path, const char *source, GLenum shader_stage) +{ + GLuint shader = glCreateShader(shader_stage); + glShaderSource(shader, 1, &source, nullptr); + glCompileShader(shader); + + GLint info_log_length; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length); + + if(info_log_length >= 2) { + std::basic_string<GLchar> info_log; + info_log.resize(info_log_length); + glGetShaderInfoLog(shader, info_log_length, nullptr, info_log.data()); + spdlog::info("gl_program: {}: shader information:", path); + spdlog::info(info_log); + } + + GLint compile_status; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); + + if(!compile_status) { + glDeleteShader(shader); + return 0; + } + + return shader; +} + +bool GL_Program::setup(const char *vpath, const char *fpath) +{ + destroy(); + + vert_path = std::string(vpath); + frag_path = std::string(fpath); + + auto vfile = PHYSFS_openRead(vpath); + + if(vfile == nullptr) { + spdlog::warn("gl_program: {}: {}", vpath, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); + return false; + } + + auto vsource = std::string(PHYSFS_fileLength(vfile), char(0x00)); + PHYSFS_readBytes(vfile, vsource.data(), vsource.size()); + PHYSFS_close(vfile); + + auto ffile = PHYSFS_openRead(fpath); + + if(ffile == nullptr) { + spdlog::warn("gl_program: {}: {}", fpath, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); + return false; + } + + auto fsource = std::string(PHYSFS_fileLength(ffile), char(0x00)); + PHYSFS_readBytes(ffile, fsource.data(), fsource.size()); + PHYSFS_close(ffile); + + parse_source(vsource.c_str(), vert_source, vert_variants); + parse_source(fsource.c_str(), frag_source, frag_variants); + + needs_update = true; + handle = 0; + + return true; +} + +bool GL_Program::update(void) +{ + if(!needs_update) { + // The program is already up to + // date with the internal state + return true; + } + + for(const auto ¯o : vert_variants) + vert_source[macro.line] = fmt::format("#define {} {}", macro.name, macro.value); + for(const auto ¯o : frag_variants) + frag_source[macro.line] = fmt::format("#define {} {}", macro.name, macro.value); + + const std::string vsource = strtools::join(vert_source, "\r\n"); + const std::string fsource = strtools::join(frag_source, "\r\n"); + + GLuint vert = compile_shader(vert_path.c_str(), vsource.c_str(), GL_VERTEX_SHADER); + GLuint frag = compile_shader(frag_path.c_str(), fsource.c_str(), GL_FRAGMENT_SHADER); + + if(!vert || !frag) { + //needs_update = false; + glDeleteShader(frag); + glDeleteShader(vert); + return false; + } + + handle = glCreateProgram(); + glAttachShader(handle, vert); + glAttachShader(handle, frag); + glLinkProgram(handle); + + GLint info_log_length; + glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &info_log_length); + + if(info_log_length >= 2) { + std::basic_string<GLchar> info_log; + info_log.resize(info_log_length); + glGetProgramInfoLog(handle, info_log_length, nullptr, info_log.data()); + spdlog::info("gl_program: [{}; {}]: program information", vert, frag); + spdlog::info(info_log); + } + + glDeleteShader(frag); + glDeleteShader(vert); + + GLint link_status; + glGetProgramiv(handle, GL_LINK_STATUS, &link_status); + + if(!link_status) { + //needs_update = false; + glDeleteProgram(handle); + return false; + } + + for(auto &uniform : uniforms) { + // NOTE: GL seems to silently ignore invalid uniform + // locations (-1); should we write something into logs about this? + uniform.location = glGetUniformLocation(handle, uniform.name.c_str()); + } + + needs_update = false; + return true; +} + +void GL_Program::destroy(void) +{ + if(handle) + glDeleteProgram(handle); + handle = 0; + + uniforms.clear(); + + frag_variants.clear(); + frag_source.clear(); + frag_path = std::string(); + + vert_variants.clear(); + vert_source.clear(); + vert_path = std::string(); + + needs_update = false; +} + +std::size_t GL_Program::add_uniform(const char *name) +{ + for(std::size_t i = 0; i < uniforms.size(); ++i) { + if(uniforms[i].name.compare(name)) + continue; + return i; + } + + const std::size_t index = uniforms.size(); + uniforms.push_back(GL_Uniform()); + uniforms[index].location = -1; + uniforms[index].name = name; + return index; +} + +void GL_Program::set_variant_vert(unsigned int variant, unsigned int value) +{ + if(variant < vert_variants.size()) { + if(value != vert_variants[variant].value) { + vert_variants[variant].value = value; + needs_update = true; + } + } +} + +void GL_Program::set_variant_frag(unsigned int variant, unsigned int value) +{ + if(variant < frag_variants.size()) { + if(value != frag_variants[variant].value) { + frag_variants[variant].value = value; + needs_update = true; + } + } +} diff --git a/game/client/program.hh b/game/client/program.hh new file mode 100644 index 0000000..b5a0634 --- /dev/null +++ b/game/client/program.hh @@ -0,0 +1,38 @@ +#ifndef CLIENT_PROGRAM_HH +#define CLIENT_PROGRAM_HH 1 +#pragma once + +struct GL_VariedMacro final { + std::string name; + unsigned long line; + unsigned int value; +}; + +struct GL_Uniform final { + std::string name; + GLint location; +}; + +class GL_Program final { +public: + bool setup(const char *vpath, const char *fpath); + void destroy(void); + bool update(void); + + std::size_t add_uniform(const char *name); + void set_variant_vert(unsigned int variant, unsigned int value); + void set_variant_frag(unsigned int variant, unsigned int value); + +public: + std::string vert_path; + std::string frag_path; + std::vector<std::string> vert_source; + std::vector<std::string> frag_source; + std::vector<GL_VariedMacro> vert_variants; + std::vector<GL_VariedMacro> frag_variants; + std::vector<GL_Uniform> uniforms; + bool needs_update; + GLuint handle; +}; + +#endif /* CLIENT_PROGRAM_HH */ diff --git a/game/client/progress_bar.cc b/game/client/progress_bar.cc new file mode 100644 index 0000000..2e69055 --- /dev/null +++ b/game/client/progress_bar.cc @@ -0,0 +1,109 @@ +#include "client/pch.hh" +#include "client/progress_bar.hh" + +#include "core/constexpr.hh" + +#include "client/globals.hh" +#include "client/language.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; + +static std::string str_title; +static std::string str_button; +static progress_bar_action button_action; + +void progress_bar::init(void) +{ + str_title = "Loading"; + str_button = std::string(); + button_action = nullptr; +} + +void progress_bar::layout(void) +{ + const auto viewport = ImGui::GetMainViewport(); + const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f); + const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) { + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale)); + + const float title_width = ImGui::CalcTextSize(str_title.c_str()).x; + ImGui::SetCursorPosX(0.5f * (window_size.x - title_width)); + ImGui::TextUnformatted(str_title.c_str()); + + ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale)); + + const ImVec2 cursor = ImGui::GetCursorPos(); + + const std::size_t num_bars = 32; + const float spinner_width = 0.8f * ImGui::CalcItemWidth(); + const float bar_width = spinner_width / static_cast<float>(num_bars); + const float bar_height = 0.5f * ImGui::GetFrameHeight(); + + const float base_xpos = window_start.x + 0.5f * (window_size.x - spinner_width) + 0.5f; + const float base_ypos = window_start.y + cursor.y; + const float phase = 2.0f * ImGui::GetTime(); + + const ImVec4 &background = ImGui::GetStyleColorVec4(ImGuiCol_Button); + const ImVec4 &foreground = ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram); + + for(std::size_t i = 0; i < num_bars; ++i) { + const float sinval = std::sin(M_PI * static_cast<float>(i) / static_cast<float>(num_bars) - phase); + const float modifier = std::exp(-8.0f * (0.5f + 0.5f * sinval)); + + ImVec4 color = {}; + color.x = cxpr::lerp(background.x, foreground.x, modifier); + color.y = cxpr::lerp(background.y, foreground.y, modifier); + color.z = cxpr::lerp(background.z, foreground.z, modifier); + color.w = cxpr::lerp(background.w, foreground.w, modifier); + + const ImVec2 start = ImVec2(base_xpos + bar_width * i, base_ypos); + const ImVec2 end = ImVec2(start.x + bar_width, start.y + bar_height); + ImGui::GetWindowDrawList()->AddRectFilled(start, end, ImGui::GetColorU32(color)); + } + + // The NewLine call tricks ImGui into correctly padding the + // next widget that comes after the progress_bar spinner; this + // is needed to ensure the button is located in the correct place + ImGui::NewLine(); + + if(!str_button.empty()) { + ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale)); + + const float button_width = 0.8f * ImGui::CalcItemWidth(); + ImGui::SetCursorPosX(0.5f * (window_size.x - button_width)); + + if(ImGui::Button(str_button.c_str(), ImVec2(button_width, 0.0f))) { + if(button_action) { + button_action(); + } + } + } + + ImGui::PopStyleVar(); + } + + ImGui::End(); +} + +void progress_bar::reset(void) +{ + str_title.clear(); + str_button.clear(); + button_action = nullptr; +} + +void progress_bar::set_title(const char *title) +{ + str_title = language::resolve(title); +} + +void progress_bar::set_button(const char *text, const progress_bar_action &action) +{ + str_button = fmt::format("{}###ProgressBar_Button", language::resolve(text)); + button_action = action; +} diff --git a/game/client/progress_bar.hh b/game/client/progress_bar.hh new file mode 100644 index 0000000..1596a95 --- /dev/null +++ b/game/client/progress_bar.hh @@ -0,0 +1,20 @@ +#ifndef CLIENT_PROGRESS_BAR_HH +#define CLIENT_PROGRESS_BAR_HH 1 +#pragma once + +using progress_bar_action = void(*)(void); + +namespace progress_bar +{ +void init(void); +void layout(void); +} // progress_bar + +namespace progress_bar +{ +void reset(void); +void set_title(const char *title); +void set_button(const char *text, const progress_bar_action &action); +} // namespace progress_bar + +#endif /* CLIENT_PROGRESS_BAR_HH */ diff --git a/game/client/receive.cc b/game/client/receive.cc new file mode 100644 index 0000000..5b053d0 --- /dev/null +++ b/game/client/receive.cc @@ -0,0 +1,172 @@ +#include "client/pch.hh" +#include "client/receive.hh" + +#include "shared/dimension.hh" +#include "shared/head.hh" +#include "shared/player.hh" +#include "shared/protocol.hh" +#include "shared/transform.hh" +#include "shared/velocity.hh" + +#include "client/chat.hh" +#include "client/factory.hh" +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/session.hh" +#include "client/sound.hh" +#include "client/window_title.hh" + +static bool synchronize_entity_id(Dimension *dimension, entt::entity entity) +{ + if(dimension->entities.valid(entity)) { + // Entity ID already exists + return true; + } + + auto created = dimension->entities.create(entity); + + if(created == entity) { + // Synchronized successfully + return true; + } + + session::disconnect("protocol.entity_id_desync"); + spdlog::critical("receive: entity desync: network {} resolved as client {}", + static_cast<std::uint64_t>(entity), static_cast<std::uint64_t>(created)); + return false; +} + +static void on_dimension_info_packet(const protocol::DimensionInfo &packet) +{ + if(session::peer) { + if(globals::dimension) { + delete globals::dimension; + globals::dimension = nullptr; + globals::player = entt::null; + } + + globals::dimension = new Dimension(packet.name.c_str(), packet.gravity); + } +} + +static void on_chunk_voxels_packet(const protocol::ChunkVoxels &packet) +{ + if(session::peer && globals::dimension) { + auto chunk = globals::dimension->create_chunk(packet.chunk); + chunk->set_voxels(packet.voxels); + + ChunkUpdateEvent event; + event.dimension = globals::dimension; + event.cpos = packet.chunk; + event.chunk = chunk; + + globals::dispatcher.trigger(event); + + return; + } +} + +static void on_entity_head_packet(const protocol::EntityHead &packet) +{ + if(session::peer && globals::dimension) { + if(synchronize_entity_id(globals::dimension, packet.entity)) { + auto &component = globals::dimension->entities.get_or_emplace<HeadComponent>(packet.entity); + auto &prevcomp = globals::dimension->entities.get_or_emplace<HeadComponentPrev>(packet.entity); + + // Store the previous component state + prevcomp.angles = component.angles; + prevcomp.offset = component.offset; + + // Assign the new component state + component.angles = packet.angles; + } + } +} + +static void on_entity_transform_packet(const protocol::EntityTransform &packet) +{ + if(session::peer && globals::dimension) { + if(synchronize_entity_id(globals::dimension, packet.entity)) { + auto &component = globals::dimension->entities.get_or_emplace<TransformComponent>(packet.entity); + auto &prevcomp = globals::dimension->entities.get_or_emplace<TransformComponentPrev>(packet.entity); + + // Store the previous component state + prevcomp.angles = component.angles; + prevcomp.chunk = component.chunk; + prevcomp.local = component.local; + + // Assign the new component state + component.angles = packet.angles; + component.chunk = packet.chunk; + component.local = packet.local; + } + } +} + +static void on_entity_velocity_packet(const protocol::EntityVelocity &packet) +{ + if(session::peer && globals::dimension) { + if(synchronize_entity_id(globals::dimension, packet.entity)) { + auto &component = globals::dimension->entities.get_or_emplace<VelocityComponent>(packet.entity); + component.value = packet.value; + } + } +} + +static void on_entity_player_packet(const protocol::EntityPlayer &packet) +{ + if(session::peer && globals::dimension) { + if(synchronize_entity_id(globals::dimension, packet.entity)) { + client_factory::create_player(globals::dimension, packet.entity); + } + } +} + +static void on_spawn_player_packet(const protocol::SpawnPlayer &packet) +{ + if(session::peer && globals::dimension) { + if(synchronize_entity_id(globals::dimension, packet.entity)) { + client_factory::create_player(globals::dimension, packet.entity); + + globals::player = packet.entity; + globals::gui_screen = GUI_SCREEN_NONE; + + client_chat::refresh_timings(); + + window_title::update(); + } + } +} + +static void on_remove_entity_packet(const protocol::RemoveEntity &packet) +{ + if(globals::dimension) { + if(packet.entity == globals::player) + globals::player = entt::null; + globals::dimension->entities.destroy(packet.entity); + } +} + +static void on_generic_sound_packet(const protocol::GenericSound &packet) +{ + sound::play_generic(packet.sound.c_str(), packet.looping, packet.pitch); +} + +static void on_entity_sound_packet(const protocol::EntitySound &packet) +{ + sound::play_entity(packet.entity, packet.sound.c_str(), packet.looping, packet.pitch); +} + +void client_receive::init(void) +{ + globals::dispatcher.sink<protocol::DimensionInfo>().connect<&on_dimension_info_packet>(); + globals::dispatcher.sink<protocol::ChunkVoxels>().connect<&on_chunk_voxels_packet>(); + globals::dispatcher.sink<protocol::EntityHead>().connect<&on_entity_head_packet>(); + globals::dispatcher.sink<protocol::EntityTransform>().connect<&on_entity_transform_packet>(); + globals::dispatcher.sink<protocol::EntityVelocity>().connect<&on_entity_velocity_packet>(); + globals::dispatcher.sink<protocol::EntityPlayer>().connect<&on_entity_player_packet>(); + globals::dispatcher.sink<protocol::SpawnPlayer>().connect<&on_spawn_player_packet>(); + globals::dispatcher.sink<protocol::RemoveEntity>().connect<&on_remove_entity_packet>(); + globals::dispatcher.sink<protocol::GenericSound>().connect<&on_generic_sound_packet>(); + globals::dispatcher.sink<protocol::EntitySound>().connect<&on_entity_sound_packet>(); +} diff --git a/game/client/receive.hh b/game/client/receive.hh new file mode 100644 index 0000000..27ed2b2 --- /dev/null +++ b/game/client/receive.hh @@ -0,0 +1,10 @@ +#ifndef CLIENT_RECEIVE_HH +#define CLIENT_RECEIVE_HH 1 +#pragma once + +namespace client_receive +{ +void init(void); +} // namespace client_receive + +#endif /* CLIENT_RECEIVE_HH */ diff --git a/game/client/scoreboard.cc b/game/client/scoreboard.cc new file mode 100644 index 0000000..c000ae4 --- /dev/null +++ b/game/client/scoreboard.cc @@ -0,0 +1,103 @@ +#include "client/pch.hh" +#include "client/scoreboard.hh" + +#include "core/config.hh" + +#include "shared/protocol.hh" + +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/keybind.hh" +#include "client/session.hh" +#include "client/settings.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoNav; + +static ConfigKeyBind list_key(GLFW_KEY_TAB); + +static std::vector<std::string> usernames; +static float max_username_size; + +static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate &packet) +{ + usernames = packet.names; + max_username_size = 0.0f; +} + +void scoreboard::init(void) +{ + globals::client_config.add_value("scoreboard.key", list_key); + + settings::add_keybind(3, list_key, settings_location::KEYBOARD_MISC, "key.scoreboard"); + + globals::dispatcher.sink<protocol::ScoreboardUpdate>().connect<&on_scoreboard_update_packet>(); +} + +void scoreboard::layout(void) +{ + if(globals::gui_screen != GUI_SCREEN_NONE) + return; + if(!session::is_ingame()) + return; + if(glfwGetKey(globals::window, list_key.get_key()) != GLFW_PRESS) + return; + + const auto viewport = ImGui::GetMainViewport(); + const auto window_start = ImVec2(0.0f, 0.0f); + const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) { + ImGui::End(); + return; + } + + ImGui::PushFont(globals::font_chat); + + const auto &padding = ImGui::GetStyle().FramePadding; + const auto &spacing = ImGui::GetStyle().ItemSpacing; + auto font = globals::font_chat; + + // Figure out the maximum username size + for(const auto &username : usernames) { + const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size()); + + if(size.x <= max_username_size) + continue; + max_username_size = size.x; + } + + // Having a minimum size allows for + // generally better in-game visibility + const float true_size = cxpr::max<float>(0.25f * window_size.x, max_username_size); + + // Figure out username rect dimensions + const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size; + const float rect_start_y = 0.15f * window_size.y; + const float rect_size_x = 2.0f * padding.x + true_size; + const float rect_size_y = 2.0f * padding.y + font->FontSize; + + //const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f); + const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f); + const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f); + + ImDrawList *draw_list = ImGui::GetWindowDrawList(); + + // Slightly space apart individual rows + const float row_step_y = rect_size_y + 0.5f * spacing.y; + + for(std::size_t i = 0; i < usernames.size(); ++i) { + const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y); + const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y); + const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y); + + //draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale); + draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None); + draw_list->AddText(font, font->FontSize, text_pos, text_col, usernames[i].c_str(), usernames[i].c_str() + usernames[i].size()); + } + + ImGui::PopFont(); + ImGui::End(); +} diff --git a/game/client/scoreboard.hh b/game/client/scoreboard.hh new file mode 100644 index 0000000..0ae1688 --- /dev/null +++ b/game/client/scoreboard.hh @@ -0,0 +1,11 @@ +#ifndef CLIENT_SCOREBOARD_HH +#define CLIENT_SCOREBOARD_HH 1 +#pragma once + +namespace scoreboard +{ +void init(void); +void layout(void); +} // namespace scoreboard + +#endif /* CLIENT_SCOREBOARD_HH */ diff --git a/game/client/screenshot.cc b/game/client/screenshot.cc new file mode 100644 index 0000000..5f2d91c --- /dev/null +++ b/game/client/screenshot.cc @@ -0,0 +1,81 @@ +#include "client/pch.hh" +#include "client/screenshot.hh" + +#include "core/config.hh" +#include "core/epoch.hh" + +#include "client/chat.hh" +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/keybind.hh" +#include "client/language.hh" +#include "client/settings.hh" +#include "client/toggles.hh" + +static ConfigKeyBind screenshot_key(GLFW_KEY_F2); + +static void stbi_png_physfs_callback(void *context, void *data, int size) +{ + PHYSFS_writeBytes(reinterpret_cast<PHYSFS_File *>(context), data, size); +} + +static void on_glfw_key(const GlfwKeyEvent &event) +{ + if(!globals::gui_keybind_ptr && !toggles::is_sequence_await) { + if(screenshot_key.equals(event.key) && (event.action == GLFW_PRESS)) { + screenshot::take(); + return; + } + } +} + +void screenshot::init(void) +{ + globals::client_config.add_value("screenshot.key", screenshot_key); + + settings::add_keybind(0, screenshot_key, settings_location::KEYBOARD_MISC, "key.screenshot"); + + globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>(); +} + +void screenshot::take(void) +{ + auto stride = 3 * globals::width; + auto length = 3 * globals::width * globals::height; + auto pixels = new std::byte[length]; + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + GLint old_pack_alignment; + glGetIntegerv(GL_PACK_ALIGNMENT, &old_pack_alignment); + + // The window can be of any size, including irregular + // values such as, say 641x480, while there is a default + // alignment value of sorts that might result in a corrupted + // image; we set GL_PACK_ALIGNMENT to 1, enabling byte-alignment + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + glReadPixels(0, 0, globals::width, globals::height, GL_RGB, GL_UNSIGNED_BYTE, pixels); + + // Restore the old pack alignment value + glPixelStorei(GL_PACK_ALIGNMENT, old_pack_alignment); + + const auto directory = std::string("screenshots"); + const auto filename = fmt::format("{}.png", epoch::microseconds()); + const auto filepath = fmt::format("{}/{}", directory, filename); + + PHYSFS_mkdir(directory.c_str()); + + if(auto file = PHYSFS_openWrite(filepath.c_str())) { + stbi_flip_vertically_on_write(true); + stbi_write_png_to_func(&stbi_png_physfs_callback, file, globals::width, globals::height, 3, pixels, stride); + + spdlog::info("screenshot: wrote {}", filepath); + + client_chat::print(fmt::format("{} {}", language::resolve("chat.screenshot_message"), filename)); + + PHYSFS_close(file); + } + + delete[] pixels; +} diff --git a/game/client/screenshot.hh b/game/client/screenshot.hh new file mode 100644 index 0000000..9888644 --- /dev/null +++ b/game/client/screenshot.hh @@ -0,0 +1,11 @@ +#ifndef CLIENT_SCREENSHOT_HH +#define CLIENT_SCREENSHOT_HH 1 +#pragma once + +namespace screenshot +{ +void init(void); +void take(void); +} // namespace screenshot + +#endif /* CLIENT_SCREENSHOT_HH */ diff --git a/game/client/session.cc b/game/client/session.cc new file mode 100644 index 0000000..33e27b5 --- /dev/null +++ b/game/client/session.cc @@ -0,0 +1,303 @@ +#include "client/pch.hh" +#include "client/session.hh" + +#include "core/config.hh" +#include "core/crc64.hh" + +#include "shared/coord.hh" +#include "shared/dimension.hh" +#include "shared/head.hh" +#include "shared/player.hh" +#include "shared/protocol.hh" +#include "shared/transform.hh" +#include "shared/velocity.hh" +#include "shared/voxel_registry.hh" + +#include "client/camera.hh" +#include "client/chat.hh" +#include "client/chunk_visibility.hh" +#include "client/game.hh" +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/message_box.hh" +#include "client/progress_bar.hh" +#include "client/window_title.hh" + +ENetPeer *session::peer = nullptr; +std::uint16_t session::client_index = UINT16_MAX; +std::uint64_t session::client_identity = UINT64_MAX; + +static std::uint64_t server_password_hash = UINT64_MAX; + +static void set_fixed_tickrate(std::uint16_t tickrate) +{ + globals::fixed_frametime_us = 1000000U / cxpr::clamp<std::uint64_t>(tickrate, 10U, 300U); + globals::fixed_frametime = static_cast<float>(globals::fixed_frametime_us) / 1000000.0f; + globals::fixed_accumulator = 0; +} + +static void on_login_response_packet(const protocol::LoginResponse &packet) +{ + spdlog::info("session: assigned client_index={}", packet.client_index); + spdlog::info("session: assigned client_identity={}", packet.client_identity); + spdlog::info("session: server ticks at {} TPS", packet.server_tickrate); + + session::client_index = packet.client_index; + session::client_identity = packet.client_identity; + + set_fixed_tickrate(packet.server_tickrate); + + progress_bar::set_title("connecting.loading_world"); +} + +static void on_disconnect_packet(const protocol::Disconnect &packet) +{ + enet_peer_disconnect(session::peer, 0); + + spdlog::info("session: disconnected: {}", packet.reason); + + client_chat::clear(); + + session::peer = nullptr; + session::client_index = UINT16_MAX; + session::client_identity = UINT64_MAX; + + globals::fixed_frametime_us = UINT64_MAX; + globals::fixed_frametime = 0.0f; + globals::fixed_accumulator = 0; + + server_password_hash = UINT64_MAX; + + delete globals::dimension; + globals::player = entt::null; + globals::dimension = nullptr; + + chunk_visibility::cleanup(); + + message_box::reset(); + message_box::set_title("disconnected.disconnected"); + message_box::set_subtitle(packet.reason.c_str()); + message_box::add_button("disconnected.back", [](void) { + globals::gui_screen = GUI_PLAY_MENU; + window_title::update(); + }); + + globals::gui_screen = GUI_MESSAGE_BOX; +} + +static void on_set_voxel_packet(const protocol::SetVoxel &packet) +{ + auto cpos = coord::to_chunk(packet.vpos); + auto lpos = coord::to_local(packet.vpos); + auto index = coord::to_index(lpos); + + if(auto chunk = globals::dimension->find_chunk(cpos)) { + if(chunk->get_voxel(index) != packet.voxel) { + chunk->set_voxel(packet.voxel, index); + + ChunkUpdateEvent event; + event.dimension = globals::dimension; + event.chunk = chunk; + event.cpos = cpos; + + // Send a generic ChunkUpdate event to shake + // up the mesher; directly calling world::set_voxel + // here would result in a networked feedback loop + // caused by event handler below tripping + globals::dispatcher.trigger(event); + } + } +} + +// NOTE: [session] is a good place for this since [receive] +// handles entity data sent by the server and [session] handles +// everything else network related that is not player movement +static void on_voxel_set(const VoxelSetEvent &event) +{ + if(session::peer) { + // Propagate changes to the server + // FIXME: should we also validate things here or wait for the server to do so + protocol::SetVoxel packet; + packet.vpos = coord::to_voxel(event.cpos, event.lpos); + packet.voxel = event.voxel; + + protocol::send(session::peer, protocol::encode(packet)); + } +} + +void session::init(void) +{ + session::peer = nullptr; + session::client_index = UINT16_MAX; + session::client_identity = UINT64_MAX; + + globals::fixed_frametime_us = UINT64_MAX; + globals::fixed_frametime = 0.0f; + globals::fixed_accumulator = 0; + + server_password_hash = UINT64_MAX; + + globals::dispatcher.sink<protocol::LoginResponse>().connect<&on_login_response_packet>(); + globals::dispatcher.sink<protocol::Disconnect>().connect<&on_disconnect_packet>(); + globals::dispatcher.sink<protocol::SetVoxel>().connect<&on_set_voxel_packet>(); + + globals::dispatcher.sink<VoxelSetEvent>().connect<&on_voxel_set>(); +} + +void session::deinit(void) +{ + session::disconnect("protocol.client_shutdown"); + + globals::fixed_frametime_us = UINT64_MAX; + globals::fixed_frametime = 0.0f; + globals::fixed_accumulator = 0; +} + +void session::invalidate(void) +{ + if(session::peer) { + enet_peer_reset(session::peer); + + message_box::reset(); + message_box::set_title("disconnected.disconnected"); + message_box::set_subtitle("enet.peer_connection_timeout"); + message_box::add_button("disconnected.back", [](void) { + globals::gui_screen = GUI_PLAY_MENU; + window_title::update(); + }); + + globals::gui_screen = GUI_MESSAGE_BOX; + } + + client_chat::clear(); + + session::peer = nullptr; + session::client_index = UINT16_MAX; + session::client_identity = UINT64_MAX; + + globals::fixed_frametime_us = UINT64_MAX; + globals::fixed_frametime = 0.0f; + globals::fixed_accumulator = 0; + + server_password_hash = UINT64_MAX; + + delete globals::dimension; + globals::player = entt::null; + globals::dimension = nullptr; + + chunk_visibility::cleanup(); +} + +void session::connect(const char *host, std::uint16_t port, const char *password) +{ + ENetAddress address; + enet_address_set_host(&address, host); + address.port = port; + + session::peer = enet_host_connect(globals::client_host, &address, 1, 0); + session::client_index = UINT16_MAX; + session::client_identity = UINT64_MAX; + + globals::fixed_frametime_us = UINT64_MAX; + globals::fixed_frametime = 0.0f; + globals::fixed_accumulator = 0; + + server_password_hash = crc64::get(password); + + if(!session::peer) { + server_password_hash = UINT64_MAX; + + message_box::reset(); + message_box::set_title("disconnected.disconnected"); + message_box::set_subtitle("enet.peer_connection_failed"); + message_box::add_button("disconnected.back", [](void) { + globals::gui_screen = GUI_PLAY_MENU; + window_title::update(); + }); + + globals::gui_screen = GUI_MESSAGE_BOX; + + return; + } + + progress_bar::reset(); + progress_bar::set_title("connecting.connecting"); + progress_bar::set_button("connecting.cancel_button", [](void) { + enet_peer_disconnect(session::peer, 0); + + session::peer = nullptr; + session::client_index = UINT16_MAX; + session::client_identity = UINT64_MAX; + + globals::fixed_frametime_us = UINT64_MAX; + globals::fixed_frametime = 0.0f; + globals::fixed_accumulator = 0; + + server_password_hash = UINT64_MAX; + + delete globals::dimension; + globals::player = entt::null; + globals::dimension = nullptr; + + chunk_visibility::cleanup(); + + globals::gui_screen = GUI_PLAY_MENU; + }); + + globals::gui_screen = GUI_PROGRESS; +} + +void session::disconnect(const char *reason) +{ + if(session::peer) { + protocol::Disconnect packet; + packet.reason = std::string(reason); + + protocol::send(session::peer, protocol::encode(packet)); + + enet_host_flush(globals::client_host); + enet_host_service(globals::client_host, nullptr, 50); + enet_peer_reset(session::peer); + + session::peer = nullptr; + session::client_index = UINT16_MAX; + session::client_identity = UINT64_MAX; + + globals::fixed_frametime_us = UINT64_MAX; + globals::fixed_frametime = 0.0f; + globals::fixed_accumulator = 0; + + server_password_hash = UINT64_MAX; + + delete globals::dimension; + globals::player = entt::null; + globals::dimension = nullptr; + + chunk_visibility::cleanup(); + + client_chat::clear(); + } +} + +void session::send_login_request(void) +{ + protocol::LoginRequest packet; + packet.version = protocol::VERSION; + packet.voxel_def_checksum = voxel_registry::checksum(); + packet.password_hash = server_password_hash; + packet.username = client_game::username.get(); + + protocol::send(session::peer, protocol::encode(packet)); + + server_password_hash = UINT64_MAX; + + progress_bar::set_title("connecting.logging_in"); + globals::gui_screen = GUI_PROGRESS; +} + +bool session::is_ingame(void) +{ + if(globals::dimension) + return globals::dimension->entities.valid(globals::player); + return false; +} diff --git a/game/client/session.hh b/game/client/session.hh new file mode 100644 index 0000000..3784dc7 --- /dev/null +++ b/game/client/session.hh @@ -0,0 +1,31 @@ +#ifndef CLIENT_SESSION_HH +#define CLIENT_SESSION_HH 1 +#pragma once + +namespace session +{ +extern ENetPeer *peer; +extern std::uint16_t client_index; +extern std::uint64_t client_identity; +} // namespace session + +namespace session +{ +void init(void); +void deinit(void); +void invalidate(void); +} // namespace session + +namespace session +{ +void connect(const char *hostname, std::uint16_t port, const char *password); +void disconnect(const char *reason); +void send_login_request(void); +} // namespace session + +namespace session +{ +bool is_ingame(void); +} // namespace session + +#endif /* CLIENT_SESSION_HH */ diff --git a/game/client/settings.cc b/game/client/settings.cc new file mode 100644 index 0000000..8d0c81f --- /dev/null +++ b/game/client/settings.cc @@ -0,0 +1,1032 @@ +#include "client/pch.hh" +#include "client/settings.hh" + +#include "core/config.hh" +#include "core/constexpr.hh" + +#include "client/gamepad_axis.hh" +#include "client/gamepad_button.hh" +#include "client/gamepad.hh" +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/keybind.hh" +#include "client/language.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; +constexpr static unsigned int NUM_LOCATIONS = static_cast<unsigned int>(settings_location::COUNT); + +enum class setting_type : unsigned int { + CHECKBOX = 0x0000U, // ConfigBoolean + INPUT_INT = 0x0001U, // ConfigNumber<int> + INPUT_FLOAT = 0x0002U, // ConfigNumber<float> + INPUT_UINT = 0x0003U, // ConfigNumber<unsigned int> + INPUT_STRING = 0x0004U, // ConfigString + SLIDER_INT = 0x0005U, // ConfigNumber<int> + SLIDER_FLOAT = 0x0006U, // ConfigNumber<float> + SLIDER_UINT = 0x0007U, // ConfigNumber<unsigned int> + STEPPER_INT = 0x0008U, // ConfigNumber<int> + STEPPER_UINT = 0x0009U, // ConfigNumber<unsigned int> + KEYBIND = 0x000AU, // ConfigKeyBind + GAMEPAD_AXIS = 0x000BU, // ConfigGamepadAxis + GAMEPAD_BUTTON = 0x000CU, // ConfigGamepadButton + LANGUAGE_SELECT = 0x000DU, // ConfigString internally +}; + +class SettingValue { +public: + virtual ~SettingValue(void) = default; + virtual void layout(void) const = 0; + void layout_tooltip(void) const; + void layout_label(void) const; + +public: + setting_type type; + std::string tooltip; + std::string title; + std::string name; + bool has_tooltip; + int priority; +}; + +class SettingValueWID : public SettingValue { +public: + virtual ~SettingValueWID(void) = default; + +public: + std::string wid; +}; + +class SettingValue_CheckBox final : public SettingValue { +public: + virtual ~SettingValue_CheckBox(void) = default; + virtual void layout(void) const override; + void refresh_wids(void); + +public: + ConfigBoolean *value; + std::string wids[2]; +}; + +class SettingValue_InputInt final : public SettingValueWID { +public: + virtual ~SettingValue_InputInt(void) = default; + virtual void layout(void) const override; + +public: + ConfigInt *value; +}; + +class SettingValue_InputFloat final : public SettingValueWID { +public: + virtual ~SettingValue_InputFloat(void) = default; + virtual void layout(void) const override; + +public: + std::string format; + ConfigFloat *value; +}; + +class SettingValue_InputUnsigned final : public SettingValueWID { +public: + virtual ~SettingValue_InputUnsigned(void) = default; + virtual void layout(void) const override; + +public: + ConfigUnsigned *value; +}; + +class SettingValue_InputString final : public SettingValueWID { +public: + virtual ~SettingValue_InputString(void) = default; + virtual void layout(void) const override; + +public: + ConfigString *value; + bool allow_whitespace; +}; + +class SettingValue_SliderInt final : public SettingValueWID { +public: + virtual ~SettingValue_SliderInt(void) = default; + virtual void layout(void) const override; + +public: + ConfigInt *value; +}; + +class SettingValue_SliderFloat final : public SettingValueWID { +public: + virtual ~SettingValue_SliderFloat(void) = default; + virtual void layout(void) const override; + +public: + std::string format; + ConfigFloat *value; +}; + +class SettingValue_SliderUnsigned final : public SettingValueWID { +public: + virtual ~SettingValue_SliderUnsigned(void) = default; + virtual void layout(void) const override; + +public: + ConfigUnsigned *value; +}; + +class SettingValue_StepperInt final : public SettingValue { +public: + virtual ~SettingValue_StepperInt(void) = default; + virtual void layout(void) const override; + void refresh_wids(void); + +public: + std::vector<std::string> wids; + ConfigInt *value; +}; + +class SettingValue_StepperUnsigned final : public SettingValue { +public: + virtual ~SettingValue_StepperUnsigned(void) = default; + virtual void layout(void) const override; + void refresh_wids(void); + +public: + std::vector<std::string> wids; + ConfigUnsigned *value; +}; + +class SettingValue_KeyBind final : public SettingValue { +public: + virtual ~SettingValue_KeyBind(void) = default; + virtual void layout(void) const override; + void refresh_wids(void); + +public: + std::string wids[2]; + ConfigKeyBind *value; +}; + +class SettingValue_GamepadAxis final : public SettingValue { +public: + virtual ~SettingValue_GamepadAxis(void) = default; + virtual void layout(void) const override; + void refresh_wids(void); + +public: + std::string wids[2]; + std::string wid_checkbox; + ConfigGamepadAxis *value; +}; + +class SettingValue_GamepadButton final : public SettingValue { +public: + virtual ~SettingValue_GamepadButton(void) = default; + virtual void layout(void) const override; + void refresh_wids(void); + +public: + std::string wids[2]; + ConfigGamepadButton *value; +}; + +class SettingValue_Language final : public SettingValueWID { +public: + virtual ~SettingValue_Language(void) = default; + virtual void layout(void) const override; +}; + +static std::string str_checkbox_false; +static std::string str_checkbox_true; + +static std::string str_tab_general; +static std::string str_tab_input; +static std::string str_tab_video; +static std::string str_tab_sound; + +static std::string str_input_keyboard; +static std::string str_input_gamepad; +static std::string str_input_mouse; + +static std::string str_keyboard_movement; +static std::string str_keyboard_gameplay; +static std::string str_keyboard_misc; + +static std::string str_gamepad_movement; +static std::string str_gamepad_gameplay; +static std::string str_gamepad_misc; + +static std::string str_gamepad_axis_prefix; +static std::string str_gamepad_button_prefix; +static std::string str_gamepad_checkbox_tooltip; + +static std::string str_video_gui; + +static std::vector<SettingValue *> values_all; +static std::vector<SettingValue *> values[NUM_LOCATIONS]; + +void SettingValue::layout_tooltip(void) const +{ + if(has_tooltip) { + ImGui::SameLine(); + ImGui::TextDisabled("[?]"); + + if(ImGui::BeginItemTooltip()) { + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f); + ImGui::TextUnformatted(tooltip.c_str()); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } + } +} + +void SettingValue::layout_label(void) const +{ + ImGui::SameLine(); + ImGui::TextUnformatted(title.c_str()); +} + +void SettingValue_CheckBox::refresh_wids(void) +{ + wids[0] = fmt::format("{}###{}", str_checkbox_false, static_cast<void *>(value)); + wids[1] = fmt::format("{}###{}", str_checkbox_true, static_cast<void *>(value)); +} + +void SettingValue_CheckBox::layout(void) const +{ + const auto &wid = value->get_value() ? wids[1] : wids[0]; + + if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) { + value->set_value(!value->get_value()); + } + + layout_label(); + layout_tooltip(); +} + +void SettingValue_InputInt::layout(void) const +{ + auto current_value = value->get_value(); + + if(ImGui::InputInt(wid.c_str(), ¤t_value)) { + value->set_value(current_value); + } + + layout_label(); + layout_tooltip(); +} + +void SettingValue_InputFloat::layout(void) const +{ + auto current_value = value->get_value(); + + if(ImGui::InputFloat(wid.c_str(), ¤t_value, 0.0f, 0.0f, format.c_str())) { + value->set_value(current_value); + } + + layout_label(); + layout_tooltip(); +} + +void SettingValue_InputUnsigned::layout(void) const +{ + auto current_value = static_cast<std::uint32_t>(value->get_value()); + + if(ImGui::InputScalar(wid.c_str(), ImGuiDataType_U32, ¤t_value)) { + value->set_value(current_value); + } + + layout_label(); + layout_tooltip(); +} + +void SettingValue_InputString::layout(void) const +{ + ImGuiInputTextFlags flags; + std::string current_value = value->get(); + + if(allow_whitespace) + flags = ImGuiInputTextFlags_AllowTabInput; + else flags = 0; + + if(ImGui::InputText(wid.c_str(), ¤t_value, flags)) { + value->set(current_value.c_str()); + } + + layout_label(); + layout_tooltip(); +} + +void SettingValue_SliderInt::layout(void) const +{ + auto current_value = value->get_value(); + + if(ImGui::SliderInt(wid.c_str(), ¤t_value, value->get_min_value(), value->get_max_value())) { + value->set_value(current_value); + } + + layout_label(); + layout_tooltip(); +} + +void SettingValue_SliderFloat::layout(void) const +{ + auto current_value = value->get_value(); + + if(ImGui::SliderFloat(wid.c_str(), ¤t_value, value->get_min_value(), value->get_max_value(), format.c_str())) { + value->set_value(current_value); + } + + layout_label(); + layout_tooltip(); +} + +void SettingValue_SliderUnsigned::layout(void) const +{ + auto current_value = static_cast<std::uint32_t>(value->get_value()); + auto min_value = static_cast<std::uint32_t>(value->get_min_value()); + auto max_value = static_cast<std::uint32_t>(value->get_max_value()); + + if(ImGui::SliderScalar(wid.c_str(), ImGuiDataType_U32, ¤t_value, &min_value, &max_value)) { + value->set_value(current_value); + } + + layout_label(); + layout_tooltip(); +} + +void SettingValue_StepperInt::layout(void) const +{ + auto current_value = value->get_value(); + auto min_value = value->get_min_value(); + auto max_value = value->get_max_value(); + + auto current_wid = current_value - min_value; + + if(ImGui::Button(wids[current_wid].c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) { + current_value += 1; + } + + if(current_value > max_value) + value->set_value(min_value); + else value->set_value(current_value); + + layout_label(); + layout_tooltip(); +} + +void SettingValue_StepperInt::refresh_wids(void) +{ + for(std::size_t i = 0; i < wids.size(); ++i) { + auto key = fmt::format("settings.value.{}.{}", name, i); + wids[i] = fmt::format("{}###{}", language::resolve(key.c_str()), static_cast<const void *>(value)); + } +} + +void SettingValue_StepperUnsigned::layout(void) const +{ + auto current_value = value->get_value(); + auto min_value = value->get_min_value(); + auto max_value = value->get_max_value(); + + auto current_wid = current_value - min_value; + + if(ImGui::Button(wids[current_wid].c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) { + current_value += 1U; + } + + if(current_value > max_value) + value->set_value(min_value); + else value->set_value(current_value); + + layout_label(); + layout_tooltip(); +} + +void SettingValue_StepperUnsigned::refresh_wids(void) +{ + for(std::size_t i = 0; i < wids.size(); ++i) { + auto key = fmt::format("settings.value.{}.{}", name, i); + wids[i] = fmt::format("{}###{}", language::resolve(key.c_str()), static_cast<const void *>(value)); + } +} + +void SettingValue_KeyBind::layout(void) const +{ + const auto is_active = ((globals::gui_keybind_ptr == value) && !globals::gui_gamepad_axis_ptr && !globals::gui_gamepad_button_ptr); + const auto &wid = is_active ? wids[0] : wids[1]; + + if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) { + auto &io = ImGui::GetIO(); + io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard; + globals::gui_keybind_ptr = value; + } + + layout_label(); +} + +void SettingValue_KeyBind::refresh_wids(void) +{ + wids[0] = fmt::format("...###{}", static_cast<const void *>(value)); + wids[1] = fmt::format("{}###{}", value->get(), static_cast<const void *>(value)); +} + +void SettingValue_GamepadAxis::layout(void) const +{ + const auto is_active = ((globals::gui_gamepad_axis_ptr == value) && !globals::gui_keybind_ptr && !globals::gui_gamepad_button_ptr); + const auto &wid = is_active ? wids[0] : wids[1]; + auto is_inverted = value->is_inverted(); + + if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth() - ImGui::GetFrameHeight() - ImGui::GetStyle().ItemSpacing.x, 0.0f))) { + auto &io = ImGui::GetIO(); + io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard; + globals::gui_gamepad_axis_ptr = value; + } + + ImGui::SameLine(); + + if(ImGui::Checkbox(wid_checkbox.c_str(), &is_inverted)) { + value->set_inverted(is_inverted); + } + + if(ImGui::BeginItemTooltip()) { + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f); + ImGui::TextUnformatted(str_gamepad_checkbox_tooltip.c_str()); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } + + layout_label(); +} + +void SettingValue_GamepadAxis::refresh_wids(void) +{ + wids[0] = fmt::format("...###{}", static_cast<const void *>(value)); + wids[1] = fmt::format("{}###{}", value->get_name(), static_cast<const void *>(value)); + wid_checkbox = fmt::format("###CHECKBOX_{}", static_cast<const void *>(value)); +} + +void SettingValue_GamepadButton::layout(void) const +{ + const auto is_active = ((globals::gui_gamepad_button_ptr == value) && !globals::gui_keybind_ptr && !globals::gui_gamepad_axis_ptr); + const auto &wid = is_active ? wids[0] : wids[1]; + + if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) { + auto &io = ImGui::GetIO(); + io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard; + globals::gui_gamepad_button_ptr = value; + } + + layout_label(); +} + +void SettingValue_GamepadButton::refresh_wids(void) +{ + wids[0] = fmt::format("...###{}", static_cast<const void *>(value)); + wids[1] = fmt::format("{}###{}", value->get(), static_cast<const void *>(value)); +} + +void SettingValue_Language::layout(void) const +{ + auto current_language = language::get_current(); + + if(ImGui::BeginCombo(wid.c_str(), current_language->endonym.c_str())) { + for(auto it = language::cbegin(); it != language::cend(); ++it) { + if(ImGui::Selectable(it->display.c_str(), it == current_language)) { + language::set(it); + continue; + } + } + + ImGui::EndCombo(); + } + + layout_label(); + layout_tooltip(); +} + +static void refresh_input_wids(void) +{ + for(SettingValue *value : values_all) { + if(value->type == setting_type::KEYBIND) { + auto keybind = static_cast<SettingValue_KeyBind *>(value); + keybind->refresh_wids(); + continue; + } + + if(value->type == setting_type::GAMEPAD_AXIS) { + auto gamepad_axis = static_cast<SettingValue_GamepadAxis *>(value); + gamepad_axis->refresh_wids(); + continue; + } + + if(value->type == setting_type::GAMEPAD_BUTTON) { + auto gamepad_button = static_cast<SettingValue_GamepadButton *>(value); + gamepad_button->refresh_wids(); + } + } +} + +static void on_glfw_key(const GlfwKeyEvent &event) +{ + if(event.action == GLFW_PRESS) { + if(globals::gui_keybind_ptr || globals::gui_gamepad_axis_ptr || globals::gui_gamepad_button_ptr) { + if(event.key == GLFW_KEY_ESCAPE) { + ImGuiIO &io = ImGui::GetIO(); + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; + + globals::gui_keybind_ptr = nullptr; + globals::gui_gamepad_axis_ptr = nullptr; + globals::gui_gamepad_button_ptr = nullptr; + + return; + } + + ImGuiIO &io = ImGui::GetIO(); + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; + + globals::gui_keybind_ptr->set_key(event.key); + globals::gui_keybind_ptr = nullptr; + + refresh_input_wids(); + + return; + } + + if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_SETTINGS)) { + globals::gui_screen = GUI_MAIN_MENU; + return; + } + } +} + +static void on_gamepad_axis(const GamepadAxisEvent &event) +{ + if(globals::gui_gamepad_axis_ptr) { + auto &io = ImGui::GetIO(); + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; + + globals::gui_gamepad_axis_ptr->set_axis(event.axis); + globals::gui_gamepad_axis_ptr = nullptr; + + refresh_input_wids(); + + return; + } +} + +static void on_gamepad_button(const GamepadButtonEvent &event) +{ + if(globals::gui_gamepad_button_ptr) { + auto &io = ImGui::GetIO(); + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; + + globals::gui_gamepad_button_ptr->set_button(event.button); + globals::gui_gamepad_button_ptr = nullptr; + + refresh_input_wids(); + + return; + } +} + +static void on_language_set(const LanguageSetEvent &event) +{ + str_checkbox_false = language::resolve("settings.checkbox.false"); + str_checkbox_true = language::resolve("settings.checkbox.true"); + + str_tab_general = language::resolve("settings.tab.general"); + str_tab_input = language::resolve("settings.tab.input"); + str_tab_video = language::resolve("settings.tab.video"); + str_tab_sound = language::resolve("settings.tab.sound"); + + str_input_keyboard = language::resolve("settings.input.keyboard"); + str_input_gamepad = language::resolve("settings.input.gamepad"); + str_input_mouse = language::resolve("settings.input.mouse"); + + str_keyboard_movement = language::resolve("settings.keyboard.movement"); + str_keyboard_gameplay = language::resolve("settings.keyboard.gameplay"); + str_keyboard_misc = language::resolve("settings.keyboard.misc"); + + str_gamepad_movement = language::resolve("settings.gamepad.movement"); + str_gamepad_gameplay = language::resolve("settings.gamepad.gameplay"); + str_gamepad_misc = language::resolve("settings.gamepad.misc"); + + str_gamepad_axis_prefix = language::resolve("settings.gamepad.axis"); + str_gamepad_button_prefix = language::resolve("settings.gamepad.button"); + str_gamepad_checkbox_tooltip = language::resolve("settings.gamepad.checkbox_tooltip"); + + str_video_gui = language::resolve("settings.video.gui"); + + for(SettingValue *value : values_all) { + if(value->type == setting_type::CHECKBOX) { + auto checkbox = static_cast<SettingValue_CheckBox *>(value); + checkbox->refresh_wids(); + } + + if(value->type == setting_type::STEPPER_INT) { + auto stepper = static_cast<SettingValue_StepperInt *>(value); + stepper->refresh_wids(); + } + + if(value->type == setting_type::STEPPER_UINT) { + auto stepper = static_cast<SettingValue_StepperUnsigned *>(value); + stepper->refresh_wids(); + } + + value->title = language::resolve(fmt::format("settings.value.{}", value->name).c_str()); + + if(value->has_tooltip) { + value->tooltip = language::resolve(fmt::format("settings.tooltip.{}", value->name).c_str()); + } + } +} + +static void layout_values(settings_location location) +{ + ImGui::PushItemWidth(ImGui::CalcItemWidth() * 0.70f); + + for(const SettingValue *value : values[static_cast<unsigned int>(location)]) { + value->layout(); + } + + ImGui::PopItemWidth(); +} + +static void layout_general(void) +{ + if(ImGui::BeginChild("###settings.general.child")) + layout_values(settings_location::GENERAL); + ImGui::EndChild(); +} + +static void layout_input_keyboard(void) +{ + if(ImGui::BeginChild("###settings.input.keyboard.child")) { + ImGui::SeparatorText(str_keyboard_movement.c_str()); + layout_values(settings_location::KEYBOARD_MOVEMENT); + ImGui::SeparatorText(str_keyboard_gameplay.c_str()); + layout_values(settings_location::KEYBOARD_GAMEPLAY); + ImGui::SeparatorText(str_keyboard_misc.c_str()); + layout_values(settings_location::KEYBOARD_MISC); + } + + ImGui::EndChild(); +} + +static void layout_input_gamepad(void) +{ + if(ImGui::BeginChild("###settings.input.gamepad.child")) { + layout_values(settings_location::GAMEPAD); + ImGui::SeparatorText(str_gamepad_movement.c_str()); + layout_values(settings_location::GAMEPAD_MOVEMENT); + ImGui::SeparatorText(str_gamepad_gameplay.c_str()); + layout_values(settings_location::GAMEPAD_GAMEPLAY); + ImGui::SeparatorText(str_gamepad_misc.c_str()); + layout_values(settings_location::GAMEPAD_MISC); + } + + ImGui::EndChild(); +} + +static void layout_input_mouse(void) +{ + if(ImGui::BeginChild("###settings.input.mouse.child")) + layout_values(settings_location::MOUSE); + ImGui::EndChild(); +} + +static void layout_input(void) +{ + if(ImGui::BeginTabBar("###settings.input.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) { + if(ImGui::BeginTabItem(str_input_keyboard.c_str())) { + layout_input_keyboard(); + ImGui::EndTabItem(); + } + + if(ImGui::BeginTabItem(str_input_gamepad.c_str())) { + globals::gui_keybind_ptr = nullptr; + layout_input_gamepad(); + ImGui::EndTabItem(); + } + + if(ImGui::BeginTabItem(str_input_mouse.c_str())) { + globals::gui_keybind_ptr = nullptr; + layout_input_mouse(); + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + } +} + +static void layout_video(void) +{ + if(ImGui::BeginChild("###settings.video.child")) { + layout_values(settings_location::VIDEO); + ImGui::SeparatorText(str_video_gui.c_str()); + layout_values(settings_location::VIDEO_GUI); + } + + ImGui::EndChild(); +} + +static void layout_sound(void) +{ + if(ImGui::BeginChild("###settings.sound.child")) + layout_values(settings_location::SOUND); + ImGui::EndChild(); +} + +void settings::init(void) +{ + globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>(); + globals::dispatcher.sink<GamepadAxisEvent>().connect<&on_gamepad_axis>(); + globals::dispatcher.sink<GamepadButtonEvent>().connect<&on_gamepad_button>(); + globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>(); +} + + +void settings::init_late(void) +{ + for(std::size_t i = 0; i < NUM_LOCATIONS; ++i) { + std::sort(values[i].begin(), values[i].end(), [](const SettingValue *a, const SettingValue *b) { + if(a->priority < b->priority) + return true; + return false; + }); + } + + refresh_input_wids(); +} + +void settings::deinit(void) +{ + for(const SettingValue *value : values_all) + delete value; + for(std::size_t i = 0; i < NUM_LOCATIONS; values[i++].clear()); + values_all.clear(); +} + +void settings::layout(void) +{ + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + const ImVec2 window_start = ImVec2(viewport->Size.x * 0.05f, viewport->Size.y * 0.05f); + const ImVec2 window_size = ImVec2(viewport->Size.x * 0.90f, viewport->Size.y * 0.90f); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(ImGui::Begin("###settings", nullptr, WINDOW_FLAGS)) { + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.0f * globals::gui_scale, 3.0f * globals::gui_scale)); + + if(ImGui::BeginTabBar("###settings.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) { + if(ImGui::TabItemButton("<<")) { + globals::gui_screen = GUI_MAIN_MENU; + globals::gui_keybind_ptr = nullptr; + } + + if(ImGui::BeginTabItem(str_tab_general.c_str())) { + globals::gui_keybind_ptr = nullptr; + layout_general(); + ImGui::EndTabItem(); + } + + if(ImGui::BeginTabItem(str_tab_input.c_str())) { + layout_input(); + ImGui::EndTabItem(); + } + + if(ImGui::BeginTabItem(str_tab_video.c_str())) { + globals::gui_keybind_ptr = nullptr; + layout_video(); + ImGui::EndTabItem(); + } + + if(ImGui::BeginTabItem(str_tab_sound.c_str())) { + globals::gui_keybind_ptr = nullptr; + layout_sound(); + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + } + + ImGui::PopStyleVar(); + } + + ImGui::End(); +} + +void settings::add_checkbox(int priority, ConfigBoolean &value, settings_location location, const char *name, bool tooltip) +{ + auto setting_value = new SettingValue_CheckBox; + setting_value->type = setting_type::CHECKBOX; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->refresh_wids(); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_input(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip) +{ + auto setting_value = new SettingValue_InputInt; + setting_value->type = setting_type::INPUT_INT; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value)); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_input(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format) +{ + auto setting_value = new SettingValue_InputFloat; + setting_value->type = setting_type::INPUT_FLOAT; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value)); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_input(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip) +{ + auto setting_value = new SettingValue_InputUnsigned; + setting_value->type = setting_type::INPUT_UINT; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value)); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_input(int priority, ConfigString &value, settings_location location, const char *name, bool tooltip, bool allow_whitespace) +{ + auto setting_value = new SettingValue_InputString; + setting_value->type = setting_type::INPUT_STRING; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->allow_whitespace = allow_whitespace; + setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value)); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_slider(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip) +{ + auto setting_value = new SettingValue_SliderInt; + setting_value->type = setting_type::SLIDER_INT; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value)); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_slider(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format) +{ + auto setting_value = new SettingValue_SliderFloat; + setting_value->type = setting_type::SLIDER_FLOAT; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->format = format; + setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value)); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_slider(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip) +{ + auto setting_value = new SettingValue_SliderUnsigned; + setting_value->type = setting_type::SLIDER_UINT; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value)); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_stepper(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip) +{ + auto setting_value = new SettingValue_StepperInt; + setting_value->type = setting_type::STEPPER_INT; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->wids.resize(value.get_max_value() - value.get_min_value() + 1); + setting_value->refresh_wids(); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_stepper(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip) +{ + auto setting_value = new SettingValue_StepperUnsigned; + setting_value->type = setting_type::STEPPER_UINT; + setting_value->priority = priority; + setting_value->has_tooltip = tooltip; + setting_value->value = &value; + setting_value->name = name; + + setting_value->wids.resize(value.get_max_value() - value.get_min_value() + 1); + setting_value->refresh_wids(); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_keybind(int priority, ConfigKeyBind &value, settings_location location, const char *name) +{ + auto setting_value = new SettingValue_KeyBind; + setting_value->type = setting_type::KEYBIND; + setting_value->priority = priority; + setting_value->has_tooltip = false; + setting_value->value = &value; + setting_value->name = name; + + setting_value->refresh_wids(); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_gamepad_axis(int priority, ConfigGamepadAxis &value, settings_location location, const char *name) +{ + auto setting_value = new SettingValue_GamepadAxis; + setting_value->type = setting_type::GAMEPAD_AXIS; + setting_value->priority = priority; + setting_value->has_tooltip = false; + setting_value->value = &value; + setting_value->name = name; + + setting_value->refresh_wids(); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_gamepad_button(int priority, ConfigGamepadButton &value, settings_location location, const char *name) +{ + auto setting_value = new SettingValue_GamepadButton; + setting_value->type = setting_type::GAMEPAD_BUTTON; + setting_value->priority = priority; + setting_value->has_tooltip = false; + setting_value->value = &value; + setting_value->name = name; + + setting_value->refresh_wids(); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} + +void settings::add_language_select(int priority, settings_location location, const char *name) +{ + auto setting_value = new SettingValue_Language; + setting_value->type = setting_type::LANGUAGE_SELECT; + setting_value->priority = priority; + setting_value->has_tooltip = false; + setting_value->name = name; + + setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value)); + + values[static_cast<unsigned int>(location)].push_back(setting_value); + values_all.push_back(setting_value); +} diff --git a/game/client/settings.hh b/game/client/settings.hh new file mode 100644 index 0000000..56ad16d --- /dev/null +++ b/game/client/settings.hh @@ -0,0 +1,82 @@ +#ifndef CLIENT_SETTINGS_HH +#define CLIENT_SETTINGS_HH 1 +#pragma once + +class ConfigBoolean; +class ConfigString; + +class ConfigInt; +class ConfigFloat; +class ConfigUnsigned; + +class ConfigKeyBind; +class ConfigGamepadAxis; +class ConfigGamepadButton; + +enum class settings_location : unsigned int { + GENERAL = 0x0000U, + KEYBOARD_MOVEMENT = 0x0001U, + KEYBOARD_GAMEPLAY = 0x0002U, + KEYBOARD_MISC = 0x0003U, + GAMEPAD = 0x0004U, + GAMEPAD_MOVEMENT = 0x0005U, + GAMEPAD_GAMEPLAY = 0x0006U, + GAMEPAD_MISC = 0x0007U, + MOUSE = 0x0008U, + VIDEO = 0x0009U, + VIDEO_GUI = 0x000AU, + SOUND = 0x000BU, + COUNT = 0x000CU, +}; + +namespace settings +{ +void init(void); +void init_late(void); +void deinit(void); +void layout(void); +} // namespace settings + +namespace settings +{ +void add_checkbox(int priority, ConfigBoolean &value, settings_location location, const char *name, bool tooltip); +} // namespace settings + +namespace settings +{ +void add_input(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip); +void add_input(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f"); +void add_input(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip); +void add_input(int priority, ConfigString &value, settings_location location, const char *name, bool tooltip, bool allow_whitespace); +} // namespace settings + +namespace settings +{ +void add_slider(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip); +void add_slider(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f"); +void add_slider(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip); +} // namespace settings + +namespace settings +{ +void add_stepper(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip); +void add_stepper(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip); +} // namespace settings + +namespace settings +{ +void add_keybind(int priority, ConfigKeyBind &value, settings_location location, const char *name); +} // namespace settings + +namespace settings +{ +void add_gamepad_axis(int priority, ConfigGamepadAxis &value, settings_location location, const char *name); +void add_gamepad_button(int priority, ConfigGamepadButton &value, settings_location location, const char *name); +} // namespace settings + +namespace settings +{ +void add_language_select(int priority, settings_location location, const char *name); +} // namespace settings + +#endif /* CLIENT_SETTINGS_HH */ diff --git a/game/client/skybox.cc b/game/client/skybox.cc new file mode 100644 index 0000000..9482127 --- /dev/null +++ b/game/client/skybox.cc @@ -0,0 +1,10 @@ +#include "client/pch.hh" +#include "client/skybox.hh" + +glm::fvec3 skybox::fog_color; + +void skybox::init(void) +{ + // https://convertingcolors.com/hex-color-B1F3FF.html + skybox::fog_color = glm::fvec3(0.690f, 0.950f, 1.000f); +} diff --git a/game/client/skybox.hh b/game/client/skybox.hh new file mode 100644 index 0000000..a3853f0 --- /dev/null +++ b/game/client/skybox.hh @@ -0,0 +1,15 @@ +#ifndef CLIENT_SKYBOX_HH +#define CLIENT_SKYBOX_HH 1 +#pragma once + +namespace skybox +{ +extern glm::fvec3 fog_color; +} // namespace skybox + +namespace skybox +{ +void init(void); +} // namespace skybox + +#endif /* CLIENT_SKYBOX_HH */ diff --git a/game/client/sound.cc b/game/client/sound.cc new file mode 100644 index 0000000..eefc297 --- /dev/null +++ b/game/client/sound.cc @@ -0,0 +1,188 @@ +#include "client/pch.hh" +#include "client/sound.hh" + +#include "core/config.hh" +#include "core/constexpr.hh" +#include "core/resource.hh" + +#include "shared/coord.hh" +#include "shared/dimension.hh" +#include "shared/protocol.hh" + +#include "client/camera.hh" +#include "client/const.hh" +#include "client/globals.hh" +#include "client/session.hh" +#include "client/settings.hh" +#include "client/sound_effect.hh" +#include "client/sound_emitter.hh" + +ConfigFloat sound::volume_master(100.0f, 0.0f, 100.0f); +ConfigFloat sound::volume_effects(100.0f, 0.0f, 100.0f); +ConfigFloat sound::volume_music(100.0f, 0.0f, 100.0f); +ConfigFloat sound::volume_ui(100.0f, 0.0f, 100.0f); + +static ALuint generic_source; +static ALuint player_source; +static ALuint ui_source; + +static resource_ptr<SoundEffect> sfx_generic; +static resource_ptr<SoundEffect> sfx_player; +static resource_ptr<SoundEffect> sfx_ui; + +void sound::init(void) +{ + globals::client_config.add_value("sound.volume_master", sound::volume_master); + globals::client_config.add_value("sound.volume_effects", sound::volume_effects); + globals::client_config.add_value("sound.volume_music", sound::volume_music); + globals::client_config.add_value("sound.volume_ui", sound::volume_ui); + + settings::add_slider(1, sound::volume_master, settings_location::SOUND, "sound.volume_master", false, "%.0f%%"); + settings::add_slider(2, sound::volume_effects, settings_location::SOUND, "sound.volume_effects", false, "%.0f%%"); + settings::add_slider(3, sound::volume_music, settings_location::SOUND, "sound.volume_music", false, "%.0f%%"); + settings::add_slider(4, sound::volume_ui, settings_location::SOUND, "sound.volume_ui", false, "%.0f%%"); + + alGenSources(1, &generic_source); + alSourcei(generic_source, AL_SOURCE_RELATIVE, AL_TRUE); + alSource3f(generic_source, AL_POSITION, 0.0f, 0.0f, 0.0f); + alSource3f(generic_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f); + + alGenSources(1, &player_source); + alSourcei(player_source, AL_SOURCE_RELATIVE, AL_TRUE); + alSource3f(player_source, AL_POSITION, 0.0f, 0.0f, 0.0f); + alSource3f(player_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f); + + alGenSources(1, &ui_source); + alSourcei(ui_source, AL_SOURCE_RELATIVE, AL_TRUE); + alSource3f(ui_source, AL_POSITION, 0.0f, 0.0f, 0.0f); + alSource3f(ui_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f); + + sfx_generic = nullptr; + sfx_player = nullptr; + sfx_ui = nullptr; +} + +void sound::init_late(void) +{ + +} + +void sound::deinit(void) +{ + sfx_ui = nullptr; + sfx_player = nullptr; + sfx_generic = nullptr; + + alDeleteBuffers(1, &ui_source); + alDeleteSources(1, &generic_source); + alDeleteSources(1, &player_source); +} + + +void sound::update(void) +{ + auto effects_gain = cxpr::clamp(0.01f * sound::volume_effects.get_value(), 0.0f, 1.0f); + alSourcef(generic_source, AL_GAIN, effects_gain); + alSourcef(player_source, AL_GAIN, effects_gain); + + auto ui_gain = cxpr::clamp(0.01f * sound::volume_ui.get_value(), 0.0f, 1.0f); + alSourcef(ui_source, AL_GAIN, ui_gain); +} + +void sound::play_generic(const char *sound, bool looping, float pitch) +{ + if(sound) + sound::play_generic(resource::load<SoundEffect>(sound), looping, pitch); + else sound::play_generic(static_cast<const char *>(nullptr), looping, pitch); +} + +void sound::play_entity(entt::entity entity, const char *sound, bool looping, float pitch) +{ + if(sound) + sound::play_entity(entity, resource::load<SoundEffect>(sound), looping, pitch); + else sound::play_entity(entity, static_cast<const char *>(nullptr), looping, pitch); +} + +void sound::play_player(const char *sound, bool looping, float pitch) +{ + if(sound) + sound::play_player(resource::load<SoundEffect>(sound), looping, pitch); + else sound::play_player(static_cast<const char *>(nullptr), looping, pitch); +} + +void sound::play_ui(const char *sound, bool looping, float pitch) +{ + if(sound) + sound::play_ui(resource::load<SoundEffect>(sound), looping, pitch); + else sound::play_ui(static_cast<const char *>(nullptr), looping, pitch); +} + +void sound::play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch) +{ + alSourceRewind(generic_source); + + sfx_generic = sound; + + if(sfx_generic) { + alSourcei(generic_source, AL_BUFFER, sfx_generic->buffer); + alSourcei(generic_source, AL_LOOPING, looping); + alSourcef(generic_source, AL_PITCH, cxpr::clamp(pitch, MIN_PITCH, MAX_PITCH)); + alSourcePlay(generic_source); + } +} + +void sound::play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch) +{ + if(globals::dimension && globals::dimension->entities.valid(entity)) { + if(auto emitter = globals::dimension->entities.try_get<SoundEmitterComponent>(entity)) { + alSourceRewind(emitter->source); + + emitter->sound = sound; + + if(emitter->sound) { + alSourcei(emitter->source, AL_BUFFER, emitter->sound->buffer); + alSourcei(emitter->source, AL_LOOPING, looping); + alSourcef(emitter->source, AL_PITCH, cxpr::clamp(pitch, MIN_PITCH, MAX_PITCH)); + alSourcePlay(emitter->source); + } + } + } +} + +void sound::play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch) +{ + if(sound && session::is_ingame()) { + protocol::EntitySound packet; + packet.entity = globals::player; + packet.sound = sound->name; + packet.looping = looping; + packet.pitch = pitch; + + protocol::send(session::peer, protocol::encode(packet)); + } + + alSourceRewind(player_source); + + sfx_player = sound; + + if(sfx_player) { + alSourcei(player_source, AL_BUFFER, sfx_player->buffer); + alSourcei(player_source, AL_LOOPING, looping); + alSourcef(player_source, AL_PITCH, cxpr::clamp(pitch, MIN_PITCH, MAX_PITCH)); + alSourcePlay(player_source); + } +} + +void sound::play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch) +{ + alSourceRewind(ui_source); + + sfx_ui = sound; + + if(sfx_ui) { + alSourcei(ui_source, AL_BUFFER, sfx_ui->buffer); + alSourcei(ui_source, AL_LOOPING, looping); + alSourcef(ui_source, AL_PITCH, cxpr::clamp(pitch, MIN_PITCH, MAX_PITCH)); + alSourcePlay(ui_source); + } +}
\ No newline at end of file diff --git a/game/client/sound.hh b/game/client/sound.hh new file mode 100644 index 0000000..680c296 --- /dev/null +++ b/game/client/sound.hh @@ -0,0 +1,42 @@ +#ifndef CLIENT_SOUND_HH +#define CLIENT_SOUND_HH 1 +#pragma once + +#include "core/resource.hh" + +class ConfigFloat; +struct SoundEffect; + +namespace sound +{ +extern ConfigFloat volume_master; +extern ConfigFloat volume_effects; +extern ConfigFloat volume_music; +extern ConfigFloat volume_ui; +} // namespace sound + +namespace sound +{ +void init(void); +void init_late(void); +void deinit(void); +void update(void); +} // namespace sound + +namespace sound +{ +void play_generic(const char *sound, bool looping, float pitch); +void play_entity(entt::entity entity, const char *sound, bool looping, float pitch); +void play_player(const char *sound, bool looping, float pitch); +void play_ui(const char *sound, bool looping, float pitch); +} // namespace sound + +namespace sound +{ +void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch); +void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch); +void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch); +void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch); +} // namespace sound + +#endif /* CLIENT_SOUND_HH */ diff --git a/game/client/sound_effect.cc b/game/client/sound_effect.cc new file mode 100644 index 0000000..c6cee72 --- /dev/null +++ b/game/client/sound_effect.cc @@ -0,0 +1,104 @@ +#include "client/pch.hh" +#include "client/sound_effect.hh" + +#include "core/resource.hh" + +static emhash8::HashMap<std::string, resource_ptr<SoundEffect>> resource_map; + +static std::size_t drwav_read_physfs(void *file, void *output, std::size_t count) +{ + return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File *>(file), output, count)); +} + +static drwav_bool32 drwav_seek_physfs(void *file, int offset, drwav_seek_origin origin) +{ + if(origin == drwav_seek_origin_current) + return PHYSFS_seek(reinterpret_cast<PHYSFS_File *>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File *>(file)) + offset); + return PHYSFS_seek(reinterpret_cast<PHYSFS_File *>(file), offset); +} + +template<> +resource_ptr<SoundEffect> resource::load<SoundEffect>(const char *name, unsigned int flags) +{ + auto it = resource_map.find(name); + + if(it != resource_map.cend()) { + // Return an existing resource + return it->second; + } + + auto file = PHYSFS_openRead(name); + + if(file == nullptr) { + spdlog::warn("resource: {} [SoundEffect]: {}", name, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); + return nullptr; + } + + + drwav wav_info; + + if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) { + spdlog::warn("resource: {} [SoundEffect]: drwav_init failed", name); + PHYSFS_close(file); + return nullptr; + } + + if(wav_info.channels != 1) { + spdlog::warn("resource: {} [SoundEffect]: only mono sound files are allowed", name); + drwav_uninit(&wav_info); + PHYSFS_close(file); + return nullptr; + } + + auto samples = new ALshort[wav_info.totalPCMFrameCount]; + auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast<drwav_int16 *>(samples)); + auto sample_rate = static_cast<ALsizei>(wav_info.sampleRate); + auto length = static_cast<ALsizei>(count * sizeof(ALshort)); + + drwav_uninit(&wav_info); + PHYSFS_close(file); + + auto new_resource = std::make_shared<SoundEffect>(); + new_resource->name = std::string(name); + + alGenBuffers(1, &new_resource->buffer); + alBufferData(new_resource->buffer, AL_FORMAT_MONO16, samples, length, sample_rate); + + delete[] samples; + + return resource_map.insert_or_assign(name, new_resource).first->second; +} + +template<> +void resource::hard_cleanup<SoundEffect>(void) +{ + for(const auto &it : resource_map) { + if(it.second.use_count() > 1L) + spdlog::warn("resource: zombie resource [SoundEffect] {} [use_count={}]", it.first, it.second.use_count()); + else spdlog::debug("resource: releasing [SoundEffect] {}", it.first); + + alDeleteBuffers(1, &it.second->buffer); + } + + resource_map.clear(); +} + +template<> +void resource::soft_cleanup<SoundEffect>(void) +{ + auto iter = resource_map.cbegin(); + + while(iter != resource_map.cend()) { + if(iter->second.use_count() == 1L) { + spdlog::debug("resource: releasing [SoundEffect] {}", iter->first); + + alDeleteBuffers(1, &iter->second->buffer); + + iter = resource_map.erase(iter); + + continue; + } + + iter = std::next(iter); + } +} diff --git a/game/client/sound_effect.hh b/game/client/sound_effect.hh new file mode 100644 index 0000000..83b5e4d --- /dev/null +++ b/game/client/sound_effect.hh @@ -0,0 +1,10 @@ +#ifndef CLIENT_SOUND_EFFECT_HH +#define CLIENT_SOUND_EFFECT_HH 1 +#pragma once + +struct SoundEffect final { + std::string name; + ALuint buffer; +}; + +#endif /* CLIENT_SOUND_EFFECT_HH */ diff --git a/game/client/sound_emitter.cc b/game/client/sound_emitter.cc new file mode 100644 index 0000000..441ca17 --- /dev/null +++ b/game/client/sound_emitter.cc @@ -0,0 +1,57 @@ +#include "client/pch.hh" +#include "client/sound_emitter.hh" + +#include "core/config.hh" +#include "core/constexpr.hh" + +#include "shared/coord.hh" +#include "shared/dimension.hh" +#include "shared/transform.hh" +#include "shared/velocity.hh" + +#include "client/camera.hh" +#include "client/globals.hh" +#include "client/sound.hh" + +SoundEmitterComponent::SoundEmitterComponent(void) +{ + alGenSources(1, &source); + sound = nullptr; +} + +SoundEmitterComponent::~SoundEmitterComponent(void) +{ + alSourceStop(source); + alDeleteSources(1, &source); +} + +void SoundEmitterComponent::update(void) +{ + if(globals::dimension) { + const auto view = globals::dimension->entities.view<SoundEmitterComponent>(); + + const auto &pivot = camera::position_chunk; + const auto gain = cxpr::clamp(sound::volume_effects.get_value() * 0.01f, 0.0f, 1.0f); + + for(const auto [entity, emitter] : view.each()) { + alSourcef(emitter.source, AL_GAIN, gain); + + if(const auto transform = globals::dimension->entities.try_get<TransformComponentIntr>(entity)) { + auto position = coord::to_relative(pivot, transform->chunk, transform->local); + alSource3f(emitter.source, AL_POSITION, position.x, position.y, position.z); + } + + if(const auto velocity = globals::dimension->entities.try_get<VelocityComponent>(entity)) { + alSource3f(emitter.source, AL_VELOCITY, velocity->value.x, velocity->value.y, velocity->value.z); + } + + ALint source_state; + alGetSourcei(emitter.source, AL_SOURCE_STATE, &source_state); + + if(source_state == AL_STOPPED) { + alSourceRewind(emitter.source); + emitter.sound = nullptr; + } + } + } +} diff --git a/game/client/sound_emitter.hh b/game/client/sound_emitter.hh new file mode 100644 index 0000000..88d99eb --- /dev/null +++ b/game/client/sound_emitter.hh @@ -0,0 +1,21 @@ +#ifndef CLIENT_SOUND_EMITTER_HH +#define CLIENT_SOUND_EMITTER_HH 1 +#pragma once + +#include "core/resource.hh" + +struct SoundEffect; + +struct SoundEmitterComponent final { + resource_ptr<SoundEffect> sound; + ALuint source; + +public: + explicit SoundEmitterComponent(void); + virtual ~SoundEmitterComponent(void); + +public: + static void update(void); +}; + +#endif /* CLIENT_SOUND_EMITTER_HH */ diff --git a/game/client/splash.cc b/game/client/splash.cc new file mode 100644 index 0000000..8bcf7e6 --- /dev/null +++ b/game/client/splash.cc @@ -0,0 +1,167 @@ +#include "client/pch.hh" +#include "client/splash.hh" + +#include "core/cmdline.hh" +#include "core/constexpr.hh" +#include "core/feature.hh" +#include "core/epoch.hh" +#include "core/resource.hh" + +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/language.hh" +#include "client/texture_gui.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; + +constexpr static int SPLASH_COUNT = 4; +constexpr static std::size_t DELAY_MICROSECONDS = 2000000; +constexpr static const char *SPLASH_PATH = "textures/gui/client_splash.png"; + +static resource_ptr<TextureGUI> texture; +static float texture_aspect; +static float texture_alpha; + +static std::uint64_t end_time; +static std::string current_text; + +static void on_glfw_key(const GlfwKeyEvent &event) +{ + end_time = UINT64_C(0); +} + +static void on_glfw_mouse_button(const GlfwMouseButtonEvent &event) +{ + end_time = UINT64_C(0); +} + +static void on_glfw_scroll(const GlfwScrollEvent &event) +{ + end_time = UINT64_C(0); +} + +void client_splash::init(void) +{ + if(cmdline::contains("nosplash")) { + texture = nullptr; + texture_aspect = 0.0f; + texture_alpha = 0.0f; + return; + } + + std::random_device randev; + std::uniform_int_distribution<int> dist(0, SPLASH_COUNT - 1); + + texture = resource::load<TextureGUI>(SPLASH_PATH, TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); + texture_aspect = 0.0f; + texture_alpha = 0.0f; + + if(texture) { + if(texture->size.x > texture->size.y) + texture_aspect = static_cast<float>(texture->size.x) / static_cast<float>(texture->size.y); + else texture_aspect = static_cast<float>(texture->size.y) / static_cast<float>(texture->size.x); + texture_alpha = 1.0f; + } +} + +void client_splash::init_late(void) +{ + if(!texture) { + // We don't have to waste time + // rendering the missing client_splash texture + return; + } + + end_time = epoch::microseconds() + DELAY_MICROSECONDS; + + globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>(); + globals::dispatcher.sink<GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>(); + globals::dispatcher.sink<GlfwScrollEvent>().connect<&on_glfw_scroll>(); + + current_text = language::resolve("splash.skip_prompt"); + + while(!glfwWindowShouldClose(globals::window)) { + const std::uint64_t curtime = epoch::microseconds(); + const std::uint64_t remains = end_time - curtime; + + if(curtime >= end_time) + break; + + texture_alpha = cxpr::smoothstep(0.25f, 0.6f, static_cast<float>(remains) / static_cast<float>(DELAY_MICROSECONDS)); + + client_splash::render(); + } + + globals::dispatcher.sink<GlfwKeyEvent>().disconnect<&on_glfw_key>(); + globals::dispatcher.sink<GlfwMouseButtonEvent>().disconnect<&on_glfw_mouse_button>(); + globals::dispatcher.sink<GlfwScrollEvent>().disconnect<&on_glfw_scroll>(); + + texture = nullptr; + texture_aspect = 0.0f; + texture_alpha = 0.0f; + end_time = UINT64_C(0); +} + +void client_splash::render(void) +{ + if(!texture) { + // We don't have to waste time + // rendering the missing client_splash texture + return; + } + + // The client_splash is rendered outside the main + // render loop, so we have to manually begin + // and render both window and ImGui frames + ImGui_ImplOpenGL3_NewFrame(); + ImGui_ImplGlfw_NewFrame(); + ImGui::NewFrame(); + + glDisable(GL_DEPTH_TEST); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glViewport(0, 0, globals::width, globals::height); + + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + auto viewport = ImGui::GetMainViewport(); + auto window_start = ImVec2(0.0f, 0.0f); + auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(ImGui::Begin("###client_splash", nullptr, WINDOW_FLAGS)) { + const float image_width = 0.60f * viewport->Size.x; + const float image_height = image_width / texture_aspect; + const ImVec2 image_size = ImVec2(image_width, image_height); + + const float image_x = 0.5f * (viewport->Size.x - image_width); + const float image_y = 0.5f * (viewport->Size.y - image_height); + const ImVec2 image_pos = ImVec2(image_x, image_y); + + if(!current_text.empty()) { + ImGui::PushFont(globals::font_chat); + ImGui::SetCursorPos(ImVec2(16.0f, 16.0f)); + ImGui::TextDisabled("%s", current_text.c_str()); + ImGui::PopFont(); + } + + const ImVec2 uv_a = ImVec2(0.0f, 0.0f); + const ImVec2 uv_b = ImVec2(1.0f, 1.0f); + const ImVec4 tint = ImVec4(1.0f, 1.0f, 1.0f, texture_alpha); + + ImGui::SetCursorPos(image_pos); + ImGui::Image(texture->handle, image_size, uv_a, uv_b, tint); + } + + ImGui::End(); + + ImGui::Render(); + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + + glfwSwapBuffers(globals::window); + + glfwPollEvents(); +} diff --git a/game/client/splash.hh b/game/client/splash.hh new file mode 100644 index 0000000..2b66e2c --- /dev/null +++ b/game/client/splash.hh @@ -0,0 +1,12 @@ +#ifndef CLIENT_SPLASH_HH +#define CLIENT_SPLASH_HH 1 +#pragma once + +namespace client_splash +{ +void init(void); +void init_late(void); +void render(void); +} // namespace client_splash + +#endif /* CLIENT_SPLASH_HH */ diff --git a/game/client/status_lines.cc b/game/client/status_lines.cc new file mode 100644 index 0000000..f39ba6f --- /dev/null +++ b/game/client/status_lines.cc @@ -0,0 +1,78 @@ +#include "client/pch.hh" +#include "client/status_lines.hh" + +#include "client/globals.hh" +#include "client/imdraw_ext.hh" + +static float line_offsets[STATUS_COUNT]; +static ImFont *line_fonts[STATUS_COUNT]; + +static ImVec4 line_text_colors[STATUS_COUNT]; +static ImVec4 line_shadow_colors[STATUS_COUNT]; +static std::string line_strings[STATUS_COUNT]; +static std::uint64_t line_spawns[STATUS_COUNT]; +static float line_fadeouts[STATUS_COUNT]; + +void status_lines::init(void) +{ + for(unsigned int i = 0U; i < STATUS_COUNT; ++i) { + line_text_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); + line_shadow_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); + line_strings[i] = std::string(); + line_spawns[i] = UINT64_MAX; + line_fadeouts[i] = 0.0f; + } +} + +void status_lines::init_late(void) +{ + line_offsets[STATUS_DEBUG] = 64.0f; + line_offsets[STATUS_HOTBAR] = 40.0f; +} + +void status_lines::layout(void) +{ + line_fonts[STATUS_DEBUG] = globals::font_debug; + line_fonts[STATUS_HOTBAR] = globals::font_chat; + + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + for(unsigned int i = 0U; i < STATUS_COUNT; ++i) { + auto offset = line_offsets[i] * globals::gui_scale; + auto &text = line_strings[i]; + auto *font = line_fonts[i]; + + auto size = font->CalcTextSizeA(font->FontSize, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size()); + auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset); + + auto spawn = line_spawns[i]; + auto fadeout = line_fadeouts[i]; + auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast<float>(globals::curtime - spawn) / fadeout, 10.0f)); + + auto &color = line_text_colors[i]; + auto &shadow = line_shadow_colors[i]; + auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha)); + auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha)); + + imdraw_ext::text_shadow(text, pos, color_U32, shadow_U32, font, draw_list); + } +} + +void status_lines::set(unsigned int line, const std::string &text, const ImVec4 &color, float fadeout) +{ + line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w); + line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w); + line_strings[line] = std::string(text); + line_spawns[line] = globals::curtime; + line_fadeouts[line] = fadeout; +} + +void status_lines::unset(unsigned int line) +{ + line_text_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); + line_shadow_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); + line_strings[line] = std::string(); + line_spawns[line] = UINT64_C(0); + line_fadeouts[line] = 0.0f; +} diff --git a/game/client/status_lines.hh b/game/client/status_lines.hh new file mode 100644 index 0000000..433eac9 --- /dev/null +++ b/game/client/status_lines.hh @@ -0,0 +1,22 @@ +#ifndef CLIENT_STATUS_LINES_HH +#define CLIENT_STATUS_LINES_HH 1 +#pragma once + +constexpr static unsigned int STATUS_DEBUG = 0x0000; // generic debug line +constexpr static unsigned int STATUS_HOTBAR = 0x0001; // hotbar item line +constexpr static unsigned int STATUS_COUNT = 0x0002; + +namespace status_lines +{ +void init(void); +void init_late(void); +void layout(void); +} // namespace status_lines + +namespace status_lines +{ +void set(unsigned int line, const std::string &text, const ImVec4 &color, float fadeout); +void unset(unsigned int line); +} // namespace status_lines + +#endif /* CLIENT_STATUS_LINES_HH */ diff --git a/game/client/texture_gui.cc b/game/client/texture_gui.cc new file mode 100644 index 0000000..9253986 --- /dev/null +++ b/game/client/texture_gui.cc @@ -0,0 +1,94 @@ +#include "client/pch.hh" +#include "client/texture_gui.hh" + +#include "core/image.hh" +#include "core/resource.hh" + +static emhash8::HashMap<std::string, resource_ptr<TextureGUI>> resource_map; + +template<> +resource_ptr<TextureGUI> resource::load<TextureGUI>(const char *name, unsigned int flags) +{ + auto it = resource_map.find(name); + + if(it != resource_map.cend()) { + // Return an existing resource + return it->second; + } + + + unsigned int image_load_flags = 0U; + if(flags & TEXTURE_GUI_LOAD_VFLIP) image_load_flags |= IMAGE_LOAD_FLIP; + if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) image_load_flags |= IMAGE_LOAD_GRAY; + + if(auto image = resource::load<Image>(name, image_load_flags)) { + GLuint gl_texture; + + glGenTextures(1, &gl_texture); + glBindTexture(GL_TEXTURE_2D, gl_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); + + if(flags & TEXTURE_GUI_LOAD_CLAMP_S) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + + if(flags & TEXTURE_GUI_LOAD_CLAMP_T) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + + auto new_resource = std::make_shared<TextureGUI>(); + new_resource->handle = static_cast<ImTextureID>(gl_texture); + new_resource->size.x = image->size.x; + new_resource->size.y = image->size.y; + + return resource_map.insert_or_assign(name, new_resource).first->second; + } + + return nullptr; +} + +template<> +void resource::hard_cleanup<TextureGUI>(void) +{ + for(const auto &it : resource_map) { + if(it.second.use_count() > 1L) + spdlog::warn("resource: zombie resource [TextureGUI] {} [use_count={}]", it.first, it.second.use_count()); + else spdlog::debug("resource: releasing [TextureGUI] {}", it.first); + + auto gl_texture = static_cast<GLuint>(it.second->handle); + + glDeleteTextures(1, &gl_texture); + } + + resource_map.clear(); +} + +template<> +void resource::soft_cleanup<TextureGUI>(void) +{ + auto iter = resource_map.cbegin(); + + while(iter != resource_map.cend()) { + if(iter->second.use_count() == 1L) { + spdlog::debug("resource: releasing [TextureGUI] {}", iter->first); + + auto gl_texture = static_cast<GLuint>(iter->second->handle); + + glDeleteTextures(1, &gl_texture); + + iter = resource_map.erase(iter); + + continue; + } + + iter = std::next(iter); + } +} diff --git a/game/client/texture_gui.hh b/game/client/texture_gui.hh new file mode 100644 index 0000000..05102fb --- /dev/null +++ b/game/client/texture_gui.hh @@ -0,0 +1,17 @@ +#ifndef CLIENT_TEXTURE2D_HH +#define CLIENT_TEXTURE2D_HH 1 +#pragma once + +constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001; +constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002; +constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004; +constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008; +constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010; +constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020; + +struct TextureGUI { + ImTextureID handle; + glm::ivec2 size; +}; + +#endif /* CLIENT_TEXTURE2D_HH */ diff --git a/game/client/toggles.cc b/game/client/toggles.cc new file mode 100644 index 0000000..7d51832 --- /dev/null +++ b/game/client/toggles.cc @@ -0,0 +1,96 @@ +#include "client/pch.hh" +#include "client/toggles.hh" + +#include "core/config.hh" + +#include "client/chat.hh" +#include "client/gamepad.hh" +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/language.hh" + +bool toggles::is_sequence_await = false; + +bool toggles::draw_chunk_borders = false; +bool toggles::render_fullbright = false; +bool toggles::render_wireframe = false; + +#if defined(NDEBUG) +bool toggles::draw_metrics = false; +#else +bool toggles::draw_metrics = true; +#endif + +static void toggle_value(bool *value, const char *description) +{ + value[0] = !value[0]; + + if(description) { + if(value[0]) + client_chat::print(fmt::format("[debug] {} ON", description)); + else client_chat::print(fmt::format("[debug] {} OFF", description)); + } +} + +static void toggle_value_config(ConfigBoolean &value, const char *description) +{ + value.set_value(!value.get_value()); + + if(description) { + if(value.get_value()) + client_chat::print(fmt::format("[debug] {} ON", description)); + else client_chat::print(fmt::format("[debug] {} OFF", description)); + } +} + +static void on_glfw_key(const GlfwKeyEvent &event) +{ + if(globals::gui_keybind_ptr) { + // The UI keybind subsystem has the authority + // over debug toggles and it hogs the input keys + return; + } + + if(event.key == GLFW_KEY_F3) { + if(event.action == GLFW_PRESS) { + toggles::is_sequence_await = true; + return; + } + + if(event.action == GLFW_RELEASE) { + toggles::is_sequence_await = false; + return; + } + } + + if((event.action == GLFW_PRESS) && toggles::is_sequence_await) { + switch(event.key) { + case GLFW_KEY_G: + toggle_value(&toggles::draw_chunk_borders, "chunk borders"); + return; + case GLFW_KEY_V: + toggle_value(&toggles::draw_metrics, nullptr); + return; + case GLFW_KEY_J: + toggle_value(&toggles::render_fullbright, nullptr); + return; + case GLFW_KEY_Z: + toggle_value(&toggles::render_wireframe, "wireframe"); + return; + case GLFW_KEY_P: + toggle_value_config(gamepad::active, "gamepad input"); + return; + case GLFW_KEY_L: + // This causes the language subsystem + // to re-parse the JSON file essentially + // causing the game to soft-reload language + language::set(language::get_current()); + return; + } + } +} + +void toggles::init(void) +{ + globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>(); +} diff --git a/game/client/toggles.hh b/game/client/toggles.hh new file mode 100644 index 0000000..98b9fe5 --- /dev/null +++ b/game/client/toggles.hh @@ -0,0 +1,27 @@ +#ifndef CLIENT_TOGGLES_HH +#define CLIENT_TOGGLES_HH 1 +#pragma once + +namespace toggles +{ +// The value is true whenever the debug +// toggles manager awaits for a sequenced key +// to be pressed. During this no input should +// be processed by any other gameplay system +extern bool is_sequence_await; +} // namespace toggles + +namespace toggles +{ +extern bool draw_chunk_borders; +extern bool draw_metrics; +extern bool render_fullbright; +extern bool render_wireframe; +} // namespace toggles + +namespace toggles +{ +void init(void); +} // namespace toggles + +#endif /* CLIENT_TOGGLES_HH */ diff --git a/game/client/vclient.ico b/game/client/vclient.ico Binary files differnew file mode 100644 index 0000000..5f3ccd2 --- /dev/null +++ b/game/client/vclient.ico diff --git a/game/client/vclient.rc b/game/client/vclient.rc new file mode 100644 index 0000000..0268ca0 --- /dev/null +++ b/game/client/vclient.rc @@ -0,0 +1 @@ +IDI_ICON1 ICON DISCARDABLE "vclient.ico" diff --git a/game/client/voxel_anims.cc b/game/client/voxel_anims.cc new file mode 100644 index 0000000..3d3c3b6 --- /dev/null +++ b/game/client/voxel_anims.cc @@ -0,0 +1,28 @@ +#include "client/pch.hh" +#include "client/voxel_anims.hh" + +#include "core/constexpr.hh" +#include "core/config.hh" + +#include "client/globals.hh" + +static ConfigUnsigned base_framerate(16U, 1U, 16U); + +std::uint64_t voxel_anims::nextframe = 0U; +std::uint32_t voxel_anims::frame = 0U; + +void voxel_anims::init(void) +{ + globals::client_config.add_value("voxel_anims.base_framerate", base_framerate); + + voxel_anims::nextframe = 0U; + voxel_anims::frame = 0U; +} + +void voxel_anims::update(void) +{ + if(globals::curtime >= voxel_anims::nextframe) { + voxel_anims::nextframe = globals::curtime + static_cast<std::uint64_t>(1000000.0 / static_cast<float>(base_framerate.get_value())); + voxel_anims::frame += 1U; + } +} diff --git a/game/client/voxel_anims.hh b/game/client/voxel_anims.hh new file mode 100644 index 0000000..5d6b9f9 --- /dev/null +++ b/game/client/voxel_anims.hh @@ -0,0 +1,17 @@ +#ifndef CLIENT_VOXEL_ANIMS_HH +#define CLIENT_VOXEL_ANIMS_HH 1 +#pragma once + +namespace voxel_anims +{ +extern std::uint64_t nextframe; +extern std::uint32_t frame; +} // namespace voxel_anims + +namespace voxel_anims +{ +void init(void); +void update(void); +} // namespace voxel_anims + +#endif /* CLIENT_VOXEL_ANIMS_HH */ diff --git a/game/client/voxel_atlas.cc b/game/client/voxel_atlas.cc new file mode 100644 index 0000000..ffdd0e4 --- /dev/null +++ b/game/client/voxel_atlas.cc @@ -0,0 +1,171 @@ +// SPDX-License-Identifier: BSD-2-Clause +#include "client/pch.hh" +#include "client/voxel_atlas.hh" + +#include "core/constexpr.hh" +#include "core/crc64.hh" +#include "core/image.hh" +#include "core/resource.hh" + +struct AtlasPlane final { + std::unordered_map<std::size_t, std::size_t> lookup; + std::vector<AtlasStrip> strips; + std::size_t layer_count_max; + std::size_t layer_count; + std::size_t plane_id; + GLuint gl_texture; +}; + +static int atlas_width; +static int atlas_height; +static std::size_t atlas_count; +static std::vector<AtlasPlane> planes; + +// Certain animated and varied voxels just double their +// textures (see the "default" texture part in VoxelInfoBuilder::build) +// so there could either be six UNIQUE atlas strips or only one +// https://crypto.stackexchange.com/questions/55162/best-way-to-hash-two-values-into-one +static std::size_t vector_hash(const std::vector<std::string> &strings) +{ + std::size_t source = 0; + for(const std::string &str : strings) + source += crc64::get(str); + return crc64::get(&source, sizeof(source)); +} + +static void plane_setup(AtlasPlane &plane) +{ + glGenTextures(1, &plane.gl_texture); + glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture); + glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, atlas_width, atlas_height, plane.layer_count_max, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); +} + +static AtlasStrip *plane_lookup(AtlasPlane &plane, std::size_t hash_value) +{ + const auto it = plane.lookup.find(hash_value); + if(it != plane.lookup.cend()) + return &plane.strips[it->second]; + return nullptr; +} + +static AtlasStrip *plane_new_strip(AtlasPlane &plane, const std::vector<std::string> &paths, std::size_t hash_value) +{ + AtlasStrip strip = {}; + strip.offset = plane.layer_count; + strip.plane = plane.plane_id; + + glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture); + + for(std::size_t i = 0; i < paths.size(); ++i) { + if(auto image = resource::load<Image>(paths[i].c_str(), IMAGE_LOAD_FLIP)) { + if((image->size.x != atlas_width) || (image->size.y != atlas_height)) { + spdlog::warn("atlas: {}: size mismatch", paths[i]); + continue; + } + + const std::size_t offset = strip.offset + i; + glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, offset, image->size.x, image->size.y, 1, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); + } + } + + plane.layer_count += paths.size(); + + const std::size_t index = plane.strips.size(); + plane.lookup.emplace(hash_value, index); + plane.strips.push_back(std::move(strip)); + return &plane.strips[index]; +} + +void voxel_atlas::create(int width, int height, std::size_t count) +{ + GLint max_plane_layers; + + atlas_width = 1 << cxpr::log2(width); + atlas_height = 1 << cxpr::log2(height); + + // Clipping this at OpenGL 4.5 limit of 2048 is important due to + // how voxel quad meshes are packed in memory: each texture index is + // confined in 11 bits so having bigger atlas planes makes no sense; + glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max_plane_layers); + max_plane_layers = cxpr::clamp(max_plane_layers, 256, 2048); + + for(long i = count; i > 0L; i -= max_plane_layers) { + AtlasPlane plane = {}; + plane.plane_id = planes.size(); + plane.layer_count_max = cxpr::min<std::size_t>(max_plane_layers, i); + plane.layer_count = 0; + + const std::size_t save_id = plane.plane_id; + planes.push_back(std::move(plane)); + plane_setup(planes[save_id]); + } + + spdlog::debug("voxel_atlas: count={}", count); + spdlog::debug("voxel_atlas: atlas_size=[{}x{}]", atlas_width, atlas_height); + spdlog::debug("voxel_atlas: max_plane_layers={}", max_plane_layers); +} + +void voxel_atlas::destroy(void) +{ + for(const AtlasPlane &plane : planes) + glDeleteTextures(1, &plane.gl_texture); + atlas_width = 0; + atlas_height = 0; + planes.clear(); +} + +std::size_t voxel_atlas::plane_count(void) +{ + return planes.size(); +} + +GLuint voxel_atlas::plane_texture(std::size_t plane_id) +{ + if(plane_id < planes.size()) + return planes[plane_id].gl_texture; + return 0; +} + +void voxel_atlas::generate_mipmaps(void) +{ + for(const AtlasPlane &plane : planes) { + glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture); + glGenerateMipmap(GL_TEXTURE_2D_ARRAY); + } +} + +AtlasStrip *voxel_atlas::find_or_load(const std::vector<std::string> &paths) +{ + const std::size_t hash_value = vector_hash(paths); + + for(AtlasPlane &plane : planes) { + if(AtlasStrip *strip = plane_lookup(plane, hash_value)) + return strip; + continue; + } + + for(AtlasPlane &plane : planes) { + if((plane.layer_count + paths.size()) <= plane.layer_count_max) + return plane_new_strip(plane, paths, hash_value); + continue; + } + + return nullptr; +} + +AtlasStrip *voxel_atlas::find(const std::vector<std::string> &paths) +{ + const std::size_t hash_value = vector_hash(paths); + + for(AtlasPlane &plane : planes) { + if(AtlasStrip *strip = plane_lookup(plane, hash_value)) + return strip; + continue; + } + + return nullptr; +} diff --git a/game/client/voxel_atlas.hh b/game/client/voxel_atlas.hh new file mode 100644 index 0000000..9435173 --- /dev/null +++ b/game/client/voxel_atlas.hh @@ -0,0 +1,29 @@ +#ifndef CLIENT_VOXEL_ATLAS_HH +#define CLIENT_VOXEL_ATLAS_HH 1 +#pragma once + +struct AtlasStrip final { + std::size_t offset; + std::size_t plane; +}; + +namespace voxel_atlas +{ +void create(int width, int height, std::size_t count); +void destroy(void); +} // namespace voxel_atlas + +namespace voxel_atlas +{ +std::size_t plane_count(void); +GLuint plane_texture(std::size_t plane_id); +void generate_mipmaps(void); +} // namespace voxel_atlas + +namespace voxel_atlas +{ +AtlasStrip *find_or_load(const std::vector<std::string> &paths); +AtlasStrip *find(const std::vector<std::string> &paths); +} // namespace voxel_atlas + +#endif /* CLIENT_VOXEL_ATLAS_HH */ diff --git a/game/client/voxel_sounds.cc b/game/client/voxel_sounds.cc new file mode 100644 index 0000000..a18c130 --- /dev/null +++ b/game/client/voxel_sounds.cc @@ -0,0 +1,85 @@ +#include "client/pch.hh" +#include "client/voxel_sounds.hh" + +#include "client/sound_effect.hh" + +constexpr static std::size_t NUM_SURFACES = static_cast<std::size_t>(voxel_surface::COUNT); + +static std::vector<resource_ptr<SoundEffect>> footsteps_sounds[NUM_SURFACES]; +static std::mt19937_64 randomizer; + +static void add_footsteps_effect(voxel_surface surface, const char *name) +{ + if(auto effect = resource::load<SoundEffect>(name)) { + auto surface_index = static_cast<std::size_t>(surface); + footsteps_sounds[surface_index].push_back(effect); + } +} + +static resource_ptr<SoundEffect> get_footsteps_effect(voxel_surface surface) +{ + auto surface_index = static_cast<std::size_t>(surface); + + if(surface_index >= NUM_SURFACES) { + // Surface index out of range + return nullptr; + } + + const auto &sounds = footsteps_sounds[surface_index]; + + if(sounds.empty()) { + // No sounds for this surface + return nullptr; + } + + auto dist = std::uniform_int_distribution<std::size_t>(0, sounds.size() - 1); + return sounds.at(dist(randomizer)); +} + +void voxel_sounds::init(void) +{ + add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default1.wav"); + add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default2.wav"); + add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default3.wav"); + add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default4.wav"); + + add_footsteps_effect(voxel_surface::DIRT, "sounds/surface/dirt1.wav"); + + add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass1.wav"); + add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass2.wav"); + add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass3.wav"); + + add_footsteps_effect(voxel_surface::GRAVEL, "sounds/surface/gravel1.wav"); + + add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand1.wav"); + add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand2.wav"); + + add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood1.wav"); + add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood2.wav"); + add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood3.wav"); +} + +void voxel_sounds::deinit(void) +{ + for(std::size_t i = 0; i < NUM_SURFACES; ++i) { + footsteps_sounds[i].clear(); + } +} + +resource_ptr<SoundEffect> voxel_sounds::get_footsteps(voxel_surface surface) +{ + if(auto effect = get_footsteps_effect(surface)) { + return effect; + } + + if(auto effect = get_footsteps_effect(voxel_surface::DEFAULT)) { + return effect; + } + + return nullptr; +} + +resource_ptr<SoundEffect> voxel_sounds::get_placebreak(voxel_surface surface) +{ + return nullptr; +} diff --git a/game/client/voxel_sounds.hh b/game/client/voxel_sounds.hh new file mode 100644 index 0000000..ed11c0f --- /dev/null +++ b/game/client/voxel_sounds.hh @@ -0,0 +1,23 @@ +#ifndef CLIENT_VOXEL_SOUNDS_HH +#define CLIENT_VOXEL_SOUNDS_HH 1 +#pragma once + +#include "core/resource.hh" + +#include "shared/voxel_registry.hh" + +struct SoundEffect; + +namespace voxel_sounds +{ +void init(void); +void deinit(void); +} // namespace voxel_sounds + +namespace voxel_sounds +{ +resource_ptr<SoundEffect> get_footsteps(voxel_surface surface); +resource_ptr<SoundEffect> get_placebreak(voxel_surface surface); +} // namespace voxel_sounds + +#endif /* CLIENT_VOXEL_SOUNDS_HH */ diff --git a/game/client/window_title.cc b/game/client/window_title.cc new file mode 100644 index 0000000..7e4da10 --- /dev/null +++ b/game/client/window_title.cc @@ -0,0 +1,16 @@ +#include "client/pch.hh" +#include "client/window_title.hh" + +#include "core/feature.hh" +#include "core/version.hh" + +#include "shared/splash.hh" + +#include "client/globals.hh" + +void window_title::update(void) +{ + auto string = fmt::format("Voxelius {}: {}", PROJECT_VERSION_STRING, splash::get()); + + glfwSetWindowTitle(globals::window, string.c_str()); +} diff --git a/game/client/window_title.hh b/game/client/window_title.hh new file mode 100644 index 0000000..25051c8 --- /dev/null +++ b/game/client/window_title.hh @@ -0,0 +1,10 @@ +#ifndef CLIENT_WINDOW_TITLE_HH +#define CLIENT_WINDOW_TITLE_HH 1 +#pragma once + +namespace window_title +{ +void update(void); +} // namespace window_title + +#endif /* CLIENT_WINDOW_TITLE_HH */ |
