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| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/config/gamepad_button.cc | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/client/config/gamepad_button.cc')
| -rw-r--r-- | game/client/config/gamepad_button.cc | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/game/client/config/gamepad_button.cc b/game/client/config/gamepad_button.cc index 07e4457..5141de3 100644 --- a/game/client/config/gamepad_button.cc +++ b/game/client/config/gamepad_button.cc @@ -1,90 +1,90 @@ -#include "client/pch.hh" - -#include "client/config/gamepad_button.hh" - -#include "core/math/constexpr.hh" - -#include "client/io/gamepad.hh" - -constexpr static std::string_view UNKNOWN_BUTTON_NAME = "UNKNOWN"; - -static const std::pair<int, std::string_view> button_names[] = { - { GLFW_GAMEPAD_BUTTON_A, "A" }, - { GLFW_GAMEPAD_BUTTON_B, "B" }, - { GLFW_GAMEPAD_BUTTON_X, "X" }, - { GLFW_GAMEPAD_BUTTON_Y, "Y" }, - { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" }, - { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" }, - { GLFW_GAMEPAD_BUTTON_BACK, "BACK" }, - { GLFW_GAMEPAD_BUTTON_START, "START" }, - { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" }, - { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" }, - { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" }, - { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" }, - { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" }, - { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" }, - { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" }, -}; - -static std::string_view get_button_name(int button) -{ - for(const auto& it : button_names) { - if(it.first == button) { - return it.second; - } - } - - return UNKNOWN_BUTTON_NAME; -} - -config::GamepadButton::GamepadButton(void) -{ - m_gamepad_button = io::INVALID_GAMEPAD_BUTTON; - m_name = UNKNOWN_BUTTON_NAME; -} - -config::GamepadButton::GamepadButton(int button) -{ - m_gamepad_button = button; - m_name = get_button_name(button); -} - -std::string_view config::GamepadButton::get(void) const -{ - return m_name; -} - -void config::GamepadButton::set(std::string_view value) -{ - for(const auto& it : button_names) { - if(0 == it.second.compare(value)) { - m_gamepad_button = it.first; - m_name = it.second; - return; - } - } - - m_gamepad_button = io::INVALID_GAMEPAD_BUTTON; - m_name = UNKNOWN_BUTTON_NAME; -} - -int config::GamepadButton::get_button(void) const -{ - return m_gamepad_button; -} - -void config::GamepadButton::set_button(int button) -{ - m_gamepad_button = button; - m_name = get_button_name(button); -} - -bool config::GamepadButton::equals(int button) const -{ - return m_gamepad_button == button; -} - -bool config::GamepadButton::is_pressed(const GLFWgamepadstate& state) const -{ - return m_gamepad_button < math::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS; -} +#include "client/pch.hh"
+
+#include "client/config/gamepad_button.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "client/io/gamepad.hh"
+
+constexpr static std::string_view UNKNOWN_BUTTON_NAME = "UNKNOWN";
+
+static const std::pair<int, std::string_view> button_names[] = {
+ { GLFW_GAMEPAD_BUTTON_A, "A" },
+ { GLFW_GAMEPAD_BUTTON_B, "B" },
+ { GLFW_GAMEPAD_BUTTON_X, "X" },
+ { GLFW_GAMEPAD_BUTTON_Y, "Y" },
+ { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" },
+ { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" },
+ { GLFW_GAMEPAD_BUTTON_BACK, "BACK" },
+ { GLFW_GAMEPAD_BUTTON_START, "START" },
+ { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" },
+ { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" },
+ { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" },
+};
+
+static std::string_view get_button_name(int button)
+{
+ for(const auto& it : button_names) {
+ if(it.first == button) {
+ return it.second;
+ }
+ }
+
+ return UNKNOWN_BUTTON_NAME;
+}
+
+config::GamepadButton::GamepadButton(void)
+{
+ m_gamepad_button = io::INVALID_GAMEPAD_BUTTON;
+ m_name = UNKNOWN_BUTTON_NAME;
+}
+
+config::GamepadButton::GamepadButton(int button)
+{
+ m_gamepad_button = button;
+ m_name = get_button_name(button);
+}
+
+std::string_view config::GamepadButton::get(void) const
+{
+ return m_name;
+}
+
+void config::GamepadButton::set(std::string_view value)
+{
+ for(const auto& it : button_names) {
+ if(0 == it.second.compare(value)) {
+ m_gamepad_button = it.first;
+ m_name = it.second;
+ return;
+ }
+ }
+
+ m_gamepad_button = io::INVALID_GAMEPAD_BUTTON;
+ m_name = UNKNOWN_BUTTON_NAME;
+}
+
+int config::GamepadButton::get_button(void) const
+{
+ return m_gamepad_button;
+}
+
+void config::GamepadButton::set_button(int button)
+{
+ m_gamepad_button = button;
+ m_name = get_button_name(button);
+}
+
+bool config::GamepadButton::equals(int button) const
+{
+ return m_gamepad_button == button;
+}
+
+bool config::GamepadButton::is_pressed(const GLFWgamepadstate& state) const
+{
+ return m_gamepad_button < math::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS;
+}
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