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authoruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
committeruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
commit6cd00aacfa22fed6a54a9b812f6b069ad16feec0 (patch)
treeb77f4e665da3dd235cdb01e7e6ea78c1c02ecf2e /game/client/chunk_vbo.hh
parentf440914e1ae453768d09383f332bc7844e0a700e (diff)
downloadvoxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.tar.bz2
voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.zip
Move game sources into src subdirectory
Diffstat (limited to 'game/client/chunk_vbo.hh')
-rw-r--r--game/client/chunk_vbo.hh23
1 files changed, 0 insertions, 23 deletions
diff --git a/game/client/chunk_vbo.hh b/game/client/chunk_vbo.hh
deleted file mode 100644
index ba27552..0000000
--- a/game/client/chunk_vbo.hh
+++ /dev/null
@@ -1,23 +0,0 @@
-#ifndef CLIENT_CHUNK_VBO_HH
-#define CLIENT_CHUNK_VBO_HH 1
-#pragma once
-
-class ChunkVBO final {
-public:
- std::size_t size;
- GLuint handle;
-
-public:
- inline ~ChunkVBO(void)
- {
- // The ChunkVBO structure is meant to be a part
- // of the ChunkMesh component within the EnTT registry;
- // When the registry is cleaned or a chunk is removed, components
- // are expected to be safely disposed of so we need a destructor;
- if(handle) {
- glDeleteBuffers(1, &handle);
- }
- }
-};
-
-#endif /* CLIENT_CHUNK_VBO_HH */