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authoruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
committeruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
commitd0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch)
treee581014ea02711efa5e71f00f9862e5bca58f2ed /game
parentcbd823aa2154a956e7da4319eecbf7afc10441ae (diff)
downloadvoxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2
voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip
Run clang-format across the project
Diffstat (limited to 'game')
-rw-r--r--game/client/config/gamepad_axis.cc230
-rw-r--r--game/client/config/gamepad_axis.hh76
-rw-r--r--game/client/config/gamepad_button.cc180
-rw-r--r--game/client/config/gamepad_button.hh56
-rw-r--r--game/client/config/keybind.cc404
-rw-r--r--game/client/config/keybind.hh50
-rw-r--r--game/client/const.hh46
-rw-r--r--game/client/entity/camera.cc228
-rw-r--r--game/client/entity/camera.hh62
-rw-r--r--game/client/entity/factory.cc60
-rw-r--r--game/client/entity/factory.hh22
-rw-r--r--game/client/entity/interpolation.cc126
-rw-r--r--game/client/entity/interpolation.hh12
-rw-r--r--game/client/entity/listener.cc84
-rw-r--r--game/client/entity/listener.hh12
-rw-r--r--game/client/entity/player_look.cc310
-rw-r--r--game/client/entity/player_look.hh14
-rw-r--r--game/client/entity/player_move.cc596
-rw-r--r--game/client/entity/player_move.hh30
-rw-r--r--game/client/entity/sound_emitter.cc126
-rw-r--r--game/client/entity/sound_emitter.hh40
-rw-r--r--game/client/experiments.cc162
-rw-r--r--game/client/experiments.hh32
-rw-r--r--game/client/game.cc1386
-rw-r--r--game/client/game.hh70
-rw-r--r--game/client/globals.cc94
-rw-r--r--game/client/globals.hh142
-rw-r--r--game/client/gui/background.cc78
-rw-r--r--game/client/gui/background.hh16
-rw-r--r--game/client/gui/bother.cc326
-rw-r--r--game/client/gui/bother.hh44
-rw-r--r--game/client/gui/chat.cc546
-rw-r--r--game/client/gui/chat.hh34
-rw-r--r--game/client/gui/crosshair.cc86
-rw-r--r--game/client/gui/crosshair.hh16
-rw-r--r--game/client/gui/direct_connection.cc290
-rw-r--r--game/client/gui/direct_connection.hh14
-rw-r--r--game/client/gui/gui_screen.hh20
-rw-r--r--game/client/gui/hotbar.cc366
-rw-r--r--game/client/gui/hotbar.hh54
-rw-r--r--game/client/gui/imdraw_ext.cc68
-rw-r--r--game/client/gui/imdraw_ext.hh34
-rw-r--r--game/client/gui/language.cc402
-rw-r--r--game/client/gui/language.hh84
-rw-r--r--game/client/gui/main_menu.cc344
-rw-r--r--game/client/gui/main_menu.hh16
-rw-r--r--game/client/gui/message_box.cc190
-rw-r--r--game/client/gui/message_box.hh40
-rw-r--r--game/client/gui/metrics.cc206
-rw-r--r--game/client/gui/metrics.hh14
-rw-r--r--game/client/gui/play_menu.cc1128
-rw-r--r--game/client/gui/play_menu.hh18
-rw-r--r--game/client/gui/progress_bar.cc222
-rw-r--r--game/client/gui/progress_bar.hh38
-rw-r--r--game/client/gui/scoreboard.cc206
-rw-r--r--game/client/gui/scoreboard.hh14
-rw-r--r--game/client/gui/settings.cc2138
-rw-r--r--game/client/gui/settings.hh180
-rw-r--r--game/client/gui/splash.cc356
-rw-r--r--game/client/gui/splash.hh16
-rw-r--r--game/client/gui/status_lines.cc168
-rw-r--r--game/client/gui/status_lines.hh42
-rw-r--r--game/client/gui/window_title.cc46
-rw-r--r--game/client/gui/window_title.hh12
-rw-r--r--game/client/io/gamepad.cc366
-rw-r--r--game/client/io/gamepad.hh100
-rw-r--r--game/client/io/glfw.hh80
-rw-r--r--game/client/main.cc898
-rw-r--r--game/client/pch.hh56
-rw-r--r--game/client/program.cc448
-rw-r--r--game/client/program.hh68
-rw-r--r--game/client/receive.cc384
-rw-r--r--game/client/receive.hh12
-rw-r--r--game/client/resource/sound_effect.cc180
-rw-r--r--game/client/resource/sound_effect.hh16
-rw-r--r--game/client/resource/texture_gui.cc166
-rw-r--r--game/client/resource/texture_gui.hh30
-rw-r--r--game/client/screenshot.cc172
-rw-r--r--game/client/screenshot.hh14
-rw-r--r--game/client/session.cc614
-rw-r--r--game/client/session.hh54
-rw-r--r--game/client/sound/sound.cc422
-rw-r--r--game/client/sound/sound.hh86
-rw-r--r--game/client/toggles.cc314
-rw-r--r--game/client/toggles.hh70
-rw-r--r--game/client/world/chunk_mesher.cc968
-rw-r--r--game/client/world/chunk_mesher.hh36
-rw-r--r--game/client/world/chunk_quad.hh82
-rw-r--r--game/client/world/chunk_renderer.cc408
-rw-r--r--game/client/world/chunk_renderer.hh16
-rw-r--r--game/client/world/chunk_vbo.hh44
-rw-r--r--game/client/world/chunk_visibility.cc180
-rw-r--r--game/client/world/chunk_visibility.hh12
-rw-r--r--game/client/world/outline.cc300
-rw-r--r--game/client/world/outline.hh32
-rw-r--r--game/client/world/player_target.cc138
-rw-r--r--game/client/world/player_target.hh36
-rw-r--r--game/client/world/skybox.cc22
-rw-r--r--game/client/world/skybox.hh22
-rw-r--r--game/client/world/voxel_anims.cc66
-rw-r--r--game/client/world/voxel_anims.hh26
-rw-r--r--game/client/world/voxel_atlas.cc370
-rw-r--r--game/client/world/voxel_atlas.hh56
-rw-r--r--game/client/world/voxel_sounds.cc172
-rw-r--r--game/client/world/voxel_sounds.hh38
-rw-r--r--game/server/chat.cc110
-rw-r--r--game/server/chat.hh24
-rw-r--r--game/server/game.cc312
-rw-r--r--game/server/game.hh50
-rw-r--r--game/server/globals.cc36
-rw-r--r--game/server/globals.hh54
-rw-r--r--game/server/main.cc216
-rw-r--r--game/server/pch.hh6
-rw-r--r--game/server/receive.cc348
-rw-r--r--game/server/receive.hh12
-rw-r--r--game/server/sessions.cc862
-rw-r--r--game/server/sessions.hh110
-rw-r--r--game/server/status.cc52
-rw-r--r--game/server/status.hh12
-rw-r--r--game/server/whitelist.cc202
-rw-r--r--game/server/whitelist.hh52
-rw-r--r--game/server/world/inhabited.hh12
-rw-r--r--game/server/world/overworld.cc766
-rw-r--r--game/server/world/overworld.hh136
-rw-r--r--game/server/world/universe.cc442
-rw-r--r--game/server/world/universe.hh50
-rw-r--r--game/server/world/unloader.cc156
-rw-r--r--game/server/world/unloader.hh26
-rw-r--r--game/server/world/worldgen.cc302
-rw-r--r--game/server/world/worldgen.hh42
-rw-r--r--game/shared/const.hh86
-rw-r--r--game/shared/coord.hh290
-rw-r--r--game/shared/entity/collision.cc350
-rw-r--r--game/shared/entity/collision.hh42
-rw-r--r--game/shared/entity/factory.cc74
-rw-r--r--game/shared/entity/factory.hh22
-rw-r--r--game/shared/entity/gravity.cc40
-rw-r--r--game/shared/entity/gravity.hh28
-rw-r--r--game/shared/entity/grounded.hh32
-rw-r--r--game/shared/entity/head.hh32
-rw-r--r--game/shared/entity/player.hh12
-rw-r--r--game/shared/entity/stasis.cc42
-rw-r--r--game/shared/entity/stasis.hh32
-rw-r--r--game/shared/entity/transform.cc66
-rw-r--r--game/shared/entity/transform.hh60
-rw-r--r--game/shared/entity/velocity.cc38
-rw-r--r--game/shared/entity/velocity.hh38
-rw-r--r--game/shared/game.cc246
-rw-r--r--game/shared/game.hh22
-rw-r--r--game/shared/game_items.cc135
-rw-r--r--game/shared/game_items.hh52
-rw-r--r--game/shared/game_voxels.cc245
-rw-r--r--game/shared/game_voxels.hh56
-rw-r--r--game/shared/globals.cc24
-rw-r--r--game/shared/globals.hh38
-rw-r--r--game/shared/pch.hh38
-rw-r--r--game/shared/protocol.cc1020
-rw-r--r--game/shared/protocol.hh424
-rw-r--r--game/shared/splash.cc130
-rw-r--r--game/shared/splash.hh16
-rw-r--r--game/shared/types.hh80
-rw-r--r--game/shared/world/chunk.cc140
-rw-r--r--game/shared/world/chunk.hh84
-rw-r--r--game/shared/world/chunk_aabb.cc108
-rw-r--r--game/shared/world/chunk_aabb.hh66
-rw-r--r--game/shared/world/dimension.cc346
-rw-r--r--game/shared/world/dimension.hh200
-rw-r--r--game/shared/world/feature.cc106
-rw-r--r--game/shared/world/feature.hh44
-rw-r--r--game/shared/world/item_registry.cc212
-rw-r--r--game/shared/world/item_registry.hh128
-rw-r--r--game/shared/world/ray_dda.cc214
-rw-r--r--game/shared/world/ray_dda.hh82
-rw-r--r--game/shared/world/voxel_registry.cc392
-rw-r--r--game/shared/world/voxel_registry.hh298
-rw-r--r--game/shared/world/voxel_storage.cc96
-rw-r--r--game/shared/world/voxel_storage.hh40
177 files changed, 15421 insertions, 15431 deletions
diff --git a/game/client/config/gamepad_axis.cc b/game/client/config/gamepad_axis.cc
index 8ae74be..c782c19 100644
--- a/game/client/config/gamepad_axis.cc
+++ b/game/client/config/gamepad_axis.cc
@@ -1,115 +1,115 @@
-#include "client/pch.hh"
-
-#include "client/config/gamepad_axis.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "client/io/gamepad.hh"
-
-constexpr static std::string_view UNKNOWN_AXIS_NAME = "UNKNOWN";
-
-static const std::pair<int, std::string_view> axis_names[] = {
- { GLFW_GAMEPAD_AXIS_LEFT_X, "LEFT_X" },
- { GLFW_GAMEPAD_AXIS_LEFT_Y, "LEFT_Y" },
- { GLFW_GAMEPAD_AXIS_RIGHT_X, "RIGHT_X" },
- { GLFW_GAMEPAD_AXIS_RIGHT_Y, "RIGHT_Y" },
- { GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, "LEFT_TRIG" },
- { GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, "RIGHT_TRIG" },
-};
-
-static std::string_view get_axis_name(int axis)
-{
- for(const auto& it : axis_names) {
- if(it.first != axis) {
- continue;
- }
-
- return it.second;
- }
-
- return UNKNOWN_AXIS_NAME;
-}
-
-config::GamepadAxis::GamepadAxis(void) : GamepadAxis(io::INVALID_GAMEPAD_AXIS, false)
-{
-}
-
-config::GamepadAxis::GamepadAxis(int axis, bool inverted)
-{
- m_inverted = inverted;
- m_gamepad_axis = axis;
- m_name = get_axis_name(axis);
- m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
-}
-
-std::string_view config::GamepadAxis::get(void) const
-{
- return m_full_string;
-}
-
-void config::GamepadAxis::set(std::string_view value)
-{
- char new_name[64];
- unsigned int new_invert;
- std::string value_str(value);
-
- if(2 == std::sscanf(value_str.c_str(), "%63[^:]:%u", new_name, &new_invert)) {
- for(const auto& it : axis_names) {
- if(0 == it.second.compare(new_name)) {
- m_inverted = new_invert;
- m_gamepad_axis = it.first;
- m_name = get_axis_name(m_gamepad_axis);
- m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
- return;
- }
- }
- }
-
- m_inverted = false;
- m_gamepad_axis = io::INVALID_GAMEPAD_AXIS;
- m_name = UNKNOWN_AXIS_NAME;
- m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
-}
-
-int config::GamepadAxis::get_axis(void) const
-{
- return m_gamepad_axis;
-}
-
-void config::GamepadAxis::set_axis(int axis)
-{
- m_gamepad_axis = axis;
- m_name = get_axis_name(axis);
- m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
-}
-
-bool config::GamepadAxis::is_inverted(void) const
-{
- return m_inverted;
-}
-
-void config::GamepadAxis::set_inverted(bool inverted)
-{
- m_inverted = inverted;
- m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
-}
-
-float config::GamepadAxis::get_value(const GLFWgamepadstate& state, float deadzone) const
-{
- if(m_gamepad_axis <= math::array_size(state.axes)) {
- auto value = state.axes[m_gamepad_axis];
-
- if(math::abs(value) > deadzone) {
- return m_inverted ? -value : value;
- }
-
- return 0.0f;
- }
-
- return 0.0f;
-}
-
-std::string_view config::GamepadAxis::get_name(void) const
-{
- return m_name;
-}
+#include "client/pch.hh"
+
+#include "client/config/gamepad_axis.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "client/io/gamepad.hh"
+
+constexpr static std::string_view UNKNOWN_AXIS_NAME = "UNKNOWN";
+
+static const std::pair<int, std::string_view> axis_names[] = {
+ { GLFW_GAMEPAD_AXIS_LEFT_X, "LEFT_X" },
+ { GLFW_GAMEPAD_AXIS_LEFT_Y, "LEFT_Y" },
+ { GLFW_GAMEPAD_AXIS_RIGHT_X, "RIGHT_X" },
+ { GLFW_GAMEPAD_AXIS_RIGHT_Y, "RIGHT_Y" },
+ { GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, "LEFT_TRIG" },
+ { GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, "RIGHT_TRIG" },
+};
+
+static std::string_view get_axis_name(int axis)
+{
+ for(const auto& it : axis_names) {
+ if(it.first != axis) {
+ continue;
+ }
+
+ return it.second;
+ }
+
+ return UNKNOWN_AXIS_NAME;
+}
+
+config::GamepadAxis::GamepadAxis(void) : GamepadAxis(io::INVALID_GAMEPAD_AXIS, false)
+{
+}
+
+config::GamepadAxis::GamepadAxis(int axis, bool inverted)
+{
+ m_inverted = inverted;
+ m_gamepad_axis = axis;
+ m_name = get_axis_name(axis);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+}
+
+std::string_view config::GamepadAxis::get(void) const
+{
+ return m_full_string;
+}
+
+void config::GamepadAxis::set(std::string_view value)
+{
+ char new_name[64];
+ unsigned int new_invert;
+ std::string value_str(value);
+
+ if(2 == std::sscanf(value_str.c_str(), "%63[^:]:%u", new_name, &new_invert)) {
+ for(const auto& it : axis_names) {
+ if(0 == it.second.compare(new_name)) {
+ m_inverted = new_invert;
+ m_gamepad_axis = it.first;
+ m_name = get_axis_name(m_gamepad_axis);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ return;
+ }
+ }
+ }
+
+ m_inverted = false;
+ m_gamepad_axis = io::INVALID_GAMEPAD_AXIS;
+ m_name = UNKNOWN_AXIS_NAME;
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+}
+
+int config::GamepadAxis::get_axis(void) const
+{
+ return m_gamepad_axis;
+}
+
+void config::GamepadAxis::set_axis(int axis)
+{
+ m_gamepad_axis = axis;
+ m_name = get_axis_name(axis);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+}
+
+bool config::GamepadAxis::is_inverted(void) const
+{
+ return m_inverted;
+}
+
+void config::GamepadAxis::set_inverted(bool inverted)
+{
+ m_inverted = inverted;
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+}
+
+float config::GamepadAxis::get_value(const GLFWgamepadstate& state, float deadzone) const
+{
+ if(m_gamepad_axis <= math::array_size(state.axes)) {
+ auto value = state.axes[m_gamepad_axis];
+
+ if(math::abs(value) > deadzone) {
+ return m_inverted ? -value : value;
+ }
+
+ return 0.0f;
+ }
+
+ return 0.0f;
+}
+
+std::string_view config::GamepadAxis::get_name(void) const
+{
+ return m_name;
+}
diff --git a/game/client/config/gamepad_axis.hh b/game/client/config/gamepad_axis.hh
index 9392a35..80c323f 100644
--- a/game/client/config/gamepad_axis.hh
+++ b/game/client/config/gamepad_axis.hh
@@ -1,38 +1,38 @@
-#pragma once
-
-#include "core/config/ivalue.hh"
-
-struct GLFWgamepadstate;
-
-namespace config
-{
-class GamepadAxis final : public IValue {
-public:
- explicit GamepadAxis(void);
- explicit GamepadAxis(int axis, bool inverted);
- virtual ~GamepadAxis(void) = default;
-
- virtual std::string_view get(void) const override;
- virtual void set(std::string_view value) override;
-
- int get_axis(void) const;
- void set_axis(int axis);
-
- bool is_inverted(void) const;
- void set_inverted(bool inverted);
-
- float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const;
-
- // Conventional get/set methods implemented by
- // this configuration value actually contain the
- // inversion flag. Since we're updating that flag
- // in the UI by means of a separate checkbox, we only need the name here
- std::string_view get_name(void) const;
-
-private:
- bool m_inverted;
- int m_gamepad_axis;
- std::string m_full_string;
- std::string_view m_name;
-};
-} // namespace config
+#pragma once
+
+#include "core/config/ivalue.hh"
+
+struct GLFWgamepadstate;
+
+namespace config
+{
+class GamepadAxis final : public IValue {
+public:
+ explicit GamepadAxis(void);
+ explicit GamepadAxis(int axis, bool inverted);
+ virtual ~GamepadAxis(void) = default;
+
+ virtual std::string_view get(void) const override;
+ virtual void set(std::string_view value) override;
+
+ int get_axis(void) const;
+ void set_axis(int axis);
+
+ bool is_inverted(void) const;
+ void set_inverted(bool inverted);
+
+ float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const;
+
+ // Conventional get/set methods implemented by
+ // this configuration value actually contain the
+ // inversion flag. Since we're updating that flag
+ // in the UI by means of a separate checkbox, we only need the name here
+ std::string_view get_name(void) const;
+
+private:
+ bool m_inverted;
+ int m_gamepad_axis;
+ std::string m_full_string;
+ std::string_view m_name;
+};
+} // namespace config
diff --git a/game/client/config/gamepad_button.cc b/game/client/config/gamepad_button.cc
index 07e4457..5141de3 100644
--- a/game/client/config/gamepad_button.cc
+++ b/game/client/config/gamepad_button.cc
@@ -1,90 +1,90 @@
-#include "client/pch.hh"
-
-#include "client/config/gamepad_button.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "client/io/gamepad.hh"
-
-constexpr static std::string_view UNKNOWN_BUTTON_NAME = "UNKNOWN";
-
-static const std::pair<int, std::string_view> button_names[] = {
- { GLFW_GAMEPAD_BUTTON_A, "A" },
- { GLFW_GAMEPAD_BUTTON_B, "B" },
- { GLFW_GAMEPAD_BUTTON_X, "X" },
- { GLFW_GAMEPAD_BUTTON_Y, "Y" },
- { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" },
- { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" },
- { GLFW_GAMEPAD_BUTTON_BACK, "BACK" },
- { GLFW_GAMEPAD_BUTTON_START, "START" },
- { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" },
- { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" },
- { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" },
- { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" },
- { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" },
- { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" },
- { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" },
-};
-
-static std::string_view get_button_name(int button)
-{
- for(const auto& it : button_names) {
- if(it.first == button) {
- return it.second;
- }
- }
-
- return UNKNOWN_BUTTON_NAME;
-}
-
-config::GamepadButton::GamepadButton(void)
-{
- m_gamepad_button = io::INVALID_GAMEPAD_BUTTON;
- m_name = UNKNOWN_BUTTON_NAME;
-}
-
-config::GamepadButton::GamepadButton(int button)
-{
- m_gamepad_button = button;
- m_name = get_button_name(button);
-}
-
-std::string_view config::GamepadButton::get(void) const
-{
- return m_name;
-}
-
-void config::GamepadButton::set(std::string_view value)
-{
- for(const auto& it : button_names) {
- if(0 == it.second.compare(value)) {
- m_gamepad_button = it.first;
- m_name = it.second;
- return;
- }
- }
-
- m_gamepad_button = io::INVALID_GAMEPAD_BUTTON;
- m_name = UNKNOWN_BUTTON_NAME;
-}
-
-int config::GamepadButton::get_button(void) const
-{
- return m_gamepad_button;
-}
-
-void config::GamepadButton::set_button(int button)
-{
- m_gamepad_button = button;
- m_name = get_button_name(button);
-}
-
-bool config::GamepadButton::equals(int button) const
-{
- return m_gamepad_button == button;
-}
-
-bool config::GamepadButton::is_pressed(const GLFWgamepadstate& state) const
-{
- return m_gamepad_button < math::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS;
-}
+#include "client/pch.hh"
+
+#include "client/config/gamepad_button.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "client/io/gamepad.hh"
+
+constexpr static std::string_view UNKNOWN_BUTTON_NAME = "UNKNOWN";
+
+static const std::pair<int, std::string_view> button_names[] = {
+ { GLFW_GAMEPAD_BUTTON_A, "A" },
+ { GLFW_GAMEPAD_BUTTON_B, "B" },
+ { GLFW_GAMEPAD_BUTTON_X, "X" },
+ { GLFW_GAMEPAD_BUTTON_Y, "Y" },
+ { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" },
+ { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" },
+ { GLFW_GAMEPAD_BUTTON_BACK, "BACK" },
+ { GLFW_GAMEPAD_BUTTON_START, "START" },
+ { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" },
+ { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" },
+ { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" },
+};
+
+static std::string_view get_button_name(int button)
+{
+ for(const auto& it : button_names) {
+ if(it.first == button) {
+ return it.second;
+ }
+ }
+
+ return UNKNOWN_BUTTON_NAME;
+}
+
+config::GamepadButton::GamepadButton(void)
+{
+ m_gamepad_button = io::INVALID_GAMEPAD_BUTTON;
+ m_name = UNKNOWN_BUTTON_NAME;
+}
+
+config::GamepadButton::GamepadButton(int button)
+{
+ m_gamepad_button = button;
+ m_name = get_button_name(button);
+}
+
+std::string_view config::GamepadButton::get(void) const
+{
+ return m_name;
+}
+
+void config::GamepadButton::set(std::string_view value)
+{
+ for(const auto& it : button_names) {
+ if(0 == it.second.compare(value)) {
+ m_gamepad_button = it.first;
+ m_name = it.second;
+ return;
+ }
+ }
+
+ m_gamepad_button = io::INVALID_GAMEPAD_BUTTON;
+ m_name = UNKNOWN_BUTTON_NAME;
+}
+
+int config::GamepadButton::get_button(void) const
+{
+ return m_gamepad_button;
+}
+
+void config::GamepadButton::set_button(int button)
+{
+ m_gamepad_button = button;
+ m_name = get_button_name(button);
+}
+
+bool config::GamepadButton::equals(int button) const
+{
+ return m_gamepad_button == button;
+}
+
+bool config::GamepadButton::is_pressed(const GLFWgamepadstate& state) const
+{
+ return m_gamepad_button < math::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS;
+}
diff --git a/game/client/config/gamepad_button.hh b/game/client/config/gamepad_button.hh
index 584c353..f11fe4f 100644
--- a/game/client/config/gamepad_button.hh
+++ b/game/client/config/gamepad_button.hh
@@ -1,28 +1,28 @@
-#pragma once
-
-#include "core/config/ivalue.hh"
-
-struct GLFWgamepadstate;
-
-namespace config
-{
-class GamepadButton final : public IValue {
-public:
- explicit GamepadButton(void);
- explicit GamepadButton(int button);
- virtual ~GamepadButton(void) = default;
-
- virtual std::string_view get(void) const override;
- virtual void set(std::string_view value) override;
-
- int get_button(void) const;
- void set_button(int button);
-
- bool equals(int button) const;
- bool is_pressed(const GLFWgamepadstate& state) const;
-
-private:
- int m_gamepad_button;
- std::string_view m_name;
-};
-} // namespace config
+#pragma once
+
+#include "core/config/ivalue.hh"
+
+struct GLFWgamepadstate;
+
+namespace config
+{
+class GamepadButton final : public IValue {
+public:
+ explicit GamepadButton(void);
+ explicit GamepadButton(int button);
+ virtual ~GamepadButton(void) = default;
+
+ virtual std::string_view get(void) const override;
+ virtual void set(std::string_view value) override;
+
+ int get_button(void) const;
+ void set_button(int button);
+
+ bool equals(int button) const;
+ bool is_pressed(const GLFWgamepadstate& state) const;
+
+private:
+ int m_gamepad_button;
+ std::string_view m_name;
+};
+} // namespace config
diff --git a/game/client/config/keybind.cc b/game/client/config/keybind.cc
index e254f7b..befdca2 100644
--- a/game/client/config/keybind.cc
+++ b/game/client/config/keybind.cc
@@ -1,202 +1,202 @@
-#include "client/pch.hh"
-
-#include "client/config/keybind.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "client/const.hh"
-
-constexpr static std::string_view UNKNOWN_KEY_NAME = "UNKNOWN";
-
-static const std::pair<int, std::string_view> key_names[] = {
- { GLFW_KEY_SPACE, "SPACE" },
- { GLFW_KEY_APOSTROPHE, "'" },
- { GLFW_KEY_COMMA, "," },
- { GLFW_KEY_MINUS, "-" },
- { GLFW_KEY_PERIOD, "." },
- { GLFW_KEY_SLASH, "/" },
- { GLFW_KEY_0, "0" },
- { GLFW_KEY_1, "1" },
- { GLFW_KEY_2, "2" },
- { GLFW_KEY_3, "3" },
- { GLFW_KEY_4, "4" },
- { GLFW_KEY_5, "5" },
- { GLFW_KEY_6, "6" },
- { GLFW_KEY_7, "7" },
- { GLFW_KEY_8, "8" },
- { GLFW_KEY_9, "9" },
- { GLFW_KEY_SEMICOLON, ";" },
- { GLFW_KEY_EQUAL, "=" },
- { GLFW_KEY_A, "A" },
- { GLFW_KEY_B, "B" },
- { GLFW_KEY_C, "C" },
- { GLFW_KEY_D, "D" },
- { GLFW_KEY_E, "E" },
- { GLFW_KEY_F, "F" },
- { GLFW_KEY_G, "G" },
- { GLFW_KEY_H, "H" },
- { GLFW_KEY_I, "I" },
- { GLFW_KEY_J, "J" },
- { GLFW_KEY_K, "K" },
- { GLFW_KEY_L, "L" },
- { GLFW_KEY_M, "M" },
- { GLFW_KEY_N, "N" },
- { GLFW_KEY_O, "O" },
- { GLFW_KEY_P, "P" },
- { GLFW_KEY_Q, "Q" },
- { GLFW_KEY_R, "R" },
- { GLFW_KEY_S, "S" },
- { GLFW_KEY_T, "T" },
- { GLFW_KEY_U, "U" },
- { GLFW_KEY_V, "V" },
- { GLFW_KEY_W, "W" },
- { GLFW_KEY_X, "X" },
- { GLFW_KEY_Y, "Y" },
- { GLFW_KEY_Z, "Z" },
- { GLFW_KEY_LEFT_BRACKET, "[" },
- { GLFW_KEY_BACKSLASH, "\\" },
- { GLFW_KEY_RIGHT_BRACKET, "]" },
- { GLFW_KEY_GRAVE_ACCENT, "`" },
- { GLFW_KEY_WORLD_1, "WORLD_1" },
- { GLFW_KEY_WORLD_2, "WORLD_2" },
- { GLFW_KEY_ESCAPE, "ESCAPE" },
- { GLFW_KEY_ENTER, "ENTER" },
- { GLFW_KEY_TAB, "TAB" },
- { GLFW_KEY_BACKSPACE, "BACKSPACE" },
- { GLFW_KEY_INSERT, "INSERT" },
- { GLFW_KEY_DELETE, "DELETE" },
- { GLFW_KEY_RIGHT, "RIGHT" },
- { GLFW_KEY_LEFT, "LEFT" },
- { GLFW_KEY_DOWN, "DOWN" },
- { GLFW_KEY_UP, "UP" },
- { GLFW_KEY_PAGE_UP, "PAGE_UP" },
- { GLFW_KEY_PAGE_DOWN, "PAGE_DOWN" },
- { GLFW_KEY_HOME, "HOME" },
- { GLFW_KEY_END, "END" },
- { GLFW_KEY_CAPS_LOCK, "CAPS_LOCK" },
- { GLFW_KEY_SCROLL_LOCK, "SCROLL_LOCK" },
- { GLFW_KEY_NUM_LOCK, "NUM_LOCK" },
- { GLFW_KEY_PRINT_SCREEN, "PRINT_SCREEN" },
- { GLFW_KEY_PAUSE, "PAUSE" },
- { GLFW_KEY_F1, "F1" },
- { GLFW_KEY_F2, "F2" },
- { GLFW_KEY_F3, "F3" },
- { GLFW_KEY_F4, "F4" },
- { GLFW_KEY_F5, "F5" },
- { GLFW_KEY_F6, "F6" },
- { GLFW_KEY_F7, "F7" },
- { GLFW_KEY_F8, "F8" },
- { GLFW_KEY_F9, "F9" },
- { GLFW_KEY_F10, "F10" },
- { GLFW_KEY_F11, "F11" },
- { GLFW_KEY_F12, "F12" },
- { GLFW_KEY_F13, "F13" },
- { GLFW_KEY_F14, "F14" },
- { GLFW_KEY_F15, "F15" },
- { GLFW_KEY_F16, "F16" },
- { GLFW_KEY_F17, "F17" },
- { GLFW_KEY_F18, "F18" },
- { GLFW_KEY_F19, "F19" },
- { GLFW_KEY_F20, "F20" },
- { GLFW_KEY_F21, "F21" },
- { GLFW_KEY_F22, "F22" },
- { GLFW_KEY_F23, "F23" },
- { GLFW_KEY_F24, "F24" },
- { GLFW_KEY_F25, "F25" },
- { GLFW_KEY_KP_0, "KEYPAD_0" },
- { GLFW_KEY_KP_1, "KEYPAD_1" },
- { GLFW_KEY_KP_2, "KEYPAD_2" },
- { GLFW_KEY_KP_3, "KEYPAD_3" },
- { GLFW_KEY_KP_4, "KEYPAD_4" },
- { GLFW_KEY_KP_5, "KEYPAD_5" },
- { GLFW_KEY_KP_6, "KEYPAD_6" },
- { GLFW_KEY_KP_7, "KEYPAD_7" },
- { GLFW_KEY_KP_8, "KEYPAD_8" },
- { GLFW_KEY_KP_9, "KEYPAD_9" },
- { GLFW_KEY_KP_DECIMAL, "KEYPAD_POINT" },
- { GLFW_KEY_KP_DIVIDE, "KEYPAD_DIV" },
- { GLFW_KEY_KP_MULTIPLY, "KEYPAD_MUL" },
- { GLFW_KEY_KP_SUBTRACT, "KEYPAD_MINUS" },
- { GLFW_KEY_KP_ADD, "KEYPAD_PLUS" },
- { GLFW_KEY_KP_ENTER, "KEYPAD_ENTER" },
- { GLFW_KEY_KP_EQUAL, "KEYPAD_EQUAL" },
- { GLFW_KEY_LEFT_SHIFT, "LEFT_SHIFT" },
- { GLFW_KEY_LEFT_CONTROL, "LEFT_CTRL" },
- { GLFW_KEY_LEFT_ALT, "LEFT_ALT" },
- { GLFW_KEY_LEFT_SUPER, "LEFT_SUPER" },
- { GLFW_KEY_RIGHT_SHIFT, "RIGHT_SHIFT" },
- { GLFW_KEY_RIGHT_CONTROL, "RIGHT_CTRL" },
- { GLFW_KEY_RIGHT_ALT, "RIGHT_ALT" },
- { GLFW_KEY_RIGHT_SUPER, "RIGHT_SUPER" },
- { GLFW_KEY_MENU, "MENU" },
-};
-
-static std::string_view get_key_name(int keycode)
-{
- for(const auto& it : key_names) {
- if(it.first == keycode) {
- return it.second;
- }
- }
-
- return UNKNOWN_KEY_NAME;
-}
-
-config::KeyBind::KeyBind(void)
-{
- m_glfw_keycode = GLFW_KEY_UNKNOWN;
- m_name = UNKNOWN_KEY_NAME;
-}
-
-config::KeyBind::KeyBind(int default_value)
-{
- if(default_value == DEBUG_KEY) {
- m_glfw_keycode = GLFW_KEY_UNKNOWN;
- m_name = UNKNOWN_KEY_NAME;
- }
- else {
- m_glfw_keycode = default_value;
- m_name = get_key_name(default_value);
- }
-}
-
-void config::KeyBind::set(std::string_view value)
-{
- for(const auto& it : key_names) {
- if((it.first != DEBUG_KEY) && 0 == it.second.compare(value)) {
- m_glfw_keycode = it.first;
- m_name = it.second;
- return;
- }
- }
-
- m_glfw_keycode = GLFW_KEY_UNKNOWN;
- m_name = UNKNOWN_KEY_NAME;
-}
-
-std::string_view config::KeyBind::get(void) const
-{
- return m_name;
-}
-
-void config::KeyBind::set_key(int keycode)
-{
- if(keycode == DEBUG_KEY) {
- m_glfw_keycode = GLFW_KEY_UNKNOWN;
- m_name = UNKNOWN_KEY_NAME;
- }
- else {
- m_glfw_keycode = keycode;
- m_name = get_key_name(keycode);
- }
-}
-
-int config::KeyBind::get_key(void) const
-{
- return m_glfw_keycode;
-}
-
-bool config::KeyBind::equals(int keycode) const
-{
- return m_glfw_keycode == keycode;
-}
+#include "client/pch.hh"
+
+#include "client/config/keybind.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "client/const.hh"
+
+constexpr static std::string_view UNKNOWN_KEY_NAME = "UNKNOWN";
+
+static const std::pair<int, std::string_view> key_names[] = {
+ { GLFW_KEY_SPACE, "SPACE" },
+ { GLFW_KEY_APOSTROPHE, "'" },
+ { GLFW_KEY_COMMA, "," },
+ { GLFW_KEY_MINUS, "-" },
+ { GLFW_KEY_PERIOD, "." },
+ { GLFW_KEY_SLASH, "/" },
+ { GLFW_KEY_0, "0" },
+ { GLFW_KEY_1, "1" },
+ { GLFW_KEY_2, "2" },
+ { GLFW_KEY_3, "3" },
+ { GLFW_KEY_4, "4" },
+ { GLFW_KEY_5, "5" },
+ { GLFW_KEY_6, "6" },
+ { GLFW_KEY_7, "7" },
+ { GLFW_KEY_8, "8" },
+ { GLFW_KEY_9, "9" },
+ { GLFW_KEY_SEMICOLON, ";" },
+ { GLFW_KEY_EQUAL, "=" },
+ { GLFW_KEY_A, "A" },
+ { GLFW_KEY_B, "B" },
+ { GLFW_KEY_C, "C" },
+ { GLFW_KEY_D, "D" },
+ { GLFW_KEY_E, "E" },
+ { GLFW_KEY_F, "F" },
+ { GLFW_KEY_G, "G" },
+ { GLFW_KEY_H, "H" },
+ { GLFW_KEY_I, "I" },
+ { GLFW_KEY_J, "J" },
+ { GLFW_KEY_K, "K" },
+ { GLFW_KEY_L, "L" },
+ { GLFW_KEY_M, "M" },
+ { GLFW_KEY_N, "N" },
+ { GLFW_KEY_O, "O" },
+ { GLFW_KEY_P, "P" },
+ { GLFW_KEY_Q, "Q" },
+ { GLFW_KEY_R, "R" },
+ { GLFW_KEY_S, "S" },
+ { GLFW_KEY_T, "T" },
+ { GLFW_KEY_U, "U" },
+ { GLFW_KEY_V, "V" },
+ { GLFW_KEY_W, "W" },
+ { GLFW_KEY_X, "X" },
+ { GLFW_KEY_Y, "Y" },
+ { GLFW_KEY_Z, "Z" },
+ { GLFW_KEY_LEFT_BRACKET, "[" },
+ { GLFW_KEY_BACKSLASH, "\\" },
+ { GLFW_KEY_RIGHT_BRACKET, "]" },
+ { GLFW_KEY_GRAVE_ACCENT, "`" },
+ { GLFW_KEY_WORLD_1, "WORLD_1" },
+ { GLFW_KEY_WORLD_2, "WORLD_2" },
+ { GLFW_KEY_ESCAPE, "ESCAPE" },
+ { GLFW_KEY_ENTER, "ENTER" },
+ { GLFW_KEY_TAB, "TAB" },
+ { GLFW_KEY_BACKSPACE, "BACKSPACE" },
+ { GLFW_KEY_INSERT, "INSERT" },
+ { GLFW_KEY_DELETE, "DELETE" },
+ { GLFW_KEY_RIGHT, "RIGHT" },
+ { GLFW_KEY_LEFT, "LEFT" },
+ { GLFW_KEY_DOWN, "DOWN" },
+ { GLFW_KEY_UP, "UP" },
+ { GLFW_KEY_PAGE_UP, "PAGE_UP" },
+ { GLFW_KEY_PAGE_DOWN, "PAGE_DOWN" },
+ { GLFW_KEY_HOME, "HOME" },
+ { GLFW_KEY_END, "END" },
+ { GLFW_KEY_CAPS_LOCK, "CAPS_LOCK" },
+ { GLFW_KEY_SCROLL_LOCK, "SCROLL_LOCK" },
+ { GLFW_KEY_NUM_LOCK, "NUM_LOCK" },
+ { GLFW_KEY_PRINT_SCREEN, "PRINT_SCREEN" },
+ { GLFW_KEY_PAUSE, "PAUSE" },
+ { GLFW_KEY_F1, "F1" },
+ { GLFW_KEY_F2, "F2" },
+ { GLFW_KEY_F3, "F3" },
+ { GLFW_KEY_F4, "F4" },
+ { GLFW_KEY_F5, "F5" },
+ { GLFW_KEY_F6, "F6" },
+ { GLFW_KEY_F7, "F7" },
+ { GLFW_KEY_F8, "F8" },
+ { GLFW_KEY_F9, "F9" },
+ { GLFW_KEY_F10, "F10" },
+ { GLFW_KEY_F11, "F11" },
+ { GLFW_KEY_F12, "F12" },
+ { GLFW_KEY_F13, "F13" },
+ { GLFW_KEY_F14, "F14" },
+ { GLFW_KEY_F15, "F15" },
+ { GLFW_KEY_F16, "F16" },
+ { GLFW_KEY_F17, "F17" },
+ { GLFW_KEY_F18, "F18" },
+ { GLFW_KEY_F19, "F19" },
+ { GLFW_KEY_F20, "F20" },
+ { GLFW_KEY_F21, "F21" },
+ { GLFW_KEY_F22, "F22" },
+ { GLFW_KEY_F23, "F23" },
+ { GLFW_KEY_F24, "F24" },
+ { GLFW_KEY_F25, "F25" },
+ { GLFW_KEY_KP_0, "KEYPAD_0" },
+ { GLFW_KEY_KP_1, "KEYPAD_1" },
+ { GLFW_KEY_KP_2, "KEYPAD_2" },
+ { GLFW_KEY_KP_3, "KEYPAD_3" },
+ { GLFW_KEY_KP_4, "KEYPAD_4" },
+ { GLFW_KEY_KP_5, "KEYPAD_5" },
+ { GLFW_KEY_KP_6, "KEYPAD_6" },
+ { GLFW_KEY_KP_7, "KEYPAD_7" },
+ { GLFW_KEY_KP_8, "KEYPAD_8" },
+ { GLFW_KEY_KP_9, "KEYPAD_9" },
+ { GLFW_KEY_KP_DECIMAL, "KEYPAD_POINT" },
+ { GLFW_KEY_KP_DIVIDE, "KEYPAD_DIV" },
+ { GLFW_KEY_KP_MULTIPLY, "KEYPAD_MUL" },
+ { GLFW_KEY_KP_SUBTRACT, "KEYPAD_MINUS" },
+ { GLFW_KEY_KP_ADD, "KEYPAD_PLUS" },
+ { GLFW_KEY_KP_ENTER, "KEYPAD_ENTER" },
+ { GLFW_KEY_KP_EQUAL, "KEYPAD_EQUAL" },
+ { GLFW_KEY_LEFT_SHIFT, "LEFT_SHIFT" },
+ { GLFW_KEY_LEFT_CONTROL, "LEFT_CTRL" },
+ { GLFW_KEY_LEFT_ALT, "LEFT_ALT" },
+ { GLFW_KEY_LEFT_SUPER, "LEFT_SUPER" },
+ { GLFW_KEY_RIGHT_SHIFT, "RIGHT_SHIFT" },
+ { GLFW_KEY_RIGHT_CONTROL, "RIGHT_CTRL" },
+ { GLFW_KEY_RIGHT_ALT, "RIGHT_ALT" },
+ { GLFW_KEY_RIGHT_SUPER, "RIGHT_SUPER" },
+ { GLFW_KEY_MENU, "MENU" },
+};
+
+static std::string_view get_key_name(int keycode)
+{
+ for(const auto& it : key_names) {
+ if(it.first == keycode) {
+ return it.second;
+ }
+ }
+
+ return UNKNOWN_KEY_NAME;
+}
+
+config::KeyBind::KeyBind(void)
+{
+ m_glfw_keycode = GLFW_KEY_UNKNOWN;
+ m_name = UNKNOWN_KEY_NAME;
+}
+
+config::KeyBind::KeyBind(int default_value)
+{
+ if(default_value == DEBUG_KEY) {
+ m_glfw_keycode = GLFW_KEY_UNKNOWN;
+ m_name = UNKNOWN_KEY_NAME;
+ }
+ else {
+ m_glfw_keycode = default_value;
+ m_name = get_key_name(default_value);
+ }
+}
+
+void config::KeyBind::set(std::string_view value)
+{
+ for(const auto& it : key_names) {
+ if((it.first != DEBUG_KEY) && 0 == it.second.compare(value)) {
+ m_glfw_keycode = it.first;
+ m_name = it.second;
+ return;
+ }
+ }
+
+ m_glfw_keycode = GLFW_KEY_UNKNOWN;
+ m_name = UNKNOWN_KEY_NAME;
+}
+
+std::string_view config::KeyBind::get(void) const
+{
+ return m_name;
+}
+
+void config::KeyBind::set_key(int keycode)
+{
+ if(keycode == DEBUG_KEY) {
+ m_glfw_keycode = GLFW_KEY_UNKNOWN;
+ m_name = UNKNOWN_KEY_NAME;
+ }
+ else {
+ m_glfw_keycode = keycode;
+ m_name = get_key_name(keycode);
+ }
+}
+
+int config::KeyBind::get_key(void) const
+{
+ return m_glfw_keycode;
+}
+
+bool config::KeyBind::equals(int keycode) const
+{
+ return m_glfw_keycode == keycode;
+}
diff --git a/game/client/config/keybind.hh b/game/client/config/keybind.hh
index dff6c18..51a67d6 100644
--- a/game/client/config/keybind.hh
+++ b/game/client/config/keybind.hh
@@ -1,25 +1,25 @@
-#pragma once
-
-#include "core/config/ivalue.hh"
-
-namespace config
-{
-class KeyBind final : public IValue {
-public:
- explicit KeyBind(void);
- explicit KeyBind(int default_value);
- virtual ~KeyBind(void) = default;
-
- virtual void set(std::string_view value) override;
- virtual std::string_view get(void) const override;
-
- void set_key(int keycode);
- int get_key(void) const;
-
- bool equals(int keycode) const;
-
-private:
- std::string_view m_name;
- int m_glfw_keycode;
-};
-} // namespace config
+#pragma once
+
+#include "core/config/ivalue.hh"
+
+namespace config
+{
+class KeyBind final : public IValue {
+public:
+ explicit KeyBind(void);
+ explicit KeyBind(int default_value);
+ virtual ~KeyBind(void) = default;
+
+ virtual void set(std::string_view value) override;
+ virtual std::string_view get(void) const override;
+
+ void set_key(int keycode);
+ int get_key(void) const;
+
+ bool equals(int keycode) const;
+
+private:
+ std::string_view m_name;
+ int m_glfw_keycode;
+};
+} // namespace config
diff --git a/game/client/const.hh b/game/client/const.hh
index 461b500..b1e458f 100644
--- a/game/client/const.hh
+++ b/game/client/const.hh
@@ -1,23 +1,23 @@
-#pragma once
-
-#include "shared/const.hh"
-
-// This key is then going to be reserved for only
-// the debug toggles and users won't be able to
-// use this key for conventional gameplay things
-constexpr static int DEBUG_KEY = GLFW_KEY_F3;
-
-constexpr static int BASE_WIDTH = 320;
-constexpr static int BASE_HEIGHT = 240;
-
-constexpr static int MIN_WIDTH = 2 * BASE_WIDTH;
-constexpr static int MIN_HEIGHT = 2 * BASE_HEIGHT;
-
-constexpr static int DEFAULT_WIDTH = 720;
-constexpr static int DEFAULT_HEIGHT = 480;
-
-static_assert(DEFAULT_WIDTH >= MIN_WIDTH);
-static_assert(DEFAULT_HEIGHT >= MIN_HEIGHT);
-
-constexpr static float MIN_PITCH = 0.0625f;
-constexpr static float MAX_PITCH = 10.0f;
+#pragma once
+
+#include "shared/const.hh"
+
+// This key is then going to be reserved for only
+// the debug toggles and users won't be able to
+// use this key for conventional gameplay things
+constexpr static int DEBUG_KEY = GLFW_KEY_F3;
+
+constexpr static int BASE_WIDTH = 320;
+constexpr static int BASE_HEIGHT = 240;
+
+constexpr static int MIN_WIDTH = 2 * BASE_WIDTH;
+constexpr static int MIN_HEIGHT = 2 * BASE_HEIGHT;
+
+constexpr static int DEFAULT_WIDTH = 720;
+constexpr static int DEFAULT_HEIGHT = 480;
+
+static_assert(DEFAULT_WIDTH >= MIN_WIDTH);
+static_assert(DEFAULT_HEIGHT >= MIN_HEIGHT);
+
+constexpr static float MIN_PITCH = 0.0625f;
+constexpr static float MAX_PITCH = 10.0f;
diff --git a/game/client/entity/camera.cc b/game/client/entity/camera.cc
index c17291f..471f2b6 100644
--- a/game/client/entity/camera.cc
+++ b/game/client/entity/camera.cc
@@ -1,114 +1,114 @@
-#include "client/pch.hh"
-
-#include "client/entity/camera.hh"
-
-#include "core/config/number.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/angles.hh"
-
-#include "shared/entity/head.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "client/entity/player_move.hh"
-
-#include "client/gui/settings.hh"
-
-#include "client/const.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-#include "client/toggles.hh"
-
-config::Float entity::camera::roll_angle(2.0f, 0.0f, 4.0f);
-config::Float entity::camera::vertical_fov(90.0f, 45.0f, 110.0f);
-config::Unsigned entity::camera::view_distance(16U, 4U, 32U);
-
-glm::fvec3 entity::camera::angles;
-glm::fvec3 entity::camera::direction;
-glm::fmat4x4 entity::camera::matrix;
-chunk_pos entity::camera::position_chunk;
-glm::fvec3 entity::camera::position_local;
-
-static void reset_camera(void)
-{
- entity::camera::angles = glm::fvec3(0.0f, 0.0f, 0.0f);
- entity::camera::direction = DIR_FORWARD<float>;
- entity::camera::matrix = glm::identity<glm::fmat4x4>();
- entity::camera::position_chunk = chunk_pos(0, 0, 0);
- entity::camera::position_local = glm::fvec3(0.0f, 0.0f, 0.0f);
-}
-
-// Gracefully contributed by PQCraft himself in 2024
-// making PlatinumSrc and Voxelius kind of related to each other
-static glm::fmat4x4 platinumsrc_viewmatrix(const glm::fvec3& position, const glm::fvec3& angles)
-{
- glm::fvec3 forward, up;
- math::vectors(angles, &forward, nullptr, &up);
-
- auto result = glm::identity<glm::fmat4x4>();
- result[0][0] = forward.y * up.z - forward.z * up.y;
- result[1][0] = forward.z * up.x - forward.x * up.z;
- result[2][0] = forward.x * up.y - forward.y * up.x;
- result[3][0] = -result[0][0] * position.x - result[1][0] * position.y - result[2][0] * position.z;
- result[0][1] = up.x;
- result[1][1] = up.y;
- result[2][1] = up.z;
- result[3][1] = -up.x * position.x - up.y * position.y - up.z * position.z;
- result[0][2] = -forward.x;
- result[1][2] = -forward.y;
- result[2][2] = -forward.z;
- result[3][2] = forward.x * position.x + forward.y * position.y + forward.z * position.z;
- return result;
-}
-
-void entity::camera::init(void)
-{
- globals::client_config.add_value("camera.roll_angle", entity::camera::roll_angle);
- globals::client_config.add_value("camera.vertical_fov", entity::camera::vertical_fov);
- globals::client_config.add_value("camera.view_distance", entity::camera::view_distance);
-
- settings::add_slider(1, entity::camera::vertical_fov, settings_location::GENERAL, "camera.vertical_fov", true, "%.0f");
- settings::add_slider(0, entity::camera::view_distance, settings_location::VIDEO, "camera.view_distance", false);
- settings::add_slider(10, entity::camera::roll_angle, settings_location::VIDEO, "camera.roll_angle", true, "%.01f");
-
- reset_camera();
-}
-
-void entity::camera::update(void)
-{
- if(!session::is_ingame()) {
- reset_camera();
- return;
- }
-
- const auto& head = globals::dimension->entities.get<entity::client::HeadIntr>(globals::player);
- const auto& transform = globals::dimension->entities.get<entity::client::TransformIntr>(globals::player);
- const auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player);
-
- entity::camera::angles = transform.angles + head.angles;
- entity::camera::position_chunk = transform.chunk;
- entity::camera::position_local = transform.local + head.offset;
-
- glm::fvec3 right_vector, up_vector;
- math::vectors(entity::camera::angles, &entity::camera::direction, &right_vector, &up_vector);
-
- auto client_angles = entity::camera::angles;
-
- if(!toggles::get(TOGGLE_PM_FLIGHT)) {
- // Apply the quake-like view rolling
- client_angles[2] = math::radians(
- -entity::camera::roll_angle.get_value() * glm::dot(velocity.value / PMOVE_MAX_SPEED_GROUND, right_vector));
- }
-
- const auto z_near = 0.01f;
- const auto z_far = 1.25f * static_cast<float>(CHUNK_SIZE * entity::camera::view_distance.get_value());
-
- auto proj = glm::perspective(math::radians(entity::camera::vertical_fov.get_value()), globals::aspect, z_near, z_far);
- auto view = platinumsrc_viewmatrix(entity::camera::position_local, client_angles);
-
- entity::camera::matrix = proj * view;
-}
+#include "client/pch.hh"
+
+#include "client/entity/camera.hh"
+
+#include "core/config/number.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/angles.hh"
+
+#include "shared/entity/head.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "client/entity/player_move.hh"
+
+#include "client/gui/settings.hh"
+
+#include "client/const.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+#include "client/toggles.hh"
+
+config::Float entity::camera::roll_angle(2.0f, 0.0f, 4.0f);
+config::Float entity::camera::vertical_fov(90.0f, 45.0f, 110.0f);
+config::Unsigned entity::camera::view_distance(16U, 4U, 32U);
+
+glm::fvec3 entity::camera::angles;
+glm::fvec3 entity::camera::direction;
+glm::fmat4x4 entity::camera::matrix;
+chunk_pos entity::camera::position_chunk;
+glm::fvec3 entity::camera::position_local;
+
+static void reset_camera(void)
+{
+ entity::camera::angles = glm::fvec3(0.0f, 0.0f, 0.0f);
+ entity::camera::direction = DIR_FORWARD<float>;
+ entity::camera::matrix = glm::identity<glm::fmat4x4>();
+ entity::camera::position_chunk = chunk_pos(0, 0, 0);
+ entity::camera::position_local = glm::fvec3(0.0f, 0.0f, 0.0f);
+}
+
+// Gracefully contributed by PQCraft himself in 2024
+// making PlatinumSrc and Voxelius kind of related to each other
+static glm::fmat4x4 platinumsrc_viewmatrix(const glm::fvec3& position, const glm::fvec3& angles)
+{
+ glm::fvec3 forward, up;
+ math::vectors(angles, &forward, nullptr, &up);
+
+ auto result = glm::identity<glm::fmat4x4>();
+ result[0][0] = forward.y * up.z - forward.z * up.y;
+ result[1][0] = forward.z * up.x - forward.x * up.z;
+ result[2][0] = forward.x * up.y - forward.y * up.x;
+ result[3][0] = -result[0][0] * position.x - result[1][0] * position.y - result[2][0] * position.z;
+ result[0][1] = up.x;
+ result[1][1] = up.y;
+ result[2][1] = up.z;
+ result[3][1] = -up.x * position.x - up.y * position.y - up.z * position.z;
+ result[0][2] = -forward.x;
+ result[1][2] = -forward.y;
+ result[2][2] = -forward.z;
+ result[3][2] = forward.x * position.x + forward.y * position.y + forward.z * position.z;
+ return result;
+}
+
+void entity::camera::init(void)
+{
+ globals::client_config.add_value("camera.roll_angle", entity::camera::roll_angle);
+ globals::client_config.add_value("camera.vertical_fov", entity::camera::vertical_fov);
+ globals::client_config.add_value("camera.view_distance", entity::camera::view_distance);
+
+ settings::add_slider(1, entity::camera::vertical_fov, settings_location::GENERAL, "camera.vertical_fov", true, "%.0f");
+ settings::add_slider(0, entity::camera::view_distance, settings_location::VIDEO, "camera.view_distance", false);
+ settings::add_slider(10, entity::camera::roll_angle, settings_location::VIDEO, "camera.roll_angle", true, "%.01f");
+
+ reset_camera();
+}
+
+void entity::camera::update(void)
+{
+ if(!session::is_ingame()) {
+ reset_camera();
+ return;
+ }
+
+ const auto& head = globals::dimension->entities.get<entity::client::HeadIntr>(globals::player);
+ const auto& transform = globals::dimension->entities.get<entity::client::TransformIntr>(globals::player);
+ const auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player);
+
+ entity::camera::angles = transform.angles + head.angles;
+ entity::camera::position_chunk = transform.chunk;
+ entity::camera::position_local = transform.local + head.offset;
+
+ glm::fvec3 right_vector, up_vector;
+ math::vectors(entity::camera::angles, &entity::camera::direction, &right_vector, &up_vector);
+
+ auto client_angles = entity::camera::angles;
+
+ if(!toggles::get(TOGGLE_PM_FLIGHT)) {
+ // Apply the quake-like view rolling
+ client_angles[2] = math::radians(-entity::camera::roll_angle.get_value()
+ * glm::dot(velocity.value / PMOVE_MAX_SPEED_GROUND, right_vector));
+ }
+
+ const auto z_near = 0.01f;
+ const auto z_far = 1.25f * static_cast<float>(CHUNK_SIZE * entity::camera::view_distance.get_value());
+
+ auto proj = glm::perspective(math::radians(entity::camera::vertical_fov.get_value()), globals::aspect, z_near, z_far);
+ auto view = platinumsrc_viewmatrix(entity::camera::position_local, client_angles);
+
+ entity::camera::matrix = proj * view;
+}
diff --git a/game/client/entity/camera.hh b/game/client/entity/camera.hh
index 67baf72..faefe78 100644
--- a/game/client/entity/camera.hh
+++ b/game/client/entity/camera.hh
@@ -1,31 +1,31 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace config
-{
-class Float;
-class Unsigned;
-} // namespace config
-
-namespace entity::camera
-{
-extern config::Float roll_angle;
-extern config::Float vertical_fov;
-extern config::Unsigned view_distance;
-} // namespace entity::camera
-
-namespace entity::camera
-{
-extern glm::fvec3 angles;
-extern glm::fvec3 direction;
-extern glm::fmat4x4 matrix;
-extern chunk_pos position_chunk;
-extern glm::fvec3 position_local;
-} // namespace entity::camera
-
-namespace entity::camera
-{
-void init(void);
-void update(void);
-} // namespace entity::camera
+#pragma once
+
+#include "shared/types.hh"
+
+namespace config
+{
+class Float;
+class Unsigned;
+} // namespace config
+
+namespace entity::camera
+{
+extern config::Float roll_angle;
+extern config::Float vertical_fov;
+extern config::Unsigned view_distance;
+} // namespace entity::camera
+
+namespace entity::camera
+{
+extern glm::fvec3 angles;
+extern glm::fvec3 direction;
+extern glm::fmat4x4 matrix;
+extern chunk_pos position_chunk;
+extern glm::fvec3 position_local;
+} // namespace entity::camera
+
+namespace entity::camera
+{
+void init(void);
+void update(void);
+} // namespace entity::camera
diff --git a/game/client/entity/factory.cc b/game/client/entity/factory.cc
index f6f6079..5a1785a 100644
--- a/game/client/entity/factory.cc
+++ b/game/client/entity/factory.cc
@@ -1,30 +1,30 @@
-#include "client/pch.hh"
-
-#include "client/entity/factory.hh"
-
-#include "shared/entity/factory.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/transform.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "client/entity/sound_emitter.hh"
-
-#include "client/globals.hh"
-
-void entity::client::create_player(world::Dimension* dimension, entt::entity entity)
-{
- entity::shared::create_player(dimension, entity);
-
- const auto& head = dimension->entities.get<entity::Head>(entity);
- dimension->entities.emplace_or_replace<entity::client::HeadIntr>(entity, head);
- dimension->entities.emplace_or_replace<entity::client::HeadPrev>(entity, head);
-
- const auto& transform = dimension->entities.get<entity::Transform>(entity);
- dimension->entities.emplace_or_replace<entity::client::TransformIntr>(entity, transform);
- dimension->entities.emplace_or_replace<entity::client::TransformPrev>(entity, transform);
-
- if(globals::sound_ctx) {
- dimension->entities.emplace_or_replace<entity::SoundEmitter>(entity);
- }
-}
+#include "client/pch.hh"
+
+#include "client/entity/factory.hh"
+
+#include "shared/entity/factory.hh"
+#include "shared/entity/head.hh"
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "client/entity/sound_emitter.hh"
+
+#include "client/globals.hh"
+
+void entity::client::create_player(world::Dimension* dimension, entt::entity entity)
+{
+ entity::shared::create_player(dimension, entity);
+
+ const auto& head = dimension->entities.get<entity::Head>(entity);
+ dimension->entities.emplace_or_replace<entity::client::HeadIntr>(entity, head);
+ dimension->entities.emplace_or_replace<entity::client::HeadPrev>(entity, head);
+
+ const auto& transform = dimension->entities.get<entity::Transform>(entity);
+ dimension->entities.emplace_or_replace<entity::client::TransformIntr>(entity, transform);
+ dimension->entities.emplace_or_replace<entity::client::TransformPrev>(entity, transform);
+
+ if(globals::sound_ctx) {
+ dimension->entities.emplace_or_replace<entity::SoundEmitter>(entity);
+ }
+}
diff --git a/game/client/entity/factory.hh b/game/client/entity/factory.hh
index 63e6e44..8cc8208 100644
--- a/game/client/entity/factory.hh
+++ b/game/client/entity/factory.hh
@@ -1,11 +1,11 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity::client
-{
-void create_player(world::Dimension* dimension, entt::entity entity);
-} // namespace entity::client
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity::client
+{
+void create_player(world::Dimension* dimension, entt::entity entity);
+} // namespace entity::client
diff --git a/game/client/entity/interpolation.cc b/game/client/entity/interpolation.cc
index 9eca735..ef23a4c 100644
--- a/game/client/entity/interpolation.cc
+++ b/game/client/entity/interpolation.cc
@@ -1,64 +1,64 @@
-#include "client/pch.hh"
-
-#include "client/entity/interpolation.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "shared/entity/head.hh"
-#include "shared/entity/transform.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/coord.hh"
-
-#include "client/globals.hh"
-
-static void transform_interpolate(float alpha)
-{
- auto group = globals::dimension->entities.group<entity::client::TransformIntr>(
- entt::get<entity::Transform, entity::client::TransformPrev>);
-
- for(auto [entity, interp, current, previous] : group.each()) {
- interp.angles[0] = math::lerp(previous.angles[0], current.angles[0], alpha);
- interp.angles[1] = math::lerp(previous.angles[1], current.angles[1], alpha);
- interp.angles[2] = math::lerp(previous.angles[2], current.angles[2], alpha);
-
- // Figure out previous chunk-local floating-point coordinates transformed
- // to the current WorldCoord's chunk domain coordinates; we're interpolating
- // against these instead of using previous.position.local to prevent jittering
- auto previous_shift = coord::to_relative(current.chunk, current.local, previous.chunk, previous.local);
- auto previous_local = current.local + previous_shift;
-
- interp.chunk.x = current.chunk.x;
- interp.chunk.y = current.chunk.y;
- interp.chunk.z = current.chunk.z;
-
- interp.local.x = math::lerp(previous_local.x, current.local.x, alpha);
- interp.local.y = math::lerp(previous_local.y, current.local.y, alpha);
- interp.local.z = math::lerp(previous_local.z, current.local.z, alpha);
- }
-}
-
-static void head_interpolate(float alpha)
-{
- auto group = globals::dimension->entities.group<entity::client::HeadIntr>(entt::get<entity::Head, entity::client::HeadPrev>);
-
- for(auto [entity, interp, current, previous] : group.each()) {
- interp.angles[0] = math::lerp(previous.angles[0], current.angles[0], alpha);
- interp.angles[1] = math::lerp(previous.angles[1], current.angles[1], alpha);
- interp.angles[2] = math::lerp(previous.angles[2], current.angles[2], alpha);
-
- interp.offset.x = math::lerp(previous.offset.x, current.offset.x, alpha);
- interp.offset.y = math::lerp(previous.offset.y, current.offset.y, alpha);
- interp.offset.z = math::lerp(previous.offset.z, current.offset.z, alpha);
- }
-}
-
-void entity::interpolation::update(void)
-{
- if(globals::dimension) {
- auto alpha = static_cast<float>(globals::fixed_accumulator) / static_cast<float>(globals::fixed_frametime_us);
- transform_interpolate(alpha);
- head_interpolate(alpha);
- }
+#include "client/pch.hh"
+
+#include "client/entity/interpolation.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "shared/entity/head.hh"
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+
+#include "client/globals.hh"
+
+static void transform_interpolate(float alpha)
+{
+ auto group = globals::dimension->entities.group<entity::client::TransformIntr>(
+ entt::get<entity::Transform, entity::client::TransformPrev>);
+
+ for(auto [entity, interp, current, previous] : group.each()) {
+ interp.angles[0] = math::lerp(previous.angles[0], current.angles[0], alpha);
+ interp.angles[1] = math::lerp(previous.angles[1], current.angles[1], alpha);
+ interp.angles[2] = math::lerp(previous.angles[2], current.angles[2], alpha);
+
+ // Figure out previous chunk-local floating-point coordinates transformed
+ // to the current WorldCoord's chunk domain coordinates; we're interpolating
+ // against these instead of using previous.position.local to prevent jittering
+ auto previous_shift = coord::to_relative(current.chunk, current.local, previous.chunk, previous.local);
+ auto previous_local = current.local + previous_shift;
+
+ interp.chunk.x = current.chunk.x;
+ interp.chunk.y = current.chunk.y;
+ interp.chunk.z = current.chunk.z;
+
+ interp.local.x = math::lerp(previous_local.x, current.local.x, alpha);
+ interp.local.y = math::lerp(previous_local.y, current.local.y, alpha);
+ interp.local.z = math::lerp(previous_local.z, current.local.z, alpha);
+ }
+}
+
+static void head_interpolate(float alpha)
+{
+ auto group = globals::dimension->entities.group<entity::client::HeadIntr>(entt::get<entity::Head, entity::client::HeadPrev>);
+
+ for(auto [entity, interp, current, previous] : group.each()) {
+ interp.angles[0] = math::lerp(previous.angles[0], current.angles[0], alpha);
+ interp.angles[1] = math::lerp(previous.angles[1], current.angles[1], alpha);
+ interp.angles[2] = math::lerp(previous.angles[2], current.angles[2], alpha);
+
+ interp.offset.x = math::lerp(previous.offset.x, current.offset.x, alpha);
+ interp.offset.y = math::lerp(previous.offset.y, current.offset.y, alpha);
+ interp.offset.z = math::lerp(previous.offset.z, current.offset.z, alpha);
+ }
+}
+
+void entity::interpolation::update(void)
+{
+ if(globals::dimension) {
+ auto alpha = static_cast<float>(globals::fixed_accumulator) / static_cast<float>(globals::fixed_frametime_us);
+ transform_interpolate(alpha);
+ head_interpolate(alpha);
+ }
} \ No newline at end of file
diff --git a/game/client/entity/interpolation.hh b/game/client/entity/interpolation.hh
index 6935fe8..a7c4dac 100644
--- a/game/client/entity/interpolation.hh
+++ b/game/client/entity/interpolation.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace entity::interpolation
-{
-void update(void);
-} // namespace entity::interpolation
+#pragma once
+
+namespace entity::interpolation
+{
+void update(void);
+} // namespace entity::interpolation
diff --git a/game/client/entity/listener.cc b/game/client/entity/listener.cc
index 3b1a35b..3d732ae 100644
--- a/game/client/entity/listener.cc
+++ b/game/client/entity/listener.cc
@@ -1,42 +1,42 @@
-#include "client/pch.hh"
-
-#include "client/entity/listener.hh"
-
-#include "core/config/number.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "client/entity/camera.hh"
-
-#include "client/sound/sound.hh"
-
-#include "client/const.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-
-void entity::listener::update(void)
-{
- if(session::is_ingame()) {
- const auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player).value;
- const auto& position = entity::camera::position_local;
-
- alListener3f(AL_POSITION, position.x, position.y, position.z);
- alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z);
-
- float orientation[6];
- orientation[0] = entity::camera::direction.x;
- orientation[1] = entity::camera::direction.y;
- orientation[2] = entity::camera::direction.z;
- orientation[3] = DIR_UP<float>.x;
- orientation[4] = DIR_UP<float>.y;
- orientation[5] = DIR_UP<float>.z;
-
- alListenerfv(AL_ORIENTATION, orientation);
- }
-
- alListenerf(AL_GAIN, math::clamp(sound::volume_master.get_value() * 0.01f, 0.0f, 1.0f));
-}
+#include "client/pch.hh"
+
+#include "client/entity/listener.hh"
+
+#include "core/config/number.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "client/entity/camera.hh"
+
+#include "client/sound/sound.hh"
+
+#include "client/const.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+void entity::listener::update(void)
+{
+ if(session::is_ingame()) {
+ const auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player).value;
+ const auto& position = entity::camera::position_local;
+
+ alListener3f(AL_POSITION, position.x, position.y, position.z);
+ alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z);
+
+ float orientation[6];
+ orientation[0] = entity::camera::direction.x;
+ orientation[1] = entity::camera::direction.y;
+ orientation[2] = entity::camera::direction.z;
+ orientation[3] = DIR_UP<float>.x;
+ orientation[4] = DIR_UP<float>.y;
+ orientation[5] = DIR_UP<float>.z;
+
+ alListenerfv(AL_ORIENTATION, orientation);
+ }
+
+ alListenerf(AL_GAIN, math::clamp(sound::volume_master.get_value() * 0.01f, 0.0f, 1.0f));
+}
diff --git a/game/client/entity/listener.hh b/game/client/entity/listener.hh
index 594cde1..817e2fd 100644
--- a/game/client/entity/listener.hh
+++ b/game/client/entity/listener.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace entity::listener
-{
-void update(void);
-} // namespace entity::listener
+#pragma once
+
+namespace entity::listener
+{
+void update(void);
+} // namespace entity::listener
diff --git a/game/client/entity/player_look.cc b/game/client/entity/player_look.cc
index 715475b..caa367e 100644
--- a/game/client/entity/player_look.cc
+++ b/game/client/entity/player_look.cc
@@ -1,155 +1,155 @@
-#include "client/pch.hh"
-
-#include "client/entity/player_look.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/angles.hh"
-
-#include "shared/entity/head.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "client/config/gamepad_axis.hh"
-#include "client/config/gamepad_button.hh"
-#include "client/config/keybind.hh"
-
-#include "client/gui/settings.hh"
-
-#include "client/io/gamepad.hh"
-#include "client/io/glfw.hh"
-
-#include "client/const.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-
-constexpr static float PITCH_MIN = -1.0f * math::radians(90.0f);
-constexpr static float PITCH_MAX = +1.0f * math::radians(90.0f);
-
-// Mouse options
-static config::Boolean mouse_raw_input(true);
-static config::Unsigned mouse_sensitivity(25U, 1U, 100U);
-
-// Gamepad options
-static config::Float gamepad_fastlook_factor(1.5f, 1.0f, 5.0f);
-static config::Unsigned gamepad_accel_pitch(15U, 1U, 100U);
-static config::Unsigned gamepad_accel_yaw(25U, 1U, 100U);
-
-// Gamepad axes
-static config::GamepadAxis axis_pitch(GLFW_GAMEPAD_AXIS_LEFT_Y, false);
-static config::GamepadAxis axis_yaw(GLFW_GAMEPAD_AXIS_LEFT_X, false);
-
-// Gamepad buttons
-static config::GamepadButton button_fastlook(GLFW_GAMEPAD_BUTTON_LEFT_THUMB);
-
-static bool fastlook_enabled;
-static glm::fvec2 last_cursor;
-
-static void add_angles(float pitch, float yaw)
-{
- if(session::is_ingame()) {
- auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
-
- head.angles[0] += pitch;
- head.angles[1] += yaw;
- head.angles[0] = math::clamp(head.angles[0], PITCH_MIN, PITCH_MAX);
- head.angles = math::wrap_180(head.angles);
-
- // Client-side head angles are not interpolated;
- // Re-assigning the previous state after the current
- // state has been already modified is certainly a way
- // to circumvent the interpolation applied to anything with a head
- globals::dimension->entities.emplace_or_replace<entity::client::HeadPrev>(globals::player, head);
- }
-}
-
-static void on_glfw_cursor_pos(const io::GlfwCursorPosEvent& event)
-{
- if(io::gamepad::available && io::gamepad::active.get_value()) {
- // The player is assumed to be using
- // a gamepad instead of mouse and keyboard
- last_cursor = event.pos;
- return;
- }
-
- if(globals::gui_screen || !session::is_ingame()) {
- // UI is visible or we're not in-game
- last_cursor = event.pos;
- return;
- }
-
- auto dx = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * math::radians(event.pos.x - last_cursor.x);
- auto dy = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * math::radians(event.pos.y - last_cursor.y);
- add_angles(dy, dx);
-
- last_cursor = event.pos;
-}
-
-static void on_gamepad_button(const io::GamepadButtonEvent& event)
-{
- if(button_fastlook.equals(event.button)) {
- fastlook_enabled = event.action == GLFW_PRESS;
- }
-}
-
-void entity::player_look::init(void)
-{
- globals::client_config.add_value("player_look.mouse.raw_input", mouse_raw_input);
- globals::client_config.add_value("player_look.mouse.sensitivity", mouse_sensitivity);
- globals::client_config.add_value("player_look.gamepad.fastlook_factor", gamepad_fastlook_factor);
- globals::client_config.add_value("player_look.gamepad.accel_pitch", gamepad_accel_pitch);
- globals::client_config.add_value("player_look.gamepad.accel_yaw", gamepad_accel_yaw);
- globals::client_config.add_value("player_look.gp_axis.pitch", axis_pitch);
- globals::client_config.add_value("player_look.gp_axis.yaw", axis_yaw);
- globals::client_config.add_value("player_look.gp_button.fastlook", button_fastlook);
-
- settings::add_slider(0, mouse_sensitivity, settings_location::MOUSE, "player_look.mouse.sensitivity", true);
- settings::add_checkbox(1, mouse_raw_input, settings_location::MOUSE, "player_look.mouse.raw_input", true);
-
- settings::add_slider(0, gamepad_accel_pitch, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.accel_pitch", false);
- settings::add_slider(1, gamepad_accel_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.accel_yaw", false);
- settings::add_gamepad_axis(2, axis_pitch, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.pitch");
- settings::add_gamepad_axis(3, axis_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.yaw");
- settings::add_slider(
- 4, gamepad_fastlook_factor, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.fastlook_factor", true, "%.02f");
- settings::add_gamepad_button(5, button_fastlook, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_button.fastlook");
-
- fastlook_enabled = false;
- last_cursor.x = 0.5f * static_cast<float>(globals::width);
- last_cursor.y = 0.5f * static_cast<float>(globals::height);
-
- globals::dispatcher.sink<io::GlfwCursorPosEvent>().connect<&on_glfw_cursor_pos>();
- globals::dispatcher.sink<io::GamepadButtonEvent>().connect<&on_gamepad_button>();
-}
-
-void entity::player_look::update_late(void)
-{
- if(io::gamepad::available && io::gamepad::active.get_value() && !globals::gui_screen) {
- auto pitch_value = axis_pitch.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
- auto yaw_value = axis_yaw.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
-
- if(fastlook_enabled) {
- // Fastlook allows the camera to
- // rotate quicker when a button is held down
- pitch_value *= gamepad_fastlook_factor.get_value();
- yaw_value *= gamepad_fastlook_factor.get_value();
- }
-
- pitch_value *= 0.001f * static_cast<float>(gamepad_accel_pitch.get_value());
- yaw_value *= 0.001f * static_cast<float>(gamepad_accel_yaw.get_value());
-
- add_angles(pitch_value, yaw_value);
- }
-
- if(!globals::gui_screen && session::is_ingame()) {
- glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
- glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, mouse_raw_input.get_value());
- }
- else {
- glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
- glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, false);
- }
-}
+#include "client/pch.hh"
+
+#include "client/entity/player_look.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/angles.hh"
+
+#include "shared/entity/head.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "client/config/gamepad_axis.hh"
+#include "client/config/gamepad_button.hh"
+#include "client/config/keybind.hh"
+
+#include "client/gui/settings.hh"
+
+#include "client/io/gamepad.hh"
+#include "client/io/glfw.hh"
+
+#include "client/const.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static float PITCH_MIN = -1.0f * math::radians(90.0f);
+constexpr static float PITCH_MAX = +1.0f * math::radians(90.0f);
+
+// Mouse options
+static config::Boolean mouse_raw_input(true);
+static config::Unsigned mouse_sensitivity(25U, 1U, 100U);
+
+// Gamepad options
+static config::Float gamepad_fastlook_factor(1.5f, 1.0f, 5.0f);
+static config::Unsigned gamepad_accel_pitch(15U, 1U, 100U);
+static config::Unsigned gamepad_accel_yaw(25U, 1U, 100U);
+
+// Gamepad axes
+static config::GamepadAxis axis_pitch(GLFW_GAMEPAD_AXIS_LEFT_Y, false);
+static config::GamepadAxis axis_yaw(GLFW_GAMEPAD_AXIS_LEFT_X, false);
+
+// Gamepad buttons
+static config::GamepadButton button_fastlook(GLFW_GAMEPAD_BUTTON_LEFT_THUMB);
+
+static bool fastlook_enabled;
+static glm::fvec2 last_cursor;
+
+static void add_angles(float pitch, float yaw)
+{
+ if(session::is_ingame()) {
+ auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
+
+ head.angles[0] += pitch;
+ head.angles[1] += yaw;
+ head.angles[0] = math::clamp(head.angles[0], PITCH_MIN, PITCH_MAX);
+ head.angles = math::wrap_180(head.angles);
+
+ // Client-side head angles are not interpolated;
+ // Re-assigning the previous state after the current
+ // state has been already modified is certainly a way
+ // to circumvent the interpolation applied to anything with a head
+ globals::dimension->entities.emplace_or_replace<entity::client::HeadPrev>(globals::player, head);
+ }
+}
+
+static void on_glfw_cursor_pos(const io::GlfwCursorPosEvent& event)
+{
+ if(io::gamepad::available && io::gamepad::active.get_value()) {
+ // The player is assumed to be using
+ // a gamepad instead of mouse and keyboard
+ last_cursor = event.pos;
+ return;
+ }
+
+ if(globals::gui_screen || !session::is_ingame()) {
+ // UI is visible or we're not in-game
+ last_cursor = event.pos;
+ return;
+ }
+
+ auto dx = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * math::radians(event.pos.x - last_cursor.x);
+ auto dy = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * math::radians(event.pos.y - last_cursor.y);
+ add_angles(dy, dx);
+
+ last_cursor = event.pos;
+}
+
+static void on_gamepad_button(const io::GamepadButtonEvent& event)
+{
+ if(button_fastlook.equals(event.button)) {
+ fastlook_enabled = event.action == GLFW_PRESS;
+ }
+}
+
+void entity::player_look::init(void)
+{
+ globals::client_config.add_value("player_look.mouse.raw_input", mouse_raw_input);
+ globals::client_config.add_value("player_look.mouse.sensitivity", mouse_sensitivity);
+ globals::client_config.add_value("player_look.gamepad.fastlook_factor", gamepad_fastlook_factor);
+ globals::client_config.add_value("player_look.gamepad.accel_pitch", gamepad_accel_pitch);
+ globals::client_config.add_value("player_look.gamepad.accel_yaw", gamepad_accel_yaw);
+ globals::client_config.add_value("player_look.gp_axis.pitch", axis_pitch);
+ globals::client_config.add_value("player_look.gp_axis.yaw", axis_yaw);
+ globals::client_config.add_value("player_look.gp_button.fastlook", button_fastlook);
+
+ settings::add_slider(0, mouse_sensitivity, settings_location::MOUSE, "player_look.mouse.sensitivity", true);
+ settings::add_checkbox(1, mouse_raw_input, settings_location::MOUSE, "player_look.mouse.raw_input", true);
+
+ settings::add_slider(0, gamepad_accel_pitch, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.accel_pitch", false);
+ settings::add_slider(1, gamepad_accel_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.accel_yaw", false);
+ settings::add_gamepad_axis(2, axis_pitch, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.pitch");
+ settings::add_gamepad_axis(3, axis_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.yaw");
+ settings::add_slider(4, gamepad_fastlook_factor, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.fastlook_factor", true,
+ "%.02f");
+ settings::add_gamepad_button(5, button_fastlook, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_button.fastlook");
+
+ fastlook_enabled = false;
+ last_cursor.x = 0.5f * static_cast<float>(globals::width);
+ last_cursor.y = 0.5f * static_cast<float>(globals::height);
+
+ globals::dispatcher.sink<io::GlfwCursorPosEvent>().connect<&on_glfw_cursor_pos>();
+ globals::dispatcher.sink<io::GamepadButtonEvent>().connect<&on_gamepad_button>();
+}
+
+void entity::player_look::update_late(void)
+{
+ if(io::gamepad::available && io::gamepad::active.get_value() && !globals::gui_screen) {
+ auto pitch_value = axis_pitch.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
+ auto yaw_value = axis_yaw.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
+
+ if(fastlook_enabled) {
+ // Fastlook allows the camera to
+ // rotate quicker when a button is held down
+ pitch_value *= gamepad_fastlook_factor.get_value();
+ yaw_value *= gamepad_fastlook_factor.get_value();
+ }
+
+ pitch_value *= 0.001f * static_cast<float>(gamepad_accel_pitch.get_value());
+ yaw_value *= 0.001f * static_cast<float>(gamepad_accel_yaw.get_value());
+
+ add_angles(pitch_value, yaw_value);
+ }
+
+ if(!globals::gui_screen && session::is_ingame()) {
+ glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
+ glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, mouse_raw_input.get_value());
+ }
+ else {
+ glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+ glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, false);
+ }
+}
diff --git a/game/client/entity/player_look.hh b/game/client/entity/player_look.hh
index 0ae18db..b347031 100644
--- a/game/client/entity/player_look.hh
+++ b/game/client/entity/player_look.hh
@@ -1,7 +1,7 @@
-#pragma once
-
-namespace entity::player_look
-{
-void init(void);
-void update_late(void);
-} // namespace entity::player_look
+#pragma once
+
+namespace entity::player_look
+{
+void init(void);
+void update_late(void);
+} // namespace entity::player_look
diff --git a/game/client/entity/player_move.cc b/game/client/entity/player_move.cc
index fb49754..2570780 100644
--- a/game/client/entity/player_move.cc
+++ b/game/client/entity/player_move.cc
@@ -1,298 +1,298 @@
-#include "client/pch.hh"
-
-#include "client/entity/player_move.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/angles.hh"
-#include "core/math/constexpr.hh"
-
-#include "shared/entity/grounded.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "client/config/gamepad_axis.hh"
-#include "client/config/gamepad_button.hh"
-#include "client/config/keybind.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/settings.hh"
-#include "client/gui/status_lines.hh"
-
-#include "client/io/gamepad.hh"
-
-#include "client/sound/sound.hh"
-
-#include "client/world/voxel_sounds.hh"
-
-#include "client/const.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-#include "client/toggles.hh"
-
-constexpr static std::uint64_t PMOVE_JUMP_COOLDOWN = 500000; // 0.5 seconds
-
-constexpr static float PMOVE_FOOTSTEP_SIZE = 2.0f;
-
-// Movement keys
-static config::KeyBind key_move_forward(GLFW_KEY_W);
-static config::KeyBind key_move_back(GLFW_KEY_S);
-static config::KeyBind key_move_left(GLFW_KEY_A);
-static config::KeyBind key_move_right(GLFW_KEY_D);
-static config::KeyBind key_move_down(GLFW_KEY_LEFT_SHIFT);
-static config::KeyBind key_move_up(GLFW_KEY_SPACE);
-
-// Movement gamepad axes
-static config::GamepadAxis axis_move_forward(GLFW_GAMEPAD_AXIS_RIGHT_X, false);
-static config::GamepadAxis axis_move_sideways(GLFW_GAMEPAD_AXIS_RIGHT_Y, false);
-
-// Movement gamepad buttons
-static config::GamepadButton button_move_down(GLFW_GAMEPAD_BUTTON_DPAD_DOWN);
-static config::GamepadButton button_move_up(GLFW_GAMEPAD_BUTTON_DPAD_UP);
-
-// General movement options
-static config::Boolean enable_speedometer(true);
-
-static glm::fvec3 movement_direction;
-
-static std::uint64_t next_jump_us;
-static float speedometer_value;
-static float footsteps_distance;
-
-static std::mt19937_64 pitch_random;
-static std::uniform_real_distribution<float> pitch_distrib;
-
-// Quake III's PM_Accelerate-ish function used for
-// conventional (gravity-affected non-flight) movement
-static glm::fvec3 pm_accelerate(const glm::fvec3& wishdir, const glm::fvec3& velocity, float wishspeed, float accel)
-{
- auto current_speed = glm::dot(velocity, wishdir);
- auto add_speed = wishspeed - current_speed;
-
- if(add_speed <= 0.0f) {
- // Not accelerating
- return velocity;
- }
-
- auto accel_speed = math::min(add_speed, accel * globals::fixed_frametime * wishspeed);
-
- auto result = glm::fvec3(velocity);
- result.x += accel_speed * wishdir.x;
- result.z += accel_speed * wishdir.z;
- return result;
-}
-
-// Conventional movement - velocity update when not on the ground
-static glm::fvec3 pm_air_move(const glm::fvec3& wishdir, const glm::fvec3& velocity)
-{
- return pm_accelerate(wishdir, velocity, PMOVE_ACCELERATION_AIR, PMOVE_MAX_SPEED_AIR);
-}
-
-// Conventional movement - velocity uodate when on the ground
-static glm::fvec3 pm_ground_move(const glm::fvec3& wishdir, const glm::fvec3& velocity)
-{
- if(auto speed = glm::length(velocity)) {
- auto speed_drop = speed * PMOVE_FRICTION_GROUND * globals::fixed_frametime;
- auto speed_factor = math::max(speed - speed_drop, 0.0f) / speed;
- return pm_accelerate(wishdir, velocity * speed_factor, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND);
- }
-
- return pm_accelerate(wishdir, velocity, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND);
-}
-
-// A simpler minecraft-like acceleration model
-// used whenever the TOGGLE_PM_FLIGHT is enabled
-static glm::fvec3 pm_flight_move(const glm::fvec3& wishdir)
-{
- // FIXME: make it smoother
- return wishdir * PMOVE_MAX_SPEED_AIR;
-}
-
-void entity::player_move::init(void)
-{
- movement_direction = ZERO_VEC3<float>;
-
- next_jump_us = 0x0000000000000000U;
- speedometer_value = 0.0f;
- footsteps_distance = 0.0f;
-
- // UNDONE: make this a separate subsystem
- pitch_random.seed(std::random_device()());
- pitch_distrib = std::uniform_real_distribution<float>(0.9f, 1.1f);
-
- globals::client_config.add_value("player_move.key.forward", key_move_forward);
- globals::client_config.add_value("player_move.key.back", key_move_back);
- globals::client_config.add_value("player_move.key.left", key_move_left);
- globals::client_config.add_value("player_move.key.right", key_move_right);
- globals::client_config.add_value("player_move.key.down", key_move_down);
- globals::client_config.add_value("player_move.key.up", key_move_up);
- globals::client_config.add_value("player_move.gp_axis.move_forward", axis_move_forward);
- globals::client_config.add_value("player_move.gp_axis.move_sideways", axis_move_sideways);
- globals::client_config.add_value("player_move.gp_button.move_down", button_move_down);
- globals::client_config.add_value("player_move.gp_button.move_up", button_move_up);
- globals::client_config.add_value("player_move.enable_speedometer", enable_speedometer);
-
- settings::add_keybind(1, key_move_forward, settings_location::KEYBOARD_MOVEMENT, "player_move.key.forward");
- settings::add_keybind(2, key_move_back, settings_location::KEYBOARD_MOVEMENT, "player_move.key.back");
- settings::add_keybind(3, key_move_left, settings_location::KEYBOARD_MOVEMENT, "player_move.key.left");
- settings::add_keybind(4, key_move_right, settings_location::KEYBOARD_MOVEMENT, "player_move.key.right");
- settings::add_keybind(5, key_move_down, settings_location::KEYBOARD_MOVEMENT, "player_move.key.down");
- settings::add_keybind(6, key_move_up, settings_location::KEYBOARD_MOVEMENT, "player_move.key.up");
-
- settings::add_gamepad_axis(0, axis_move_forward, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_axis.move_forward");
- settings::add_gamepad_axis(1, axis_move_sideways, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_axis.move_sideways");
- settings::add_gamepad_button(2, button_move_down, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_button.move_down");
- settings::add_gamepad_button(3, button_move_up, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_button.move_up");
-
- settings::add_checkbox(2, enable_speedometer, settings_location::VIDEO_GUI, "player_move.enable_speedometer", true);
-}
-
-void entity::player_move::fixed_update(void)
-{
- const auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
- auto& transform = globals::dimension->entities.get<entity::Transform>(globals::player);
- auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player);
-
- // Interpolation - preserve current component states
- globals::dimension->entities.emplace_or_replace<entity::client::TransformPrev>(globals::player, transform);
-
- glm::fvec3 forward, right;
- math::vectors(glm::fvec3(0.0f, head.angles[1], 0.0f), &forward, &right, nullptr);
-
- glm::fvec3 wishdir = ZERO_VEC3<float>;
- glm::fvec3 movevars = glm::fvec3(movement_direction.x, 0.0f, movement_direction.z);
- wishdir.x = glm::dot(movevars, right);
- wishdir.z = glm::dot(movevars, forward);
-
- if(toggles::get(TOGGLE_PM_FLIGHT)) {
- velocity.value = pm_flight_move(glm::fvec3(wishdir.x, movement_direction.y, wishdir.z));
- return;
- }
-
- auto grounded = globals::dimension->entities.try_get<entity::Grounded>(globals::player);
- auto velocity_horizontal = glm::fvec3(velocity.value.x, 0.0f, velocity.value.z);
-
- if(grounded) {
- auto new_velocity = pm_ground_move(wishdir, velocity_horizontal);
- velocity.value.x = new_velocity.x;
- velocity.value.z = new_velocity.z;
-
- auto new_speed = glm::length(new_velocity);
-
- if(new_speed > 0.01f) {
- footsteps_distance += globals::fixed_frametime * new_speed;
- }
- else {
- footsteps_distance = 0.0f;
- }
-
- if(footsteps_distance >= PMOVE_FOOTSTEP_SIZE) {
- if(auto effect = world::voxel_sounds::get_footsteps(grounded->surface)) {
- sound::play_player(effect, false, pitch_distrib(pitch_random));
- }
-
- footsteps_distance = 0.0f;
- }
- }
- else {
- auto new_velocity = pm_air_move(wishdir, velocity_horizontal);
- velocity.value.x = new_velocity.x;
- velocity.value.z = new_velocity.z;
- }
-
- if(movement_direction.y == 0.0f) {
- // Allow players to queue bunny-jumps by quickly
- // releasing and pressing the jump key again without a cooldown
- next_jump_us = 0x0000000000000000U;
- return;
- }
-
- if(grounded && (movement_direction.y > 0.0f) && (globals::curtime >= next_jump_us)) {
- velocity.value.y = -PMOVE_JUMP_FORCE * globals::dimension->get_gravity();
-
- auto new_speed = glm::length(glm::fvec2(velocity.value.x, velocity.value.z));
- auto new_speed_text = std::format("{:.02f} M/S", new_speed);
- auto speed_change = new_speed - speedometer_value;
-
- speedometer_value = new_speed;
-
- next_jump_us = globals::curtime + PMOVE_JUMP_COOLDOWN;
-
- if(enable_speedometer.get_value()) {
- if(math::abs(speed_change) < 0.01f) {
- // No considerable speed increase within
- // the precision we use to draw the speedometer
- gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f);
- }
- else if(speed_change < 0.0f) {
- // Speed change is negative, we are actively
- // slowing down; use the red color for the status line
- gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 1.0f);
- }
- else {
- // Speed change is positive, we are actively
- // speeding up; use the green color for the status line
- gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.0f, 1.0f, 0.0f, 1.0f), 1.0f);
- }
- }
-
- if(auto effect = world::voxel_sounds::get_footsteps(grounded->surface)) {
- sound::play_player(effect, false, 1.0f);
- }
- }
-}
-
-void entity::player_move::update_late(void)
-{
- movement_direction = ZERO_VEC3<float>;
-
- if(globals::gui_screen || !session::is_ingame()) {
- // We're either disconnected or have the
- // UI opened up; anyways we shouldn't move
- return;
- }
-
- if(io::gamepad::available && io::gamepad::active.get_value()) {
- if(button_move_down.is_pressed(io::gamepad::state)) {
- movement_direction += DIR_DOWN<float>;
- }
-
- if(button_move_up.is_pressed(io::gamepad::state)) {
- movement_direction += DIR_UP<float>;
- }
-
- movement_direction.x += axis_move_sideways.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
- movement_direction.z -= axis_move_forward.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
- }
- else {
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_forward.get_key())) {
- movement_direction += DIR_FORWARD<float>;
- }
-
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_back.get_key())) {
- movement_direction += DIR_BACK<float>;
- }
-
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_left.get_key())) {
- movement_direction += DIR_LEFT<float>;
- }
-
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_right.get_key())) {
- movement_direction += DIR_RIGHT<float>;
- }
-
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_down.get_key())) {
- movement_direction += DIR_DOWN<float>;
- }
-
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_up.get_key())) {
- movement_direction += DIR_UP<float>;
- }
- }
-}
+#include "client/pch.hh"
+
+#include "client/entity/player_move.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/angles.hh"
+#include "core/math/constexpr.hh"
+
+#include "shared/entity/grounded.hh"
+#include "shared/entity/head.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "client/config/gamepad_axis.hh"
+#include "client/config/gamepad_button.hh"
+#include "client/config/keybind.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/settings.hh"
+#include "client/gui/status_lines.hh"
+
+#include "client/io/gamepad.hh"
+
+#include "client/sound/sound.hh"
+
+#include "client/world/voxel_sounds.hh"
+
+#include "client/const.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+#include "client/toggles.hh"
+
+constexpr static std::uint64_t PMOVE_JUMP_COOLDOWN = 500000; // 0.5 seconds
+
+constexpr static float PMOVE_FOOTSTEP_SIZE = 2.0f;
+
+// Movement keys
+static config::KeyBind key_move_forward(GLFW_KEY_W);
+static config::KeyBind key_move_back(GLFW_KEY_S);
+static config::KeyBind key_move_left(GLFW_KEY_A);
+static config::KeyBind key_move_right(GLFW_KEY_D);
+static config::KeyBind key_move_down(GLFW_KEY_LEFT_SHIFT);
+static config::KeyBind key_move_up(GLFW_KEY_SPACE);
+
+// Movement gamepad axes
+static config::GamepadAxis axis_move_forward(GLFW_GAMEPAD_AXIS_RIGHT_X, false);
+static config::GamepadAxis axis_move_sideways(GLFW_GAMEPAD_AXIS_RIGHT_Y, false);
+
+// Movement gamepad buttons
+static config::GamepadButton button_move_down(GLFW_GAMEPAD_BUTTON_DPAD_DOWN);
+static config::GamepadButton button_move_up(GLFW_GAMEPAD_BUTTON_DPAD_UP);
+
+// General movement options
+static config::Boolean enable_speedometer(true);
+
+static glm::fvec3 movement_direction;
+
+static std::uint64_t next_jump_us;
+static float speedometer_value;
+static float footsteps_distance;
+
+static std::mt19937_64 pitch_random;
+static std::uniform_real_distribution<float> pitch_distrib;
+
+// Quake III's PM_Accelerate-ish function used for
+// conventional (gravity-affected non-flight) movement
+static glm::fvec3 pm_accelerate(const glm::fvec3& wishdir, const glm::fvec3& velocity, float wishspeed, float accel)
+{
+ auto current_speed = glm::dot(velocity, wishdir);
+ auto add_speed = wishspeed - current_speed;
+
+ if(add_speed <= 0.0f) {
+ // Not accelerating
+ return velocity;
+ }
+
+ auto accel_speed = math::min(add_speed, accel * globals::fixed_frametime * wishspeed);
+
+ auto result = glm::fvec3(velocity);
+ result.x += accel_speed * wishdir.x;
+ result.z += accel_speed * wishdir.z;
+ return result;
+}
+
+// Conventional movement - velocity update when not on the ground
+static glm::fvec3 pm_air_move(const glm::fvec3& wishdir, const glm::fvec3& velocity)
+{
+ return pm_accelerate(wishdir, velocity, PMOVE_ACCELERATION_AIR, PMOVE_MAX_SPEED_AIR);
+}
+
+// Conventional movement - velocity uodate when on the ground
+static glm::fvec3 pm_ground_move(const glm::fvec3& wishdir, const glm::fvec3& velocity)
+{
+ if(auto speed = glm::length(velocity)) {
+ auto speed_drop = speed * PMOVE_FRICTION_GROUND * globals::fixed_frametime;
+ auto speed_factor = math::max(speed - speed_drop, 0.0f) / speed;
+ return pm_accelerate(wishdir, velocity * speed_factor, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND);
+ }
+
+ return pm_accelerate(wishdir, velocity, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND);
+}
+
+// A simpler minecraft-like acceleration model
+// used whenever the TOGGLE_PM_FLIGHT is enabled
+static glm::fvec3 pm_flight_move(const glm::fvec3& wishdir)
+{
+ // FIXME: make it smoother
+ return wishdir * PMOVE_MAX_SPEED_AIR;
+}
+
+void entity::player_move::init(void)
+{
+ movement_direction = ZERO_VEC3<float>;
+
+ next_jump_us = 0x0000000000000000U;
+ speedometer_value = 0.0f;
+ footsteps_distance = 0.0f;
+
+ // UNDONE: make this a separate subsystem
+ pitch_random.seed(std::random_device()());
+ pitch_distrib = std::uniform_real_distribution<float>(0.9f, 1.1f);
+
+ globals::client_config.add_value("player_move.key.forward", key_move_forward);
+ globals::client_config.add_value("player_move.key.back", key_move_back);
+ globals::client_config.add_value("player_move.key.left", key_move_left);
+ globals::client_config.add_value("player_move.key.right", key_move_right);
+ globals::client_config.add_value("player_move.key.down", key_move_down);
+ globals::client_config.add_value("player_move.key.up", key_move_up);
+ globals::client_config.add_value("player_move.gp_axis.move_forward", axis_move_forward);
+ globals::client_config.add_value("player_move.gp_axis.move_sideways", axis_move_sideways);
+ globals::client_config.add_value("player_move.gp_button.move_down", button_move_down);
+ globals::client_config.add_value("player_move.gp_button.move_up", button_move_up);
+ globals::client_config.add_value("player_move.enable_speedometer", enable_speedometer);
+
+ settings::add_keybind(1, key_move_forward, settings_location::KEYBOARD_MOVEMENT, "player_move.key.forward");
+ settings::add_keybind(2, key_move_back, settings_location::KEYBOARD_MOVEMENT, "player_move.key.back");
+ settings::add_keybind(3, key_move_left, settings_location::KEYBOARD_MOVEMENT, "player_move.key.left");
+ settings::add_keybind(4, key_move_right, settings_location::KEYBOARD_MOVEMENT, "player_move.key.right");
+ settings::add_keybind(5, key_move_down, settings_location::KEYBOARD_MOVEMENT, "player_move.key.down");
+ settings::add_keybind(6, key_move_up, settings_location::KEYBOARD_MOVEMENT, "player_move.key.up");
+
+ settings::add_gamepad_axis(0, axis_move_forward, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_axis.move_forward");
+ settings::add_gamepad_axis(1, axis_move_sideways, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_axis.move_sideways");
+ settings::add_gamepad_button(2, button_move_down, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_button.move_down");
+ settings::add_gamepad_button(3, button_move_up, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_button.move_up");
+
+ settings::add_checkbox(2, enable_speedometer, settings_location::VIDEO_GUI, "player_move.enable_speedometer", true);
+}
+
+void entity::player_move::fixed_update(void)
+{
+ const auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
+ auto& transform = globals::dimension->entities.get<entity::Transform>(globals::player);
+ auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player);
+
+ // Interpolation - preserve current component states
+ globals::dimension->entities.emplace_or_replace<entity::client::TransformPrev>(globals::player, transform);
+
+ glm::fvec3 forward, right;
+ math::vectors(glm::fvec3(0.0f, head.angles[1], 0.0f), &forward, &right, nullptr);
+
+ glm::fvec3 wishdir = ZERO_VEC3<float>;
+ glm::fvec3 movevars = glm::fvec3(movement_direction.x, 0.0f, movement_direction.z);
+ wishdir.x = glm::dot(movevars, right);
+ wishdir.z = glm::dot(movevars, forward);
+
+ if(toggles::get(TOGGLE_PM_FLIGHT)) {
+ velocity.value = pm_flight_move(glm::fvec3(wishdir.x, movement_direction.y, wishdir.z));
+ return;
+ }
+
+ auto grounded = globals::dimension->entities.try_get<entity::Grounded>(globals::player);
+ auto velocity_horizontal = glm::fvec3(velocity.value.x, 0.0f, velocity.value.z);
+
+ if(grounded) {
+ auto new_velocity = pm_ground_move(wishdir, velocity_horizontal);
+ velocity.value.x = new_velocity.x;
+ velocity.value.z = new_velocity.z;
+
+ auto new_speed = glm::length(new_velocity);
+
+ if(new_speed > 0.01f) {
+ footsteps_distance += globals::fixed_frametime * new_speed;
+ }
+ else {
+ footsteps_distance = 0.0f;
+ }
+
+ if(footsteps_distance >= PMOVE_FOOTSTEP_SIZE) {
+ if(auto effect = world::voxel_sounds::get_footsteps(grounded->surface)) {
+ sound::play_player(effect, false, pitch_distrib(pitch_random));
+ }
+
+ footsteps_distance = 0.0f;
+ }
+ }
+ else {
+ auto new_velocity = pm_air_move(wishdir, velocity_horizontal);
+ velocity.value.x = new_velocity.x;
+ velocity.value.z = new_velocity.z;
+ }
+
+ if(movement_direction.y == 0.0f) {
+ // Allow players to queue bunny-jumps by quickly
+ // releasing and pressing the jump key again without a cooldown
+ next_jump_us = 0x0000000000000000U;
+ return;
+ }
+
+ if(grounded && (movement_direction.y > 0.0f) && (globals::curtime >= next_jump_us)) {
+ velocity.value.y = -PMOVE_JUMP_FORCE * globals::dimension->get_gravity();
+
+ auto new_speed = glm::length(glm::fvec2(velocity.value.x, velocity.value.z));
+ auto new_speed_text = std::format("{:.02f} M/S", new_speed);
+ auto speed_change = new_speed - speedometer_value;
+
+ speedometer_value = new_speed;
+
+ next_jump_us = globals::curtime + PMOVE_JUMP_COOLDOWN;
+
+ if(enable_speedometer.get_value()) {
+ if(math::abs(speed_change) < 0.01f) {
+ // No considerable speed increase within
+ // the precision we use to draw the speedometer
+ gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f);
+ }
+ else if(speed_change < 0.0f) {
+ // Speed change is negative, we are actively
+ // slowing down; use the red color for the status line
+ gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 1.0f);
+ }
+ else {
+ // Speed change is positive, we are actively
+ // speeding up; use the green color for the status line
+ gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.0f, 1.0f, 0.0f, 1.0f), 1.0f);
+ }
+ }
+
+ if(auto effect = world::voxel_sounds::get_footsteps(grounded->surface)) {
+ sound::play_player(effect, false, 1.0f);
+ }
+ }
+}
+
+void entity::player_move::update_late(void)
+{
+ movement_direction = ZERO_VEC3<float>;
+
+ if(globals::gui_screen || !session::is_ingame()) {
+ // We're either disconnected or have the
+ // UI opened up; anyways we shouldn't move
+ return;
+ }
+
+ if(io::gamepad::available && io::gamepad::active.get_value()) {
+ if(button_move_down.is_pressed(io::gamepad::state)) {
+ movement_direction += DIR_DOWN<float>;
+ }
+
+ if(button_move_up.is_pressed(io::gamepad::state)) {
+ movement_direction += DIR_UP<float>;
+ }
+
+ movement_direction.x += axis_move_sideways.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
+ movement_direction.z -= axis_move_forward.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
+ }
+ else {
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_forward.get_key())) {
+ movement_direction += DIR_FORWARD<float>;
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_back.get_key())) {
+ movement_direction += DIR_BACK<float>;
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_left.get_key())) {
+ movement_direction += DIR_LEFT<float>;
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_right.get_key())) {
+ movement_direction += DIR_RIGHT<float>;
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_down.get_key())) {
+ movement_direction += DIR_DOWN<float>;
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_up.get_key())) {
+ movement_direction += DIR_UP<float>;
+ }
+ }
+}
diff --git a/game/client/entity/player_move.hh b/game/client/entity/player_move.hh
index 8c033cc..8026acf 100644
--- a/game/client/entity/player_move.hh
+++ b/game/client/entity/player_move.hh
@@ -1,15 +1,15 @@
-#pragma once
-
-constexpr static float PMOVE_MAX_SPEED_AIR = 16.0f;
-constexpr static float PMOVE_MAX_SPEED_GROUND = 8.0f;
-constexpr static float PMOVE_ACCELERATION_AIR = 3.0f;
-constexpr static float PMOVE_ACCELERATION_GROUND = 6.0f;
-constexpr static float PMOVE_FRICTION_GROUND = 10.0f;
-constexpr static float PMOVE_JUMP_FORCE = 0.275f;
-
-namespace entity::player_move
-{
-void init(void);
-void fixed_update(void);
-void update_late(void);
-} // namespace entity::player_move
+#pragma once
+
+constexpr static float PMOVE_MAX_SPEED_AIR = 16.0f;
+constexpr static float PMOVE_MAX_SPEED_GROUND = 8.0f;
+constexpr static float PMOVE_ACCELERATION_AIR = 3.0f;
+constexpr static float PMOVE_ACCELERATION_GROUND = 6.0f;
+constexpr static float PMOVE_FRICTION_GROUND = 10.0f;
+constexpr static float PMOVE_JUMP_FORCE = 0.275f;
+
+namespace entity::player_move
+{
+void init(void);
+void fixed_update(void);
+void update_late(void);
+} // namespace entity::player_move
diff --git a/game/client/entity/sound_emitter.cc b/game/client/entity/sound_emitter.cc
index eeb7294..c2a93a1 100644
--- a/game/client/entity/sound_emitter.cc
+++ b/game/client/entity/sound_emitter.cc
@@ -1,63 +1,63 @@
-#include "client/pch.hh"
-
-#include "client/entity/sound_emitter.hh"
-
-#include "core/config/number.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/coord.hh"
-
-#include "client/entity/camera.hh"
-
-#include "client/sound/sound.hh"
-
-#include "client/globals.hh"
-
-entity::SoundEmitter::SoundEmitter(void)
-{
- alGenSources(1, &source);
- sound = nullptr;
-}
-
-entity::SoundEmitter::~SoundEmitter(void)
-{
- alSourceStop(source);
- alDeleteSources(1, &source);
-}
-
-void entity::SoundEmitter::update(void)
-{
- if(globals::dimension) {
- const auto view = globals::dimension->entities.view<entity::SoundEmitter>();
-
- const auto& pivot = entity::camera::position_chunk;
- const auto gain = math::clamp(sound::volume_effects.get_value() * 0.01f, 0.0f, 1.0f);
-
- for(const auto [entity, emitter] : view.each()) {
- alSourcef(emitter.source, AL_GAIN, gain);
-
- if(const auto transform = globals::dimension->entities.try_get<entity::client::TransformIntr>(entity)) {
- auto position = coord::to_relative(pivot, transform->chunk, transform->local);
- alSource3f(emitter.source, AL_POSITION, position.x, position.y, position.z);
- }
-
- if(const auto velocity = globals::dimension->entities.try_get<entity::Velocity>(entity)) {
- alSource3f(emitter.source, AL_VELOCITY, velocity->value.x, velocity->value.y, velocity->value.z);
- }
-
- ALint source_state;
- alGetSourcei(emitter.source, AL_SOURCE_STATE, &source_state);
-
- if(source_state == AL_STOPPED) {
- alSourceRewind(emitter.source);
- emitter.sound = nullptr;
- }
- }
- }
-}
+#include "client/pch.hh"
+
+#include "client/entity/sound_emitter.hh"
+
+#include "core/config/number.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+
+#include "client/entity/camera.hh"
+
+#include "client/sound/sound.hh"
+
+#include "client/globals.hh"
+
+entity::SoundEmitter::SoundEmitter(void)
+{
+ alGenSources(1, &source);
+ sound = nullptr;
+}
+
+entity::SoundEmitter::~SoundEmitter(void)
+{
+ alSourceStop(source);
+ alDeleteSources(1, &source);
+}
+
+void entity::SoundEmitter::update(void)
+{
+ if(globals::dimension) {
+ const auto view = globals::dimension->entities.view<entity::SoundEmitter>();
+
+ const auto& pivot = entity::camera::position_chunk;
+ const auto gain = math::clamp(sound::volume_effects.get_value() * 0.01f, 0.0f, 1.0f);
+
+ for(const auto [entity, emitter] : view.each()) {
+ alSourcef(emitter.source, AL_GAIN, gain);
+
+ if(const auto transform = globals::dimension->entities.try_get<entity::client::TransformIntr>(entity)) {
+ auto position = coord::to_relative(pivot, transform->chunk, transform->local);
+ alSource3f(emitter.source, AL_POSITION, position.x, position.y, position.z);
+ }
+
+ if(const auto velocity = globals::dimension->entities.try_get<entity::Velocity>(entity)) {
+ alSource3f(emitter.source, AL_VELOCITY, velocity->value.x, velocity->value.y, velocity->value.z);
+ }
+
+ ALint source_state;
+ alGetSourcei(emitter.source, AL_SOURCE_STATE, &source_state);
+
+ if(source_state == AL_STOPPED) {
+ alSourceRewind(emitter.source);
+ emitter.sound = nullptr;
+ }
+ }
+ }
+}
diff --git a/game/client/entity/sound_emitter.hh b/game/client/entity/sound_emitter.hh
index 72a3f74..14093db 100644
--- a/game/client/entity/sound_emitter.hh
+++ b/game/client/entity/sound_emitter.hh
@@ -1,20 +1,20 @@
-#pragma once
-
-#include "core/resource/resource.hh"
-
-struct SoundEffect;
-
-namespace entity
-{
-struct SoundEmitter final {
- resource_ptr<SoundEffect> sound;
- ALuint source;
-
-public:
- explicit SoundEmitter(void);
- virtual ~SoundEmitter(void);
-
-public:
- static void update(void);
-};
-} // namespace entity
+#pragma once
+
+#include "core/resource/resource.hh"
+
+struct SoundEffect;
+
+namespace entity
+{
+struct SoundEmitter final {
+ resource_ptr<SoundEffect> sound;
+ ALuint source;
+
+public:
+ explicit SoundEmitter(void);
+ virtual ~SoundEmitter(void);
+
+public:
+ static void update(void);
+};
+} // namespace entity
diff --git a/game/client/experiments.cc b/game/client/experiments.cc
index 247bce9..2b9fe89 100644
--- a/game/client/experiments.cc
+++ b/game/client/experiments.cc
@@ -1,81 +1,81 @@
-#include "client/pch.hh"
-
-#include "client/experiments.hh"
-
-#include "shared/world/dimension.hh"
-#include "shared/world/item_registry.hh"
-
-#include "shared/game_items.hh"
-#include "shared/game_voxels.hh"
-
-#include "client/gui/chat.hh"
-#include "client/gui/hotbar.hh"
-#include "client/gui/status_lines.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/world/player_target.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-
-static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event)
-{
- if(!globals::gui_screen && session::is_ingame()) {
- if((event.action == GLFW_PRESS) && (world::player_target::voxel != NULL_VOXEL_ID)) {
- if(event.button == GLFW_MOUSE_BUTTON_LEFT) {
- experiments::attack();
- return;
- }
-
- if(event.button == GLFW_MOUSE_BUTTON_RIGHT) {
- experiments::interact();
- return;
- }
- }
- }
-}
-
-void experiments::init(void)
-{
- globals::dispatcher.sink<io::GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>();
-}
-
-void experiments::init_late(void)
-{
- gui::hotbar::slots[0] = game_items::cobblestone;
- gui::hotbar::slots[1] = game_items::stone;
- gui::hotbar::slots[2] = game_items::dirt;
- gui::hotbar::slots[3] = game_items::grass;
- gui::hotbar::slots[4] = game_items::oak_leaves;
- gui::hotbar::slots[5] = game_items::oak_planks;
- gui::hotbar::slots[6] = game_items::oak_log;
- gui::hotbar::slots[7] = game_items::glass;
- gui::hotbar::slots[8] = game_items::slime;
-}
-
-void experiments::shutdown(void)
-{
-}
-
-void experiments::update(void)
-{
-}
-
-void experiments::update_late(void)
-{
-}
-
-void experiments::attack(void)
-{
- globals::dimension->set_voxel(NULL_VOXEL_ID, world::player_target::coord);
-}
-
-void experiments::interact(void)
-{
- if(auto info = world::item_registry::find(gui::hotbar::slots[gui::hotbar::active_slot])) {
- if(info->place_voxel != NULL_VOXEL_ID) {
- globals::dimension->set_voxel(info->place_voxel, world::player_target::coord + world::player_target::normal);
- }
- }
-}
+#include "client/pch.hh"
+
+#include "client/experiments.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/item_registry.hh"
+
+#include "shared/game_items.hh"
+#include "shared/game_voxels.hh"
+
+#include "client/gui/chat.hh"
+#include "client/gui/hotbar.hh"
+#include "client/gui/status_lines.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/world/player_target.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event)
+{
+ if(!globals::gui_screen && session::is_ingame()) {
+ if((event.action == GLFW_PRESS) && (world::player_target::voxel != NULL_VOXEL_ID)) {
+ if(event.button == GLFW_MOUSE_BUTTON_LEFT) {
+ experiments::attack();
+ return;
+ }
+
+ if(event.button == GLFW_MOUSE_BUTTON_RIGHT) {
+ experiments::interact();
+ return;
+ }
+ }
+ }
+}
+
+void experiments::init(void)
+{
+ globals::dispatcher.sink<io::GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>();
+}
+
+void experiments::init_late(void)
+{
+ gui::hotbar::slots[0] = game_items::cobblestone;
+ gui::hotbar::slots[1] = game_items::stone;
+ gui::hotbar::slots[2] = game_items::dirt;
+ gui::hotbar::slots[3] = game_items::grass;
+ gui::hotbar::slots[4] = game_items::oak_leaves;
+ gui::hotbar::slots[5] = game_items::oak_planks;
+ gui::hotbar::slots[6] = game_items::oak_log;
+ gui::hotbar::slots[7] = game_items::glass;
+ gui::hotbar::slots[8] = game_items::slime;
+}
+
+void experiments::shutdown(void)
+{
+}
+
+void experiments::update(void)
+{
+}
+
+void experiments::update_late(void)
+{
+}
+
+void experiments::attack(void)
+{
+ globals::dimension->set_voxel(NULL_VOXEL_ID, world::player_target::coord);
+}
+
+void experiments::interact(void)
+{
+ if(auto info = world::item_registry::find(gui::hotbar::slots[gui::hotbar::active_slot])) {
+ if(info->place_voxel != NULL_VOXEL_ID) {
+ globals::dimension->set_voxel(info->place_voxel, world::player_target::coord + world::player_target::normal);
+ }
+ }
+}
diff --git a/game/client/experiments.hh b/game/client/experiments.hh
index ff2cbad..c1b0769 100644
--- a/game/client/experiments.hh
+++ b/game/client/experiments.hh
@@ -1,16 +1,16 @@
-#pragma once
-
-namespace experiments
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-void update(void);
-void update_late(void);
-} // namespace experiments
-
-namespace experiments
-{
-void attack(void);
-void interact(void);
-} // namespace experiments
+#pragma once
+
+namespace experiments
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+void update(void);
+void update_late(void);
+} // namespace experiments
+
+namespace experiments
+{
+void attack(void);
+void interact(void);
+} // namespace experiments
diff --git a/game/client/game.cc b/game/client/game.cc
index 118ac66..a59aec3 100644
--- a/game/client/game.cc
+++ b/game/client/game.cc
@@ -1,693 +1,693 @@
-#include "client/pch.hh"
-
-#include "client/game.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-#include "core/config/string.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/angles.hh"
-
-#include "core/resource/resource.hh"
-
-#include "core/utils/physfs.hh"
-
-#include "shared/entity/collision.hh"
-#include "shared/entity/gravity.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/player.hh"
-#include "shared/entity/stasis.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/game_items.hh"
-#include "shared/game_voxels.hh"
-
-#include "shared/world/dimension.hh"
-#include "shared/world/item_registry.hh"
-#include "shared/world/ray_dda.hh"
-#include "shared/world/voxel_registry.hh"
-
-#include "shared/coord.hh"
-#include "shared/protocol.hh"
-
-#include "client/config/keybind.hh"
-
-#include "client/entity/camera.hh"
-#include "client/entity/interpolation.hh"
-#include "client/entity/listener.hh"
-#include "client/entity/player_look.hh"
-#include "client/entity/player_move.hh"
-#include "client/entity/sound_emitter.hh"
-
-#include "client/gui/background.hh"
-#include "client/gui/bother.hh"
-#include "client/gui/chat.hh"
-#include "client/gui/crosshair.hh"
-#include "client/gui/direct_connection.hh"
-#include "client/gui/gui_screen.hh"
-#include "client/gui/hotbar.hh"
-#include "client/gui/language.hh"
-#include "client/gui/main_menu.hh"
-#include "client/gui/message_box.hh"
-#include "client/gui/metrics.hh"
-#include "client/gui/play_menu.hh"
-#include "client/gui/progress_bar.hh"
-#include "client/gui/scoreboard.hh"
-#include "client/gui/settings.hh"
-#include "client/gui/splash.hh"
-#include "client/gui/status_lines.hh"
-#include "client/gui/window_title.hh"
-
-#include "client/io/gamepad.hh"
-#include "client/io/glfw.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "client/sound/sound.hh"
-
-#include "client/world/chunk_mesher.hh"
-#include "client/world/chunk_renderer.hh"
-#include "client/world/chunk_visibility.hh"
-#include "client/world/outline.hh"
-#include "client/world/player_target.hh"
-#include "client/world/skybox.hh"
-#include "client/world/voxel_anims.hh"
-#include "client/world/voxel_atlas.hh"
-#include "client/world/voxel_sounds.hh"
-
-#include "client/const.hh"
-#include "client/experiments.hh"
-#include "client/globals.hh"
-#include "client/receive.hh"
-#include "client/screenshot.hh"
-#include "client/session.hh"
-#include "client/toggles.hh"
-
-config::Boolean client_game::streamer_mode(false);
-config::Boolean client_game::vertical_sync(true);
-config::Boolean client_game::world_curvature(true);
-config::Unsigned client_game::fog_mode(1U, 0U, 2U);
-config::String client_game::username("player");
-
-bool client_game::hide_hud = false;
-
-static config::KeyBind hide_hud_toggle(GLFW_KEY_F1);
-
-static ImFont* load_font(std::string_view path, float size, ImFontConfig& font_config, ImVector<ImWchar>& ranges)
-{
- bool font_load_success;
- std::vector<std::byte> font;
-
- if(!utils::read_file(path, font)) {
- spdlog::error("{}: utils::read_file failed", path);
- std::terminate();
- }
-
- auto& io = ImGui::GetIO();
- auto font_ptr = io.Fonts->AddFontFromMemoryTTF(font.data(), font.size(), size, &font_config, ranges.Data);
-
- if(font_ptr == nullptr) {
- spdlog::error("{}: AddFontFromMemoryTTF failed", path);
- std::terminate();
- }
-
- return font_ptr;
-}
-
-static void on_glfw_framebuffer_size(const io::GlfwFramebufferSizeEvent& event)
-{
- if(globals::world_fbo) {
- glDeleteRenderbuffers(1, &globals::world_fbo_depth);
- glDeleteTextures(1, &globals::world_fbo_color);
- glDeleteFramebuffers(1, &globals::world_fbo);
- }
-
- glGenFramebuffers(1, &globals::world_fbo);
- glGenTextures(1, &globals::world_fbo_color);
- glGenRenderbuffers(1, &globals::world_fbo_depth);
-
- glBindTexture(GL_TEXTURE_2D, globals::world_fbo_color);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, event.size.x, event.size.y, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
-
- glBindRenderbuffer(GL_RENDERBUFFER, globals::world_fbo_depth);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, event.size.x, event.size.y);
-
- glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, globals::world_fbo_color, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, globals::world_fbo_depth);
-
- if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- spdlog::critical("opengl: world framebuffer is incomplete");
- glDeleteRenderbuffers(1, &globals::world_fbo_depth);
- glDeleteTextures(1, &globals::world_fbo_color);
- glDeleteFramebuffers(1, &globals::world_fbo);
- std::terminate();
- }
-}
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if(!globals::gui_keybind_ptr && hide_hud_toggle.equals(event.key) && (event.action == GLFW_PRESS)) {
- client_game::hide_hud = !client_game::hide_hud;
- }
-}
-
-void client_game::init(void)
-{
- auto& io = ImGui::GetIO();
- io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
- io.IniFilename = nullptr;
- io.Fonts->Clear();
-
- ImFontConfig font_config;
- font_config.FontDataOwnedByAtlas = false;
-
- ImFontGlyphRangesBuilder builder;
- builder.AddRanges(io.Fonts->GetGlyphRangesDefault());
- builder.AddRanges(io.Fonts->GetGlyphRangesCyrillic());
-
- ImVector<ImWchar> ranges;
- builder.BuildRanges(&ranges);
-
- globals::font_unscii16 = load_font("fonts/unscii-16.ttf", 16.0f, font_config, ranges);
- globals::font_unscii8 = load_font("fonts/unscii-8.ttf", 8.0f, font_config, ranges);
-
- gui::client_splash::init();
- gui::client_splash::render();
-
- globals::client_config.add_value("game.streamer_mode", client_game::streamer_mode);
- globals::client_config.add_value("game.vertical_sync", client_game::vertical_sync);
- globals::client_config.add_value("game.world_curvature", client_game::world_curvature);
- globals::client_config.add_value("game.fog_mode", client_game::fog_mode);
- globals::client_config.add_value("game.username", client_game::username);
- globals::client_config.add_value("game.key.toggle_hide_hud", hide_hud_toggle);
-
- settings::init();
-
- settings::add_checkbox(0, client_game::streamer_mode, settings_location::VIDEO_GUI, "game.streamer_mode", true);
- settings::add_checkbox(5, client_game::vertical_sync, settings_location::VIDEO, "game.vertical_sync", false);
- settings::add_checkbox(4, client_game::world_curvature, settings_location::VIDEO, "game.world_curvature", true);
- settings::add_stepper(3, client_game::fog_mode, settings_location::VIDEO, "game.fog_mode", false);
- settings::add_input(1, client_game::username, settings_location::GENERAL, "game.username", true, false);
- settings::add_keybind(4, hide_hud_toggle, settings_location::KEYBOARD_MISC, "game.key.toggle_hide_hud");
-
- globals::client_host = enet_host_create(nullptr, 1, 1, 0, 0);
-
- if(!globals::client_host) {
- spdlog::critical("game: unable to setup an ENet host");
- std::terminate();
- }
-
- gui::language::init();
-
- session::init();
-
- entity::player_look::init();
- entity::player_move::init();
- world::player_target::init();
-
- io::gamepad::init();
-
- entity::camera::init();
-
- world::voxel_anims::init();
-
- world::outline::init();
- world::chunk_mesher::init();
- world::chunk_renderer::init();
-
- globals::world_fbo = 0;
- globals::world_fbo_color = 0;
- globals::world_fbo_depth = 0;
-
- world::voxel_sounds::init();
-
- world::skybox::init();
-
- ImGuiStyle& style = ImGui::GetStyle();
-
- // Black buttons on a dark background
- // may be harder to read than the text on them
- style.FrameBorderSize = 1.0;
- style.TabBorderSize = 1.0;
-
- // Rounding on elements looks cool but I am
- // aiming for a more or less blocky and
- // visually simple HiDPI-friendly UI style
- style.TabRounding = 0.0f;
- style.GrabRounding = 0.0f;
- style.ChildRounding = 0.0f;
- style.FrameRounding = 0.0f;
- style.PopupRounding = 0.0f;
- style.WindowRounding = 0.0f;
- style.ScrollbarRounding = 0.0f;
-
- style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
- style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
- style.Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
- style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
- style.Colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
- style.Colors[ImGuiCol_Border] = ImVec4(0.79f, 0.79f, 0.79f, 0.50f);
- style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
- style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.54f);
- style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.36f, 0.36f, 0.36f, 0.40f);
- style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.63f, 0.63f, 0.63f, 0.67f);
- style.Colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
- style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
- style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
- style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
- style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
- style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
- style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
- style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.81f, 0.81f, 0.81f, 0.75f);
- style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_Button] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
- style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
- style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
- style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_Separator] = ImVec4(0.49f, 0.49f, 0.49f, 0.50f);
- style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.56f, 0.56f, 0.56f, 0.78f);
- style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
- style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.34f, 0.34f, 0.34f, 0.20f);
- style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.67f);
- style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.95f);
- style.Colors[ImGuiCol_Tab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
- style.Colors[ImGuiCol_TabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
- style.Colors[ImGuiCol_TabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.13f, 0.13f, 0.13f, 0.97f);
- style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.44f, 0.44f, 0.44f, 1.00f);
- style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
- style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.69f, 0.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.00f, 1.00f, 0.20f, 1.00f);
- style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
- style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
- style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
- style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
- style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.61f, 0.61f, 0.61f, 0.35f);
- style.Colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
- style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
- style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
- style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
-
- // Making my own Game UI for Source Engine
- // taught me one important thing: dimensions
- // of UI elements must be calculated at semi-runtime
- // so there's simply no point for an INI file.
- io.IniFilename = nullptr;
-
- toggles::init();
-
- gui::background::init();
-
- gui::scoreboard::init();
-
- gui::client_chat::init();
-
- gui::bother::init();
-
- gui::main_menu::init();
- gui::play_menu::init();
- gui::progress_bar::init();
- gui::message_box::init();
- gui::direct_connection::init();
-
- gui::crosshair::init();
- gui::hotbar::init();
- gui::metrics::init();
- gui::status_lines::init();
-
- screenshot::init();
-
- globals::gui_keybind_ptr = nullptr;
- globals::gui_scale = 0U;
- globals::gui_screen = GUI_MAIN_MENU;
-
- sound::init_config();
-
- if(globals::sound_ctx) {
- sound::init();
- }
-
- client_receive::init();
-
- experiments::init();
-
- globals::dispatcher.sink<io::GlfwFramebufferSizeEvent>().connect<&on_glfw_framebuffer_size>();
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
-}
-
-void client_game::init_late(void)
-{
- toggles::init_late();
-
- if(globals::sound_ctx) {
- sound::init_late();
- }
-
- gui::language::init_late();
-
- settings::init_late();
-
- gui::client_chat::init_late();
-
- gui::status_lines::init_late();
-
- game_voxels::populate();
- game_items::populate();
-
- std::size_t max_texture_count = 0;
-
- // Figure out the total texture count
- // NOTE: this is very debug, early and a quite
- // conservative limit choice; there must be a better
- // way to make this limit way smaller than it currently is
- for(const std::shared_ptr<world::VoxelInfo>& info : world::voxel_registry::voxels) {
- for(const world::VoxelTexture& vtex : info->textures) {
- max_texture_count += vtex.paths.size();
- }
- }
-
- // UNDONE: asset packs for non-16x16 stuff
- world::voxel_atlas::create(16, 16, max_texture_count);
-
- for(std::shared_ptr<world::VoxelInfo>& info : world::voxel_registry::voxels) {
- for(world::VoxelTexture& vtex : info->textures) {
- if(auto strip = world::voxel_atlas::find_or_load(vtex.paths)) {
- vtex.cached_offset = strip->offset;
- vtex.cached_plane = strip->plane;
- continue;
- }
-
- spdlog::critical("client_gl: {}: failed to load atlas strips", info->name);
- std::terminate();
- }
- }
-
- world::voxel_atlas::generate_mipmaps();
-
- for(std::shared_ptr<world::ItemInfo>& info : world::item_registry::items) {
- info->cached_texture = resource::load<TextureGUI>(info->texture.c_str(), TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
- }
-
- experiments::init_late();
-
- gui::client_splash::init_late();
-
- gui::window_title::update();
-}
-
-void client_game::shutdown(void)
-{
- world::voxel_sounds::shutdown();
-
- experiments::shutdown();
-
- session::shutdown();
-
- if(globals::sound_ctx) {
- sound::shutdown();
- }
-
- gui::hotbar::shutdown();
- gui::main_menu::shutdown();
- gui::play_menu::shutdown();
-
- gui::bother::shutdown();
-
- gui::client_chat::shutdown();
-
- gui::background::shutdown();
-
- gui::crosshair::shutdown();
-
- delete globals::dimension;
- globals::player = entt::null;
- globals::dimension = nullptr;
-
- world::item_registry::purge();
- world::voxel_registry::purge();
-
- world::voxel_atlas::destroy();
-
- glDeleteRenderbuffers(1, &globals::world_fbo_depth);
- glDeleteTextures(1, &globals::world_fbo_color);
- glDeleteFramebuffers(1, &globals::world_fbo);
-
- world::outline::shutdown();
- world::chunk_renderer::shutdown();
- world::chunk_mesher::shutdown();
-
- enet_host_destroy(globals::client_host);
-}
-
-void client_game::fixed_update(void)
-{
- entity::player_move::fixed_update();
-
- // Only update world simulation gamesystems
- // if the player can actually observe all the
- // changes these gamesystems cause visually
- if(session::is_ingame()) {
- entity::Collision::fixed_update(globals::dimension);
- entity::Velocity::fixed_update(globals::dimension);
- entity::Transform::fixed_update(globals::dimension);
- entity::Gravity::fixed_update(globals::dimension);
- entity::Stasis::fixed_update(globals::dimension);
- }
-}
-
-void client_game::fixed_update_late(void)
-{
- if(session::is_ingame()) {
- const auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
- const auto& transform = globals::dimension->entities.get<entity::Transform>(globals::player);
- const auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player);
-
- protocol::EntityHead head_packet;
- head_packet.entity = entt::null; // ignored by server
- head_packet.angles = head.angles;
-
- protocol::EntityTransform transform_packet;
- transform_packet.entity = entt::null; // ignored by server
- transform_packet.angles = transform.angles;
- transform_packet.chunk = transform.chunk;
- transform_packet.local = transform.local;
-
- protocol::EntityVelocity velocity_packet;
- velocity_packet.entity = entt::null; // ignored by server
- velocity_packet.value = velocity.value;
-
- protocol::send(session::peer, protocol::encode(head_packet));
- protocol::send(session::peer, protocol::encode(transform_packet));
- protocol::send(session::peer, protocol::encode(velocity_packet));
- }
-}
-
-void client_game::update(void)
-{
- if(session::is_ingame()) {
- if(toggles::get(TOGGLE_PM_FLIGHT)) {
- globals::dimension->entities.remove<entity::Gravity>(globals::player);
- }
- else {
- globals::dimension->entities.emplace_or_replace<entity::Gravity>(globals::player);
- }
- }
-
- if(globals::sound_ctx) {
- sound::update();
-
- entity::listener::update();
-
- entity::SoundEmitter::update();
- }
-
- entity::interpolation::update();
-
- world::player_target::update();
-
- entity::camera::update();
-
- world::voxel_anims::update();
-
- world::chunk_mesher::update();
-
- gui::client_chat::update();
-
- experiments::update();
-
- constexpr auto half_base_width = 0.5f * static_cast<float>(BASE_WIDTH);
- constexpr auto half_base_height = 0.5f * static_cast<float>(BASE_HEIGHT);
-
- auto twice_scale_x = static_cast<float>(globals::width) / half_base_width;
- auto twice_scale_y = static_cast<float>(globals::height) / half_base_height;
-
- auto scale_x = math::max(1.0f, 0.5f * glm::floor(twice_scale_x));
- auto scale_y = math::max(1.0f, 0.5f * glm::floor(twice_scale_y));
- auto scale_min = math::ceil<unsigned int>(math::min(scale_x, scale_y));
- auto scale_int = math::max(1U, (scale_min / 2U) * 2U);
-
- auto& io = ImGui::GetIO();
- io.FontGlobalScale = scale_int;
- globals::gui_scale = scale_int;
-}
-
-void client_game::update_late(void)
-{
- ENetEvent enet_event;
-
- while(0 < enet_host_service(globals::client_host, &enet_event, 0)) {
- switch(enet_event.type) {
- case ENET_EVENT_TYPE_CONNECT:
- session::send_login_request();
- break;
- case ENET_EVENT_TYPE_DISCONNECT:
- session::invalidate();
- break;
- case ENET_EVENT_TYPE_RECEIVE:
- protocol::decode(globals::dispatcher, enet_event.packet, enet_event.peer);
- enet_packet_destroy(enet_event.packet);
- break;
- }
- }
-
- entity::player_look::update_late();
- entity::player_move::update_late();
-
- gui::play_menu::update_late();
-
- gui::bother::update_late();
-
- experiments::update_late();
-
- io::gamepad::update_late();
-
- world::chunk_visibility::update_late();
-
- if(client_game::vertical_sync.get_value()) {
- glfwSwapInterval(1);
- }
- else {
- glfwSwapInterval(0);
- }
-}
-
-void client_game::render(void)
-{
- glViewport(0, 0, globals::width, globals::height);
- glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo);
- glClearColor(world::skybox::fog_color.r, world::skybox::fog_color.g, world::skybox::fog_color.b, 1.000f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- if(globals::dimension) {
- world::chunk_renderer::render();
- }
-
- glEnable(GL_DEPTH_TEST);
-
- world::player_target::render();
-
- if(globals::dimension) {
- auto group = globals::dimension->entities.group(
- entt::get<entity::Player, entity::Collision, entity::client::HeadIntr, entity::client::TransformIntr>);
-
- world::outline::prepare();
-
- for(const auto [entity, collision, head, transform] : group.each()) {
- if(entity == globals::player) {
- // Don't render ourselves
- continue;
- }
-
- glm::fvec3 forward;
- math::vectors(transform.angles + head.angles, forward);
- forward *= 2.0f;
-
- glm::fvec3 hull_size = collision.aabb.max - collision.aabb.min;
- glm::fvec3 hull_fpos = transform.local + collision.aabb.min;
- glm::fvec3 look = transform.local + head.offset;
-
- world::outline::cube(transform.chunk, hull_fpos, hull_size, 1.0f, glm::fvec4(1.0f, 0.0f, 0.0f, 1.0f));
- world::outline::line(transform.chunk, look, forward, 1.0f, glm::fvec4(0.9f, 0.9f, 0.9f, 1.0f));
- }
- }
-
- glEnable(GL_DEPTH_TEST);
-
- glViewport(0, 0, globals::width, globals::height);
- glClearColor(0.000f, 0.000f, 0.000f, 1.000f);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, globals::world_fbo);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glBlitFramebuffer(0, 0, globals::width, globals::height, 0, 0, globals::width, globals::height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
-}
-
-void client_game::layout(void)
-{
- if(!session::is_ingame()) {
- gui::background::layout();
- }
-
- if(!globals::gui_screen || (globals::gui_screen == GUI_CHAT)) {
- if(toggles::get(TOGGLE_METRICS_UI) && !client_game::hide_hud) {
- // This contains Minecraft-esque debug information
- // about the hardware, world state and other
- // things that might be uesful
- gui::metrics::layout();
- }
- }
-
- if(session::is_ingame()) {
- gui::client_chat::layout();
- gui::scoreboard::layout();
-
- if(!globals::gui_screen && !client_game::hide_hud) {
- gui::hotbar::layout();
- gui::status_lines::layout();
- gui::crosshair::layout();
- }
- }
-
- if(globals::gui_screen) {
- if(session::is_ingame() && (globals::gui_screen != GUI_CHAT)) {
- const float width_f = static_cast<float>(globals::width);
- const float height_f = static_cast<float>(globals::height);
- const ImU32 darken = ImGui::GetColorU32(ImVec4(0.00f, 0.00f, 0.00f, 0.75f));
- ImGui::GetBackgroundDrawList()->AddRectFilled(ImVec2(), ImVec2(width_f, height_f), darken);
- }
-
- switch(globals::gui_screen) {
- case GUI_MAIN_MENU:
- gui::main_menu::layout();
- break;
- case GUI_PLAY_MENU:
- gui::play_menu::layout();
- break;
- case GUI_SETTINGS:
- settings::layout();
- break;
- case GUI_PROGRESS_BAR:
- gui::progress_bar::layout();
- break;
- case GUI_MESSAGE_BOX:
- gui::message_box::layout();
- break;
- case GUI_DIRECT_CONNECTION:
- gui::direct_connection::layout();
- break;
- }
- }
-}
+#include "client/pch.hh"
+
+#include "client/game.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+#include "core/config/string.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/angles.hh"
+
+#include "core/resource/resource.hh"
+
+#include "core/utils/physfs.hh"
+
+#include "shared/entity/collision.hh"
+#include "shared/entity/gravity.hh"
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/stasis.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/game_items.hh"
+#include "shared/game_voxels.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/item_registry.hh"
+#include "shared/world/ray_dda.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+#include "shared/protocol.hh"
+
+#include "client/config/keybind.hh"
+
+#include "client/entity/camera.hh"
+#include "client/entity/interpolation.hh"
+#include "client/entity/listener.hh"
+#include "client/entity/player_look.hh"
+#include "client/entity/player_move.hh"
+#include "client/entity/sound_emitter.hh"
+
+#include "client/gui/background.hh"
+#include "client/gui/bother.hh"
+#include "client/gui/chat.hh"
+#include "client/gui/crosshair.hh"
+#include "client/gui/direct_connection.hh"
+#include "client/gui/gui_screen.hh"
+#include "client/gui/hotbar.hh"
+#include "client/gui/language.hh"
+#include "client/gui/main_menu.hh"
+#include "client/gui/message_box.hh"
+#include "client/gui/metrics.hh"
+#include "client/gui/play_menu.hh"
+#include "client/gui/progress_bar.hh"
+#include "client/gui/scoreboard.hh"
+#include "client/gui/settings.hh"
+#include "client/gui/splash.hh"
+#include "client/gui/status_lines.hh"
+#include "client/gui/window_title.hh"
+
+#include "client/io/gamepad.hh"
+#include "client/io/glfw.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/sound/sound.hh"
+
+#include "client/world/chunk_mesher.hh"
+#include "client/world/chunk_renderer.hh"
+#include "client/world/chunk_visibility.hh"
+#include "client/world/outline.hh"
+#include "client/world/player_target.hh"
+#include "client/world/skybox.hh"
+#include "client/world/voxel_anims.hh"
+#include "client/world/voxel_atlas.hh"
+#include "client/world/voxel_sounds.hh"
+
+#include "client/const.hh"
+#include "client/experiments.hh"
+#include "client/globals.hh"
+#include "client/receive.hh"
+#include "client/screenshot.hh"
+#include "client/session.hh"
+#include "client/toggles.hh"
+
+config::Boolean client_game::streamer_mode(false);
+config::Boolean client_game::vertical_sync(true);
+config::Boolean client_game::world_curvature(true);
+config::Unsigned client_game::fog_mode(1U, 0U, 2U);
+config::String client_game::username("player");
+
+bool client_game::hide_hud = false;
+
+static config::KeyBind hide_hud_toggle(GLFW_KEY_F1);
+
+static ImFont* load_font(std::string_view path, float size, ImFontConfig& font_config, ImVector<ImWchar>& ranges)
+{
+ bool font_load_success;
+ std::vector<std::byte> font;
+
+ if(!utils::read_file(path, font)) {
+ spdlog::error("{}: utils::read_file failed", path);
+ std::terminate();
+ }
+
+ auto& io = ImGui::GetIO();
+ auto font_ptr = io.Fonts->AddFontFromMemoryTTF(font.data(), font.size(), size, &font_config, ranges.Data);
+
+ if(font_ptr == nullptr) {
+ spdlog::error("{}: AddFontFromMemoryTTF failed", path);
+ std::terminate();
+ }
+
+ return font_ptr;
+}
+
+static void on_glfw_framebuffer_size(const io::GlfwFramebufferSizeEvent& event)
+{
+ if(globals::world_fbo) {
+ glDeleteRenderbuffers(1, &globals::world_fbo_depth);
+ glDeleteTextures(1, &globals::world_fbo_color);
+ glDeleteFramebuffers(1, &globals::world_fbo);
+ }
+
+ glGenFramebuffers(1, &globals::world_fbo);
+ glGenTextures(1, &globals::world_fbo_color);
+ glGenRenderbuffers(1, &globals::world_fbo_depth);
+
+ glBindTexture(GL_TEXTURE_2D, globals::world_fbo_color);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, event.size.x, event.size.y, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
+
+ glBindRenderbuffer(GL_RENDERBUFFER, globals::world_fbo_depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, event.size.x, event.size.y);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, globals::world_fbo_color, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, globals::world_fbo_depth);
+
+ if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ spdlog::critical("opengl: world framebuffer is incomplete");
+ glDeleteRenderbuffers(1, &globals::world_fbo_depth);
+ glDeleteTextures(1, &globals::world_fbo_color);
+ glDeleteFramebuffers(1, &globals::world_fbo);
+ std::terminate();
+ }
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if(!globals::gui_keybind_ptr && hide_hud_toggle.equals(event.key) && (event.action == GLFW_PRESS)) {
+ client_game::hide_hud = !client_game::hide_hud;
+ }
+}
+
+void client_game::init(void)
+{
+ auto& io = ImGui::GetIO();
+ io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
+ io.IniFilename = nullptr;
+ io.Fonts->Clear();
+
+ ImFontConfig font_config;
+ font_config.FontDataOwnedByAtlas = false;
+
+ ImFontGlyphRangesBuilder builder;
+ builder.AddRanges(io.Fonts->GetGlyphRangesDefault());
+ builder.AddRanges(io.Fonts->GetGlyphRangesCyrillic());
+
+ ImVector<ImWchar> ranges;
+ builder.BuildRanges(&ranges);
+
+ globals::font_unscii16 = load_font("fonts/unscii-16.ttf", 16.0f, font_config, ranges);
+ globals::font_unscii8 = load_font("fonts/unscii-8.ttf", 8.0f, font_config, ranges);
+
+ gui::client_splash::init();
+ gui::client_splash::render();
+
+ globals::client_config.add_value("game.streamer_mode", client_game::streamer_mode);
+ globals::client_config.add_value("game.vertical_sync", client_game::vertical_sync);
+ globals::client_config.add_value("game.world_curvature", client_game::world_curvature);
+ globals::client_config.add_value("game.fog_mode", client_game::fog_mode);
+ globals::client_config.add_value("game.username", client_game::username);
+ globals::client_config.add_value("game.key.toggle_hide_hud", hide_hud_toggle);
+
+ settings::init();
+
+ settings::add_checkbox(0, client_game::streamer_mode, settings_location::VIDEO_GUI, "game.streamer_mode", true);
+ settings::add_checkbox(5, client_game::vertical_sync, settings_location::VIDEO, "game.vertical_sync", false);
+ settings::add_checkbox(4, client_game::world_curvature, settings_location::VIDEO, "game.world_curvature", true);
+ settings::add_stepper(3, client_game::fog_mode, settings_location::VIDEO, "game.fog_mode", false);
+ settings::add_input(1, client_game::username, settings_location::GENERAL, "game.username", true, false);
+ settings::add_keybind(4, hide_hud_toggle, settings_location::KEYBOARD_MISC, "game.key.toggle_hide_hud");
+
+ globals::client_host = enet_host_create(nullptr, 1, 1, 0, 0);
+
+ if(!globals::client_host) {
+ spdlog::critical("game: unable to setup an ENet host");
+ std::terminate();
+ }
+
+ gui::language::init();
+
+ session::init();
+
+ entity::player_look::init();
+ entity::player_move::init();
+ world::player_target::init();
+
+ io::gamepad::init();
+
+ entity::camera::init();
+
+ world::voxel_anims::init();
+
+ world::outline::init();
+ world::chunk_mesher::init();
+ world::chunk_renderer::init();
+
+ globals::world_fbo = 0;
+ globals::world_fbo_color = 0;
+ globals::world_fbo_depth = 0;
+
+ world::voxel_sounds::init();
+
+ world::skybox::init();
+
+ ImGuiStyle& style = ImGui::GetStyle();
+
+ // Black buttons on a dark background
+ // may be harder to read than the text on them
+ style.FrameBorderSize = 1.0;
+ style.TabBorderSize = 1.0;
+
+ // Rounding on elements looks cool but I am
+ // aiming for a more or less blocky and
+ // visually simple HiDPI-friendly UI style
+ style.TabRounding = 0.0f;
+ style.GrabRounding = 0.0f;
+ style.ChildRounding = 0.0f;
+ style.FrameRounding = 0.0f;
+ style.PopupRounding = 0.0f;
+ style.WindowRounding = 0.0f;
+ style.ScrollbarRounding = 0.0f;
+
+ style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+ style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
+ style.Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
+ style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
+ style.Colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
+ style.Colors[ImGuiCol_Border] = ImVec4(0.79f, 0.79f, 0.79f, 0.50f);
+ style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
+ style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.54f);
+ style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.36f, 0.36f, 0.36f, 0.40f);
+ style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.63f, 0.63f, 0.63f, 0.67f);
+ style.Colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
+ style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
+ style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
+ style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
+ style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
+ style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
+ style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+ style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.81f, 0.81f, 0.81f, 0.75f);
+ style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_Button] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
+ style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
+ style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
+ style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_Separator] = ImVec4(0.49f, 0.49f, 0.49f, 0.50f);
+ style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.56f, 0.56f, 0.56f, 0.78f);
+ style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
+ style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.34f, 0.34f, 0.34f, 0.20f);
+ style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.67f);
+ style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.95f);
+ style.Colors[ImGuiCol_Tab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
+ style.Colors[ImGuiCol_TabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
+ style.Colors[ImGuiCol_TabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.13f, 0.13f, 0.13f, 0.97f);
+ style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.44f, 0.44f, 0.44f, 1.00f);
+ style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
+ style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.69f, 0.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.00f, 1.00f, 0.20f, 1.00f);
+ style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
+ style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
+ style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
+ style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
+ style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.61f, 0.61f, 0.61f, 0.35f);
+ style.Colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
+ style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
+ style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
+ style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
+
+ // Making my own Game UI for Source Engine
+ // taught me one important thing: dimensions
+ // of UI elements must be calculated at semi-runtime
+ // so there's simply no point for an INI file.
+ io.IniFilename = nullptr;
+
+ toggles::init();
+
+ gui::background::init();
+
+ gui::scoreboard::init();
+
+ gui::client_chat::init();
+
+ gui::bother::init();
+
+ gui::main_menu::init();
+ gui::play_menu::init();
+ gui::progress_bar::init();
+ gui::message_box::init();
+ gui::direct_connection::init();
+
+ gui::crosshair::init();
+ gui::hotbar::init();
+ gui::metrics::init();
+ gui::status_lines::init();
+
+ screenshot::init();
+
+ globals::gui_keybind_ptr = nullptr;
+ globals::gui_scale = 0U;
+ globals::gui_screen = GUI_MAIN_MENU;
+
+ sound::init_config();
+
+ if(globals::sound_ctx) {
+ sound::init();
+ }
+
+ client_receive::init();
+
+ experiments::init();
+
+ globals::dispatcher.sink<io::GlfwFramebufferSizeEvent>().connect<&on_glfw_framebuffer_size>();
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+}
+
+void client_game::init_late(void)
+{
+ toggles::init_late();
+
+ if(globals::sound_ctx) {
+ sound::init_late();
+ }
+
+ gui::language::init_late();
+
+ settings::init_late();
+
+ gui::client_chat::init_late();
+
+ gui::status_lines::init_late();
+
+ game_voxels::populate();
+ game_items::populate();
+
+ std::size_t max_texture_count = 0;
+
+ // Figure out the total texture count
+ // NOTE: this is very debug, early and a quite
+ // conservative limit choice; there must be a better
+ // way to make this limit way smaller than it currently is
+ for(const std::shared_ptr<world::VoxelInfo>& info : world::voxel_registry::voxels) {
+ for(const world::VoxelTexture& vtex : info->textures) {
+ max_texture_count += vtex.paths.size();
+ }
+ }
+
+ // UNDONE: asset packs for non-16x16 stuff
+ world::voxel_atlas::create(16, 16, max_texture_count);
+
+ for(std::shared_ptr<world::VoxelInfo>& info : world::voxel_registry::voxels) {
+ for(world::VoxelTexture& vtex : info->textures) {
+ if(auto strip = world::voxel_atlas::find_or_load(vtex.paths)) {
+ vtex.cached_offset = strip->offset;
+ vtex.cached_plane = strip->plane;
+ continue;
+ }
+
+ spdlog::critical("client_gl: {}: failed to load atlas strips", info->name);
+ std::terminate();
+ }
+ }
+
+ world::voxel_atlas::generate_mipmaps();
+
+ for(std::shared_ptr<world::ItemInfo>& info : world::item_registry::items) {
+ info->cached_texture = resource::load<TextureGUI>(info->texture.c_str(), TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
+ }
+
+ experiments::init_late();
+
+ gui::client_splash::init_late();
+
+ gui::window_title::update();
+}
+
+void client_game::shutdown(void)
+{
+ world::voxel_sounds::shutdown();
+
+ experiments::shutdown();
+
+ session::shutdown();
+
+ if(globals::sound_ctx) {
+ sound::shutdown();
+ }
+
+ gui::hotbar::shutdown();
+ gui::main_menu::shutdown();
+ gui::play_menu::shutdown();
+
+ gui::bother::shutdown();
+
+ gui::client_chat::shutdown();
+
+ gui::background::shutdown();
+
+ gui::crosshair::shutdown();
+
+ delete globals::dimension;
+ globals::player = entt::null;
+ globals::dimension = nullptr;
+
+ world::item_registry::purge();
+ world::voxel_registry::purge();
+
+ world::voxel_atlas::destroy();
+
+ glDeleteRenderbuffers(1, &globals::world_fbo_depth);
+ glDeleteTextures(1, &globals::world_fbo_color);
+ glDeleteFramebuffers(1, &globals::world_fbo);
+
+ world::outline::shutdown();
+ world::chunk_renderer::shutdown();
+ world::chunk_mesher::shutdown();
+
+ enet_host_destroy(globals::client_host);
+}
+
+void client_game::fixed_update(void)
+{
+ entity::player_move::fixed_update();
+
+ // Only update world simulation gamesystems
+ // if the player can actually observe all the
+ // changes these gamesystems cause visually
+ if(session::is_ingame()) {
+ entity::Collision::fixed_update(globals::dimension);
+ entity::Velocity::fixed_update(globals::dimension);
+ entity::Transform::fixed_update(globals::dimension);
+ entity::Gravity::fixed_update(globals::dimension);
+ entity::Stasis::fixed_update(globals::dimension);
+ }
+}
+
+void client_game::fixed_update_late(void)
+{
+ if(session::is_ingame()) {
+ const auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
+ const auto& transform = globals::dimension->entities.get<entity::Transform>(globals::player);
+ const auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player);
+
+ protocol::EntityHead head_packet;
+ head_packet.entity = entt::null; // ignored by server
+ head_packet.angles = head.angles;
+
+ protocol::EntityTransform transform_packet;
+ transform_packet.entity = entt::null; // ignored by server
+ transform_packet.angles = transform.angles;
+ transform_packet.chunk = transform.chunk;
+ transform_packet.local = transform.local;
+
+ protocol::EntityVelocity velocity_packet;
+ velocity_packet.entity = entt::null; // ignored by server
+ velocity_packet.value = velocity.value;
+
+ protocol::send(session::peer, protocol::encode(head_packet));
+ protocol::send(session::peer, protocol::encode(transform_packet));
+ protocol::send(session::peer, protocol::encode(velocity_packet));
+ }
+}
+
+void client_game::update(void)
+{
+ if(session::is_ingame()) {
+ if(toggles::get(TOGGLE_PM_FLIGHT)) {
+ globals::dimension->entities.remove<entity::Gravity>(globals::player);
+ }
+ else {
+ globals::dimension->entities.emplace_or_replace<entity::Gravity>(globals::player);
+ }
+ }
+
+ if(globals::sound_ctx) {
+ sound::update();
+
+ entity::listener::update();
+
+ entity::SoundEmitter::update();
+ }
+
+ entity::interpolation::update();
+
+ world::player_target::update();
+
+ entity::camera::update();
+
+ world::voxel_anims::update();
+
+ world::chunk_mesher::update();
+
+ gui::client_chat::update();
+
+ experiments::update();
+
+ constexpr auto half_base_width = 0.5f * static_cast<float>(BASE_WIDTH);
+ constexpr auto half_base_height = 0.5f * static_cast<float>(BASE_HEIGHT);
+
+ auto twice_scale_x = static_cast<float>(globals::width) / half_base_width;
+ auto twice_scale_y = static_cast<float>(globals::height) / half_base_height;
+
+ auto scale_x = math::max(1.0f, 0.5f * glm::floor(twice_scale_x));
+ auto scale_y = math::max(1.0f, 0.5f * glm::floor(twice_scale_y));
+ auto scale_min = math::ceil<unsigned int>(math::min(scale_x, scale_y));
+ auto scale_int = math::max(1U, (scale_min / 2U) * 2U);
+
+ auto& io = ImGui::GetIO();
+ io.FontGlobalScale = scale_int;
+ globals::gui_scale = scale_int;
+}
+
+void client_game::update_late(void)
+{
+ ENetEvent enet_event;
+
+ while(0 < enet_host_service(globals::client_host, &enet_event, 0)) {
+ switch(enet_event.type) {
+ case ENET_EVENT_TYPE_CONNECT:
+ session::send_login_request();
+ break;
+ case ENET_EVENT_TYPE_DISCONNECT:
+ session::invalidate();
+ break;
+ case ENET_EVENT_TYPE_RECEIVE:
+ protocol::decode(globals::dispatcher, enet_event.packet, enet_event.peer);
+ enet_packet_destroy(enet_event.packet);
+ break;
+ }
+ }
+
+ entity::player_look::update_late();
+ entity::player_move::update_late();
+
+ gui::play_menu::update_late();
+
+ gui::bother::update_late();
+
+ experiments::update_late();
+
+ io::gamepad::update_late();
+
+ world::chunk_visibility::update_late();
+
+ if(client_game::vertical_sync.get_value()) {
+ glfwSwapInterval(1);
+ }
+ else {
+ glfwSwapInterval(0);
+ }
+}
+
+void client_game::render(void)
+{
+ glViewport(0, 0, globals::width, globals::height);
+ glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo);
+ glClearColor(world::skybox::fog_color.r, world::skybox::fog_color.g, world::skybox::fog_color.b, 1.000f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if(globals::dimension) {
+ world::chunk_renderer::render();
+ }
+
+ glEnable(GL_DEPTH_TEST);
+
+ world::player_target::render();
+
+ if(globals::dimension) {
+ auto group = globals::dimension->entities.group(
+ entt::get<entity::Player, entity::Collision, entity::client::HeadIntr, entity::client::TransformIntr>);
+
+ world::outline::prepare();
+
+ for(const auto [entity, collision, head, transform] : group.each()) {
+ if(entity == globals::player) {
+ // Don't render ourselves
+ continue;
+ }
+
+ glm::fvec3 forward;
+ math::vectors(transform.angles + head.angles, forward);
+ forward *= 2.0f;
+
+ glm::fvec3 hull_size = collision.aabb.max - collision.aabb.min;
+ glm::fvec3 hull_fpos = transform.local + collision.aabb.min;
+ glm::fvec3 look = transform.local + head.offset;
+
+ world::outline::cube(transform.chunk, hull_fpos, hull_size, 1.0f, glm::fvec4(1.0f, 0.0f, 0.0f, 1.0f));
+ world::outline::line(transform.chunk, look, forward, 1.0f, glm::fvec4(0.9f, 0.9f, 0.9f, 1.0f));
+ }
+ }
+
+ glEnable(GL_DEPTH_TEST);
+
+ glViewport(0, 0, globals::width, globals::height);
+ glClearColor(0.000f, 0.000f, 0.000f, 1.000f);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, globals::world_fbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBlitFramebuffer(0, 0, globals::width, globals::height, 0, 0, globals::width, globals::height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+}
+
+void client_game::layout(void)
+{
+ if(!session::is_ingame()) {
+ gui::background::layout();
+ }
+
+ if(!globals::gui_screen || (globals::gui_screen == GUI_CHAT)) {
+ if(toggles::get(TOGGLE_METRICS_UI) && !client_game::hide_hud) {
+ // This contains Minecraft-esque debug information
+ // about the hardware, world state and other
+ // things that might be uesful
+ gui::metrics::layout();
+ }
+ }
+
+ if(session::is_ingame()) {
+ gui::client_chat::layout();
+ gui::scoreboard::layout();
+
+ if(!globals::gui_screen && !client_game::hide_hud) {
+ gui::hotbar::layout();
+ gui::status_lines::layout();
+ gui::crosshair::layout();
+ }
+ }
+
+ if(globals::gui_screen) {
+ if(session::is_ingame() && (globals::gui_screen != GUI_CHAT)) {
+ const float width_f = static_cast<float>(globals::width);
+ const float height_f = static_cast<float>(globals::height);
+ const ImU32 darken = ImGui::GetColorU32(ImVec4(0.00f, 0.00f, 0.00f, 0.75f));
+ ImGui::GetBackgroundDrawList()->AddRectFilled(ImVec2(), ImVec2(width_f, height_f), darken);
+ }
+
+ switch(globals::gui_screen) {
+ case GUI_MAIN_MENU:
+ gui::main_menu::layout();
+ break;
+ case GUI_PLAY_MENU:
+ gui::play_menu::layout();
+ break;
+ case GUI_SETTINGS:
+ settings::layout();
+ break;
+ case GUI_PROGRESS_BAR:
+ gui::progress_bar::layout();
+ break;
+ case GUI_MESSAGE_BOX:
+ gui::message_box::layout();
+ break;
+ case GUI_DIRECT_CONNECTION:
+ gui::direct_connection::layout();
+ break;
+ }
+ }
+}
diff --git a/game/client/game.hh b/game/client/game.hh
index 395acc9..649700a 100644
--- a/game/client/game.hh
+++ b/game/client/game.hh
@@ -1,35 +1,35 @@
-#pragma once
-
-namespace config
-{
-class Boolean;
-class String;
-class Unsigned;
-} // namespace config
-
-namespace client_game
-{
-extern config::Boolean streamer_mode;
-extern config::Boolean vertical_sync;
-extern config::Boolean world_curvature;
-extern config::Unsigned fog_mode;
-extern config::String username;
-} // namespace client_game
-
-namespace client_game
-{
-extern bool hide_hud;
-} // namespace client_game
-
-namespace client_game
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-void fixed_update(void);
-void fixed_update_late(void);
-void update(void);
-void update_late(void);
-void render(void);
-void layout(void);
-} // namespace client_game
+#pragma once
+
+namespace config
+{
+class Boolean;
+class String;
+class Unsigned;
+} // namespace config
+
+namespace client_game
+{
+extern config::Boolean streamer_mode;
+extern config::Boolean vertical_sync;
+extern config::Boolean world_curvature;
+extern config::Unsigned fog_mode;
+extern config::String username;
+} // namespace client_game
+
+namespace client_game
+{
+extern bool hide_hud;
+} // namespace client_game
+
+namespace client_game
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+void fixed_update(void);
+void fixed_update_late(void);
+void update(void);
+void update_late(void);
+void render(void);
+void layout(void);
+} // namespace client_game
diff --git a/game/client/globals.cc b/game/client/globals.cc
index 1932675..1cf1aeb 100644
--- a/game/client/globals.cc
+++ b/game/client/globals.cc
@@ -1,47 +1,47 @@
-#include "client/pch.hh"
-
-#include "client/globals.hh"
-
-#include "core/io/config_map.hh"
-
-#include "client/gui/gui_screen.hh"
-
-io::ConfigMap globals::client_config;
-
-GLFWwindow* globals::window;
-
-float globals::window_frametime;
-float globals::window_frametime_avg;
-std::uint64_t globals::window_frametime_us;
-std::uint64_t globals::window_framecount;
-
-std::uint64_t globals::fixed_accumulator;
-
-int globals::width;
-int globals::height;
-float globals::aspect;
-
-GLuint globals::world_fbo;
-GLuint globals::world_fbo_color;
-GLuint globals::world_fbo_depth;
-
-std::size_t globals::num_drawcalls;
-std::size_t globals::num_triangles;
-
-ENetHost* globals::client_host;
-
-world::Dimension* globals::dimension = nullptr;
-entt::entity globals::player;
-
-ImFont* globals::font_unscii16;
-ImFont* globals::font_unscii8;
-
-config::KeyBind* globals::gui_keybind_ptr = nullptr;
-config::GamepadAxis* globals::gui_gamepad_axis_ptr = nullptr;
-config::GamepadButton* globals::gui_gamepad_button_ptr = nullptr;
-
-unsigned int globals::gui_scale = 0U;
-unsigned int globals::gui_screen = GUI_SCREEN_NONE;
-
-ALCdevice* globals::sound_dev;
-ALCcontext* globals::sound_ctx;
+#include "client/pch.hh"
+
+#include "client/globals.hh"
+
+#include "core/io/config_map.hh"
+
+#include "client/gui/gui_screen.hh"
+
+io::ConfigMap globals::client_config;
+
+GLFWwindow* globals::window;
+
+float globals::window_frametime;
+float globals::window_frametime_avg;
+std::uint64_t globals::window_frametime_us;
+std::uint64_t globals::window_framecount;
+
+std::uint64_t globals::fixed_accumulator;
+
+int globals::width;
+int globals::height;
+float globals::aspect;
+
+GLuint globals::world_fbo;
+GLuint globals::world_fbo_color;
+GLuint globals::world_fbo_depth;
+
+std::size_t globals::num_drawcalls;
+std::size_t globals::num_triangles;
+
+ENetHost* globals::client_host;
+
+world::Dimension* globals::dimension = nullptr;
+entt::entity globals::player;
+
+ImFont* globals::font_unscii16;
+ImFont* globals::font_unscii8;
+
+config::KeyBind* globals::gui_keybind_ptr = nullptr;
+config::GamepadAxis* globals::gui_gamepad_axis_ptr = nullptr;
+config::GamepadButton* globals::gui_gamepad_button_ptr = nullptr;
+
+unsigned int globals::gui_scale = 0U;
+unsigned int globals::gui_screen = GUI_SCREEN_NONE;
+
+ALCdevice* globals::sound_dev;
+ALCcontext* globals::sound_ctx;
diff --git a/game/client/globals.hh b/game/client/globals.hh
index ba57a9e..41531a9 100644
--- a/game/client/globals.hh
+++ b/game/client/globals.hh
@@ -1,71 +1,71 @@
-#pragma once
-
-#include "shared/globals.hh"
-
-namespace config
-{
-class KeyBind;
-class GamepadAxis;
-class GamepadButton;
-} // namespace config
-
-namespace io
-{
-class ConfigMap;
-} // namespace io
-
-struct GLFWwindow;
-struct ImFont;
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace globals
-{
-extern io::ConfigMap client_config;
-
-extern GLFWwindow* window;
-
-// Some gamesystems that aren't really
-// gameplay-oriented might still use client
-// framerate to interpolate discrete things
-// so it's still a good idea to keep these available
-extern float window_frametime;
-extern float window_frametime_avg;
-extern std::uint64_t window_frametime_us;
-extern std::uint64_t window_framecount;
-
-// https://gafferongames.com/post/fix_your_timestep/
-extern std::uint64_t fixed_accumulator;
-
-extern int width;
-extern int height;
-extern float aspect;
-
-extern GLuint world_fbo;
-extern GLuint world_fbo_color;
-extern GLuint world_fbo_depth;
-
-extern std::size_t num_drawcalls;
-extern std::size_t num_triangles;
-
-extern ENetHost* client_host;
-
-extern world::Dimension* dimension;
-extern entt::entity player;
-
-extern ImFont* font_unscii16;
-extern ImFont* font_unscii8;
-
-extern config::KeyBind* gui_keybind_ptr;
-extern config::GamepadAxis* gui_gamepad_axis_ptr;
-extern config::GamepadButton* gui_gamepad_button_ptr;
-
-extern unsigned int gui_scale;
-extern unsigned int gui_screen;
-
-extern ALCdevice* sound_dev;
-extern ALCcontext* sound_ctx;
-} // namespace globals
+#pragma once
+
+#include "shared/globals.hh"
+
+namespace config
+{
+class KeyBind;
+class GamepadAxis;
+class GamepadButton;
+} // namespace config
+
+namespace io
+{
+class ConfigMap;
+} // namespace io
+
+struct GLFWwindow;
+struct ImFont;
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace globals
+{
+extern io::ConfigMap client_config;
+
+extern GLFWwindow* window;
+
+// Some gamesystems that aren't really
+// gameplay-oriented might still use client
+// framerate to interpolate discrete things
+// so it's still a good idea to keep these available
+extern float window_frametime;
+extern float window_frametime_avg;
+extern std::uint64_t window_frametime_us;
+extern std::uint64_t window_framecount;
+
+// https://gafferongames.com/post/fix_your_timestep/
+extern std::uint64_t fixed_accumulator;
+
+extern int width;
+extern int height;
+extern float aspect;
+
+extern GLuint world_fbo;
+extern GLuint world_fbo_color;
+extern GLuint world_fbo_depth;
+
+extern std::size_t num_drawcalls;
+extern std::size_t num_triangles;
+
+extern ENetHost* client_host;
+
+extern world::Dimension* dimension;
+extern entt::entity player;
+
+extern ImFont* font_unscii16;
+extern ImFont* font_unscii8;
+
+extern config::KeyBind* gui_keybind_ptr;
+extern config::GamepadAxis* gui_gamepad_axis_ptr;
+extern config::GamepadButton* gui_gamepad_button_ptr;
+
+extern unsigned int gui_scale;
+extern unsigned int gui_screen;
+
+extern ALCdevice* sound_dev;
+extern ALCcontext* sound_ctx;
+} // namespace globals
diff --git a/game/client/gui/background.cc b/game/client/gui/background.cc
index 50fef01..d1500bb 100644
--- a/game/client/gui/background.cc
+++ b/game/client/gui/background.cc
@@ -1,39 +1,39 @@
-#include "client/pch.hh"
-
-#include "client/gui/background.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/resource.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "client/globals.hh"
-
-static resource_ptr<TextureGUI> texture;
-
-void gui::background::init(void)
-{
- texture = resource::load<TextureGUI>("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP);
-
- if(texture == nullptr) {
- spdlog::critical("background: texture load failed");
- std::terminate();
- }
-}
-
-void gui::background::shutdown(void)
-{
- texture = nullptr;
-}
-
-void gui::background::layout(void)
-{
- auto viewport = ImGui::GetMainViewport();
- auto draw_list = ImGui::GetBackgroundDrawList();
-
- auto scaled_width = 0.75f * static_cast<float>(globals::width / globals::gui_scale);
- auto scaled_height = 0.75f * static_cast<float>(globals::height / globals::gui_scale);
- auto scale_uv = ImVec2(scaled_width / static_cast<float>(texture->size.x), scaled_height / static_cast<float>(texture->size.y));
- draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv);
-}
+#include "client/pch.hh"
+
+#include "client/gui/background.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+
+static resource_ptr<TextureGUI> texture;
+
+void gui::background::init(void)
+{
+ texture = resource::load<TextureGUI>("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP);
+
+ if(texture == nullptr) {
+ spdlog::critical("background: texture load failed");
+ std::terminate();
+ }
+}
+
+void gui::background::shutdown(void)
+{
+ texture = nullptr;
+}
+
+void gui::background::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetBackgroundDrawList();
+
+ auto scaled_width = 0.75f * static_cast<float>(globals::width / globals::gui_scale);
+ auto scaled_height = 0.75f * static_cast<float>(globals::height / globals::gui_scale);
+ auto scale_uv = ImVec2(scaled_width / static_cast<float>(texture->size.x), scaled_height / static_cast<float>(texture->size.y));
+ draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv);
+}
diff --git a/game/client/gui/background.hh b/game/client/gui/background.hh
index 5c72a3f..6145484 100644
--- a/game/client/gui/background.hh
+++ b/game/client/gui/background.hh
@@ -1,8 +1,8 @@
-#pragma once
-
-namespace gui::background
-{
-void init(void);
-void shutdown(void);
-void layout(void);
-} // namespace gui::background
+#pragma once
+
+namespace gui::background
+{
+void init(void);
+void shutdown(void);
+void layout(void);
+} // namespace gui::background
diff --git a/game/client/gui/bother.cc b/game/client/gui/bother.cc
index d87f220..1bb7097 100644
--- a/game/client/gui/bother.cc
+++ b/game/client/gui/bother.cc
@@ -1,163 +1,163 @@
-#include "client/pch.hh"
-
-#include "client/gui/bother.hh"
-
-#include "shared/protocol.hh"
-
-#include "client/globals.hh"
-
-// Maximum amount of peers used for bothering
-constexpr static std::size_t BOTHER_PEERS = 4;
-
-struct BotherQueueItem final {
- unsigned int identity;
- std::string hostname;
- std::uint16_t port;
-};
-
-static ENetHost* bother_host;
-static entt::dispatcher bother_dispatcher;
-static std::unordered_set<unsigned int> bother_set;
-static std::deque<BotherQueueItem> bother_queue;
-
-static void on_status_response_packet(const protocol::StatusResponse& packet)
-{
- auto identity = static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(packet.peer->data));
-
- bother_set.erase(identity);
-
- gui::BotherResponseEvent event;
- event.identity = identity;
- event.is_server_unreachable = false;
- event.protocol_version = packet.version;
- event.num_players = packet.num_players;
- event.max_players = packet.max_players;
- event.motd = packet.motd;
- globals::dispatcher.trigger(event);
-
- enet_peer_disconnect(packet.peer, protocol::CHANNEL);
-}
-
-void gui::bother::init(void)
-{
- bother_host = enet_host_create(nullptr, BOTHER_PEERS, 1, 0, 0);
- bother_dispatcher.clear();
- bother_set.clear();
-
- bother_dispatcher.sink<protocol::StatusResponse>().connect<&on_status_response_packet>();
-}
-
-void gui::bother::shutdown(void)
-{
- enet_host_destroy(bother_host);
- bother_dispatcher.clear();
- bother_set.clear();
-}
-
-void gui::bother::update_late(void)
-{
- unsigned int free_peers = 0U;
-
- // Figure out how much times we can call
- // enet_host_connect and reallistically succeed
- for(unsigned int i = 0U; i < bother_host->peerCount; ++i) {
- if(bother_host->peers[i].state != ENET_PEER_STATE_DISCONNECTED) {
- continue;
- }
-
- free_peers += 1U;
- }
-
- for(unsigned int i = 0U; (i < free_peers) && bother_queue.size(); ++i) {
- const auto& item = bother_queue.front();
-
- ENetAddress address;
- enet_address_set_host(&address, item.hostname.c_str());
- address.port = enet_uint16(item.port);
-
- if(auto peer = enet_host_connect(bother_host, &address, 1, 0)) {
- peer->data = reinterpret_cast<void*>(static_cast<std::uintptr_t>(item.identity));
- bother_set.insert(item.identity);
- enet_host_flush(bother_host);
- }
-
- bother_queue.pop_front();
- }
-
- ENetEvent enet_event;
-
- if(0 < enet_host_service(bother_host, &enet_event, 0)) {
- if(enet_event.type == ENET_EVENT_TYPE_CONNECT) {
- protocol::StatusRequest packet;
- packet.version = protocol::VERSION;
- protocol::send(enet_event.peer, protocol::encode(packet));
- return;
- }
-
- if(enet_event.type == ENET_EVENT_TYPE_RECEIVE) {
- protocol::decode(bother_dispatcher, enet_event.packet, enet_event.peer);
- enet_packet_destroy(enet_event.packet);
- return;
- }
-
- if(enet_event.type == ENET_EVENT_TYPE_DISCONNECT) {
- auto identity = static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(enet_event.peer->data));
-
- if(bother_set.count(identity)) {
- BotherResponseEvent event;
- event.identity = identity;
- event.is_server_unreachable = true;
- globals::dispatcher.trigger(event);
- }
-
- bother_set.erase(identity);
-
- return;
- }
- }
-}
-
-void gui::bother::ping(unsigned int identity, std::string_view host, std::uint16_t port)
-{
- if(bother_set.count(identity)) {
- // Already in the process
- return;
- }
-
- for(const auto& item : bother_queue) {
- if(item.identity == identity) {
- // Already in the queue
- return;
- }
- }
-
- BotherQueueItem item;
- item.identity = identity;
- item.hostname = host;
- item.port = port;
-
- bother_queue.push_back(item);
-}
-
-void gui::bother::cancel(unsigned int identity)
-{
- bother_set.erase(identity);
-
- auto item = bother_queue.cbegin();
-
- while(item != bother_queue.cend()) {
- if(item->identity == identity) {
- item = bother_queue.erase(item);
- continue;
- }
-
- item = std::next(item);
- }
-
- for(unsigned int i = 0U; i < bother_host->peerCount; ++i) {
- if(bother_host->peers[i].data == reinterpret_cast<void*>(static_cast<std::uintptr_t>(identity))) {
- enet_peer_reset(&bother_host->peers[i]);
- break;
- }
- }
-}
+#include "client/pch.hh"
+
+#include "client/gui/bother.hh"
+
+#include "shared/protocol.hh"
+
+#include "client/globals.hh"
+
+// Maximum amount of peers used for bothering
+constexpr static std::size_t BOTHER_PEERS = 4;
+
+struct BotherQueueItem final {
+ unsigned int identity;
+ std::string hostname;
+ std::uint16_t port;
+};
+
+static ENetHost* bother_host;
+static entt::dispatcher bother_dispatcher;
+static std::unordered_set<unsigned int> bother_set;
+static std::deque<BotherQueueItem> bother_queue;
+
+static void on_status_response_packet(const protocol::StatusResponse& packet)
+{
+ auto identity = static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(packet.peer->data));
+
+ bother_set.erase(identity);
+
+ gui::BotherResponseEvent event;
+ event.identity = identity;
+ event.is_server_unreachable = false;
+ event.protocol_version = packet.version;
+ event.num_players = packet.num_players;
+ event.max_players = packet.max_players;
+ event.motd = packet.motd;
+ globals::dispatcher.trigger(event);
+
+ enet_peer_disconnect(packet.peer, protocol::CHANNEL);
+}
+
+void gui::bother::init(void)
+{
+ bother_host = enet_host_create(nullptr, BOTHER_PEERS, 1, 0, 0);
+ bother_dispatcher.clear();
+ bother_set.clear();
+
+ bother_dispatcher.sink<protocol::StatusResponse>().connect<&on_status_response_packet>();
+}
+
+void gui::bother::shutdown(void)
+{
+ enet_host_destroy(bother_host);
+ bother_dispatcher.clear();
+ bother_set.clear();
+}
+
+void gui::bother::update_late(void)
+{
+ unsigned int free_peers = 0U;
+
+ // Figure out how much times we can call
+ // enet_host_connect and reallistically succeed
+ for(unsigned int i = 0U; i < bother_host->peerCount; ++i) {
+ if(bother_host->peers[i].state != ENET_PEER_STATE_DISCONNECTED) {
+ continue;
+ }
+
+ free_peers += 1U;
+ }
+
+ for(unsigned int i = 0U; (i < free_peers) && bother_queue.size(); ++i) {
+ const auto& item = bother_queue.front();
+
+ ENetAddress address;
+ enet_address_set_host(&address, item.hostname.c_str());
+ address.port = enet_uint16(item.port);
+
+ if(auto peer = enet_host_connect(bother_host, &address, 1, 0)) {
+ peer->data = reinterpret_cast<void*>(static_cast<std::uintptr_t>(item.identity));
+ bother_set.insert(item.identity);
+ enet_host_flush(bother_host);
+ }
+
+ bother_queue.pop_front();
+ }
+
+ ENetEvent enet_event;
+
+ if(0 < enet_host_service(bother_host, &enet_event, 0)) {
+ if(enet_event.type == ENET_EVENT_TYPE_CONNECT) {
+ protocol::StatusRequest packet;
+ packet.version = protocol::VERSION;
+ protocol::send(enet_event.peer, protocol::encode(packet));
+ return;
+ }
+
+ if(enet_event.type == ENET_EVENT_TYPE_RECEIVE) {
+ protocol::decode(bother_dispatcher, enet_event.packet, enet_event.peer);
+ enet_packet_destroy(enet_event.packet);
+ return;
+ }
+
+ if(enet_event.type == ENET_EVENT_TYPE_DISCONNECT) {
+ auto identity = static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(enet_event.peer->data));
+
+ if(bother_set.count(identity)) {
+ BotherResponseEvent event;
+ event.identity = identity;
+ event.is_server_unreachable = true;
+ globals::dispatcher.trigger(event);
+ }
+
+ bother_set.erase(identity);
+
+ return;
+ }
+ }
+}
+
+void gui::bother::ping(unsigned int identity, std::string_view host, std::uint16_t port)
+{
+ if(bother_set.count(identity)) {
+ // Already in the process
+ return;
+ }
+
+ for(const auto& item : bother_queue) {
+ if(item.identity == identity) {
+ // Already in the queue
+ return;
+ }
+ }
+
+ BotherQueueItem item;
+ item.identity = identity;
+ item.hostname = host;
+ item.port = port;
+
+ bother_queue.push_back(item);
+}
+
+void gui::bother::cancel(unsigned int identity)
+{
+ bother_set.erase(identity);
+
+ auto item = bother_queue.cbegin();
+
+ while(item != bother_queue.cend()) {
+ if(item->identity == identity) {
+ item = bother_queue.erase(item);
+ continue;
+ }
+
+ item = std::next(item);
+ }
+
+ for(unsigned int i = 0U; i < bother_host->peerCount; ++i) {
+ if(bother_host->peers[i].data == reinterpret_cast<void*>(static_cast<std::uintptr_t>(identity))) {
+ enet_peer_reset(&bother_host->peers[i]);
+ break;
+ }
+ }
+}
diff --git a/game/client/gui/bother.hh b/game/client/gui/bother.hh
index c83294c..fc5bab4 100644
--- a/game/client/gui/bother.hh
+++ b/game/client/gui/bother.hh
@@ -1,22 +1,22 @@
-#pragma once
-
-namespace gui
-{
-struct BotherResponseEvent final {
- unsigned int identity;
- bool is_server_unreachable;
- std::uint32_t protocol_version;
- std::uint16_t num_players;
- std::uint16_t max_players;
- std::string motd;
-};
-} // namespace gui
-
-namespace gui::bother
-{
-void init(void);
-void shutdown(void);
-void update_late(void);
-void ping(unsigned int identity, std::string_view host, std::uint16_t port);
-void cancel(unsigned int identity);
-} // namespace gui::bother
+#pragma once
+
+namespace gui
+{
+struct BotherResponseEvent final {
+ unsigned int identity;
+ bool is_server_unreachable;
+ std::uint32_t protocol_version;
+ std::uint16_t num_players;
+ std::uint16_t max_players;
+ std::string motd;
+};
+} // namespace gui
+
+namespace gui::bother
+{
+void init(void);
+void shutdown(void);
+void update_late(void);
+void ping(unsigned int identity, std::string_view host, std::uint16_t port);
+void cancel(unsigned int identity);
+} // namespace gui::bother
diff --git a/game/client/gui/chat.cc b/game/client/gui/chat.cc
index 6e4498b..aaee8c6 100644
--- a/game/client/gui/chat.cc
+++ b/game/client/gui/chat.cc
@@ -1,273 +1,273 @@
-#include "client/pch.hh"
-
-#include "client/gui/chat.hh"
-
-#include "core/config/number.hh"
-#include "core/config/string.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/resource/resource.hh"
-
-#include "core/utils/string.hh"
-
-#include "shared/protocol.hh"
-
-#include "client/config/keybind.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/imdraw_ext.hh"
-#include "client/gui/language.hh"
-#include "client/gui/settings.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/resource/sound_effect.hh"
-
-#include "client/sound/sound.hh"
-
-#include "client/game.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-constexpr static unsigned int MAX_HISTORY_SIZE = 128U;
-
-struct GuiChatMessage final {
- std::uint64_t spawn;
- std::string text;
- ImVec4 color;
-};
-
-static config::KeyBind key_chat(GLFW_KEY_ENTER);
-static config::Unsigned history_size(32U, 0U, MAX_HISTORY_SIZE);
-
-static std::deque<GuiChatMessage> history;
-static std::string chat_input;
-static bool needs_focus;
-
-static resource_ptr<SoundEffect> sfx_chat_message;
-
-static void append_text_message(const std::string& sender, const std::string& text)
-{
- GuiChatMessage message;
- message.spawn = globals::curtime;
- message.text = std::format("<{}> {}", sender, text);
- message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text);
- history.push_back(message);
-
- if(sfx_chat_message && session::is_ingame()) {
- sound::play_ui(sfx_chat_message, false, 1.0f);
- }
-}
-
-static void append_player_join(const std::string& sender)
-{
- GuiChatMessage message;
- message.spawn = globals::curtime;
- message.text = std::format("{} {}", sender, gui::language::resolve("chat.client_join"));
- message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget);
- history.push_back(message);
-
- if(sfx_chat_message && session::is_ingame()) {
- sound::play_ui(sfx_chat_message, false, 1.0f);
- }
-}
-
-static void append_player_leave(const std::string& sender, const std::string& reason)
-{
- GuiChatMessage message;
- message.spawn = globals::curtime;
- message.text = std::format("{} {} ({})", sender, gui::language::resolve("chat.client_left"), gui::language::resolve(reason.c_str()));
- message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget);
- history.push_back(message);
-
- if(sfx_chat_message && session::is_ingame()) {
- sound::play_ui(sfx_chat_message, false, 1.0f);
- }
-}
-
-static void on_chat_message_packet(const protocol::ChatMessage& packet)
-{
- if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) {
- append_text_message(packet.sender, packet.message);
- return;
- }
-
- if(packet.type == protocol::ChatMessage::PLAYER_JOIN) {
- append_player_join(packet.sender);
- return;
- }
-
- if(packet.type == protocol::ChatMessage::PLAYER_LEAVE) {
- append_player_leave(packet.sender, packet.message);
- return;
- }
-}
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if(event.action == GLFW_PRESS) {
- if((event.key == GLFW_KEY_ENTER) && (globals::gui_screen == GUI_CHAT)) {
- if(!utils::is_whitespace(chat_input)) {
- protocol::ChatMessage packet;
- packet.type = protocol::ChatMessage::TEXT_MESSAGE;
- packet.sender = client_game::username.get();
- packet.message = chat_input;
-
- protocol::send(session::peer, protocol::encode(packet));
- }
-
- globals::gui_screen = GUI_SCREEN_NONE;
-
- chat_input.clear();
-
- return;
- }
-
- if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_CHAT)) {
- globals::gui_screen = GUI_SCREEN_NONE;
- return;
- }
-
- if(key_chat.equals(event.key) && !globals::gui_screen) {
- globals::gui_screen = GUI_CHAT;
- needs_focus = true;
- return;
- }
- }
-}
-
-void gui::client_chat::init(void)
-{
- globals::client_config.add_value("chat.key", key_chat);
- globals::client_config.add_value("chat.history_size", history_size);
-
- settings::add_keybind(2, key_chat, settings_location::KEYBOARD_MISC, "key.chat");
- settings::add_slider(1, history_size, settings_location::VIDEO_GUI, "chat.history_size", false);
-
- globals::dispatcher.sink<protocol::ChatMessage>().connect<&on_chat_message_packet>();
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
-
- sfx_chat_message = resource::load<SoundEffect>("sounds/ui/chat_message.wav");
-}
-
-void gui::client_chat::init_late(void)
-{
-}
-
-void gui::client_chat::shutdown(void)
-{
- sfx_chat_message = nullptr;
-}
-
-void gui::client_chat::update(void)
-{
- while(history.size() > history_size.get_value()) {
- history.pop_front();
- }
-}
-
-void gui::client_chat::layout(void)
-{
- auto viewport = ImGui::GetMainViewport();
- auto window_start = ImVec2(0.0f, 0.0f);
- auto window_size = ImVec2(0.75f * viewport->Size.x, viewport->Size.y);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- ImGui::PushFont(globals::font_unscii16, 8.0f);
-
- if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
- ImGui::End();
- return;
- }
-
- auto& padding = ImGui::GetStyle().FramePadding;
- auto& spacing = ImGui::GetStyle().ItemSpacing;
- auto font = ImGui::GetFont();
-
- auto draw_list = ImGui::GetWindowDrawList();
-
- // The text input widget occupies the bottom part
- // of the chat window, we need to reserve some space for it
- auto ypos = window_size.y - 2.5f * ImGui::GetFontSize() - 2.0f * padding.y - 2.0f * spacing.y;
-
- if(globals::gui_screen == GUI_CHAT) {
- if(needs_focus) {
- ImGui::SetKeyboardFocusHere();
- needs_focus = false;
- }
-
- ImGui::SetNextItemWidth(window_size.x + 32.0f * padding.x);
- ImGui::SetCursorScreenPos(ImVec2(padding.x, ypos));
- ImGui::InputText("###chat.input", &chat_input);
- }
-
- if(!client_game::hide_hud && ((globals::gui_screen == GUI_SCREEN_NONE) || (globals::gui_screen == GUI_CHAT))) {
- for(auto it = history.crbegin(); it < history.crend(); ++it) {
- auto text_size = ImGui::CalcTextSize(it->text.c_str(), it->text.c_str() + it->text.size(), false, window_size.x);
- auto rect_size = ImVec2(window_size.x, text_size.y + 2.0f * padding.y);
-
- auto rect_pos = ImVec2(padding.x, ypos - text_size.y - 2.0f * padding.y);
- auto rect_end = ImVec2(rect_pos.x + rect_size.x, rect_pos.y + rect_size.y);
- auto text_pos = ImVec2(rect_pos.x + padding.x, rect_pos.y + padding.y);
-
- auto fadeout_seconds = 10.0f;
- auto fadeout = std::exp(-1.0f * std::pow(1.0e-6 * static_cast<float>(globals::curtime - it->spawn) / fadeout_seconds, 10.0f));
-
- float rect_alpha;
- float text_alpha;
-
- if(globals::gui_screen == GUI_CHAT) {
- rect_alpha = 0.75f;
- text_alpha = 1.00f;
- }
- else {
- rect_alpha = 0.50f * fadeout;
- text_alpha = 1.00f * fadeout;
- }
-
- auto rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, rect_alpha);
- auto text_col = ImGui::GetColorU32(ImVec4(it->color.x, it->color.y, it->color.z, it->color.w * text_alpha));
- auto shadow_col = ImGui::GetColorU32(ImVec4(0.0f, 0.0f, 0.0f, text_alpha));
-
- draw_list->AddRectFilled(rect_pos, rect_end, rect_col);
-
- imdraw_ext::text_shadow_w(it->text, text_pos, text_col, shadow_col, font, draw_list, 8.0f, window_size.x);
-
- ypos -= rect_size.y;
- }
- }
-
- ImGui::End();
- ImGui::PopFont();
-}
-
-void gui::client_chat::clear(void)
-{
- history.clear();
-}
-
-void gui::client_chat::refresh_timings(void)
-{
- for(auto it = history.begin(); it < history.end(); ++it) {
- // Reset the spawn time so the fadeout timer
- // is reset; SpawnPlayer handler might call this
- it->spawn = globals::curtime;
- }
-}
-
-void gui::client_chat::print(const std::string& text)
-{
- GuiChatMessage message = {};
- message.spawn = globals::curtime;
- message.text = text;
- message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text);
- history.push_back(message);
-
- if(sfx_chat_message && session::is_ingame()) {
- sound::play_ui(sfx_chat_message, false, 1.0f);
- }
-}
+#include "client/pch.hh"
+
+#include "client/gui/chat.hh"
+
+#include "core/config/number.hh"
+#include "core/config/string.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/resource/resource.hh"
+
+#include "core/utils/string.hh"
+
+#include "shared/protocol.hh"
+
+#include "client/config/keybind.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/imdraw_ext.hh"
+#include "client/gui/language.hh"
+#include "client/gui/settings.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/resource/sound_effect.hh"
+
+#include "client/sound/sound.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+constexpr static unsigned int MAX_HISTORY_SIZE = 128U;
+
+struct GuiChatMessage final {
+ std::uint64_t spawn;
+ std::string text;
+ ImVec4 color;
+};
+
+static config::KeyBind key_chat(GLFW_KEY_ENTER);
+static config::Unsigned history_size(32U, 0U, MAX_HISTORY_SIZE);
+
+static std::deque<GuiChatMessage> history;
+static std::string chat_input;
+static bool needs_focus;
+
+static resource_ptr<SoundEffect> sfx_chat_message;
+
+static void append_text_message(const std::string& sender, const std::string& text)
+{
+ GuiChatMessage message;
+ message.spawn = globals::curtime;
+ message.text = std::format("<{}> {}", sender, text);
+ message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text);
+ history.push_back(message);
+
+ if(sfx_chat_message && session::is_ingame()) {
+ sound::play_ui(sfx_chat_message, false, 1.0f);
+ }
+}
+
+static void append_player_join(const std::string& sender)
+{
+ GuiChatMessage message;
+ message.spawn = globals::curtime;
+ message.text = std::format("{} {}", sender, gui::language::resolve("chat.client_join"));
+ message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget);
+ history.push_back(message);
+
+ if(sfx_chat_message && session::is_ingame()) {
+ sound::play_ui(sfx_chat_message, false, 1.0f);
+ }
+}
+
+static void append_player_leave(const std::string& sender, const std::string& reason)
+{
+ GuiChatMessage message;
+ message.spawn = globals::curtime;
+ message.text = std::format("{} {} ({})", sender, gui::language::resolve("chat.client_left"), gui::language::resolve(reason.c_str()));
+ message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget);
+ history.push_back(message);
+
+ if(sfx_chat_message && session::is_ingame()) {
+ sound::play_ui(sfx_chat_message, false, 1.0f);
+ }
+}
+
+static void on_chat_message_packet(const protocol::ChatMessage& packet)
+{
+ if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) {
+ append_text_message(packet.sender, packet.message);
+ return;
+ }
+
+ if(packet.type == protocol::ChatMessage::PLAYER_JOIN) {
+ append_player_join(packet.sender);
+ return;
+ }
+
+ if(packet.type == protocol::ChatMessage::PLAYER_LEAVE) {
+ append_player_leave(packet.sender, packet.message);
+ return;
+ }
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if(event.action == GLFW_PRESS) {
+ if((event.key == GLFW_KEY_ENTER) && (globals::gui_screen == GUI_CHAT)) {
+ if(!utils::is_whitespace(chat_input)) {
+ protocol::ChatMessage packet;
+ packet.type = protocol::ChatMessage::TEXT_MESSAGE;
+ packet.sender = client_game::username.get();
+ packet.message = chat_input;
+
+ protocol::send(session::peer, protocol::encode(packet));
+ }
+
+ globals::gui_screen = GUI_SCREEN_NONE;
+
+ chat_input.clear();
+
+ return;
+ }
+
+ if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_CHAT)) {
+ globals::gui_screen = GUI_SCREEN_NONE;
+ return;
+ }
+
+ if(key_chat.equals(event.key) && !globals::gui_screen) {
+ globals::gui_screen = GUI_CHAT;
+ needs_focus = true;
+ return;
+ }
+ }
+}
+
+void gui::client_chat::init(void)
+{
+ globals::client_config.add_value("chat.key", key_chat);
+ globals::client_config.add_value("chat.history_size", history_size);
+
+ settings::add_keybind(2, key_chat, settings_location::KEYBOARD_MISC, "key.chat");
+ settings::add_slider(1, history_size, settings_location::VIDEO_GUI, "chat.history_size", false);
+
+ globals::dispatcher.sink<protocol::ChatMessage>().connect<&on_chat_message_packet>();
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+
+ sfx_chat_message = resource::load<SoundEffect>("sounds/ui/chat_message.wav");
+}
+
+void gui::client_chat::init_late(void)
+{
+}
+
+void gui::client_chat::shutdown(void)
+{
+ sfx_chat_message = nullptr;
+}
+
+void gui::client_chat::update(void)
+{
+ while(history.size() > history_size.get_value()) {
+ history.pop_front();
+ }
+}
+
+void gui::client_chat::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto window_start = ImVec2(0.0f, 0.0f);
+ auto window_size = ImVec2(0.75f * viewport->Size.x, viewport->Size.y);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ ImGui::PushFont(globals::font_unscii16, 8.0f);
+
+ if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
+ ImGui::End();
+ return;
+ }
+
+ auto& padding = ImGui::GetStyle().FramePadding;
+ auto& spacing = ImGui::GetStyle().ItemSpacing;
+ auto font = ImGui::GetFont();
+
+ auto draw_list = ImGui::GetWindowDrawList();
+
+ // The text input widget occupies the bottom part
+ // of the chat window, we need to reserve some space for it
+ auto ypos = window_size.y - 2.5f * ImGui::GetFontSize() - 2.0f * padding.y - 2.0f * spacing.y;
+
+ if(globals::gui_screen == GUI_CHAT) {
+ if(needs_focus) {
+ ImGui::SetKeyboardFocusHere();
+ needs_focus = false;
+ }
+
+ ImGui::SetNextItemWidth(window_size.x + 32.0f * padding.x);
+ ImGui::SetCursorScreenPos(ImVec2(padding.x, ypos));
+ ImGui::InputText("###chat.input", &chat_input);
+ }
+
+ if(!client_game::hide_hud && ((globals::gui_screen == GUI_SCREEN_NONE) || (globals::gui_screen == GUI_CHAT))) {
+ for(auto it = history.crbegin(); it < history.crend(); ++it) {
+ auto text_size = ImGui::CalcTextSize(it->text.c_str(), it->text.c_str() + it->text.size(), false, window_size.x);
+ auto rect_size = ImVec2(window_size.x, text_size.y + 2.0f * padding.y);
+
+ auto rect_pos = ImVec2(padding.x, ypos - text_size.y - 2.0f * padding.y);
+ auto rect_end = ImVec2(rect_pos.x + rect_size.x, rect_pos.y + rect_size.y);
+ auto text_pos = ImVec2(rect_pos.x + padding.x, rect_pos.y + padding.y);
+
+ auto fadeout_seconds = 10.0f;
+ auto fadeout = std::exp(-1.0f * std::pow(1.0e-6 * static_cast<float>(globals::curtime - it->spawn) / fadeout_seconds, 10.0f));
+
+ float rect_alpha;
+ float text_alpha;
+
+ if(globals::gui_screen == GUI_CHAT) {
+ rect_alpha = 0.75f;
+ text_alpha = 1.00f;
+ }
+ else {
+ rect_alpha = 0.50f * fadeout;
+ text_alpha = 1.00f * fadeout;
+ }
+
+ auto rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, rect_alpha);
+ auto text_col = ImGui::GetColorU32(ImVec4(it->color.x, it->color.y, it->color.z, it->color.w * text_alpha));
+ auto shadow_col = ImGui::GetColorU32(ImVec4(0.0f, 0.0f, 0.0f, text_alpha));
+
+ draw_list->AddRectFilled(rect_pos, rect_end, rect_col);
+
+ imdraw_ext::text_shadow_w(it->text, text_pos, text_col, shadow_col, font, draw_list, 8.0f, window_size.x);
+
+ ypos -= rect_size.y;
+ }
+ }
+
+ ImGui::End();
+ ImGui::PopFont();
+}
+
+void gui::client_chat::clear(void)
+{
+ history.clear();
+}
+
+void gui::client_chat::refresh_timings(void)
+{
+ for(auto it = history.begin(); it < history.end(); ++it) {
+ // Reset the spawn time so the fadeout timer
+ // is reset; SpawnPlayer handler might call this
+ it->spawn = globals::curtime;
+ }
+}
+
+void gui::client_chat::print(const std::string& text)
+{
+ GuiChatMessage message = {};
+ message.spawn = globals::curtime;
+ message.text = text;
+ message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text);
+ history.push_back(message);
+
+ if(sfx_chat_message && session::is_ingame()) {
+ sound::play_ui(sfx_chat_message, false, 1.0f);
+ }
+}
diff --git a/game/client/gui/chat.hh b/game/client/gui/chat.hh
index 6a3ea33..2fc6fb3 100644
--- a/game/client/gui/chat.hh
+++ b/game/client/gui/chat.hh
@@ -1,17 +1,17 @@
-#pragma once
-
-namespace gui::client_chat
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-void update(void);
-void layout(void);
-} // namespace gui::client_chat
-
-namespace gui::client_chat
-{
-void clear(void);
-void refresh_timings(void);
-void print(const std::string& string);
-} // namespace gui::client_chat
+#pragma once
+
+namespace gui::client_chat
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+void update(void);
+void layout(void);
+} // namespace gui::client_chat
+
+namespace gui::client_chat
+{
+void clear(void);
+void refresh_timings(void);
+void print(const std::string& string);
+} // namespace gui::client_chat
diff --git a/game/client/gui/crosshair.cc b/game/client/gui/crosshair.cc
index 29b5fe5..b5650a9 100644
--- a/game/client/gui/crosshair.cc
+++ b/game/client/gui/crosshair.cc
@@ -1,43 +1,43 @@
-#include "client/pch.hh"
-
-#include "client/gui/crosshair.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/resource.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-
-static resource_ptr<TextureGUI> texture;
-
-void gui::crosshair::init(void)
-{
- texture = resource::load<TextureGUI>(
- "textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP);
-
- if(texture == nullptr) {
- spdlog::critical("crosshair: texture load failed");
- std::terminate();
- }
-}
-
-void gui::crosshair::shutdown(void)
-{
- texture = nullptr;
-}
-
-void gui::crosshair::layout(void)
-{
- auto viewport = ImGui::GetMainViewport();
- auto draw_list = ImGui::GetForegroundDrawList();
-
- auto scaled_width = math::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2);
- auto scaled_height = math::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2);
- auto start = ImVec2(
- static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2));
- auto end = ImVec2(start.x + scaled_width, start.y + scaled_height);
- draw_list->AddImage(texture->handle, start, end);
-}
+#include "client/pch.hh"
+
+#include "client/gui/crosshair.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+static resource_ptr<TextureGUI> texture;
+
+void gui::crosshair::init(void)
+{
+ texture = resource::load<TextureGUI>("textures/gui/hud_crosshair.png",
+ TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP);
+
+ if(texture == nullptr) {
+ spdlog::critical("crosshair: texture load failed");
+ std::terminate();
+ }
+}
+
+void gui::crosshair::shutdown(void)
+{
+ texture = nullptr;
+}
+
+void gui::crosshair::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ auto scaled_width = math::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2);
+ auto scaled_height = math::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2);
+ auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2),
+ static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2));
+ auto end = ImVec2(start.x + scaled_width, start.y + scaled_height);
+ draw_list->AddImage(texture->handle, start, end);
+}
diff --git a/game/client/gui/crosshair.hh b/game/client/gui/crosshair.hh
index 589727e..dca5725 100644
--- a/game/client/gui/crosshair.hh
+++ b/game/client/gui/crosshair.hh
@@ -1,8 +1,8 @@
-#pragma once
-
-namespace gui::crosshair
-{
-void init(void);
-void shutdown(void);
-void layout(void);
-} // namespace gui::crosshair
+#pragma once
+
+namespace gui::crosshair
+{
+void init(void);
+void shutdown(void);
+void layout(void);
+} // namespace gui::crosshair
diff --git a/game/client/gui/direct_connection.cc b/game/client/gui/direct_connection.cc
index 37372e2..dfbd05b 100644
--- a/game/client/gui/direct_connection.cc
+++ b/game/client/gui/direct_connection.cc
@@ -1,145 +1,145 @@
-#include "client/pch.hh"
-
-#include "client/gui/direct_connection.hh"
-
-#include "core/config/boolean.hh"
-
-#include "core/utils/string.hh"
-
-#include "shared/protocol.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/language.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/game.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-
-static std::string str_title;
-static std::string str_connect;
-static std::string str_cancel;
-
-static std::string str_hostname;
-static std::string str_password;
-
-static std::string direct_hostname;
-static std::string direct_password;
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
- if(globals::gui_screen == GUI_DIRECT_CONNECTION) {
- globals::gui_screen = GUI_PLAY_MENU;
- return;
- }
- }
-}
-
-static void on_language_set(const gui::LanguageSetEvent& event)
-{
- str_title = gui::language::resolve("direct_connection.title");
- str_connect = gui::language::resolve_gui("direct_connection.connect");
- str_cancel = gui::language::resolve_gui("direct_connection.cancel");
-
- str_hostname = gui::language::resolve("direct_connection.hostname");
- str_password = gui::language::resolve("direct_connection.password");
-}
-
-static void connect_to_server(void)
-{
- auto parts = utils::split(direct_hostname, ":");
- std::string parsed_hostname;
- std::uint16_t parsed_port;
-
- if(!parts[0].empty()) {
- parsed_hostname = parts[0];
- }
- else {
- parsed_hostname = std::string("localhost");
- }
-
- if(parts.size() >= 2) {
- parsed_port = math::clamp<std::uint16_t>(strtoul(parts[1].c_str(), nullptr, 10), 1024, UINT16_MAX);
- }
- else {
- parsed_port = protocol::PORT;
- }
-
- session::connect(parsed_hostname.c_str(), parsed_port, direct_password.c_str());
-}
-
-void gui::direct_connection::init(void)
-{
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
- globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
-}
-
-void gui::direct_connection::layout(void)
-{
- auto viewport = ImGui::GetMainViewport();
- auto window_start = ImVec2(0.25f * viewport->Size.x, 0.20f * viewport->Size.y);
- auto window_size = ImVec2(0.50f * viewport->Size.x, 0.80f * viewport->Size.y);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###UIDirectConnect", nullptr, WINDOW_FLAGS)) {
- const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
- ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
- ImGui::TextUnformatted(str_title.c_str());
-
- ImGui::Dummy(ImVec2(0.0f, 16.0f * globals::gui_scale));
-
- ImGuiInputTextFlags hostname_flags = ImGuiInputTextFlags_CharsNoBlank;
-
- if(client_game::streamer_mode.get_value()) {
- // Hide server hostname to avoid things like
- // followers flooding the server that is streamed online
- hostname_flags |= ImGuiInputTextFlags_Password;
- }
-
- auto avail_width = ImGui::GetContentRegionAvail().x;
-
- ImGui::PushItemWidth(avail_width);
-
- ImGui::InputText("###UIDirectConnect_hostname", &direct_hostname, hostname_flags);
-
- if(ImGui::BeginItemTooltip()) {
- ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f);
- ImGui::TextUnformatted(str_hostname.c_str());
- ImGui::PopTextWrapPos();
- ImGui::EndTooltip();
- }
-
- ImGui::InputText("###UIDirectConnect_password", &direct_password, ImGuiInputTextFlags_Password);
-
- if(ImGui::BeginItemTooltip()) {
- ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f);
- ImGui::TextUnformatted(str_password.c_str());
- ImGui::PopTextWrapPos();
- ImGui::EndTooltip();
- }
-
- ImGui::PopItemWidth();
-
- ImGui::Dummy(ImVec2(0.0f, 4.0f * globals::gui_scale));
-
- ImGui::BeginDisabled(utils::is_whitespace(direct_hostname));
-
- if(ImGui::Button(str_connect.c_str(), ImVec2(avail_width, 0.0f))) {
- connect_to_server();
- }
-
- ImGui::EndDisabled();
-
- if(ImGui::Button(str_cancel.c_str(), ImVec2(avail_width, 0.0f))) {
- globals::gui_screen = GUI_PLAY_MENU;
- }
- }
-
- ImGui::End();
-}
+#include "client/pch.hh"
+
+#include "client/gui/direct_connection.hh"
+
+#include "core/config/boolean.hh"
+
+#include "core/utils/string.hh"
+
+#include "shared/protocol.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/language.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+
+static std::string str_title;
+static std::string str_connect;
+static std::string str_cancel;
+
+static std::string str_hostname;
+static std::string str_password;
+
+static std::string direct_hostname;
+static std::string direct_password;
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
+ if(globals::gui_screen == GUI_DIRECT_CONNECTION) {
+ globals::gui_screen = GUI_PLAY_MENU;
+ return;
+ }
+ }
+}
+
+static void on_language_set(const gui::LanguageSetEvent& event)
+{
+ str_title = gui::language::resolve("direct_connection.title");
+ str_connect = gui::language::resolve_gui("direct_connection.connect");
+ str_cancel = gui::language::resolve_gui("direct_connection.cancel");
+
+ str_hostname = gui::language::resolve("direct_connection.hostname");
+ str_password = gui::language::resolve("direct_connection.password");
+}
+
+static void connect_to_server(void)
+{
+ auto parts = utils::split(direct_hostname, ":");
+ std::string parsed_hostname;
+ std::uint16_t parsed_port;
+
+ if(!parts[0].empty()) {
+ parsed_hostname = parts[0];
+ }
+ else {
+ parsed_hostname = std::string("localhost");
+ }
+
+ if(parts.size() >= 2) {
+ parsed_port = math::clamp<std::uint16_t>(strtoul(parts[1].c_str(), nullptr, 10), 1024, UINT16_MAX);
+ }
+ else {
+ parsed_port = protocol::PORT;
+ }
+
+ session::connect(parsed_hostname.c_str(), parsed_port, direct_password.c_str());
+}
+
+void gui::direct_connection::init(void)
+{
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
+}
+
+void gui::direct_connection::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto window_start = ImVec2(0.25f * viewport->Size.x, 0.20f * viewport->Size.y);
+ auto window_size = ImVec2(0.50f * viewport->Size.x, 0.80f * viewport->Size.y);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###UIDirectConnect", nullptr, WINDOW_FLAGS)) {
+ const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
+ ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
+ ImGui::TextUnformatted(str_title.c_str());
+
+ ImGui::Dummy(ImVec2(0.0f, 16.0f * globals::gui_scale));
+
+ ImGuiInputTextFlags hostname_flags = ImGuiInputTextFlags_CharsNoBlank;
+
+ if(client_game::streamer_mode.get_value()) {
+ // Hide server hostname to avoid things like
+ // followers flooding the server that is streamed online
+ hostname_flags |= ImGuiInputTextFlags_Password;
+ }
+
+ auto avail_width = ImGui::GetContentRegionAvail().x;
+
+ ImGui::PushItemWidth(avail_width);
+
+ ImGui::InputText("###UIDirectConnect_hostname", &direct_hostname, hostname_flags);
+
+ if(ImGui::BeginItemTooltip()) {
+ ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f);
+ ImGui::TextUnformatted(str_hostname.c_str());
+ ImGui::PopTextWrapPos();
+ ImGui::EndTooltip();
+ }
+
+ ImGui::InputText("###UIDirectConnect_password", &direct_password, ImGuiInputTextFlags_Password);
+
+ if(ImGui::BeginItemTooltip()) {
+ ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f);
+ ImGui::TextUnformatted(str_password.c_str());
+ ImGui::PopTextWrapPos();
+ ImGui::EndTooltip();
+ }
+
+ ImGui::PopItemWidth();
+
+ ImGui::Dummy(ImVec2(0.0f, 4.0f * globals::gui_scale));
+
+ ImGui::BeginDisabled(utils::is_whitespace(direct_hostname));
+
+ if(ImGui::Button(str_connect.c_str(), ImVec2(avail_width, 0.0f))) {
+ connect_to_server();
+ }
+
+ ImGui::EndDisabled();
+
+ if(ImGui::Button(str_cancel.c_str(), ImVec2(avail_width, 0.0f))) {
+ globals::gui_screen = GUI_PLAY_MENU;
+ }
+ }
+
+ ImGui::End();
+}
diff --git a/game/client/gui/direct_connection.hh b/game/client/gui/direct_connection.hh
index aa02d7c..c63156b 100644
--- a/game/client/gui/direct_connection.hh
+++ b/game/client/gui/direct_connection.hh
@@ -1,7 +1,7 @@
-#pragma once
-
-namespace gui::direct_connection
-{
-void init(void);
-void layout(void);
-} // namespace gui::direct_connection
+#pragma once
+
+namespace gui::direct_connection
+{
+void init(void);
+void layout(void);
+} // namespace gui::direct_connection
diff --git a/game/client/gui/gui_screen.hh b/game/client/gui/gui_screen.hh
index 2eae310..c29f701 100644
--- a/game/client/gui/gui_screen.hh
+++ b/game/client/gui/gui_screen.hh
@@ -1,10 +1,10 @@
-#pragma once
-
-constexpr static unsigned int GUI_SCREEN_NONE = 0x0000U;
-constexpr static unsigned int GUI_MAIN_MENU = 0x0001U;
-constexpr static unsigned int GUI_PLAY_MENU = 0x0002U;
-constexpr static unsigned int GUI_SETTINGS = 0x0003U;
-constexpr static unsigned int GUI_PROGRESS_BAR = 0x0004U;
-constexpr static unsigned int GUI_MESSAGE_BOX = 0x0005U;
-constexpr static unsigned int GUI_CHAT = 0x0006U;
-constexpr static unsigned int GUI_DIRECT_CONNECTION = 0x0007U;
+#pragma once
+
+constexpr static unsigned int GUI_SCREEN_NONE = 0x0000U;
+constexpr static unsigned int GUI_MAIN_MENU = 0x0001U;
+constexpr static unsigned int GUI_PLAY_MENU = 0x0002U;
+constexpr static unsigned int GUI_SETTINGS = 0x0003U;
+constexpr static unsigned int GUI_PROGRESS_BAR = 0x0004U;
+constexpr static unsigned int GUI_MESSAGE_BOX = 0x0005U;
+constexpr static unsigned int GUI_CHAT = 0x0006U;
+constexpr static unsigned int GUI_DIRECT_CONNECTION = 0x0007U;
diff --git a/game/client/gui/hotbar.cc b/game/client/gui/hotbar.cc
index ca058a3..806d82b 100644
--- a/game/client/gui/hotbar.cc
+++ b/game/client/gui/hotbar.cc
@@ -1,183 +1,183 @@
-#include "client/pch.hh"
-
-#include "client/gui/hotbar.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/resource/resource.hh"
-
-#include "shared/world/item_registry.hh"
-
-#include "client/config/keybind.hh"
-
-#include "client/gui/settings.hh"
-#include "client/gui/status_lines.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "client/globals.hh"
-
-constexpr static float ITEM_SIZE = 20.0f;
-constexpr static float ITEM_PADDING = 2.0f;
-constexpr static float SELECTOR_PADDING = 1.0f;
-constexpr static float HOTBAR_PADDING = 2.0f;
-
-unsigned int gui::hotbar::active_slot = 0U;
-item_id gui::hotbar::slots[HOTBAR_SIZE];
-
-static config::KeyBind hotbar_keys[HOTBAR_SIZE];
-
-static resource_ptr<TextureGUI> hotbar_background;
-static resource_ptr<TextureGUI> hotbar_selector;
-
-static ImU32 get_color_alpha(ImGuiCol style_color, float alpha)
-{
- const auto& color = ImGui::GetStyleColorVec4(style_color);
- return ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, alpha));
-}
-
-static void update_hotbar_item(void)
-{
- if(gui::hotbar::slots[gui::hotbar::active_slot] == NULL_ITEM_ID) {
- gui::status_lines::unset(gui::STATUS_HOTBAR);
- return;
- }
-
- if(auto info = world::item_registry::find(gui::hotbar::slots[gui::hotbar::active_slot])) {
- gui::status_lines::set(gui::STATUS_HOTBAR, info->name, ImVec4(1.0f, 1.0f, 1.0f, 1.0f), 5.0f);
- return;
- }
-}
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if((event.action == GLFW_PRESS) && !globals::gui_screen) {
- for(unsigned int i = 0U; i < HOTBAR_SIZE; ++i) {
- if(hotbar_keys[i].equals(event.key)) {
- gui::hotbar::active_slot = i;
- update_hotbar_item();
- break;
- }
- }
- }
-}
-
-static void on_glfw_scroll(const io::GlfwScrollEvent& event)
-{
- if(!globals::gui_screen) {
- if(event.dy < 0.0) {
- gui::hotbar::next_slot();
- return;
- }
-
- if(event.dy > 0.0) {
- gui::hotbar::prev_slot();
- return;
- }
- }
-}
-
-void gui::hotbar::init(void)
-{
- hotbar_keys[0].set_key(GLFW_KEY_1);
- hotbar_keys[1].set_key(GLFW_KEY_2);
- hotbar_keys[2].set_key(GLFW_KEY_3);
- hotbar_keys[3].set_key(GLFW_KEY_4);
- hotbar_keys[4].set_key(GLFW_KEY_5);
- hotbar_keys[5].set_key(GLFW_KEY_6);
- hotbar_keys[6].set_key(GLFW_KEY_7);
- hotbar_keys[7].set_key(GLFW_KEY_8);
- hotbar_keys[8].set_key(GLFW_KEY_9);
-
- globals::client_config.add_value("hotbar.key.0", hotbar_keys[0]);
- globals::client_config.add_value("hotbar.key.1", hotbar_keys[1]);
- globals::client_config.add_value("hotbar.key.3", hotbar_keys[2]);
- globals::client_config.add_value("hotbar.key.4", hotbar_keys[3]);
- globals::client_config.add_value("hotbar.key.5", hotbar_keys[4]);
- globals::client_config.add_value("hotbar.key.6", hotbar_keys[5]);
- globals::client_config.add_value("hotbar.key.7", hotbar_keys[6]);
- globals::client_config.add_value("hotbar.key.8", hotbar_keys[7]);
- globals::client_config.add_value("hotbar.key.9", hotbar_keys[8]);
-
- settings::add_keybind(10, hotbar_keys[0], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.0");
- settings::add_keybind(11, hotbar_keys[1], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.1");
- settings::add_keybind(12, hotbar_keys[2], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.2");
- settings::add_keybind(13, hotbar_keys[3], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.3");
- settings::add_keybind(14, hotbar_keys[4], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.4");
- settings::add_keybind(15, hotbar_keys[5], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.5");
- settings::add_keybind(16, hotbar_keys[6], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.6");
- settings::add_keybind(17, hotbar_keys[7], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.7");
- settings::add_keybind(18, hotbar_keys[8], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.8");
-
- hotbar_background = resource::load<TextureGUI>("textures/gui/hud_hotbar.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
- hotbar_selector = resource::load<TextureGUI>("textures/gui/hud_selector.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
- globals::dispatcher.sink<io::GlfwScrollEvent>().connect<&on_glfw_scroll>();
-}
-
-void gui::hotbar::shutdown(void)
-{
- hotbar_background = nullptr;
- hotbar_selector = nullptr;
-}
-
-void gui::hotbar::layout(void)
-{
- auto& style = ImGui::GetStyle();
-
- auto item_size = ITEM_SIZE * globals::gui_scale;
- auto hotbar_width = HOTBAR_SIZE * item_size;
- auto hotbar_padding = HOTBAR_PADDING * globals::gui_scale;
-
- auto viewport = ImGui::GetMainViewport();
- auto draw_list = ImGui::GetForegroundDrawList();
-
- // Draw the hotbar background image
- auto background_start = ImVec2(0.5f * viewport->Size.x - 0.5f * hotbar_width, viewport->Size.y - item_size - hotbar_padding);
- auto background_end = ImVec2(background_start.x + hotbar_width, background_start.y + item_size);
- draw_list->AddImage(hotbar_background->handle, background_start, background_end);
-
- // Draw the hotbar selector image
- auto selector_padding_a = SELECTOR_PADDING * globals::gui_scale;
- auto selector_padding_b = SELECTOR_PADDING * globals::gui_scale * 2.0f;
- auto selector_start = ImVec2(
- background_start.x + gui::hotbar::active_slot * item_size - selector_padding_a, background_start.y - selector_padding_a);
- auto selector_end = ImVec2(selector_start.x + item_size + selector_padding_b, selector_start.y + item_size + selector_padding_b);
- draw_list->AddImage(hotbar_selector->handle, selector_start, selector_end);
-
- // Figure out item texture padding values
- auto item_padding_a = ITEM_PADDING * globals::gui_scale;
- auto item_padding_b = ITEM_PADDING * globals::gui_scale * 2.0f;
-
- // Draw individual item textures in the hotbar
- for(std::size_t i = 0; i < HOTBAR_SIZE; ++i) {
- const auto info = world::item_registry::find(gui::hotbar::slots[i]);
-
- if((info == nullptr) || (info->cached_texture == nullptr)) {
- // There's either no item in the slot
- // or the item doesn't have a texture
- continue;
- }
-
- const auto item_start = ImVec2(background_start.x + i * item_size + item_padding_a, background_start.y + item_padding_a);
- const auto item_end = ImVec2(item_start.x + item_size - item_padding_b, item_start.y + item_size - item_padding_b);
- draw_list->AddImage(info->cached_texture->handle, item_start, item_end);
- }
-}
-
-void gui::hotbar::next_slot(void)
-{
- gui::hotbar::active_slot += 1U;
- gui::hotbar::active_slot %= HOTBAR_SIZE;
- update_hotbar_item();
-}
-
-void gui::hotbar::prev_slot(void)
-{
- gui::hotbar::active_slot += HOTBAR_SIZE - 1U;
- gui::hotbar::active_slot %= HOTBAR_SIZE;
- update_hotbar_item();
-}
+#include "client/pch.hh"
+
+#include "client/gui/hotbar.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/resource/resource.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "client/config/keybind.hh"
+
+#include "client/gui/settings.hh"
+#include "client/gui/status_lines.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+
+constexpr static float ITEM_SIZE = 20.0f;
+constexpr static float ITEM_PADDING = 2.0f;
+constexpr static float SELECTOR_PADDING = 1.0f;
+constexpr static float HOTBAR_PADDING = 2.0f;
+
+unsigned int gui::hotbar::active_slot = 0U;
+item_id gui::hotbar::slots[HOTBAR_SIZE];
+
+static config::KeyBind hotbar_keys[HOTBAR_SIZE];
+
+static resource_ptr<TextureGUI> hotbar_background;
+static resource_ptr<TextureGUI> hotbar_selector;
+
+static ImU32 get_color_alpha(ImGuiCol style_color, float alpha)
+{
+ const auto& color = ImGui::GetStyleColorVec4(style_color);
+ return ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, alpha));
+}
+
+static void update_hotbar_item(void)
+{
+ if(gui::hotbar::slots[gui::hotbar::active_slot] == NULL_ITEM_ID) {
+ gui::status_lines::unset(gui::STATUS_HOTBAR);
+ return;
+ }
+
+ if(auto info = world::item_registry::find(gui::hotbar::slots[gui::hotbar::active_slot])) {
+ gui::status_lines::set(gui::STATUS_HOTBAR, info->name, ImVec4(1.0f, 1.0f, 1.0f, 1.0f), 5.0f);
+ return;
+ }
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if((event.action == GLFW_PRESS) && !globals::gui_screen) {
+ for(unsigned int i = 0U; i < HOTBAR_SIZE; ++i) {
+ if(hotbar_keys[i].equals(event.key)) {
+ gui::hotbar::active_slot = i;
+ update_hotbar_item();
+ break;
+ }
+ }
+ }
+}
+
+static void on_glfw_scroll(const io::GlfwScrollEvent& event)
+{
+ if(!globals::gui_screen) {
+ if(event.dy < 0.0) {
+ gui::hotbar::next_slot();
+ return;
+ }
+
+ if(event.dy > 0.0) {
+ gui::hotbar::prev_slot();
+ return;
+ }
+ }
+}
+
+void gui::hotbar::init(void)
+{
+ hotbar_keys[0].set_key(GLFW_KEY_1);
+ hotbar_keys[1].set_key(GLFW_KEY_2);
+ hotbar_keys[2].set_key(GLFW_KEY_3);
+ hotbar_keys[3].set_key(GLFW_KEY_4);
+ hotbar_keys[4].set_key(GLFW_KEY_5);
+ hotbar_keys[5].set_key(GLFW_KEY_6);
+ hotbar_keys[6].set_key(GLFW_KEY_7);
+ hotbar_keys[7].set_key(GLFW_KEY_8);
+ hotbar_keys[8].set_key(GLFW_KEY_9);
+
+ globals::client_config.add_value("hotbar.key.0", hotbar_keys[0]);
+ globals::client_config.add_value("hotbar.key.1", hotbar_keys[1]);
+ globals::client_config.add_value("hotbar.key.3", hotbar_keys[2]);
+ globals::client_config.add_value("hotbar.key.4", hotbar_keys[3]);
+ globals::client_config.add_value("hotbar.key.5", hotbar_keys[4]);
+ globals::client_config.add_value("hotbar.key.6", hotbar_keys[5]);
+ globals::client_config.add_value("hotbar.key.7", hotbar_keys[6]);
+ globals::client_config.add_value("hotbar.key.8", hotbar_keys[7]);
+ globals::client_config.add_value("hotbar.key.9", hotbar_keys[8]);
+
+ settings::add_keybind(10, hotbar_keys[0], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.0");
+ settings::add_keybind(11, hotbar_keys[1], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.1");
+ settings::add_keybind(12, hotbar_keys[2], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.2");
+ settings::add_keybind(13, hotbar_keys[3], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.3");
+ settings::add_keybind(14, hotbar_keys[4], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.4");
+ settings::add_keybind(15, hotbar_keys[5], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.5");
+ settings::add_keybind(16, hotbar_keys[6], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.6");
+ settings::add_keybind(17, hotbar_keys[7], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.7");
+ settings::add_keybind(18, hotbar_keys[8], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.8");
+
+ hotbar_background = resource::load<TextureGUI>("textures/gui/hud_hotbar.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
+ hotbar_selector = resource::load<TextureGUI>("textures/gui/hud_selector.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<io::GlfwScrollEvent>().connect<&on_glfw_scroll>();
+}
+
+void gui::hotbar::shutdown(void)
+{
+ hotbar_background = nullptr;
+ hotbar_selector = nullptr;
+}
+
+void gui::hotbar::layout(void)
+{
+ auto& style = ImGui::GetStyle();
+
+ auto item_size = ITEM_SIZE * globals::gui_scale;
+ auto hotbar_width = HOTBAR_SIZE * item_size;
+ auto hotbar_padding = HOTBAR_PADDING * globals::gui_scale;
+
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ // Draw the hotbar background image
+ auto background_start = ImVec2(0.5f * viewport->Size.x - 0.5f * hotbar_width, viewport->Size.y - item_size - hotbar_padding);
+ auto background_end = ImVec2(background_start.x + hotbar_width, background_start.y + item_size);
+ draw_list->AddImage(hotbar_background->handle, background_start, background_end);
+
+ // Draw the hotbar selector image
+ auto selector_padding_a = SELECTOR_PADDING * globals::gui_scale;
+ auto selector_padding_b = SELECTOR_PADDING * globals::gui_scale * 2.0f;
+ auto selector_start = ImVec2(background_start.x + gui::hotbar::active_slot * item_size - selector_padding_a,
+ background_start.y - selector_padding_a);
+ auto selector_end = ImVec2(selector_start.x + item_size + selector_padding_b, selector_start.y + item_size + selector_padding_b);
+ draw_list->AddImage(hotbar_selector->handle, selector_start, selector_end);
+
+ // Figure out item texture padding values
+ auto item_padding_a = ITEM_PADDING * globals::gui_scale;
+ auto item_padding_b = ITEM_PADDING * globals::gui_scale * 2.0f;
+
+ // Draw individual item textures in the hotbar
+ for(std::size_t i = 0; i < HOTBAR_SIZE; ++i) {
+ const auto info = world::item_registry::find(gui::hotbar::slots[i]);
+
+ if((info == nullptr) || (info->cached_texture == nullptr)) {
+ // There's either no item in the slot
+ // or the item doesn't have a texture
+ continue;
+ }
+
+ const auto item_start = ImVec2(background_start.x + i * item_size + item_padding_a, background_start.y + item_padding_a);
+ const auto item_end = ImVec2(item_start.x + item_size - item_padding_b, item_start.y + item_size - item_padding_b);
+ draw_list->AddImage(info->cached_texture->handle, item_start, item_end);
+ }
+}
+
+void gui::hotbar::next_slot(void)
+{
+ gui::hotbar::active_slot += 1U;
+ gui::hotbar::active_slot %= HOTBAR_SIZE;
+ update_hotbar_item();
+}
+
+void gui::hotbar::prev_slot(void)
+{
+ gui::hotbar::active_slot += HOTBAR_SIZE - 1U;
+ gui::hotbar::active_slot %= HOTBAR_SIZE;
+ update_hotbar_item();
+}
diff --git a/game/client/gui/hotbar.hh b/game/client/gui/hotbar.hh
index 85d75aa..88ce791 100644
--- a/game/client/gui/hotbar.hh
+++ b/game/client/gui/hotbar.hh
@@ -1,27 +1,27 @@
-#pragma once
-
-#include "shared/types.hh"
-
-// TODO: design an inventory system and an item
-// registry and integrate the hotbar into that system
-
-constexpr static unsigned int HOTBAR_SIZE = 9U;
-
-namespace gui::hotbar
-{
-extern unsigned int active_slot;
-extern item_id slots[HOTBAR_SIZE];
-} // namespace gui::hotbar
-
-namespace gui::hotbar
-{
-void init(void);
-void shutdown(void);
-void layout(void);
-} // namespace gui::hotbar
-
-namespace gui::hotbar
-{
-void next_slot(void);
-void prev_slot(void);
-} // namespace gui::hotbar
+#pragma once
+
+#include "shared/types.hh"
+
+// TODO: design an inventory system and an item
+// registry and integrate the hotbar into that system
+
+constexpr static unsigned int HOTBAR_SIZE = 9U;
+
+namespace gui::hotbar
+{
+extern unsigned int active_slot;
+extern item_id slots[HOTBAR_SIZE];
+} // namespace gui::hotbar
+
+namespace gui::hotbar
+{
+void init(void);
+void shutdown(void);
+void layout(void);
+} // namespace gui::hotbar
+
+namespace gui::hotbar
+{
+void next_slot(void);
+void prev_slot(void);
+} // namespace gui::hotbar
diff --git a/game/client/gui/imdraw_ext.cc b/game/client/gui/imdraw_ext.cc
index 832f284..c3d40c9 100644
--- a/game/client/gui/imdraw_ext.cc
+++ b/game/client/gui/imdraw_ext.cc
@@ -1,34 +1,34 @@
-#include "client/pch.hh"
-
-#include "client/gui/imdraw_ext.hh"
-
-#include "client/globals.hh"
-
-void gui::imdraw_ext::text_shadow(
- const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list)
-{
- imdraw_ext::text_shadow(text, position, text_color, shadow_color, font, draw_list, font->LegacySize);
-}
-
-void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list, float font_size)
-{
- const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale);
- draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size());
- draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size());
-}
-
-void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list, float wrap_width)
-{
- imdraw_ext::text_shadow_w(text, position, text_color, shadow_color, font, draw_list, font->LegacySize, wrap_width);
-}
-
-void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list, float font_size, float wrap_width)
-{
- const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale);
- draw_list->AddText(
- font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size(), wrap_width);
- draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size(), wrap_width);
-}
+#include "client/pch.hh"
+
+#include "client/gui/imdraw_ext.hh"
+
+#include "client/globals.hh"
+
+void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list)
+{
+ imdraw_ext::text_shadow(text, position, text_color, shadow_color, font, draw_list, font->LegacySize);
+}
+
+void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float font_size)
+{
+ const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale);
+ draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size());
+ draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size());
+}
+
+void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float wrap_width)
+{
+ imdraw_ext::text_shadow_w(text, position, text_color, shadow_color, font, draw_list, font->LegacySize, wrap_width);
+}
+
+void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float font_size, float wrap_width)
+{
+ const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale);
+ draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size(),
+ wrap_width);
+ draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size(), wrap_width);
+}
diff --git a/game/client/gui/imdraw_ext.hh b/game/client/gui/imdraw_ext.hh
index a7e1503..e1475b2 100644
--- a/game/client/gui/imdraw_ext.hh
+++ b/game/client/gui/imdraw_ext.hh
@@ -1,17 +1,17 @@
-#pragma once
-
-namespace gui::imdraw_ext
-{
-void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list);
-void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list,
- float font_size);
-} // namespace gui::imdraw_ext
-
-namespace gui::imdraw_ext
-{
-void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list, float wrap_width);
-void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list, float font_size, float wrap_width);
-} // namespace gui::imdraw_ext
+#pragma once
+
+namespace gui::imdraw_ext
+{
+void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list);
+void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list,
+ float font_size);
+} // namespace gui::imdraw_ext
+
+namespace gui::imdraw_ext
+{
+void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float wrap_width);
+void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float font_size, float wrap_width);
+} // namespace gui::imdraw_ext
diff --git a/game/client/gui/language.cc b/game/client/gui/language.cc
index f63dd99..57a43fe 100644
--- a/game/client/gui/language.cc
+++ b/game/client/gui/language.cc
@@ -1,201 +1,201 @@
-#include "client/pch.hh"
-
-#include "client/gui/language.hh"
-
-#include "core/config/string.hh"
-
-#include "core/io/config_map.hh"
-
-#include "client/gui/settings.hh"
-
-#include "client/globals.hh"
-
-constexpr static std::string_view DEFAULT_LANGUAGE = "en_US";
-
-// Available languages are kept in a special manifest file which
-// is essentially a key-value map of semi-IETF-compliant language tags
-// and the language's endonym; after reading the manifest, the translation
-// system knows what language it can load and will act accordingly
-constexpr static std::string_view MANIFEST_PATH = "lang/manifest.json";
-
-static gui::LanguageManifest manifest;
-static gui::LanguageIterator current_language;
-static std::unordered_map<std::string, std::string> language_map;
-static std::unordered_map<std::string, gui::LanguageIterator> ietf_map;
-static config::String config_language(DEFAULT_LANGUAGE);
-
-static void send_language_event(gui::LanguageIterator new_language)
-{
- gui::LanguageSetEvent event;
- event.new_language = new_language;
- globals::dispatcher.trigger(event);
-}
-
-void gui::language::init(void)
-{
- globals::client_config.add_value("language", config_language);
-
- settings::add_language_select(0, settings_location::GENERAL, "language");
-
- auto file = PHYSFS_openRead(std::string(MANIFEST_PATH).c_str());
-
- if(file == nullptr) {
- spdlog::critical("language: {}: {}", MANIFEST_PATH, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- std::terminate();
- }
-
- auto source = std::string(PHYSFS_fileLength(file), char(0x00));
- PHYSFS_readBytes(file, source.data(), source.size());
- PHYSFS_close(file);
-
- auto jsonv = json_parse_string(source.c_str());
- const auto json = json_value_get_object(jsonv);
- const auto count = json_object_get_count(json);
-
- if((jsonv == nullptr) || (json == nullptr) || (count == 0)) {
- spdlog::critical("language: {}: parse error", MANIFEST_PATH);
- json_value_free(jsonv);
- std::terminate();
- }
-
- for(std::size_t i = 0; i < count; ++i) {
- const auto ietf = json_object_get_name(json, i);
- const auto value = json_object_get_value_at(json, i);
- const auto endonym = json_value_get_string(value);
-
- if(ietf && endonym) {
- LanguageInfo info;
- info.ietf = std::string(ietf);
- info.endonym = std::string(endonym);
- info.display = std::format("{} ({})", endonym, ietf);
- manifest.push_back(info);
- }
- }
-
- for(auto it = manifest.cbegin(); it != manifest.cend(); ++it) {
- ietf_map.emplace(it->ietf, it);
- }
-
- json_value_free(jsonv);
-
- // This is temporary! This value will
- // be overriden in init_late after the
- // config system updates config_language
- current_language = manifest.cend();
-}
-
-void gui::language::init_late(void)
-{
- auto user_language = ietf_map.find(config_language.get_value());
-
- if(user_language != ietf_map.cend()) {
- gui::language::set(user_language->second);
- return;
- }
-
- auto fallback = ietf_map.find(std::string(DEFAULT_LANGUAGE));
-
- if(fallback != ietf_map.cend()) {
- gui::language::set(fallback->second);
- return;
- }
-
- spdlog::critical("language: we're doomed!");
- spdlog::critical("language: {} doesn't exist!", DEFAULT_LANGUAGE);
- std::terminate();
-}
-
-void gui::language::set(LanguageIterator new_language)
-{
- if(new_language != manifest.cend()) {
- auto path = std::format("lang/lang.{}.json", new_language->ietf);
-
- auto file = PHYSFS_openRead(path.c_str());
-
- if(file == nullptr) {
- spdlog::warn("language: {}: {}", path, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- send_language_event(new_language);
- return;
- }
-
- auto source = std::string(PHYSFS_fileLength(file), char(0x00));
- PHYSFS_readBytes(file, source.data(), source.size());
- PHYSFS_close(file);
-
- auto jsonv = json_parse_string(source.c_str());
- const auto json = json_value_get_object(jsonv);
- const auto count = json_object_get_count(json);
-
- if((jsonv == nullptr) || (json == nullptr) || (count == 0)) {
- spdlog::warn("language: {}: parse error", path);
- send_language_event(new_language);
- json_value_free(jsonv);
- return;
- }
-
- language_map.clear();
-
- for(size_t i = 0; i < count; ++i) {
- const auto key = json_object_get_name(json, i);
- const auto value = json_object_get_value_at(json, i);
- const auto value_str = json_value_get_string(value);
-
- if(key && value_str) {
- language_map.emplace(key, value_str);
- continue;
- }
- }
-
- json_value_free(jsonv);
-
- current_language = new_language;
- config_language.set(new_language->ietf.c_str());
- }
-
- send_language_event(new_language);
-}
-
-gui::LanguageIterator gui::language::get_current(void)
-{
- return current_language;
-}
-
-gui::LanguageIterator gui::language::find(std::string_view ietf)
-{
- const auto it = ietf_map.find(std::string(ietf));
- if(it != ietf_map.cend()) {
- return it->second;
- }
- else {
- return manifest.cend();
- }
-}
-
-gui::LanguageIterator gui::language::cbegin(void)
-{
- return manifest.cbegin();
-}
-
-gui::LanguageIterator gui::language::cend(void)
-{
- return manifest.cend();
-}
-
-std::string_view gui::language::resolve(std::string_view key)
-{
- const auto it = language_map.find(std::string(key));
-
- if(it != language_map.cend()) {
- return it->second;
- }
-
- return key;
-}
-
-std::string gui::language::resolve_gui(std::string_view key)
-{
- // We need window tags to retain their hierarchy when a language
- // dynamically changes; ImGui allows to provide hidden unique identifiers
- // to GUI primitives that have their name change dynamically, so we're using this
- return std::format("{}###{}", gui::language::resolve(key), key);
-}
+#include "client/pch.hh"
+
+#include "client/gui/language.hh"
+
+#include "core/config/string.hh"
+
+#include "core/io/config_map.hh"
+
+#include "client/gui/settings.hh"
+
+#include "client/globals.hh"
+
+constexpr static std::string_view DEFAULT_LANGUAGE = "en_US";
+
+// Available languages are kept in a special manifest file which
+// is essentially a key-value map of semi-IETF-compliant language tags
+// and the language's endonym; after reading the manifest, the translation
+// system knows what language it can load and will act accordingly
+constexpr static std::string_view MANIFEST_PATH = "lang/manifest.json";
+
+static gui::LanguageManifest manifest;
+static gui::LanguageIterator current_language;
+static std::unordered_map<std::string, std::string> language_map;
+static std::unordered_map<std::string, gui::LanguageIterator> ietf_map;
+static config::String config_language(DEFAULT_LANGUAGE);
+
+static void send_language_event(gui::LanguageIterator new_language)
+{
+ gui::LanguageSetEvent event;
+ event.new_language = new_language;
+ globals::dispatcher.trigger(event);
+}
+
+void gui::language::init(void)
+{
+ globals::client_config.add_value("language", config_language);
+
+ settings::add_language_select(0, settings_location::GENERAL, "language");
+
+ auto file = PHYSFS_openRead(std::string(MANIFEST_PATH).c_str());
+
+ if(file == nullptr) {
+ spdlog::critical("language: {}: {}", MANIFEST_PATH, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ std::terminate();
+ }
+
+ auto source = std::string(PHYSFS_fileLength(file), char(0x00));
+ PHYSFS_readBytes(file, source.data(), source.size());
+ PHYSFS_close(file);
+
+ auto jsonv = json_parse_string(source.c_str());
+ const auto json = json_value_get_object(jsonv);
+ const auto count = json_object_get_count(json);
+
+ if((jsonv == nullptr) || (json == nullptr) || (count == 0)) {
+ spdlog::critical("language: {}: parse error", MANIFEST_PATH);
+ json_value_free(jsonv);
+ std::terminate();
+ }
+
+ for(std::size_t i = 0; i < count; ++i) {
+ const auto ietf = json_object_get_name(json, i);
+ const auto value = json_object_get_value_at(json, i);
+ const auto endonym = json_value_get_string(value);
+
+ if(ietf && endonym) {
+ LanguageInfo info;
+ info.ietf = std::string(ietf);
+ info.endonym = std::string(endonym);
+ info.display = std::format("{} ({})", endonym, ietf);
+ manifest.push_back(info);
+ }
+ }
+
+ for(auto it = manifest.cbegin(); it != manifest.cend(); ++it) {
+ ietf_map.emplace(it->ietf, it);
+ }
+
+ json_value_free(jsonv);
+
+ // This is temporary! This value will
+ // be overriden in init_late after the
+ // config system updates config_language
+ current_language = manifest.cend();
+}
+
+void gui::language::init_late(void)
+{
+ auto user_language = ietf_map.find(config_language.get_value());
+
+ if(user_language != ietf_map.cend()) {
+ gui::language::set(user_language->second);
+ return;
+ }
+
+ auto fallback = ietf_map.find(std::string(DEFAULT_LANGUAGE));
+
+ if(fallback != ietf_map.cend()) {
+ gui::language::set(fallback->second);
+ return;
+ }
+
+ spdlog::critical("language: we're doomed!");
+ spdlog::critical("language: {} doesn't exist!", DEFAULT_LANGUAGE);
+ std::terminate();
+}
+
+void gui::language::set(LanguageIterator new_language)
+{
+ if(new_language != manifest.cend()) {
+ auto path = std::format("lang/lang.{}.json", new_language->ietf);
+
+ auto file = PHYSFS_openRead(path.c_str());
+
+ if(file == nullptr) {
+ spdlog::warn("language: {}: {}", path, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ send_language_event(new_language);
+ return;
+ }
+
+ auto source = std::string(PHYSFS_fileLength(file), char(0x00));
+ PHYSFS_readBytes(file, source.data(), source.size());
+ PHYSFS_close(file);
+
+ auto jsonv = json_parse_string(source.c_str());
+ const auto json = json_value_get_object(jsonv);
+ const auto count = json_object_get_count(json);
+
+ if((jsonv == nullptr) || (json == nullptr) || (count == 0)) {
+ spdlog::warn("language: {}: parse error", path);
+ send_language_event(new_language);
+ json_value_free(jsonv);
+ return;
+ }
+
+ language_map.clear();
+
+ for(size_t i = 0; i < count; ++i) {
+ const auto key = json_object_get_name(json, i);
+ const auto value = json_object_get_value_at(json, i);
+ const auto value_str = json_value_get_string(value);
+
+ if(key && value_str) {
+ language_map.emplace(key, value_str);
+ continue;
+ }
+ }
+
+ json_value_free(jsonv);
+
+ current_language = new_language;
+ config_language.set(new_language->ietf.c_str());
+ }
+
+ send_language_event(new_language);
+}
+
+gui::LanguageIterator gui::language::get_current(void)
+{
+ return current_language;
+}
+
+gui::LanguageIterator gui::language::find(std::string_view ietf)
+{
+ const auto it = ietf_map.find(std::string(ietf));
+ if(it != ietf_map.cend()) {
+ return it->second;
+ }
+ else {
+ return manifest.cend();
+ }
+}
+
+gui::LanguageIterator gui::language::cbegin(void)
+{
+ return manifest.cbegin();
+}
+
+gui::LanguageIterator gui::language::cend(void)
+{
+ return manifest.cend();
+}
+
+std::string_view gui::language::resolve(std::string_view key)
+{
+ const auto it = language_map.find(std::string(key));
+
+ if(it != language_map.cend()) {
+ return it->second;
+ }
+
+ return key;
+}
+
+std::string gui::language::resolve_gui(std::string_view key)
+{
+ // We need window tags to retain their hierarchy when a language
+ // dynamically changes; ImGui allows to provide hidden unique identifiers
+ // to GUI primitives that have their name change dynamically, so we're using this
+ return std::format("{}###{}", gui::language::resolve(key), key);
+}
diff --git a/game/client/gui/language.hh b/game/client/gui/language.hh
index 90132d7..0628941 100644
--- a/game/client/gui/language.hh
+++ b/game/client/gui/language.hh
@@ -1,42 +1,42 @@
-#pragma once
-
-namespace gui
-{
-struct LanguageInfo final {
- std::string endonym; // Language's self-name
- std::string display; // Display for the settings GUI
- std::string ietf; // Semi-compliant language abbreviation
-};
-
-using LanguageManifest = std::vector<LanguageInfo>;
-using LanguageIterator = LanguageManifest::const_iterator;
-
-struct LanguageSetEvent final {
- LanguageIterator new_language;
-};
-} // namespace gui
-
-namespace gui::language
-{
-void init(void);
-void init_late(void);
-} // namespace gui::language
-
-namespace gui::language
-{
-void set(LanguageIterator new_language);
-} // namespace gui::language
-
-namespace gui::language
-{
-LanguageIterator get_current(void);
-LanguageIterator find(std::string_view ietf);
-LanguageIterator cbegin(void);
-LanguageIterator cend(void);
-} // namespace gui::language
-
-namespace gui::language
-{
-std::string_view resolve(std::string_view key);
-std::string resolve_gui(std::string_view key);
-} // namespace gui::language
+#pragma once
+
+namespace gui
+{
+struct LanguageInfo final {
+ std::string endonym; // Language's self-name
+ std::string display; // Display for the settings GUI
+ std::string ietf; // Semi-compliant language abbreviation
+};
+
+using LanguageManifest = std::vector<LanguageInfo>;
+using LanguageIterator = LanguageManifest::const_iterator;
+
+struct LanguageSetEvent final {
+ LanguageIterator new_language;
+};
+} // namespace gui
+
+namespace gui::language
+{
+void init(void);
+void init_late(void);
+} // namespace gui::language
+
+namespace gui::language
+{
+void set(LanguageIterator new_language);
+} // namespace gui::language
+
+namespace gui::language
+{
+LanguageIterator get_current(void);
+LanguageIterator find(std::string_view ietf);
+LanguageIterator cbegin(void);
+LanguageIterator cend(void);
+} // namespace gui::language
+
+namespace gui::language
+{
+std::string_view resolve(std::string_view key);
+std::string resolve_gui(std::string_view key);
+} // namespace gui::language
diff --git a/game/client/gui/main_menu.cc b/game/client/gui/main_menu.cc
index 3c68612..aa506d3 100644
--- a/game/client/gui/main_menu.cc
+++ b/game/client/gui/main_menu.cc
@@ -1,172 +1,172 @@
-#include "client/pch.hh"
-
-#include "client/gui/main_menu.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/resource.hh"
-
-#include "core/version.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/language.hh"
-#include "client/gui/window_title.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-
-static std::string str_play;
-static std::string str_resume;
-static std::string str_settings;
-static std::string str_leave;
-static std::string str_quit;
-
-static resource_ptr<TextureGUI> title;
-static float title_aspect;
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if(session::is_ingame() && (event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
- if(globals::gui_screen == GUI_SCREEN_NONE) {
- globals::gui_screen = GUI_MAIN_MENU;
- return;
- }
-
- if(globals::gui_screen == GUI_MAIN_MENU) {
- globals::gui_screen = GUI_SCREEN_NONE;
- return;
- }
- }
-}
-
-static void on_language_set(const gui::LanguageSetEvent& event)
-{
- str_play = gui::language::resolve_gui("main_menu.play");
- str_resume = gui::language::resolve_gui("main_menu.resume");
- str_settings = gui::language::resolve("main_menu.settings");
- str_leave = gui::language::resolve("main_menu.leave");
- str_quit = gui::language::resolve("main_menu.quit");
-}
-
-void gui::main_menu::init(void)
-{
- title = resource::load<TextureGUI>("textures/gui/menu_title.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
-
- if(title == nullptr) {
- spdlog::critical("main_menu: texture load failed");
- std::terminate();
- }
-
- if(title->size.x > title->size.y) {
- title_aspect = static_cast<float>(title->size.x) / static_cast<float>(title->size.y);
- }
- else {
- title_aspect = static_cast<float>(title->size.y) / static_cast<float>(title->size.x);
- }
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
- globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
-}
-
-void gui::main_menu::shutdown(void)
-{
- title = nullptr;
-}
-
-void gui::main_menu::layout(void)
-{
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.15f);
- const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###main_menu", nullptr, WINDOW_FLAGS)) {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 2.0f * globals::gui_scale));
-
- if(session::is_ingame()) {
- ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
- }
- else {
- auto reference_height = 0.225f * window_size.y;
- auto image_width = math::min(window_size.x, reference_height * title_aspect);
- auto image_height = image_width / title_aspect;
- ImGui::SetCursorPosX(0.5f * (window_size.x - image_width));
- ImGui::Image(title->handle, ImVec2(image_width, image_height));
- }
-
- ImGui::Dummy(ImVec2(0.0f, 24.0f * globals::gui_scale));
-
- const float button_width = 240.0f * globals::gui_scale;
- const float button_xpos = 0.5f * (window_size.x - button_width);
-
- if(session::is_ingame()) {
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f))) {
- globals::gui_screen = GUI_SCREEN_NONE;
- }
-
- ImGui::Spacing();
- }
- else {
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f))) {
- globals::gui_screen = GUI_PLAY_MENU;
- }
-
- ImGui::Spacing();
- }
-
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f))) {
- globals::gui_screen = GUI_SETTINGS;
- }
-
- ImGui::Spacing();
-
- if(session::is_ingame()) {
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_leave.c_str(), ImVec2(button_width, 0.0f))) {
- session::disconnect("protocol.client_disconnect");
- globals::gui_screen = GUI_PLAY_MENU;
- gui::window_title::update();
- }
-
- ImGui::Spacing();
- }
- else {
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f))) {
- glfwSetWindowShouldClose(globals::window, true);
- }
-
- ImGui::Spacing();
- }
-
- if(!session::is_ingame()) {
- const auto& padding = ImGui::GetStyle().FramePadding;
- const auto& spacing = ImGui::GetStyle().ItemSpacing;
-
- ImGui::PushFont(globals::font_unscii8, 4.0f);
- ImGui::SetCursorScreenPos(ImVec2(padding.x + spacing.x, window_size.y - ImGui::GetFontSize() - padding.y - spacing.y));
- ImGui::Text("Voxelius %*s", version::semver.size(), version::semver.data()); // string_view is not always null-terminated
- ImGui::PopFont();
- }
-
- ImGui::PopStyleVar();
- }
-
- ImGui::End();
-}
+#include "client/pch.hh"
+
+#include "client/gui/main_menu.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "core/version.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/language.hh"
+#include "client/gui/window_title.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+
+static std::string str_play;
+static std::string str_resume;
+static std::string str_settings;
+static std::string str_leave;
+static std::string str_quit;
+
+static resource_ptr<TextureGUI> title;
+static float title_aspect;
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if(session::is_ingame() && (event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
+ if(globals::gui_screen == GUI_SCREEN_NONE) {
+ globals::gui_screen = GUI_MAIN_MENU;
+ return;
+ }
+
+ if(globals::gui_screen == GUI_MAIN_MENU) {
+ globals::gui_screen = GUI_SCREEN_NONE;
+ return;
+ }
+ }
+}
+
+static void on_language_set(const gui::LanguageSetEvent& event)
+{
+ str_play = gui::language::resolve_gui("main_menu.play");
+ str_resume = gui::language::resolve_gui("main_menu.resume");
+ str_settings = gui::language::resolve("main_menu.settings");
+ str_leave = gui::language::resolve("main_menu.leave");
+ str_quit = gui::language::resolve("main_menu.quit");
+}
+
+void gui::main_menu::init(void)
+{
+ title = resource::load<TextureGUI>("textures/gui/menu_title.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
+
+ if(title == nullptr) {
+ spdlog::critical("main_menu: texture load failed");
+ std::terminate();
+ }
+
+ if(title->size.x > title->size.y) {
+ title_aspect = static_cast<float>(title->size.x) / static_cast<float>(title->size.y);
+ }
+ else {
+ title_aspect = static_cast<float>(title->size.y) / static_cast<float>(title->size.x);
+ }
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
+}
+
+void gui::main_menu::shutdown(void)
+{
+ title = nullptr;
+}
+
+void gui::main_menu::layout(void)
+{
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.15f);
+ const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###main_menu", nullptr, WINDOW_FLAGS)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 2.0f * globals::gui_scale));
+
+ if(session::is_ingame()) {
+ ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
+ }
+ else {
+ auto reference_height = 0.225f * window_size.y;
+ auto image_width = math::min(window_size.x, reference_height * title_aspect);
+ auto image_height = image_width / title_aspect;
+ ImGui::SetCursorPosX(0.5f * (window_size.x - image_width));
+ ImGui::Image(title->handle, ImVec2(image_width, image_height));
+ }
+
+ ImGui::Dummy(ImVec2(0.0f, 24.0f * globals::gui_scale));
+
+ const float button_width = 240.0f * globals::gui_scale;
+ const float button_xpos = 0.5f * (window_size.x - button_width);
+
+ if(session::is_ingame()) {
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f))) {
+ globals::gui_screen = GUI_SCREEN_NONE;
+ }
+
+ ImGui::Spacing();
+ }
+ else {
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f))) {
+ globals::gui_screen = GUI_PLAY_MENU;
+ }
+
+ ImGui::Spacing();
+ }
+
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f))) {
+ globals::gui_screen = GUI_SETTINGS;
+ }
+
+ ImGui::Spacing();
+
+ if(session::is_ingame()) {
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_leave.c_str(), ImVec2(button_width, 0.0f))) {
+ session::disconnect("protocol.client_disconnect");
+ globals::gui_screen = GUI_PLAY_MENU;
+ gui::window_title::update();
+ }
+
+ ImGui::Spacing();
+ }
+ else {
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f))) {
+ glfwSetWindowShouldClose(globals::window, true);
+ }
+
+ ImGui::Spacing();
+ }
+
+ if(!session::is_ingame()) {
+ const auto& padding = ImGui::GetStyle().FramePadding;
+ const auto& spacing = ImGui::GetStyle().ItemSpacing;
+
+ ImGui::PushFont(globals::font_unscii8, 4.0f);
+ ImGui::SetCursorScreenPos(ImVec2(padding.x + spacing.x, window_size.y - ImGui::GetFontSize() - padding.y - spacing.y));
+ ImGui::Text("Voxelius %*s", version::semver.size(), version::semver.data()); // string_view is not always null-terminated
+ ImGui::PopFont();
+ }
+
+ ImGui::PopStyleVar();
+ }
+
+ ImGui::End();
+}
diff --git a/game/client/gui/main_menu.hh b/game/client/gui/main_menu.hh
index 205f078..8e30e38 100644
--- a/game/client/gui/main_menu.hh
+++ b/game/client/gui/main_menu.hh
@@ -1,8 +1,8 @@
-#pragma once
-
-namespace gui::main_menu
-{
-void init(void);
-void shutdown(void);
-void layout(void);
-} // namespace gui::main_menu
+#pragma once
+
+namespace gui::main_menu
+{
+void init(void);
+void shutdown(void);
+void layout(void);
+} // namespace gui::main_menu
diff --git a/game/client/gui/message_box.cc b/game/client/gui/message_box.cc
index 59e2d33..b7f109a 100644
--- a/game/client/gui/message_box.cc
+++ b/game/client/gui/message_box.cc
@@ -1,95 +1,95 @@
-#include "client/pch.hh"
-
-#include "client/gui/message_box.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/language.hh"
-
-#include "client/globals.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-
-struct Button final {
- gui::message_box_action action;
- std::string str_title;
-};
-
-static std::string str_title;
-static std::string str_subtitle;
-static std::vector<Button> buttons;
-
-void gui::message_box::init(void)
-{
- str_title = std::string();
- str_subtitle = std::string();
- buttons.clear();
-}
-
-void gui::message_box::layout(void)
-{
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f);
- const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale));
-
- const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
- ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
- ImGui::TextUnformatted(str_title.c_str());
-
- ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale));
-
- if(!str_subtitle.empty()) {
- const float subtitle_width = ImGui::CalcTextSize(str_subtitle.c_str()).x;
- ImGui::SetCursorPosX(0.5f * (window_size.x - subtitle_width));
- ImGui::TextUnformatted(str_subtitle.c_str());
- }
-
- ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
-
- for(const auto& button : buttons) {
- const float button_width = 0.8f * ImGui::CalcItemWidth();
- ImGui::SetCursorPosX(0.5f * (window_size.x - button_width));
-
- if(ImGui::Button(button.str_title.c_str(), ImVec2(button_width, 0.0f))) {
- if(button.action) {
- button.action();
- }
- }
- }
-
- ImGui::PopStyleVar();
- }
-
- ImGui::End();
-}
-
-void gui::message_box::reset(void)
-{
- str_title.clear();
- str_subtitle.clear();
- buttons.clear();
-}
-
-void gui::message_box::set_title(std::string_view title)
-{
- str_title = gui::language::resolve(title);
-}
-
-void gui::message_box::set_subtitle(std::string_view subtitle)
-{
- str_subtitle = gui::language::resolve(subtitle);
-}
-
-void gui::message_box::add_button(std::string_view text, const message_box_action& action)
-{
- Button button = {};
- button.str_title = std::format("{}###MessageBox_Button{}", gui::language::resolve(text), buttons.size());
- button.action = action;
-
- buttons.push_back(button);
-}
+#include "client/pch.hh"
+
+#include "client/gui/message_box.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/language.hh"
+
+#include "client/globals.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+
+struct Button final {
+ gui::message_box_action action;
+ std::string str_title;
+};
+
+static std::string str_title;
+static std::string str_subtitle;
+static std::vector<Button> buttons;
+
+void gui::message_box::init(void)
+{
+ str_title = std::string();
+ str_subtitle = std::string();
+ buttons.clear();
+}
+
+void gui::message_box::layout(void)
+{
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f);
+ const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale));
+
+ const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
+ ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
+ ImGui::TextUnformatted(str_title.c_str());
+
+ ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale));
+
+ if(!str_subtitle.empty()) {
+ const float subtitle_width = ImGui::CalcTextSize(str_subtitle.c_str()).x;
+ ImGui::SetCursorPosX(0.5f * (window_size.x - subtitle_width));
+ ImGui::TextUnformatted(str_subtitle.c_str());
+ }
+
+ ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
+
+ for(const auto& button : buttons) {
+ const float button_width = 0.8f * ImGui::CalcItemWidth();
+ ImGui::SetCursorPosX(0.5f * (window_size.x - button_width));
+
+ if(ImGui::Button(button.str_title.c_str(), ImVec2(button_width, 0.0f))) {
+ if(button.action) {
+ button.action();
+ }
+ }
+ }
+
+ ImGui::PopStyleVar();
+ }
+
+ ImGui::End();
+}
+
+void gui::message_box::reset(void)
+{
+ str_title.clear();
+ str_subtitle.clear();
+ buttons.clear();
+}
+
+void gui::message_box::set_title(std::string_view title)
+{
+ str_title = gui::language::resolve(title);
+}
+
+void gui::message_box::set_subtitle(std::string_view subtitle)
+{
+ str_subtitle = gui::language::resolve(subtitle);
+}
+
+void gui::message_box::add_button(std::string_view text, const message_box_action& action)
+{
+ Button button = {};
+ button.str_title = std::format("{}###MessageBox_Button{}", gui::language::resolve(text), buttons.size());
+ button.action = action;
+
+ buttons.push_back(button);
+}
diff --git a/game/client/gui/message_box.hh b/game/client/gui/message_box.hh
index 74a6fbf..06a3b8b 100644
--- a/game/client/gui/message_box.hh
+++ b/game/client/gui/message_box.hh
@@ -1,20 +1,20 @@
-#pragma once
-
-namespace gui
-{
-using message_box_action = void (*)(void);
-} // namespace gui
-
-namespace gui::message_box
-{
-void init(void);
-void layout(void);
-void reset(void);
-} // namespace gui::message_box
-
-namespace gui::message_box
-{
-void set_title(std::string_view title);
-void set_subtitle(std::string_view subtitle);
-void add_button(std::string_view text, const message_box_action& action);
-} // namespace gui::message_box
+#pragma once
+
+namespace gui
+{
+using message_box_action = void (*)(void);
+} // namespace gui
+
+namespace gui::message_box
+{
+void init(void);
+void layout(void);
+void reset(void);
+} // namespace gui::message_box
+
+namespace gui::message_box
+{
+void set_title(std::string_view title);
+void set_subtitle(std::string_view subtitle);
+void add_button(std::string_view text, const message_box_action& action);
+} // namespace gui::message_box
diff --git a/game/client/gui/metrics.cc b/game/client/gui/metrics.cc
index 57a6319..ef47880 100644
--- a/game/client/gui/metrics.cc
+++ b/game/client/gui/metrics.cc
@@ -1,103 +1,103 @@
-#include "client/pch.hh"
-
-#include "client/gui/metrics.hh"
-
-#include "core/version.hh"
-
-#include "shared/entity/grounded.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/coord.hh"
-
-#include "client/entity/camera.hh"
-
-#include "client/gui/imdraw_ext.hh"
-
-#include "client/game.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs
- | ImGuiWindowFlags_NoNav;
-
-static std::basic_string<GLubyte> r_version;
-static std::basic_string<GLubyte> r_renderer;
-
-void gui::metrics::init(void)
-{
- r_version = std::basic_string<GLubyte>(glGetString(GL_VERSION));
- r_renderer = std::basic_string<GLubyte>(glGetString(GL_RENDERER));
-}
-
-void gui::metrics::layout(void)
-{
- if(!session::is_ingame()) {
- // Sanity check; we are checking this
- // in client_game before calling layout
- // on HUD-ish GUI systems but still
- return;
- }
-
- auto draw_list = ImGui::GetForegroundDrawList();
-
- // FIXME: maybe use style colors instead of hardcoding?
- auto text_color = ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
- auto shadow_color = ImGui::GetColorU32(ImVec4(0.1f, 0.1f, 0.1f, 1.0f));
-
- auto font_size = 4.0f;
- auto position = ImVec2(8.0f, 8.0f);
- auto y_step = 1.5f * globals::gui_scale * font_size;
-
- // Draw version
- auto version_line = std::format("Voxelius {} [{}]", version::semver, version::commit);
- gui::imdraw_ext::text_shadow(version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
- position.y += 1.5f * y_step;
-
- // Draw client-side window framerate metrics
- auto window_framerate = 1.0f / globals::window_frametime_avg;
- auto window_frametime = 1000.0f * globals::window_frametime_avg;
- auto window_fps_line = std::format("{:.02f} FPS [{:.02f} ms]", window_framerate, window_frametime);
- gui::imdraw_ext::text_shadow(window_fps_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
- position.y += y_step;
-
- // Draw world rendering metrics
- auto drawcall_line = std::format("World: {} DC / {} TRI", globals::num_drawcalls, globals::num_triangles);
- gui::imdraw_ext::text_shadow(drawcall_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
- position.y += y_step;
-
- // Draw OpenGL version string
- auto r_version_line = std::format("GL_VERSION: {}", reinterpret_cast<const char*>(r_version.c_str()));
- gui::imdraw_ext::text_shadow(r_version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
- position.y += y_step;
-
- // Draw OpenGL renderer string
- auto r_renderer_line = std::format("GL_RENDERER: {}", reinterpret_cast<const char*>(r_renderer.c_str()));
- gui::imdraw_ext::text_shadow(r_renderer_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
- position.y += 1.5f * y_step;
-
- const auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
- const auto& transform = globals::dimension->entities.get<entity::Transform>(globals::player);
- const auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player);
-
- // Draw player voxel position
- auto voxel_position = coord::to_voxel(transform.chunk, transform.local);
- auto voxel_line = std::format("voxel: [{} {} {}]", voxel_position.x, voxel_position.y, voxel_position.z);
- gui::imdraw_ext::text_shadow(voxel_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
- position.y += y_step;
-
- // Draw player world position
- auto world_line = std::format("world: [{} {} {}] [{:.03f} {:.03f} {:.03f}]", transform.chunk.x, transform.chunk.y, transform.chunk.z,
- transform.local.x, transform.local.y, transform.local.z);
- gui::imdraw_ext::text_shadow(world_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
- position.y += y_step;
-
- // Draw player look angles
- auto angles = glm::degrees(transform.angles + head.angles);
- auto angle_line = std::format("angle: [{: .03f} {: .03f} {: .03f}]", angles[0], angles[1], angles[2]);
- gui::imdraw_ext::text_shadow(angle_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
- position.y += y_step;
-}
+#include "client/pch.hh"
+
+#include "client/gui/metrics.hh"
+
+#include "core/version.hh"
+
+#include "shared/entity/grounded.hh"
+#include "shared/entity/head.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+
+#include "client/entity/camera.hh"
+
+#include "client/gui/imdraw_ext.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs
+ | ImGuiWindowFlags_NoNav;
+
+static std::basic_string<GLubyte> r_version;
+static std::basic_string<GLubyte> r_renderer;
+
+void gui::metrics::init(void)
+{
+ r_version = std::basic_string<GLubyte>(glGetString(GL_VERSION));
+ r_renderer = std::basic_string<GLubyte>(glGetString(GL_RENDERER));
+}
+
+void gui::metrics::layout(void)
+{
+ if(!session::is_ingame()) {
+ // Sanity check; we are checking this
+ // in client_game before calling layout
+ // on HUD-ish GUI systems but still
+ return;
+ }
+
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ // FIXME: maybe use style colors instead of hardcoding?
+ auto text_color = ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
+ auto shadow_color = ImGui::GetColorU32(ImVec4(0.1f, 0.1f, 0.1f, 1.0f));
+
+ auto font_size = 4.0f;
+ auto position = ImVec2(8.0f, 8.0f);
+ auto y_step = 1.5f * globals::gui_scale * font_size;
+
+ // Draw version
+ auto version_line = std::format("Voxelius {} [{}]", version::semver, version::commit);
+ gui::imdraw_ext::text_shadow(version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ position.y += 1.5f * y_step;
+
+ // Draw client-side window framerate metrics
+ auto window_framerate = 1.0f / globals::window_frametime_avg;
+ auto window_frametime = 1000.0f * globals::window_frametime_avg;
+ auto window_fps_line = std::format("{:.02f} FPS [{:.02f} ms]", window_framerate, window_frametime);
+ gui::imdraw_ext::text_shadow(window_fps_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ position.y += y_step;
+
+ // Draw world rendering metrics
+ auto drawcall_line = std::format("World: {} DC / {} TRI", globals::num_drawcalls, globals::num_triangles);
+ gui::imdraw_ext::text_shadow(drawcall_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ position.y += y_step;
+
+ // Draw OpenGL version string
+ auto r_version_line = std::format("GL_VERSION: {}", reinterpret_cast<const char*>(r_version.c_str()));
+ gui::imdraw_ext::text_shadow(r_version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ position.y += y_step;
+
+ // Draw OpenGL renderer string
+ auto r_renderer_line = std::format("GL_RENDERER: {}", reinterpret_cast<const char*>(r_renderer.c_str()));
+ gui::imdraw_ext::text_shadow(r_renderer_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ position.y += 1.5f * y_step;
+
+ const auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
+ const auto& transform = globals::dimension->entities.get<entity::Transform>(globals::player);
+ const auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player);
+
+ // Draw player voxel position
+ auto voxel_position = coord::to_voxel(transform.chunk, transform.local);
+ auto voxel_line = std::format("voxel: [{} {} {}]", voxel_position.x, voxel_position.y, voxel_position.z);
+ gui::imdraw_ext::text_shadow(voxel_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ position.y += y_step;
+
+ // Draw player world position
+ auto world_line = std::format("world: [{} {} {}] [{:.03f} {:.03f} {:.03f}]", transform.chunk.x, transform.chunk.y, transform.chunk.z,
+ transform.local.x, transform.local.y, transform.local.z);
+ gui::imdraw_ext::text_shadow(world_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ position.y += y_step;
+
+ // Draw player look angles
+ auto angles = glm::degrees(transform.angles + head.angles);
+ auto angle_line = std::format("angle: [{: .03f} {: .03f} {: .03f}]", angles[0], angles[1], angles[2]);
+ gui::imdraw_ext::text_shadow(angle_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ position.y += y_step;
+}
diff --git a/game/client/gui/metrics.hh b/game/client/gui/metrics.hh
index 4898332..6bec5cb 100644
--- a/game/client/gui/metrics.hh
+++ b/game/client/gui/metrics.hh
@@ -1,7 +1,7 @@
-#pragma once
-
-namespace gui::metrics
-{
-void init(void);
-void layout(void);
-} // namespace gui::metrics
+#pragma once
+
+namespace gui::metrics
+{
+void init(void);
+void layout(void);
+} // namespace gui::metrics
diff --git a/game/client/gui/play_menu.cc b/game/client/gui/play_menu.cc
index 2951bf2..5b9887e 100644
--- a/game/client/gui/play_menu.cc
+++ b/game/client/gui/play_menu.cc
@@ -1,564 +1,564 @@
-#include "client/pch.hh"
-
-#include "client/gui/play_menu.hh"
-
-#include "core/config/boolean.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/utils/string.hh"
-
-#include "shared/protocol.hh"
-
-#include "client/gui/bother.hh"
-#include "client/gui/gui_screen.hh"
-#include "client/gui/language.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/game.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-constexpr static std::string_view DEFAULT_SERVER_NAME = "Voxelius Server";
-constexpr static std::string_view SERVERS_TXT = "servers.txt";
-constexpr static std::string_view WARNING_TOAST = "[!]";
-
-constexpr static std::size_t MAX_SERVER_ITEM_NAME = 24;
-
-enum class item_status : unsigned int {
- UNKNOWN = 0x0000U,
- PINGING = 0x0001U,
- REACHED = 0x0002U,
- FAILURE = 0x0003U,
-};
-
-struct ServerStatusItem final {
- std::string name;
- std::string password;
- std::string hostname;
- std::uint16_t port;
-
- // Things pulled from bother events
- std::uint32_t protocol_version;
- std::uint16_t num_players;
- std::uint16_t max_players;
- std::string motd;
-
- // Unique identifier that monotonically
- // grows with each new server added and
- // doesn't reset with each server removed
- unsigned int identity;
-
- item_status status;
-};
-
-static std::string str_tab_servers;
-
-static std::string str_join;
-static std::string str_connect;
-static std::string str_add;
-static std::string str_edit;
-static std::string str_remove;
-static std::string str_refresh;
-
-static std::string str_status_init;
-static std::string str_status_ping;
-static std::string str_status_fail;
-
-static std::string str_outdated_client;
-static std::string str_outdated_server;
-
-static std::string input_itemname;
-static std::string input_hostname;
-static std::string input_password;
-
-static unsigned int next_identity;
-static std::deque<ServerStatusItem*> servers_deque;
-static ServerStatusItem* selected_server;
-static bool editing_server;
-static bool adding_server;
-static bool needs_focus;
-
-static void parse_hostname(ServerStatusItem* item, const std::string& hostname)
-{
- auto parts = utils::split(hostname, ":");
-
- if(!parts[0].empty()) {
- item->hostname = parts[0];
- }
- else {
- item->hostname = std::string("localhost");
- }
-
- if(parts.size() >= 2) {
- item->port = math::clamp<std::uint16_t>(strtoul(parts[1].c_str(), nullptr, 10), 1024, UINT16_MAX);
- }
- else {
- item->port = protocol::PORT;
- }
-}
-
-static void add_new_server(void)
-{
- auto item = new ServerStatusItem();
- item->port = protocol::PORT;
- item->protocol_version = protocol::VERSION;
- item->max_players = UINT16_MAX;
- item->num_players = UINT16_MAX;
- item->identity = next_identity;
- item->status = item_status::UNKNOWN;
-
- next_identity += 1U;
-
- input_itemname = DEFAULT_SERVER_NAME;
- input_hostname = std::string();
- input_password = std::string();
-
- servers_deque.push_back(item);
- selected_server = item;
- editing_server = true;
- adding_server = true;
- needs_focus = true;
-}
-
-static void edit_selected_server(void)
-{
- input_itemname = selected_server->name;
-
- if(selected_server->port != protocol::PORT) {
- input_hostname = std::format("{}:{}", selected_server->hostname, selected_server->port);
- }
- else {
- input_hostname = selected_server->hostname;
- }
-
- input_password = selected_server->password;
-
- editing_server = true;
- needs_focus = true;
-}
-
-static void remove_selected_server(void)
-{
- gui::bother::cancel(selected_server->identity);
-
- for(auto it = servers_deque.cbegin(); it != servers_deque.cend(); ++it) {
- if(selected_server == (*it)) {
- delete selected_server;
- selected_server = nullptr;
- servers_deque.erase(it);
- return;
- }
- }
-}
-
-static void join_selected_server(void)
-{
- if(!session::peer) {
- session::connect(selected_server->hostname.c_str(), selected_server->port, selected_server->password.c_str());
- }
-}
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
- if(globals::gui_screen == GUI_PLAY_MENU) {
- if(editing_server) {
- if(adding_server) {
- remove_selected_server();
- }
- else {
- input_itemname.clear();
- input_hostname.clear();
- input_password.clear();
- editing_server = false;
- adding_server = false;
- return;
- }
- }
-
- globals::gui_screen = GUI_MAIN_MENU;
- selected_server = nullptr;
- return;
- }
- }
-}
-
-static void on_language_set(const gui::LanguageSetEvent& event)
-{
- str_tab_servers = gui::language::resolve_gui("play_menu.tab.servers");
-
- str_join = gui::language::resolve_gui("play_menu.join");
- str_connect = gui::language::resolve_gui("play_menu.connect");
- str_add = gui::language::resolve_gui("play_menu.add");
- str_edit = gui::language::resolve_gui("play_menu.edit");
- str_remove = gui::language::resolve_gui("play_menu.remove");
- str_refresh = gui::language::resolve_gui("play_menu.refresh");
-
- str_status_init = gui::language::resolve("play_menu.status.init");
- str_status_ping = gui::language::resolve("play_menu.status.ping");
- str_status_fail = gui::language::resolve("play_menu.status.fail");
-
- str_outdated_client = gui::language::resolve("play_menu.outdated_client");
- str_outdated_server = gui::language::resolve("play_menu.outdated_server");
-}
-
-static void on_bother_response(const gui::BotherResponseEvent& event)
-{
- for(auto item : servers_deque) {
- if(item->identity == event.identity) {
- if(event.is_server_unreachable) {
- item->protocol_version = 0U;
- item->num_players = UINT16_MAX;
- item->max_players = UINT16_MAX;
- item->motd = str_status_fail;
- item->status = item_status::FAILURE;
- }
- else {
- item->protocol_version = event.protocol_version;
- item->num_players = event.num_players;
- item->max_players = event.max_players;
- item->motd = event.motd;
- item->status = item_status::REACHED;
- }
-
- break;
- }
- }
-}
-
-static void layout_server_item(ServerStatusItem* item)
-{
- // Preserve the cursor at which we draw stuff
- const ImVec2& cursor = ImGui::GetCursorScreenPos();
- const ImVec2& padding = ImGui::GetStyle().FramePadding;
- const ImVec2& spacing = ImGui::GetStyle().ItemSpacing;
-
- const float item_width = ImGui::GetContentRegionAvail().x;
- const float line_height = ImGui::GetTextLineHeightWithSpacing();
- const std::string sid = std::format("###play_menu.servers.{}", static_cast<void*>(item));
- if(ImGui::Selectable(sid.c_str(), (item == selected_server), 0, ImVec2(0.0, 2.0f * (line_height + padding.y + spacing.y)))) {
- selected_server = item;
- editing_server = false;
- }
-
- if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
- // Double clicked - join the selected server
- join_selected_server();
- }
-
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
-
- if(item == selected_server) {
- const ImVec2 start = ImVec2(cursor.x, cursor.y);
- const ImVec2 end = ImVec2(start.x + item_width, start.y + 2.0f * (line_height + padding.y + spacing.y));
- draw_list->AddRect(start, end, ImGui::GetColorU32(ImGuiCol_Text), 0.0f, 0, globals::gui_scale);
- }
-
- const ImVec2 name_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y);
- draw_list->AddText(name_pos, ImGui::GetColorU32(ImGuiCol_Text), item->name.c_str(), item->name.c_str() + item->name.size());
-
- if(item->status == item_status::REACHED) {
- auto stats = std::format("{}/{}", item->num_players, item->max_players);
- auto stats_width = ImGui::CalcTextSize(stats.c_str(), stats.c_str() + stats.size()).x;
- auto stats_pos = ImVec2(cursor.x + item_width - stats_width - padding.x, cursor.y + padding.y);
- draw_list->AddText(stats_pos, ImGui::GetColorU32(ImGuiCol_TextDisabled), stats.c_str(), stats.c_str() + stats.size());
-
- if(item->protocol_version != protocol::VERSION) {
- auto warning_size = ImGui::CalcTextSize(WARNING_TOAST.data(), WARNING_TOAST.data() + WARNING_TOAST.size());
- auto warning_pos = ImVec2(stats_pos.x - warning_size.x - padding.x - 4.0f * globals::gui_scale, cursor.y + padding.y);
- auto warning_end = ImVec2(warning_pos.x + warning_size.x, warning_pos.y + warning_size.y);
- draw_list->AddText(warning_pos, ImGui::GetColorU32(ImGuiCol_DragDropTarget), WARNING_TOAST.data(),
- WARNING_TOAST.data() + WARNING_TOAST.size());
-
- if(ImGui::IsMouseHoveringRect(warning_pos, warning_end)) {
- ImGui::BeginTooltip();
-
- if(item->protocol_version < protocol::VERSION) {
- ImGui::TextUnformatted(str_outdated_server.c_str(), str_outdated_server.c_str() + str_outdated_server.size());
- }
- else {
- ImGui::TextUnformatted(str_outdated_client.c_str(), str_outdated_client.c_str() + str_outdated_client.size());
- }
-
- ImGui::EndTooltip();
- }
- }
- }
-
- ImU32 motd_color = {};
- const std::string* motd_text;
-
- switch(item->status) {
- case item_status::UNKNOWN:
- motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
- motd_text = &str_status_init;
- break;
- case item_status::PINGING:
- motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
- motd_text = &str_status_ping;
- break;
- case item_status::REACHED:
- motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
- motd_text = &item->motd;
- break;
- default:
- motd_color = ImGui::GetColorU32(ImGuiCol_PlotLinesHovered);
- motd_text = &str_status_fail;
- break;
- }
-
- const ImVec2 motd_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y + line_height);
- draw_list->AddText(motd_pos, motd_color, motd_text->c_str(), motd_text->c_str() + motd_text->size());
-}
-
-static void layout_server_edit(ServerStatusItem* item)
-{
- if(needs_focus) {
- ImGui::SetKeyboardFocusHere();
- needs_focus = false;
- }
-
- ImGui::SetNextItemWidth(-0.25f * ImGui::GetContentRegionAvail().x);
- ImGui::InputText("###play_menu.servers.edit_itemname", &input_itemname);
- ImGui::SameLine();
-
- const bool ignore_input = utils::is_whitespace(input_itemname) || input_hostname.empty();
-
- ImGui::BeginDisabled(ignore_input);
-
- if(ImGui::Button("OK###play_menu.servers.submit_input", ImVec2(-1.0f, 0.0f))
- || (!ignore_input && ImGui::IsKeyPressed(ImGuiKey_Enter))) {
- parse_hostname(item, input_hostname);
- item->password = input_password;
- item->name = input_itemname.substr(0, MAX_SERVER_ITEM_NAME);
- item->status = item_status::UNKNOWN;
- editing_server = false;
- adding_server = false;
-
- input_itemname.clear();
- input_hostname.clear();
-
- gui::bother::cancel(item->identity);
- }
-
- ImGui::EndDisabled();
-
- ImGuiInputTextFlags hostname_flags = ImGuiInputTextFlags_CharsNoBlank;
-
- if(client_game::streamer_mode.get_value()) {
- // Hide server hostname to avoid things like
- // followers flooding the server that is streamed online
- hostname_flags |= ImGuiInputTextFlags_Password;
- }
-
- ImGui::SetNextItemWidth(-0.50f * ImGui::GetContentRegionAvail().x);
- ImGui::InputText("###play_menu.servers.edit_hostname", &input_hostname, hostname_flags);
- ImGui::SameLine();
-
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- ImGui::InputText("###play_menu.servers.edit_password", &input_password, ImGuiInputTextFlags_Password);
-}
-
-static void layout_servers(void)
-{
- if(ImGui::BeginListBox("###play_menu.servers.listbox", ImVec2(-1.0f, -1.0f))) {
- for(ServerStatusItem* item : servers_deque) {
- if(editing_server && item == selected_server) {
- layout_server_edit(item);
- }
- else {
- layout_server_item(item);
- }
- }
-
- ImGui::EndListBox();
- }
-}
-
-static void layout_servers_buttons(void)
-{
- auto avail_width = ImGui::GetContentRegionAvail().x;
-
- // Can only join when selected and not editing
- ImGui::BeginDisabled(!selected_server || editing_server);
-
- if(ImGui::Button(str_join.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
- join_selected_server();
- }
-
- ImGui::EndDisabled();
- ImGui::SameLine();
-
- // Can only connect directly when not editing anything
- ImGui::BeginDisabled(editing_server);
-
- if(ImGui::Button(str_connect.c_str(), ImVec2(-1.00f, 0.0f))) {
- globals::gui_screen = GUI_DIRECT_CONNECTION;
- }
-
- ImGui::EndDisabled();
-
- // Can only add when not editing anything
- ImGui::BeginDisabled(editing_server);
-
- if(ImGui::Button(str_add.c_str(), ImVec2(-0.75f * avail_width, 0.0f))) {
- add_new_server();
- }
-
- ImGui::EndDisabled();
- ImGui::SameLine();
-
- // Can only edit when selected and not editing
- ImGui::BeginDisabled(!selected_server || editing_server);
-
- if(ImGui::Button(str_edit.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
- edit_selected_server();
- }
-
- ImGui::EndDisabled();
- ImGui::SameLine();
-
- // Can only remove when selected and not editing
- ImGui::BeginDisabled(!selected_server || editing_server);
-
- if(ImGui::Button(str_remove.c_str(), ImVec2(-0.25f * avail_width, 0.0f))) {
- remove_selected_server();
- }
-
- ImGui::EndDisabled();
- ImGui::SameLine();
-
- if(ImGui::Button(str_refresh.c_str(), ImVec2(-1.0f, 0.0f))) {
- for(ServerStatusItem* item : servers_deque) {
- if(item->status != item_status::PINGING) {
- if(!editing_server || item != selected_server) {
- item->status = item_status::UNKNOWN;
- gui::bother::cancel(item->identity);
- }
- }
- }
- }
-}
-
-void gui::play_menu::init(void)
-{
- if(auto file = PHYSFS_openRead(std::string(SERVERS_TXT).c_str())) {
- auto source = std::string(PHYSFS_fileLength(file), char(0x00));
- PHYSFS_readBytes(file, source.data(), source.size());
- PHYSFS_close(file);
-
- auto stream = std::istringstream(source);
- auto line = std::string();
-
- while(std::getline(stream, line)) {
- auto parts = utils::split(line, "%");
-
- auto item = new ServerStatusItem();
- item->port = protocol::PORT;
- item->protocol_version = protocol::VERSION;
- item->max_players = UINT16_MAX;
- item->num_players = UINT16_MAX;
- item->identity = next_identity;
- item->status = item_status::UNKNOWN;
-
- next_identity += 1U;
-
- parse_hostname(item, parts[0]);
-
- if(parts.size() >= 2) {
- item->password = parts[1];
- }
- else {
- item->password = std::string();
- }
-
- if(parts.size() >= 3) {
- item->name = parts[2].substr(0, MAX_SERVER_ITEM_NAME);
- }
- else {
- item->name = DEFAULT_SERVER_NAME;
- }
-
- servers_deque.push_back(item);
- }
- }
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
- globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
- globals::dispatcher.sink<BotherResponseEvent>().connect<&on_bother_response>();
-}
-
-void gui::play_menu::shutdown(void)
-{
- std::ostringstream stream;
-
- for(const auto item : servers_deque) {
- stream << std::format("{}:{}%{}%{}", item->hostname, item->port, item->password, item->name) << std::endl;
- }
-
- if(auto file = PHYSFS_openWrite(std::string(SERVERS_TXT).c_str())) {
- auto source = stream.str();
- PHYSFS_writeBytes(file, source.data(), source.size());
- PHYSFS_close(file);
- }
-
- for(auto item : servers_deque)
- delete item;
- servers_deque.clear();
-}
-
-void gui::play_menu::layout(void)
-{
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(viewport->Size.x * 0.05f, viewport->Size.y * 0.05f);
- const auto window_size = ImVec2(viewport->Size.x * 0.90f, viewport->Size.y * 0.90f);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###play_menu", nullptr, WINDOW_FLAGS)) {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.0f * globals::gui_scale, 3.0f * globals::gui_scale));
-
- if(ImGui::BeginTabBar("###play_menu.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) {
- if(ImGui::TabItemButton("<<")) {
- globals::gui_screen = GUI_MAIN_MENU;
- selected_server = nullptr;
- editing_server = false;
- }
-
- if(ImGui::BeginTabItem(str_tab_servers.c_str())) {
- if(ImGui::BeginChild("###play_menu.servers.child", ImVec2(0.0f, -2.0f * ImGui::GetFrameHeightWithSpacing()))) {
- layout_servers();
- }
-
- ImGui::EndChild();
-
- layout_servers_buttons();
-
- ImGui::EndTabItem();
- }
-
- ImGui::EndTabBar();
- }
-
- ImGui::PopStyleVar();
- }
-
- ImGui::End();
-}
-
-void gui::play_menu::update_late(void)
-{
- for(auto item : servers_deque) {
- if(item->status == item_status::UNKNOWN) {
- gui::bother::ping(item->identity, item->hostname.c_str(), item->port);
- item->status = item_status::PINGING;
- continue;
- }
- }
-}
+#include "client/pch.hh"
+
+#include "client/gui/play_menu.hh"
+
+#include "core/config/boolean.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/utils/string.hh"
+
+#include "shared/protocol.hh"
+
+#include "client/gui/bother.hh"
+#include "client/gui/gui_screen.hh"
+#include "client/gui/language.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+constexpr static std::string_view DEFAULT_SERVER_NAME = "Voxelius Server";
+constexpr static std::string_view SERVERS_TXT = "servers.txt";
+constexpr static std::string_view WARNING_TOAST = "[!]";
+
+constexpr static std::size_t MAX_SERVER_ITEM_NAME = 24;
+
+enum class item_status : unsigned int {
+ UNKNOWN = 0x0000U,
+ PINGING = 0x0001U,
+ REACHED = 0x0002U,
+ FAILURE = 0x0003U,
+};
+
+struct ServerStatusItem final {
+ std::string name;
+ std::string password;
+ std::string hostname;
+ std::uint16_t port;
+
+ // Things pulled from bother events
+ std::uint32_t protocol_version;
+ std::uint16_t num_players;
+ std::uint16_t max_players;
+ std::string motd;
+
+ // Unique identifier that monotonically
+ // grows with each new server added and
+ // doesn't reset with each server removed
+ unsigned int identity;
+
+ item_status status;
+};
+
+static std::string str_tab_servers;
+
+static std::string str_join;
+static std::string str_connect;
+static std::string str_add;
+static std::string str_edit;
+static std::string str_remove;
+static std::string str_refresh;
+
+static std::string str_status_init;
+static std::string str_status_ping;
+static std::string str_status_fail;
+
+static std::string str_outdated_client;
+static std::string str_outdated_server;
+
+static std::string input_itemname;
+static std::string input_hostname;
+static std::string input_password;
+
+static unsigned int next_identity;
+static std::deque<ServerStatusItem*> servers_deque;
+static ServerStatusItem* selected_server;
+static bool editing_server;
+static bool adding_server;
+static bool needs_focus;
+
+static void parse_hostname(ServerStatusItem* item, const std::string& hostname)
+{
+ auto parts = utils::split(hostname, ":");
+
+ if(!parts[0].empty()) {
+ item->hostname = parts[0];
+ }
+ else {
+ item->hostname = std::string("localhost");
+ }
+
+ if(parts.size() >= 2) {
+ item->port = math::clamp<std::uint16_t>(strtoul(parts[1].c_str(), nullptr, 10), 1024, UINT16_MAX);
+ }
+ else {
+ item->port = protocol::PORT;
+ }
+}
+
+static void add_new_server(void)
+{
+ auto item = new ServerStatusItem();
+ item->port = protocol::PORT;
+ item->protocol_version = protocol::VERSION;
+ item->max_players = UINT16_MAX;
+ item->num_players = UINT16_MAX;
+ item->identity = next_identity;
+ item->status = item_status::UNKNOWN;
+
+ next_identity += 1U;
+
+ input_itemname = DEFAULT_SERVER_NAME;
+ input_hostname = std::string();
+ input_password = std::string();
+
+ servers_deque.push_back(item);
+ selected_server = item;
+ editing_server = true;
+ adding_server = true;
+ needs_focus = true;
+}
+
+static void edit_selected_server(void)
+{
+ input_itemname = selected_server->name;
+
+ if(selected_server->port != protocol::PORT) {
+ input_hostname = std::format("{}:{}", selected_server->hostname, selected_server->port);
+ }
+ else {
+ input_hostname = selected_server->hostname;
+ }
+
+ input_password = selected_server->password;
+
+ editing_server = true;
+ needs_focus = true;
+}
+
+static void remove_selected_server(void)
+{
+ gui::bother::cancel(selected_server->identity);
+
+ for(auto it = servers_deque.cbegin(); it != servers_deque.cend(); ++it) {
+ if(selected_server == (*it)) {
+ delete selected_server;
+ selected_server = nullptr;
+ servers_deque.erase(it);
+ return;
+ }
+ }
+}
+
+static void join_selected_server(void)
+{
+ if(!session::peer) {
+ session::connect(selected_server->hostname.c_str(), selected_server->port, selected_server->password.c_str());
+ }
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
+ if(globals::gui_screen == GUI_PLAY_MENU) {
+ if(editing_server) {
+ if(adding_server) {
+ remove_selected_server();
+ }
+ else {
+ input_itemname.clear();
+ input_hostname.clear();
+ input_password.clear();
+ editing_server = false;
+ adding_server = false;
+ return;
+ }
+ }
+
+ globals::gui_screen = GUI_MAIN_MENU;
+ selected_server = nullptr;
+ return;
+ }
+ }
+}
+
+static void on_language_set(const gui::LanguageSetEvent& event)
+{
+ str_tab_servers = gui::language::resolve_gui("play_menu.tab.servers");
+
+ str_join = gui::language::resolve_gui("play_menu.join");
+ str_connect = gui::language::resolve_gui("play_menu.connect");
+ str_add = gui::language::resolve_gui("play_menu.add");
+ str_edit = gui::language::resolve_gui("play_menu.edit");
+ str_remove = gui::language::resolve_gui("play_menu.remove");
+ str_refresh = gui::language::resolve_gui("play_menu.refresh");
+
+ str_status_init = gui::language::resolve("play_menu.status.init");
+ str_status_ping = gui::language::resolve("play_menu.status.ping");
+ str_status_fail = gui::language::resolve("play_menu.status.fail");
+
+ str_outdated_client = gui::language::resolve("play_menu.outdated_client");
+ str_outdated_server = gui::language::resolve("play_menu.outdated_server");
+}
+
+static void on_bother_response(const gui::BotherResponseEvent& event)
+{
+ for(auto item : servers_deque) {
+ if(item->identity == event.identity) {
+ if(event.is_server_unreachable) {
+ item->protocol_version = 0U;
+ item->num_players = UINT16_MAX;
+ item->max_players = UINT16_MAX;
+ item->motd = str_status_fail;
+ item->status = item_status::FAILURE;
+ }
+ else {
+ item->protocol_version = event.protocol_version;
+ item->num_players = event.num_players;
+ item->max_players = event.max_players;
+ item->motd = event.motd;
+ item->status = item_status::REACHED;
+ }
+
+ break;
+ }
+ }
+}
+
+static void layout_server_item(ServerStatusItem* item)
+{
+ // Preserve the cursor at which we draw stuff
+ const ImVec2& cursor = ImGui::GetCursorScreenPos();
+ const ImVec2& padding = ImGui::GetStyle().FramePadding;
+ const ImVec2& spacing = ImGui::GetStyle().ItemSpacing;
+
+ const float item_width = ImGui::GetContentRegionAvail().x;
+ const float line_height = ImGui::GetTextLineHeightWithSpacing();
+ const std::string sid = std::format("###play_menu.servers.{}", static_cast<void*>(item));
+ if(ImGui::Selectable(sid.c_str(), (item == selected_server), 0, ImVec2(0.0, 2.0f * (line_height + padding.y + spacing.y)))) {
+ selected_server = item;
+ editing_server = false;
+ }
+
+ if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
+ // Double clicked - join the selected server
+ join_selected_server();
+ }
+
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+ if(item == selected_server) {
+ const ImVec2 start = ImVec2(cursor.x, cursor.y);
+ const ImVec2 end = ImVec2(start.x + item_width, start.y + 2.0f * (line_height + padding.y + spacing.y));
+ draw_list->AddRect(start, end, ImGui::GetColorU32(ImGuiCol_Text), 0.0f, 0, globals::gui_scale);
+ }
+
+ const ImVec2 name_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y);
+ draw_list->AddText(name_pos, ImGui::GetColorU32(ImGuiCol_Text), item->name.c_str(), item->name.c_str() + item->name.size());
+
+ if(item->status == item_status::REACHED) {
+ auto stats = std::format("{}/{}", item->num_players, item->max_players);
+ auto stats_width = ImGui::CalcTextSize(stats.c_str(), stats.c_str() + stats.size()).x;
+ auto stats_pos = ImVec2(cursor.x + item_width - stats_width - padding.x, cursor.y + padding.y);
+ draw_list->AddText(stats_pos, ImGui::GetColorU32(ImGuiCol_TextDisabled), stats.c_str(), stats.c_str() + stats.size());
+
+ if(item->protocol_version != protocol::VERSION) {
+ auto warning_size = ImGui::CalcTextSize(WARNING_TOAST.data(), WARNING_TOAST.data() + WARNING_TOAST.size());
+ auto warning_pos = ImVec2(stats_pos.x - warning_size.x - padding.x - 4.0f * globals::gui_scale, cursor.y + padding.y);
+ auto warning_end = ImVec2(warning_pos.x + warning_size.x, warning_pos.y + warning_size.y);
+ draw_list->AddText(warning_pos, ImGui::GetColorU32(ImGuiCol_DragDropTarget), WARNING_TOAST.data(),
+ WARNING_TOAST.data() + WARNING_TOAST.size());
+
+ if(ImGui::IsMouseHoveringRect(warning_pos, warning_end)) {
+ ImGui::BeginTooltip();
+
+ if(item->protocol_version < protocol::VERSION) {
+ ImGui::TextUnformatted(str_outdated_server.c_str(), str_outdated_server.c_str() + str_outdated_server.size());
+ }
+ else {
+ ImGui::TextUnformatted(str_outdated_client.c_str(), str_outdated_client.c_str() + str_outdated_client.size());
+ }
+
+ ImGui::EndTooltip();
+ }
+ }
+ }
+
+ ImU32 motd_color = {};
+ const std::string* motd_text;
+
+ switch(item->status) {
+ case item_status::UNKNOWN:
+ motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
+ motd_text = &str_status_init;
+ break;
+ case item_status::PINGING:
+ motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
+ motd_text = &str_status_ping;
+ break;
+ case item_status::REACHED:
+ motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
+ motd_text = &item->motd;
+ break;
+ default:
+ motd_color = ImGui::GetColorU32(ImGuiCol_PlotLinesHovered);
+ motd_text = &str_status_fail;
+ break;
+ }
+
+ const ImVec2 motd_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y + line_height);
+ draw_list->AddText(motd_pos, motd_color, motd_text->c_str(), motd_text->c_str() + motd_text->size());
+}
+
+static void layout_server_edit(ServerStatusItem* item)
+{
+ if(needs_focus) {
+ ImGui::SetKeyboardFocusHere();
+ needs_focus = false;
+ }
+
+ ImGui::SetNextItemWidth(-0.25f * ImGui::GetContentRegionAvail().x);
+ ImGui::InputText("###play_menu.servers.edit_itemname", &input_itemname);
+ ImGui::SameLine();
+
+ const bool ignore_input = utils::is_whitespace(input_itemname) || input_hostname.empty();
+
+ ImGui::BeginDisabled(ignore_input);
+
+ if(ImGui::Button("OK###play_menu.servers.submit_input", ImVec2(-1.0f, 0.0f))
+ || (!ignore_input && ImGui::IsKeyPressed(ImGuiKey_Enter))) {
+ parse_hostname(item, input_hostname);
+ item->password = input_password;
+ item->name = input_itemname.substr(0, MAX_SERVER_ITEM_NAME);
+ item->status = item_status::UNKNOWN;
+ editing_server = false;
+ adding_server = false;
+
+ input_itemname.clear();
+ input_hostname.clear();
+
+ gui::bother::cancel(item->identity);
+ }
+
+ ImGui::EndDisabled();
+
+ ImGuiInputTextFlags hostname_flags = ImGuiInputTextFlags_CharsNoBlank;
+
+ if(client_game::streamer_mode.get_value()) {
+ // Hide server hostname to avoid things like
+ // followers flooding the server that is streamed online
+ hostname_flags |= ImGuiInputTextFlags_Password;
+ }
+
+ ImGui::SetNextItemWidth(-0.50f * ImGui::GetContentRegionAvail().x);
+ ImGui::InputText("###play_menu.servers.edit_hostname", &input_hostname, hostname_flags);
+ ImGui::SameLine();
+
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ ImGui::InputText("###play_menu.servers.edit_password", &input_password, ImGuiInputTextFlags_Password);
+}
+
+static void layout_servers(void)
+{
+ if(ImGui::BeginListBox("###play_menu.servers.listbox", ImVec2(-1.0f, -1.0f))) {
+ for(ServerStatusItem* item : servers_deque) {
+ if(editing_server && item == selected_server) {
+ layout_server_edit(item);
+ }
+ else {
+ layout_server_item(item);
+ }
+ }
+
+ ImGui::EndListBox();
+ }
+}
+
+static void layout_servers_buttons(void)
+{
+ auto avail_width = ImGui::GetContentRegionAvail().x;
+
+ // Can only join when selected and not editing
+ ImGui::BeginDisabled(!selected_server || editing_server);
+
+ if(ImGui::Button(str_join.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
+ join_selected_server();
+ }
+
+ ImGui::EndDisabled();
+ ImGui::SameLine();
+
+ // Can only connect directly when not editing anything
+ ImGui::BeginDisabled(editing_server);
+
+ if(ImGui::Button(str_connect.c_str(), ImVec2(-1.00f, 0.0f))) {
+ globals::gui_screen = GUI_DIRECT_CONNECTION;
+ }
+
+ ImGui::EndDisabled();
+
+ // Can only add when not editing anything
+ ImGui::BeginDisabled(editing_server);
+
+ if(ImGui::Button(str_add.c_str(), ImVec2(-0.75f * avail_width, 0.0f))) {
+ add_new_server();
+ }
+
+ ImGui::EndDisabled();
+ ImGui::SameLine();
+
+ // Can only edit when selected and not editing
+ ImGui::BeginDisabled(!selected_server || editing_server);
+
+ if(ImGui::Button(str_edit.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
+ edit_selected_server();
+ }
+
+ ImGui::EndDisabled();
+ ImGui::SameLine();
+
+ // Can only remove when selected and not editing
+ ImGui::BeginDisabled(!selected_server || editing_server);
+
+ if(ImGui::Button(str_remove.c_str(), ImVec2(-0.25f * avail_width, 0.0f))) {
+ remove_selected_server();
+ }
+
+ ImGui::EndDisabled();
+ ImGui::SameLine();
+
+ if(ImGui::Button(str_refresh.c_str(), ImVec2(-1.0f, 0.0f))) {
+ for(ServerStatusItem* item : servers_deque) {
+ if(item->status != item_status::PINGING) {
+ if(!editing_server || item != selected_server) {
+ item->status = item_status::UNKNOWN;
+ gui::bother::cancel(item->identity);
+ }
+ }
+ }
+ }
+}
+
+void gui::play_menu::init(void)
+{
+ if(auto file = PHYSFS_openRead(std::string(SERVERS_TXT).c_str())) {
+ auto source = std::string(PHYSFS_fileLength(file), char(0x00));
+ PHYSFS_readBytes(file, source.data(), source.size());
+ PHYSFS_close(file);
+
+ auto stream = std::istringstream(source);
+ auto line = std::string();
+
+ while(std::getline(stream, line)) {
+ auto parts = utils::split(line, "%");
+
+ auto item = new ServerStatusItem();
+ item->port = protocol::PORT;
+ item->protocol_version = protocol::VERSION;
+ item->max_players = UINT16_MAX;
+ item->num_players = UINT16_MAX;
+ item->identity = next_identity;
+ item->status = item_status::UNKNOWN;
+
+ next_identity += 1U;
+
+ parse_hostname(item, parts[0]);
+
+ if(parts.size() >= 2) {
+ item->password = parts[1];
+ }
+ else {
+ item->password = std::string();
+ }
+
+ if(parts.size() >= 3) {
+ item->name = parts[2].substr(0, MAX_SERVER_ITEM_NAME);
+ }
+ else {
+ item->name = DEFAULT_SERVER_NAME;
+ }
+
+ servers_deque.push_back(item);
+ }
+ }
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
+ globals::dispatcher.sink<BotherResponseEvent>().connect<&on_bother_response>();
+}
+
+void gui::play_menu::shutdown(void)
+{
+ std::ostringstream stream;
+
+ for(const auto item : servers_deque) {
+ stream << std::format("{}:{}%{}%{}", item->hostname, item->port, item->password, item->name) << std::endl;
+ }
+
+ if(auto file = PHYSFS_openWrite(std::string(SERVERS_TXT).c_str())) {
+ auto source = stream.str();
+ PHYSFS_writeBytes(file, source.data(), source.size());
+ PHYSFS_close(file);
+ }
+
+ for(auto item : servers_deque)
+ delete item;
+ servers_deque.clear();
+}
+
+void gui::play_menu::layout(void)
+{
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(viewport->Size.x * 0.05f, viewport->Size.y * 0.05f);
+ const auto window_size = ImVec2(viewport->Size.x * 0.90f, viewport->Size.y * 0.90f);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###play_menu", nullptr, WINDOW_FLAGS)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.0f * globals::gui_scale, 3.0f * globals::gui_scale));
+
+ if(ImGui::BeginTabBar("###play_menu.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) {
+ if(ImGui::TabItemButton("<<")) {
+ globals::gui_screen = GUI_MAIN_MENU;
+ selected_server = nullptr;
+ editing_server = false;
+ }
+
+ if(ImGui::BeginTabItem(str_tab_servers.c_str())) {
+ if(ImGui::BeginChild("###play_menu.servers.child", ImVec2(0.0f, -2.0f * ImGui::GetFrameHeightWithSpacing()))) {
+ layout_servers();
+ }
+
+ ImGui::EndChild();
+
+ layout_servers_buttons();
+
+ ImGui::EndTabItem();
+ }
+
+ ImGui::EndTabBar();
+ }
+
+ ImGui::PopStyleVar();
+ }
+
+ ImGui::End();
+}
+
+void gui::play_menu::update_late(void)
+{
+ for(auto item : servers_deque) {
+ if(item->status == item_status::UNKNOWN) {
+ gui::bother::ping(item->identity, item->hostname.c_str(), item->port);
+ item->status = item_status::PINGING;
+ continue;
+ }
+ }
+}
diff --git a/game/client/gui/play_menu.hh b/game/client/gui/play_menu.hh
index 1b1f003..15f7c89 100644
--- a/game/client/gui/play_menu.hh
+++ b/game/client/gui/play_menu.hh
@@ -1,9 +1,9 @@
-#pragma once
-
-namespace gui::play_menu
-{
-void init(void);
-void shutdown(void);
-void layout(void);
-void update_late(void);
-} // namespace gui::play_menu
+#pragma once
+
+namespace gui::play_menu
+{
+void init(void);
+void shutdown(void);
+void layout(void);
+void update_late(void);
+} // namespace gui::play_menu
diff --git a/game/client/gui/progress_bar.cc b/game/client/gui/progress_bar.cc
index 8be2f8c..9266ce1 100644
--- a/game/client/gui/progress_bar.cc
+++ b/game/client/gui/progress_bar.cc
@@ -1,111 +1,111 @@
-#include "client/pch.hh"
-
-#include "client/gui/progress_bar.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "client/gui/language.hh"
-
-#include "client/globals.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-
-static std::string str_title;
-static std::string str_button;
-static gui::progress_bar_action button_action;
-
-void gui::progress_bar::init(void)
-{
- str_title = "Loading";
- str_button = std::string();
- button_action = nullptr;
-}
-
-void gui::progress_bar::layout(void)
-{
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f);
- const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale));
-
- const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
- ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
- ImGui::TextUnformatted(str_title.c_str());
-
- ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale));
-
- const ImVec2 cursor = ImGui::GetCursorPos();
-
- const std::size_t num_bars = 32;
- const float spinner_width = 0.8f * ImGui::CalcItemWidth();
- const float bar_width = spinner_width / static_cast<float>(num_bars);
- const float bar_height = 0.5f * ImGui::GetFrameHeight();
-
- const float base_xpos = window_start.x + 0.5f * (window_size.x - spinner_width) + 0.5f;
- const float base_ypos = window_start.y + cursor.y;
- const float phase = 2.0f * ImGui::GetTime();
-
- const ImVec4& background = ImGui::GetStyleColorVec4(ImGuiCol_Button);
- const ImVec4& foreground = ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram);
-
- for(std::size_t i = 0; i < num_bars; ++i) {
- const float sinval = std::sin(M_PI * static_cast<float>(i) / static_cast<float>(num_bars) - phase);
- const float modifier = std::exp(-8.0f * (0.5f + 0.5f * sinval));
-
- ImVec4 color = {};
- color.x = math::lerp(background.x, foreground.x, modifier);
- color.y = math::lerp(background.y, foreground.y, modifier);
- color.z = math::lerp(background.z, foreground.z, modifier);
- color.w = math::lerp(background.w, foreground.w, modifier);
-
- const ImVec2 start = ImVec2(base_xpos + bar_width * i, base_ypos);
- const ImVec2 end = ImVec2(start.x + bar_width, start.y + bar_height);
- ImGui::GetWindowDrawList()->AddRectFilled(start, end, ImGui::GetColorU32(color));
- }
-
- // The NewLine call tricks ImGui into correctly padding the
- // next widget that comes after the progress_bar spinner; this
- // is needed to ensure the button is located in the correct place
- ImGui::NewLine();
-
- if(!str_button.empty()) {
- ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
-
- const float button_width = 0.8f * ImGui::CalcItemWidth();
- ImGui::SetCursorPosX(0.5f * (window_size.x - button_width));
-
- if(ImGui::Button(str_button.c_str(), ImVec2(button_width, 0.0f))) {
- if(button_action) {
- button_action();
- }
- }
- }
-
- ImGui::PopStyleVar();
- }
-
- ImGui::End();
-}
-
-void gui::progress_bar::reset(void)
-{
- str_title.clear();
- str_button.clear();
- button_action = nullptr;
-}
-
-void gui::progress_bar::set_title(std::string_view title)
-{
- str_title = gui::language::resolve(title);
-}
-
-void gui::progress_bar::set_button(std::string_view text, const progress_bar_action& action)
-{
- str_button = std::format("{}###ProgressBar_Button", gui::language::resolve(text));
- button_action = action;
-}
+#include "client/pch.hh"
+
+#include "client/gui/progress_bar.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "client/gui/language.hh"
+
+#include "client/globals.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+
+static std::string str_title;
+static std::string str_button;
+static gui::progress_bar_action button_action;
+
+void gui::progress_bar::init(void)
+{
+ str_title = "Loading";
+ str_button = std::string();
+ button_action = nullptr;
+}
+
+void gui::progress_bar::layout(void)
+{
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f);
+ const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale));
+
+ const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
+ ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
+ ImGui::TextUnformatted(str_title.c_str());
+
+ ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale));
+
+ const ImVec2 cursor = ImGui::GetCursorPos();
+
+ const std::size_t num_bars = 32;
+ const float spinner_width = 0.8f * ImGui::CalcItemWidth();
+ const float bar_width = spinner_width / static_cast<float>(num_bars);
+ const float bar_height = 0.5f * ImGui::GetFrameHeight();
+
+ const float base_xpos = window_start.x + 0.5f * (window_size.x - spinner_width) + 0.5f;
+ const float base_ypos = window_start.y + cursor.y;
+ const float phase = 2.0f * ImGui::GetTime();
+
+ const ImVec4& background = ImGui::GetStyleColorVec4(ImGuiCol_Button);
+ const ImVec4& foreground = ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram);
+
+ for(std::size_t i = 0; i < num_bars; ++i) {
+ const float sinval = std::sin(M_PI * static_cast<float>(i) / static_cast<float>(num_bars) - phase);
+ const float modifier = std::exp(-8.0f * (0.5f + 0.5f * sinval));
+
+ ImVec4 color = {};
+ color.x = math::lerp(background.x, foreground.x, modifier);
+ color.y = math::lerp(background.y, foreground.y, modifier);
+ color.z = math::lerp(background.z, foreground.z, modifier);
+ color.w = math::lerp(background.w, foreground.w, modifier);
+
+ const ImVec2 start = ImVec2(base_xpos + bar_width * i, base_ypos);
+ const ImVec2 end = ImVec2(start.x + bar_width, start.y + bar_height);
+ ImGui::GetWindowDrawList()->AddRectFilled(start, end, ImGui::GetColorU32(color));
+ }
+
+ // The NewLine call tricks ImGui into correctly padding the
+ // next widget that comes after the progress_bar spinner; this
+ // is needed to ensure the button is located in the correct place
+ ImGui::NewLine();
+
+ if(!str_button.empty()) {
+ ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
+
+ const float button_width = 0.8f * ImGui::CalcItemWidth();
+ ImGui::SetCursorPosX(0.5f * (window_size.x - button_width));
+
+ if(ImGui::Button(str_button.c_str(), ImVec2(button_width, 0.0f))) {
+ if(button_action) {
+ button_action();
+ }
+ }
+ }
+
+ ImGui::PopStyleVar();
+ }
+
+ ImGui::End();
+}
+
+void gui::progress_bar::reset(void)
+{
+ str_title.clear();
+ str_button.clear();
+ button_action = nullptr;
+}
+
+void gui::progress_bar::set_title(std::string_view title)
+{
+ str_title = gui::language::resolve(title);
+}
+
+void gui::progress_bar::set_button(std::string_view text, const progress_bar_action& action)
+{
+ str_button = std::format("{}###ProgressBar_Button", gui::language::resolve(text));
+ button_action = action;
+}
diff --git a/game/client/gui/progress_bar.hh b/game/client/gui/progress_bar.hh
index 7a0581d..5f2e601 100644
--- a/game/client/gui/progress_bar.hh
+++ b/game/client/gui/progress_bar.hh
@@ -1,19 +1,19 @@
-#pragma once
-
-namespace gui
-{
-using progress_bar_action = void (*)(void);
-} // namespace gui
-
-namespace gui::progress_bar
-{
-void init(void);
-void layout(void);
-} // namespace gui::progress_bar
-
-namespace gui::progress_bar
-{
-void reset(void);
-void set_title(std::string_view title);
-void set_button(std::string_view text, const progress_bar_action& action);
-} // namespace gui::progress_bar
+#pragma once
+
+namespace gui
+{
+using progress_bar_action = void (*)(void);
+} // namespace gui
+
+namespace gui::progress_bar
+{
+void init(void);
+void layout(void);
+} // namespace gui::progress_bar
+
+namespace gui::progress_bar
+{
+void reset(void);
+void set_title(std::string_view title);
+void set_button(std::string_view text, const progress_bar_action& action);
+} // namespace gui::progress_bar
diff --git a/game/client/gui/scoreboard.cc b/game/client/gui/scoreboard.cc
index fabd753..f875ef2 100644
--- a/game/client/gui/scoreboard.cc
+++ b/game/client/gui/scoreboard.cc
@@ -1,103 +1,103 @@
-#include "client/pch.hh"
-
-#include "client/gui/scoreboard.hh"
-
-#include "core/io/config_map.hh"
-
-#include "shared/protocol.hh"
-
-#include "client/config/keybind.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/settings.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS =
- ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBackground;
-
-static config::KeyBind list_key(GLFW_KEY_TAB);
-
-static std::vector<std::string> usernames;
-static float max_username_size;
-
-static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate& packet)
-{
- usernames = packet.names;
- max_username_size = 0.0f;
-}
-
-void gui::scoreboard::init(void)
-{
- globals::client_config.add_value("scoreboard.key", list_key);
-
- settings::add_keybind(3, list_key, settings_location::KEYBOARD_MISC, "key.scoreboard");
-
- globals::dispatcher.sink<protocol::ScoreboardUpdate>().connect<&on_scoreboard_update_packet>();
-}
-
-void gui::scoreboard::layout(void)
-{
- if(globals::gui_screen == GUI_SCREEN_NONE && session::is_ingame() && glfwGetKey(globals::window, list_key.get_key()) == GLFW_PRESS) {
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(0.0f, 0.0f);
- const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
- ImGui::End();
- return;
- }
-
- ImGui::PushFont(globals::font_unscii16, 8.0f);
-
- const auto& padding = ImGui::GetStyle().FramePadding;
- const auto& spacing = ImGui::GetStyle().ItemSpacing;
- auto font = globals::font_unscii8;
-
- // Figure out the maximum username size
- for(const auto& username : usernames) {
- const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size());
-
- if(size.x > max_username_size) {
- max_username_size = size.x;
- }
- }
-
- // Having a minimum size allows for
- // generally better in-game visibility
- const float true_size = math::max<float>(0.25f * window_size.x, max_username_size);
-
- // Figure out username rect dimensions
- const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size;
- const float rect_start_y = 0.15f * window_size.y;
- const float rect_size_x = 2.0f * padding.x + true_size;
- const float rect_size_y = 2.0f * padding.y + 0.5f * ImGui::GetFontSize();
-
- // const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f);
- const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f);
- const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f);
-
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
-
- // Slightly space apart individual rows
- const float row_step_y = rect_size_y + 0.5f * spacing.y;
-
- for(std::size_t i = 0; i < usernames.size(); ++i) {
- const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y);
- const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y);
- const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y);
-
- // draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale);
- draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None);
- draw_list->AddText(
- font, 0.5f * ImGui::GetFontSize(), text_pos, text_col, usernames[i].c_str(), usernames[i].c_str() + usernames[i].size());
- }
-
- ImGui::PopFont();
- ImGui::End();
- }
-}
+#include "client/pch.hh"
+
+#include "client/gui/scoreboard.hh"
+
+#include "core/io/config_map.hh"
+
+#include "shared/protocol.hh"
+
+#include "client/config/keybind.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/settings.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs
+ | ImGuiWindowFlags_NoBackground;
+
+static config::KeyBind list_key(GLFW_KEY_TAB);
+
+static std::vector<std::string> usernames;
+static float max_username_size;
+
+static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate& packet)
+{
+ usernames = packet.names;
+ max_username_size = 0.0f;
+}
+
+void gui::scoreboard::init(void)
+{
+ globals::client_config.add_value("scoreboard.key", list_key);
+
+ settings::add_keybind(3, list_key, settings_location::KEYBOARD_MISC, "key.scoreboard");
+
+ globals::dispatcher.sink<protocol::ScoreboardUpdate>().connect<&on_scoreboard_update_packet>();
+}
+
+void gui::scoreboard::layout(void)
+{
+ if(globals::gui_screen == GUI_SCREEN_NONE && session::is_ingame() && glfwGetKey(globals::window, list_key.get_key()) == GLFW_PRESS) {
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(0.0f, 0.0f);
+ const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
+ ImGui::End();
+ return;
+ }
+
+ ImGui::PushFont(globals::font_unscii16, 8.0f);
+
+ const auto& padding = ImGui::GetStyle().FramePadding;
+ const auto& spacing = ImGui::GetStyle().ItemSpacing;
+ auto font = globals::font_unscii8;
+
+ // Figure out the maximum username size
+ for(const auto& username : usernames) {
+ const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size());
+
+ if(size.x > max_username_size) {
+ max_username_size = size.x;
+ }
+ }
+
+ // Having a minimum size allows for
+ // generally better in-game visibility
+ const float true_size = math::max<float>(0.25f * window_size.x, max_username_size);
+
+ // Figure out username rect dimensions
+ const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size;
+ const float rect_start_y = 0.15f * window_size.y;
+ const float rect_size_x = 2.0f * padding.x + true_size;
+ const float rect_size_y = 2.0f * padding.y + 0.5f * ImGui::GetFontSize();
+
+ // const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f);
+ const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f);
+ const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f);
+
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+ // Slightly space apart individual rows
+ const float row_step_y = rect_size_y + 0.5f * spacing.y;
+
+ for(std::size_t i = 0; i < usernames.size(); ++i) {
+ const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y);
+ const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y);
+ const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y);
+
+ // draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale);
+ draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None);
+ draw_list->AddText(font, 0.5f * ImGui::GetFontSize(), text_pos, text_col, usernames[i].c_str(),
+ usernames[i].c_str() + usernames[i].size());
+ }
+
+ ImGui::PopFont();
+ ImGui::End();
+ }
+}
diff --git a/game/client/gui/scoreboard.hh b/game/client/gui/scoreboard.hh
index 320e185..5f1c59d 100644
--- a/game/client/gui/scoreboard.hh
+++ b/game/client/gui/scoreboard.hh
@@ -1,7 +1,7 @@
-#pragma once
-
-namespace gui::scoreboard
-{
-void init(void);
-void layout(void);
-} // namespace gui::scoreboard
+#pragma once
+
+namespace gui::scoreboard
+{
+void init(void);
+void layout(void);
+} // namespace gui::scoreboard
diff --git a/game/client/gui/settings.cc b/game/client/gui/settings.cc
index 693f0d6..db26d8c 100644
--- a/game/client/gui/settings.cc
+++ b/game/client/gui/settings.cc
@@ -1,1069 +1,1069 @@
-#include "client/pch.hh"
-
-#include "client/gui/settings.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-#include "core/config/string.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "client/config/gamepad_axis.hh"
-#include "client/config/gamepad_button.hh"
-#include "client/config/keybind.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/language.hh"
-
-#include "client/io/gamepad.hh"
-#include "client/io/glfw.hh"
-
-#include "client/const.hh"
-#include "client/globals.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-constexpr static unsigned int NUM_LOCATIONS = static_cast<unsigned int>(settings_location::COUNT);
-
-enum class setting_type : unsigned int {
- CHECKBOX = 0x0000U, ///< config::Boolean
- INPUT_INT = 0x0001U, ///< config::Number<int>
- INPUT_FLOAT = 0x0002U, ///< config::Number<float>
- INPUT_UINT = 0x0003U, ///< config::Number<unsigned int>
- INPUT_STRING = 0x0004U, ///< config::String
- SLIDER_INT = 0x0005U, ///< config::Number<int>
- SLIDER_FLOAT = 0x0006U, ///< config::Number<float>
- SLIDER_UINT = 0x0007U, ///< config::Number<unsigned int>
- STEPPER_INT = 0x0008U, ///< config::Number<int>
- STEPPER_UINT = 0x0009U, ///< config::Number<unsigned int>
- KEYBIND = 0x000AU, ///< config::KeyBind
- GAMEPAD_AXIS = 0x000BU, ///< config::GamepadAxis
- GAMEPAD_BUTTON = 0x000CU, ///< config::GamepadButton
- LANGUAGE_SELECT = 0x000DU, ///< config::String internally
-};
-
-class SettingValue {
-public:
- virtual ~SettingValue(void) = default;
- virtual void layout(void) const = 0;
- void layout_tooltip(void) const;
- void layout_label(void) const;
-
-public:
- setting_type type;
- std::string tooltip;
- std::string title;
- std::string name;
- bool has_tooltip;
- int priority;
-};
-
-class SettingValueWID : public SettingValue {
-public:
- virtual ~SettingValueWID(void) = default;
-
-public:
- std::string wid;
-};
-
-class SettingValue_CheckBox final : public SettingValue {
-public:
- virtual ~SettingValue_CheckBox(void) = default;
- virtual void layout(void) const override;
- void refresh_wids(void);
-
-public:
- config::Boolean* value;
- std::string wids[2];
-};
-
-class SettingValue_InputInt final : public SettingValueWID {
-public:
- virtual ~SettingValue_InputInt(void) = default;
- virtual void layout(void) const override;
-
-public:
- config::Int* value;
-};
-
-class SettingValue_InputFloat final : public SettingValueWID {
-public:
- virtual ~SettingValue_InputFloat(void) = default;
- virtual void layout(void) const override;
-
-public:
- std::string format;
- config::Float* value;
-};
-
-class SettingValue_InputUnsigned final : public SettingValueWID {
-public:
- virtual ~SettingValue_InputUnsigned(void) = default;
- virtual void layout(void) const override;
-
-public:
- config::Unsigned* value;
-};
-
-class SettingValue_InputString final : public SettingValueWID {
-public:
- virtual ~SettingValue_InputString(void) = default;
- virtual void layout(void) const override;
-
-public:
- config::String* value;
- bool allow_whitespace;
-};
-
-class SettingValue_SliderInt final : public SettingValueWID {
-public:
- virtual ~SettingValue_SliderInt(void) = default;
- virtual void layout(void) const override;
-
-public:
- config::Int* value;
-};
-
-class SettingValue_SliderFloat final : public SettingValueWID {
-public:
- virtual ~SettingValue_SliderFloat(void) = default;
- virtual void layout(void) const override;
-
-public:
- std::string format;
- config::Float* value;
-};
-
-class SettingValue_SliderUnsigned final : public SettingValueWID {
-public:
- virtual ~SettingValue_SliderUnsigned(void) = default;
- virtual void layout(void) const override;
-
-public:
- config::Unsigned* value;
-};
-
-class SettingValue_StepperInt final : public SettingValue {
-public:
- virtual ~SettingValue_StepperInt(void) = default;
- virtual void layout(void) const override;
- void refresh_wids(void);
-
-public:
- std::vector<std::string> wids;
- config::Int* value;
-};
-
-class SettingValue_StepperUnsigned final : public SettingValue {
-public:
- virtual ~SettingValue_StepperUnsigned(void) = default;
- virtual void layout(void) const override;
- void refresh_wids(void);
-
-public:
- std::vector<std::string> wids;
- config::Unsigned* value;
-};
-
-class SettingValue_KeyBind final : public SettingValue {
-public:
- virtual ~SettingValue_KeyBind(void) = default;
- virtual void layout(void) const override;
- void refresh_wids(void);
-
-public:
- std::string wids[2];
- config::KeyBind* value;
-};
-
-class SettingValue_GamepadAxis final : public SettingValue {
-public:
- virtual ~SettingValue_GamepadAxis(void) = default;
- virtual void layout(void) const override;
- void refresh_wids(void);
-
-public:
- std::string wids[2];
- std::string wid_checkbox;
- config::GamepadAxis* value;
-};
-
-class SettingValue_GamepadButton final : public SettingValue {
-public:
- virtual ~SettingValue_GamepadButton(void) = default;
- virtual void layout(void) const override;
- void refresh_wids(void);
-
-public:
- std::string wids[2];
- config::GamepadButton* value;
-};
-
-class SettingValue_Language final : public SettingValueWID {
-public:
- virtual ~SettingValue_Language(void) = default;
- virtual void layout(void) const override;
-};
-
-static std::string str_checkbox_false;
-static std::string str_checkbox_true;
-
-static std::string str_tab_general;
-static std::string str_tab_input;
-static std::string str_tab_video;
-static std::string str_tab_sound;
-
-static std::string str_input_keyboard;
-static std::string str_input_gamepad;
-static std::string str_input_mouse;
-
-static std::string str_keyboard_movement;
-static std::string str_keyboard_gameplay;
-static std::string str_keyboard_misc;
-
-static std::string str_gamepad_movement;
-static std::string str_gamepad_gameplay;
-static std::string str_gamepad_misc;
-
-static std::string str_gamepad_axis_prefix;
-static std::string str_gamepad_button_prefix;
-static std::string str_gamepad_checkbox_tooltip;
-
-static std::string str_video_gui;
-
-static std::string str_sound_levels;
-
-static std::vector<SettingValue*> values_all;
-static std::vector<SettingValue*> values[NUM_LOCATIONS];
-
-void SettingValue::layout_tooltip(void) const
-{
- if(has_tooltip) {
- ImGui::SameLine();
- ImGui::TextDisabled("[?]");
-
- if(ImGui::BeginItemTooltip()) {
- ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f);
- ImGui::TextUnformatted(tooltip.c_str());
- ImGui::PopTextWrapPos();
- ImGui::EndTooltip();
- }
- }
-}
-
-void SettingValue::layout_label(void) const
-{
- ImGui::SameLine();
- ImGui::TextUnformatted(title.c_str());
-}
-
-void SettingValue_CheckBox::refresh_wids(void)
-{
- wids[0] = std::format("{}###{}", str_checkbox_false, static_cast<void*>(value));
- wids[1] = std::format("{}###{}", str_checkbox_true, static_cast<void*>(value));
-}
-
-void SettingValue_CheckBox::layout(void) const
-{
- const auto& wid = value->get_value() ? wids[1] : wids[0];
-
- if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
- value->set_value(!value->get_value());
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_InputInt::layout(void) const
-{
- auto current_value = value->get_value();
-
- if(ImGui::InputInt(wid.c_str(), &current_value)) {
- value->set_value(current_value);
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_InputFloat::layout(void) const
-{
- auto current_value = value->get_value();
-
- if(ImGui::InputFloat(wid.c_str(), &current_value, 0.0f, 0.0f, format.c_str())) {
- value->set_value(current_value);
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_InputUnsigned::layout(void) const
-{
- auto current_value = static_cast<std::uint32_t>(value->get_value());
-
- if(ImGui::InputScalar(wid.c_str(), ImGuiDataType_U32, &current_value)) {
- value->set_value(current_value);
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_InputString::layout(void) const
-{
- ImGuiInputTextFlags flags;
- std::string current_value(value->get_value());
-
- if(allow_whitespace) {
- flags = ImGuiInputTextFlags_AllowTabInput;
- }
- else {
- flags = 0;
- }
-
- if(ImGui::InputText(wid.c_str(), &current_value, flags)) {
- value->set(current_value);
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_SliderInt::layout(void) const
-{
- auto current_value = value->get_value();
-
- if(ImGui::SliderInt(wid.c_str(), &current_value, value->get_min_value(), value->get_max_value())) {
- value->set_value(current_value);
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_SliderFloat::layout(void) const
-{
- auto current_value = value->get_value();
-
- if(ImGui::SliderFloat(wid.c_str(), &current_value, value->get_min_value(), value->get_max_value(), format.c_str())) {
- value->set_value(current_value);
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_SliderUnsigned::layout(void) const
-{
- auto current_value = static_cast<std::uint32_t>(value->get_value());
- auto min_value = static_cast<std::uint32_t>(value->get_min_value());
- auto max_value = static_cast<std::uint32_t>(value->get_max_value());
-
- if(ImGui::SliderScalar(wid.c_str(), ImGuiDataType_U32, &current_value, &min_value, &max_value)) {
- value->set_value(current_value);
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_StepperInt::layout(void) const
-{
- auto current_value = value->get_value();
- auto min_value = value->get_min_value();
- auto max_value = value->get_max_value();
-
- auto current_wid = current_value - min_value;
-
- if(ImGui::Button(wids[current_wid].c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
- current_value += 1;
- }
-
- if(current_value > max_value) {
- value->set_value(min_value);
- }
- else {
- value->set_value(current_value);
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_StepperInt::refresh_wids(void)
-{
- for(std::size_t i = 0; i < wids.size(); ++i) {
- auto key = std::format("settings.value.{}.{}", name, i);
- wids[i] = std::format("{}###{}", gui::language::resolve(key.c_str()), static_cast<const void*>(value));
- }
-}
-
-void SettingValue_StepperUnsigned::layout(void) const
-{
- auto current_value = value->get_value();
- auto min_value = value->get_min_value();
- auto max_value = value->get_max_value();
-
- auto current_wid = current_value - min_value;
-
- if(ImGui::Button(wids[current_wid].c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
- current_value += 1U;
- }
-
- if(current_value > max_value) {
- value->set_value(min_value);
- }
- else {
- value->set_value(current_value);
- }
-
- layout_label();
- layout_tooltip();
-}
-
-void SettingValue_StepperUnsigned::refresh_wids(void)
-{
- for(std::size_t i = 0; i < wids.size(); ++i) {
- auto key = std::format("settings.value.{}.{}", name, i);
- wids[i] = std::format("{}###{}", gui::language::resolve(key.c_str()), static_cast<const void*>(value));
- }
-}
-
-void SettingValue_KeyBind::layout(void) const
-{
- const auto is_active = ((globals::gui_keybind_ptr == value) && !globals::gui_gamepad_axis_ptr && !globals::gui_gamepad_button_ptr);
- const auto& wid = is_active ? wids[0] : wids[1];
-
- if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
- auto& io = ImGui::GetIO();
- io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
- globals::gui_keybind_ptr = value;
- }
-
- layout_label();
-}
-
-void SettingValue_KeyBind::refresh_wids(void)
-{
- wids[0] = std::format("...###{}", static_cast<const void*>(value));
- wids[1] = std::format("{}###{}", value->get(), static_cast<const void*>(value));
-}
-
-void SettingValue_GamepadAxis::layout(void) const
-{
- const auto is_active = ((globals::gui_gamepad_axis_ptr == value) && !globals::gui_keybind_ptr && !globals::gui_gamepad_button_ptr);
- const auto& wid = is_active ? wids[0] : wids[1];
- auto is_inverted = value->is_inverted();
-
- if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth() - ImGui::GetFrameHeight() - ImGui::GetStyle().ItemSpacing.x, 0.0f))) {
- auto& io = ImGui::GetIO();
- io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
- globals::gui_gamepad_axis_ptr = value;
- }
-
- ImGui::SameLine();
-
- if(ImGui::Checkbox(wid_checkbox.c_str(), &is_inverted)) {
- value->set_inverted(is_inverted);
- }
-
- if(ImGui::BeginItemTooltip()) {
- ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f);
- ImGui::TextUnformatted(str_gamepad_checkbox_tooltip.c_str());
- ImGui::PopTextWrapPos();
- ImGui::EndTooltip();
- }
-
- layout_label();
-}
-
-void SettingValue_GamepadAxis::refresh_wids(void)
-{
- wids[0] = std::format("...###{}", static_cast<const void*>(value));
- wids[1] = std::format("{}###{}", value->get_name(), static_cast<const void*>(value));
- wid_checkbox = std::format("###CHECKBOX_{}", static_cast<const void*>(value));
-}
-
-void SettingValue_GamepadButton::layout(void) const
-{
- const auto is_active = ((globals::gui_gamepad_button_ptr == value) && !globals::gui_keybind_ptr && !globals::gui_gamepad_axis_ptr);
- const auto& wid = is_active ? wids[0] : wids[1];
-
- if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
- auto& io = ImGui::GetIO();
- io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
- globals::gui_gamepad_button_ptr = value;
- }
-
- layout_label();
-}
-
-void SettingValue_GamepadButton::refresh_wids(void)
-{
- wids[0] = std::format("...###{}", static_cast<const void*>(value));
- wids[1] = std::format("{}###{}", value->get(), static_cast<const void*>(value));
-}
-
-void SettingValue_Language::layout(void) const
-{
- auto current_language = gui::language::get_current();
-
- if(ImGui::BeginCombo(wid.c_str(), current_language->endonym.c_str())) {
- for(auto it = gui::language::cbegin(); it != gui::language::cend(); ++it) {
- if(ImGui::Selectable(it->display.c_str(), it == current_language)) {
- gui::language::set(it);
- continue;
- }
- }
-
- ImGui::EndCombo();
- }
-
- layout_label();
- layout_tooltip();
-}
-
-static void refresh_input_wids(void)
-{
- for(SettingValue* value : values_all) {
- if(value->type == setting_type::KEYBIND) {
- auto keybind = static_cast<SettingValue_KeyBind*>(value);
- keybind->refresh_wids();
- continue;
- }
-
- if(value->type == setting_type::GAMEPAD_AXIS) {
- auto gamepad_axis = static_cast<SettingValue_GamepadAxis*>(value);
- gamepad_axis->refresh_wids();
- continue;
- }
-
- if(value->type == setting_type::GAMEPAD_BUTTON) {
- auto gamepad_button = static_cast<SettingValue_GamepadButton*>(value);
- gamepad_button->refresh_wids();
- }
- }
-}
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if((event.action == GLFW_PRESS) && (event.key != DEBUG_KEY)) {
- if(globals::gui_keybind_ptr || globals::gui_gamepad_axis_ptr || globals::gui_gamepad_button_ptr) {
- if(event.key == GLFW_KEY_ESCAPE) {
- ImGuiIO& io = ImGui::GetIO();
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
-
- globals::gui_keybind_ptr = nullptr;
- globals::gui_gamepad_axis_ptr = nullptr;
- globals::gui_gamepad_button_ptr = nullptr;
-
- return;
- }
-
- ImGuiIO& io = ImGui::GetIO();
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
-
- globals::gui_keybind_ptr->set_key(event.key);
- globals::gui_keybind_ptr = nullptr;
-
- refresh_input_wids();
-
- return;
- }
-
- if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_SETTINGS)) {
- globals::gui_screen = GUI_MAIN_MENU;
- return;
- }
- }
-}
-
-static void on_gamepad_axis(const io::GamepadAxisEvent& event)
-{
- if(globals::gui_gamepad_axis_ptr) {
- auto& io = ImGui::GetIO();
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
-
- globals::gui_gamepad_axis_ptr->set_axis(event.axis);
- globals::gui_gamepad_axis_ptr = nullptr;
-
- refresh_input_wids();
-
- return;
- }
-}
-
-static void on_gamepad_button(const io::GamepadButtonEvent& event)
-{
- if(globals::gui_gamepad_button_ptr) {
- auto& io = ImGui::GetIO();
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
-
- globals::gui_gamepad_button_ptr->set_button(event.button);
- globals::gui_gamepad_button_ptr = nullptr;
-
- refresh_input_wids();
-
- return;
- }
-}
-
-static void on_language_set(const gui::LanguageSetEvent& event)
-{
- str_checkbox_false = gui::language::resolve("settings.checkbox.false");
- str_checkbox_true = gui::language::resolve("settings.checkbox.true");
-
- str_tab_general = gui::language::resolve("settings.tab.general");
- str_tab_input = gui::language::resolve("settings.tab.input");
- str_tab_video = gui::language::resolve("settings.tab.video");
- str_tab_sound = gui::language::resolve("settings.tab.sound");
-
- str_input_keyboard = gui::language::resolve("settings.input.keyboard");
- str_input_gamepad = gui::language::resolve("settings.input.gamepad");
- str_input_mouse = gui::language::resolve("settings.input.mouse");
-
- str_keyboard_movement = gui::language::resolve("settings.keyboard.movement");
- str_keyboard_gameplay = gui::language::resolve("settings.keyboard.gameplay");
- str_keyboard_misc = gui::language::resolve("settings.keyboard.misc");
-
- str_gamepad_movement = gui::language::resolve("settings.gamepad.movement");
- str_gamepad_gameplay = gui::language::resolve("settings.gamepad.gameplay");
- str_gamepad_misc = gui::language::resolve("settings.gamepad.misc");
-
- str_gamepad_axis_prefix = gui::language::resolve("settings.gamepad.axis");
- str_gamepad_button_prefix = gui::language::resolve("settings.gamepad.button");
- str_gamepad_checkbox_tooltip = gui::language::resolve("settings.gamepad.checkbox_tooltip");
-
- str_video_gui = gui::language::resolve("settings.video.gui");
-
- str_sound_levels = gui::language::resolve("settings.sound.levels");
-
- for(SettingValue* value : values_all) {
- if(value->type == setting_type::CHECKBOX) {
- auto checkbox = static_cast<SettingValue_CheckBox*>(value);
- checkbox->refresh_wids();
- }
-
- if(value->type == setting_type::STEPPER_INT) {
- auto stepper = static_cast<SettingValue_StepperInt*>(value);
- stepper->refresh_wids();
- }
-
- if(value->type == setting_type::STEPPER_UINT) {
- auto stepper = static_cast<SettingValue_StepperUnsigned*>(value);
- stepper->refresh_wids();
- }
-
- value->title = gui::language::resolve(std::format("settings.value.{}", value->name).c_str());
-
- if(value->has_tooltip) {
- value->tooltip = gui::language::resolve(std::format("settings.tooltip.{}", value->name).c_str());
- }
- }
-}
-
-static void layout_values(settings_location location)
-{
- ImGui::PushItemWidth(ImGui::CalcItemWidth() * 0.70f);
-
- for(const SettingValue* value : values[static_cast<unsigned int>(location)]) {
- value->layout();
- }
-
- ImGui::PopItemWidth();
-}
-
-static void layout_general(void)
-{
- if(ImGui::BeginChild("###settings.general.child")) {
- layout_values(settings_location::GENERAL);
- }
-
- ImGui::EndChild();
-}
-
-static void layout_input_keyboard(void)
-{
- if(ImGui::BeginChild("###settings.input.keyboard.child")) {
- ImGui::SeparatorText(str_keyboard_movement.c_str());
- layout_values(settings_location::KEYBOARD_MOVEMENT);
- ImGui::SeparatorText(str_keyboard_gameplay.c_str());
- layout_values(settings_location::KEYBOARD_GAMEPLAY);
- ImGui::SeparatorText(str_keyboard_misc.c_str());
- layout_values(settings_location::KEYBOARD_MISC);
- }
-
- ImGui::EndChild();
-}
-
-static void layout_input_gamepad(void)
-{
- if(ImGui::BeginChild("###settings.input.gamepad.child")) {
- layout_values(settings_location::GAMEPAD);
- ImGui::SeparatorText(str_gamepad_movement.c_str());
- layout_values(settings_location::GAMEPAD_MOVEMENT);
- ImGui::SeparatorText(str_gamepad_gameplay.c_str());
- layout_values(settings_location::GAMEPAD_GAMEPLAY);
- ImGui::SeparatorText(str_gamepad_misc.c_str());
- layout_values(settings_location::GAMEPAD_MISC);
- }
-
- ImGui::EndChild();
-}
-
-static void layout_input_mouse(void)
-{
- if(ImGui::BeginChild("###settings.input.mouse.child")) {
- layout_values(settings_location::MOUSE);
- }
-
- ImGui::EndChild();
-}
-
-static void layout_input(void)
-{
- if(ImGui::BeginTabBar("###settings.input.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) {
- if(ImGui::BeginTabItem(str_input_keyboard.c_str())) {
- layout_input_keyboard();
- ImGui::EndTabItem();
- }
-
- if(io::gamepad::available) {
- if(ImGui::BeginTabItem(str_input_gamepad.c_str())) {
- globals::gui_keybind_ptr = nullptr;
- layout_input_gamepad();
- ImGui::EndTabItem();
- }
- }
-
- if(ImGui::BeginTabItem(str_input_mouse.c_str())) {
- globals::gui_keybind_ptr = nullptr;
- layout_input_mouse();
- ImGui::EndTabItem();
- }
-
- ImGui::EndTabBar();
- }
-}
-
-static void layout_video(void)
-{
- if(ImGui::BeginChild("###settings.video.child")) {
- layout_values(settings_location::VIDEO);
- ImGui::SeparatorText(str_video_gui.c_str());
- layout_values(settings_location::VIDEO_GUI);
- }
-
- ImGui::EndChild();
-}
-
-static void layout_sound(void)
-{
- if(ImGui::BeginChild("###settings.sound.child")) {
- layout_values(settings_location::SOUND);
- ImGui::SeparatorText(str_sound_levels.c_str());
- layout_values(settings_location::SOUND_LEVELS);
- }
-
- ImGui::EndChild();
-}
-
-void settings::init(void)
-{
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
- globals::dispatcher.sink<io::GamepadAxisEvent>().connect<&on_gamepad_axis>();
- globals::dispatcher.sink<io::GamepadButtonEvent>().connect<&on_gamepad_button>();
- globals::dispatcher.sink<gui::LanguageSetEvent>().connect<&on_language_set>();
-}
-
-void settings::init_late(void)
-{
- for(std::size_t i = 0; i < NUM_LOCATIONS; ++i) {
- std::sort(values[i].begin(), values[i].end(), [](const SettingValue* a, const SettingValue* b) {
- return a->priority < b->priority;
- });
- }
-
- refresh_input_wids();
-}
-
-void settings::shutdown(void)
-{
- for(const SettingValue* value : values_all)
- delete value;
- for(std::size_t i = 0; i < NUM_LOCATIONS; values[i++].clear())
- ;
- values_all.clear();
-}
-
-void settings::layout(void)
-{
- const ImGuiViewport* viewport = ImGui::GetMainViewport();
- const ImVec2 window_start = ImVec2(viewport->Size.x * 0.05f, viewport->Size.y * 0.05f);
- const ImVec2 window_size = ImVec2(viewport->Size.x * 0.90f, viewport->Size.y * 0.90f);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###settings", nullptr, WINDOW_FLAGS)) {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.0f * globals::gui_scale, 3.0f * globals::gui_scale));
-
- if(ImGui::BeginTabBar("###settings.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) {
- if(ImGui::TabItemButton("<<")) {
- globals::gui_screen = GUI_MAIN_MENU;
- globals::gui_keybind_ptr = nullptr;
- }
-
- if(ImGui::BeginTabItem(str_tab_general.c_str())) {
- globals::gui_keybind_ptr = nullptr;
- layout_general();
- ImGui::EndTabItem();
- }
-
- if(ImGui::BeginTabItem(str_tab_input.c_str())) {
- layout_input();
- ImGui::EndTabItem();
- }
-
- if(ImGui::BeginTabItem(str_tab_video.c_str())) {
- globals::gui_keybind_ptr = nullptr;
- layout_video();
- ImGui::EndTabItem();
- }
-
- if(globals::sound_ctx && globals::sound_dev) {
- if(ImGui::BeginTabItem(str_tab_sound.c_str())) {
- globals::gui_keybind_ptr = nullptr;
- layout_sound();
- ImGui::EndTabItem();
- }
- }
-
- ImGui::EndTabBar();
- }
-
- ImGui::PopStyleVar();
- }
-
- ImGui::End();
-}
-
-void settings::add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip)
-{
- auto setting_value = new SettingValue_CheckBox;
- setting_value->type = setting_type::CHECKBOX;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->refresh_wids();
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip)
-{
- auto setting_value = new SettingValue_InputInt;
- setting_value->type = setting_type::INPUT_INT;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_input(
- int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, std::string_view fmt)
-{
- auto setting_value = new SettingValue_InputFloat;
- setting_value->type = setting_type::INPUT_FLOAT;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->format = fmt;
- setting_value->name = name;
-
- setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip)
-{
- auto setting_value = new SettingValue_InputUnsigned;
- setting_value->type = setting_type::INPUT_UINT;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_input(
- int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace)
-{
- auto setting_value = new SettingValue_InputString;
- setting_value->type = setting_type::INPUT_STRING;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->allow_whitespace = allow_whitespace;
- setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip)
-{
- auto setting_value = new SettingValue_SliderInt;
- setting_value->type = setting_type::SLIDER_INT;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_slider(
- int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, std::string_view fmt)
-{
- auto setting_value = new SettingValue_SliderFloat;
- setting_value->type = setting_type::SLIDER_FLOAT;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->format = fmt;
- setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip)
-{
- auto setting_value = new SettingValue_SliderUnsigned;
- setting_value->type = setting_type::SLIDER_UINT;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip)
-{
- auto setting_value = new SettingValue_StepperInt;
- setting_value->type = setting_type::STEPPER_INT;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->wids.resize(value.get_max_value() - value.get_min_value() + 1);
- setting_value->refresh_wids();
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip)
-{
- auto setting_value = new SettingValue_StepperUnsigned;
- setting_value->type = setting_type::STEPPER_UINT;
- setting_value->priority = priority;
- setting_value->has_tooltip = tooltip;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->wids.resize(value.get_max_value() - value.get_min_value() + 1);
- setting_value->refresh_wids();
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name)
-{
- auto setting_value = new SettingValue_KeyBind;
- setting_value->type = setting_type::KEYBIND;
- setting_value->priority = priority;
- setting_value->has_tooltip = false;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->refresh_wids();
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name)
-{
- auto setting_value = new SettingValue_GamepadAxis;
- setting_value->type = setting_type::GAMEPAD_AXIS;
- setting_value->priority = priority;
- setting_value->has_tooltip = false;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->refresh_wids();
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name)
-{
- auto setting_value = new SettingValue_GamepadButton;
- setting_value->type = setting_type::GAMEPAD_BUTTON;
- setting_value->priority = priority;
- setting_value->has_tooltip = false;
- setting_value->value = &value;
- setting_value->name = name;
-
- setting_value->refresh_wids();
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
-
-void settings::add_language_select(int priority, settings_location location, std::string_view name)
-{
- auto setting_value = new SettingValue_Language;
- setting_value->type = setting_type::LANGUAGE_SELECT;
- setting_value->priority = priority;
- setting_value->has_tooltip = false;
- setting_value->name = name;
-
- setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value));
-
- values[static_cast<unsigned int>(location)].push_back(setting_value);
- values_all.push_back(setting_value);
-}
+#include "client/pch.hh"
+
+#include "client/gui/settings.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+#include "core/config/string.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "client/config/gamepad_axis.hh"
+#include "client/config/gamepad_button.hh"
+#include "client/config/keybind.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/language.hh"
+
+#include "client/io/gamepad.hh"
+#include "client/io/glfw.hh"
+
+#include "client/const.hh"
+#include "client/globals.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+constexpr static unsigned int NUM_LOCATIONS = static_cast<unsigned int>(settings_location::COUNT);
+
+enum class setting_type : unsigned int {
+ CHECKBOX = 0x0000U, ///< config::Boolean
+ INPUT_INT = 0x0001U, ///< config::Number<int>
+ INPUT_FLOAT = 0x0002U, ///< config::Number<float>
+ INPUT_UINT = 0x0003U, ///< config::Number<unsigned int>
+ INPUT_STRING = 0x0004U, ///< config::String
+ SLIDER_INT = 0x0005U, ///< config::Number<int>
+ SLIDER_FLOAT = 0x0006U, ///< config::Number<float>
+ SLIDER_UINT = 0x0007U, ///< config::Number<unsigned int>
+ STEPPER_INT = 0x0008U, ///< config::Number<int>
+ STEPPER_UINT = 0x0009U, ///< config::Number<unsigned int>
+ KEYBIND = 0x000AU, ///< config::KeyBind
+ GAMEPAD_AXIS = 0x000BU, ///< config::GamepadAxis
+ GAMEPAD_BUTTON = 0x000CU, ///< config::GamepadButton
+ LANGUAGE_SELECT = 0x000DU, ///< config::String internally
+};
+
+class SettingValue {
+public:
+ virtual ~SettingValue(void) = default;
+ virtual void layout(void) const = 0;
+ void layout_tooltip(void) const;
+ void layout_label(void) const;
+
+public:
+ setting_type type;
+ std::string tooltip;
+ std::string title;
+ std::string name;
+ bool has_tooltip;
+ int priority;
+};
+
+class SettingValueWID : public SettingValue {
+public:
+ virtual ~SettingValueWID(void) = default;
+
+public:
+ std::string wid;
+};
+
+class SettingValue_CheckBox final : public SettingValue {
+public:
+ virtual ~SettingValue_CheckBox(void) = default;
+ virtual void layout(void) const override;
+ void refresh_wids(void);
+
+public:
+ config::Boolean* value;
+ std::string wids[2];
+};
+
+class SettingValue_InputInt final : public SettingValueWID {
+public:
+ virtual ~SettingValue_InputInt(void) = default;
+ virtual void layout(void) const override;
+
+public:
+ config::Int* value;
+};
+
+class SettingValue_InputFloat final : public SettingValueWID {
+public:
+ virtual ~SettingValue_InputFloat(void) = default;
+ virtual void layout(void) const override;
+
+public:
+ std::string format;
+ config::Float* value;
+};
+
+class SettingValue_InputUnsigned final : public SettingValueWID {
+public:
+ virtual ~SettingValue_InputUnsigned(void) = default;
+ virtual void layout(void) const override;
+
+public:
+ config::Unsigned* value;
+};
+
+class SettingValue_InputString final : public SettingValueWID {
+public:
+ virtual ~SettingValue_InputString(void) = default;
+ virtual void layout(void) const override;
+
+public:
+ config::String* value;
+ bool allow_whitespace;
+};
+
+class SettingValue_SliderInt final : public SettingValueWID {
+public:
+ virtual ~SettingValue_SliderInt(void) = default;
+ virtual void layout(void) const override;
+
+public:
+ config::Int* value;
+};
+
+class SettingValue_SliderFloat final : public SettingValueWID {
+public:
+ virtual ~SettingValue_SliderFloat(void) = default;
+ virtual void layout(void) const override;
+
+public:
+ std::string format;
+ config::Float* value;
+};
+
+class SettingValue_SliderUnsigned final : public SettingValueWID {
+public:
+ virtual ~SettingValue_SliderUnsigned(void) = default;
+ virtual void layout(void) const override;
+
+public:
+ config::Unsigned* value;
+};
+
+class SettingValue_StepperInt final : public SettingValue {
+public:
+ virtual ~SettingValue_StepperInt(void) = default;
+ virtual void layout(void) const override;
+ void refresh_wids(void);
+
+public:
+ std::vector<std::string> wids;
+ config::Int* value;
+};
+
+class SettingValue_StepperUnsigned final : public SettingValue {
+public:
+ virtual ~SettingValue_StepperUnsigned(void) = default;
+ virtual void layout(void) const override;
+ void refresh_wids(void);
+
+public:
+ std::vector<std::string> wids;
+ config::Unsigned* value;
+};
+
+class SettingValue_KeyBind final : public SettingValue {
+public:
+ virtual ~SettingValue_KeyBind(void) = default;
+ virtual void layout(void) const override;
+ void refresh_wids(void);
+
+public:
+ std::string wids[2];
+ config::KeyBind* value;
+};
+
+class SettingValue_GamepadAxis final : public SettingValue {
+public:
+ virtual ~SettingValue_GamepadAxis(void) = default;
+ virtual void layout(void) const override;
+ void refresh_wids(void);
+
+public:
+ std::string wids[2];
+ std::string wid_checkbox;
+ config::GamepadAxis* value;
+};
+
+class SettingValue_GamepadButton final : public SettingValue {
+public:
+ virtual ~SettingValue_GamepadButton(void) = default;
+ virtual void layout(void) const override;
+ void refresh_wids(void);
+
+public:
+ std::string wids[2];
+ config::GamepadButton* value;
+};
+
+class SettingValue_Language final : public SettingValueWID {
+public:
+ virtual ~SettingValue_Language(void) = default;
+ virtual void layout(void) const override;
+};
+
+static std::string str_checkbox_false;
+static std::string str_checkbox_true;
+
+static std::string str_tab_general;
+static std::string str_tab_input;
+static std::string str_tab_video;
+static std::string str_tab_sound;
+
+static std::string str_input_keyboard;
+static std::string str_input_gamepad;
+static std::string str_input_mouse;
+
+static std::string str_keyboard_movement;
+static std::string str_keyboard_gameplay;
+static std::string str_keyboard_misc;
+
+static std::string str_gamepad_movement;
+static std::string str_gamepad_gameplay;
+static std::string str_gamepad_misc;
+
+static std::string str_gamepad_axis_prefix;
+static std::string str_gamepad_button_prefix;
+static std::string str_gamepad_checkbox_tooltip;
+
+static std::string str_video_gui;
+
+static std::string str_sound_levels;
+
+static std::vector<SettingValue*> values_all;
+static std::vector<SettingValue*> values[NUM_LOCATIONS];
+
+void SettingValue::layout_tooltip(void) const
+{
+ if(has_tooltip) {
+ ImGui::SameLine();
+ ImGui::TextDisabled("[?]");
+
+ if(ImGui::BeginItemTooltip()) {
+ ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f);
+ ImGui::TextUnformatted(tooltip.c_str());
+ ImGui::PopTextWrapPos();
+ ImGui::EndTooltip();
+ }
+ }
+}
+
+void SettingValue::layout_label(void) const
+{
+ ImGui::SameLine();
+ ImGui::TextUnformatted(title.c_str());
+}
+
+void SettingValue_CheckBox::refresh_wids(void)
+{
+ wids[0] = std::format("{}###{}", str_checkbox_false, static_cast<void*>(value));
+ wids[1] = std::format("{}###{}", str_checkbox_true, static_cast<void*>(value));
+}
+
+void SettingValue_CheckBox::layout(void) const
+{
+ const auto& wid = value->get_value() ? wids[1] : wids[0];
+
+ if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
+ value->set_value(!value->get_value());
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_InputInt::layout(void) const
+{
+ auto current_value = value->get_value();
+
+ if(ImGui::InputInt(wid.c_str(), &current_value)) {
+ value->set_value(current_value);
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_InputFloat::layout(void) const
+{
+ auto current_value = value->get_value();
+
+ if(ImGui::InputFloat(wid.c_str(), &current_value, 0.0f, 0.0f, format.c_str())) {
+ value->set_value(current_value);
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_InputUnsigned::layout(void) const
+{
+ auto current_value = static_cast<std::uint32_t>(value->get_value());
+
+ if(ImGui::InputScalar(wid.c_str(), ImGuiDataType_U32, &current_value)) {
+ value->set_value(current_value);
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_InputString::layout(void) const
+{
+ ImGuiInputTextFlags flags;
+ std::string current_value(value->get_value());
+
+ if(allow_whitespace) {
+ flags = ImGuiInputTextFlags_AllowTabInput;
+ }
+ else {
+ flags = 0;
+ }
+
+ if(ImGui::InputText(wid.c_str(), &current_value, flags)) {
+ value->set(current_value);
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_SliderInt::layout(void) const
+{
+ auto current_value = value->get_value();
+
+ if(ImGui::SliderInt(wid.c_str(), &current_value, value->get_min_value(), value->get_max_value())) {
+ value->set_value(current_value);
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_SliderFloat::layout(void) const
+{
+ auto current_value = value->get_value();
+
+ if(ImGui::SliderFloat(wid.c_str(), &current_value, value->get_min_value(), value->get_max_value(), format.c_str())) {
+ value->set_value(current_value);
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_SliderUnsigned::layout(void) const
+{
+ auto current_value = static_cast<std::uint32_t>(value->get_value());
+ auto min_value = static_cast<std::uint32_t>(value->get_min_value());
+ auto max_value = static_cast<std::uint32_t>(value->get_max_value());
+
+ if(ImGui::SliderScalar(wid.c_str(), ImGuiDataType_U32, &current_value, &min_value, &max_value)) {
+ value->set_value(current_value);
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_StepperInt::layout(void) const
+{
+ auto current_value = value->get_value();
+ auto min_value = value->get_min_value();
+ auto max_value = value->get_max_value();
+
+ auto current_wid = current_value - min_value;
+
+ if(ImGui::Button(wids[current_wid].c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
+ current_value += 1;
+ }
+
+ if(current_value > max_value) {
+ value->set_value(min_value);
+ }
+ else {
+ value->set_value(current_value);
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_StepperInt::refresh_wids(void)
+{
+ for(std::size_t i = 0; i < wids.size(); ++i) {
+ auto key = std::format("settings.value.{}.{}", name, i);
+ wids[i] = std::format("{}###{}", gui::language::resolve(key.c_str()), static_cast<const void*>(value));
+ }
+}
+
+void SettingValue_StepperUnsigned::layout(void) const
+{
+ auto current_value = value->get_value();
+ auto min_value = value->get_min_value();
+ auto max_value = value->get_max_value();
+
+ auto current_wid = current_value - min_value;
+
+ if(ImGui::Button(wids[current_wid].c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
+ current_value += 1U;
+ }
+
+ if(current_value > max_value) {
+ value->set_value(min_value);
+ }
+ else {
+ value->set_value(current_value);
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+void SettingValue_StepperUnsigned::refresh_wids(void)
+{
+ for(std::size_t i = 0; i < wids.size(); ++i) {
+ auto key = std::format("settings.value.{}.{}", name, i);
+ wids[i] = std::format("{}###{}", gui::language::resolve(key.c_str()), static_cast<const void*>(value));
+ }
+}
+
+void SettingValue_KeyBind::layout(void) const
+{
+ const auto is_active = ((globals::gui_keybind_ptr == value) && !globals::gui_gamepad_axis_ptr && !globals::gui_gamepad_button_ptr);
+ const auto& wid = is_active ? wids[0] : wids[1];
+
+ if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
+ auto& io = ImGui::GetIO();
+ io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
+ globals::gui_keybind_ptr = value;
+ }
+
+ layout_label();
+}
+
+void SettingValue_KeyBind::refresh_wids(void)
+{
+ wids[0] = std::format("...###{}", static_cast<const void*>(value));
+ wids[1] = std::format("{}###{}", value->get(), static_cast<const void*>(value));
+}
+
+void SettingValue_GamepadAxis::layout(void) const
+{
+ const auto is_active = ((globals::gui_gamepad_axis_ptr == value) && !globals::gui_keybind_ptr && !globals::gui_gamepad_button_ptr);
+ const auto& wid = is_active ? wids[0] : wids[1];
+ auto is_inverted = value->is_inverted();
+
+ if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth() - ImGui::GetFrameHeight() - ImGui::GetStyle().ItemSpacing.x, 0.0f))) {
+ auto& io = ImGui::GetIO();
+ io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
+ globals::gui_gamepad_axis_ptr = value;
+ }
+
+ ImGui::SameLine();
+
+ if(ImGui::Checkbox(wid_checkbox.c_str(), &is_inverted)) {
+ value->set_inverted(is_inverted);
+ }
+
+ if(ImGui::BeginItemTooltip()) {
+ ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f);
+ ImGui::TextUnformatted(str_gamepad_checkbox_tooltip.c_str());
+ ImGui::PopTextWrapPos();
+ ImGui::EndTooltip();
+ }
+
+ layout_label();
+}
+
+void SettingValue_GamepadAxis::refresh_wids(void)
+{
+ wids[0] = std::format("...###{}", static_cast<const void*>(value));
+ wids[1] = std::format("{}###{}", value->get_name(), static_cast<const void*>(value));
+ wid_checkbox = std::format("###CHECKBOX_{}", static_cast<const void*>(value));
+}
+
+void SettingValue_GamepadButton::layout(void) const
+{
+ const auto is_active = ((globals::gui_gamepad_button_ptr == value) && !globals::gui_keybind_ptr && !globals::gui_gamepad_axis_ptr);
+ const auto& wid = is_active ? wids[0] : wids[1];
+
+ if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
+ auto& io = ImGui::GetIO();
+ io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
+ globals::gui_gamepad_button_ptr = value;
+ }
+
+ layout_label();
+}
+
+void SettingValue_GamepadButton::refresh_wids(void)
+{
+ wids[0] = std::format("...###{}", static_cast<const void*>(value));
+ wids[1] = std::format("{}###{}", value->get(), static_cast<const void*>(value));
+}
+
+void SettingValue_Language::layout(void) const
+{
+ auto current_language = gui::language::get_current();
+
+ if(ImGui::BeginCombo(wid.c_str(), current_language->endonym.c_str())) {
+ for(auto it = gui::language::cbegin(); it != gui::language::cend(); ++it) {
+ if(ImGui::Selectable(it->display.c_str(), it == current_language)) {
+ gui::language::set(it);
+ continue;
+ }
+ }
+
+ ImGui::EndCombo();
+ }
+
+ layout_label();
+ layout_tooltip();
+}
+
+static void refresh_input_wids(void)
+{
+ for(SettingValue* value : values_all) {
+ if(value->type == setting_type::KEYBIND) {
+ auto keybind = static_cast<SettingValue_KeyBind*>(value);
+ keybind->refresh_wids();
+ continue;
+ }
+
+ if(value->type == setting_type::GAMEPAD_AXIS) {
+ auto gamepad_axis = static_cast<SettingValue_GamepadAxis*>(value);
+ gamepad_axis->refresh_wids();
+ continue;
+ }
+
+ if(value->type == setting_type::GAMEPAD_BUTTON) {
+ auto gamepad_button = static_cast<SettingValue_GamepadButton*>(value);
+ gamepad_button->refresh_wids();
+ }
+ }
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if((event.action == GLFW_PRESS) && (event.key != DEBUG_KEY)) {
+ if(globals::gui_keybind_ptr || globals::gui_gamepad_axis_ptr || globals::gui_gamepad_button_ptr) {
+ if(event.key == GLFW_KEY_ESCAPE) {
+ ImGuiIO& io = ImGui::GetIO();
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
+
+ globals::gui_keybind_ptr = nullptr;
+ globals::gui_gamepad_axis_ptr = nullptr;
+ globals::gui_gamepad_button_ptr = nullptr;
+
+ return;
+ }
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
+
+ globals::gui_keybind_ptr->set_key(event.key);
+ globals::gui_keybind_ptr = nullptr;
+
+ refresh_input_wids();
+
+ return;
+ }
+
+ if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_SETTINGS)) {
+ globals::gui_screen = GUI_MAIN_MENU;
+ return;
+ }
+ }
+}
+
+static void on_gamepad_axis(const io::GamepadAxisEvent& event)
+{
+ if(globals::gui_gamepad_axis_ptr) {
+ auto& io = ImGui::GetIO();
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
+
+ globals::gui_gamepad_axis_ptr->set_axis(event.axis);
+ globals::gui_gamepad_axis_ptr = nullptr;
+
+ refresh_input_wids();
+
+ return;
+ }
+}
+
+static void on_gamepad_button(const io::GamepadButtonEvent& event)
+{
+ if(globals::gui_gamepad_button_ptr) {
+ auto& io = ImGui::GetIO();
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
+
+ globals::gui_gamepad_button_ptr->set_button(event.button);
+ globals::gui_gamepad_button_ptr = nullptr;
+
+ refresh_input_wids();
+
+ return;
+ }
+}
+
+static void on_language_set(const gui::LanguageSetEvent& event)
+{
+ str_checkbox_false = gui::language::resolve("settings.checkbox.false");
+ str_checkbox_true = gui::language::resolve("settings.checkbox.true");
+
+ str_tab_general = gui::language::resolve("settings.tab.general");
+ str_tab_input = gui::language::resolve("settings.tab.input");
+ str_tab_video = gui::language::resolve("settings.tab.video");
+ str_tab_sound = gui::language::resolve("settings.tab.sound");
+
+ str_input_keyboard = gui::language::resolve("settings.input.keyboard");
+ str_input_gamepad = gui::language::resolve("settings.input.gamepad");
+ str_input_mouse = gui::language::resolve("settings.input.mouse");
+
+ str_keyboard_movement = gui::language::resolve("settings.keyboard.movement");
+ str_keyboard_gameplay = gui::language::resolve("settings.keyboard.gameplay");
+ str_keyboard_misc = gui::language::resolve("settings.keyboard.misc");
+
+ str_gamepad_movement = gui::language::resolve("settings.gamepad.movement");
+ str_gamepad_gameplay = gui::language::resolve("settings.gamepad.gameplay");
+ str_gamepad_misc = gui::language::resolve("settings.gamepad.misc");
+
+ str_gamepad_axis_prefix = gui::language::resolve("settings.gamepad.axis");
+ str_gamepad_button_prefix = gui::language::resolve("settings.gamepad.button");
+ str_gamepad_checkbox_tooltip = gui::language::resolve("settings.gamepad.checkbox_tooltip");
+
+ str_video_gui = gui::language::resolve("settings.video.gui");
+
+ str_sound_levels = gui::language::resolve("settings.sound.levels");
+
+ for(SettingValue* value : values_all) {
+ if(value->type == setting_type::CHECKBOX) {
+ auto checkbox = static_cast<SettingValue_CheckBox*>(value);
+ checkbox->refresh_wids();
+ }
+
+ if(value->type == setting_type::STEPPER_INT) {
+ auto stepper = static_cast<SettingValue_StepperInt*>(value);
+ stepper->refresh_wids();
+ }
+
+ if(value->type == setting_type::STEPPER_UINT) {
+ auto stepper = static_cast<SettingValue_StepperUnsigned*>(value);
+ stepper->refresh_wids();
+ }
+
+ value->title = gui::language::resolve(std::format("settings.value.{}", value->name).c_str());
+
+ if(value->has_tooltip) {
+ value->tooltip = gui::language::resolve(std::format("settings.tooltip.{}", value->name).c_str());
+ }
+ }
+}
+
+static void layout_values(settings_location location)
+{
+ ImGui::PushItemWidth(ImGui::CalcItemWidth() * 0.70f);
+
+ for(const SettingValue* value : values[static_cast<unsigned int>(location)]) {
+ value->layout();
+ }
+
+ ImGui::PopItemWidth();
+}
+
+static void layout_general(void)
+{
+ if(ImGui::BeginChild("###settings.general.child")) {
+ layout_values(settings_location::GENERAL);
+ }
+
+ ImGui::EndChild();
+}
+
+static void layout_input_keyboard(void)
+{
+ if(ImGui::BeginChild("###settings.input.keyboard.child")) {
+ ImGui::SeparatorText(str_keyboard_movement.c_str());
+ layout_values(settings_location::KEYBOARD_MOVEMENT);
+ ImGui::SeparatorText(str_keyboard_gameplay.c_str());
+ layout_values(settings_location::KEYBOARD_GAMEPLAY);
+ ImGui::SeparatorText(str_keyboard_misc.c_str());
+ layout_values(settings_location::KEYBOARD_MISC);
+ }
+
+ ImGui::EndChild();
+}
+
+static void layout_input_gamepad(void)
+{
+ if(ImGui::BeginChild("###settings.input.gamepad.child")) {
+ layout_values(settings_location::GAMEPAD);
+ ImGui::SeparatorText(str_gamepad_movement.c_str());
+ layout_values(settings_location::GAMEPAD_MOVEMENT);
+ ImGui::SeparatorText(str_gamepad_gameplay.c_str());
+ layout_values(settings_location::GAMEPAD_GAMEPLAY);
+ ImGui::SeparatorText(str_gamepad_misc.c_str());
+ layout_values(settings_location::GAMEPAD_MISC);
+ }
+
+ ImGui::EndChild();
+}
+
+static void layout_input_mouse(void)
+{
+ if(ImGui::BeginChild("###settings.input.mouse.child")) {
+ layout_values(settings_location::MOUSE);
+ }
+
+ ImGui::EndChild();
+}
+
+static void layout_input(void)
+{
+ if(ImGui::BeginTabBar("###settings.input.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) {
+ if(ImGui::BeginTabItem(str_input_keyboard.c_str())) {
+ layout_input_keyboard();
+ ImGui::EndTabItem();
+ }
+
+ if(io::gamepad::available) {
+ if(ImGui::BeginTabItem(str_input_gamepad.c_str())) {
+ globals::gui_keybind_ptr = nullptr;
+ layout_input_gamepad();
+ ImGui::EndTabItem();
+ }
+ }
+
+ if(ImGui::BeginTabItem(str_input_mouse.c_str())) {
+ globals::gui_keybind_ptr = nullptr;
+ layout_input_mouse();
+ ImGui::EndTabItem();
+ }
+
+ ImGui::EndTabBar();
+ }
+}
+
+static void layout_video(void)
+{
+ if(ImGui::BeginChild("###settings.video.child")) {
+ layout_values(settings_location::VIDEO);
+ ImGui::SeparatorText(str_video_gui.c_str());
+ layout_values(settings_location::VIDEO_GUI);
+ }
+
+ ImGui::EndChild();
+}
+
+static void layout_sound(void)
+{
+ if(ImGui::BeginChild("###settings.sound.child")) {
+ layout_values(settings_location::SOUND);
+ ImGui::SeparatorText(str_sound_levels.c_str());
+ layout_values(settings_location::SOUND_LEVELS);
+ }
+
+ ImGui::EndChild();
+}
+
+void settings::init(void)
+{
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<io::GamepadAxisEvent>().connect<&on_gamepad_axis>();
+ globals::dispatcher.sink<io::GamepadButtonEvent>().connect<&on_gamepad_button>();
+ globals::dispatcher.sink<gui::LanguageSetEvent>().connect<&on_language_set>();
+}
+
+void settings::init_late(void)
+{
+ for(std::size_t i = 0; i < NUM_LOCATIONS; ++i) {
+ std::sort(values[i].begin(), values[i].end(), [](const SettingValue* a, const SettingValue* b) {
+ return a->priority < b->priority;
+ });
+ }
+
+ refresh_input_wids();
+}
+
+void settings::shutdown(void)
+{
+ for(const SettingValue* value : values_all)
+ delete value;
+ for(std::size_t i = 0; i < NUM_LOCATIONS; values[i++].clear())
+ ;
+ values_all.clear();
+}
+
+void settings::layout(void)
+{
+ const ImGuiViewport* viewport = ImGui::GetMainViewport();
+ const ImVec2 window_start = ImVec2(viewport->Size.x * 0.05f, viewport->Size.y * 0.05f);
+ const ImVec2 window_size = ImVec2(viewport->Size.x * 0.90f, viewport->Size.y * 0.90f);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###settings", nullptr, WINDOW_FLAGS)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.0f * globals::gui_scale, 3.0f * globals::gui_scale));
+
+ if(ImGui::BeginTabBar("###settings.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) {
+ if(ImGui::TabItemButton("<<")) {
+ globals::gui_screen = GUI_MAIN_MENU;
+ globals::gui_keybind_ptr = nullptr;
+ }
+
+ if(ImGui::BeginTabItem(str_tab_general.c_str())) {
+ globals::gui_keybind_ptr = nullptr;
+ layout_general();
+ ImGui::EndTabItem();
+ }
+
+ if(ImGui::BeginTabItem(str_tab_input.c_str())) {
+ layout_input();
+ ImGui::EndTabItem();
+ }
+
+ if(ImGui::BeginTabItem(str_tab_video.c_str())) {
+ globals::gui_keybind_ptr = nullptr;
+ layout_video();
+ ImGui::EndTabItem();
+ }
+
+ if(globals::sound_ctx && globals::sound_dev) {
+ if(ImGui::BeginTabItem(str_tab_sound.c_str())) {
+ globals::gui_keybind_ptr = nullptr;
+ layout_sound();
+ ImGui::EndTabItem();
+ }
+ }
+
+ ImGui::EndTabBar();
+ }
+
+ ImGui::PopStyleVar();
+ }
+
+ ImGui::End();
+}
+
+void settings::add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip)
+{
+ auto setting_value = new SettingValue_CheckBox;
+ setting_value->type = setting_type::CHECKBOX;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->refresh_wids();
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip)
+{
+ auto setting_value = new SettingValue_InputInt;
+ setting_value->type = setting_type::INPUT_INT;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_input(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
+ std::string_view fmt)
+{
+ auto setting_value = new SettingValue_InputFloat;
+ setting_value->type = setting_type::INPUT_FLOAT;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->format = fmt;
+ setting_value->name = name;
+
+ setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip)
+{
+ auto setting_value = new SettingValue_InputUnsigned;
+ setting_value->type = setting_type::INPUT_UINT;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_input(int priority, config::String& value, settings_location location, std::string_view name, bool tooltip,
+ bool allow_whitespace)
+{
+ auto setting_value = new SettingValue_InputString;
+ setting_value->type = setting_type::INPUT_STRING;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->allow_whitespace = allow_whitespace;
+ setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip)
+{
+ auto setting_value = new SettingValue_SliderInt;
+ setting_value->type = setting_type::SLIDER_INT;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_slider(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
+ std::string_view fmt)
+{
+ auto setting_value = new SettingValue_SliderFloat;
+ setting_value->type = setting_type::SLIDER_FLOAT;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->format = fmt;
+ setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip)
+{
+ auto setting_value = new SettingValue_SliderUnsigned;
+ setting_value->type = setting_type::SLIDER_UINT;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value));
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip)
+{
+ auto setting_value = new SettingValue_StepperInt;
+ setting_value->type = setting_type::STEPPER_INT;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->wids.resize(value.get_max_value() - value.get_min_value() + 1);
+ setting_value->refresh_wids();
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip)
+{
+ auto setting_value = new SettingValue_StepperUnsigned;
+ setting_value->type = setting_type::STEPPER_UINT;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = tooltip;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->wids.resize(value.get_max_value() - value.get_min_value() + 1);
+ setting_value->refresh_wids();
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name)
+{
+ auto setting_value = new SettingValue_KeyBind;
+ setting_value->type = setting_type::KEYBIND;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = false;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->refresh_wids();
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name)
+{
+ auto setting_value = new SettingValue_GamepadAxis;
+ setting_value->type = setting_type::GAMEPAD_AXIS;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = false;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->refresh_wids();
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name)
+{
+ auto setting_value = new SettingValue_GamepadButton;
+ setting_value->type = setting_type::GAMEPAD_BUTTON;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = false;
+ setting_value->value = &value;
+ setting_value->name = name;
+
+ setting_value->refresh_wids();
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
+
+void settings::add_language_select(int priority, settings_location location, std::string_view name)
+{
+ auto setting_value = new SettingValue_Language;
+ setting_value->type = setting_type::LANGUAGE_SELECT;
+ setting_value->priority = priority;
+ setting_value->has_tooltip = false;
+ setting_value->name = name;
+
+ setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value));
+
+ values[static_cast<unsigned int>(location)].push_back(setting_value);
+ values_all.push_back(setting_value);
+}
diff --git a/game/client/gui/settings.hh b/game/client/gui/settings.hh
index efb8ca4..472a61d 100644
--- a/game/client/gui/settings.hh
+++ b/game/client/gui/settings.hh
@@ -1,90 +1,90 @@
-#pragma once
-
-namespace config
-{
-class Boolean;
-class String;
-} // namespace config
-
-namespace config
-{
-class Int;
-class Float;
-class Unsigned;
-} // namespace config
-
-namespace config
-{
-class KeyBind;
-class GamepadAxis;
-class GamepadButton;
-} // namespace config
-
-enum class settings_location : unsigned int {
- GENERAL = 0x0000U,
- KEYBOARD_MOVEMENT = 0x0001U,
- KEYBOARD_GAMEPLAY = 0x0002U,
- KEYBOARD_MISC = 0x0003U,
- GAMEPAD = 0x0004U,
- GAMEPAD_MOVEMENT = 0x0005U,
- GAMEPAD_GAMEPLAY = 0x0006U,
- GAMEPAD_MISC = 0x0007U,
- MOUSE = 0x0008U,
- VIDEO = 0x0009U,
- VIDEO_GUI = 0x000AU,
- SOUND = 0x000BU,
- SOUND_LEVELS = 0x000CU,
- COUNT = 0x000DU,
-};
-
-namespace settings
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-void layout(void);
-} // namespace settings
-
-namespace settings
-{
-void add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip);
-} // namespace settings
-
-namespace settings
-{
-void add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
-void add_input(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
- std::string_view fmt = "%.3f");
-void add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
-void add_input(int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace);
-} // namespace settings
-
-namespace settings
-{
-void add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
-void add_slider(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
- std::string_view format = "%.3f");
-void add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
-} // namespace settings
-
-namespace settings
-{
-void add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
-void add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
-} // namespace settings
-
-namespace settings
-{
-void add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name);
-} // namespace settings
-
-namespace settings
-{
-void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name);
-void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name);
-} // namespace settings
-
-namespace settings
-{
-void add_language_select(int priority, settings_location location, std::string_view name);
-} // namespace settings
+#pragma once
+
+namespace config
+{
+class Boolean;
+class String;
+} // namespace config
+
+namespace config
+{
+class Int;
+class Float;
+class Unsigned;
+} // namespace config
+
+namespace config
+{
+class KeyBind;
+class GamepadAxis;
+class GamepadButton;
+} // namespace config
+
+enum class settings_location : unsigned int {
+ GENERAL = 0x0000U,
+ KEYBOARD_MOVEMENT = 0x0001U,
+ KEYBOARD_GAMEPLAY = 0x0002U,
+ KEYBOARD_MISC = 0x0003U,
+ GAMEPAD = 0x0004U,
+ GAMEPAD_MOVEMENT = 0x0005U,
+ GAMEPAD_GAMEPLAY = 0x0006U,
+ GAMEPAD_MISC = 0x0007U,
+ MOUSE = 0x0008U,
+ VIDEO = 0x0009U,
+ VIDEO_GUI = 0x000AU,
+ SOUND = 0x000BU,
+ SOUND_LEVELS = 0x000CU,
+ COUNT = 0x000DU,
+};
+
+namespace settings
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+void layout(void);
+} // namespace settings
+
+namespace settings
+{
+void add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip);
+} // namespace settings
+
+namespace settings
+{
+void add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
+void add_input(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
+ std::string_view fmt = "%.3f");
+void add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
+void add_input(int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace);
+} // namespace settings
+
+namespace settings
+{
+void add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
+void add_slider(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
+ std::string_view format = "%.3f");
+void add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
+} // namespace settings
+
+namespace settings
+{
+void add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
+void add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
+} // namespace settings
+
+namespace settings
+{
+void add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name);
+} // namespace settings
+
+namespace settings
+{
+void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name);
+void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name);
+} // namespace settings
+
+namespace settings
+{
+void add_language_select(int priority, settings_location location, std::string_view name);
+} // namespace settings
diff --git a/game/client/gui/splash.cc b/game/client/gui/splash.cc
index 440df49..9990103 100644
--- a/game/client/gui/splash.cc
+++ b/game/client/gui/splash.cc
@@ -1,178 +1,178 @@
-#include "client/pch.hh"
-
-#include "client/gui/splash.hh"
-
-#include "core/io/cmdline.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/resource.hh"
-
-#include "core/utils/epoch.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/language.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "client/globals.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-
-constexpr static int SPLASH_COUNT = 4;
-constexpr static std::size_t DELAY_MICROSECONDS = 2000000;
-constexpr static std::string_view SPLASH_PATH = "textures/gui/client_splash.png";
-
-static resource_ptr<TextureGUI> texture;
-static float texture_aspect;
-static float texture_alpha;
-
-static std::uint64_t end_time;
-static std::string current_text;
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- end_time = UINT64_C(0);
-}
-
-static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event)
-{
- end_time = UINT64_C(0);
-}
-
-static void on_glfw_scroll(const io::GlfwScrollEvent& event)
-{
- end_time = UINT64_C(0);
-}
-
-void gui::client_splash::init(void)
-{
- if(io::cmdline::contains("nosplash")) {
- texture = nullptr;
- texture_aspect = 0.0f;
- texture_alpha = 0.0f;
- return;
- }
-
- std::random_device randev;
- std::uniform_int_distribution<int> dist(0, SPLASH_COUNT - 1);
-
- texture = resource::load<TextureGUI>(SPLASH_PATH, TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
- texture_aspect = 0.0f;
- texture_alpha = 0.0f;
-
- if(texture) {
- if(texture->size.x > texture->size.y) {
- texture_aspect = static_cast<float>(texture->size.x) / static_cast<float>(texture->size.y);
- }
- else {
- texture_aspect = static_cast<float>(texture->size.y) / static_cast<float>(texture->size.x);
- }
-
- texture_alpha = 1.0f;
- }
-}
-
-void gui::client_splash::init_late(void)
-{
- if(!texture) {
- // We don't have to waste time
- // rendering the missing client_splash texture
- return;
- }
-
- end_time = utils::unix_microseconds() + DELAY_MICROSECONDS;
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
- globals::dispatcher.sink<io::GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>();
- globals::dispatcher.sink<io::GlfwScrollEvent>().connect<&on_glfw_scroll>();
-
- current_text = gui::language::resolve("splash.skip_prompt");
-
- while(!glfwWindowShouldClose(globals::window)) {
- const std::uint64_t curtime = utils::unix_microseconds();
- const std::uint64_t remains = end_time - curtime;
-
- if(curtime >= end_time) {
- break;
- }
-
- texture_alpha = math::smoothstep(0.25f, 0.6f, static_cast<float>(remains) / static_cast<float>(DELAY_MICROSECONDS));
-
- gui::client_splash::render();
- }
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().disconnect<&on_glfw_key>();
- globals::dispatcher.sink<io::GlfwMouseButtonEvent>().disconnect<&on_glfw_mouse_button>();
- globals::dispatcher.sink<io::GlfwScrollEvent>().disconnect<&on_glfw_scroll>();
-
- texture = nullptr;
- texture_aspect = 0.0f;
- texture_alpha = 0.0f;
- end_time = UINT64_C(0);
-}
-
-void gui::client_splash::render(void)
-{
- if(!texture) {
- // We don't have to waste time
- // rendering the missing client_splash texture
- return;
- }
-
- // The client_splash is rendered outside the main
- // render loop, so we have to manually begin
- // and render both window and ImGui frames
- ImGui_ImplOpenGL3_NewFrame();
- ImGui_ImplGlfw_NewFrame();
- ImGui::NewFrame();
-
- glDisable(GL_DEPTH_TEST);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glViewport(0, 0, globals::width, globals::height);
-
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- auto viewport = ImGui::GetMainViewport();
- auto window_start = ImVec2(0.0f, 0.0f);
- auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###client_splash", nullptr, WINDOW_FLAGS)) {
- const float image_width = 0.60f * viewport->Size.x;
- const float image_height = image_width / texture_aspect;
- const ImVec2 image_size = ImVec2(image_width, image_height);
-
- const float image_x = 0.5f * (viewport->Size.x - image_width);
- const float image_y = 0.5f * (viewport->Size.y - image_height);
- const ImVec2 image_pos = ImVec2(image_x, image_y);
-
- if(!current_text.empty()) {
- ImGui::PushFont(globals::font_unscii8, 16.0f);
- ImGui::SetCursorPos(ImVec2(16.0f, 16.0f));
- ImGui::TextDisabled("%s", current_text.c_str());
- ImGui::PopFont();
- }
-
- const ImVec2 uv_a = ImVec2(0.0f, 0.0f);
- const ImVec2 uv_b = ImVec2(1.0f, 1.0f);
- const ImVec4 tint = ImVec4(1.0f, 1.0f, 1.0f, texture_alpha);
-
- ImGui::SetCursorPos(image_pos);
- ImGui::ImageWithBg(texture->handle, image_size, uv_a, uv_b, ImVec4(0.0f, 0.0f, 0.0f, 0.0f), tint);
- }
-
- ImGui::End();
-
- ImGui::Render();
- ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
-
- glfwSwapBuffers(globals::window);
-
- glfwPollEvents();
-}
+#include "client/pch.hh"
+
+#include "client/gui/splash.hh"
+
+#include "core/io/cmdline.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "core/utils/epoch.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/language.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+
+constexpr static int SPLASH_COUNT = 4;
+constexpr static std::size_t DELAY_MICROSECONDS = 2000000;
+constexpr static std::string_view SPLASH_PATH = "textures/gui/client_splash.png";
+
+static resource_ptr<TextureGUI> texture;
+static float texture_aspect;
+static float texture_alpha;
+
+static std::uint64_t end_time;
+static std::string current_text;
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ end_time = UINT64_C(0);
+}
+
+static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event)
+{
+ end_time = UINT64_C(0);
+}
+
+static void on_glfw_scroll(const io::GlfwScrollEvent& event)
+{
+ end_time = UINT64_C(0);
+}
+
+void gui::client_splash::init(void)
+{
+ if(io::cmdline::contains("nosplash")) {
+ texture = nullptr;
+ texture_aspect = 0.0f;
+ texture_alpha = 0.0f;
+ return;
+ }
+
+ std::random_device randev;
+ std::uniform_int_distribution<int> dist(0, SPLASH_COUNT - 1);
+
+ texture = resource::load<TextureGUI>(SPLASH_PATH, TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
+ texture_aspect = 0.0f;
+ texture_alpha = 0.0f;
+
+ if(texture) {
+ if(texture->size.x > texture->size.y) {
+ texture_aspect = static_cast<float>(texture->size.x) / static_cast<float>(texture->size.y);
+ }
+ else {
+ texture_aspect = static_cast<float>(texture->size.y) / static_cast<float>(texture->size.x);
+ }
+
+ texture_alpha = 1.0f;
+ }
+}
+
+void gui::client_splash::init_late(void)
+{
+ if(!texture) {
+ // We don't have to waste time
+ // rendering the missing client_splash texture
+ return;
+ }
+
+ end_time = utils::unix_microseconds() + DELAY_MICROSECONDS;
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<io::GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>();
+ globals::dispatcher.sink<io::GlfwScrollEvent>().connect<&on_glfw_scroll>();
+
+ current_text = gui::language::resolve("splash.skip_prompt");
+
+ while(!glfwWindowShouldClose(globals::window)) {
+ const std::uint64_t curtime = utils::unix_microseconds();
+ const std::uint64_t remains = end_time - curtime;
+
+ if(curtime >= end_time) {
+ break;
+ }
+
+ texture_alpha = math::smoothstep(0.25f, 0.6f, static_cast<float>(remains) / static_cast<float>(DELAY_MICROSECONDS));
+
+ gui::client_splash::render();
+ }
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().disconnect<&on_glfw_key>();
+ globals::dispatcher.sink<io::GlfwMouseButtonEvent>().disconnect<&on_glfw_mouse_button>();
+ globals::dispatcher.sink<io::GlfwScrollEvent>().disconnect<&on_glfw_scroll>();
+
+ texture = nullptr;
+ texture_aspect = 0.0f;
+ texture_alpha = 0.0f;
+ end_time = UINT64_C(0);
+}
+
+void gui::client_splash::render(void)
+{
+ if(!texture) {
+ // We don't have to waste time
+ // rendering the missing client_splash texture
+ return;
+ }
+
+ // The client_splash is rendered outside the main
+ // render loop, so we have to manually begin
+ // and render both window and ImGui frames
+ ImGui_ImplOpenGL3_NewFrame();
+ ImGui_ImplGlfw_NewFrame();
+ ImGui::NewFrame();
+
+ glDisable(GL_DEPTH_TEST);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glViewport(0, 0, globals::width, globals::height);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ auto viewport = ImGui::GetMainViewport();
+ auto window_start = ImVec2(0.0f, 0.0f);
+ auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###client_splash", nullptr, WINDOW_FLAGS)) {
+ const float image_width = 0.60f * viewport->Size.x;
+ const float image_height = image_width / texture_aspect;
+ const ImVec2 image_size = ImVec2(image_width, image_height);
+
+ const float image_x = 0.5f * (viewport->Size.x - image_width);
+ const float image_y = 0.5f * (viewport->Size.y - image_height);
+ const ImVec2 image_pos = ImVec2(image_x, image_y);
+
+ if(!current_text.empty()) {
+ ImGui::PushFont(globals::font_unscii8, 16.0f);
+ ImGui::SetCursorPos(ImVec2(16.0f, 16.0f));
+ ImGui::TextDisabled("%s", current_text.c_str());
+ ImGui::PopFont();
+ }
+
+ const ImVec2 uv_a = ImVec2(0.0f, 0.0f);
+ const ImVec2 uv_b = ImVec2(1.0f, 1.0f);
+ const ImVec4 tint = ImVec4(1.0f, 1.0f, 1.0f, texture_alpha);
+
+ ImGui::SetCursorPos(image_pos);
+ ImGui::ImageWithBg(texture->handle, image_size, uv_a, uv_b, ImVec4(0.0f, 0.0f, 0.0f, 0.0f), tint);
+ }
+
+ ImGui::End();
+
+ ImGui::Render();
+ ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
+
+ glfwSwapBuffers(globals::window);
+
+ glfwPollEvents();
+}
diff --git a/game/client/gui/splash.hh b/game/client/gui/splash.hh
index 3ce63e4..a28a9ad 100644
--- a/game/client/gui/splash.hh
+++ b/game/client/gui/splash.hh
@@ -1,8 +1,8 @@
-#pragma once
-
-namespace gui::client_splash
-{
-void init(void);
-void init_late(void);
-void render(void);
-} // namespace gui::client_splash
+#pragma once
+
+namespace gui::client_splash
+{
+void init(void);
+void init_late(void);
+void render(void);
+} // namespace gui::client_splash
diff --git a/game/client/gui/status_lines.cc b/game/client/gui/status_lines.cc
index 9d9ac4c..d1a919a 100644
--- a/game/client/gui/status_lines.cc
+++ b/game/client/gui/status_lines.cc
@@ -1,84 +1,84 @@
-#include "client/pch.hh"
-
-#include "client/gui/status_lines.hh"
-
-#include "client/gui/imdraw_ext.hh"
-
-#include "client/globals.hh"
-
-static float line_offsets[gui::STATUS_COUNT];
-static ImFont* line_fonts[gui::STATUS_COUNT];
-static float line_sizes[gui::STATUS_COUNT];
-
-static ImVec4 line_text_colors[gui::STATUS_COUNT];
-static ImVec4 line_shadow_colors[gui::STATUS_COUNT];
-static std::string line_strings[gui::STATUS_COUNT];
-static std::uint64_t line_spawns[gui::STATUS_COUNT];
-static float line_fadeouts[gui::STATUS_COUNT];
-
-void gui::status_lines::init(void)
-{
- for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
- line_text_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
- line_shadow_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
- line_strings[i] = std::string();
- line_spawns[i] = UINT64_MAX;
- line_fadeouts[i] = 0.0f;
- }
-}
-
-void gui::status_lines::init_late(void)
-{
- line_offsets[STATUS_DEBUG] = 64.0f;
- line_offsets[STATUS_HOTBAR] = 40.0f;
-}
-
-void gui::status_lines::layout(void)
-{
- line_fonts[STATUS_DEBUG] = globals::font_unscii8;
- line_sizes[STATUS_DEBUG] = 4.0f;
-
- line_fonts[STATUS_HOTBAR] = globals::font_unscii16;
- line_sizes[STATUS_HOTBAR] = 8.0f;
-
- auto viewport = ImGui::GetMainViewport();
- auto draw_list = ImGui::GetForegroundDrawList();
-
- for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
- auto offset = line_offsets[i] * globals::gui_scale;
- auto& text = line_strings[i];
- auto* font = line_fonts[i];
-
- auto size = font->CalcTextSizeA(line_sizes[i] * globals::gui_scale, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size());
- auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset);
-
- auto spawn = line_spawns[i];
- auto fadeout = line_fadeouts[i];
- auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast<float>(globals::curtime - spawn) / fadeout, 10.0f));
-
- auto& color = line_text_colors[i];
- auto& shadow = line_shadow_colors[i];
- auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha));
- auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha));
-
- gui::imdraw_ext::text_shadow(text, pos, color_U32, shadow_U32, font, draw_list, line_sizes[i]);
- }
-}
-
-void gui::status_lines::set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout)
-{
- line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w);
- line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w);
- line_strings[line] = std::string(text);
- line_spawns[line] = globals::curtime;
- line_fadeouts[line] = fadeout;
-}
-
-void gui::status_lines::unset(unsigned int line)
-{
- line_text_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
- line_shadow_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
- line_strings[line] = std::string();
- line_spawns[line] = UINT64_C(0);
- line_fadeouts[line] = 0.0f;
-}
+#include "client/pch.hh"
+
+#include "client/gui/status_lines.hh"
+
+#include "client/gui/imdraw_ext.hh"
+
+#include "client/globals.hh"
+
+static float line_offsets[gui::STATUS_COUNT];
+static ImFont* line_fonts[gui::STATUS_COUNT];
+static float line_sizes[gui::STATUS_COUNT];
+
+static ImVec4 line_text_colors[gui::STATUS_COUNT];
+static ImVec4 line_shadow_colors[gui::STATUS_COUNT];
+static std::string line_strings[gui::STATUS_COUNT];
+static std::uint64_t line_spawns[gui::STATUS_COUNT];
+static float line_fadeouts[gui::STATUS_COUNT];
+
+void gui::status_lines::init(void)
+{
+ for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
+ line_text_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_shadow_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_strings[i] = std::string();
+ line_spawns[i] = UINT64_MAX;
+ line_fadeouts[i] = 0.0f;
+ }
+}
+
+void gui::status_lines::init_late(void)
+{
+ line_offsets[STATUS_DEBUG] = 64.0f;
+ line_offsets[STATUS_HOTBAR] = 40.0f;
+}
+
+void gui::status_lines::layout(void)
+{
+ line_fonts[STATUS_DEBUG] = globals::font_unscii8;
+ line_sizes[STATUS_DEBUG] = 4.0f;
+
+ line_fonts[STATUS_HOTBAR] = globals::font_unscii16;
+ line_sizes[STATUS_HOTBAR] = 8.0f;
+
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
+ auto offset = line_offsets[i] * globals::gui_scale;
+ auto& text = line_strings[i];
+ auto* font = line_fonts[i];
+
+ auto size = font->CalcTextSizeA(line_sizes[i] * globals::gui_scale, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size());
+ auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset);
+
+ auto spawn = line_spawns[i];
+ auto fadeout = line_fadeouts[i];
+ auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast<float>(globals::curtime - spawn) / fadeout, 10.0f));
+
+ auto& color = line_text_colors[i];
+ auto& shadow = line_shadow_colors[i];
+ auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha));
+ auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha));
+
+ gui::imdraw_ext::text_shadow(text, pos, color_U32, shadow_U32, font, draw_list, line_sizes[i]);
+ }
+}
+
+void gui::status_lines::set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout)
+{
+ line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w);
+ line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w);
+ line_strings[line] = std::string(text);
+ line_spawns[line] = globals::curtime;
+ line_fadeouts[line] = fadeout;
+}
+
+void gui::status_lines::unset(unsigned int line)
+{
+ line_text_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_shadow_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_strings[line] = std::string();
+ line_spawns[line] = UINT64_C(0);
+ line_fadeouts[line] = 0.0f;
+}
diff --git a/game/client/gui/status_lines.hh b/game/client/gui/status_lines.hh
index c86e248..7245d68 100644
--- a/game/client/gui/status_lines.hh
+++ b/game/client/gui/status_lines.hh
@@ -1,21 +1,21 @@
-#pragma once
-
-namespace gui
-{
-constexpr static unsigned int STATUS_DEBUG = 0x0000; // generic debug line
-constexpr static unsigned int STATUS_HOTBAR = 0x0001; // hotbar item line
-constexpr static unsigned int STATUS_COUNT = 0x0002;
-} // namespace gui
-
-namespace gui::status_lines
-{
-void init(void);
-void init_late(void);
-void layout(void);
-} // namespace gui::status_lines
-
-namespace gui::status_lines
-{
-void set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout);
-void unset(unsigned int line);
-} // namespace gui::status_lines
+#pragma once
+
+namespace gui
+{
+constexpr static unsigned int STATUS_DEBUG = 0x0000; // generic debug line
+constexpr static unsigned int STATUS_HOTBAR = 0x0001; // hotbar item line
+constexpr static unsigned int STATUS_COUNT = 0x0002;
+} // namespace gui
+
+namespace gui::status_lines
+{
+void init(void);
+void init_late(void);
+void layout(void);
+} // namespace gui::status_lines
+
+namespace gui::status_lines
+{
+void set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout);
+void unset(unsigned int line);
+} // namespace gui::status_lines
diff --git a/game/client/gui/window_title.cc b/game/client/gui/window_title.cc
index 6f46668..6e2387c 100644
--- a/game/client/gui/window_title.cc
+++ b/game/client/gui/window_title.cc
@@ -1,23 +1,23 @@
-#include "client/pch.hh"
-
-#include "client/gui/window_title.hh"
-
-#include "core/version.hh"
-
-#include "shared/splash.hh"
-
-#include "client/globals.hh"
-
-void gui::window_title::update(void)
-{
- std::string title;
-
- if(globals::sound_ctx && globals::sound_dev) {
- title = std::format("Voxelius {}: {}", version::semver, splash::get());
- }
- else {
- title = std::format("Voxelius {}: {} [NOSOUND]", version::semver, splash::get());
- }
-
- glfwSetWindowTitle(globals::window, title.c_str());
-}
+#include "client/pch.hh"
+
+#include "client/gui/window_title.hh"
+
+#include "core/version.hh"
+
+#include "shared/splash.hh"
+
+#include "client/globals.hh"
+
+void gui::window_title::update(void)
+{
+ std::string title;
+
+ if(globals::sound_ctx && globals::sound_dev) {
+ title = std::format("Voxelius {}: {}", version::semver, splash::get());
+ }
+ else {
+ title = std::format("Voxelius {}: {} [NOSOUND]", version::semver, splash::get());
+ }
+
+ glfwSetWindowTitle(globals::window, title.c_str());
+}
diff --git a/game/client/gui/window_title.hh b/game/client/gui/window_title.hh
index af1ab7c..86e6a86 100644
--- a/game/client/gui/window_title.hh
+++ b/game/client/gui/window_title.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace gui::window_title
-{
-void update(void);
-} // namespace gui::window_title
+#pragma once
+
+namespace gui::window_title
+{
+void update(void);
+} // namespace gui::window_title
diff --git a/game/client/io/gamepad.cc b/game/client/io/gamepad.cc
index 3a71920..1407996 100644
--- a/game/client/io/gamepad.cc
+++ b/game/client/io/gamepad.cc
@@ -1,183 +1,183 @@
-#include "client/pch.hh"
-
-#include "client/io/gamepad.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-#include "core/io/cmdline.hh"
-#include "core/io/config_map.hh"
-#include "core/math/constexpr.hh"
-
-#include "client/gui/settings.hh"
-#include "client/io/glfw.hh"
-
-#include "client/globals.hh"
-#include "client/toggles.hh"
-
-constexpr static int INVALID_GAMEPAD_ID = INT_MAX;
-constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1);
-constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1);
-constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f;
-
-static int active_gamepad_id;
-
-bool io::gamepad::available = false;
-config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f);
-config::Boolean io::gamepad::active(false);
-GLFWgamepadstate io::gamepad::state;
-GLFWgamepadstate io::gamepad::last_state;
-
-static void on_toggle_enable(const ToggleEnabledEvent& event)
-{
- if(event.type == TOGGLE_USE_GAMEPAD) {
- io::gamepad::active.set_value(true);
- return;
- }
-}
-
-static void on_toggle_disable(const ToggleDisabledEvent& event)
-{
- if(event.type == TOGGLE_USE_GAMEPAD) {
- io::gamepad::active.set_value(false);
- return;
- }
-}
-
-static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event)
-{
- if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) {
- io::gamepad::available = true;
-
- active_gamepad_id = event.joystick_id;
-
- for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
- // empty
- }
-
- for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
- // empty
- }
-
- spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id));
-
- return;
- }
-
- if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) {
- io::gamepad::available = false;
-
- active_gamepad_id = INVALID_GAMEPAD_ID;
-
- for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
- // empty
- }
-
- for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
- // empty
- }
-
- spdlog::warn("gamepad: disconnected");
-
- return;
- }
-}
-
-void io::gamepad::init(void)
-{
- io::gamepad::available = false;
-
- active_gamepad_id = INVALID_GAMEPAD_ID;
-
- globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone);
- globals::client_config.add_value("gamepad.active", io::gamepad::active);
-
- settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true);
- settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f");
-
- auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt");
- auto mappings_file = PHYSFS_openRead(mappings_path);
-
- if(mappings_file) {
- spdlog::info("gamepad: using mappings from {}", mappings_path);
- auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00));
- PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size());
- glfwUpdateGamepadMappings(mappings_string.c_str());
- PHYSFS_close(mappings_file);
- }
-
- for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) {
- if(glfwJoystickIsGamepad(joystick)) {
- io::gamepad::available = true;
-
- active_gamepad_id = joystick;
-
- for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
- // empty
- }
-
- for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
- // empty
- }
-
- spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick));
-
- break;
- }
- }
-
- for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) {
- // empty
- }
-
- for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) {
- // empty
- }
-
- globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>();
- globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>();
- globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>();
-}
-
-void io::gamepad::update_late(void)
-{
- if(active_gamepad_id == INVALID_GAMEPAD_ID) {
- // No active gamepad found
- return;
- }
-
- if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) {
- for(int i = 0; i < NUM_AXES; ++i) {
- if((math::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)
- && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
- GamepadAxisEvent event;
- event.action = GLFW_PRESS;
- event.axis = i;
- globals::dispatcher.enqueue(event);
- continue;
- }
-
- if((math::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)
- && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
- GamepadAxisEvent event;
- event.action = GLFW_RELEASE;
- event.axis = i;
- globals::dispatcher.enqueue(event);
- continue;
- }
- }
-
- for(int i = 0; i < NUM_BUTTONS; ++i) {
- if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) {
- // Nothing happens
- continue;
- }
-
- GamepadButtonEvent event;
- event.action = io::gamepad::state.buttons[i];
- event.button = i;
- globals::dispatcher.enqueue(event);
- }
- }
-
- io::gamepad::last_state = io::gamepad::state;
-}
+#include "client/pch.hh"
+
+#include "client/io/gamepad.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+#include "core/io/cmdline.hh"
+#include "core/io/config_map.hh"
+#include "core/math/constexpr.hh"
+
+#include "client/gui/settings.hh"
+#include "client/io/glfw.hh"
+
+#include "client/globals.hh"
+#include "client/toggles.hh"
+
+constexpr static int INVALID_GAMEPAD_ID = INT_MAX;
+constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1);
+constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1);
+constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f;
+
+static int active_gamepad_id;
+
+bool io::gamepad::available = false;
+config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f);
+config::Boolean io::gamepad::active(false);
+GLFWgamepadstate io::gamepad::state;
+GLFWgamepadstate io::gamepad::last_state;
+
+static void on_toggle_enable(const ToggleEnabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(true);
+ return;
+ }
+}
+
+static void on_toggle_disable(const ToggleDisabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(false);
+ return;
+ }
+}
+
+static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event)
+{
+ if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = event.joystick_id;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id));
+
+ return;
+ }
+
+ if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) {
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::warn("gamepad: disconnected");
+
+ return;
+ }
+}
+
+void io::gamepad::init(void)
+{
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone);
+ globals::client_config.add_value("gamepad.active", io::gamepad::active);
+
+ settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true);
+ settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f");
+
+ auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt");
+ auto mappings_file = PHYSFS_openRead(mappings_path);
+
+ if(mappings_file) {
+ spdlog::info("gamepad: using mappings from {}", mappings_path);
+ auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00));
+ PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size());
+ glfwUpdateGamepadMappings(mappings_string.c_str());
+ PHYSFS_close(mappings_file);
+ }
+
+ for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) {
+ if(glfwJoystickIsGamepad(joystick)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = joystick;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick));
+
+ break;
+ }
+ }
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>();
+ globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>();
+ globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>();
+}
+
+void io::gamepad::update_late(void)
+{
+ if(active_gamepad_id == INVALID_GAMEPAD_ID) {
+ // No active gamepad found
+ return;
+ }
+
+ if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) {
+ for(int i = 0; i < NUM_AXES; ++i) {
+ if((math::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_PRESS;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+
+ if((math::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_RELEASE;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; ++i) {
+ if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) {
+ // Nothing happens
+ continue;
+ }
+
+ GamepadButtonEvent event;
+ event.action = io::gamepad::state.buttons[i];
+ event.button = i;
+ globals::dispatcher.enqueue(event);
+ }
+ }
+
+ io::gamepad::last_state = io::gamepad::state;
+}
diff --git a/game/client/io/gamepad.hh b/game/client/io/gamepad.hh
index 9c56894..ff38127 100644
--- a/game/client/io/gamepad.hh
+++ b/game/client/io/gamepad.hh
@@ -1,50 +1,50 @@
-#pragma once
-
-namespace io
-{
-constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX;
-constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX;
-} // namespace io
-
-namespace config
-{
-class Boolean;
-class Float;
-} // namespace config
-
-struct GLFWgamepadstate;
-
-namespace io::gamepad
-{
-extern bool available;
-extern config::Float deadzone;
-extern config::Boolean active;
-extern GLFWgamepadstate state;
-extern GLFWgamepadstate last_state;
-} // namespace io::gamepad
-
-namespace io::gamepad
-{
-void init(void);
-void update_late(void);
-} // namespace io::gamepad
-
-namespace io
-{
-// This simulates buttons using axes. When an axis
-// value exceeds 1.5 times the deadzone, the event is
-// queued with a GLFW_PRESS action, when it falls back
-// below the threshold, the event is queued with GLFW_RELEASE action
-struct GamepadAxisEvent final {
- int action;
- int axis;
-};
-
-// This smears GLFW event sugar over gamepad polling
-// system. Whenever it detects a state change, the event
-// is queued with an appropriate action
-struct GamepadButtonEvent final {
- int action;
- int button;
-};
-} // namespace io
+#pragma once
+
+namespace io
+{
+constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX;
+constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX;
+} // namespace io
+
+namespace config
+{
+class Boolean;
+class Float;
+} // namespace config
+
+struct GLFWgamepadstate;
+
+namespace io::gamepad
+{
+extern bool available;
+extern config::Float deadzone;
+extern config::Boolean active;
+extern GLFWgamepadstate state;
+extern GLFWgamepadstate last_state;
+} // namespace io::gamepad
+
+namespace io::gamepad
+{
+void init(void);
+void update_late(void);
+} // namespace io::gamepad
+
+namespace io
+{
+// This simulates buttons using axes. When an axis
+// value exceeds 1.5 times the deadzone, the event is
+// queued with a GLFW_PRESS action, when it falls back
+// below the threshold, the event is queued with GLFW_RELEASE action
+struct GamepadAxisEvent final {
+ int action;
+ int axis;
+};
+
+// This smears GLFW event sugar over gamepad polling
+// system. Whenever it detects a state change, the event
+// is queued with an appropriate action
+struct GamepadButtonEvent final {
+ int action;
+ int button;
+};
+} // namespace io
diff --git a/game/client/io/glfw.hh b/game/client/io/glfw.hh
index ea3f4a7..bbd767a 100644
--- a/game/client/io/glfw.hh
+++ b/game/client/io/glfw.hh
@@ -1,40 +1,40 @@
-#ifndef CLIENTFW
-#define CLIENTFW 1
-#pragma once
-
-namespace io
-{
-struct GlfwCursorPosEvent final {
- glm::fvec2 pos;
-};
-
-struct GlfwFramebufferSizeEvent final {
- glm::ivec2 size;
- float aspect;
-};
-
-struct GlfwJoystickEvent final {
- int joystick_id;
- int event_type;
-};
-
-struct GlfwKeyEvent final {
- int key { GLFW_KEY_UNKNOWN };
- int scancode;
- int action;
- int mods;
-};
-
-struct GlfwMouseButtonEvent final {
- int button { GLFW_KEY_UNKNOWN };
- int action;
- int mods;
-};
-
-struct GlfwScrollEvent final {
- float dx;
- float dy;
-};
-} // namespace io
-
-#endif // CLIENTFW
+#ifndef CLIENTFW
+#define CLIENTFW 1
+#pragma once
+
+namespace io
+{
+struct GlfwCursorPosEvent final {
+ glm::fvec2 pos;
+};
+
+struct GlfwFramebufferSizeEvent final {
+ glm::ivec2 size;
+ float aspect;
+};
+
+struct GlfwJoystickEvent final {
+ int joystick_id;
+ int event_type;
+};
+
+struct GlfwKeyEvent final {
+ int key { GLFW_KEY_UNKNOWN };
+ int scancode;
+ int action;
+ int mods;
+};
+
+struct GlfwMouseButtonEvent final {
+ int button { GLFW_KEY_UNKNOWN };
+ int action;
+ int mods;
+};
+
+struct GlfwScrollEvent final {
+ float dx;
+ float dy;
+};
+} // namespace io
+
+#endif // CLIENTFW
diff --git a/game/client/main.cc b/game/client/main.cc
index a1185e2..e20fd5c 100644
--- a/game/client/main.cc
+++ b/game/client/main.cc
@@ -1,449 +1,449 @@
-#include "client/pch.hh"
-
-#include "core/io/cmdline.hh"
-#include "core/io/config_map.hh"
-
-#include "core/resource/image.hh"
-#include "core/resource/resource.hh"
-
-#include "core/utils/epoch.hh"
-
-#include "core/threading.hh"
-#include "core/version.hh"
-
-#include "shared/game.hh"
-#include "shared/splash.hh"
-
-#include "client/gui/window_title.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/resource/sound_effect.hh"
-#include "client/resource/texture_gui.hh"
-
-#include "client/const.hh"
-#include "client/game.hh"
-#include "client/globals.hh"
-
-#if defined(_WIN32)
-extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
-extern "C" __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
-#endif
-
-static void on_glfw_error(int code, const char* message)
-{
- spdlog::error("glfw: {}", message);
-}
-
-static void on_glfw_char(GLFWwindow* window, unsigned int codepoint)
-{
- ImGui_ImplGlfw_CharCallback(window, codepoint);
-}
-
-static void on_glfw_cursor_enter(GLFWwindow* window, int entered)
-{
- ImGui_ImplGlfw_CursorEnterCallback(window, entered);
-}
-
-static void on_glfw_cursor_pos(GLFWwindow* window, double xpos, double ypos)
-{
- io::GlfwCursorPosEvent event;
- event.pos.x = static_cast<float>(xpos);
- event.pos.y = static_cast<float>(ypos);
- globals::dispatcher.trigger(event);
-
- ImGui_ImplGlfw_CursorPosCallback(window, xpos, ypos);
-}
-
-static void on_glfw_framebuffer_size(GLFWwindow* window, int width, int height)
-{
- if(glfwGetWindowAttrib(window, GLFW_ICONIFIED)) {
- // Don't do anything if the window was just
- // iconified (minimized); as it turns out minimized
- // windows on WIN32 seem to be forced into 0x0
- return;
- }
-
- globals::width = width;
- globals::height = height;
- globals::aspect = static_cast<float>(width) / static_cast<float>(height);
-
- io::GlfwFramebufferSizeEvent fb_event;
- fb_event.size.x = globals::width;
- fb_event.size.y = globals::height;
- fb_event.aspect = globals::aspect;
- globals::dispatcher.trigger(fb_event);
-}
-
-static void on_glfw_key(GLFWwindow* window, int key, int scancode, int action, int mods)
-{
- io::GlfwKeyEvent event;
- event.key = key;
- event.scancode = scancode;
- event.action = action;
- event.mods = mods;
- globals::dispatcher.trigger(event);
-
- ImGui_ImplGlfw_KeyCallback(window, key, scancode, action, mods);
-}
-
-static void on_glfw_joystick(int joystick_id, int event_type)
-{
- io::GlfwJoystickEvent event;
- event.joystick_id = joystick_id;
- event.event_type = event_type;
- globals::dispatcher.trigger(event);
-}
-
-static void on_glfw_monitor_event(GLFWmonitor* monitor, int event)
-{
- ImGui_ImplGlfw_MonitorCallback(monitor, event);
-}
-
-static void on_glfw_mouse_button(GLFWwindow* window, int button, int action, int mods)
-{
- io::GlfwMouseButtonEvent event;
- event.button = button;
- event.action = action;
- event.mods = mods;
- globals::dispatcher.trigger(event);
-
- ImGui_ImplGlfw_MouseButtonCallback(window, button, action, mods);
-}
-
-static void on_glfw_scroll(GLFWwindow* window, double dx, double dy)
-{
- io::GlfwScrollEvent event;
- event.dx = static_cast<float>(dx);
- event.dy = static_cast<float>(dy);
- globals::dispatcher.trigger(event);
-
- ImGui_ImplGlfw_ScrollCallback(window, dx, dy);
-}
-
-static void on_glfw_window_focus(GLFWwindow* window, int focused)
-{
- ImGui_ImplGlfw_WindowFocusCallback(window, focused);
-}
-
-static void GLAD_API_PTR on_opengl_message(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message,
- const void* param)
-{
- spdlog::info("opengl: {}", reinterpret_cast<const char*>(message));
-}
-
-static void on_termination_signal(int)
-{
- spdlog::warn("client: received termination signal");
- glfwSetWindowShouldClose(globals::window, true);
-}
-
-int main(int argc, char** argv)
-{
- io::cmdline::create(argc, argv);
-
-#if defined(_WIN32)
-#if defined(NDEBUG)
- if(GetConsoleWindow() && !io::cmdline::contains("debug")) {
- // Hide the console window on release builds
- // unless explicitly specified to preserve it instead
- FreeConsole();
- }
-#else
- if(GetConsoleWindow() && io::cmdline::contains("nodebug")) {
- // Hide the console window on debug builds when
- // explicitly specified by the user to hide it
- FreeConsole();
- }
-#endif
-#endif
-
- shared_game::init(argc, argv);
-
- spdlog::info("Voxelius Client {}", version::semver);
-
- glfwSetErrorCallback(&on_glfw_error);
-
-#if defined(__unix__)
- // Wayland constantly throws random bullshit at me
- // when I'm dealing with pretty much anything cross-platform
- // on pretty much any kind of UNIX and Linux distribution
- glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
-#endif
-
- if(!glfwInit()) {
- spdlog::critical("glfw: init failed");
- std::terminate();
- }
-
- glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- glfwWindowHint(GLFW_SAMPLES, 0);
-
- globals::window = glfwCreateWindow(DEFAULT_WIDTH, DEFAULT_HEIGHT, "Client", nullptr, nullptr);
-
- if(!globals::window) {
- spdlog::critical("glfw: failed to open a window");
- std::terminate();
- }
-
- std::signal(SIGINT, &on_termination_signal);
- std::signal(SIGTERM, &on_termination_signal);
-
- glfwMakeContextCurrent(globals::window);
- glfwSwapInterval(1);
-
- if(!gladLoadGL(&glfwGetProcAddress)) {
- spdlog::critical("glad: failed to load function pointers");
- std::terminate();
- }
-
- if(GLAD_GL_KHR_debug) {
- if(!io::cmdline::contains("nodebug")) {
- glEnable(GL_DEBUG_OUTPUT);
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallback(&on_opengl_message, nullptr);
-
- // NVIDIA drivers tend to spam quote-unquote "useful"
- // information about buffer usage into the debug callback
- static const std::uint32_t ignore_nvidia_131185 = 131185;
- glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE, 1, &ignore_nvidia_131185, GL_FALSE);
- }
- else {
- spdlog::warn("glad: nodebug command line parameter found");
- spdlog::warn("glad: OpenGL errors will not be logged");
- }
- }
- else {
- spdlog::warn("glad: KHR_debug extension not supported");
- spdlog::warn("glad: OpenGL errors will not be logged");
- }
-
- spdlog::info("opengl: version: {}", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
- spdlog::info("opengl: renderer: {}", reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
-
- Image::register_resource();
- TextureGUI::register_resource();
- SoundEffect::register_resource();
-
- glDisable(GL_MULTISAMPLE);
-
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGui::StyleColorsDark();
- ImGui_ImplGlfw_InitForOpenGL(globals::window, false);
- ImGui_ImplOpenGL3_Init(nullptr);
-
- // The UI is scaled against a resolution defined by BASE_WIDTH and BASE_HEIGHT
- // constants. However, UI scale of 1 doesn't look that good, so the window size is
- // limited to a resolution that allows at least UI scale of 2 and is defined by MIN_WIDTH and MIN_HEIGHT.
- glfwSetWindowSizeLimits(globals::window, MIN_WIDTH, MIN_HEIGHT, GLFW_DONT_CARE, GLFW_DONT_CARE);
-
- glfwSetCharCallback(globals::window, &on_glfw_char);
- glfwSetCursorEnterCallback(globals::window, &on_glfw_cursor_enter);
- glfwSetCursorPosCallback(globals::window, &on_glfw_cursor_pos);
- glfwSetFramebufferSizeCallback(globals::window, &on_glfw_framebuffer_size);
- glfwSetKeyCallback(globals::window, &on_glfw_key);
- glfwSetMouseButtonCallback(globals::window, &on_glfw_mouse_button);
- glfwSetScrollCallback(globals::window, &on_glfw_scroll);
- glfwSetWindowFocusCallback(globals::window, &on_glfw_window_focus);
-
- glfwSetJoystickCallback(&on_glfw_joystick);
- glfwSetMonitorCallback(&on_glfw_monitor_event);
-
- if(auto image = resource::load<Image>("textures/gui/window_icon.png")) {
- GLFWimage icon_image;
- icon_image.width = image->size.x;
- icon_image.height = image->size.y;
- icon_image.pixels = reinterpret_cast<unsigned char*>(image->pixels);
- glfwSetWindowIcon(globals::window, 1, &icon_image);
- }
-
- if(io::cmdline::contains("nosound")) {
- spdlog::warn("client: sound disabled [per command line]");
- globals::sound_dev = nullptr;
- globals::sound_ctx = nullptr;
- }
- else {
- if(!saladLoadALdefault()) {
- spdlog::warn("client: sound disabled [openal loading failed]");
- globals::sound_dev = nullptr;
- globals::sound_ctx = nullptr;
- }
- else {
- globals::sound_dev = alcOpenDevice(nullptr);
-
- if(globals::sound_dev == nullptr) {
- spdlog::warn("client: sound disabled [no device]");
- globals::sound_ctx = nullptr;
- }
- else {
- spdlog::info("sound: {}", reinterpret_cast<const char*>(alcGetString(globals::sound_dev, ALC_DEVICE_SPECIFIER)));
-
- globals::sound_ctx = alcCreateContext(globals::sound_dev, nullptr);
-
- if(globals::sound_ctx == nullptr) {
- spdlog::warn("client: sound disabled [context creation failed]");
- alcCloseDevice(globals::sound_dev);
- globals::sound_dev = nullptr;
- }
- else {
- alcMakeContextCurrent(globals::sound_ctx);
- }
- }
- }
- }
-
- splash::init_client();
-
- gui::window_title::update();
-
- ImGuiIO& io = ImGui::GetIO();
- io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
-
- globals::fixed_frametime = 0.0f;
- globals::fixed_frametime_avg = 0.0f;
- globals::fixed_frametime_us = UINT64_MAX;
- globals::fixed_framecount = 0;
-
- globals::curtime = utils::unix_microseconds();
-
- globals::window_frametime = 0.0f;
- globals::window_frametime_avg = 0.0f;
- globals::window_frametime_us = 0;
- globals::window_framecount = 0;
-
- int vmode_width = DEFAULT_WIDTH;
- int vmode_height = DEFAULT_HEIGHT;
-
- if(auto vmode = io::cmdline::get_cstr("mode")) {
- std::sscanf(vmode, "%dx%d", &vmode_width, &vmode_height);
- vmode_height = math::max(vmode_height, MIN_HEIGHT);
- vmode_width = math::max(vmode_width, MIN_WIDTH);
- }
-
- glfwSetWindowSize(globals::window, vmode_width, vmode_height);
-
- client_game::init();
-
- int wwidth, wheight;
- glfwGetFramebufferSize(globals::window, &wwidth, &wheight);
- on_glfw_framebuffer_size(globals::window, wwidth, wheight);
-
- threading::init();
-
- globals::client_config.load_file("client.conf");
- globals::client_config.load_cmdline();
-
- client_game::init_late();
-
- auto last_curtime = globals::curtime;
-
- while(!glfwWindowShouldClose(globals::window)) {
- globals::curtime = utils::unix_microseconds();
-
- globals::window_frametime_us = globals::curtime - last_curtime;
- globals::window_frametime = static_cast<float>(globals::window_frametime_us) / 1000000.0f;
- globals::window_frametime_avg += globals::window_frametime;
- globals::window_frametime_avg *= 0.5f;
-
- if(globals::fixed_frametime_us == UINT64_MAX) {
- globals::fixed_framecount = 0;
- globals::fixed_accumulator = 0;
- }
- else {
- globals::fixed_accumulator += globals::window_frametime_us;
- globals::fixed_framecount = globals::fixed_accumulator / globals::fixed_frametime_us;
- globals::fixed_accumulator %= globals::fixed_frametime_us;
- }
-
- globals::num_drawcalls = 0;
- globals::num_triangles = 0;
-
- last_curtime = globals::curtime;
-
- for(std::uint64_t i = 0; i < globals::fixed_framecount; ++i)
- client_game::fixed_update();
- client_game::update();
-
- ImGui_ImplOpenGL3_NewFrame();
- ImGui_ImplGlfw_NewFrame();
- ImGui::NewFrame();
-
- glDisable(GL_BLEND);
-
- glDisable(GL_DEPTH_TEST);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glViewport(0, 0, globals::width, globals::height);
-
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- // Make sure there is no stray program object
- // being bound to the context. Usually third-party
- // overlay software (such as RivaTuner) injects itself
- // into the rendering loop and binds internal objects,
- // which creates an incomprehensible visual mess
- glUseProgram(0);
-
- client_game::render();
-
- client_game::layout();
-
- ImGui::Render();
- ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
-
- glfwSwapBuffers(globals::window);
-
- for(std::uint64_t i = 0; i < globals::fixed_framecount; ++i)
- client_game::fixed_update_late();
- client_game::update_late();
-
- glfwPollEvents();
-
- // EnTT provides two ways of dispatching events:
- // queued and immediate. When glfwPollEvents() is
- // called, immediate events are triggered across
- // the application, whilst queued ones are triggered
- // later by calling entt::dispatcher::update()
- globals::dispatcher.update();
-
- globals::window_framecount += 1;
-
- resource::soft_cleanup();
-
- threading::update();
- }
-
- client_game::shutdown();
-
- resource::hard_cleanup();
-
- spdlog::info("client: shutdown after {} frames", globals::window_framecount);
- spdlog::info("client: average framerate: {:.03f} FPS", 1.0f / globals::window_frametime_avg);
- spdlog::info("client: average frametime: {:.03f} ms", 1000.0f * globals::window_frametime_avg);
-
- ImGui_ImplOpenGL3_Shutdown();
- ImGui_ImplGlfw_Shutdown();
- ImGui::DestroyContext();
-
- if(globals::sound_ctx) {
- alcMakeContextCurrent(nullptr);
- alcDestroyContext(globals::sound_ctx);
- alcCloseDevice(globals::sound_dev);
- }
-
- glfwDestroyWindow(globals::window);
- glfwTerminate();
-
- globals::client_config.save_file("client.conf");
-
- threading::shutdown();
-
- shared_game::shutdown();
-
- return EXIT_SUCCESS;
-}
+#include "client/pch.hh"
+
+#include "core/io/cmdline.hh"
+#include "core/io/config_map.hh"
+
+#include "core/resource/image.hh"
+#include "core/resource/resource.hh"
+
+#include "core/utils/epoch.hh"
+
+#include "core/threading.hh"
+#include "core/version.hh"
+
+#include "shared/game.hh"
+#include "shared/splash.hh"
+
+#include "client/gui/window_title.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/resource/sound_effect.hh"
+#include "client/resource/texture_gui.hh"
+
+#include "client/const.hh"
+#include "client/game.hh"
+#include "client/globals.hh"
+
+#if defined(_WIN32)
+extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
+extern "C" __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
+#endif
+
+static void on_glfw_error(int code, const char* message)
+{
+ spdlog::error("glfw: {}", message);
+}
+
+static void on_glfw_char(GLFWwindow* window, unsigned int codepoint)
+{
+ ImGui_ImplGlfw_CharCallback(window, codepoint);
+}
+
+static void on_glfw_cursor_enter(GLFWwindow* window, int entered)
+{
+ ImGui_ImplGlfw_CursorEnterCallback(window, entered);
+}
+
+static void on_glfw_cursor_pos(GLFWwindow* window, double xpos, double ypos)
+{
+ io::GlfwCursorPosEvent event;
+ event.pos.x = static_cast<float>(xpos);
+ event.pos.y = static_cast<float>(ypos);
+ globals::dispatcher.trigger(event);
+
+ ImGui_ImplGlfw_CursorPosCallback(window, xpos, ypos);
+}
+
+static void on_glfw_framebuffer_size(GLFWwindow* window, int width, int height)
+{
+ if(glfwGetWindowAttrib(window, GLFW_ICONIFIED)) {
+ // Don't do anything if the window was just
+ // iconified (minimized); as it turns out minimized
+ // windows on WIN32 seem to be forced into 0x0
+ return;
+ }
+
+ globals::width = width;
+ globals::height = height;
+ globals::aspect = static_cast<float>(width) / static_cast<float>(height);
+
+ io::GlfwFramebufferSizeEvent fb_event;
+ fb_event.size.x = globals::width;
+ fb_event.size.y = globals::height;
+ fb_event.aspect = globals::aspect;
+ globals::dispatcher.trigger(fb_event);
+}
+
+static void on_glfw_key(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ io::GlfwKeyEvent event;
+ event.key = key;
+ event.scancode = scancode;
+ event.action = action;
+ event.mods = mods;
+ globals::dispatcher.trigger(event);
+
+ ImGui_ImplGlfw_KeyCallback(window, key, scancode, action, mods);
+}
+
+static void on_glfw_joystick(int joystick_id, int event_type)
+{
+ io::GlfwJoystickEvent event;
+ event.joystick_id = joystick_id;
+ event.event_type = event_type;
+ globals::dispatcher.trigger(event);
+}
+
+static void on_glfw_monitor_event(GLFWmonitor* monitor, int event)
+{
+ ImGui_ImplGlfw_MonitorCallback(monitor, event);
+}
+
+static void on_glfw_mouse_button(GLFWwindow* window, int button, int action, int mods)
+{
+ io::GlfwMouseButtonEvent event;
+ event.button = button;
+ event.action = action;
+ event.mods = mods;
+ globals::dispatcher.trigger(event);
+
+ ImGui_ImplGlfw_MouseButtonCallback(window, button, action, mods);
+}
+
+static void on_glfw_scroll(GLFWwindow* window, double dx, double dy)
+{
+ io::GlfwScrollEvent event;
+ event.dx = static_cast<float>(dx);
+ event.dy = static_cast<float>(dy);
+ globals::dispatcher.trigger(event);
+
+ ImGui_ImplGlfw_ScrollCallback(window, dx, dy);
+}
+
+static void on_glfw_window_focus(GLFWwindow* window, int focused)
+{
+ ImGui_ImplGlfw_WindowFocusCallback(window, focused);
+}
+
+static void GLAD_API_PTR on_opengl_message(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message,
+ const void* param)
+{
+ spdlog::info("opengl: {}", reinterpret_cast<const char*>(message));
+}
+
+static void on_termination_signal(int)
+{
+ spdlog::warn("client: received termination signal");
+ glfwSetWindowShouldClose(globals::window, true);
+}
+
+int main(int argc, char** argv)
+{
+ io::cmdline::create(argc, argv);
+
+#if defined(_WIN32)
+#if defined(NDEBUG)
+ if(GetConsoleWindow() && !io::cmdline::contains("debug")) {
+ // Hide the console window on release builds
+ // unless explicitly specified to preserve it instead
+ FreeConsole();
+ }
+#else
+ if(GetConsoleWindow() && io::cmdline::contains("nodebug")) {
+ // Hide the console window on debug builds when
+ // explicitly specified by the user to hide it
+ FreeConsole();
+ }
+#endif
+#endif
+
+ shared_game::init(argc, argv);
+
+ spdlog::info("Voxelius Client {}", version::semver);
+
+ glfwSetErrorCallback(&on_glfw_error);
+
+#if defined(__unix__)
+ // Wayland constantly throws random bullshit at me
+ // when I'm dealing with pretty much anything cross-platform
+ // on pretty much any kind of UNIX and Linux distribution
+ glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
+#endif
+
+ if(!glfwInit()) {
+ spdlog::critical("glfw: init failed");
+ std::terminate();
+ }
+
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
+ glfwWindowHint(GLFW_SAMPLES, 0);
+
+ globals::window = glfwCreateWindow(DEFAULT_WIDTH, DEFAULT_HEIGHT, "Client", nullptr, nullptr);
+
+ if(!globals::window) {
+ spdlog::critical("glfw: failed to open a window");
+ std::terminate();
+ }
+
+ std::signal(SIGINT, &on_termination_signal);
+ std::signal(SIGTERM, &on_termination_signal);
+
+ glfwMakeContextCurrent(globals::window);
+ glfwSwapInterval(1);
+
+ if(!gladLoadGL(&glfwGetProcAddress)) {
+ spdlog::critical("glad: failed to load function pointers");
+ std::terminate();
+ }
+
+ if(GLAD_GL_KHR_debug) {
+ if(!io::cmdline::contains("nodebug")) {
+ glEnable(GL_DEBUG_OUTPUT);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ glDebugMessageCallback(&on_opengl_message, nullptr);
+
+ // NVIDIA drivers tend to spam quote-unquote "useful"
+ // information about buffer usage into the debug callback
+ static const std::uint32_t ignore_nvidia_131185 = 131185;
+ glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE, 1, &ignore_nvidia_131185, GL_FALSE);
+ }
+ else {
+ spdlog::warn("glad: nodebug command line parameter found");
+ spdlog::warn("glad: OpenGL errors will not be logged");
+ }
+ }
+ else {
+ spdlog::warn("glad: KHR_debug extension not supported");
+ spdlog::warn("glad: OpenGL errors will not be logged");
+ }
+
+ spdlog::info("opengl: version: {}", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
+ spdlog::info("opengl: renderer: {}", reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
+
+ Image::register_resource();
+ TextureGUI::register_resource();
+ SoundEffect::register_resource();
+
+ glDisable(GL_MULTISAMPLE);
+
+ IMGUI_CHECKVERSION();
+ ImGui::CreateContext();
+ ImGui::StyleColorsDark();
+ ImGui_ImplGlfw_InitForOpenGL(globals::window, false);
+ ImGui_ImplOpenGL3_Init(nullptr);
+
+ // The UI is scaled against a resolution defined by BASE_WIDTH and BASE_HEIGHT
+ // constants. However, UI scale of 1 doesn't look that good, so the window size is
+ // limited to a resolution that allows at least UI scale of 2 and is defined by MIN_WIDTH and MIN_HEIGHT.
+ glfwSetWindowSizeLimits(globals::window, MIN_WIDTH, MIN_HEIGHT, GLFW_DONT_CARE, GLFW_DONT_CARE);
+
+ glfwSetCharCallback(globals::window, &on_glfw_char);
+ glfwSetCursorEnterCallback(globals::window, &on_glfw_cursor_enter);
+ glfwSetCursorPosCallback(globals::window, &on_glfw_cursor_pos);
+ glfwSetFramebufferSizeCallback(globals::window, &on_glfw_framebuffer_size);
+ glfwSetKeyCallback(globals::window, &on_glfw_key);
+ glfwSetMouseButtonCallback(globals::window, &on_glfw_mouse_button);
+ glfwSetScrollCallback(globals::window, &on_glfw_scroll);
+ glfwSetWindowFocusCallback(globals::window, &on_glfw_window_focus);
+
+ glfwSetJoystickCallback(&on_glfw_joystick);
+ glfwSetMonitorCallback(&on_glfw_monitor_event);
+
+ if(auto image = resource::load<Image>("textures/gui/window_icon.png")) {
+ GLFWimage icon_image;
+ icon_image.width = image->size.x;
+ icon_image.height = image->size.y;
+ icon_image.pixels = reinterpret_cast<unsigned char*>(image->pixels);
+ glfwSetWindowIcon(globals::window, 1, &icon_image);
+ }
+
+ if(io::cmdline::contains("nosound")) {
+ spdlog::warn("client: sound disabled [per command line]");
+ globals::sound_dev = nullptr;
+ globals::sound_ctx = nullptr;
+ }
+ else {
+ if(!saladLoadALdefault()) {
+ spdlog::warn("client: sound disabled [openal loading failed]");
+ globals::sound_dev = nullptr;
+ globals::sound_ctx = nullptr;
+ }
+ else {
+ globals::sound_dev = alcOpenDevice(nullptr);
+
+ if(globals::sound_dev == nullptr) {
+ spdlog::warn("client: sound disabled [no device]");
+ globals::sound_ctx = nullptr;
+ }
+ else {
+ spdlog::info("sound: {}", reinterpret_cast<const char*>(alcGetString(globals::sound_dev, ALC_DEVICE_SPECIFIER)));
+
+ globals::sound_ctx = alcCreateContext(globals::sound_dev, nullptr);
+
+ if(globals::sound_ctx == nullptr) {
+ spdlog::warn("client: sound disabled [context creation failed]");
+ alcCloseDevice(globals::sound_dev);
+ globals::sound_dev = nullptr;
+ }
+ else {
+ alcMakeContextCurrent(globals::sound_ctx);
+ }
+ }
+ }
+ }
+
+ splash::init_client();
+
+ gui::window_title::update();
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
+
+ globals::fixed_frametime = 0.0f;
+ globals::fixed_frametime_avg = 0.0f;
+ globals::fixed_frametime_us = UINT64_MAX;
+ globals::fixed_framecount = 0;
+
+ globals::curtime = utils::unix_microseconds();
+
+ globals::window_frametime = 0.0f;
+ globals::window_frametime_avg = 0.0f;
+ globals::window_frametime_us = 0;
+ globals::window_framecount = 0;
+
+ int vmode_width = DEFAULT_WIDTH;
+ int vmode_height = DEFAULT_HEIGHT;
+
+ if(auto vmode = io::cmdline::get_cstr("mode")) {
+ std::sscanf(vmode, "%dx%d", &vmode_width, &vmode_height);
+ vmode_height = math::max(vmode_height, MIN_HEIGHT);
+ vmode_width = math::max(vmode_width, MIN_WIDTH);
+ }
+
+ glfwSetWindowSize(globals::window, vmode_width, vmode_height);
+
+ client_game::init();
+
+ int wwidth, wheight;
+ glfwGetFramebufferSize(globals::window, &wwidth, &wheight);
+ on_glfw_framebuffer_size(globals::window, wwidth, wheight);
+
+ threading::init();
+
+ globals::client_config.load_file("client.conf");
+ globals::client_config.load_cmdline();
+
+ client_game::init_late();
+
+ auto last_curtime = globals::curtime;
+
+ while(!glfwWindowShouldClose(globals::window)) {
+ globals::curtime = utils::unix_microseconds();
+
+ globals::window_frametime_us = globals::curtime - last_curtime;
+ globals::window_frametime = static_cast<float>(globals::window_frametime_us) / 1000000.0f;
+ globals::window_frametime_avg += globals::window_frametime;
+ globals::window_frametime_avg *= 0.5f;
+
+ if(globals::fixed_frametime_us == UINT64_MAX) {
+ globals::fixed_framecount = 0;
+ globals::fixed_accumulator = 0;
+ }
+ else {
+ globals::fixed_accumulator += globals::window_frametime_us;
+ globals::fixed_framecount = globals::fixed_accumulator / globals::fixed_frametime_us;
+ globals::fixed_accumulator %= globals::fixed_frametime_us;
+ }
+
+ globals::num_drawcalls = 0;
+ globals::num_triangles = 0;
+
+ last_curtime = globals::curtime;
+
+ for(std::uint64_t i = 0; i < globals::fixed_framecount; ++i)
+ client_game::fixed_update();
+ client_game::update();
+
+ ImGui_ImplOpenGL3_NewFrame();
+ ImGui_ImplGlfw_NewFrame();
+ ImGui::NewFrame();
+
+ glDisable(GL_BLEND);
+
+ glDisable(GL_DEPTH_TEST);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glViewport(0, 0, globals::width, globals::height);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Make sure there is no stray program object
+ // being bound to the context. Usually third-party
+ // overlay software (such as RivaTuner) injects itself
+ // into the rendering loop and binds internal objects,
+ // which creates an incomprehensible visual mess
+ glUseProgram(0);
+
+ client_game::render();
+
+ client_game::layout();
+
+ ImGui::Render();
+ ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
+
+ glfwSwapBuffers(globals::window);
+
+ for(std::uint64_t i = 0; i < globals::fixed_framecount; ++i)
+ client_game::fixed_update_late();
+ client_game::update_late();
+
+ glfwPollEvents();
+
+ // EnTT provides two ways of dispatching events:
+ // queued and immediate. When glfwPollEvents() is
+ // called, immediate events are triggered across
+ // the application, whilst queued ones are triggered
+ // later by calling entt::dispatcher::update()
+ globals::dispatcher.update();
+
+ globals::window_framecount += 1;
+
+ resource::soft_cleanup();
+
+ threading::update();
+ }
+
+ client_game::shutdown();
+
+ resource::hard_cleanup();
+
+ spdlog::info("client: shutdown after {} frames", globals::window_framecount);
+ spdlog::info("client: average framerate: {:.03f} FPS", 1.0f / globals::window_frametime_avg);
+ spdlog::info("client: average frametime: {:.03f} ms", 1000.0f * globals::window_frametime_avg);
+
+ ImGui_ImplOpenGL3_Shutdown();
+ ImGui_ImplGlfw_Shutdown();
+ ImGui::DestroyContext();
+
+ if(globals::sound_ctx) {
+ alcMakeContextCurrent(nullptr);
+ alcDestroyContext(globals::sound_ctx);
+ alcCloseDevice(globals::sound_dev);
+ }
+
+ glfwDestroyWindow(globals::window);
+ glfwTerminate();
+
+ globals::client_config.save_file("client.conf");
+
+ threading::shutdown();
+
+ shared_game::shutdown();
+
+ return EXIT_SUCCESS;
+}
diff --git a/game/client/pch.hh b/game/client/pch.hh
index 3832081..e6d5681 100644
--- a/game/client/pch.hh
+++ b/game/client/pch.hh
@@ -1,28 +1,28 @@
-#pragma once
-
-#include <shared/pch.hh>
-
-#include <AL/al.h>
-#include <AL/alc.h>
-#include <AL/salad.h>
-
-#include <dr_mp3.h>
-#include <dr_wav.h>
-
-#include <GLFW/glfw3.h>
-
-#include <glad/gl.h>
-
-#include <imgui.h>
-#include <imgui_impl_glfw.h>
-#include <imgui_impl_opengl3.h>
-#include <imgui_stdlib.h>
-
-#if defined(_WIN32)
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#endif
-
-#if defined(__unix__)
-#include <dlfcn.h>
-#endif
+#pragma once
+
+#include <shared/pch.hh>
+
+#include <AL/al.h>
+#include <AL/alc.h>
+#include <AL/salad.h>
+
+#include <dr_mp3.h>
+#include <dr_wav.h>
+
+#include <GLFW/glfw3.h>
+
+#include <glad/gl.h>
+
+#include <imgui.h>
+#include <imgui_impl_glfw.h>
+#include <imgui_impl_opengl3.h>
+#include <imgui_stdlib.h>
+
+#if defined(_WIN32)
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#endif
+
+#if defined(__unix__)
+#include <dlfcn.h>
+#endif
diff --git a/game/client/program.cc b/game/client/program.cc
index e35716d..9eba02f 100644
--- a/game/client/program.cc
+++ b/game/client/program.cc
@@ -1,224 +1,224 @@
-#include "client/pch.hh"
-
-#include "client/program.hh"
-
-#include "core/utils/string.hh"
-
-// This fills up the array of source lines and figures out
-// which lines are to be dynamically resolved as variant macros
-static void parse_source(std::string_view source, std::vector<std::string>& out_lines, std::vector<GL_VariedMacro>& out_variants)
-{
- std::string line;
- std::istringstream stream = std::istringstream(std::string(source));
- unsigned long line_number = 0UL;
-
- out_lines.clear();
- out_variants.clear();
-
- while(std::getline(stream, line)) {
- unsigned int macro_index = {};
- char macro_name[128] = {};
-
- if(std::sscanf(line.c_str(), " # pragma variant [ %u ] %127[^, \"\t\r\n]", &macro_index, &macro_name) == 2) {
- if(out_variants.size() <= macro_index) {
- out_variants.resize(macro_index + 1U);
- }
-
- out_variants[macro_index].name = macro_name;
- out_variants[macro_index].line = line_number;
- out_variants[macro_index].value = std::numeric_limits<unsigned int>::max();
-
- out_lines.push_back(std::string());
- line_number += 1UL;
- }
- else {
- out_lines.push_back(line);
- line_number += 1UL;
- }
- }
-}
-
-static GLuint compile_shader(std::string_view path, const char* source, GLenum shader_stage)
-{
- GLuint shader = glCreateShader(shader_stage);
- glShaderSource(shader, 1, &source, nullptr);
- glCompileShader(shader);
-
- GLint info_log_length;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);
-
- if(info_log_length >= 2) {
- std::basic_string<GLchar> info_log;
- info_log.resize(info_log_length);
- glGetShaderInfoLog(shader, info_log_length, nullptr, info_log.data());
- spdlog::info("gl_program: {}: shader information:", path);
- spdlog::info(info_log);
- }
-
- GLint compile_status;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
-
- if(!compile_status) {
- glDeleteShader(shader);
- return 0;
- }
-
- return shader;
-}
-
-bool GL_Program::setup(std::string_view vpath, std::string_view fpath)
-{
- destroy();
-
- vert_path = std::string(vpath);
- frag_path = std::string(fpath);
-
- auto vfile = PHYSFS_openRead(vert_path.c_str());
-
- if(vfile == nullptr) {
- spdlog::warn("gl_program: {}: {}", vpath, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- return false;
- }
-
- auto vsource = std::string(PHYSFS_fileLength(vfile), char(0x00));
- PHYSFS_readBytes(vfile, vsource.data(), vsource.size());
- PHYSFS_close(vfile);
-
- auto ffile = PHYSFS_openRead(frag_path.c_str());
-
- if(ffile == nullptr) {
- spdlog::warn("gl_program: {}: {}", fpath, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- return false;
- }
-
- auto fsource = std::string(PHYSFS_fileLength(ffile), char(0x00));
- PHYSFS_readBytes(ffile, fsource.data(), fsource.size());
- PHYSFS_close(ffile);
-
- parse_source(vsource.c_str(), vert_source, vert_variants);
- parse_source(fsource.c_str(), frag_source, frag_variants);
-
- needs_update = true;
- handle = 0;
-
- return true;
-}
-
-bool GL_Program::update(void)
-{
- if(!needs_update) {
- // The program is already up to
- // date with the internal state
- return true;
- }
-
- for(const auto& macro : vert_variants)
- vert_source[macro.line] = std::format("#define {} {}", macro.name, macro.value);
- for(const auto& macro : frag_variants)
- frag_source[macro.line] = std::format("#define {} {}", macro.name, macro.value);
-
- std::string vsource(utils::join(vert_source, "\r\n"));
- std::string fsource(utils::join(frag_source, "\r\n"));
-
- GLuint vert = compile_shader(vert_path.c_str(), vsource.c_str(), GL_VERTEX_SHADER);
- GLuint frag = compile_shader(frag_path.c_str(), fsource.c_str(), GL_FRAGMENT_SHADER);
-
- if(!vert || !frag) {
- // needs_update = false;
- glDeleteShader(frag);
- glDeleteShader(vert);
- return false;
- }
-
- handle = glCreateProgram();
- glAttachShader(handle, vert);
- glAttachShader(handle, frag);
- glLinkProgram(handle);
-
- GLint info_log_length;
- glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &info_log_length);
-
- if(info_log_length >= 2) {
- std::basic_string<GLchar> info_log;
- info_log.resize(info_log_length);
- glGetProgramInfoLog(handle, info_log_length, nullptr, info_log.data());
- spdlog::info("gl_program: [{}; {}]: program information", vert, frag);
- spdlog::info(info_log);
- }
-
- glDeleteShader(frag);
- glDeleteShader(vert);
-
- GLint link_status;
- glGetProgramiv(handle, GL_LINK_STATUS, &link_status);
-
- if(!link_status) {
- // needs_update = false;
- glDeleteProgram(handle);
- return false;
- }
-
- for(auto& uniform : uniforms) {
- // NOTE: GL seems to silently ignore invalid uniform
- // locations (-1); should we write something into logs about this?
- uniform.location = glGetUniformLocation(handle, uniform.name.c_str());
- }
-
- needs_update = false;
- return true;
-}
-
-void GL_Program::destroy(void)
-{
- if(handle) {
- glDeleteProgram(handle);
- handle = 0;
- }
-
- uniforms.clear();
-
- frag_variants.clear();
- frag_source.clear();
- frag_path = std::string();
-
- vert_variants.clear();
- vert_source.clear();
- vert_path = std::string();
-
- needs_update = false;
-}
-
-std::size_t GL_Program::add_uniform(std::string_view name)
-{
- for(std::size_t i = 0; i < uniforms.size(); ++i) {
- if(0 == uniforms[i].name.compare(name)) {
- return i;
- }
- }
-
- const std::size_t index = uniforms.size();
- uniforms.push_back(GL_Uniform());
- uniforms[index].location = -1;
- uniforms[index].name = name;
- return index;
-}
-
-void GL_Program::set_variant_vert(unsigned int variant, unsigned int value)
-{
- if(variant < vert_variants.size()) {
- if(value != vert_variants[variant].value) {
- vert_variants[variant].value = value;
- needs_update = true;
- }
- }
-}
-
-void GL_Program::set_variant_frag(unsigned int variant, unsigned int value)
-{
- if(variant < frag_variants.size()) {
- if(value != frag_variants[variant].value) {
- frag_variants[variant].value = value;
- needs_update = true;
- }
- }
-}
+#include "client/pch.hh"
+
+#include "client/program.hh"
+
+#include "core/utils/string.hh"
+
+// This fills up the array of source lines and figures out
+// which lines are to be dynamically resolved as variant macros
+static void parse_source(std::string_view source, std::vector<std::string>& out_lines, std::vector<GL_VariedMacro>& out_variants)
+{
+ std::string line;
+ std::istringstream stream = std::istringstream(std::string(source));
+ unsigned long line_number = 0UL;
+
+ out_lines.clear();
+ out_variants.clear();
+
+ while(std::getline(stream, line)) {
+ unsigned int macro_index = {};
+ char macro_name[128] = {};
+
+ if(std::sscanf(line.c_str(), " # pragma variant [ %u ] %127[^, \"\t\r\n]", &macro_index, &macro_name) == 2) {
+ if(out_variants.size() <= macro_index) {
+ out_variants.resize(macro_index + 1U);
+ }
+
+ out_variants[macro_index].name = macro_name;
+ out_variants[macro_index].line = line_number;
+ out_variants[macro_index].value = std::numeric_limits<unsigned int>::max();
+
+ out_lines.push_back(std::string());
+ line_number += 1UL;
+ }
+ else {
+ out_lines.push_back(line);
+ line_number += 1UL;
+ }
+ }
+}
+
+static GLuint compile_shader(std::string_view path, const char* source, GLenum shader_stage)
+{
+ GLuint shader = glCreateShader(shader_stage);
+ glShaderSource(shader, 1, &source, nullptr);
+ glCompileShader(shader);
+
+ GLint info_log_length;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);
+
+ if(info_log_length >= 2) {
+ std::basic_string<GLchar> info_log;
+ info_log.resize(info_log_length);
+ glGetShaderInfoLog(shader, info_log_length, nullptr, info_log.data());
+ spdlog::info("gl_program: {}: shader information:", path);
+ spdlog::info(info_log);
+ }
+
+ GLint compile_status;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
+
+ if(!compile_status) {
+ glDeleteShader(shader);
+ return 0;
+ }
+
+ return shader;
+}
+
+bool GL_Program::setup(std::string_view vpath, std::string_view fpath)
+{
+ destroy();
+
+ vert_path = std::string(vpath);
+ frag_path = std::string(fpath);
+
+ auto vfile = PHYSFS_openRead(vert_path.c_str());
+
+ if(vfile == nullptr) {
+ spdlog::warn("gl_program: {}: {}", vpath, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ return false;
+ }
+
+ auto vsource = std::string(PHYSFS_fileLength(vfile), char(0x00));
+ PHYSFS_readBytes(vfile, vsource.data(), vsource.size());
+ PHYSFS_close(vfile);
+
+ auto ffile = PHYSFS_openRead(frag_path.c_str());
+
+ if(ffile == nullptr) {
+ spdlog::warn("gl_program: {}: {}", fpath, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ return false;
+ }
+
+ auto fsource = std::string(PHYSFS_fileLength(ffile), char(0x00));
+ PHYSFS_readBytes(ffile, fsource.data(), fsource.size());
+ PHYSFS_close(ffile);
+
+ parse_source(vsource.c_str(), vert_source, vert_variants);
+ parse_source(fsource.c_str(), frag_source, frag_variants);
+
+ needs_update = true;
+ handle = 0;
+
+ return true;
+}
+
+bool GL_Program::update(void)
+{
+ if(!needs_update) {
+ // The program is already up to
+ // date with the internal state
+ return true;
+ }
+
+ for(const auto& macro : vert_variants)
+ vert_source[macro.line] = std::format("#define {} {}", macro.name, macro.value);
+ for(const auto& macro : frag_variants)
+ frag_source[macro.line] = std::format("#define {} {}", macro.name, macro.value);
+
+ std::string vsource(utils::join(vert_source, "\r\n"));
+ std::string fsource(utils::join(frag_source, "\r\n"));
+
+ GLuint vert = compile_shader(vert_path.c_str(), vsource.c_str(), GL_VERTEX_SHADER);
+ GLuint frag = compile_shader(frag_path.c_str(), fsource.c_str(), GL_FRAGMENT_SHADER);
+
+ if(!vert || !frag) {
+ // needs_update = false;
+ glDeleteShader(frag);
+ glDeleteShader(vert);
+ return false;
+ }
+
+ handle = glCreateProgram();
+ glAttachShader(handle, vert);
+ glAttachShader(handle, frag);
+ glLinkProgram(handle);
+
+ GLint info_log_length;
+ glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &info_log_length);
+
+ if(info_log_length >= 2) {
+ std::basic_string<GLchar> info_log;
+ info_log.resize(info_log_length);
+ glGetProgramInfoLog(handle, info_log_length, nullptr, info_log.data());
+ spdlog::info("gl_program: [{}; {}]: program information", vert, frag);
+ spdlog::info(info_log);
+ }
+
+ glDeleteShader(frag);
+ glDeleteShader(vert);
+
+ GLint link_status;
+ glGetProgramiv(handle, GL_LINK_STATUS, &link_status);
+
+ if(!link_status) {
+ // needs_update = false;
+ glDeleteProgram(handle);
+ return false;
+ }
+
+ for(auto& uniform : uniforms) {
+ // NOTE: GL seems to silently ignore invalid uniform
+ // locations (-1); should we write something into logs about this?
+ uniform.location = glGetUniformLocation(handle, uniform.name.c_str());
+ }
+
+ needs_update = false;
+ return true;
+}
+
+void GL_Program::destroy(void)
+{
+ if(handle) {
+ glDeleteProgram(handle);
+ handle = 0;
+ }
+
+ uniforms.clear();
+
+ frag_variants.clear();
+ frag_source.clear();
+ frag_path = std::string();
+
+ vert_variants.clear();
+ vert_source.clear();
+ vert_path = std::string();
+
+ needs_update = false;
+}
+
+std::size_t GL_Program::add_uniform(std::string_view name)
+{
+ for(std::size_t i = 0; i < uniforms.size(); ++i) {
+ if(0 == uniforms[i].name.compare(name)) {
+ return i;
+ }
+ }
+
+ const std::size_t index = uniforms.size();
+ uniforms.push_back(GL_Uniform());
+ uniforms[index].location = -1;
+ uniforms[index].name = name;
+ return index;
+}
+
+void GL_Program::set_variant_vert(unsigned int variant, unsigned int value)
+{
+ if(variant < vert_variants.size()) {
+ if(value != vert_variants[variant].value) {
+ vert_variants[variant].value = value;
+ needs_update = true;
+ }
+ }
+}
+
+void GL_Program::set_variant_frag(unsigned int variant, unsigned int value)
+{
+ if(variant < frag_variants.size()) {
+ if(value != frag_variants[variant].value) {
+ frag_variants[variant].value = value;
+ needs_update = true;
+ }
+ }
+}
diff --git a/game/client/program.hh b/game/client/program.hh
index af78513..bf35417 100644
--- a/game/client/program.hh
+++ b/game/client/program.hh
@@ -1,34 +1,34 @@
-#pragma once
-
-struct GL_VariedMacro final {
- std::string name;
- unsigned long line;
- unsigned int value;
-};
-
-struct GL_Uniform final {
- std::string name;
- GLint location;
-};
-
-class GL_Program final {
-public:
- bool setup(std::string_view vpath, std::string_view fpath);
- void destroy(void);
- bool update(void);
-
- std::size_t add_uniform(std::string_view name);
- void set_variant_vert(unsigned int variant, unsigned int value);
- void set_variant_frag(unsigned int variant, unsigned int value);
-
-public:
- std::string vert_path;
- std::string frag_path;
- std::vector<std::string> vert_source;
- std::vector<std::string> frag_source;
- std::vector<GL_VariedMacro> vert_variants;
- std::vector<GL_VariedMacro> frag_variants;
- std::vector<GL_Uniform> uniforms;
- bool needs_update;
- GLuint handle;
-};
+#pragma once
+
+struct GL_VariedMacro final {
+ std::string name;
+ unsigned long line;
+ unsigned int value;
+};
+
+struct GL_Uniform final {
+ std::string name;
+ GLint location;
+};
+
+class GL_Program final {
+public:
+ bool setup(std::string_view vpath, std::string_view fpath);
+ void destroy(void);
+ bool update(void);
+
+ std::size_t add_uniform(std::string_view name);
+ void set_variant_vert(unsigned int variant, unsigned int value);
+ void set_variant_frag(unsigned int variant, unsigned int value);
+
+public:
+ std::string vert_path;
+ std::string frag_path;
+ std::vector<std::string> vert_source;
+ std::vector<std::string> frag_source;
+ std::vector<GL_VariedMacro> vert_variants;
+ std::vector<GL_VariedMacro> frag_variants;
+ std::vector<GL_Uniform> uniforms;
+ bool needs_update;
+ GLuint handle;
+};
diff --git a/game/client/receive.cc b/game/client/receive.cc
index a253911..d6dcac0 100644
--- a/game/client/receive.cc
+++ b/game/client/receive.cc
@@ -1,192 +1,192 @@
-#include "client/pch.hh"
-
-#include "client/receive.hh"
-
-#include "shared/entity/head.hh"
-#include "shared/entity/player.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/protocol.hh"
-
-#include "client/entity/factory.hh"
-
-#include "client/gui/chat.hh"
-#include "client/gui/gui_screen.hh"
-#include "client/gui/message_box.hh"
-#include "client/gui/window_title.hh"
-
-#include "client/sound/sound.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-
-static bool synchronize_entity_id(world::Dimension* dimension, entt::entity entity)
-{
- if(dimension->entities.valid(entity)) {
- // Entity ID already exists
- return true;
- }
-
- auto created = dimension->entities.create(entity);
-
- if(created == entity) {
- // Synchronized successfully
- return true;
- }
-
- session::disconnect("protocol.entity_id_desync");
- spdlog::critical("receive: entity desync: network {} resolved as client {}", static_cast<std::uint64_t>(entity),
- static_cast<std::uint64_t>(created));
-
- gui::message_box::reset();
- gui::message_box::set_title("disconnected.disconnected");
- gui::message_box::set_subtitle("protocol.entity_id_desync");
- gui::message_box::add_button("disconnected.back", [](void) {
- globals::gui_screen = GUI_PLAY_MENU;
- gui::window_title::update();
- });
-
- globals::gui_screen = GUI_MESSAGE_BOX;
-
- return false;
-}
-
-static void on_dimension_info_packet(const protocol::DimensionInfo& packet)
-{
- if(session::peer) {
- if(globals::dimension) {
- delete globals::dimension;
- globals::dimension = nullptr;
- globals::player = entt::null;
- }
-
- globals::dimension = new world::Dimension(packet.name.c_str(), packet.gravity);
- }
-}
-
-static void on_chunk_voxels_packet(const protocol::ChunkVoxels& packet)
-{
- if(session::peer && globals::dimension) {
- auto chunk = globals::dimension->create_chunk(packet.chunk);
- chunk->set_voxels(packet.voxels);
-
- world::ChunkUpdateEvent event;
- event.dimension = globals::dimension;
- event.cpos = packet.chunk;
- event.chunk = chunk;
-
- globals::dispatcher.trigger(event);
-
- return;
- }
-}
-
-static void on_entity_head_packet(const protocol::EntityHead& packet)
-{
- if(session::peer && globals::dimension) {
- if(synchronize_entity_id(globals::dimension, packet.entity)) {
- auto& component = globals::dimension->entities.get_or_emplace<entity::Head>(packet.entity);
- auto& prevcomp = globals::dimension->entities.get_or_emplace<entity::client::HeadPrev>(packet.entity);
-
- // Store the previous component state
- prevcomp.angles = component.angles;
- prevcomp.offset = component.offset;
-
- // Assign the new component state
- component.angles = packet.angles;
- }
- }
-}
-
-static void on_entity_transform_packet(const protocol::EntityTransform& packet)
-{
- if(session::peer && globals::dimension) {
- if(synchronize_entity_id(globals::dimension, packet.entity)) {
- auto& component = globals::dimension->entities.get_or_emplace<entity::Transform>(packet.entity);
- auto& prevcomp = globals::dimension->entities.get_or_emplace<entity::client::TransformPrev>(packet.entity);
-
- // Store the previous component state
- prevcomp.angles = component.angles;
- prevcomp.chunk = component.chunk;
- prevcomp.local = component.local;
-
- // Assign the new component state
- component.angles = packet.angles;
- component.chunk = packet.chunk;
- component.local = packet.local;
- }
- }
-}
-
-static void on_entity_velocity_packet(const protocol::EntityVelocity& packet)
-{
- if(session::peer && globals::dimension) {
- if(synchronize_entity_id(globals::dimension, packet.entity)) {
- auto& component = globals::dimension->entities.get_or_emplace<entity::Velocity>(packet.entity);
- component.value = packet.value;
- }
- }
-}
-
-static void on_entity_player_packet(const protocol::EntityPlayer& packet)
-{
- if(session::peer && globals::dimension) {
- if(synchronize_entity_id(globals::dimension, packet.entity)) {
- entity::client::create_player(globals::dimension, packet.entity);
- }
- }
-}
-
-static void on_spawn_player_packet(const protocol::SpawnPlayer& packet)
-{
- if(session::peer && globals::dimension) {
- if(synchronize_entity_id(globals::dimension, packet.entity)) {
- entity::client::create_player(globals::dimension, packet.entity);
-
- globals::player = packet.entity;
- globals::gui_screen = GUI_SCREEN_NONE;
-
- gui::client_chat::refresh_timings();
-
- gui::window_title::update();
- }
- }
-}
-
-static void on_remove_entity_packet(const protocol::RemoveEntity& packet)
-{
- if(globals::dimension) {
- if(packet.entity == globals::player) {
- globals::player = entt::null;
- }
-
- globals::dimension->entities.destroy(packet.entity);
- }
-}
-
-static void on_generic_sound_packet(const protocol::GenericSound& packet)
-{
- sound::play_generic(packet.sound.c_str(), packet.looping, packet.pitch);
-}
-
-static void on_entity_sound_packet(const protocol::EntitySound& packet)
-{
- sound::play_entity(packet.entity, packet.sound.c_str(), packet.looping, packet.pitch);
-}
-
-void client_receive::init(void)
-{
- globals::dispatcher.sink<protocol::DimensionInfo>().connect<&on_dimension_info_packet>();
- globals::dispatcher.sink<protocol::ChunkVoxels>().connect<&on_chunk_voxels_packet>();
- globals::dispatcher.sink<protocol::EntityHead>().connect<&on_entity_head_packet>();
- globals::dispatcher.sink<protocol::EntityTransform>().connect<&on_entity_transform_packet>();
- globals::dispatcher.sink<protocol::EntityVelocity>().connect<&on_entity_velocity_packet>();
- globals::dispatcher.sink<protocol::EntityPlayer>().connect<&on_entity_player_packet>();
- globals::dispatcher.sink<protocol::SpawnPlayer>().connect<&on_spawn_player_packet>();
- globals::dispatcher.sink<protocol::RemoveEntity>().connect<&on_remove_entity_packet>();
- globals::dispatcher.sink<protocol::GenericSound>().connect<&on_generic_sound_packet>();
- globals::dispatcher.sink<protocol::EntitySound>().connect<&on_entity_sound_packet>();
-}
+#include "client/pch.hh"
+
+#include "client/receive.hh"
+
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/protocol.hh"
+
+#include "client/entity/factory.hh"
+
+#include "client/gui/chat.hh"
+#include "client/gui/gui_screen.hh"
+#include "client/gui/message_box.hh"
+#include "client/gui/window_title.hh"
+
+#include "client/sound/sound.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+static bool synchronize_entity_id(world::Dimension* dimension, entt::entity entity)
+{
+ if(dimension->entities.valid(entity)) {
+ // Entity ID already exists
+ return true;
+ }
+
+ auto created = dimension->entities.create(entity);
+
+ if(created == entity) {
+ // Synchronized successfully
+ return true;
+ }
+
+ session::disconnect("protocol.entity_id_desync");
+ spdlog::critical("receive: entity desync: network {} resolved as client {}", static_cast<std::uint64_t>(entity),
+ static_cast<std::uint64_t>(created));
+
+ gui::message_box::reset();
+ gui::message_box::set_title("disconnected.disconnected");
+ gui::message_box::set_subtitle("protocol.entity_id_desync");
+ gui::message_box::add_button("disconnected.back", [](void) {
+ globals::gui_screen = GUI_PLAY_MENU;
+ gui::window_title::update();
+ });
+
+ globals::gui_screen = GUI_MESSAGE_BOX;
+
+ return false;
+}
+
+static void on_dimension_info_packet(const protocol::DimensionInfo& packet)
+{
+ if(session::peer) {
+ if(globals::dimension) {
+ delete globals::dimension;
+ globals::dimension = nullptr;
+ globals::player = entt::null;
+ }
+
+ globals::dimension = new world::Dimension(packet.name.c_str(), packet.gravity);
+ }
+}
+
+static void on_chunk_voxels_packet(const protocol::ChunkVoxels& packet)
+{
+ if(session::peer && globals::dimension) {
+ auto chunk = globals::dimension->create_chunk(packet.chunk);
+ chunk->set_voxels(packet.voxels);
+
+ world::ChunkUpdateEvent event;
+ event.dimension = globals::dimension;
+ event.cpos = packet.chunk;
+ event.chunk = chunk;
+
+ globals::dispatcher.trigger(event);
+
+ return;
+ }
+}
+
+static void on_entity_head_packet(const protocol::EntityHead& packet)
+{
+ if(session::peer && globals::dimension) {
+ if(synchronize_entity_id(globals::dimension, packet.entity)) {
+ auto& component = globals::dimension->entities.get_or_emplace<entity::Head>(packet.entity);
+ auto& prevcomp = globals::dimension->entities.get_or_emplace<entity::client::HeadPrev>(packet.entity);
+
+ // Store the previous component state
+ prevcomp.angles = component.angles;
+ prevcomp.offset = component.offset;
+
+ // Assign the new component state
+ component.angles = packet.angles;
+ }
+ }
+}
+
+static void on_entity_transform_packet(const protocol::EntityTransform& packet)
+{
+ if(session::peer && globals::dimension) {
+ if(synchronize_entity_id(globals::dimension, packet.entity)) {
+ auto& component = globals::dimension->entities.get_or_emplace<entity::Transform>(packet.entity);
+ auto& prevcomp = globals::dimension->entities.get_or_emplace<entity::client::TransformPrev>(packet.entity);
+
+ // Store the previous component state
+ prevcomp.angles = component.angles;
+ prevcomp.chunk = component.chunk;
+ prevcomp.local = component.local;
+
+ // Assign the new component state
+ component.angles = packet.angles;
+ component.chunk = packet.chunk;
+ component.local = packet.local;
+ }
+ }
+}
+
+static void on_entity_velocity_packet(const protocol::EntityVelocity& packet)
+{
+ if(session::peer && globals::dimension) {
+ if(synchronize_entity_id(globals::dimension, packet.entity)) {
+ auto& component = globals::dimension->entities.get_or_emplace<entity::Velocity>(packet.entity);
+ component.value = packet.value;
+ }
+ }
+}
+
+static void on_entity_player_packet(const protocol::EntityPlayer& packet)
+{
+ if(session::peer && globals::dimension) {
+ if(synchronize_entity_id(globals::dimension, packet.entity)) {
+ entity::client::create_player(globals::dimension, packet.entity);
+ }
+ }
+}
+
+static void on_spawn_player_packet(const protocol::SpawnPlayer& packet)
+{
+ if(session::peer && globals::dimension) {
+ if(synchronize_entity_id(globals::dimension, packet.entity)) {
+ entity::client::create_player(globals::dimension, packet.entity);
+
+ globals::player = packet.entity;
+ globals::gui_screen = GUI_SCREEN_NONE;
+
+ gui::client_chat::refresh_timings();
+
+ gui::window_title::update();
+ }
+ }
+}
+
+static void on_remove_entity_packet(const protocol::RemoveEntity& packet)
+{
+ if(globals::dimension) {
+ if(packet.entity == globals::player) {
+ globals::player = entt::null;
+ }
+
+ globals::dimension->entities.destroy(packet.entity);
+ }
+}
+
+static void on_generic_sound_packet(const protocol::GenericSound& packet)
+{
+ sound::play_generic(packet.sound.c_str(), packet.looping, packet.pitch);
+}
+
+static void on_entity_sound_packet(const protocol::EntitySound& packet)
+{
+ sound::play_entity(packet.entity, packet.sound.c_str(), packet.looping, packet.pitch);
+}
+
+void client_receive::init(void)
+{
+ globals::dispatcher.sink<protocol::DimensionInfo>().connect<&on_dimension_info_packet>();
+ globals::dispatcher.sink<protocol::ChunkVoxels>().connect<&on_chunk_voxels_packet>();
+ globals::dispatcher.sink<protocol::EntityHead>().connect<&on_entity_head_packet>();
+ globals::dispatcher.sink<protocol::EntityTransform>().connect<&on_entity_transform_packet>();
+ globals::dispatcher.sink<protocol::EntityVelocity>().connect<&on_entity_velocity_packet>();
+ globals::dispatcher.sink<protocol::EntityPlayer>().connect<&on_entity_player_packet>();
+ globals::dispatcher.sink<protocol::SpawnPlayer>().connect<&on_spawn_player_packet>();
+ globals::dispatcher.sink<protocol::RemoveEntity>().connect<&on_remove_entity_packet>();
+ globals::dispatcher.sink<protocol::GenericSound>().connect<&on_generic_sound_packet>();
+ globals::dispatcher.sink<protocol::EntitySound>().connect<&on_entity_sound_packet>();
+}
diff --git a/game/client/receive.hh b/game/client/receive.hh
index d675392..d958581 100644
--- a/game/client/receive.hh
+++ b/game/client/receive.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace client_receive
-{
-void init(void);
-} // namespace client_receive
+#pragma once
+
+namespace client_receive
+{
+void init(void);
+} // namespace client_receive
diff --git a/game/client/resource/sound_effect.cc b/game/client/resource/sound_effect.cc
index 4fb3e82..d6cc7c5 100644
--- a/game/client/resource/sound_effect.cc
+++ b/game/client/resource/sound_effect.cc
@@ -1,90 +1,90 @@
-#include "client/pch.hh"
-
-#include "client/resource/sound_effect.hh"
-
-#include "core/resource/resource.hh"
-
-#include "core/utils/physfs.hh"
-
-#include "client/globals.hh"
-
-static std::size_t drwav_read_physfs(void* file, void* output, std::size_t count)
-{
- return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File*>(file), output, count));
-}
-
-static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin origin)
-{
- if(origin == drwav_seek_origin_current) {
- return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File*>(file)) + offset);
- }
- else {
- return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), offset);
- }
-}
-
-static const void* sound_effect_load_func(const char* name, std::uint32_t flags)
-{
- assert(name);
-
- if(globals::sound_ctx == nullptr) {
- // Sound is disabled
- return nullptr;
- }
-
- auto file = PHYSFS_openRead(name);
-
- if(file == nullptr) {
- spdlog::warn("sfx: {}: {}", name, utils::physfs_error());
- return nullptr;
- }
-
- drwav wav_info;
-
- if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) {
- spdlog::warn("sfx: {}: drwav_init failed", name);
- PHYSFS_close(file);
- return nullptr;
- }
-
- if(wav_info.channels != 1) {
- spdlog::warn("sfx: {}: only mono sound files are allowed", name);
- drwav_uninit(&wav_info);
- PHYSFS_close(file);
- return nullptr;
- }
-
- auto samples = new ALshort[wav_info.totalPCMFrameCount];
- auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast<drwav_int16*>(samples));
- auto sample_rate = static_cast<ALsizei>(wav_info.sampleRate);
- auto length = static_cast<ALsizei>(count * sizeof(ALshort));
-
- drwav_uninit(&wav_info);
- PHYSFS_close(file);
-
- auto new_resource = new SoundEffect();
- new_resource->name = std::string(name);
-
- alGenBuffers(1, &new_resource->buffer);
- alBufferData(new_resource->buffer, AL_FORMAT_MONO16, samples, length, sample_rate);
-
- delete[] samples;
-
- return new_resource;
-}
-
-static void sound_effect_free_func(const void* resource)
-{
- assert(resource);
-
- auto sound_effect = reinterpret_cast<const SoundEffect*>(resource);
-
- alDeleteBuffers(1, &sound_effect->buffer);
-
- delete sound_effect;
-}
-
-void SoundEffect::register_resource(void)
-{
- resource::register_loader<SoundEffect>(&sound_effect_load_func, &sound_effect_free_func);
-}
+#include "client/pch.hh"
+
+#include "client/resource/sound_effect.hh"
+
+#include "core/resource/resource.hh"
+
+#include "core/utils/physfs.hh"
+
+#include "client/globals.hh"
+
+static std::size_t drwav_read_physfs(void* file, void* output, std::size_t count)
+{
+ return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File*>(file), output, count));
+}
+
+static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin origin)
+{
+ if(origin == drwav_seek_origin_current) {
+ return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File*>(file)) + offset);
+ }
+ else {
+ return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), offset);
+ }
+}
+
+static const void* sound_effect_load_func(const char* name, std::uint32_t flags)
+{
+ assert(name);
+
+ if(globals::sound_ctx == nullptr) {
+ // Sound is disabled
+ return nullptr;
+ }
+
+ auto file = PHYSFS_openRead(name);
+
+ if(file == nullptr) {
+ spdlog::warn("sfx: {}: {}", name, utils::physfs_error());
+ return nullptr;
+ }
+
+ drwav wav_info;
+
+ if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) {
+ spdlog::warn("sfx: {}: drwav_init failed", name);
+ PHYSFS_close(file);
+ return nullptr;
+ }
+
+ if(wav_info.channels != 1) {
+ spdlog::warn("sfx: {}: only mono sound files are allowed", name);
+ drwav_uninit(&wav_info);
+ PHYSFS_close(file);
+ return nullptr;
+ }
+
+ auto samples = new ALshort[wav_info.totalPCMFrameCount];
+ auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast<drwav_int16*>(samples));
+ auto sample_rate = static_cast<ALsizei>(wav_info.sampleRate);
+ auto length = static_cast<ALsizei>(count * sizeof(ALshort));
+
+ drwav_uninit(&wav_info);
+ PHYSFS_close(file);
+
+ auto new_resource = new SoundEffect();
+ new_resource->name = std::string(name);
+
+ alGenBuffers(1, &new_resource->buffer);
+ alBufferData(new_resource->buffer, AL_FORMAT_MONO16, samples, length, sample_rate);
+
+ delete[] samples;
+
+ return new_resource;
+}
+
+static void sound_effect_free_func(const void* resource)
+{
+ assert(resource);
+
+ auto sound_effect = reinterpret_cast<const SoundEffect*>(resource);
+
+ alDeleteBuffers(1, &sound_effect->buffer);
+
+ delete sound_effect;
+}
+
+void SoundEffect::register_resource(void)
+{
+ resource::register_loader<SoundEffect>(&sound_effect_load_func, &sound_effect_free_func);
+}
diff --git a/game/client/resource/sound_effect.hh b/game/client/resource/sound_effect.hh
index f2db33b..ab68ed2 100644
--- a/game/client/resource/sound_effect.hh
+++ b/game/client/resource/sound_effect.hh
@@ -1,8 +1,8 @@
-#pragma once
-
-struct SoundEffect final {
- static void register_resource(void);
-
- std::string name;
- ALuint buffer;
-};
+#pragma once
+
+struct SoundEffect final {
+ static void register_resource(void);
+
+ std::string name;
+ ALuint buffer;
+};
diff --git a/game/client/resource/texture_gui.cc b/game/client/resource/texture_gui.cc
index beb2f54..be8a6ed 100644
--- a/game/client/resource/texture_gui.cc
+++ b/game/client/resource/texture_gui.cc
@@ -1,83 +1,83 @@
-#include "client/pch.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "core/resource/image.hh"
-#include "core/resource/resource.hh"
-
-static const void* texture_gui_load_func(const char* name, std::uint32_t flags)
-{
- assert(name);
-
- unsigned int image_load_flags = 0U;
-
- if(flags & TEXTURE_GUI_LOAD_VFLIP) {
- image_load_flags |= IMAGE_LOAD_FLIP;
- }
-
- if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
- image_load_flags |= IMAGE_LOAD_GRAY;
- }
-
- if(auto image = resource::load<Image>(name, image_load_flags)) {
- GLuint gl_texture;
-
- glGenTextures(1, &gl_texture);
- glBindTexture(GL_TEXTURE_2D, gl_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
-
- if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- }
-
- if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
-
- if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- auto new_resource = new TextureGUI();
- new_resource->handle = static_cast<ImTextureID>(gl_texture);
- new_resource->size.x = image->size.x;
- new_resource->size.y = image->size.y;
-
- return new_resource;
- }
-
- return nullptr;
-}
-
-static void texture_gui_free_func(const void* resource)
-{
- assert(resource);
-
- auto texture_gui = reinterpret_cast<const TextureGUI*>(resource);
- auto gl_texture = static_cast<GLuint>(texture_gui->handle);
-
- glDeleteTextures(1, &gl_texture);
-
- delete texture_gui;
-}
-
-void TextureGUI::register_resource(void)
-{
- resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func);
-}
+#include "client/pch.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "core/resource/image.hh"
+#include "core/resource/resource.hh"
+
+static const void* texture_gui_load_func(const char* name, std::uint32_t flags)
+{
+ assert(name);
+
+ unsigned int image_load_flags = 0U;
+
+ if(flags & TEXTURE_GUI_LOAD_VFLIP) {
+ image_load_flags |= IMAGE_LOAD_FLIP;
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
+ image_load_flags |= IMAGE_LOAD_GRAY;
+ }
+
+ if(auto image = resource::load<Image>(name, image_load_flags)) {
+ GLuint gl_texture;
+
+ glGenTextures(1, &gl_texture);
+ glBindTexture(GL_TEXTURE_2D, gl_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ auto new_resource = new TextureGUI();
+ new_resource->handle = static_cast<ImTextureID>(gl_texture);
+ new_resource->size.x = image->size.x;
+ new_resource->size.y = image->size.y;
+
+ return new_resource;
+ }
+
+ return nullptr;
+}
+
+static void texture_gui_free_func(const void* resource)
+{
+ assert(resource);
+
+ auto texture_gui = reinterpret_cast<const TextureGUI*>(resource);
+ auto gl_texture = static_cast<GLuint>(texture_gui->handle);
+
+ glDeleteTextures(1, &gl_texture);
+
+ delete texture_gui;
+}
+
+void TextureGUI::register_resource(void)
+{
+ resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func);
+}
diff --git a/game/client/resource/texture_gui.hh b/game/client/resource/texture_gui.hh
index 2d42c83..9ce0535 100644
--- a/game/client/resource/texture_gui.hh
+++ b/game/client/resource/texture_gui.hh
@@ -1,15 +1,15 @@
-#pragma once
-
-constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001;
-constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002;
-constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004;
-constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008;
-constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010;
-constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020;
-
-struct TextureGUI final {
- static void register_resource(void);
-
- ImTextureID handle;
- glm::ivec2 size;
-};
+#pragma once
+
+constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001;
+constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002;
+constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004;
+constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008;
+constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010;
+constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020;
+
+struct TextureGUI final {
+ static void register_resource(void);
+
+ ImTextureID handle;
+ glm::ivec2 size;
+};
diff --git a/game/client/screenshot.cc b/game/client/screenshot.cc
index 9b573ef..87ab5e7 100644
--- a/game/client/screenshot.cc
+++ b/game/client/screenshot.cc
@@ -1,86 +1,86 @@
-#include "client/pch.hh"
-
-#include "client/screenshot.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/utils/epoch.hh"
-
-#include "client/config/keybind.hh"
-
-#include "client/gui/chat.hh"
-#include "client/gui/language.hh"
-#include "client/gui/settings.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/globals.hh"
-#include "client/toggles.hh"
-
-static config::KeyBind screenshot_key(GLFW_KEY_F2);
-
-static void stbi_png_physfs_callback(void* context, void* data, int size)
-{
- PHYSFS_writeBytes(reinterpret_cast<PHYSFS_File*>(context), data, size);
-}
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if(!globals::gui_keybind_ptr && !toggles::is_sequence_await) {
- if(screenshot_key.equals(event.key) && (event.action == GLFW_PRESS)) {
- screenshot::take();
- return;
- }
- }
-}
-
-void screenshot::init(void)
-{
- globals::client_config.add_value("screenshot.key", screenshot_key);
-
- settings::add_keybind(0, screenshot_key, settings_location::KEYBOARD_MISC, "key.screenshot");
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
-}
-
-void screenshot::take(void)
-{
- auto stride = 3 * globals::width;
- auto length = 3 * globals::width * globals::height;
- auto pixels = new std::byte[length];
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- GLint old_pack_alignment;
- glGetIntegerv(GL_PACK_ALIGNMENT, &old_pack_alignment);
-
- // The window can be of any size, including irregular
- // values such as, say 641x480, while there is a default
- // alignment value of sorts that might result in a corrupted
- // image; we set GL_PACK_ALIGNMENT to 1, enabling byte-alignment
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- glReadPixels(0, 0, globals::width, globals::height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
-
- // Restore the old pack alignment value
- glPixelStorei(GL_PACK_ALIGNMENT, old_pack_alignment);
-
- const auto directory = std::string("screenshots");
- const auto filename = std::format("{}.png", utils::unix_microseconds());
- const auto filepath = std::format("{}/{}", directory, filename);
-
- PHYSFS_mkdir(directory.c_str());
-
- if(auto file = PHYSFS_openWrite(filepath.c_str())) {
- stbi_flip_vertically_on_write(true);
- stbi_write_png_to_func(&stbi_png_physfs_callback, file, globals::width, globals::height, 3, pixels, stride);
-
- spdlog::info("screenshot: wrote {}", filepath);
-
- gui::client_chat::print(std::format("{} {}", gui::language::resolve("chat.screenshot_message"), filename));
-
- PHYSFS_close(file);
- }
-
- delete[] pixels;
-}
+#include "client/pch.hh"
+
+#include "client/screenshot.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/utils/epoch.hh"
+
+#include "client/config/keybind.hh"
+
+#include "client/gui/chat.hh"
+#include "client/gui/language.hh"
+#include "client/gui/settings.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/globals.hh"
+#include "client/toggles.hh"
+
+static config::KeyBind screenshot_key(GLFW_KEY_F2);
+
+static void stbi_png_physfs_callback(void* context, void* data, int size)
+{
+ PHYSFS_writeBytes(reinterpret_cast<PHYSFS_File*>(context), data, size);
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if(!globals::gui_keybind_ptr && !toggles::is_sequence_await) {
+ if(screenshot_key.equals(event.key) && (event.action == GLFW_PRESS)) {
+ screenshot::take();
+ return;
+ }
+ }
+}
+
+void screenshot::init(void)
+{
+ globals::client_config.add_value("screenshot.key", screenshot_key);
+
+ settings::add_keybind(0, screenshot_key, settings_location::KEYBOARD_MISC, "key.screenshot");
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+}
+
+void screenshot::take(void)
+{
+ auto stride = 3 * globals::width;
+ auto length = 3 * globals::width * globals::height;
+ auto pixels = new std::byte[length];
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ GLint old_pack_alignment;
+ glGetIntegerv(GL_PACK_ALIGNMENT, &old_pack_alignment);
+
+ // The window can be of any size, including irregular
+ // values such as, say 641x480, while there is a default
+ // alignment value of sorts that might result in a corrupted
+ // image; we set GL_PACK_ALIGNMENT to 1, enabling byte-alignment
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ glReadPixels(0, 0, globals::width, globals::height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
+
+ // Restore the old pack alignment value
+ glPixelStorei(GL_PACK_ALIGNMENT, old_pack_alignment);
+
+ const auto directory = std::string("screenshots");
+ const auto filename = std::format("{}.png", utils::unix_microseconds());
+ const auto filepath = std::format("{}/{}", directory, filename);
+
+ PHYSFS_mkdir(directory.c_str());
+
+ if(auto file = PHYSFS_openWrite(filepath.c_str())) {
+ stbi_flip_vertically_on_write(true);
+ stbi_write_png_to_func(&stbi_png_physfs_callback, file, globals::width, globals::height, 3, pixels, stride);
+
+ spdlog::info("screenshot: wrote {}", filepath);
+
+ gui::client_chat::print(std::format("{} {}", gui::language::resolve("chat.screenshot_message"), filename));
+
+ PHYSFS_close(file);
+ }
+
+ delete[] pixels;
+}
diff --git a/game/client/screenshot.hh b/game/client/screenshot.hh
index fecbd2f..b76507e 100644
--- a/game/client/screenshot.hh
+++ b/game/client/screenshot.hh
@@ -1,7 +1,7 @@
-#pragma once
-
-namespace screenshot
-{
-void init(void);
-void take(void);
-} // namespace screenshot
+#pragma once
+
+namespace screenshot
+{
+void init(void);
+void take(void);
+} // namespace screenshot
diff --git a/game/client/session.cc b/game/client/session.cc
index 96bd28a..7e0d36c 100644
--- a/game/client/session.cc
+++ b/game/client/session.cc
@@ -1,307 +1,307 @@
-#include "client/pch.hh"
-
-#include "client/session.hh"
-
-#include "core/config/string.hh"
-
-#include "core/math/crc64.hh"
-
-#include "shared/entity/head.hh"
-#include "shared/entity/player.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-#include "shared/world/item_registry.hh"
-#include "shared/world/voxel_registry.hh"
-
-#include "shared/coord.hh"
-#include "shared/protocol.hh"
-
-#include "client/entity/camera.hh"
-
-#include "client/gui/chat.hh"
-#include "client/gui/gui_screen.hh"
-#include "client/gui/message_box.hh"
-#include "client/gui/progress_bar.hh"
-#include "client/gui/window_title.hh"
-
-#include "client/world/chunk_visibility.hh"
-
-#include "client/game.hh"
-#include "client/globals.hh"
-
-ENetPeer* session::peer = nullptr;
-std::uint16_t session::client_index = UINT16_MAX;
-std::uint64_t session::client_identity = UINT64_MAX;
-
-static std::uint64_t server_password_hash = UINT64_MAX;
-
-static void set_fixed_tickrate(std::uint16_t tickrate)
-{
- globals::fixed_frametime_us = 1000000U / math::clamp<std::uint64_t>(tickrate, 10U, 300U);
- globals::fixed_frametime = static_cast<float>(globals::fixed_frametime_us) / 1000000.0f;
- globals::fixed_accumulator = 0;
-}
-
-static void on_login_response_packet(const protocol::LoginResponse& packet)
-{
- spdlog::info("session: assigned client_index={}", packet.client_index);
- spdlog::info("session: assigned client_identity={}", packet.client_identity);
- spdlog::info("session: server ticks at {} TPS", packet.server_tickrate);
-
- session::client_index = packet.client_index;
- session::client_identity = packet.client_identity;
-
- set_fixed_tickrate(packet.server_tickrate);
-
- gui::progress_bar::set_title("connecting.loading_world");
-}
-
-static void on_disconnect_packet(const protocol::Disconnect& packet)
-{
- enet_peer_disconnect(session::peer, 0);
-
- spdlog::info("session: disconnected: {}", packet.reason);
-
- gui::client_chat::clear();
-
- session::peer = nullptr;
- session::client_index = UINT16_MAX;
- session::client_identity = UINT64_MAX;
-
- globals::fixed_frametime_us = UINT64_MAX;
- globals::fixed_frametime = 0.0f;
- globals::fixed_accumulator = 0;
-
- server_password_hash = UINT64_MAX;
-
- delete globals::dimension;
- globals::player = entt::null;
- globals::dimension = nullptr;
-
- gui::message_box::reset();
- gui::message_box::set_title("disconnected.disconnected");
- gui::message_box::set_subtitle(packet.reason.c_str());
- gui::message_box::add_button("disconnected.back", [](void) {
- globals::gui_screen = GUI_PLAY_MENU;
- gui::window_title::update();
- });
-
- globals::gui_screen = GUI_MESSAGE_BOX;
-}
-
-static void on_set_voxel_packet(const protocol::SetVoxel& packet)
-{
- auto cpos = coord::to_chunk(packet.vpos);
- auto lpos = coord::to_local(packet.vpos);
- auto index = coord::to_index(lpos);
-
- if(auto chunk = globals::dimension->find_chunk(cpos)) {
- if(chunk->get_voxel(index) != packet.voxel) {
- chunk->set_voxel(packet.voxel, index);
-
- world::ChunkUpdateEvent event;
- event.dimension = globals::dimension;
- event.chunk = chunk;
- event.cpos = cpos;
-
- // Send a generic ChunkUpdate event to shake
- // up the mesher; directly calling world::set_voxel
- // here would result in a networked feedback loop
- // caused by event handler below tripping
- globals::dispatcher.trigger(event);
- }
- }
-}
-
-// NOTE: [session] is a good place for this since [receive]
-// handles entity data sent by the server and [session] handles
-// everything else network related that is not player movement
-static void on_voxel_set(const world::VoxelSetEvent& event)
-{
- if(session::peer) {
- // Propagate changes to the server
- // FIXME: should we also validate things here or wait for the server to do so
- protocol::SetVoxel packet;
- packet.vpos = coord::to_voxel(event.cpos, event.lpos);
- packet.voxel = event.voxel;
-
- protocol::send(session::peer, protocol::encode(packet));
- }
-}
-
-void session::init(void)
-{
- session::peer = nullptr;
- session::client_index = UINT16_MAX;
- session::client_identity = UINT64_MAX;
-
- globals::fixed_frametime_us = UINT64_MAX;
- globals::fixed_frametime = 0.0f;
- globals::fixed_accumulator = 0;
-
- server_password_hash = UINT64_MAX;
-
- globals::dispatcher.sink<protocol::LoginResponse>().connect<&on_login_response_packet>();
- globals::dispatcher.sink<protocol::Disconnect>().connect<&on_disconnect_packet>();
- globals::dispatcher.sink<protocol::SetVoxel>().connect<&on_set_voxel_packet>();
-
- globals::dispatcher.sink<world::VoxelSetEvent>().connect<&on_voxel_set>();
-}
-
-void session::shutdown(void)
-{
- session::disconnect("protocol.client_shutdown");
-
- globals::fixed_frametime_us = UINT64_MAX;
- globals::fixed_frametime = 0.0f;
- globals::fixed_accumulator = 0;
-}
-
-void session::invalidate(void)
-{
- if(session::peer) {
- enet_peer_reset(session::peer);
-
- gui::message_box::reset();
- gui::message_box::set_title("disconnected.disconnected");
- gui::message_box::set_subtitle("enet.peer_connection_timeout");
- gui::message_box::add_button("disconnected.back", [](void) {
- globals::gui_screen = GUI_PLAY_MENU;
- gui::window_title::update();
- });
-
- globals::gui_screen = GUI_MESSAGE_BOX;
- }
-
- gui::client_chat::clear();
-
- session::peer = nullptr;
- session::client_index = UINT16_MAX;
- session::client_identity = UINT64_MAX;
-
- globals::fixed_frametime_us = UINT64_MAX;
- globals::fixed_frametime = 0.0f;
- globals::fixed_accumulator = 0;
-
- server_password_hash = UINT64_MAX;
-
- delete globals::dimension;
- globals::player = entt::null;
- globals::dimension = nullptr;
-}
-
-void session::connect(std::string_view host, std::uint16_t port, std::string_view password)
-{
- ENetAddress address;
- enet_address_set_host(&address, std::string(host).c_str());
- address.port = port;
-
- session::peer = enet_host_connect(globals::client_host, &address, 1, 0);
- session::client_index = UINT16_MAX;
- session::client_identity = UINT64_MAX;
-
- globals::fixed_frametime_us = UINT64_MAX;
- globals::fixed_frametime = 0.0f;
- globals::fixed_accumulator = 0;
-
- server_password_hash = math::crc64(password.data(), password.size());
-
- if(!session::peer) {
- server_password_hash = UINT64_MAX;
-
- gui::message_box::reset();
- gui::message_box::set_title("disconnected.disconnected");
- gui::message_box::set_subtitle("enet.peer_connection_failed");
- gui::message_box::add_button("disconnected.back", [](void) {
- globals::gui_screen = GUI_PLAY_MENU;
- gui::window_title::update();
- });
-
- globals::gui_screen = GUI_MESSAGE_BOX;
-
- return;
- }
-
- gui::progress_bar::reset();
- gui::progress_bar::set_title("connecting.connecting");
- gui::progress_bar::set_button("connecting.cancel_button", [](void) {
- enet_peer_disconnect(session::peer, 0);
-
- session::peer = nullptr;
- session::client_index = UINT16_MAX;
- session::client_identity = UINT64_MAX;
-
- globals::fixed_frametime_us = UINT64_MAX;
- globals::fixed_frametime = 0.0f;
- globals::fixed_accumulator = 0;
-
- server_password_hash = UINT64_MAX;
-
- delete globals::dimension;
- globals::player = entt::null;
- globals::dimension = nullptr;
-
- globals::gui_screen = GUI_PLAY_MENU;
- });
-
- globals::gui_screen = GUI_PROGRESS_BAR;
-}
-
-void session::disconnect(std::string_view reason)
-{
- if(session::peer) {
- protocol::Disconnect packet;
- packet.reason = std::string(reason);
-
- protocol::send(session::peer, protocol::encode(packet));
-
- enet_host_flush(globals::client_host);
- enet_host_service(globals::client_host, nullptr, 50);
- enet_peer_reset(session::peer);
-
- session::peer = nullptr;
- session::client_index = UINT16_MAX;
- session::client_identity = UINT64_MAX;
-
- globals::fixed_frametime_us = UINT64_MAX;
- globals::fixed_frametime = 0.0f;
- globals::fixed_accumulator = 0;
-
- server_password_hash = UINT64_MAX;
-
- delete globals::dimension;
- globals::player = entt::null;
- globals::dimension = nullptr;
-
- gui::client_chat::clear();
- }
-}
-
-void session::send_login_request(void)
-{
- protocol::LoginRequest packet;
- packet.version = protocol::VERSION;
- packet.voxel_registry_checksum = world::voxel_registry::calculate_checksum();
- packet.item_registry_checksum = world::item_registry::calculate_checksum();
- packet.password_hash = server_password_hash;
- packet.username = client_game::username.get();
-
- protocol::send(session::peer, protocol::encode(packet));
-
- server_password_hash = UINT64_MAX;
-
- gui::progress_bar::set_title("connecting.logging_in");
- globals::gui_screen = GUI_PROGRESS_BAR;
-}
-
-bool session::is_ingame(void)
-{
- if(globals::dimension) {
- return globals::dimension->entities.valid(globals::player);
- }
- else {
- return false;
- }
-}
+#include "client/pch.hh"
+
+#include "client/session.hh"
+
+#include "core/config/string.hh"
+
+#include "core/math/crc64.hh"
+
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/item_registry.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+#include "shared/protocol.hh"
+
+#include "client/entity/camera.hh"
+
+#include "client/gui/chat.hh"
+#include "client/gui/gui_screen.hh"
+#include "client/gui/message_box.hh"
+#include "client/gui/progress_bar.hh"
+#include "client/gui/window_title.hh"
+
+#include "client/world/chunk_visibility.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+
+ENetPeer* session::peer = nullptr;
+std::uint16_t session::client_index = UINT16_MAX;
+std::uint64_t session::client_identity = UINT64_MAX;
+
+static std::uint64_t server_password_hash = UINT64_MAX;
+
+static void set_fixed_tickrate(std::uint16_t tickrate)
+{
+ globals::fixed_frametime_us = 1000000U / math::clamp<std::uint64_t>(tickrate, 10U, 300U);
+ globals::fixed_frametime = static_cast<float>(globals::fixed_frametime_us) / 1000000.0f;
+ globals::fixed_accumulator = 0;
+}
+
+static void on_login_response_packet(const protocol::LoginResponse& packet)
+{
+ spdlog::info("session: assigned client_index={}", packet.client_index);
+ spdlog::info("session: assigned client_identity={}", packet.client_identity);
+ spdlog::info("session: server ticks at {} TPS", packet.server_tickrate);
+
+ session::client_index = packet.client_index;
+ session::client_identity = packet.client_identity;
+
+ set_fixed_tickrate(packet.server_tickrate);
+
+ gui::progress_bar::set_title("connecting.loading_world");
+}
+
+static void on_disconnect_packet(const protocol::Disconnect& packet)
+{
+ enet_peer_disconnect(session::peer, 0);
+
+ spdlog::info("session: disconnected: {}", packet.reason);
+
+ gui::client_chat::clear();
+
+ session::peer = nullptr;
+ session::client_index = UINT16_MAX;
+ session::client_identity = UINT64_MAX;
+
+ globals::fixed_frametime_us = UINT64_MAX;
+ globals::fixed_frametime = 0.0f;
+ globals::fixed_accumulator = 0;
+
+ server_password_hash = UINT64_MAX;
+
+ delete globals::dimension;
+ globals::player = entt::null;
+ globals::dimension = nullptr;
+
+ gui::message_box::reset();
+ gui::message_box::set_title("disconnected.disconnected");
+ gui::message_box::set_subtitle(packet.reason.c_str());
+ gui::message_box::add_button("disconnected.back", [](void) {
+ globals::gui_screen = GUI_PLAY_MENU;
+ gui::window_title::update();
+ });
+
+ globals::gui_screen = GUI_MESSAGE_BOX;
+}
+
+static void on_set_voxel_packet(const protocol::SetVoxel& packet)
+{
+ auto cpos = coord::to_chunk(packet.vpos);
+ auto lpos = coord::to_local(packet.vpos);
+ auto index = coord::to_index(lpos);
+
+ if(auto chunk = globals::dimension->find_chunk(cpos)) {
+ if(chunk->get_voxel(index) != packet.voxel) {
+ chunk->set_voxel(packet.voxel, index);
+
+ world::ChunkUpdateEvent event;
+ event.dimension = globals::dimension;
+ event.chunk = chunk;
+ event.cpos = cpos;
+
+ // Send a generic ChunkUpdate event to shake
+ // up the mesher; directly calling world::set_voxel
+ // here would result in a networked feedback loop
+ // caused by event handler below tripping
+ globals::dispatcher.trigger(event);
+ }
+ }
+}
+
+// NOTE: [session] is a good place for this since [receive]
+// handles entity data sent by the server and [session] handles
+// everything else network related that is not player movement
+static void on_voxel_set(const world::VoxelSetEvent& event)
+{
+ if(session::peer) {
+ // Propagate changes to the server
+ // FIXME: should we also validate things here or wait for the server to do so
+ protocol::SetVoxel packet;
+ packet.vpos = coord::to_voxel(event.cpos, event.lpos);
+ packet.voxel = event.voxel;
+
+ protocol::send(session::peer, protocol::encode(packet));
+ }
+}
+
+void session::init(void)
+{
+ session::peer = nullptr;
+ session::client_index = UINT16_MAX;
+ session::client_identity = UINT64_MAX;
+
+ globals::fixed_frametime_us = UINT64_MAX;
+ globals::fixed_frametime = 0.0f;
+ globals::fixed_accumulator = 0;
+
+ server_password_hash = UINT64_MAX;
+
+ globals::dispatcher.sink<protocol::LoginResponse>().connect<&on_login_response_packet>();
+ globals::dispatcher.sink<protocol::Disconnect>().connect<&on_disconnect_packet>();
+ globals::dispatcher.sink<protocol::SetVoxel>().connect<&on_set_voxel_packet>();
+
+ globals::dispatcher.sink<world::VoxelSetEvent>().connect<&on_voxel_set>();
+}
+
+void session::shutdown(void)
+{
+ session::disconnect("protocol.client_shutdown");
+
+ globals::fixed_frametime_us = UINT64_MAX;
+ globals::fixed_frametime = 0.0f;
+ globals::fixed_accumulator = 0;
+}
+
+void session::invalidate(void)
+{
+ if(session::peer) {
+ enet_peer_reset(session::peer);
+
+ gui::message_box::reset();
+ gui::message_box::set_title("disconnected.disconnected");
+ gui::message_box::set_subtitle("enet.peer_connection_timeout");
+ gui::message_box::add_button("disconnected.back", [](void) {
+ globals::gui_screen = GUI_PLAY_MENU;
+ gui::window_title::update();
+ });
+
+ globals::gui_screen = GUI_MESSAGE_BOX;
+ }
+
+ gui::client_chat::clear();
+
+ session::peer = nullptr;
+ session::client_index = UINT16_MAX;
+ session::client_identity = UINT64_MAX;
+
+ globals::fixed_frametime_us = UINT64_MAX;
+ globals::fixed_frametime = 0.0f;
+ globals::fixed_accumulator = 0;
+
+ server_password_hash = UINT64_MAX;
+
+ delete globals::dimension;
+ globals::player = entt::null;
+ globals::dimension = nullptr;
+}
+
+void session::connect(std::string_view host, std::uint16_t port, std::string_view password)
+{
+ ENetAddress address;
+ enet_address_set_host(&address, std::string(host).c_str());
+ address.port = port;
+
+ session::peer = enet_host_connect(globals::client_host, &address, 1, 0);
+ session::client_index = UINT16_MAX;
+ session::client_identity = UINT64_MAX;
+
+ globals::fixed_frametime_us = UINT64_MAX;
+ globals::fixed_frametime = 0.0f;
+ globals::fixed_accumulator = 0;
+
+ server_password_hash = math::crc64(password.data(), password.size());
+
+ if(!session::peer) {
+ server_password_hash = UINT64_MAX;
+
+ gui::message_box::reset();
+ gui::message_box::set_title("disconnected.disconnected");
+ gui::message_box::set_subtitle("enet.peer_connection_failed");
+ gui::message_box::add_button("disconnected.back", [](void) {
+ globals::gui_screen = GUI_PLAY_MENU;
+ gui::window_title::update();
+ });
+
+ globals::gui_screen = GUI_MESSAGE_BOX;
+
+ return;
+ }
+
+ gui::progress_bar::reset();
+ gui::progress_bar::set_title("connecting.connecting");
+ gui::progress_bar::set_button("connecting.cancel_button", [](void) {
+ enet_peer_disconnect(session::peer, 0);
+
+ session::peer = nullptr;
+ session::client_index = UINT16_MAX;
+ session::client_identity = UINT64_MAX;
+
+ globals::fixed_frametime_us = UINT64_MAX;
+ globals::fixed_frametime = 0.0f;
+ globals::fixed_accumulator = 0;
+
+ server_password_hash = UINT64_MAX;
+
+ delete globals::dimension;
+ globals::player = entt::null;
+ globals::dimension = nullptr;
+
+ globals::gui_screen = GUI_PLAY_MENU;
+ });
+
+ globals::gui_screen = GUI_PROGRESS_BAR;
+}
+
+void session::disconnect(std::string_view reason)
+{
+ if(session::peer) {
+ protocol::Disconnect packet;
+ packet.reason = std::string(reason);
+
+ protocol::send(session::peer, protocol::encode(packet));
+
+ enet_host_flush(globals::client_host);
+ enet_host_service(globals::client_host, nullptr, 50);
+ enet_peer_reset(session::peer);
+
+ session::peer = nullptr;
+ session::client_index = UINT16_MAX;
+ session::client_identity = UINT64_MAX;
+
+ globals::fixed_frametime_us = UINT64_MAX;
+ globals::fixed_frametime = 0.0f;
+ globals::fixed_accumulator = 0;
+
+ server_password_hash = UINT64_MAX;
+
+ delete globals::dimension;
+ globals::player = entt::null;
+ globals::dimension = nullptr;
+
+ gui::client_chat::clear();
+ }
+}
+
+void session::send_login_request(void)
+{
+ protocol::LoginRequest packet;
+ packet.version = protocol::VERSION;
+ packet.voxel_registry_checksum = world::voxel_registry::calculate_checksum();
+ packet.item_registry_checksum = world::item_registry::calculate_checksum();
+ packet.password_hash = server_password_hash;
+ packet.username = client_game::username.get();
+
+ protocol::send(session::peer, protocol::encode(packet));
+
+ server_password_hash = UINT64_MAX;
+
+ gui::progress_bar::set_title("connecting.logging_in");
+ globals::gui_screen = GUI_PROGRESS_BAR;
+}
+
+bool session::is_ingame(void)
+{
+ if(globals::dimension) {
+ return globals::dimension->entities.valid(globals::player);
+ }
+ else {
+ return false;
+ }
+}
diff --git a/game/client/session.hh b/game/client/session.hh
index f61d62d..8f4353e 100644
--- a/game/client/session.hh
+++ b/game/client/session.hh
@@ -1,27 +1,27 @@
-#pragma once
-
-namespace session
-{
-extern ENetPeer* peer;
-extern std::uint16_t client_index;
-extern std::uint64_t client_identity;
-} // namespace session
-
-namespace session
-{
-void init(void);
-void shutdown(void);
-void invalidate(void);
-} // namespace session
-
-namespace session
-{
-void connect(std::string_view hostname, std::uint16_t port, std::string_view password);
-void disconnect(std::string_view reason);
-void send_login_request(void);
-} // namespace session
-
-namespace session
-{
-bool is_ingame(void);
-} // namespace session
+#pragma once
+
+namespace session
+{
+extern ENetPeer* peer;
+extern std::uint16_t client_index;
+extern std::uint64_t client_identity;
+} // namespace session
+
+namespace session
+{
+void init(void);
+void shutdown(void);
+void invalidate(void);
+} // namespace session
+
+namespace session
+{
+void connect(std::string_view hostname, std::uint16_t port, std::string_view password);
+void disconnect(std::string_view reason);
+void send_login_request(void);
+} // namespace session
+
+namespace session
+{
+bool is_ingame(void);
+} // namespace session
diff --git a/game/client/sound/sound.cc b/game/client/sound/sound.cc
index e77289c..403bd3e 100644
--- a/game/client/sound/sound.cc
+++ b/game/client/sound/sound.cc
@@ -1,211 +1,211 @@
-#include "client/pch.hh"
-
-#include "client/sound/sound.hh"
-
-#include "core/config/number.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/resource.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/coord.hh"
-#include "shared/protocol.hh"
-
-#include "client/entity/camera.hh"
-#include "client/entity/sound_emitter.hh"
-
-#include "client/gui/settings.hh"
-
-#include "client/resource/sound_effect.hh"
-
-#include "client/const.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-
-config::Float sound::volume_master(100.0f, 0.0f, 100.0f);
-config::Float sound::volume_effects(100.0f, 0.0f, 100.0f);
-config::Float sound::volume_music(100.0f, 0.0f, 100.0f);
-config::Float sound::volume_ui(100.0f, 0.0f, 100.0f);
-
-static ALuint generic_source;
-static ALuint player_source;
-static ALuint ui_source;
-
-static resource_ptr<SoundEffect> sfx_generic;
-static resource_ptr<SoundEffect> sfx_player;
-static resource_ptr<SoundEffect> sfx_ui;
-
-void sound::init_config(void)
-{
- globals::client_config.add_value("sound.volume_master", sound::volume_master);
- globals::client_config.add_value("sound.volume_effects", sound::volume_effects);
- globals::client_config.add_value("sound.volume_music", sound::volume_music);
- globals::client_config.add_value("sound.volume_ui", sound::volume_ui);
-
- settings::add_slider(1, sound::volume_master, settings_location::SOUND, "sound.volume_master", false, "%.0f%%");
-
- settings::add_slider(0, sound::volume_effects, settings_location::SOUND_LEVELS, "sound.volume_effects", false, "%.0f%%");
- settings::add_slider(1, sound::volume_music, settings_location::SOUND_LEVELS, "sound.volume_music", false, "%.0f%%");
- settings::add_slider(2, sound::volume_ui, settings_location::SOUND_LEVELS, "sound.volume_ui", false, "%.0f%%");
-}
-
-void sound::init(void)
-{
- alGenSources(1, &generic_source);
- alSourcei(generic_source, AL_SOURCE_RELATIVE, AL_TRUE);
- alSource3f(generic_source, AL_POSITION, 0.0f, 0.0f, 0.0f);
- alSource3f(generic_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
-
- alGenSources(1, &player_source);
- alSourcei(player_source, AL_SOURCE_RELATIVE, AL_TRUE);
- alSource3f(player_source, AL_POSITION, 0.0f, 0.0f, 0.0f);
- alSource3f(player_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
-
- alGenSources(1, &ui_source);
- alSourcei(ui_source, AL_SOURCE_RELATIVE, AL_TRUE);
- alSource3f(ui_source, AL_POSITION, 0.0f, 0.0f, 0.0f);
- alSource3f(ui_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
-
- sfx_generic = nullptr;
- sfx_player = nullptr;
- sfx_ui = nullptr;
-}
-
-void sound::init_late(void)
-{
-}
-
-void sound::shutdown(void)
-{
- sfx_ui = nullptr;
- sfx_player = nullptr;
- sfx_generic = nullptr;
-
- alDeleteBuffers(1, &ui_source);
- alDeleteSources(1, &generic_source);
- alDeleteSources(1, &player_source);
-}
-
-void sound::update(void)
-{
- auto effects_gain = math::clamp(0.01f * sound::volume_effects.get_value(), 0.0f, 1.0f);
- alSourcef(generic_source, AL_GAIN, effects_gain);
- alSourcef(player_source, AL_GAIN, effects_gain);
-
- auto ui_gain = math::clamp(0.01f * sound::volume_ui.get_value(), 0.0f, 1.0f);
- alSourcef(ui_source, AL_GAIN, ui_gain);
-}
-
-void sound::play_generic(std::string_view sound, bool looping, float pitch)
-{
- if(sound.size()) {
- sound::play_generic(resource::load<SoundEffect>(sound), looping, pitch);
- }
- else {
- sound::play_generic(static_cast<resource_ptr<SoundEffect>>(nullptr), looping, pitch);
- }
-}
-
-void sound::play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch)
-{
- if(sound.size()) {
- sound::play_entity(entity, resource::load<SoundEffect>(sound), looping, pitch);
- }
- else {
- sound::play_entity(entity, static_cast<resource_ptr<SoundEffect>>(nullptr), looping, pitch);
- }
-}
-
-void sound::play_player(std::string_view sound, bool looping, float pitch)
-{
- if(sound.size()) {
- sound::play_player(resource::load<SoundEffect>(sound), looping, pitch);
- }
- else {
- sound::play_player(static_cast<resource_ptr<SoundEffect>>(nullptr), looping, pitch);
- }
-}
-
-void sound::play_ui(std::string_view sound, bool looping, float pitch)
-{
- if(sound.size()) {
- sound::play_ui(resource::load<SoundEffect>(sound), looping, pitch);
- }
- else {
- sound::play_ui(static_cast<resource_ptr<SoundEffect>>(nullptr), looping, pitch);
- }
-}
-
-void sound::play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch)
-{
- alSourceRewind(generic_source);
-
- sfx_generic = sound;
-
- if(sfx_generic) {
- alSourcei(generic_source, AL_BUFFER, sfx_generic->buffer);
- alSourcei(generic_source, AL_LOOPING, looping);
- alSourcef(generic_source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
- alSourcePlay(generic_source);
- }
-}
-
-void sound::play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch)
-{
- if(globals::dimension && globals::dimension->entities.valid(entity)) {
- if(auto emitter = globals::dimension->entities.try_get<entity::SoundEmitter>(entity)) {
- alSourceRewind(emitter->source);
-
- emitter->sound = sound;
-
- if(emitter->sound) {
- alSourcei(emitter->source, AL_BUFFER, emitter->sound->buffer);
- alSourcei(emitter->source, AL_LOOPING, looping);
- alSourcef(emitter->source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
- alSourcePlay(emitter->source);
- }
- }
- }
-}
-
-void sound::play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch)
-{
- if(sound && session::is_ingame()) {
- protocol::EntitySound packet;
- packet.entity = globals::player;
- packet.sound = sound->name;
- packet.looping = looping;
- packet.pitch = pitch;
-
- protocol::send(session::peer, protocol::encode(packet));
- }
-
- alSourceRewind(player_source);
-
- sfx_player = sound;
-
- if(sfx_player) {
- alSourcei(player_source, AL_BUFFER, sfx_player->buffer);
- alSourcei(player_source, AL_LOOPING, looping);
- alSourcef(player_source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
- alSourcePlay(player_source);
- }
-}
-
-void sound::play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch)
-{
- alSourceRewind(ui_source);
-
- sfx_ui = sound;
-
- if(sfx_ui) {
- alSourcei(ui_source, AL_BUFFER, sfx_ui->buffer);
- alSourcei(ui_source, AL_LOOPING, looping);
- alSourcef(ui_source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
- alSourcePlay(ui_source);
- }
-}
+#include "client/pch.hh"
+
+#include "client/sound/sound.hh"
+
+#include "core/config/number.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+#include "shared/protocol.hh"
+
+#include "client/entity/camera.hh"
+#include "client/entity/sound_emitter.hh"
+
+#include "client/gui/settings.hh"
+
+#include "client/resource/sound_effect.hh"
+
+#include "client/const.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+config::Float sound::volume_master(100.0f, 0.0f, 100.0f);
+config::Float sound::volume_effects(100.0f, 0.0f, 100.0f);
+config::Float sound::volume_music(100.0f, 0.0f, 100.0f);
+config::Float sound::volume_ui(100.0f, 0.0f, 100.0f);
+
+static ALuint generic_source;
+static ALuint player_source;
+static ALuint ui_source;
+
+static resource_ptr<SoundEffect> sfx_generic;
+static resource_ptr<SoundEffect> sfx_player;
+static resource_ptr<SoundEffect> sfx_ui;
+
+void sound::init_config(void)
+{
+ globals::client_config.add_value("sound.volume_master", sound::volume_master);
+ globals::client_config.add_value("sound.volume_effects", sound::volume_effects);
+ globals::client_config.add_value("sound.volume_music", sound::volume_music);
+ globals::client_config.add_value("sound.volume_ui", sound::volume_ui);
+
+ settings::add_slider(1, sound::volume_master, settings_location::SOUND, "sound.volume_master", false, "%.0f%%");
+
+ settings::add_slider(0, sound::volume_effects, settings_location::SOUND_LEVELS, "sound.volume_effects", false, "%.0f%%");
+ settings::add_slider(1, sound::volume_music, settings_location::SOUND_LEVELS, "sound.volume_music", false, "%.0f%%");
+ settings::add_slider(2, sound::volume_ui, settings_location::SOUND_LEVELS, "sound.volume_ui", false, "%.0f%%");
+}
+
+void sound::init(void)
+{
+ alGenSources(1, &generic_source);
+ alSourcei(generic_source, AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(generic_source, AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSource3f(generic_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
+
+ alGenSources(1, &player_source);
+ alSourcei(player_source, AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(player_source, AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSource3f(player_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
+
+ alGenSources(1, &ui_source);
+ alSourcei(ui_source, AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ui_source, AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSource3f(ui_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
+
+ sfx_generic = nullptr;
+ sfx_player = nullptr;
+ sfx_ui = nullptr;
+}
+
+void sound::init_late(void)
+{
+}
+
+void sound::shutdown(void)
+{
+ sfx_ui = nullptr;
+ sfx_player = nullptr;
+ sfx_generic = nullptr;
+
+ alDeleteBuffers(1, &ui_source);
+ alDeleteSources(1, &generic_source);
+ alDeleteSources(1, &player_source);
+}
+
+void sound::update(void)
+{
+ auto effects_gain = math::clamp(0.01f * sound::volume_effects.get_value(), 0.0f, 1.0f);
+ alSourcef(generic_source, AL_GAIN, effects_gain);
+ alSourcef(player_source, AL_GAIN, effects_gain);
+
+ auto ui_gain = math::clamp(0.01f * sound::volume_ui.get_value(), 0.0f, 1.0f);
+ alSourcef(ui_source, AL_GAIN, ui_gain);
+}
+
+void sound::play_generic(std::string_view sound, bool looping, float pitch)
+{
+ if(sound.size()) {
+ sound::play_generic(resource::load<SoundEffect>(sound), looping, pitch);
+ }
+ else {
+ sound::play_generic(static_cast<resource_ptr<SoundEffect>>(nullptr), looping, pitch);
+ }
+}
+
+void sound::play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch)
+{
+ if(sound.size()) {
+ sound::play_entity(entity, resource::load<SoundEffect>(sound), looping, pitch);
+ }
+ else {
+ sound::play_entity(entity, static_cast<resource_ptr<SoundEffect>>(nullptr), looping, pitch);
+ }
+}
+
+void sound::play_player(std::string_view sound, bool looping, float pitch)
+{
+ if(sound.size()) {
+ sound::play_player(resource::load<SoundEffect>(sound), looping, pitch);
+ }
+ else {
+ sound::play_player(static_cast<resource_ptr<SoundEffect>>(nullptr), looping, pitch);
+ }
+}
+
+void sound::play_ui(std::string_view sound, bool looping, float pitch)
+{
+ if(sound.size()) {
+ sound::play_ui(resource::load<SoundEffect>(sound), looping, pitch);
+ }
+ else {
+ sound::play_ui(static_cast<resource_ptr<SoundEffect>>(nullptr), looping, pitch);
+ }
+}
+
+void sound::play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch)
+{
+ alSourceRewind(generic_source);
+
+ sfx_generic = sound;
+
+ if(sfx_generic) {
+ alSourcei(generic_source, AL_BUFFER, sfx_generic->buffer);
+ alSourcei(generic_source, AL_LOOPING, looping);
+ alSourcef(generic_source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
+ alSourcePlay(generic_source);
+ }
+}
+
+void sound::play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch)
+{
+ if(globals::dimension && globals::dimension->entities.valid(entity)) {
+ if(auto emitter = globals::dimension->entities.try_get<entity::SoundEmitter>(entity)) {
+ alSourceRewind(emitter->source);
+
+ emitter->sound = sound;
+
+ if(emitter->sound) {
+ alSourcei(emitter->source, AL_BUFFER, emitter->sound->buffer);
+ alSourcei(emitter->source, AL_LOOPING, looping);
+ alSourcef(emitter->source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
+ alSourcePlay(emitter->source);
+ }
+ }
+ }
+}
+
+void sound::play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch)
+{
+ if(sound && session::is_ingame()) {
+ protocol::EntitySound packet;
+ packet.entity = globals::player;
+ packet.sound = sound->name;
+ packet.looping = looping;
+ packet.pitch = pitch;
+
+ protocol::send(session::peer, protocol::encode(packet));
+ }
+
+ alSourceRewind(player_source);
+
+ sfx_player = sound;
+
+ if(sfx_player) {
+ alSourcei(player_source, AL_BUFFER, sfx_player->buffer);
+ alSourcei(player_source, AL_LOOPING, looping);
+ alSourcef(player_source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
+ alSourcePlay(player_source);
+ }
+}
+
+void sound::play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch)
+{
+ alSourceRewind(ui_source);
+
+ sfx_ui = sound;
+
+ if(sfx_ui) {
+ alSourcei(ui_source, AL_BUFFER, sfx_ui->buffer);
+ alSourcei(ui_source, AL_LOOPING, looping);
+ alSourcef(ui_source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
+ alSourcePlay(ui_source);
+ }
+}
diff --git a/game/client/sound/sound.hh b/game/client/sound/sound.hh
index d96d0c4..c794845 100644
--- a/game/client/sound/sound.hh
+++ b/game/client/sound/sound.hh
@@ -1,43 +1,43 @@
-#pragma once
-
-#include "core/resource/resource.hh"
-
-namespace config
-{
-class Float;
-} // namespace config
-
-struct SoundEffect;
-
-namespace sound
-{
-extern config::Float volume_master;
-extern config::Float volume_effects;
-extern config::Float volume_music;
-extern config::Float volume_ui;
-} // namespace sound
-
-namespace sound
-{
-void init_config(void);
-void init(void);
-void init_late(void);
-void shutdown(void);
-void update(void);
-} // namespace sound
-
-namespace sound
-{
-void play_generic(std::string_view sound, bool looping, float pitch);
-void play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch);
-void play_player(std::string_view sound, bool looping, float pitch);
-void play_ui(std::string_view sound, bool looping, float pitch);
-} // namespace sound
-
-namespace sound
-{
-void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-} // namespace sound
+#pragma once
+
+#include "core/resource/resource.hh"
+
+namespace config
+{
+class Float;
+} // namespace config
+
+struct SoundEffect;
+
+namespace sound
+{
+extern config::Float volume_master;
+extern config::Float volume_effects;
+extern config::Float volume_music;
+extern config::Float volume_ui;
+} // namespace sound
+
+namespace sound
+{
+void init_config(void);
+void init(void);
+void init_late(void);
+void shutdown(void);
+void update(void);
+} // namespace sound
+
+namespace sound
+{
+void play_generic(std::string_view sound, bool looping, float pitch);
+void play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch);
+void play_player(std::string_view sound, bool looping, float pitch);
+void play_ui(std::string_view sound, bool looping, float pitch);
+} // namespace sound
+
+namespace sound
+{
+void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch);
+void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch);
+void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch);
+void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch);
+} // namespace sound
diff --git a/game/client/toggles.cc b/game/client/toggles.cc
index 833e099..34d03c7 100644
--- a/game/client/toggles.cc
+++ b/game/client/toggles.cc
@@ -1,157 +1,157 @@
-#include "client/pch.hh"
-
-#include "client/toggles.hh"
-
-#include "core/io/config_map.hh"
-
-#include "client/gui/chat.hh"
-#include "client/gui/language.hh"
-
-#include "client/io/gamepad.hh"
-#include "client/io/glfw.hh"
-
-#include "client/const.hh"
-#include "client/globals.hh"
-
-struct ToggleInfo final {
- std::string_view description;
- int glfw_keycode;
- bool is_enabled;
-};
-
-bool toggles::is_sequence_await = false;
-
-static ToggleInfo toggle_infos[TOGGLE_COUNT];
-
-static void print_toggle_state(const ToggleInfo& info)
-{
- if(info.description.size()) {
- if(info.is_enabled) {
- gui::client_chat::print(std::format("[toggles] {} ON", info.description));
- }
- else {
- gui::client_chat::print(std::format("[toggles] {} OFF", info.description));
- }
- }
-}
-
-static void toggle_value(ToggleInfo& info, toggle_type type)
-{
- if(info.is_enabled) {
- info.is_enabled = false;
- globals::dispatcher.trigger(ToggleDisabledEvent { type });
- }
- else {
- info.is_enabled = true;
- globals::dispatcher.trigger(ToggleEnabledEvent { type });
- }
-
- print_toggle_state(info);
-}
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if(globals::gui_keybind_ptr) {
- // The UI keybind subsystem has the authority
- // over debug toggles and it hogs the input keys
- return;
- }
-
- if(event.key == DEBUG_KEY) {
- if(event.action == GLFW_PRESS) {
- toggles::is_sequence_await = true;
- ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
- return;
- }
-
- if(event.action == GLFW_RELEASE) {
- toggles::is_sequence_await = false;
- ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
- return;
- }
- }
-
- if((event.action == GLFW_PRESS) && toggles::is_sequence_await) {
- if(event.key == GLFW_KEY_L) {
- // This causes the language subsystem
- // to re-parse the JSON file essentially
- // causing the game to soft-reload language
- gui::language::set(gui::language::get_current());
- return;
- }
-
- for(toggle_type i = 0; i < TOGGLE_COUNT; ++i) {
- if(event.key == toggle_infos[i].glfw_keycode) {
- toggle_value(toggle_infos[i], i);
- return;
- }
- }
- }
-}
-
-void toggles::init(void)
-{
- toggle_infos[TOGGLE_WIREFRAME].description = "wireframe";
- toggle_infos[TOGGLE_WIREFRAME].glfw_keycode = GLFW_KEY_Z;
- toggle_infos[TOGGLE_WIREFRAME].is_enabled = false;
-
- toggle_infos[TOGGLE_FULLBRIGHT].description = "fullbright";
- toggle_infos[TOGGLE_FULLBRIGHT].glfw_keycode = GLFW_KEY_J;
- toggle_infos[TOGGLE_FULLBRIGHT].is_enabled = false;
-
- toggle_infos[TOGGLE_CHUNK_AABB].description = "chunk Borders";
- toggle_infos[TOGGLE_CHUNK_AABB].glfw_keycode = GLFW_KEY_G;
- toggle_infos[TOGGLE_CHUNK_AABB].is_enabled = false;
-
- toggle_infos[TOGGLE_METRICS_UI].description = std::string_view();
- toggle_infos[TOGGLE_METRICS_UI].glfw_keycode = GLFW_KEY_V;
- toggle_infos[TOGGLE_METRICS_UI].is_enabled = false;
-
- toggle_infos[TOGGLE_USE_GAMEPAD].description = "gamepad input";
- toggle_infos[TOGGLE_USE_GAMEPAD].glfw_keycode = GLFW_KEY_P;
- toggle_infos[TOGGLE_USE_GAMEPAD].is_enabled = false;
-
- toggle_infos[TOGGLE_PM_FLIGHT].description = "flight mode";
- toggle_infos[TOGGLE_PM_FLIGHT].glfw_keycode = GLFW_KEY_F;
- toggle_infos[TOGGLE_PM_FLIGHT].is_enabled = false;
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
-}
-
-void toggles::init_late(void)
-{
- for(toggle_type i = 0; i < TOGGLE_COUNT; ++i) {
- if(toggle_infos[i].is_enabled) {
- globals::dispatcher.trigger(ToggleEnabledEvent { i });
- }
- else {
- globals::dispatcher.trigger(ToggleDisabledEvent { i });
- }
- }
-}
-
-bool toggles::get(toggle_type type)
-{
- if(type < TOGGLE_COUNT) {
- return toggle_infos[type].is_enabled;
- }
- else {
- return false;
- }
-}
-
-void toggles::set(toggle_type type, bool value)
-{
- if(type < TOGGLE_COUNT) {
- if(value) {
- toggle_infos[type].is_enabled = true;
- globals::dispatcher.trigger(ToggleEnabledEvent { type });
- }
- else {
- toggle_infos[type].is_enabled = false;
- globals::dispatcher.trigger(ToggleDisabledEvent { type });
- }
-
- print_toggle_state(toggle_infos[type]);
- }
-}
+#include "client/pch.hh"
+
+#include "client/toggles.hh"
+
+#include "core/io/config_map.hh"
+
+#include "client/gui/chat.hh"
+#include "client/gui/language.hh"
+
+#include "client/io/gamepad.hh"
+#include "client/io/glfw.hh"
+
+#include "client/const.hh"
+#include "client/globals.hh"
+
+struct ToggleInfo final {
+ std::string_view description;
+ int glfw_keycode;
+ bool is_enabled;
+};
+
+bool toggles::is_sequence_await = false;
+
+static ToggleInfo toggle_infos[TOGGLE_COUNT];
+
+static void print_toggle_state(const ToggleInfo& info)
+{
+ if(info.description.size()) {
+ if(info.is_enabled) {
+ gui::client_chat::print(std::format("[toggles] {} ON", info.description));
+ }
+ else {
+ gui::client_chat::print(std::format("[toggles] {} OFF", info.description));
+ }
+ }
+}
+
+static void toggle_value(ToggleInfo& info, toggle_type type)
+{
+ if(info.is_enabled) {
+ info.is_enabled = false;
+ globals::dispatcher.trigger(ToggleDisabledEvent { type });
+ }
+ else {
+ info.is_enabled = true;
+ globals::dispatcher.trigger(ToggleEnabledEvent { type });
+ }
+
+ print_toggle_state(info);
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if(globals::gui_keybind_ptr) {
+ // The UI keybind subsystem has the authority
+ // over debug toggles and it hogs the input keys
+ return;
+ }
+
+ if(event.key == DEBUG_KEY) {
+ if(event.action == GLFW_PRESS) {
+ toggles::is_sequence_await = true;
+ ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
+ return;
+ }
+
+ if(event.action == GLFW_RELEASE) {
+ toggles::is_sequence_await = false;
+ ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
+ return;
+ }
+ }
+
+ if((event.action == GLFW_PRESS) && toggles::is_sequence_await) {
+ if(event.key == GLFW_KEY_L) {
+ // This causes the language subsystem
+ // to re-parse the JSON file essentially
+ // causing the game to soft-reload language
+ gui::language::set(gui::language::get_current());
+ return;
+ }
+
+ for(toggle_type i = 0; i < TOGGLE_COUNT; ++i) {
+ if(event.key == toggle_infos[i].glfw_keycode) {
+ toggle_value(toggle_infos[i], i);
+ return;
+ }
+ }
+ }
+}
+
+void toggles::init(void)
+{
+ toggle_infos[TOGGLE_WIREFRAME].description = "wireframe";
+ toggle_infos[TOGGLE_WIREFRAME].glfw_keycode = GLFW_KEY_Z;
+ toggle_infos[TOGGLE_WIREFRAME].is_enabled = false;
+
+ toggle_infos[TOGGLE_FULLBRIGHT].description = "fullbright";
+ toggle_infos[TOGGLE_FULLBRIGHT].glfw_keycode = GLFW_KEY_J;
+ toggle_infos[TOGGLE_FULLBRIGHT].is_enabled = false;
+
+ toggle_infos[TOGGLE_CHUNK_AABB].description = "chunk Borders";
+ toggle_infos[TOGGLE_CHUNK_AABB].glfw_keycode = GLFW_KEY_G;
+ toggle_infos[TOGGLE_CHUNK_AABB].is_enabled = false;
+
+ toggle_infos[TOGGLE_METRICS_UI].description = std::string_view();
+ toggle_infos[TOGGLE_METRICS_UI].glfw_keycode = GLFW_KEY_V;
+ toggle_infos[TOGGLE_METRICS_UI].is_enabled = false;
+
+ toggle_infos[TOGGLE_USE_GAMEPAD].description = "gamepad input";
+ toggle_infos[TOGGLE_USE_GAMEPAD].glfw_keycode = GLFW_KEY_P;
+ toggle_infos[TOGGLE_USE_GAMEPAD].is_enabled = false;
+
+ toggle_infos[TOGGLE_PM_FLIGHT].description = "flight mode";
+ toggle_infos[TOGGLE_PM_FLIGHT].glfw_keycode = GLFW_KEY_F;
+ toggle_infos[TOGGLE_PM_FLIGHT].is_enabled = false;
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+}
+
+void toggles::init_late(void)
+{
+ for(toggle_type i = 0; i < TOGGLE_COUNT; ++i) {
+ if(toggle_infos[i].is_enabled) {
+ globals::dispatcher.trigger(ToggleEnabledEvent { i });
+ }
+ else {
+ globals::dispatcher.trigger(ToggleDisabledEvent { i });
+ }
+ }
+}
+
+bool toggles::get(toggle_type type)
+{
+ if(type < TOGGLE_COUNT) {
+ return toggle_infos[type].is_enabled;
+ }
+ else {
+ return false;
+ }
+}
+
+void toggles::set(toggle_type type, bool value)
+{
+ if(type < TOGGLE_COUNT) {
+ if(value) {
+ toggle_infos[type].is_enabled = true;
+ globals::dispatcher.trigger(ToggleEnabledEvent { type });
+ }
+ else {
+ toggle_infos[type].is_enabled = false;
+ globals::dispatcher.trigger(ToggleDisabledEvent { type });
+ }
+
+ print_toggle_state(toggle_infos[type]);
+ }
+}
diff --git a/game/client/toggles.hh b/game/client/toggles.hh
index d051a92..8ef780e 100644
--- a/game/client/toggles.hh
+++ b/game/client/toggles.hh
@@ -1,35 +1,35 @@
-#pragma once
-
-using toggle_type = unsigned int;
-constexpr static toggle_type TOGGLE_WIREFRAME = 0x0000U; // Render things in wireframe mode
-constexpr static toggle_type TOGGLE_FULLBRIGHT = 0x0001U; // Render things without lighting
-constexpr static toggle_type TOGGLE_CHUNK_AABB = 0x0002U; // Render chunk bounding boxes
-constexpr static toggle_type TOGGLE_METRICS_UI = 0x0003U; // Render debug metrics overlay
-constexpr static toggle_type TOGGLE_USE_GAMEPAD = 0x0004U; // Use gamepad for player movement
-constexpr static toggle_type TOGGLE_PM_FLIGHT = 0x0005U; // Enable flight for player movement
-constexpr static std::size_t TOGGLE_COUNT = 0x0006U;
-
-struct ToggleEnabledEvent final {
- toggle_type type;
-};
-
-struct ToggleDisabledEvent final {
- toggle_type type;
-};
-
-namespace toggles
-{
-// The value is true whenever the debug
-// toggles manager awaits for a sequenced key
-// to be pressed. During this no input should
-// be processed by any other gameplay system
-extern bool is_sequence_await;
-} // namespace toggles
-
-namespace toggles
-{
-void init(void);
-void init_late(void);
-bool get(toggle_type type);
-void set(toggle_type type, bool value);
-} // namespace toggles
+#pragma once
+
+using toggle_type = unsigned int;
+constexpr static toggle_type TOGGLE_WIREFRAME = 0x0000U; // Render things in wireframe mode
+constexpr static toggle_type TOGGLE_FULLBRIGHT = 0x0001U; // Render things without lighting
+constexpr static toggle_type TOGGLE_CHUNK_AABB = 0x0002U; // Render chunk bounding boxes
+constexpr static toggle_type TOGGLE_METRICS_UI = 0x0003U; // Render debug metrics overlay
+constexpr static toggle_type TOGGLE_USE_GAMEPAD = 0x0004U; // Use gamepad for player movement
+constexpr static toggle_type TOGGLE_PM_FLIGHT = 0x0005U; // Enable flight for player movement
+constexpr static std::size_t TOGGLE_COUNT = 0x0006U;
+
+struct ToggleEnabledEvent final {
+ toggle_type type;
+};
+
+struct ToggleDisabledEvent final {
+ toggle_type type;
+};
+
+namespace toggles
+{
+// The value is true whenever the debug
+// toggles manager awaits for a sequenced key
+// to be pressed. During this no input should
+// be processed by any other gameplay system
+extern bool is_sequence_await;
+} // namespace toggles
+
+namespace toggles
+{
+void init(void);
+void init_late(void);
+bool get(toggle_type type);
+void set(toggle_type type, bool value);
+} // namespace toggles
diff --git a/game/client/world/chunk_mesher.cc b/game/client/world/chunk_mesher.cc
index e2f1e10..a8ee817 100644
--- a/game/client/world/chunk_mesher.cc
+++ b/game/client/world/chunk_mesher.cc
@@ -1,484 +1,484 @@
-#include "client/pch.hh"
-
-#include "client/world/chunk_mesher.hh"
-
-#include "core/math/crc64.hh"
-
-#include "core/threading.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-#include "shared/world/voxel_registry.hh"
-
-#include "shared/coord.hh"
-
-#include "client/world/chunk_quad.hh"
-#include "client/world/voxel_atlas.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-
-using QuadBuilder = std::vector<world::ChunkQuad>;
-
-using CachedChunkCoord = unsigned short;
-constexpr static CachedChunkCoord CPOS_ITSELF = 0x0000;
-constexpr static CachedChunkCoord CPOS_NORTH = 0x0001;
-constexpr static CachedChunkCoord CPOS_SOUTH = 0x0002;
-constexpr static CachedChunkCoord CPOS_EAST = 0x0003;
-constexpr static CachedChunkCoord CPOS_WEST = 0x0004;
-constexpr static CachedChunkCoord CPOS_TOP = 0x0005;
-constexpr static CachedChunkCoord CPOS_BOTTOM = 0x0006;
-constexpr static const size_t NUM_CACHED_CPOS = 7;
-
-static const CachedChunkCoord get_cached_cpos(const chunk_pos& pivot, const chunk_pos& cpos)
-{
- static const CachedChunkCoord nx[3] = { CPOS_WEST, 0, CPOS_EAST };
- static const CachedChunkCoord ny[3] = { CPOS_BOTTOM, 0, CPOS_TOP };
- static const CachedChunkCoord nz[3] = { CPOS_NORTH, 0, CPOS_SOUTH };
-
- if(pivot != cpos) {
- chunk_pos delta = pivot - cpos;
- delta[0] = math::clamp<std::int64_t>(delta[0], -1, 1);
- delta[1] = math::clamp<std::int64_t>(delta[1], -1, 1);
- delta[2] = math::clamp<std::int64_t>(delta[2], -1, 1);
-
- if(delta[0]) {
- return nx[delta[0] + 1];
- }
- else if(delta[1]) {
- return ny[delta[1] + 1];
- }
- else {
- return nz[delta[2] + 1];
- }
- }
-
- return CPOS_ITSELF;
-}
-
-static world::voxel_facing get_facing(world::voxel_face face, world::voxel_type type)
-{
- if(type == world::voxel_type::CROSS) {
- switch(face) {
- case world::voxel_face::CROSS_NESW:
- return world::voxel_facing::NESW;
- case world::voxel_face::CROSS_NWSE:
- return world::voxel_facing::NWSE;
- default:
- return world::voxel_facing::NORTH;
- }
- }
-
- switch(face) {
- case world::voxel_face::CUBE_NORTH:
- return world::voxel_facing::NORTH;
- case world::voxel_face::CUBE_SOUTH:
- return world::voxel_facing::SOUTH;
- case world::voxel_face::CUBE_EAST:
- return world::voxel_facing::EAST;
- case world::voxel_face::CUBE_WEST:
- return world::voxel_facing::WEST;
- case world::voxel_face::CUBE_TOP:
- return world::voxel_facing::UP;
- case world::voxel_face::CUBE_BOTTOM:
- return world::voxel_facing::DOWN;
- default:
- return world::voxel_facing::NORTH;
- }
-}
-
-class GL_MeshingTask final : public Task {
-public:
- explicit GL_MeshingTask(entt::entity entity, const chunk_pos& cpos);
- virtual ~GL_MeshingTask(void) = default;
- virtual void process(void) override;
- virtual void finalize(void) override;
-
-private:
- bool vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const;
- void push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face);
- void push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face,
- std::size_t entropy);
- void make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis, std::size_t entropy);
- void cache_chunk(const chunk_pos& cpos);
-
-private:
- std::array<world::VoxelStorage, NUM_CACHED_CPOS> m_cache;
- std::vector<QuadBuilder> m_quads_b; // blending
- std::vector<QuadBuilder> m_quads_s; // solid
- entt::entity m_entity;
- chunk_pos m_cpos;
-};
-
-GL_MeshingTask::GL_MeshingTask(entt::entity entity, const chunk_pos& cpos)
-{
- m_entity = entity;
- m_cpos = cpos;
-
- cache_chunk(m_cpos);
- cache_chunk(m_cpos + DIR_NORTH<chunk_pos::value_type>);
- cache_chunk(m_cpos + DIR_SOUTH<chunk_pos::value_type>);
- cache_chunk(m_cpos + DIR_EAST<chunk_pos::value_type>);
- cache_chunk(m_cpos + DIR_WEST<chunk_pos::value_type>);
- cache_chunk(m_cpos + DIR_DOWN<chunk_pos::value_type>);
- cache_chunk(m_cpos + DIR_UP<chunk_pos::value_type>);
-}
-
-void GL_MeshingTask::process(void)
-{
- m_quads_b.resize(world::voxel_atlas::plane_count());
- m_quads_s.resize(world::voxel_atlas::plane_count());
-
- const auto& voxels = m_cache.at(CPOS_ITSELF);
-
- for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
- if(m_status == task_status::CANCELLED) {
- m_quads_b.clear();
- m_quads_s.clear();
- return;
- }
-
- const auto voxel = voxels[i];
- const auto lpos = coord::to_local(i);
-
- const auto info = world::voxel_registry::find(voxel);
-
- if(info == nullptr) {
- // Either a NULL_VOXEL_ID or something went
- // horribly wrong and we don't what this is
- continue;
- }
-
- world::voxel_vis vis = 0;
-
- if(vis_test(voxel, info, lpos + DIR_NORTH<local_pos::value_type>)) {
- vis |= world::VIS_NORTH;
- }
-
- if(vis_test(voxel, info, lpos + DIR_SOUTH<local_pos::value_type>)) {
- vis |= world::VIS_SOUTH;
- }
-
- if(vis_test(voxel, info, lpos + DIR_EAST<local_pos::value_type>)) {
- vis |= world::VIS_EAST;
- }
-
- if(vis_test(voxel, info, lpos + DIR_WEST<local_pos::value_type>)) {
- vis |= world::VIS_WEST;
- }
-
- if(vis_test(voxel, info, lpos + DIR_UP<local_pos::value_type>)) {
- vis |= world::VIS_UP;
- }
-
- if(vis_test(voxel, info, lpos + DIR_DOWN<local_pos::value_type>)) {
- vis |= world::VIS_DOWN;
- }
-
- const auto vpos = coord::to_voxel(m_cpos, lpos);
- const auto entropy_src = vpos[0] * vpos[1] * vpos[2];
- const auto entropy = math::crc64(&entropy_src, sizeof(entropy_src));
-
- // FIXME: handle different voxel types
- make_cube(voxel, info, lpos, vis, entropy);
- }
-}
-
-void GL_MeshingTask::finalize(void)
-{
- if(!globals::dimension || !globals::dimension->chunks.valid(m_entity)) {
- // We either disconnected or something
- // else happened that invalidated the entity
- return;
- }
-
- auto& component = globals::dimension->chunks.emplace_or_replace<world::ChunkMesh>(m_entity);
-
- const std::size_t plane_count_nb = m_quads_s.size();
- const std::size_t plane_count_b = m_quads_b.size();
-
- bool has_no_submeshes_b = true;
- bool has_no_submeshes_nb = true;
-
- component.quad_nb.resize(plane_count_nb);
- component.quad_b.resize(plane_count_b);
-
- for(std::size_t plane = 0; plane < plane_count_nb; ++plane) {
- auto& builder = m_quads_s[plane];
- auto& buffer = component.quad_nb[plane];
-
- if(builder.empty()) {
- if(buffer.handle) {
- glDeleteBuffers(1, &buffer.handle);
- buffer.handle = 0;
- buffer.size = 0;
- }
- }
- else {
- if(!buffer.handle) {
- glGenBuffers(1, &buffer.handle);
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, buffer.handle);
- glBufferData(GL_ARRAY_BUFFER, sizeof(world::ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW);
- buffer.size = builder.size();
- has_no_submeshes_nb = false;
- }
- }
-
- for(std::size_t plane = 0; plane < plane_count_b; ++plane) {
- auto& builder = m_quads_b[plane];
- auto& buffer = component.quad_b[plane];
-
- if(builder.empty()) {
- if(buffer.handle) {
- glDeleteBuffers(1, &buffer.handle);
- buffer.handle = 0;
- buffer.size = 0;
- }
- }
- else {
- if(!buffer.handle) {
- glGenBuffers(1, &buffer.handle);
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, buffer.handle);
- glBufferData(GL_ARRAY_BUFFER, sizeof(world::ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW);
- buffer.size = builder.size();
- has_no_submeshes_b = false;
- }
- }
-
- if(has_no_submeshes_b && has_no_submeshes_nb) {
- globals::dimension->chunks.remove<world::ChunkMesh>(m_entity);
- }
-}
-
-bool GL_MeshingTask::vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const
-{
- const auto pvpos = coord::to_voxel(m_cpos, lpos);
- const auto pcpos = coord::to_chunk(pvpos);
- const auto plpos = coord::to_local(pvpos);
- const auto index = coord::to_index(plpos);
-
- const auto cached_cpos = get_cached_cpos(m_cpos, pcpos);
- const auto& voxels = m_cache.at(cached_cpos);
- const auto neighbour = voxels[index];
-
- bool result;
-
- if(neighbour == NULL_VOXEL_ID) {
- result = true;
- }
- else if(neighbour == voxel) {
- result = false;
- }
- else if(auto neighbour_info = world::voxel_registry::find(neighbour)) {
- if(neighbour_info->blending != info->blending) {
- // Voxel types that use blending are semi-transparent;
- // this means they're rendered using a different setup
- // and they must have visible faces with opaque voxels
- result = neighbour_info->blending;
- }
- else {
- result = false;
- }
- }
- else {
- result = false;
- }
-
- return result;
-}
-
-void GL_MeshingTask::push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face)
-{
- const world::voxel_facing facing = get_facing(face, info->type);
- const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
-
- if(info->blending) {
- m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
- }
- else {
- m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
- }
-}
-
-void GL_MeshingTask::push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face,
- std::size_t entropy)
-{
- const world::voxel_facing facing = get_facing(face, info->type);
- const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
- const std::size_t entropy_mod = entropy % vtex.paths.size();
-
- if(info->blending) {
- m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
- }
- else {
- m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
- }
-}
-
-void GL_MeshingTask::make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis,
- std::size_t entropy)
-{
- const glm::fvec3 fpos = glm::fvec3(lpos);
- const glm::fvec2 fsize = glm::fvec2(1.0f, 1.0f);
-
- if(info->animated) {
- if(vis & world::VIS_NORTH) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_NORTH);
- }
-
- if(vis & world::VIS_SOUTH) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_SOUTH);
- }
-
- if(vis & world::VIS_EAST) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_EAST);
- }
-
- if(vis & world::VIS_WEST) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_WEST);
- }
-
- if(vis & world::VIS_UP) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_TOP);
- }
-
- if(vis & world::VIS_DOWN) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM);
- }
- }
- else {
- if(vis & world::VIS_NORTH) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_NORTH, entropy);
- }
-
- if(vis & world::VIS_SOUTH) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_SOUTH, entropy);
- }
-
- if(vis & world::VIS_EAST) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_EAST, entropy);
- }
-
- if(vis & world::VIS_WEST) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_WEST, entropy);
- }
-
- if(vis & world::VIS_UP) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_TOP, entropy);
- }
-
- if(vis & world::VIS_DOWN) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM, entropy);
- }
- }
-}
-
-void GL_MeshingTask::cache_chunk(const chunk_pos& cpos)
-{
- const auto index = get_cached_cpos(m_cpos, cpos);
-
- if(const auto chunk = globals::dimension->find_chunk(cpos)) {
- m_cache[index] = chunk->get_voxels();
- return;
- }
-}
-
-// Bogus internal flag component
-struct NeedsMeshingComponent final {};
-
-static void on_chunk_create(const world::ChunkCreateEvent& event)
-{
- const std::array<chunk_pos, 6> neighbours = {
- event.cpos + DIR_NORTH<chunk_pos::value_type>,
- event.cpos + DIR_SOUTH<chunk_pos::value_type>,
- event.cpos + DIR_EAST<chunk_pos::value_type>,
- event.cpos + DIR_WEST<chunk_pos::value_type>,
- event.cpos + DIR_UP<chunk_pos::value_type>,
- event.cpos + DIR_DOWN<chunk_pos::value_type>,
- };
-
- globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
-
- for(const chunk_pos& cpos : neighbours) {
- if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) {
- globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
- continue;
- }
- }
-}
-
-static void on_chunk_update(const world::ChunkUpdateEvent& event)
-{
- const std::array<chunk_pos, 6> neighbours = {
- event.cpos + DIR_NORTH<chunk_pos::value_type>,
- event.cpos + DIR_SOUTH<chunk_pos::value_type>,
- event.cpos + DIR_EAST<chunk_pos::value_type>,
- event.cpos + DIR_WEST<chunk_pos::value_type>,
- event.cpos + DIR_UP<chunk_pos::value_type>,
- event.cpos + DIR_DOWN<chunk_pos::value_type>,
- };
-
- globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
-
- for(const chunk_pos& cpos : neighbours) {
- if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) {
- globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
- continue;
- }
- }
-}
-
-static void on_voxel_set(const world::VoxelSetEvent& event)
-{
- globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
-
- std::vector<chunk_pos> neighbours;
-
- for(int dim = 0; dim < 3; dim += 1) {
- chunk_pos offset = chunk_pos(0, 0, 0);
- offset[dim] = 1;
-
- if(event.lpos[dim] == 0) {
- neighbours.push_back(event.cpos - offset);
- continue;
- }
-
- if(event.lpos[dim] == (CHUNK_SIZE - 1)) {
- neighbours.push_back(event.cpos + offset);
- continue;
- }
- }
-
- for(const chunk_pos& cpos : neighbours) {
- if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) {
- globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
- continue;
- }
- }
-}
-
-void world::chunk_mesher::init(void)
-{
- globals::dispatcher.sink<ChunkCreateEvent>().connect<&on_chunk_create>();
- globals::dispatcher.sink<ChunkUpdateEvent>().connect<&on_chunk_update>();
- globals::dispatcher.sink<VoxelSetEvent>().connect<&on_voxel_set>();
-}
-
-void world::chunk_mesher::shutdown(void)
-{
-}
-
-void world::chunk_mesher::update(void)
-{
- if(session::is_ingame()) {
- const auto group = globals::dimension->chunks.group<NeedsMeshingComponent>(entt::get<ChunkComponent>);
- for(const auto [entity, chunk] : group.each()) {
- globals::dimension->chunks.remove<NeedsMeshingComponent>(entity);
- threading::submit<GL_MeshingTask>(entity, chunk.cpos);
- }
- }
-}
+#include "client/pch.hh"
+
+#include "client/world/chunk_mesher.hh"
+
+#include "core/math/crc64.hh"
+
+#include "core/threading.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+
+#include "client/world/chunk_quad.hh"
+#include "client/world/voxel_atlas.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+using QuadBuilder = std::vector<world::ChunkQuad>;
+
+using CachedChunkCoord = unsigned short;
+constexpr static CachedChunkCoord CPOS_ITSELF = 0x0000;
+constexpr static CachedChunkCoord CPOS_NORTH = 0x0001;
+constexpr static CachedChunkCoord CPOS_SOUTH = 0x0002;
+constexpr static CachedChunkCoord CPOS_EAST = 0x0003;
+constexpr static CachedChunkCoord CPOS_WEST = 0x0004;
+constexpr static CachedChunkCoord CPOS_TOP = 0x0005;
+constexpr static CachedChunkCoord CPOS_BOTTOM = 0x0006;
+constexpr static const size_t NUM_CACHED_CPOS = 7;
+
+static const CachedChunkCoord get_cached_cpos(const chunk_pos& pivot, const chunk_pos& cpos)
+{
+ static const CachedChunkCoord nx[3] = { CPOS_WEST, 0, CPOS_EAST };
+ static const CachedChunkCoord ny[3] = { CPOS_BOTTOM, 0, CPOS_TOP };
+ static const CachedChunkCoord nz[3] = { CPOS_NORTH, 0, CPOS_SOUTH };
+
+ if(pivot != cpos) {
+ chunk_pos delta = pivot - cpos;
+ delta[0] = math::clamp<std::int64_t>(delta[0], -1, 1);
+ delta[1] = math::clamp<std::int64_t>(delta[1], -1, 1);
+ delta[2] = math::clamp<std::int64_t>(delta[2], -1, 1);
+
+ if(delta[0]) {
+ return nx[delta[0] + 1];
+ }
+ else if(delta[1]) {
+ return ny[delta[1] + 1];
+ }
+ else {
+ return nz[delta[2] + 1];
+ }
+ }
+
+ return CPOS_ITSELF;
+}
+
+static world::voxel_facing get_facing(world::voxel_face face, world::voxel_type type)
+{
+ if(type == world::voxel_type::CROSS) {
+ switch(face) {
+ case world::voxel_face::CROSS_NESW:
+ return world::voxel_facing::NESW;
+ case world::voxel_face::CROSS_NWSE:
+ return world::voxel_facing::NWSE;
+ default:
+ return world::voxel_facing::NORTH;
+ }
+ }
+
+ switch(face) {
+ case world::voxel_face::CUBE_NORTH:
+ return world::voxel_facing::NORTH;
+ case world::voxel_face::CUBE_SOUTH:
+ return world::voxel_facing::SOUTH;
+ case world::voxel_face::CUBE_EAST:
+ return world::voxel_facing::EAST;
+ case world::voxel_face::CUBE_WEST:
+ return world::voxel_facing::WEST;
+ case world::voxel_face::CUBE_TOP:
+ return world::voxel_facing::UP;
+ case world::voxel_face::CUBE_BOTTOM:
+ return world::voxel_facing::DOWN;
+ default:
+ return world::voxel_facing::NORTH;
+ }
+}
+
+class GL_MeshingTask final : public Task {
+public:
+ explicit GL_MeshingTask(entt::entity entity, const chunk_pos& cpos);
+ virtual ~GL_MeshingTask(void) = default;
+ virtual void process(void) override;
+ virtual void finalize(void) override;
+
+private:
+ bool vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const;
+ void push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face);
+ void push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face,
+ std::size_t entropy);
+ void make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis, std::size_t entropy);
+ void cache_chunk(const chunk_pos& cpos);
+
+private:
+ std::array<world::VoxelStorage, NUM_CACHED_CPOS> m_cache;
+ std::vector<QuadBuilder> m_quads_b; // blending
+ std::vector<QuadBuilder> m_quads_s; // solid
+ entt::entity m_entity;
+ chunk_pos m_cpos;
+};
+
+GL_MeshingTask::GL_MeshingTask(entt::entity entity, const chunk_pos& cpos)
+{
+ m_entity = entity;
+ m_cpos = cpos;
+
+ cache_chunk(m_cpos);
+ cache_chunk(m_cpos + DIR_NORTH<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_SOUTH<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_EAST<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_WEST<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_DOWN<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_UP<chunk_pos::value_type>);
+}
+
+void GL_MeshingTask::process(void)
+{
+ m_quads_b.resize(world::voxel_atlas::plane_count());
+ m_quads_s.resize(world::voxel_atlas::plane_count());
+
+ const auto& voxels = m_cache.at(CPOS_ITSELF);
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ if(m_status == task_status::CANCELLED) {
+ m_quads_b.clear();
+ m_quads_s.clear();
+ return;
+ }
+
+ const auto voxel = voxels[i];
+ const auto lpos = coord::to_local(i);
+
+ const auto info = world::voxel_registry::find(voxel);
+
+ if(info == nullptr) {
+ // Either a NULL_VOXEL_ID or something went
+ // horribly wrong and we don't what this is
+ continue;
+ }
+
+ world::voxel_vis vis = 0;
+
+ if(vis_test(voxel, info, lpos + DIR_NORTH<local_pos::value_type>)) {
+ vis |= world::VIS_NORTH;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_SOUTH<local_pos::value_type>)) {
+ vis |= world::VIS_SOUTH;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_EAST<local_pos::value_type>)) {
+ vis |= world::VIS_EAST;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_WEST<local_pos::value_type>)) {
+ vis |= world::VIS_WEST;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_UP<local_pos::value_type>)) {
+ vis |= world::VIS_UP;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_DOWN<local_pos::value_type>)) {
+ vis |= world::VIS_DOWN;
+ }
+
+ const auto vpos = coord::to_voxel(m_cpos, lpos);
+ const auto entropy_src = vpos[0] * vpos[1] * vpos[2];
+ const auto entropy = math::crc64(&entropy_src, sizeof(entropy_src));
+
+ // FIXME: handle different voxel types
+ make_cube(voxel, info, lpos, vis, entropy);
+ }
+}
+
+void GL_MeshingTask::finalize(void)
+{
+ if(!globals::dimension || !globals::dimension->chunks.valid(m_entity)) {
+ // We either disconnected or something
+ // else happened that invalidated the entity
+ return;
+ }
+
+ auto& component = globals::dimension->chunks.emplace_or_replace<world::ChunkMesh>(m_entity);
+
+ const std::size_t plane_count_nb = m_quads_s.size();
+ const std::size_t plane_count_b = m_quads_b.size();
+
+ bool has_no_submeshes_b = true;
+ bool has_no_submeshes_nb = true;
+
+ component.quad_nb.resize(plane_count_nb);
+ component.quad_b.resize(plane_count_b);
+
+ for(std::size_t plane = 0; plane < plane_count_nb; ++plane) {
+ auto& builder = m_quads_s[plane];
+ auto& buffer = component.quad_nb[plane];
+
+ if(builder.empty()) {
+ if(buffer.handle) {
+ glDeleteBuffers(1, &buffer.handle);
+ buffer.handle = 0;
+ buffer.size = 0;
+ }
+ }
+ else {
+ if(!buffer.handle) {
+ glGenBuffers(1, &buffer.handle);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffer.handle);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(world::ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW);
+ buffer.size = builder.size();
+ has_no_submeshes_nb = false;
+ }
+ }
+
+ for(std::size_t plane = 0; plane < plane_count_b; ++plane) {
+ auto& builder = m_quads_b[plane];
+ auto& buffer = component.quad_b[plane];
+
+ if(builder.empty()) {
+ if(buffer.handle) {
+ glDeleteBuffers(1, &buffer.handle);
+ buffer.handle = 0;
+ buffer.size = 0;
+ }
+ }
+ else {
+ if(!buffer.handle) {
+ glGenBuffers(1, &buffer.handle);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffer.handle);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(world::ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW);
+ buffer.size = builder.size();
+ has_no_submeshes_b = false;
+ }
+ }
+
+ if(has_no_submeshes_b && has_no_submeshes_nb) {
+ globals::dimension->chunks.remove<world::ChunkMesh>(m_entity);
+ }
+}
+
+bool GL_MeshingTask::vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const
+{
+ const auto pvpos = coord::to_voxel(m_cpos, lpos);
+ const auto pcpos = coord::to_chunk(pvpos);
+ const auto plpos = coord::to_local(pvpos);
+ const auto index = coord::to_index(plpos);
+
+ const auto cached_cpos = get_cached_cpos(m_cpos, pcpos);
+ const auto& voxels = m_cache.at(cached_cpos);
+ const auto neighbour = voxels[index];
+
+ bool result;
+
+ if(neighbour == NULL_VOXEL_ID) {
+ result = true;
+ }
+ else if(neighbour == voxel) {
+ result = false;
+ }
+ else if(auto neighbour_info = world::voxel_registry::find(neighbour)) {
+ if(neighbour_info->blending != info->blending) {
+ // Voxel types that use blending are semi-transparent;
+ // this means they're rendered using a different setup
+ // and they must have visible faces with opaque voxels
+ result = neighbour_info->blending;
+ }
+ else {
+ result = false;
+ }
+ }
+ else {
+ result = false;
+ }
+
+ return result;
+}
+
+void GL_MeshingTask::push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face)
+{
+ const world::voxel_facing facing = get_facing(face, info->type);
+ const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
+
+ if(info->blending) {
+ m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
+ }
+ else {
+ m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
+ }
+}
+
+void GL_MeshingTask::push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face,
+ std::size_t entropy)
+{
+ const world::voxel_facing facing = get_facing(face, info->type);
+ const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
+ const std::size_t entropy_mod = entropy % vtex.paths.size();
+
+ if(info->blending) {
+ m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
+ }
+ else {
+ m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
+ }
+}
+
+void GL_MeshingTask::make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis,
+ std::size_t entropy)
+{
+ const glm::fvec3 fpos = glm::fvec3(lpos);
+ const glm::fvec2 fsize = glm::fvec2(1.0f, 1.0f);
+
+ if(info->animated) {
+ if(vis & world::VIS_NORTH) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_NORTH);
+ }
+
+ if(vis & world::VIS_SOUTH) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_SOUTH);
+ }
+
+ if(vis & world::VIS_EAST) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_EAST);
+ }
+
+ if(vis & world::VIS_WEST) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_WEST);
+ }
+
+ if(vis & world::VIS_UP) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_TOP);
+ }
+
+ if(vis & world::VIS_DOWN) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM);
+ }
+ }
+ else {
+ if(vis & world::VIS_NORTH) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_NORTH, entropy);
+ }
+
+ if(vis & world::VIS_SOUTH) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_SOUTH, entropy);
+ }
+
+ if(vis & world::VIS_EAST) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_EAST, entropy);
+ }
+
+ if(vis & world::VIS_WEST) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_WEST, entropy);
+ }
+
+ if(vis & world::VIS_UP) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_TOP, entropy);
+ }
+
+ if(vis & world::VIS_DOWN) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM, entropy);
+ }
+ }
+}
+
+void GL_MeshingTask::cache_chunk(const chunk_pos& cpos)
+{
+ const auto index = get_cached_cpos(m_cpos, cpos);
+
+ if(const auto chunk = globals::dimension->find_chunk(cpos)) {
+ m_cache[index] = chunk->get_voxels();
+ return;
+ }
+}
+
+// Bogus internal flag component
+struct NeedsMeshingComponent final {};
+
+static void on_chunk_create(const world::ChunkCreateEvent& event)
+{
+ const std::array<chunk_pos, 6> neighbours = {
+ event.cpos + DIR_NORTH<chunk_pos::value_type>,
+ event.cpos + DIR_SOUTH<chunk_pos::value_type>,
+ event.cpos + DIR_EAST<chunk_pos::value_type>,
+ event.cpos + DIR_WEST<chunk_pos::value_type>,
+ event.cpos + DIR_UP<chunk_pos::value_type>,
+ event.cpos + DIR_DOWN<chunk_pos::value_type>,
+ };
+
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
+
+ for(const chunk_pos& cpos : neighbours) {
+ if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) {
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
+ continue;
+ }
+ }
+}
+
+static void on_chunk_update(const world::ChunkUpdateEvent& event)
+{
+ const std::array<chunk_pos, 6> neighbours = {
+ event.cpos + DIR_NORTH<chunk_pos::value_type>,
+ event.cpos + DIR_SOUTH<chunk_pos::value_type>,
+ event.cpos + DIR_EAST<chunk_pos::value_type>,
+ event.cpos + DIR_WEST<chunk_pos::value_type>,
+ event.cpos + DIR_UP<chunk_pos::value_type>,
+ event.cpos + DIR_DOWN<chunk_pos::value_type>,
+ };
+
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
+
+ for(const chunk_pos& cpos : neighbours) {
+ if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) {
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
+ continue;
+ }
+ }
+}
+
+static void on_voxel_set(const world::VoxelSetEvent& event)
+{
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
+
+ std::vector<chunk_pos> neighbours;
+
+ for(int dim = 0; dim < 3; dim += 1) {
+ chunk_pos offset = chunk_pos(0, 0, 0);
+ offset[dim] = 1;
+
+ if(event.lpos[dim] == 0) {
+ neighbours.push_back(event.cpos - offset);
+ continue;
+ }
+
+ if(event.lpos[dim] == (CHUNK_SIZE - 1)) {
+ neighbours.push_back(event.cpos + offset);
+ continue;
+ }
+ }
+
+ for(const chunk_pos& cpos : neighbours) {
+ if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) {
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
+ continue;
+ }
+ }
+}
+
+void world::chunk_mesher::init(void)
+{
+ globals::dispatcher.sink<ChunkCreateEvent>().connect<&on_chunk_create>();
+ globals::dispatcher.sink<ChunkUpdateEvent>().connect<&on_chunk_update>();
+ globals::dispatcher.sink<VoxelSetEvent>().connect<&on_voxel_set>();
+}
+
+void world::chunk_mesher::shutdown(void)
+{
+}
+
+void world::chunk_mesher::update(void)
+{
+ if(session::is_ingame()) {
+ const auto group = globals::dimension->chunks.group<NeedsMeshingComponent>(entt::get<ChunkComponent>);
+ for(const auto [entity, chunk] : group.each()) {
+ globals::dimension->chunks.remove<NeedsMeshingComponent>(entity);
+ threading::submit<GL_MeshingTask>(entity, chunk.cpos);
+ }
+ }
+}
diff --git a/game/client/world/chunk_mesher.hh b/game/client/world/chunk_mesher.hh
index cb0c7c5..1ef5035 100644
--- a/game/client/world/chunk_mesher.hh
+++ b/game/client/world/chunk_mesher.hh
@@ -1,18 +1,18 @@
-#pragma once
-
-#include "client/world/chunk_vbo.hh"
-
-namespace world
-{
-struct ChunkMesh final {
- std::vector<ChunkVBO> quad_nb;
- std::vector<ChunkVBO> quad_b;
-};
-} // namespace world
-
-namespace world::chunk_mesher
-{
-void init(void);
-void shutdown(void);
-void update(void);
-} // namespace world::chunk_mesher
+#pragma once
+
+#include "client/world/chunk_vbo.hh"
+
+namespace world
+{
+struct ChunkMesh final {
+ std::vector<ChunkVBO> quad_nb;
+ std::vector<ChunkVBO> quad_b;
+};
+} // namespace world
+
+namespace world::chunk_mesher
+{
+void init(void);
+void shutdown(void);
+void update(void);
+} // namespace world::chunk_mesher
diff --git a/game/client/world/chunk_quad.hh b/game/client/world/chunk_quad.hh
index d160b7e..c15bb7a 100644
--- a/game/client/world/chunk_quad.hh
+++ b/game/client/world/chunk_quad.hh
@@ -1,41 +1,41 @@
-#pragma once
-
-#include "core/math/constexpr.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-namespace world
-{
-// [0] XXXXXXXXYYYYYYYYZZZZZZZZWWWWHHHH
-// [1] FFFFTTTTTTTTTTTAAAAA------------
-using ChunkQuad = std::array<std::uint32_t, 2>;
-} // namespace world
-
-namespace world
-{
-constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3& position, const glm::fvec2& size, voxel_facing facing,
- std::size_t texture, std::size_t frames)
-{
- ChunkQuad result = {};
- result[0] = 0x00000000;
- result[1] = 0x00000000;
-
- // [0] XXXXXXXXYYYYYYYYZZZZZZZZ--------
- result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.x * 16.0f)) << 24U;
- result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.y * 16.0f)) << 16U;
- result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.z * 16.0f)) << 8U;
-
- // [0] ------------------------WWWWHHHH
- result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.x * 16.0f - 1.0f)) << 4U;
- result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.y * 16.0f - 1.0f));
-
- // [1] FFFF----------------------------
- result[1] |= (0x0000000FU & static_cast<std::uint32_t>(facing)) << 28U;
-
- // [1] ----TTTTTTTTTTTAAAAA------------
- result[1] |= (0x000007FFU & static_cast<std::uint32_t>(texture)) << 17U;
- result[1] |= (0x0000001FU & static_cast<std::uint32_t>(frames)) << 12U;
-
- return result;
-}
-} // namespace world
+#pragma once
+
+#include "core/math/constexpr.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+namespace world
+{
+// [0] XXXXXXXXYYYYYYYYZZZZZZZZWWWWHHHH
+// [1] FFFFTTTTTTTTTTTAAAAA------------
+using ChunkQuad = std::array<std::uint32_t, 2>;
+} // namespace world
+
+namespace world
+{
+constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3& position, const glm::fvec2& size, voxel_facing facing,
+ std::size_t texture, std::size_t frames)
+{
+ ChunkQuad result = {};
+ result[0] = 0x00000000;
+ result[1] = 0x00000000;
+
+ // [0] XXXXXXXXYYYYYYYYZZZZZZZZ--------
+ result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.x * 16.0f)) << 24U;
+ result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.y * 16.0f)) << 16U;
+ result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.z * 16.0f)) << 8U;
+
+ // [0] ------------------------WWWWHHHH
+ result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.x * 16.0f - 1.0f)) << 4U;
+ result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.y * 16.0f - 1.0f));
+
+ // [1] FFFF----------------------------
+ result[1] |= (0x0000000FU & static_cast<std::uint32_t>(facing)) << 28U;
+
+ // [1] ----TTTTTTTTTTTAAAAA------------
+ result[1] |= (0x000007FFU & static_cast<std::uint32_t>(texture)) << 17U;
+ result[1] |= (0x0000001FU & static_cast<std::uint32_t>(frames)) << 12U;
+
+ return result;
+}
+} // namespace world
diff --git a/game/client/world/chunk_renderer.cc b/game/client/world/chunk_renderer.cc
index 23ce4ec..1b195d7 100644
--- a/game/client/world/chunk_renderer.cc
+++ b/game/client/world/chunk_renderer.cc
@@ -1,204 +1,204 @@
-#include "client/pch.hh"
-
-#include "client/world/chunk_renderer.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-
-#include "core/io/config_map.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-
-#include "shared/coord.hh"
-
-#include "client/entity/camera.hh"
-
-#include "client/gui/settings.hh"
-
-#include "client/world/chunk_mesher.hh"
-#include "client/world/chunk_quad.hh"
-#include "client/world/outline.hh"
-#include "client/world/skybox.hh"
-#include "client/world/voxel_anims.hh"
-#include "client/world/voxel_atlas.hh"
-
-#include "client/game.hh"
-#include "client/globals.hh"
-#include "client/program.hh"
-#include "client/toggles.hh"
-
-// ONLY TOUCH THESE IF THE RESPECTIVE SHADER
-// VARIANT MACRO DECLARATIONS LAYOUT CHANGED AS WELL
-constexpr static unsigned int WORLD_CURVATURE = 0U;
-constexpr static unsigned int WORLD_FOG = 1U;
-
-static config::Boolean depth_sort_chunks(true);
-
-static GL_Program quad_program;
-static std::size_t u_quad_vproj_matrix;
-static std::size_t u_quad_world_position;
-static std::size_t u_quad_timings;
-static std::size_t u_quad_fog_color;
-static std::size_t u_quad_view_distance;
-static std::size_t u_quad_textures;
-static GLuint quad_vaobj;
-static GLuint quad_vbo;
-
-void world::chunk_renderer::init(void)
-{
- globals::client_config.add_value("chunk_renderer.depth_sort_chunks", depth_sort_chunks);
-
- settings::add_checkbox(5, depth_sort_chunks, settings_location::VIDEO, "chunk_renderer.depth_sort_chunks", false);
-
- if(!quad_program.setup("shaders/chunk_quad.vert", "shaders/chunk_quad.frag")) {
- spdlog::critical("chunk_renderer: quad_program: setup failed");
- std::terminate();
- }
-
- u_quad_vproj_matrix = quad_program.add_uniform("u_ViewProjMatrix");
- u_quad_world_position = quad_program.add_uniform("u_WorldPosition");
- u_quad_timings = quad_program.add_uniform("u_Timings");
- u_quad_fog_color = quad_program.add_uniform("u_FogColor");
- u_quad_view_distance = quad_program.add_uniform("u_ViewDistance");
- u_quad_textures = quad_program.add_uniform("u_Textures");
-
- const glm::fvec3 vertices[4] = {
- glm::fvec3(1.0f, 0.0f, 1.0f),
- glm::fvec3(1.0f, 0.0f, 0.0f),
- glm::fvec3(0.0f, 0.0f, 1.0f),
- glm::fvec3(0.0f, 0.0f, 0.0f),
- };
-
- glGenVertexArrays(1, &quad_vaobj);
- glBindVertexArray(quad_vaobj);
-
- glGenBuffers(1, &quad_vbo);
- glBindBuffer(GL_ARRAY_BUFFER, quad_vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- glEnableVertexAttribArray(0);
- glVertexAttribDivisor(0, 0);
- glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr);
-}
-
-void world::chunk_renderer::shutdown(void)
-{
- glDeleteBuffers(1, &quad_vbo);
- glDeleteVertexArrays(1, &quad_vaobj);
- quad_program.destroy();
-}
-
-void world::chunk_renderer::render(void)
-{
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glLineWidth(1.0f);
-
- if(toggles::get(TOGGLE_WIREFRAME)) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
- else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
-
- quad_program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value());
- quad_program.set_variant_vert(WORLD_FOG, client_game::fog_mode.get_value());
- quad_program.set_variant_frag(WORLD_FOG, client_game::fog_mode.get_value());
-
- if(!quad_program.update()) {
- spdlog::critical("chunk_renderer: quad_program: update failed");
- quad_program.destroy();
- std::terminate();
- }
-
- GLuint timings[3];
- timings[0] = globals::window_frametime;
- timings[1] = globals::window_frametime_avg;
- timings[2] = world::voxel_anims::frame;
-
- const auto group = globals::dimension->chunks.group<ChunkComponent>(entt::get<world::ChunkMesh>);
-
- if(depth_sort_chunks.get_value()) {
- // FIXME: speed! sorting every frame doesn't look
- // like a good idea. Can we store the group elsewhere and
- // still have all the up-to-date chunk things inside?
- group.sort([](entt::entity ea, entt::entity eb) {
- const auto dir_a = globals::dimension->chunks.get<ChunkComponent>(ea).cpos - entity::camera::position_chunk;
- const auto dir_b = globals::dimension->chunks.get<ChunkComponent>(eb).cpos - entity::camera::position_chunk;
-
- const auto da = dir_a[0] * dir_a[0] + dir_a[1] * dir_a[1] + dir_a[2] * dir_a[2];
- const auto db = dir_b[0] * dir_b[0] + dir_b[1] * dir_b[1] + dir_b[2] * dir_b[2];
-
- return da > db;
- });
- }
-
- for(std::size_t plane_id = 0; plane_id < world::voxel_atlas::plane_count(); ++plane_id) {
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D_ARRAY, world::voxel_atlas::plane_texture(plane_id));
-
- glBindVertexArray(quad_vaobj);
-
- glUseProgram(quad_program.handle);
- glUniformMatrix4fv(quad_program.uniforms[u_quad_vproj_matrix].location, 1, false, glm::value_ptr(entity::camera::matrix));
- glUniform3uiv(quad_program.uniforms[u_quad_timings].location, 1, timings);
- glUniform4fv(quad_program.uniforms[u_quad_fog_color].location, 1, glm::value_ptr(world::skybox::fog_color));
- glUniform1f(quad_program.uniforms[u_quad_view_distance].location, entity::camera::view_distance.get_value() * CHUNK_SIZE);
- glUniform1i(quad_program.uniforms[u_quad_textures].location, 0); // GL_TEXTURE0
-
- glDisable(GL_BLEND);
-
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
-
- for(const auto [entity, chunk, mesh] : group.each()) {
- if(plane_id < mesh.quad_nb.size() && mesh.quad_nb[plane_id].handle && mesh.quad_nb[plane_id].size) {
- const auto wpos = coord::to_fvec3(chunk.cpos - entity::camera::position_chunk);
- glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos));
-
- glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_nb[plane_id].handle);
-
- glEnableVertexAttribArray(1);
- glVertexAttribDivisor(1, 1);
- glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr);
-
- glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_nb[plane_id].size);
-
- globals::num_drawcalls += 1;
- globals::num_triangles += 2 * mesh.quad_nb[plane_id].size;
- }
- }
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- for(const auto [entity, chunk, mesh] : group.each()) {
- if(plane_id < mesh.quad_b.size() && mesh.quad_b[plane_id].handle && mesh.quad_b[plane_id].size) {
- const auto wpos = coord::to_fvec3(chunk.cpos - entity::camera::position_chunk);
- glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos));
-
- glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_b[plane_id].handle);
-
- glEnableVertexAttribArray(1);
- glVertexAttribDivisor(1, 1);
- glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr);
-
- glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_b[plane_id].size);
-
- globals::num_drawcalls += 1;
- globals::num_triangles += 2 * mesh.quad_b[plane_id].size;
- }
- }
- }
-
- if(toggles::get(TOGGLE_CHUNK_AABB)) {
- world::outline::prepare();
-
- for(const auto [entity, chunk, mesh] : group.each()) {
- const auto size = glm::fvec3(CHUNK_SIZE, CHUNK_SIZE, CHUNK_SIZE);
- world::outline::cube(chunk.cpos, glm::fvec3(0.0f, 0.0f, 0.0f), size, 1.0f, glm::fvec4(1.0f, 1.0f, 0.0f, 1.0f));
- }
- }
-}
+#include "client/pch.hh"
+
+#include "client/world/chunk_renderer.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+
+#include "core/io/config_map.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+
+#include "client/entity/camera.hh"
+
+#include "client/gui/settings.hh"
+
+#include "client/world/chunk_mesher.hh"
+#include "client/world/chunk_quad.hh"
+#include "client/world/outline.hh"
+#include "client/world/skybox.hh"
+#include "client/world/voxel_anims.hh"
+#include "client/world/voxel_atlas.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+#include "client/program.hh"
+#include "client/toggles.hh"
+
+// ONLY TOUCH THESE IF THE RESPECTIVE SHADER
+// VARIANT MACRO DECLARATIONS LAYOUT CHANGED AS WELL
+constexpr static unsigned int WORLD_CURVATURE = 0U;
+constexpr static unsigned int WORLD_FOG = 1U;
+
+static config::Boolean depth_sort_chunks(true);
+
+static GL_Program quad_program;
+static std::size_t u_quad_vproj_matrix;
+static std::size_t u_quad_world_position;
+static std::size_t u_quad_timings;
+static std::size_t u_quad_fog_color;
+static std::size_t u_quad_view_distance;
+static std::size_t u_quad_textures;
+static GLuint quad_vaobj;
+static GLuint quad_vbo;
+
+void world::chunk_renderer::init(void)
+{
+ globals::client_config.add_value("chunk_renderer.depth_sort_chunks", depth_sort_chunks);
+
+ settings::add_checkbox(5, depth_sort_chunks, settings_location::VIDEO, "chunk_renderer.depth_sort_chunks", false);
+
+ if(!quad_program.setup("shaders/chunk_quad.vert", "shaders/chunk_quad.frag")) {
+ spdlog::critical("chunk_renderer: quad_program: setup failed");
+ std::terminate();
+ }
+
+ u_quad_vproj_matrix = quad_program.add_uniform("u_ViewProjMatrix");
+ u_quad_world_position = quad_program.add_uniform("u_WorldPosition");
+ u_quad_timings = quad_program.add_uniform("u_Timings");
+ u_quad_fog_color = quad_program.add_uniform("u_FogColor");
+ u_quad_view_distance = quad_program.add_uniform("u_ViewDistance");
+ u_quad_textures = quad_program.add_uniform("u_Textures");
+
+ const glm::fvec3 vertices[4] = {
+ glm::fvec3(1.0f, 0.0f, 1.0f),
+ glm::fvec3(1.0f, 0.0f, 0.0f),
+ glm::fvec3(0.0f, 0.0f, 1.0f),
+ glm::fvec3(0.0f, 0.0f, 0.0f),
+ };
+
+ glGenVertexArrays(1, &quad_vaobj);
+ glBindVertexArray(quad_vaobj);
+
+ glGenBuffers(1, &quad_vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, quad_vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ glEnableVertexAttribArray(0);
+ glVertexAttribDivisor(0, 0);
+ glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr);
+}
+
+void world::chunk_renderer::shutdown(void)
+{
+ glDeleteBuffers(1, &quad_vbo);
+ glDeleteVertexArrays(1, &quad_vaobj);
+ quad_program.destroy();
+}
+
+void world::chunk_renderer::render(void)
+{
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+ glLineWidth(1.0f);
+
+ if(toggles::get(TOGGLE_WIREFRAME)) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+ else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ quad_program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value());
+ quad_program.set_variant_vert(WORLD_FOG, client_game::fog_mode.get_value());
+ quad_program.set_variant_frag(WORLD_FOG, client_game::fog_mode.get_value());
+
+ if(!quad_program.update()) {
+ spdlog::critical("chunk_renderer: quad_program: update failed");
+ quad_program.destroy();
+ std::terminate();
+ }
+
+ GLuint timings[3];
+ timings[0] = globals::window_frametime;
+ timings[1] = globals::window_frametime_avg;
+ timings[2] = world::voxel_anims::frame;
+
+ const auto group = globals::dimension->chunks.group<ChunkComponent>(entt::get<world::ChunkMesh>);
+
+ if(depth_sort_chunks.get_value()) {
+ // FIXME: speed! sorting every frame doesn't look
+ // like a good idea. Can we store the group elsewhere and
+ // still have all the up-to-date chunk things inside?
+ group.sort([](entt::entity ea, entt::entity eb) {
+ const auto dir_a = globals::dimension->chunks.get<ChunkComponent>(ea).cpos - entity::camera::position_chunk;
+ const auto dir_b = globals::dimension->chunks.get<ChunkComponent>(eb).cpos - entity::camera::position_chunk;
+
+ const auto da = dir_a[0] * dir_a[0] + dir_a[1] * dir_a[1] + dir_a[2] * dir_a[2];
+ const auto db = dir_b[0] * dir_b[0] + dir_b[1] * dir_b[1] + dir_b[2] * dir_b[2];
+
+ return da > db;
+ });
+ }
+
+ for(std::size_t plane_id = 0; plane_id < world::voxel_atlas::plane_count(); ++plane_id) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, world::voxel_atlas::plane_texture(plane_id));
+
+ glBindVertexArray(quad_vaobj);
+
+ glUseProgram(quad_program.handle);
+ glUniformMatrix4fv(quad_program.uniforms[u_quad_vproj_matrix].location, 1, false, glm::value_ptr(entity::camera::matrix));
+ glUniform3uiv(quad_program.uniforms[u_quad_timings].location, 1, timings);
+ glUniform4fv(quad_program.uniforms[u_quad_fog_color].location, 1, glm::value_ptr(world::skybox::fog_color));
+ glUniform1f(quad_program.uniforms[u_quad_view_distance].location, entity::camera::view_distance.get_value() * CHUNK_SIZE);
+ glUniform1i(quad_program.uniforms[u_quad_textures].location, 0); // GL_TEXTURE0
+
+ glDisable(GL_BLEND);
+
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CCW);
+
+ for(const auto [entity, chunk, mesh] : group.each()) {
+ if(plane_id < mesh.quad_nb.size() && mesh.quad_nb[plane_id].handle && mesh.quad_nb[plane_id].size) {
+ const auto wpos = coord::to_fvec3(chunk.cpos - entity::camera::position_chunk);
+ glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos));
+
+ glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_nb[plane_id].handle);
+
+ glEnableVertexAttribArray(1);
+ glVertexAttribDivisor(1, 1);
+ glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr);
+
+ glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_nb[plane_id].size);
+
+ globals::num_drawcalls += 1;
+ globals::num_triangles += 2 * mesh.quad_nb[plane_id].size;
+ }
+ }
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ for(const auto [entity, chunk, mesh] : group.each()) {
+ if(plane_id < mesh.quad_b.size() && mesh.quad_b[plane_id].handle && mesh.quad_b[plane_id].size) {
+ const auto wpos = coord::to_fvec3(chunk.cpos - entity::camera::position_chunk);
+ glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos));
+
+ glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_b[plane_id].handle);
+
+ glEnableVertexAttribArray(1);
+ glVertexAttribDivisor(1, 1);
+ glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr);
+
+ glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_b[plane_id].size);
+
+ globals::num_drawcalls += 1;
+ globals::num_triangles += 2 * mesh.quad_b[plane_id].size;
+ }
+ }
+ }
+
+ if(toggles::get(TOGGLE_CHUNK_AABB)) {
+ world::outline::prepare();
+
+ for(const auto [entity, chunk, mesh] : group.each()) {
+ const auto size = glm::fvec3(CHUNK_SIZE, CHUNK_SIZE, CHUNK_SIZE);
+ world::outline::cube(chunk.cpos, glm::fvec3(0.0f, 0.0f, 0.0f), size, 1.0f, glm::fvec4(1.0f, 1.0f, 0.0f, 1.0f));
+ }
+ }
+}
diff --git a/game/client/world/chunk_renderer.hh b/game/client/world/chunk_renderer.hh
index 2b73225..88b381f 100644
--- a/game/client/world/chunk_renderer.hh
+++ b/game/client/world/chunk_renderer.hh
@@ -1,8 +1,8 @@
-#pragma once
-
-namespace world::chunk_renderer
-{
-void init(void);
-void shutdown(void);
-void render(void);
-} // namespace world::chunk_renderer
+#pragma once
+
+namespace world::chunk_renderer
+{
+void init(void);
+void shutdown(void);
+void render(void);
+} // namespace world::chunk_renderer
diff --git a/game/client/world/chunk_vbo.hh b/game/client/world/chunk_vbo.hh
index 175b34f..9fedf0d 100644
--- a/game/client/world/chunk_vbo.hh
+++ b/game/client/world/chunk_vbo.hh
@@ -1,22 +1,22 @@
-#pragma once
-
-namespace world
-{
-class ChunkVBO final {
-public:
- std::size_t size;
- GLuint handle;
-
-public:
- inline ~ChunkVBO(void)
- {
- // The ChunkVBO structure is meant to be a part
- // of the ChunkMesh component within the EnTT registry;
- // When the registry is cleaned or a chunk is removed, components
- // are expected to be safely disposed of so we need a destructor;
- if(handle) {
- glDeleteBuffers(1, &handle);
- }
- }
-};
-} // namespace world
+#pragma once
+
+namespace world
+{
+class ChunkVBO final {
+public:
+ std::size_t size;
+ GLuint handle;
+
+public:
+ inline ~ChunkVBO(void)
+ {
+ // The ChunkVBO structure is meant to be a part
+ // of the ChunkMesh component within the EnTT registry;
+ // When the registry is cleaned or a chunk is removed, components
+ // are expected to be safely disposed of so we need a destructor;
+ if(handle) {
+ glDeleteBuffers(1, &handle);
+ }
+ }
+};
+} // namespace world
diff --git a/game/client/world/chunk_visibility.cc b/game/client/world/chunk_visibility.cc
index 871c04b..e8828ee 100644
--- a/game/client/world/chunk_visibility.cc
+++ b/game/client/world/chunk_visibility.cc
@@ -1,90 +1,90 @@
-#include "client/pch.hh"
-
-#include "client/world/chunk_visibility.hh"
-
-#include "core/config/number.hh"
-
-#include "core/math/vectors.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/chunk_aabb.hh"
-#include "shared/world/dimension.hh"
-
-#include "shared/protocol.hh"
-
-#include "client/entity/camera.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-
-// Sending a somewhat large amount of network packets
-// can easily overwhelm both client, server and the network
-// channel created between the two. To prevent this from happening
-// we throttle the client's ever increasing itch for new chunks
-constexpr static unsigned int MAX_CHUNKS_REQUESTS_PER_FRAME = 16U;
-
-static world::ChunkAABB current_view_box;
-static world::ChunkAABB previous_view_box;
-static std::vector<chunk_pos> requests;
-
-static void update_requests(void)
-{
- requests.clear();
-
- for(auto cx = current_view_box.min.x; cx != current_view_box.max.x; cx += 1)
- for(auto cy = current_view_box.min.y; cy != current_view_box.max.y; cy += 1)
- for(auto cz = current_view_box.min.z; cz != current_view_box.max.z; cz += 1) {
- auto cpos = chunk_pos(cx, cy, cz);
-
- if(!globals::dimension->find_chunk(cpos)) {
- requests.push_back(cpos);
- }
- }
-
- std::sort(requests.begin(), requests.end(), [](const chunk_pos& cpos_a, const chunk_pos& cpos_b) {
- auto da = math::distance2(cpos_a, entity::camera::position_chunk);
- auto db = math::distance2(cpos_b, entity::camera::position_chunk);
- return da > db;
- });
-}
-
-void world::chunk_visibility::update_late(void)
-{
- current_view_box.min = entity::camera::position_chunk - static_cast<chunk_pos::value_type>(entity::camera::view_distance.get_value());
- current_view_box.max = entity::camera::position_chunk + static_cast<chunk_pos::value_type>(entity::camera::view_distance.get_value());
-
- if(!session::is_ingame()) {
- // This makes sure the previous view box
- // is always different from the current one
- previous_view_box.min = chunk_pos(INT32_MIN, INT32_MIN, INT32_MIN);
- previous_view_box.max = chunk_pos(INT32_MAX, INT32_MAX, INT32_MAX);
- return;
- }
-
- if((current_view_box.min != previous_view_box.min) || (current_view_box.max != previous_view_box.max)) {
- update_requests();
- }
-
- for(unsigned int i = 0U; i < MAX_CHUNKS_REQUESTS_PER_FRAME; ++i) {
- if(requests.empty()) {
- // Done sending requests
- break;
- }
-
- protocol::RequestChunk packet;
- packet.cpos = requests.back();
- protocol::send(session::peer, protocol::encode(packet));
-
- requests.pop_back();
- }
-
- auto view = globals::dimension->chunks.view<ChunkComponent>();
-
- for(const auto [entity, chunk] : view.each()) {
- if(!current_view_box.contains(chunk.cpos)) {
- globals::dimension->remove_chunk(entity);
- }
- }
-
- previous_view_box = current_view_box;
-}
+#include "client/pch.hh"
+
+#include "client/world/chunk_visibility.hh"
+
+#include "core/config/number.hh"
+
+#include "core/math/vectors.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/chunk_aabb.hh"
+#include "shared/world/dimension.hh"
+
+#include "shared/protocol.hh"
+
+#include "client/entity/camera.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+// Sending a somewhat large amount of network packets
+// can easily overwhelm both client, server and the network
+// channel created between the two. To prevent this from happening
+// we throttle the client's ever increasing itch for new chunks
+constexpr static unsigned int MAX_CHUNKS_REQUESTS_PER_FRAME = 16U;
+
+static world::ChunkAABB current_view_box;
+static world::ChunkAABB previous_view_box;
+static std::vector<chunk_pos> requests;
+
+static void update_requests(void)
+{
+ requests.clear();
+
+ for(auto cx = current_view_box.min.x; cx != current_view_box.max.x; cx += 1)
+ for(auto cy = current_view_box.min.y; cy != current_view_box.max.y; cy += 1)
+ for(auto cz = current_view_box.min.z; cz != current_view_box.max.z; cz += 1) {
+ auto cpos = chunk_pos(cx, cy, cz);
+
+ if(!globals::dimension->find_chunk(cpos)) {
+ requests.push_back(cpos);
+ }
+ }
+
+ std::sort(requests.begin(), requests.end(), [](const chunk_pos& cpos_a, const chunk_pos& cpos_b) {
+ auto da = math::distance2(cpos_a, entity::camera::position_chunk);
+ auto db = math::distance2(cpos_b, entity::camera::position_chunk);
+ return da > db;
+ });
+}
+
+void world::chunk_visibility::update_late(void)
+{
+ current_view_box.min = entity::camera::position_chunk - static_cast<chunk_pos::value_type>(entity::camera::view_distance.get_value());
+ current_view_box.max = entity::camera::position_chunk + static_cast<chunk_pos::value_type>(entity::camera::view_distance.get_value());
+
+ if(!session::is_ingame()) {
+ // This makes sure the previous view box
+ // is always different from the current one
+ previous_view_box.min = chunk_pos(INT32_MIN, INT32_MIN, INT32_MIN);
+ previous_view_box.max = chunk_pos(INT32_MAX, INT32_MAX, INT32_MAX);
+ return;
+ }
+
+ if((current_view_box.min != previous_view_box.min) || (current_view_box.max != previous_view_box.max)) {
+ update_requests();
+ }
+
+ for(unsigned int i = 0U; i < MAX_CHUNKS_REQUESTS_PER_FRAME; ++i) {
+ if(requests.empty()) {
+ // Done sending requests
+ break;
+ }
+
+ protocol::RequestChunk packet;
+ packet.cpos = requests.back();
+ protocol::send(session::peer, protocol::encode(packet));
+
+ requests.pop_back();
+ }
+
+ auto view = globals::dimension->chunks.view<ChunkComponent>();
+
+ for(const auto [entity, chunk] : view.each()) {
+ if(!current_view_box.contains(chunk.cpos)) {
+ globals::dimension->remove_chunk(entity);
+ }
+ }
+
+ previous_view_box = current_view_box;
+}
diff --git a/game/client/world/chunk_visibility.hh b/game/client/world/chunk_visibility.hh
index 8d1f3cd..e9b2d89 100644
--- a/game/client/world/chunk_visibility.hh
+++ b/game/client/world/chunk_visibility.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace world::chunk_visibility
-{
-void update_late(void);
-} // namespace world::chunk_visibility
+#pragma once
+
+namespace world::chunk_visibility
+{
+void update_late(void);
+} // namespace world::chunk_visibility
diff --git a/game/client/world/outline.cc b/game/client/world/outline.cc
index 396d297..62f9624 100644
--- a/game/client/world/outline.cc
+++ b/game/client/world/outline.cc
@@ -1,150 +1,150 @@
-#include "client/pch.hh"
-
-#include "client/world/outline.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-
-#include "shared/coord.hh"
-
-#include "client/entity/camera.hh"
-
-#include "client/const.hh"
-#include "client/game.hh"
-#include "client/program.hh"
-
-// ONLY TOUCH THESE IF THE RESPECTIVE SHADER
-// VARIANT MACRO DECLARATIONS LAYOUT CHANGED AS WELL
-constexpr static unsigned int WORLD_CURVATURE = 0U;
-
-static GL_Program program;
-static std::size_t u_vpmatrix;
-static std::size_t u_worldpos;
-static std::size_t u_viewdist;
-static std::size_t u_modulate;
-static std::size_t u_scale;
-
-static GLuint vaobj;
-static GLuint cube_vbo;
-static GLuint line_vbo;
-
-void world::outline::init(void)
-{
- if(!program.setup("shaders/outline.vert", "shaders/outline.frag")) {
- spdlog::critical("outline: program setup failed");
- std::terminate();
- }
-
- u_vpmatrix = program.add_uniform("u_ViewProjMatrix");
- u_worldpos = program.add_uniform("u_WorldPosition");
- u_viewdist = program.add_uniform("u_ViewDistance");
- u_modulate = program.add_uniform("u_Modulate");
- u_scale = program.add_uniform("u_Scale");
-
- const glm::fvec3 cube_vertices[24] = {
- glm::fvec3(0.0f, 0.0f, 0.0f),
- glm::fvec3(0.0f, 1.0f, 0.0f),
- glm::fvec3(0.0f, 1.0f, 0.0f),
- glm::fvec3(1.0f, 1.0f, 0.0f),
- glm::fvec3(1.0f, 1.0f, 0.0f),
- glm::fvec3(1.0f, 0.0f, 0.0f),
- glm::fvec3(1.0f, 0.0f, 0.0f),
- glm::fvec3(0.0f, 0.0f, 0.0f),
-
- glm::fvec3(0.0f, 0.0f, 1.0f),
- glm::fvec3(0.0f, 1.0f, 1.0f),
- glm::fvec3(0.0f, 1.0f, 1.0f),
- glm::fvec3(1.0f, 1.0f, 1.0f),
- glm::fvec3(1.0f, 1.0f, 1.0f),
- glm::fvec3(1.0f, 0.0f, 1.0f),
- glm::fvec3(1.0f, 0.0f, 1.0f),
- glm::fvec3(0.0f, 0.0f, 1.0f),
-
- glm::fvec3(0.0f, 0.0f, 0.0f),
- glm::fvec3(0.0f, 0.0f, 1.0f),
- glm::fvec3(0.0f, 1.0f, 0.0f),
- glm::fvec3(0.0f, 1.0f, 1.0f),
- glm::fvec3(1.0f, 0.0f, 0.0f),
- glm::fvec3(1.0f, 0.0f, 1.0f),
- glm::fvec3(1.0f, 1.0f, 0.0f),
- glm::fvec3(1.0f, 1.0f, 1.0f),
- };
-
- glGenBuffers(1, &cube_vbo);
- glBindBuffer(GL_ARRAY_BUFFER, cube_vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(cube_vertices), cube_vertices, GL_STATIC_DRAW);
-
- const glm::fvec3 line_vertices[2] = {
- glm::fvec3(0.0f, 0.0f, 0.0f),
- glm::fvec3(1.0f, 1.0f, 1.0f),
- };
-
- glGenBuffers(1, &line_vbo);
- glBindBuffer(GL_ARRAY_BUFFER, line_vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), line_vertices, GL_STATIC_DRAW);
-
- glGenVertexArrays(1, &vaobj);
-
- glBindVertexArray(vaobj);
- glEnableVertexAttribArray(0);
- glVertexAttribDivisor(0, 0);
-}
-
-void world::outline::shutdown(void)
-{
- glDeleteVertexArrays(1, &vaobj);
- glDeleteBuffers(1, &line_vbo);
- glDeleteBuffers(1, &cube_vbo);
- program.destroy();
-}
-
-void world::outline::prepare(void)
-{
- program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value());
-
- if(!program.update()) {
- spdlog::critical("outline_renderer: program update failed");
- std::terminate();
- }
-
- glDisable(GL_CULL_FACE);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- glUseProgram(program.handle);
- glUniformMatrix4fv(program.uniforms[u_vpmatrix].location, 1, false, glm::value_ptr(entity::camera::matrix));
- glUniform1f(program.uniforms[u_viewdist].location, CHUNK_SIZE * entity::camera::view_distance.get_value());
-
- glBindVertexArray(vaobj);
- glEnableVertexAttribArray(0);
- glVertexAttribDivisor(0, 0);
-}
-
-void world::outline::cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
-{
- auto patch_cpos = cpos - entity::camera::position_chunk;
-
- glLineWidth(thickness);
-
- glUniform3fv(program.uniforms[u_worldpos].location, 1, glm::value_ptr(coord::to_fvec3(patch_cpos, fpos)));
- glUniform4fv(program.uniforms[u_modulate].location, 1, glm::value_ptr(color));
- glUniform3fv(program.uniforms[u_scale].location, 1, glm::value_ptr(size));
-
- glBindBuffer(GL_ARRAY_BUFFER, cube_vbo);
- glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr);
- glDrawArrays(GL_LINES, 0, 24);
-}
-
-void world::outline::line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
-{
- auto patch_cpos = cpos - entity::camera::position_chunk;
-
- glLineWidth(thickness);
-
- glUniform3fv(program.uniforms[u_worldpos].location, 1, glm::value_ptr(coord::to_fvec3(patch_cpos, fpos)));
- glUniform4fv(program.uniforms[u_modulate].location, 1, glm::value_ptr(color));
- glUniform3fv(program.uniforms[u_scale].location, 1, glm::value_ptr(size));
-
- glBindBuffer(GL_ARRAY_BUFFER, line_vbo);
- glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr);
- glDrawArrays(GL_LINES, 0, 2);
-}
+#include "client/pch.hh"
+
+#include "client/world/outline.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+
+#include "shared/coord.hh"
+
+#include "client/entity/camera.hh"
+
+#include "client/const.hh"
+#include "client/game.hh"
+#include "client/program.hh"
+
+// ONLY TOUCH THESE IF THE RESPECTIVE SHADER
+// VARIANT MACRO DECLARATIONS LAYOUT CHANGED AS WELL
+constexpr static unsigned int WORLD_CURVATURE = 0U;
+
+static GL_Program program;
+static std::size_t u_vpmatrix;
+static std::size_t u_worldpos;
+static std::size_t u_viewdist;
+static std::size_t u_modulate;
+static std::size_t u_scale;
+
+static GLuint vaobj;
+static GLuint cube_vbo;
+static GLuint line_vbo;
+
+void world::outline::init(void)
+{
+ if(!program.setup("shaders/outline.vert", "shaders/outline.frag")) {
+ spdlog::critical("outline: program setup failed");
+ std::terminate();
+ }
+
+ u_vpmatrix = program.add_uniform("u_ViewProjMatrix");
+ u_worldpos = program.add_uniform("u_WorldPosition");
+ u_viewdist = program.add_uniform("u_ViewDistance");
+ u_modulate = program.add_uniform("u_Modulate");
+ u_scale = program.add_uniform("u_Scale");
+
+ const glm::fvec3 cube_vertices[24] = {
+ glm::fvec3(0.0f, 0.0f, 0.0f),
+ glm::fvec3(0.0f, 1.0f, 0.0f),
+ glm::fvec3(0.0f, 1.0f, 0.0f),
+ glm::fvec3(1.0f, 1.0f, 0.0f),
+ glm::fvec3(1.0f, 1.0f, 0.0f),
+ glm::fvec3(1.0f, 0.0f, 0.0f),
+ glm::fvec3(1.0f, 0.0f, 0.0f),
+ glm::fvec3(0.0f, 0.0f, 0.0f),
+
+ glm::fvec3(0.0f, 0.0f, 1.0f),
+ glm::fvec3(0.0f, 1.0f, 1.0f),
+ glm::fvec3(0.0f, 1.0f, 1.0f),
+ glm::fvec3(1.0f, 1.0f, 1.0f),
+ glm::fvec3(1.0f, 1.0f, 1.0f),
+ glm::fvec3(1.0f, 0.0f, 1.0f),
+ glm::fvec3(1.0f, 0.0f, 1.0f),
+ glm::fvec3(0.0f, 0.0f, 1.0f),
+
+ glm::fvec3(0.0f, 0.0f, 0.0f),
+ glm::fvec3(0.0f, 0.0f, 1.0f),
+ glm::fvec3(0.0f, 1.0f, 0.0f),
+ glm::fvec3(0.0f, 1.0f, 1.0f),
+ glm::fvec3(1.0f, 0.0f, 0.0f),
+ glm::fvec3(1.0f, 0.0f, 1.0f),
+ glm::fvec3(1.0f, 1.0f, 0.0f),
+ glm::fvec3(1.0f, 1.0f, 1.0f),
+ };
+
+ glGenBuffers(1, &cube_vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, cube_vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(cube_vertices), cube_vertices, GL_STATIC_DRAW);
+
+ const glm::fvec3 line_vertices[2] = {
+ glm::fvec3(0.0f, 0.0f, 0.0f),
+ glm::fvec3(1.0f, 1.0f, 1.0f),
+ };
+
+ glGenBuffers(1, &line_vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, line_vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), line_vertices, GL_STATIC_DRAW);
+
+ glGenVertexArrays(1, &vaobj);
+
+ glBindVertexArray(vaobj);
+ glEnableVertexAttribArray(0);
+ glVertexAttribDivisor(0, 0);
+}
+
+void world::outline::shutdown(void)
+{
+ glDeleteVertexArrays(1, &vaobj);
+ glDeleteBuffers(1, &line_vbo);
+ glDeleteBuffers(1, &cube_vbo);
+ program.destroy();
+}
+
+void world::outline::prepare(void)
+{
+ program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value());
+
+ if(!program.update()) {
+ spdlog::critical("outline_renderer: program update failed");
+ std::terminate();
+ }
+
+ glDisable(GL_CULL_FACE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ glUseProgram(program.handle);
+ glUniformMatrix4fv(program.uniforms[u_vpmatrix].location, 1, false, glm::value_ptr(entity::camera::matrix));
+ glUniform1f(program.uniforms[u_viewdist].location, CHUNK_SIZE * entity::camera::view_distance.get_value());
+
+ glBindVertexArray(vaobj);
+ glEnableVertexAttribArray(0);
+ glVertexAttribDivisor(0, 0);
+}
+
+void world::outline::cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
+{
+ auto patch_cpos = cpos - entity::camera::position_chunk;
+
+ glLineWidth(thickness);
+
+ glUniform3fv(program.uniforms[u_worldpos].location, 1, glm::value_ptr(coord::to_fvec3(patch_cpos, fpos)));
+ glUniform4fv(program.uniforms[u_modulate].location, 1, glm::value_ptr(color));
+ glUniform3fv(program.uniforms[u_scale].location, 1, glm::value_ptr(size));
+
+ glBindBuffer(GL_ARRAY_BUFFER, cube_vbo);
+ glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr);
+ glDrawArrays(GL_LINES, 0, 24);
+}
+
+void world::outline::line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
+{
+ auto patch_cpos = cpos - entity::camera::position_chunk;
+
+ glLineWidth(thickness);
+
+ glUniform3fv(program.uniforms[u_worldpos].location, 1, glm::value_ptr(coord::to_fvec3(patch_cpos, fpos)));
+ glUniform4fv(program.uniforms[u_modulate].location, 1, glm::value_ptr(color));
+ glUniform3fv(program.uniforms[u_scale].location, 1, glm::value_ptr(size));
+
+ glBindBuffer(GL_ARRAY_BUFFER, line_vbo);
+ glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr);
+ glDrawArrays(GL_LINES, 0, 2);
+}
diff --git a/game/client/world/outline.hh b/game/client/world/outline.hh
index 2456a32..bd69ecc 100644
--- a/game/client/world/outline.hh
+++ b/game/client/world/outline.hh
@@ -1,16 +1,16 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world::outline
-{
-void init(void);
-void shutdown(void);
-void prepare(void);
-} // namespace world::outline
-
-namespace world::outline
-{
-void cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color);
-void line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color);
-} // namespace world::outline
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world::outline
+{
+void init(void);
+void shutdown(void);
+void prepare(void);
+} // namespace world::outline
+
+namespace world::outline
+{
+void cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color);
+void line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color);
+} // namespace world::outline
diff --git a/game/client/world/player_target.cc b/game/client/world/player_target.cc
index a398eed..f0550c0 100644
--- a/game/client/world/player_target.cc
+++ b/game/client/world/player_target.cc
@@ -1,69 +1,69 @@
-#include "client/pch.hh"
-
-#include "client/world/player_target.hh"
-
-#include "shared/world/dimension.hh"
-#include "shared/world/ray_dda.hh"
-
-#include "shared/coord.hh"
-
-#include "client/entity/camera.hh"
-#include "client/world/outline.hh"
-
-#include "client/game.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-
-constexpr static float MAX_REACH = 16.0f;
-
-voxel_id world::player_target::voxel;
-voxel_pos world::player_target::coord;
-voxel_pos world::player_target::normal;
-const world::VoxelInfo* world::player_target::info;
-
-void world::player_target::init(void)
-{
- world::player_target::voxel = NULL_VOXEL_ID;
- world::player_target::coord = voxel_pos();
- world::player_target::normal = voxel_pos();
- world::player_target::info = nullptr;
-}
-
-void world::player_target::update(void)
-{
- if(session::is_ingame()) {
- RayDDA ray(globals::dimension, entity::camera::position_chunk, entity::camera::position_local, entity::camera::direction);
-
- do {
- world::player_target::voxel = ray.step();
-
- if(world::player_target::voxel != NULL_VOXEL_ID) {
- world::player_target::coord = ray.vpos;
- world::player_target::normal = ray.vnormal;
- world::player_target::info = world::voxel_registry::find(world::player_target::voxel);
- break;
- }
-
- world::player_target::coord = voxel_pos();
- world::player_target::normal = voxel_pos();
- world::player_target::info = nullptr;
- } while(ray.distance < MAX_REACH);
- }
- else {
- world::player_target::voxel = NULL_VOXEL_ID;
- world::player_target::coord = voxel_pos();
- world::player_target::normal = voxel_pos();
- world::player_target::info = nullptr;
- }
-}
-
-void world::player_target::render(void)
-{
- if((world::player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) {
- auto cpos = coord::to_chunk(world::player_target::coord);
- auto fpos = coord::to_local(world::player_target::coord);
-
- world::outline::prepare();
- world::outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f));
- }
-}
+#include "client/pch.hh"
+
+#include "client/world/player_target.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/ray_dda.hh"
+
+#include "shared/coord.hh"
+
+#include "client/entity/camera.hh"
+#include "client/world/outline.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static float MAX_REACH = 16.0f;
+
+voxel_id world::player_target::voxel;
+voxel_pos world::player_target::coord;
+voxel_pos world::player_target::normal;
+const world::VoxelInfo* world::player_target::info;
+
+void world::player_target::init(void)
+{
+ world::player_target::voxel = NULL_VOXEL_ID;
+ world::player_target::coord = voxel_pos();
+ world::player_target::normal = voxel_pos();
+ world::player_target::info = nullptr;
+}
+
+void world::player_target::update(void)
+{
+ if(session::is_ingame()) {
+ RayDDA ray(globals::dimension, entity::camera::position_chunk, entity::camera::position_local, entity::camera::direction);
+
+ do {
+ world::player_target::voxel = ray.step();
+
+ if(world::player_target::voxel != NULL_VOXEL_ID) {
+ world::player_target::coord = ray.vpos;
+ world::player_target::normal = ray.vnormal;
+ world::player_target::info = world::voxel_registry::find(world::player_target::voxel);
+ break;
+ }
+
+ world::player_target::coord = voxel_pos();
+ world::player_target::normal = voxel_pos();
+ world::player_target::info = nullptr;
+ } while(ray.distance < MAX_REACH);
+ }
+ else {
+ world::player_target::voxel = NULL_VOXEL_ID;
+ world::player_target::coord = voxel_pos();
+ world::player_target::normal = voxel_pos();
+ world::player_target::info = nullptr;
+ }
+}
+
+void world::player_target::render(void)
+{
+ if((world::player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) {
+ auto cpos = coord::to_chunk(world::player_target::coord);
+ auto fpos = coord::to_local(world::player_target::coord);
+
+ world::outline::prepare();
+ world::outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f));
+ }
+}
diff --git a/game/client/world/player_target.hh b/game/client/world/player_target.hh
index f137a1b..f0db9be 100644
--- a/game/client/world/player_target.hh
+++ b/game/client/world/player_target.hh
@@ -1,18 +1,18 @@
-#pragma once
-
-#include "shared/world/voxel_registry.hh"
-
-namespace world::player_target
-{
-extern voxel_id voxel;
-extern voxel_pos coord;
-extern voxel_pos normal;
-extern const VoxelInfo* info;
-} // namespace world::player_target
-
-namespace world::player_target
-{
-void init(void);
-void update(void);
-void render(void);
-} // namespace world::player_target
+#pragma once
+
+#include "shared/world/voxel_registry.hh"
+
+namespace world::player_target
+{
+extern voxel_id voxel;
+extern voxel_pos coord;
+extern voxel_pos normal;
+extern const VoxelInfo* info;
+} // namespace world::player_target
+
+namespace world::player_target
+{
+void init(void);
+void update(void);
+void render(void);
+} // namespace world::player_target
diff --git a/game/client/world/skybox.cc b/game/client/world/skybox.cc
index 5e52fa4..cfff141 100644
--- a/game/client/world/skybox.cc
+++ b/game/client/world/skybox.cc
@@ -1,11 +1,11 @@
-#include "client/pch.hh"
-
-#include "client/world/skybox.hh"
-
-glm::fvec3 world::skybox::fog_color;
-
-void world::skybox::init(void)
-{
- // https://convertingcolors.com/hex-color-B1F3FF.html
- world::skybox::fog_color = glm::fvec3(0.690f, 0.950f, 1.000f);
-}
+#include "client/pch.hh"
+
+#include "client/world/skybox.hh"
+
+glm::fvec3 world::skybox::fog_color;
+
+void world::skybox::init(void)
+{
+ // https://convertingcolors.com/hex-color-B1F3FF.html
+ world::skybox::fog_color = glm::fvec3(0.690f, 0.950f, 1.000f);
+}
diff --git a/game/client/world/skybox.hh b/game/client/world/skybox.hh
index 40113cd..39a514b 100644
--- a/game/client/world/skybox.hh
+++ b/game/client/world/skybox.hh
@@ -1,11 +1,11 @@
-#pragma once
-
-namespace world::skybox
-{
-extern glm::fvec3 fog_color;
-} // namespace world::skybox
-
-namespace world::skybox
-{
-void init(void);
-} // namespace world::skybox
+#pragma once
+
+namespace world::skybox
+{
+extern glm::fvec3 fog_color;
+} // namespace world::skybox
+
+namespace world::skybox
+{
+void init(void);
+} // namespace world::skybox
diff --git a/game/client/world/voxel_anims.cc b/game/client/world/voxel_anims.cc
index e4d9cf6..185d463 100644
--- a/game/client/world/voxel_anims.cc
+++ b/game/client/world/voxel_anims.cc
@@ -1,33 +1,33 @@
-#include "client/pch.hh"
-
-#include "client/world/voxel_anims.hh"
-
-#include "core/config/number.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "client/globals.hh"
-
-static config::Unsigned base_framerate(16U, 1U, 16U);
-
-std::uint64_t world::voxel_anims::nextframe = 0U;
-std::uint32_t world::voxel_anims::frame = 0U;
-
-void world::voxel_anims::init(void)
-{
- globals::client_config.add_value("voxel_anims.base_framerate", base_framerate);
-
- world::voxel_anims::nextframe = 0U;
- world::voxel_anims::frame = 0U;
-}
-
-void world::voxel_anims::update(void)
-{
- if(globals::curtime >= world::voxel_anims::nextframe) {
- world::voxel_anims::nextframe = globals::curtime
- + static_cast<std::uint64_t>(1000000.0 / static_cast<float>(base_framerate.get_value()));
- world::voxel_anims::frame += 1U;
- }
-}
+#include "client/pch.hh"
+
+#include "client/world/voxel_anims.hh"
+
+#include "core/config/number.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "client/globals.hh"
+
+static config::Unsigned base_framerate(16U, 1U, 16U);
+
+std::uint64_t world::voxel_anims::nextframe = 0U;
+std::uint32_t world::voxel_anims::frame = 0U;
+
+void world::voxel_anims::init(void)
+{
+ globals::client_config.add_value("voxel_anims.base_framerate", base_framerate);
+
+ world::voxel_anims::nextframe = 0U;
+ world::voxel_anims::frame = 0U;
+}
+
+void world::voxel_anims::update(void)
+{
+ if(globals::curtime >= world::voxel_anims::nextframe) {
+ world::voxel_anims::nextframe = globals::curtime
+ + static_cast<std::uint64_t>(1000000.0 / static_cast<float>(base_framerate.get_value()));
+ world::voxel_anims::frame += 1U;
+ }
+}
diff --git a/game/client/world/voxel_anims.hh b/game/client/world/voxel_anims.hh
index 0d8a0d0..e4fe73e 100644
--- a/game/client/world/voxel_anims.hh
+++ b/game/client/world/voxel_anims.hh
@@ -1,13 +1,13 @@
-#pragma once
-
-namespace world::voxel_anims
-{
-extern std::uint64_t nextframe;
-extern std::uint32_t frame;
-} // namespace world::voxel_anims
-
-namespace world::voxel_anims
-{
-void init(void);
-void update(void);
-} // namespace world::voxel_anims
+#pragma once
+
+namespace world::voxel_anims
+{
+extern std::uint64_t nextframe;
+extern std::uint32_t frame;
+} // namespace world::voxel_anims
+
+namespace world::voxel_anims
+{
+void init(void);
+void update(void);
+} // namespace world::voxel_anims
diff --git a/game/client/world/voxel_atlas.cc b/game/client/world/voxel_atlas.cc
index 512a06a..a01db12 100644
--- a/game/client/world/voxel_atlas.cc
+++ b/game/client/world/voxel_atlas.cc
@@ -1,185 +1,185 @@
-#include "client/pch.hh"
-
-#include "client/world/voxel_atlas.hh"
-
-#include "core/math/constexpr.hh"
-#include "core/math/crc64.hh"
-
-#include "core/resource/image.hh"
-#include "core/resource/resource.hh"
-
-struct AtlasPlane final {
- std::unordered_map<std::size_t, std::size_t> lookup;
- std::vector<world::AtlasStrip> strips;
- std::size_t layer_count_max;
- std::size_t layer_count;
- std::size_t plane_id;
- GLuint gl_texture;
-};
-
-static int atlas_width;
-static int atlas_height;
-static std::size_t atlas_count;
-static std::vector<AtlasPlane> planes;
-
-// Certain animated and varied voxels just double their
-// textures (see the "default" texture part in VoxelInfoBuilder::build)
-// so there could either be six UNIQUE atlas strips or only one
-// https://crypto.stackexchange.com/questions/55162/best-way-to-hash-two-values-into-one
-static std::size_t vector_hash(const std::vector<std::string>& strings)
-{
- std::size_t source = 0;
- for(const std::string& str : strings)
- source += math::crc64(str);
- return math::crc64(&source, sizeof(source));
-}
-
-static void plane_setup(AtlasPlane& plane)
-{
- glGenTextures(1, &plane.gl_texture);
- glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
- glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, atlas_width, atlas_height, plane.layer_count_max, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
-}
-
-static world::AtlasStrip* plane_lookup(AtlasPlane& plane, std::size_t hash_value)
-{
- const auto it = plane.lookup.find(hash_value);
-
- if(it != plane.lookup.cend()) {
- return &plane.strips[it->second];
- }
-
- return nullptr;
-}
-
-static world::AtlasStrip* plane_new_strip(AtlasPlane& plane, const std::vector<std::string>& paths, std::size_t hash_value)
-{
- world::AtlasStrip strip = {};
- strip.offset = plane.layer_count;
- strip.plane = plane.plane_id;
-
- glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
-
- for(std::size_t i = 0; i < paths.size(); ++i) {
- if(auto image = resource::load<Image>(paths[i].c_str(), IMAGE_LOAD_FLIP)) {
- if((image->size.x != atlas_width) || (image->size.y != atlas_height)) {
- spdlog::warn("atlas: {}: size mismatch", paths[i]);
- continue;
- }
-
- const std::size_t offset = strip.offset + i;
- glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, offset, image->size.x, image->size.y, 1, GL_RGBA, GL_UNSIGNED_BYTE,
- image->pixels);
- }
- }
-
- plane.layer_count += paths.size();
-
- const std::size_t index = plane.strips.size();
- plane.lookup.emplace(hash_value, index);
- plane.strips.push_back(std::move(strip));
- return &plane.strips[index];
-}
-
-void world::voxel_atlas::create(int width, int height, std::size_t count)
-{
- GLint max_plane_layers;
-
- atlas_width = 1 << math::log2(width);
- atlas_height = 1 << math::log2(height);
-
- // Clipping this at OpenGL 4.5 limit of 2048 is important due to
- // how voxel quad meshes are packed in memory: each texture index is
- // confined in 11 bits so having bigger atlas planes makes no sense;
- glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max_plane_layers);
- max_plane_layers = math::clamp(max_plane_layers, 256, 2048);
-
- for(long i = count; i > 0L; i -= max_plane_layers) {
- AtlasPlane plane = {};
- plane.plane_id = planes.size();
- plane.layer_count_max = math::min<std::size_t>(max_plane_layers, i);
- plane.layer_count = 0;
-
- const std::size_t save_id = plane.plane_id;
- planes.push_back(std::move(plane));
- plane_setup(planes[save_id]);
- }
-
- spdlog::debug("voxel_atlas: count={}", count);
- spdlog::debug("voxel_atlas: atlas_size=[{}x{}]", atlas_width, atlas_height);
- spdlog::debug("voxel_atlas: max_plane_layers={}", max_plane_layers);
-}
-
-void world::voxel_atlas::destroy(void)
-{
- for(const AtlasPlane& plane : planes)
- glDeleteTextures(1, &plane.gl_texture);
- atlas_width = 0;
- atlas_height = 0;
- planes.clear();
-}
-
-std::size_t world::voxel_atlas::plane_count(void)
-{
- return planes.size();
-}
-
-GLuint world::voxel_atlas::plane_texture(std::size_t plane_id)
-{
- if(plane_id < planes.size()) {
- return planes[plane_id].gl_texture;
- }
- else {
- return 0;
- }
-}
-
-void world::voxel_atlas::generate_mipmaps(void)
-{
- for(const AtlasPlane& plane : planes) {
- glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
- glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
- }
-}
-
-world::AtlasStrip* world::voxel_atlas::find_or_load(const std::vector<std::string>& paths)
-{
- const std::size_t hash_value = vector_hash(paths);
-
- for(AtlasPlane& plane : planes) {
- if(AtlasStrip* strip = plane_lookup(plane, hash_value)) {
- return strip;
- }
-
- continue;
- }
-
- for(AtlasPlane& plane : planes) {
- if((plane.layer_count + paths.size()) <= plane.layer_count_max) {
- return plane_new_strip(plane, paths, hash_value);
- }
-
- continue;
- }
-
- return nullptr;
-}
-
-world::AtlasStrip* world::voxel_atlas::find(const std::vector<std::string>& paths)
-{
- const std::size_t hash_value = vector_hash(paths);
-
- for(AtlasPlane& plane : planes) {
- if(AtlasStrip* strip = plane_lookup(plane, hash_value)) {
- return strip;
- }
-
- continue;
- }
-
- return nullptr;
-}
+#include "client/pch.hh"
+
+#include "client/world/voxel_atlas.hh"
+
+#include "core/math/constexpr.hh"
+#include "core/math/crc64.hh"
+
+#include "core/resource/image.hh"
+#include "core/resource/resource.hh"
+
+struct AtlasPlane final {
+ std::unordered_map<std::size_t, std::size_t> lookup;
+ std::vector<world::AtlasStrip> strips;
+ std::size_t layer_count_max;
+ std::size_t layer_count;
+ std::size_t plane_id;
+ GLuint gl_texture;
+};
+
+static int atlas_width;
+static int atlas_height;
+static std::size_t atlas_count;
+static std::vector<AtlasPlane> planes;
+
+// Certain animated and varied voxels just double their
+// textures (see the "default" texture part in VoxelInfoBuilder::build)
+// so there could either be six UNIQUE atlas strips or only one
+// https://crypto.stackexchange.com/questions/55162/best-way-to-hash-two-values-into-one
+static std::size_t vector_hash(const std::vector<std::string>& strings)
+{
+ std::size_t source = 0;
+ for(const std::string& str : strings)
+ source += math::crc64(str);
+ return math::crc64(&source, sizeof(source));
+}
+
+static void plane_setup(AtlasPlane& plane)
+{
+ glGenTextures(1, &plane.gl_texture);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, atlas_width, atlas_height, plane.layer_count_max, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
+}
+
+static world::AtlasStrip* plane_lookup(AtlasPlane& plane, std::size_t hash_value)
+{
+ const auto it = plane.lookup.find(hash_value);
+
+ if(it != plane.lookup.cend()) {
+ return &plane.strips[it->second];
+ }
+
+ return nullptr;
+}
+
+static world::AtlasStrip* plane_new_strip(AtlasPlane& plane, const std::vector<std::string>& paths, std::size_t hash_value)
+{
+ world::AtlasStrip strip = {};
+ strip.offset = plane.layer_count;
+ strip.plane = plane.plane_id;
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
+
+ for(std::size_t i = 0; i < paths.size(); ++i) {
+ if(auto image = resource::load<Image>(paths[i].c_str(), IMAGE_LOAD_FLIP)) {
+ if((image->size.x != atlas_width) || (image->size.y != atlas_height)) {
+ spdlog::warn("atlas: {}: size mismatch", paths[i]);
+ continue;
+ }
+
+ const std::size_t offset = strip.offset + i;
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, offset, image->size.x, image->size.y, 1, GL_RGBA, GL_UNSIGNED_BYTE,
+ image->pixels);
+ }
+ }
+
+ plane.layer_count += paths.size();
+
+ const std::size_t index = plane.strips.size();
+ plane.lookup.emplace(hash_value, index);
+ plane.strips.push_back(std::move(strip));
+ return &plane.strips[index];
+}
+
+void world::voxel_atlas::create(int width, int height, std::size_t count)
+{
+ GLint max_plane_layers;
+
+ atlas_width = 1 << math::log2(width);
+ atlas_height = 1 << math::log2(height);
+
+ // Clipping this at OpenGL 4.5 limit of 2048 is important due to
+ // how voxel quad meshes are packed in memory: each texture index is
+ // confined in 11 bits so having bigger atlas planes makes no sense;
+ glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max_plane_layers);
+ max_plane_layers = math::clamp(max_plane_layers, 256, 2048);
+
+ for(long i = count; i > 0L; i -= max_plane_layers) {
+ AtlasPlane plane = {};
+ plane.plane_id = planes.size();
+ plane.layer_count_max = math::min<std::size_t>(max_plane_layers, i);
+ plane.layer_count = 0;
+
+ const std::size_t save_id = plane.plane_id;
+ planes.push_back(std::move(plane));
+ plane_setup(planes[save_id]);
+ }
+
+ spdlog::debug("voxel_atlas: count={}", count);
+ spdlog::debug("voxel_atlas: atlas_size=[{}x{}]", atlas_width, atlas_height);
+ spdlog::debug("voxel_atlas: max_plane_layers={}", max_plane_layers);
+}
+
+void world::voxel_atlas::destroy(void)
+{
+ for(const AtlasPlane& plane : planes)
+ glDeleteTextures(1, &plane.gl_texture);
+ atlas_width = 0;
+ atlas_height = 0;
+ planes.clear();
+}
+
+std::size_t world::voxel_atlas::plane_count(void)
+{
+ return planes.size();
+}
+
+GLuint world::voxel_atlas::plane_texture(std::size_t plane_id)
+{
+ if(plane_id < planes.size()) {
+ return planes[plane_id].gl_texture;
+ }
+ else {
+ return 0;
+ }
+}
+
+void world::voxel_atlas::generate_mipmaps(void)
+{
+ for(const AtlasPlane& plane : planes) {
+ glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
+ glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
+ }
+}
+
+world::AtlasStrip* world::voxel_atlas::find_or_load(const std::vector<std::string>& paths)
+{
+ const std::size_t hash_value = vector_hash(paths);
+
+ for(AtlasPlane& plane : planes) {
+ if(AtlasStrip* strip = plane_lookup(plane, hash_value)) {
+ return strip;
+ }
+
+ continue;
+ }
+
+ for(AtlasPlane& plane : planes) {
+ if((plane.layer_count + paths.size()) <= plane.layer_count_max) {
+ return plane_new_strip(plane, paths, hash_value);
+ }
+
+ continue;
+ }
+
+ return nullptr;
+}
+
+world::AtlasStrip* world::voxel_atlas::find(const std::vector<std::string>& paths)
+{
+ const std::size_t hash_value = vector_hash(paths);
+
+ for(AtlasPlane& plane : planes) {
+ if(AtlasStrip* strip = plane_lookup(plane, hash_value)) {
+ return strip;
+ }
+
+ continue;
+ }
+
+ return nullptr;
+}
diff --git a/game/client/world/voxel_atlas.hh b/game/client/world/voxel_atlas.hh
index 70e8a1e..4ae6381 100644
--- a/game/client/world/voxel_atlas.hh
+++ b/game/client/world/voxel_atlas.hh
@@ -1,28 +1,28 @@
-#pragma once
-
-namespace world
-{
-struct AtlasStrip final {
- std::size_t offset;
- std::size_t plane;
-};
-} // namespace world
-
-namespace world::voxel_atlas
-{
-void create(int width, int height, std::size_t count);
-void destroy(void);
-} // namespace world::voxel_atlas
-
-namespace world::voxel_atlas
-{
-std::size_t plane_count(void);
-GLuint plane_texture(std::size_t plane_id);
-void generate_mipmaps(void);
-} // namespace world::voxel_atlas
-
-namespace world::voxel_atlas
-{
-AtlasStrip* find_or_load(const std::vector<std::string>& paths);
-AtlasStrip* find(const std::vector<std::string>& paths);
-} // namespace world::voxel_atlas
+#pragma once
+
+namespace world
+{
+struct AtlasStrip final {
+ std::size_t offset;
+ std::size_t plane;
+};
+} // namespace world
+
+namespace world::voxel_atlas
+{
+void create(int width, int height, std::size_t count);
+void destroy(void);
+} // namespace world::voxel_atlas
+
+namespace world::voxel_atlas
+{
+std::size_t plane_count(void);
+GLuint plane_texture(std::size_t plane_id);
+void generate_mipmaps(void);
+} // namespace world::voxel_atlas
+
+namespace world::voxel_atlas
+{
+AtlasStrip* find_or_load(const std::vector<std::string>& paths);
+AtlasStrip* find(const std::vector<std::string>& paths);
+} // namespace world::voxel_atlas
diff --git a/game/client/world/voxel_sounds.cc b/game/client/world/voxel_sounds.cc
index 71ea1fc..481e615 100644
--- a/game/client/world/voxel_sounds.cc
+++ b/game/client/world/voxel_sounds.cc
@@ -1,86 +1,86 @@
-#include "client/pch.hh"
-
-#include "client/world/voxel_sounds.hh"
-
-#include "client/resource/sound_effect.hh"
-
-constexpr static std::size_t NUM_SURFACES = static_cast<std::size_t>(world::voxel_surface::COUNT);
-
-static std::vector<resource_ptr<SoundEffect>> footsteps_sounds[NUM_SURFACES];
-static std::mt19937_64 randomizer;
-
-static void add_footsteps_effect(world::voxel_surface surface, std::string_view name)
-{
- if(auto effect = resource::load<SoundEffect>(name)) {
- auto surface_index = static_cast<std::size_t>(surface);
- footsteps_sounds[surface_index].push_back(effect);
- }
-}
-
-static resource_ptr<SoundEffect> get_footsteps_effect(world::voxel_surface surface)
-{
- auto surface_index = static_cast<std::size_t>(surface);
-
- if(surface_index >= NUM_SURFACES) {
- // Surface index out of range
- return nullptr;
- }
-
- const auto& sounds = footsteps_sounds[surface_index];
-
- if(sounds.empty()) {
- // No sounds for this surface
- return nullptr;
- }
-
- auto dist = std::uniform_int_distribution<std::size_t>(0, sounds.size() - 1);
- return sounds.at(dist(randomizer));
-}
-
-void world::voxel_sounds::init(void)
-{
- add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default1.wav");
- add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default2.wav");
- add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default3.wav");
- add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default4.wav");
-
- add_footsteps_effect(voxel_surface::DIRT, "sounds/surface/dirt1.wav");
-
- add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass1.wav");
- add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass2.wav");
- add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass3.wav");
-
- add_footsteps_effect(voxel_surface::GRAVEL, "sounds/surface/gravel1.wav");
-
- add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand1.wav");
- add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand2.wav");
-
- add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood1.wav");
- add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood2.wav");
- add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood3.wav");
-}
-
-void world::voxel_sounds::shutdown(void)
-{
- for(std::size_t i = 0; i < NUM_SURFACES; ++i) {
- footsteps_sounds[i].clear();
- }
-}
-
-resource_ptr<SoundEffect> world::voxel_sounds::get_footsteps(voxel_surface surface)
-{
- if(auto effect = get_footsteps_effect(surface)) {
- return effect;
- }
-
- if(auto effect = get_footsteps_effect(voxel_surface::DEFAULT)) {
- return effect;
- }
-
- return nullptr;
-}
-
-resource_ptr<SoundEffect> world::voxel_sounds::get_placebreak(voxel_surface surface)
-{
- return nullptr;
-}
+#include "client/pch.hh"
+
+#include "client/world/voxel_sounds.hh"
+
+#include "client/resource/sound_effect.hh"
+
+constexpr static std::size_t NUM_SURFACES = static_cast<std::size_t>(world::voxel_surface::COUNT);
+
+static std::vector<resource_ptr<SoundEffect>> footsteps_sounds[NUM_SURFACES];
+static std::mt19937_64 randomizer;
+
+static void add_footsteps_effect(world::voxel_surface surface, std::string_view name)
+{
+ if(auto effect = resource::load<SoundEffect>(name)) {
+ auto surface_index = static_cast<std::size_t>(surface);
+ footsteps_sounds[surface_index].push_back(effect);
+ }
+}
+
+static resource_ptr<SoundEffect> get_footsteps_effect(world::voxel_surface surface)
+{
+ auto surface_index = static_cast<std::size_t>(surface);
+
+ if(surface_index >= NUM_SURFACES) {
+ // Surface index out of range
+ return nullptr;
+ }
+
+ const auto& sounds = footsteps_sounds[surface_index];
+
+ if(sounds.empty()) {
+ // No sounds for this surface
+ return nullptr;
+ }
+
+ auto dist = std::uniform_int_distribution<std::size_t>(0, sounds.size() - 1);
+ return sounds.at(dist(randomizer));
+}
+
+void world::voxel_sounds::init(void)
+{
+ add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default1.wav");
+ add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default2.wav");
+ add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default3.wav");
+ add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default4.wav");
+
+ add_footsteps_effect(voxel_surface::DIRT, "sounds/surface/dirt1.wav");
+
+ add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass1.wav");
+ add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass2.wav");
+ add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass3.wav");
+
+ add_footsteps_effect(voxel_surface::GRAVEL, "sounds/surface/gravel1.wav");
+
+ add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand1.wav");
+ add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand2.wav");
+
+ add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood1.wav");
+ add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood2.wav");
+ add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood3.wav");
+}
+
+void world::voxel_sounds::shutdown(void)
+{
+ for(std::size_t i = 0; i < NUM_SURFACES; ++i) {
+ footsteps_sounds[i].clear();
+ }
+}
+
+resource_ptr<SoundEffect> world::voxel_sounds::get_footsteps(voxel_surface surface)
+{
+ if(auto effect = get_footsteps_effect(surface)) {
+ return effect;
+ }
+
+ if(auto effect = get_footsteps_effect(voxel_surface::DEFAULT)) {
+ return effect;
+ }
+
+ return nullptr;
+}
+
+resource_ptr<SoundEffect> world::voxel_sounds::get_placebreak(voxel_surface surface)
+{
+ return nullptr;
+}
diff --git a/game/client/world/voxel_sounds.hh b/game/client/world/voxel_sounds.hh
index b09b475..09f5e2e 100644
--- a/game/client/world/voxel_sounds.hh
+++ b/game/client/world/voxel_sounds.hh
@@ -1,19 +1,19 @@
-#pragma once
-
-#include "core/resource/resource.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-struct SoundEffect;
-
-namespace world::voxel_sounds
-{
-void init(void);
-void shutdown(void);
-} // namespace world::voxel_sounds
-
-namespace world::voxel_sounds
-{
-resource_ptr<SoundEffect> get_footsteps(voxel_surface surface);
-resource_ptr<SoundEffect> get_placebreak(voxel_surface surface);
-} // namespace world::voxel_sounds
+#pragma once
+
+#include "core/resource/resource.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+struct SoundEffect;
+
+namespace world::voxel_sounds
+{
+void init(void);
+void shutdown(void);
+} // namespace world::voxel_sounds
+
+namespace world::voxel_sounds
+{
+resource_ptr<SoundEffect> get_footsteps(voxel_surface surface);
+resource_ptr<SoundEffect> get_placebreak(voxel_surface surface);
+} // namespace world::voxel_sounds
diff --git a/game/server/chat.cc b/game/server/chat.cc
index a0ceba8..fadfaa2 100644
--- a/game/server/chat.cc
+++ b/game/server/chat.cc
@@ -1,55 +1,55 @@
-#include "server/pch.hh"
-
-#include "server/chat.hh"
-
-#include "server/globals.hh"
-#include "server/sessions.hh"
-#include "shared/protocol.hh"
-
-static void on_chat_message_packet(const protocol::ChatMessage& packet)
-{
- if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) {
- if(auto session = sessions::find(packet.peer)) {
- server_chat::broadcast(packet.message.c_str(), session->client_username.c_str());
- }
- else {
- server_chat::broadcast(packet.message.c_str(), packet.sender.c_str());
- }
- }
-}
-
-void server_chat::init(void)
-{
- globals::dispatcher.sink<protocol::ChatMessage>().connect<&on_chat_message_packet>();
-}
-
-void server_chat::broadcast(std::string_view message)
-{
- server_chat::broadcast(message, "server");
-}
-
-void server_chat::broadcast(std::string_view message, std::string_view sender)
-{
- protocol::ChatMessage packet;
- packet.type = protocol::ChatMessage::TEXT_MESSAGE;
- packet.message = message;
- packet.sender = sender;
-
- protocol::broadcast(globals::server_host, protocol::encode(packet));
-
- spdlog::info("<{}> {}", sender, message);
-}
-
-void server_chat::send(Session* session, std::string_view message)
-{
- server_chat::send(session, message, "server");
-}
-
-void server_chat::send(Session* session, std::string_view message, std::string_view sender)
-{
- protocol::ChatMessage packet;
- packet.type = protocol::ChatMessage::TEXT_MESSAGE;
- packet.message = message;
- packet.sender = sender;
- protocol::broadcast(globals::server_host, protocol::encode(packet));
-}
+#include "server/pch.hh"
+
+#include "server/chat.hh"
+
+#include "server/globals.hh"
+#include "server/sessions.hh"
+#include "shared/protocol.hh"
+
+static void on_chat_message_packet(const protocol::ChatMessage& packet)
+{
+ if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) {
+ if(auto session = sessions::find(packet.peer)) {
+ server_chat::broadcast(packet.message.c_str(), session->client_username.c_str());
+ }
+ else {
+ server_chat::broadcast(packet.message.c_str(), packet.sender.c_str());
+ }
+ }
+}
+
+void server_chat::init(void)
+{
+ globals::dispatcher.sink<protocol::ChatMessage>().connect<&on_chat_message_packet>();
+}
+
+void server_chat::broadcast(std::string_view message)
+{
+ server_chat::broadcast(message, "server");
+}
+
+void server_chat::broadcast(std::string_view message, std::string_view sender)
+{
+ protocol::ChatMessage packet;
+ packet.type = protocol::ChatMessage::TEXT_MESSAGE;
+ packet.message = message;
+ packet.sender = sender;
+
+ protocol::broadcast(globals::server_host, protocol::encode(packet));
+
+ spdlog::info("<{}> {}", sender, message);
+}
+
+void server_chat::send(Session* session, std::string_view message)
+{
+ server_chat::send(session, message, "server");
+}
+
+void server_chat::send(Session* session, std::string_view message, std::string_view sender)
+{
+ protocol::ChatMessage packet;
+ packet.type = protocol::ChatMessage::TEXT_MESSAGE;
+ packet.message = message;
+ packet.sender = sender;
+ protocol::broadcast(globals::server_host, protocol::encode(packet));
+}
diff --git a/game/server/chat.hh b/game/server/chat.hh
index 1b3e11b..76ddbbb 100644
--- a/game/server/chat.hh
+++ b/game/server/chat.hh
@@ -1,12 +1,12 @@
-#pragma once
-
-struct Session;
-
-namespace server_chat
-{
-void init(void);
-void broadcast(std::string_view message);
-void broadcast(std::string_view message, std::string_view sender);
-void send(Session* session, std::string_view message);
-void send(Session* session, std::string_view message, std::string_view sender);
-} // namespace server_chat
+#pragma once
+
+struct Session;
+
+namespace server_chat
+{
+void init(void);
+void broadcast(std::string_view message);
+void broadcast(std::string_view message, std::string_view sender);
+void send(Session* session, std::string_view message);
+void send(Session* session, std::string_view message, std::string_view sender);
+} // namespace server_chat
diff --git a/game/server/game.cc b/game/server/game.cc
index 441a2cb..8624670 100644
--- a/game/server/game.cc
+++ b/game/server/game.cc
@@ -1,156 +1,156 @@
-#include "server/pch.hh"
-
-#include "server/game.hh"
-
-#include "core/config/number.hh"
-#include "core/config/string.hh"
-
-#include "core/io/cmdline.hh"
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-#include "core/math/crc64.hh"
-
-#include "core/utils/epoch.hh"
-
-#include "shared/entity/collision.hh"
-#include "shared/entity/gravity.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/player.hh"
-#include "shared/entity/stasis.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/game_items.hh"
-#include "shared/game_voxels.hh"
-#include "shared/protocol.hh"
-#include "shared/splash.hh"
-
-#include "server/world/universe.hh"
-#include "server/world/unloader.hh"
-#include "server/world/worldgen.hh"
-
-#include "server/chat.hh"
-#include "server/globals.hh"
-#include "server/receive.hh"
-#include "server/sessions.hh"
-#include "server/status.hh"
-#include "server/whitelist.hh"
-
-config::Unsigned server_game::view_distance(4U, 4U, 32U);
-
-std::uint64_t server_game::password_hash = UINT64_MAX;
-
-static config::Number<enet_uint16> listen_port(protocol::PORT, 1024U, UINT16_MAX);
-static config::Unsigned status_peers(2U, 1U, 16U);
-static config::String password_string("");
-
-void server_game::init(void)
-{
- globals::server_config.add_value("game.listen_port", listen_port);
- globals::server_config.add_value("game.status_peers", status_peers);
- globals::server_config.add_value("game.password", password_string);
- globals::server_config.add_value("game.view_distance", server_game::view_distance);
-
- sessions::init();
-
- whitelist::init();
-
- splash::init_server();
-
- status::init();
-
- server_chat::init();
- server_recieve::init();
-
- world::worldgen::init();
-
- world::unloader::init();
- world::universe::init();
-}
-
-void server_game::init_late(void)
-{
- server_game::password_hash = math::crc64(password_string.get_value());
-
- sessions::init_late();
-
- whitelist::init_late();
-
- ENetAddress address;
- address.host = ENET_HOST_ANY;
- address.port = listen_port.get_value();
-
- globals::server_host = enet_host_create(&address, sessions::max_players.get_value() + status_peers.get_value(), 1, 0, 0);
-
- if(!globals::server_host) {
- spdlog::critical("game: unable to setup an ENet host");
- std::terminate();
- }
-
- spdlog::info("game: host: {} player + {} status peers", sessions::max_players.get_value(), status_peers.get_value());
- spdlog::info("game: host: listening on UDP port {}", address.port);
-
- game_voxels::populate();
- game_items::populate();
-
- world::unloader::init_late();
- world::universe::init_late();
-
- sessions::init_post_universe();
-}
-
-void server_game::shutdown(void)
-{
- protocol::Disconnect packet;
- packet.reason = "protocol.server_shutdown";
- protocol::broadcast(globals::server_host, protocol::encode(packet));
-
- whitelist::shutdown();
-
- sessions::shutdown();
-
- enet_host_flush(globals::server_host);
- enet_host_service(globals::server_host, nullptr, 500);
- enet_host_destroy(globals::server_host);
-
- world::universe::shutdown();
-}
-
-void server_game::fixed_update(void)
-{
- // FIXME: threading
- for(auto dimension : globals::dimensions) {
- entity::Collision::fixed_update(dimension.second);
- entity::Velocity::fixed_update(dimension.second);
- entity::Transform::fixed_update(dimension.second);
- entity::Gravity::fixed_update(dimension.second);
- entity::Stasis::fixed_update(dimension.second);
- }
-}
-
-void server_game::fixed_update_late(void)
-{
- ENetEvent enet_event;
-
- while(0 < enet_host_service(globals::server_host, &enet_event, 0)) {
- if(enet_event.type == ENET_EVENT_TYPE_DISCONNECT) {
- sessions::destroy(sessions::find(enet_event.peer));
- sessions::refresh_scoreboard();
- continue;
- }
-
- if(enet_event.type == ENET_EVENT_TYPE_RECEIVE) {
- protocol::decode(globals::dispatcher, enet_event.packet, enet_event.peer);
- enet_packet_destroy(enet_event.packet);
- continue;
- }
- }
-
- // FIXME: threading
- for(auto dimension : globals::dimensions) {
- world::unloader::fixed_update_late(dimension.second);
- }
-}
+#include "server/pch.hh"
+
+#include "server/game.hh"
+
+#include "core/config/number.hh"
+#include "core/config/string.hh"
+
+#include "core/io/cmdline.hh"
+#include "core/io/config_map.hh"
+
+#include "core/math/constexpr.hh"
+#include "core/math/crc64.hh"
+
+#include "core/utils/epoch.hh"
+
+#include "shared/entity/collision.hh"
+#include "shared/entity/gravity.hh"
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/stasis.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/game_items.hh"
+#include "shared/game_voxels.hh"
+#include "shared/protocol.hh"
+#include "shared/splash.hh"
+
+#include "server/world/universe.hh"
+#include "server/world/unloader.hh"
+#include "server/world/worldgen.hh"
+
+#include "server/chat.hh"
+#include "server/globals.hh"
+#include "server/receive.hh"
+#include "server/sessions.hh"
+#include "server/status.hh"
+#include "server/whitelist.hh"
+
+config::Unsigned server_game::view_distance(4U, 4U, 32U);
+
+std::uint64_t server_game::password_hash = UINT64_MAX;
+
+static config::Number<enet_uint16> listen_port(protocol::PORT, 1024U, UINT16_MAX);
+static config::Unsigned status_peers(2U, 1U, 16U);
+static config::String password_string("");
+
+void server_game::init(void)
+{
+ globals::server_config.add_value("game.listen_port", listen_port);
+ globals::server_config.add_value("game.status_peers", status_peers);
+ globals::server_config.add_value("game.password", password_string);
+ globals::server_config.add_value("game.view_distance", server_game::view_distance);
+
+ sessions::init();
+
+ whitelist::init();
+
+ splash::init_server();
+
+ status::init();
+
+ server_chat::init();
+ server_recieve::init();
+
+ world::worldgen::init();
+
+ world::unloader::init();
+ world::universe::init();
+}
+
+void server_game::init_late(void)
+{
+ server_game::password_hash = math::crc64(password_string.get_value());
+
+ sessions::init_late();
+
+ whitelist::init_late();
+
+ ENetAddress address;
+ address.host = ENET_HOST_ANY;
+ address.port = listen_port.get_value();
+
+ globals::server_host = enet_host_create(&address, sessions::max_players.get_value() + status_peers.get_value(), 1, 0, 0);
+
+ if(!globals::server_host) {
+ spdlog::critical("game: unable to setup an ENet host");
+ std::terminate();
+ }
+
+ spdlog::info("game: host: {} player + {} status peers", sessions::max_players.get_value(), status_peers.get_value());
+ spdlog::info("game: host: listening on UDP port {}", address.port);
+
+ game_voxels::populate();
+ game_items::populate();
+
+ world::unloader::init_late();
+ world::universe::init_late();
+
+ sessions::init_post_universe();
+}
+
+void server_game::shutdown(void)
+{
+ protocol::Disconnect packet;
+ packet.reason = "protocol.server_shutdown";
+ protocol::broadcast(globals::server_host, protocol::encode(packet));
+
+ whitelist::shutdown();
+
+ sessions::shutdown();
+
+ enet_host_flush(globals::server_host);
+ enet_host_service(globals::server_host, nullptr, 500);
+ enet_host_destroy(globals::server_host);
+
+ world::universe::shutdown();
+}
+
+void server_game::fixed_update(void)
+{
+ // FIXME: threading
+ for(auto dimension : globals::dimensions) {
+ entity::Collision::fixed_update(dimension.second);
+ entity::Velocity::fixed_update(dimension.second);
+ entity::Transform::fixed_update(dimension.second);
+ entity::Gravity::fixed_update(dimension.second);
+ entity::Stasis::fixed_update(dimension.second);
+ }
+}
+
+void server_game::fixed_update_late(void)
+{
+ ENetEvent enet_event;
+
+ while(0 < enet_host_service(globals::server_host, &enet_event, 0)) {
+ if(enet_event.type == ENET_EVENT_TYPE_DISCONNECT) {
+ sessions::destroy(sessions::find(enet_event.peer));
+ sessions::refresh_scoreboard();
+ continue;
+ }
+
+ if(enet_event.type == ENET_EVENT_TYPE_RECEIVE) {
+ protocol::decode(globals::dispatcher, enet_event.packet, enet_event.peer);
+ enet_packet_destroy(enet_event.packet);
+ continue;
+ }
+ }
+
+ // FIXME: threading
+ for(auto dimension : globals::dimensions) {
+ world::unloader::fixed_update_late(dimension.second);
+ }
+}
diff --git a/game/server/game.hh b/game/server/game.hh
index 1dbe4b8..99ba3d6 100644
--- a/game/server/game.hh
+++ b/game/server/game.hh
@@ -1,25 +1,25 @@
-#pragma once
-
-namespace config
-{
-class Unsigned;
-} // namespace config
-
-namespace server_game
-{
-extern config::Unsigned view_distance;
-} // namespace server_game
-
-namespace server_game
-{
-extern std::uint64_t password_hash;
-} // namespace server_game
-
-namespace server_game
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-void fixed_update(void);
-void fixed_update_late(void);
-} // namespace server_game
+#pragma once
+
+namespace config
+{
+class Unsigned;
+} // namespace config
+
+namespace server_game
+{
+extern config::Unsigned view_distance;
+} // namespace server_game
+
+namespace server_game
+{
+extern std::uint64_t password_hash;
+} // namespace server_game
+
+namespace server_game
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+void fixed_update(void);
+void fixed_update_late(void);
+} // namespace server_game
diff --git a/game/server/globals.cc b/game/server/globals.cc
index 7d79e4d..9e1875d 100644
--- a/game/server/globals.cc
+++ b/game/server/globals.cc
@@ -1,18 +1,18 @@
-#include "server/pch.hh"
-
-#include "server/globals.hh"
-
-#include "core/io/config_map.hh"
-
-#include "shared/protocol.hh"
-
-io::ConfigMap globals::server_config;
-
-ENetHost* globals::server_host;
-
-bool globals::is_running;
-unsigned int globals::tickrate;
-std::uint64_t globals::tickrate_dt;
-
-world::Dimension* globals::spawn_dimension;
-std::unordered_map<std::string, world::Dimension*> globals::dimensions;
+#include "server/pch.hh"
+
+#include "server/globals.hh"
+
+#include "core/io/config_map.hh"
+
+#include "shared/protocol.hh"
+
+io::ConfigMap globals::server_config;
+
+ENetHost* globals::server_host;
+
+bool globals::is_running;
+unsigned int globals::tickrate;
+std::uint64_t globals::tickrate_dt;
+
+world::Dimension* globals::spawn_dimension;
+std::unordered_map<std::string, world::Dimension*> globals::dimensions;
diff --git a/game/server/globals.hh b/game/server/globals.hh
index b684d3b..e9aa174 100644
--- a/game/server/globals.hh
+++ b/game/server/globals.hh
@@ -1,27 +1,27 @@
-#pragma once
-
-#include "shared/globals.hh"
-
-namespace io
-{
-class ConfigMap;
-} // namespace io
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace globals
-{
-extern io::ConfigMap server_config;
-
-extern ENetHost* server_host;
-
-extern bool is_running;
-extern unsigned int tickrate;
-extern std::uint64_t tickrate_dt;
-
-extern world::Dimension* spawn_dimension;
-extern std::unordered_map<std::string, world::Dimension*> dimensions;
-} // namespace globals
+#pragma once
+
+#include "shared/globals.hh"
+
+namespace io
+{
+class ConfigMap;
+} // namespace io
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace globals
+{
+extern io::ConfigMap server_config;
+
+extern ENetHost* server_host;
+
+extern bool is_running;
+extern unsigned int tickrate;
+extern std::uint64_t tickrate_dt;
+
+extern world::Dimension* spawn_dimension;
+extern std::unordered_map<std::string, world::Dimension*> dimensions;
+} // namespace globals
diff --git a/game/server/main.cc b/game/server/main.cc
index 9d7026f..3316407 100644
--- a/game/server/main.cc
+++ b/game/server/main.cc
@@ -1,108 +1,108 @@
-#include "server/pch.hh"
-
-#include "core/config/number.hh"
-
-#include "core/io/cmdline.hh"
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/image.hh"
-#include "core/resource/resource.hh"
-
-#include "core/utils/epoch.hh"
-
-#include "core/threading.hh"
-#include "core/version.hh"
-
-#include "shared/game.hh"
-#include "shared/protocol.hh"
-
-#include "server/game.hh"
-#include "server/globals.hh"
-
-static config::Unsigned server_tickrate(protocol::TICKRATE, 10U, 300U);
-
-static void on_termination_signal(int)
-{
- spdlog::warn("server: received termination signal");
- globals::is_running = false;
-}
-
-int main(int argc, char** argv)
-{
- io::cmdline::create(argc, argv);
-
- shared_game::init(argc, argv);
-
- spdlog::info("Voxelius Server {}", version::semver);
-
- globals::fixed_frametime = 0.0f;
- globals::fixed_frametime_avg = 0.0f;
- globals::fixed_frametime_us = 0;
- globals::fixed_framecount = 0;
-
- globals::curtime = utils::unix_microseconds();
-
- globals::is_running = true;
-
- std::signal(SIGINT, &on_termination_signal);
- std::signal(SIGTERM, &on_termination_signal);
-
- Image::register_resource();
-
- server_game::init();
-
- threading::init();
-
- globals::server_config.add_value("server.tickrate", server_tickrate);
- globals::server_config.load_file("server.conf");
- globals::server_config.load_cmdline();
-
- globals::tickrate = server_tickrate.get_value();
- globals::tickrate_dt = static_cast<std::uint64_t>(1000000.0f / static_cast<float>(globals::tickrate));
-
- server_game::init_late();
-
- std::uint64_t last_curtime = globals::curtime;
-
- while(globals::is_running) {
- globals::curtime = utils::unix_microseconds();
-
- globals::fixed_frametime_us = globals::curtime - last_curtime;
- globals::fixed_frametime = static_cast<float>(globals::fixed_frametime_us) / 1000000.0f;
- globals::fixed_frametime_avg += globals::fixed_frametime;
- globals::fixed_frametime_avg *= 0.5f;
-
- last_curtime = globals::curtime;
-
- server_game::fixed_update();
- server_game::fixed_update_late();
-
- globals::dispatcher.update();
-
- globals::fixed_framecount += 1;
-
- std::this_thread::sleep_for(std::chrono::microseconds(globals::tickrate_dt));
-
- resource::soft_cleanup();
-
- threading::update();
- }
-
- server_game::shutdown();
-
- resource::hard_cleanup();
-
- threading::shutdown();
-
- spdlog::info("server: shutdown after {} frames", globals::fixed_framecount);
- spdlog::info("server: average framerate: {:.03f} TPS", 1.0f / globals::fixed_frametime_avg);
- spdlog::info("server: average frametime: {:.03f} MSPT", 1000.0f * globals::fixed_frametime_avg);
-
- globals::server_config.save_file("server.conf");
-
- shared_game::shutdown();
-
- return EXIT_SUCCESS;
-}
+#include "server/pch.hh"
+
+#include "core/config/number.hh"
+
+#include "core/io/cmdline.hh"
+#include "core/io/config_map.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/image.hh"
+#include "core/resource/resource.hh"
+
+#include "core/utils/epoch.hh"
+
+#include "core/threading.hh"
+#include "core/version.hh"
+
+#include "shared/game.hh"
+#include "shared/protocol.hh"
+
+#include "server/game.hh"
+#include "server/globals.hh"
+
+static config::Unsigned server_tickrate(protocol::TICKRATE, 10U, 300U);
+
+static void on_termination_signal(int)
+{
+ spdlog::warn("server: received termination signal");
+ globals::is_running = false;
+}
+
+int main(int argc, char** argv)
+{
+ io::cmdline::create(argc, argv);
+
+ shared_game::init(argc, argv);
+
+ spdlog::info("Voxelius Server {}", version::semver);
+
+ globals::fixed_frametime = 0.0f;
+ globals::fixed_frametime_avg = 0.0f;
+ globals::fixed_frametime_us = 0;
+ globals::fixed_framecount = 0;
+
+ globals::curtime = utils::unix_microseconds();
+
+ globals::is_running = true;
+
+ std::signal(SIGINT, &on_termination_signal);
+ std::signal(SIGTERM, &on_termination_signal);
+
+ Image::register_resource();
+
+ server_game::init();
+
+ threading::init();
+
+ globals::server_config.add_value("server.tickrate", server_tickrate);
+ globals::server_config.load_file("server.conf");
+ globals::server_config.load_cmdline();
+
+ globals::tickrate = server_tickrate.get_value();
+ globals::tickrate_dt = static_cast<std::uint64_t>(1000000.0f / static_cast<float>(globals::tickrate));
+
+ server_game::init_late();
+
+ std::uint64_t last_curtime = globals::curtime;
+
+ while(globals::is_running) {
+ globals::curtime = utils::unix_microseconds();
+
+ globals::fixed_frametime_us = globals::curtime - last_curtime;
+ globals::fixed_frametime = static_cast<float>(globals::fixed_frametime_us) / 1000000.0f;
+ globals::fixed_frametime_avg += globals::fixed_frametime;
+ globals::fixed_frametime_avg *= 0.5f;
+
+ last_curtime = globals::curtime;
+
+ server_game::fixed_update();
+ server_game::fixed_update_late();
+
+ globals::dispatcher.update();
+
+ globals::fixed_framecount += 1;
+
+ std::this_thread::sleep_for(std::chrono::microseconds(globals::tickrate_dt));
+
+ resource::soft_cleanup();
+
+ threading::update();
+ }
+
+ server_game::shutdown();
+
+ resource::hard_cleanup();
+
+ threading::shutdown();
+
+ spdlog::info("server: shutdown after {} frames", globals::fixed_framecount);
+ spdlog::info("server: average framerate: {:.03f} TPS", 1.0f / globals::fixed_frametime_avg);
+ spdlog::info("server: average frametime: {:.03f} MSPT", 1000.0f * globals::fixed_frametime_avg);
+
+ globals::server_config.save_file("server.conf");
+
+ shared_game::shutdown();
+
+ return EXIT_SUCCESS;
+}
diff --git a/game/server/pch.hh b/game/server/pch.hh
index 6f42c17..e90ebbd 100644
--- a/game/server/pch.hh
+++ b/game/server/pch.hh
@@ -1,3 +1,3 @@
-#pragma once
-
-#include <shared/pch.hh>
+#pragma once
+
+#include <shared/pch.hh>
diff --git a/game/server/receive.cc b/game/server/receive.cc
index 5c56872..75ac3a6 100644
--- a/game/server/receive.cc
+++ b/game/server/receive.cc
@@ -1,174 +1,174 @@
-#include "server/pch.hh"
-
-#include "server/receive.hh"
-
-#include "core/config/number.hh"
-
-#include "shared/entity/head.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/chunk_aabb.hh"
-#include "shared/world/dimension.hh"
-
-#include "shared/coord.hh"
-#include "shared/protocol.hh"
-
-#include "server/world/inhabited.hh"
-#include "server/world/universe.hh"
-#include "server/world/worldgen.hh"
-
-#include "server/game.hh"
-#include "server/globals.hh"
-#include "server/sessions.hh"
-
-static void on_entity_transform_packet(const protocol::EntityTransform& packet)
-{
- if(auto session = sessions::find(packet.peer)) {
- if(session->dimension && session->dimension->entities.valid(session->player_entity)) {
- auto& component = session->dimension->entities.emplace_or_replace<entity::Transform>(session->player_entity);
- component.angles = packet.angles;
- component.chunk = packet.chunk;
- component.local = packet.local;
-
- protocol::EntityTransform response;
- response.entity = session->player_entity;
- response.angles = component.angles;
- response.chunk = component.chunk;
- response.local = component.local;
-
- // Propagate changes to the rest of the world
- // except the peer that has sent the packet in the first place
- sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
- }
- }
-}
-
-static void on_entity_velocity_packet(const protocol::EntityVelocity& packet)
-{
- if(auto session = sessions::find(packet.peer)) {
- if(session->dimension && session->dimension->entities.valid(session->player_entity)) {
- auto& component = session->dimension->entities.emplace_or_replace<entity::Velocity>(session->player_entity);
- component.value = packet.value;
-
- protocol::EntityVelocity response;
- response.entity = session->player_entity;
- response.value = component.value;
-
- // Propagate changes to the rest of the world
- // except the peer that has sent the packet in the first place
- sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
- }
- }
-}
-
-static void on_entity_head_packet(const protocol::EntityHead& packet)
-{
- if(auto session = sessions::find(packet.peer)) {
- if(session->dimension && session->dimension->entities.valid(session->player_entity)) {
- auto& component = session->dimension->entities.emplace_or_replace<entity::Head>(session->player_entity);
- component.angles = packet.angles;
-
- protocol::EntityHead response;
- response.entity = session->player_entity;
- response.angles = component.angles;
-
- // Propagate changes to the rest of the world
- // except the peer that has sent the packet in the first place
- sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
- }
- }
-}
-
-static void on_set_voxel_packet(const protocol::SetVoxel& packet)
-{
- if(auto session = sessions::find(packet.peer)) {
- if(session->dimension && !session->dimension->set_voxel(packet.voxel, packet.vpos)) {
- auto cpos = coord::to_chunk(packet.vpos);
- auto lpos = coord::to_local(packet.vpos);
- auto index = coord::to_index(lpos);
-
- if(world::worldgen::is_generating(session->dimension, cpos)) {
- // The chunk is currently being generated;
- // ignore all requests from players to build there
- return;
- }
-
- auto chunk = session->dimension->find_chunk(cpos);
-
- if(chunk == nullptr) {
- // The chunk is not loaded, so we must
- // ignore any requests from players to build there
- return;
- }
-
- chunk->set_voxel(packet.voxel, index);
-
- session->dimension->chunks.emplace_or_replace<world::Inhabited>(chunk->get_entity());
-
- protocol::SetVoxel response;
- response.vpos = packet.vpos;
- response.voxel = packet.voxel;
- sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
-
- return;
- }
- }
-}
-
-static void on_request_chunk_packet(const protocol::RequestChunk& packet)
-{
- if(auto session = sessions::find(packet.peer)) {
- if(!session->dimension || !session->dimension->entities.valid(session->player_entity)) {
- // De-spawned sessions cannot request
- // chunks from the server; that's cheating!!!
- return;
- }
-
- if(auto transform = session->dimension->entities.try_get<entity::Transform>(session->player_entity)) {
- world::ChunkAABB view_box;
- view_box.min = transform->chunk - static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
- view_box.max = transform->chunk + static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
-
- if(view_box.contains(packet.cpos)) {
- if(auto chunk = world::universe::load_chunk(session->dimension, packet.cpos)) {
- protocol::ChunkVoxels response;
- response.chunk = packet.cpos;
- response.voxels = chunk->get_voxels();
- protocol::send(packet.peer, protocol::encode(response));
- }
- else {
- world::worldgen::request_chunk(session, packet.cpos);
- }
- }
- }
- }
-}
-
-static void on_entity_sound_packet(const protocol::EntitySound& packet)
-{
- if(auto session = sessions::find(packet.peer)) {
- if(!session->dimension || !session->dimension->entities.valid(session->player_entity)) {
- // De-spawned sessions cannot play sounds
- return;
- }
-
- protocol::EntitySound response;
- response.entity = session->player_entity;
- response.sound = packet.sound;
- response.looping = packet.looping;
- response.pitch = packet.pitch;
-
- sessions::broadcast(session->dimension, protocol::encode(response), packet.peer);
- }
-}
-
-void server_recieve::init(void)
-{
- globals::dispatcher.sink<protocol::EntityTransform>().connect<&on_entity_transform_packet>();
- globals::dispatcher.sink<protocol::EntityVelocity>().connect<&on_entity_velocity_packet>();
- globals::dispatcher.sink<protocol::EntityHead>().connect<&on_entity_head_packet>();
- globals::dispatcher.sink<protocol::SetVoxel>().connect<&on_set_voxel_packet>();
- globals::dispatcher.sink<protocol::RequestChunk>().connect<&on_request_chunk_packet>();
- globals::dispatcher.sink<protocol::EntitySound>().connect<&on_entity_sound_packet>();
-}
+#include "server/pch.hh"
+
+#include "server/receive.hh"
+
+#include "core/config/number.hh"
+
+#include "shared/entity/head.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/chunk_aabb.hh"
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+#include "shared/protocol.hh"
+
+#include "server/world/inhabited.hh"
+#include "server/world/universe.hh"
+#include "server/world/worldgen.hh"
+
+#include "server/game.hh"
+#include "server/globals.hh"
+#include "server/sessions.hh"
+
+static void on_entity_transform_packet(const protocol::EntityTransform& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(session->dimension && session->dimension->entities.valid(session->player_entity)) {
+ auto& component = session->dimension->entities.emplace_or_replace<entity::Transform>(session->player_entity);
+ component.angles = packet.angles;
+ component.chunk = packet.chunk;
+ component.local = packet.local;
+
+ protocol::EntityTransform response;
+ response.entity = session->player_entity;
+ response.angles = component.angles;
+ response.chunk = component.chunk;
+ response.local = component.local;
+
+ // Propagate changes to the rest of the world
+ // except the peer that has sent the packet in the first place
+ sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
+ }
+ }
+}
+
+static void on_entity_velocity_packet(const protocol::EntityVelocity& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(session->dimension && session->dimension->entities.valid(session->player_entity)) {
+ auto& component = session->dimension->entities.emplace_or_replace<entity::Velocity>(session->player_entity);
+ component.value = packet.value;
+
+ protocol::EntityVelocity response;
+ response.entity = session->player_entity;
+ response.value = component.value;
+
+ // Propagate changes to the rest of the world
+ // except the peer that has sent the packet in the first place
+ sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
+ }
+ }
+}
+
+static void on_entity_head_packet(const protocol::EntityHead& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(session->dimension && session->dimension->entities.valid(session->player_entity)) {
+ auto& component = session->dimension->entities.emplace_or_replace<entity::Head>(session->player_entity);
+ component.angles = packet.angles;
+
+ protocol::EntityHead response;
+ response.entity = session->player_entity;
+ response.angles = component.angles;
+
+ // Propagate changes to the rest of the world
+ // except the peer that has sent the packet in the first place
+ sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
+ }
+ }
+}
+
+static void on_set_voxel_packet(const protocol::SetVoxel& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(session->dimension && !session->dimension->set_voxel(packet.voxel, packet.vpos)) {
+ auto cpos = coord::to_chunk(packet.vpos);
+ auto lpos = coord::to_local(packet.vpos);
+ auto index = coord::to_index(lpos);
+
+ if(world::worldgen::is_generating(session->dimension, cpos)) {
+ // The chunk is currently being generated;
+ // ignore all requests from players to build there
+ return;
+ }
+
+ auto chunk = session->dimension->find_chunk(cpos);
+
+ if(chunk == nullptr) {
+ // The chunk is not loaded, so we must
+ // ignore any requests from players to build there
+ return;
+ }
+
+ chunk->set_voxel(packet.voxel, index);
+
+ session->dimension->chunks.emplace_or_replace<world::Inhabited>(chunk->get_entity());
+
+ protocol::SetVoxel response;
+ response.vpos = packet.vpos;
+ response.voxel = packet.voxel;
+ sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
+
+ return;
+ }
+ }
+}
+
+static void on_request_chunk_packet(const protocol::RequestChunk& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(!session->dimension || !session->dimension->entities.valid(session->player_entity)) {
+ // De-spawned sessions cannot request
+ // chunks from the server; that's cheating!!!
+ return;
+ }
+
+ if(auto transform = session->dimension->entities.try_get<entity::Transform>(session->player_entity)) {
+ world::ChunkAABB view_box;
+ view_box.min = transform->chunk - static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
+ view_box.max = transform->chunk + static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
+
+ if(view_box.contains(packet.cpos)) {
+ if(auto chunk = world::universe::load_chunk(session->dimension, packet.cpos)) {
+ protocol::ChunkVoxels response;
+ response.chunk = packet.cpos;
+ response.voxels = chunk->get_voxels();
+ protocol::send(packet.peer, protocol::encode(response));
+ }
+ else {
+ world::worldgen::request_chunk(session, packet.cpos);
+ }
+ }
+ }
+ }
+}
+
+static void on_entity_sound_packet(const protocol::EntitySound& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(!session->dimension || !session->dimension->entities.valid(session->player_entity)) {
+ // De-spawned sessions cannot play sounds
+ return;
+ }
+
+ protocol::EntitySound response;
+ response.entity = session->player_entity;
+ response.sound = packet.sound;
+ response.looping = packet.looping;
+ response.pitch = packet.pitch;
+
+ sessions::broadcast(session->dimension, protocol::encode(response), packet.peer);
+ }
+}
+
+void server_recieve::init(void)
+{
+ globals::dispatcher.sink<protocol::EntityTransform>().connect<&on_entity_transform_packet>();
+ globals::dispatcher.sink<protocol::EntityVelocity>().connect<&on_entity_velocity_packet>();
+ globals::dispatcher.sink<protocol::EntityHead>().connect<&on_entity_head_packet>();
+ globals::dispatcher.sink<protocol::SetVoxel>().connect<&on_set_voxel_packet>();
+ globals::dispatcher.sink<protocol::RequestChunk>().connect<&on_request_chunk_packet>();
+ globals::dispatcher.sink<protocol::EntitySound>().connect<&on_entity_sound_packet>();
+}
diff --git a/game/server/receive.hh b/game/server/receive.hh
index 4150226..a8d531e 100644
--- a/game/server/receive.hh
+++ b/game/server/receive.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace server_recieve
-{
-void init(void);
-} // namespace server_recieve
+#pragma once
+
+namespace server_recieve
+{
+void init(void);
+} // namespace server_recieve
diff --git a/game/server/sessions.cc b/game/server/sessions.cc
index 0bddcfe..c06ec3e 100644
--- a/game/server/sessions.cc
+++ b/game/server/sessions.cc
@@ -1,431 +1,431 @@
-#include "server/pch.hh"
-
-#include "server/sessions.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-#include "core/math/crc64.hh"
-
-#include "core/utils/string.hh"
-
-#include "shared/entity/factory.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/player.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-#include "shared/world/item_registry.hh"
-#include "shared/world/voxel_registry.hh"
-
-#include "shared/coord.hh"
-#include "shared/protocol.hh"
-
-#include "server/game.hh"
-#include "server/globals.hh"
-#include "server/whitelist.hh"
-
-class DimensionListener final {
-public:
- explicit DimensionListener(world::Dimension* dimension);
- void on_destroy_entity(const entt::registry& registry, entt::entity entity);
-
-private:
- world::Dimension* dimension;
-};
-
-config::Unsigned sessions::max_players(8U, 1U, 128U);
-unsigned int sessions::num_players = 0U;
-
-static emhash8::HashMap<std::string, Session*> username_map;
-static emhash8::HashMap<std::uint64_t, Session*> identity_map;
-static std::vector<DimensionListener> dimension_listeners;
-static std::vector<Session> sessions_vector;
-
-static void on_login_request_packet(const protocol::LoginRequest& packet)
-{
- if(packet.version > protocol::VERSION) {
- protocol::Disconnect response;
- response.reason = "protocol.outdated_server";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(packet.version < protocol::VERSION) {
- protocol::Disconnect response;
- response.reason = "protocol.outdated_client";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- // FIXME: calculate voxel registry checksum ahead of time
- // instead of figuring it out every time a new player connects
- if(packet.voxel_registry_checksum != world::voxel_registry::calculate_checksum()) {
- protocol::Disconnect response;
- response.reason = "protocol.voxel_registry_checksum";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(packet.item_registry_checksum != world::item_registry::calculate_checksum()) {
- protocol::Disconnect response;
- response.reason = "protocol.item_registry_checksum";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- // Don't assign new usernames and just kick the player if
- // an another client using the same username is already connected
- // and playing; since we have a whitelist, adding "(1)" isn't feasible anymore
- if(username_map.contains(packet.username)) {
- protocol::Disconnect response;
- response.reason = "protocol.username_taken";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(whitelist::enabled.get_value()) {
- if(!whitelist::contains(packet.username.c_str())) {
- protocol::Disconnect response;
- response.reason = "protocol.not_whitelisted";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(!whitelist::matches(packet.username.c_str(), packet.password_hash)) {
- protocol::Disconnect response;
- response.reason = "protocol.password_incorrect";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
- }
- else if(packet.password_hash != server_game::password_hash) {
- protocol::Disconnect response;
- response.reason = "protocol.password_incorrect";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(Session* session = sessions::create(packet.peer, packet.username.c_str())) {
- protocol::LoginResponse response;
- response.client_index = session->client_index;
- response.client_identity = session->client_identity;
- response.server_tickrate = globals::tickrate;
- protocol::send(packet.peer, protocol::encode(response));
-
- protocol::DimensionInfo dim_info;
- dim_info.name = globals::spawn_dimension->get_name();
- dim_info.gravity = globals::spawn_dimension->get_gravity();
- protocol::send(packet.peer, protocol::encode(dim_info));
-
- spdlog::info("sessions: {} [{}] logged in with client_index={} in {}", session->client_username, session->client_identity,
- session->client_index, globals::spawn_dimension->get_name());
-
- // FIXME: only send entities that are present within the current
- // player's view bounding box; this also would mean we're not sending
- // anything here and just straight up spawing the player and await them
- // to receive all the chunks and entites they feel like requesting
- for(auto entity : globals::spawn_dimension->entities.view<entt::entity>()) {
- if(const auto head = globals::spawn_dimension->entities.try_get<entity::Head>(entity)) {
- protocol::EntityHead head_packet;
- head_packet.entity = entity;
- head_packet.angles = head->angles;
- protocol::send(session->peer, protocol::encode(head_packet));
- }
-
- if(const auto transform = globals::spawn_dimension->entities.try_get<entity::Transform>(entity)) {
- protocol::EntityTransform transform_packet;
- transform_packet.entity = entity;
- transform_packet.angles = transform->angles;
- transform_packet.chunk = transform->chunk;
- transform_packet.local = transform->local;
- protocol::send(session->peer, protocol::encode(transform_packet));
- }
-
- if(const auto velocity = globals::spawn_dimension->entities.try_get<entity::Velocity>(entity)) {
- protocol::EntityVelocity velocity_packet;
- velocity_packet.entity = entity;
- velocity_packet.value = velocity->value;
- protocol::send(session->peer, protocol::encode(velocity_packet));
- }
-
- if(globals::spawn_dimension->entities.all_of<entity::Player>(entity)) {
- protocol::EntityPlayer player_packet;
- player_packet.entity = entity;
- protocol::send(session->peer, protocol::encode(player_packet));
- }
- }
-
- session->dimension = globals::spawn_dimension;
- session->player_entity = globals::spawn_dimension->entities.create();
- entity::shared::create_player(globals::spawn_dimension, session->player_entity);
-
- const auto& head = globals::spawn_dimension->entities.get<entity::Head>(session->player_entity);
- const auto& transform = globals::spawn_dimension->entities.get<entity::Transform>(session->player_entity);
- const auto& velocity = globals::spawn_dimension->entities.get<entity::Velocity>(session->player_entity);
-
- protocol::EntityHead head_packet;
- head_packet.entity = session->player_entity;
- head_packet.angles = head.angles;
-
- protocol::EntityTransform transform_packet;
- transform_packet.entity = session->player_entity;
- transform_packet.angles = transform.angles;
- transform_packet.chunk = transform.chunk;
- transform_packet.local = transform.local;
-
- protocol::EntityVelocity velocity_packet;
- velocity_packet.entity = session->player_entity;
- velocity_packet.value = velocity.value;
-
- protocol::EntityPlayer player_packet;
- player_packet.entity = session->player_entity;
-
- protocol::broadcast(globals::server_host, protocol::encode(head_packet));
- protocol::broadcast(globals::server_host, protocol::encode(transform_packet));
- protocol::broadcast(globals::server_host, protocol::encode(velocity_packet));
- protocol::broadcast(globals::server_host, protocol::encode(player_packet));
-
- protocol::SpawnPlayer spawn_packet;
- spawn_packet.entity = session->player_entity;
-
- // SpawnPlayer serves a different purpose compared to EntityPlayer
- // The latter is used to construct entities (as in "attach a component")
- // whilst the SpawnPlayer packet is used to notify client-side that the
- // entity identifier in the packet is to be treated as the local player entity
- protocol::send(session->peer, protocol::encode(spawn_packet));
-
- protocol::ChatMessage message;
- message.type = protocol::ChatMessage::PLAYER_JOIN;
- message.sender = session->client_username;
- message.message = std::string();
-
- protocol::broadcast(globals::server_host, protocol::encode(message));
-
- sessions::refresh_scoreboard();
-
- return;
- }
-
- protocol::Disconnect response;
- response.reason = "protocol.server_full";
- protocol::send(packet.peer, protocol::encode(response));
-}
-
-static void on_disconnect_packet(const protocol::Disconnect& packet)
-{
- if(Session* session = sessions::find(packet.peer)) {
- protocol::ChatMessage message;
- message.type = protocol::ChatMessage::PLAYER_LEAVE;
- message.sender = session->client_username;
- message.message = packet.reason;
-
- protocol::broadcast(globals::server_host, protocol::encode(message), session->peer);
-
- spdlog::info("{} disconnected ({})", session->client_username, packet.reason);
-
- sessions::destroy(session);
- sessions::refresh_scoreboard();
- }
-}
-
-// NOTE: [sessions] is a good place for this since [receive]
-// handles entity data sent by players and [sessions] handles
-// everything else network related that is not player movement
-static void on_voxel_set(const world::VoxelSetEvent& event)
-{
- protocol::SetVoxel packet;
- packet.vpos = coord::to_voxel(event.cpos, event.lpos);
- packet.voxel = event.voxel;
- packet.flags = 0U; // UNDONE
- protocol::broadcast(globals::server_host, protocol::encode(packet));
-}
-
-DimensionListener::DimensionListener(world::Dimension* dimension)
-{
- this->dimension = dimension;
-}
-
-void DimensionListener::on_destroy_entity(const entt::registry& registry, entt::entity entity)
-{
- protocol::RemoveEntity packet;
- packet.entity = entity;
- sessions::broadcast(dimension, protocol::encode(packet));
-}
-
-void sessions::init(void)
-{
- globals::server_config.add_value("sessions.max_players", sessions::max_players);
-
- globals::dispatcher.sink<protocol::LoginRequest>().connect<&on_login_request_packet>();
- globals::dispatcher.sink<protocol::Disconnect>().connect<&on_disconnect_packet>();
-
- globals::dispatcher.sink<world::VoxelSetEvent>().connect<&on_voxel_set>();
-}
-
-void sessions::init_late(void)
-{
- sessions::num_players = 0U;
-
- username_map.clear();
- identity_map.clear();
- sessions_vector.resize(sessions::max_players.get_value(), Session());
-
- for(unsigned int i = 0U; i < sessions::max_players.get_value(); ++i) {
- sessions_vector[i].client_index = UINT16_MAX;
- sessions_vector[i].client_identity = UINT64_MAX;
- sessions_vector[i].client_username = std::string();
- sessions_vector[i].player_entity = entt::null;
- sessions_vector[i].peer = nullptr;
- }
-}
-
-void sessions::init_post_universe(void)
-{
- for(auto& dimension : globals::dimensions) {
- dimension_listeners.push_back(DimensionListener(dimension.second));
- dimension.second->entities.on_destroy<entt::entity>().connect<&DimensionListener::on_destroy_entity>(dimension_listeners.back());
- }
-}
-
-void sessions::shutdown(void)
-{
- username_map.clear();
- identity_map.clear();
- sessions_vector.clear();
- dimension_listeners.clear();
-}
-
-Session* sessions::create(ENetPeer* peer, std::string_view client_username)
-{
- for(unsigned int i = 0U; i < sessions::max_players.get_value(); ++i) {
- if(!sessions_vector[i].peer) {
- std::uint64_t client_identity = math::crc64(client_username.data(), client_username.size());
-
- sessions_vector[i].client_index = i;
- sessions_vector[i].client_identity = client_identity;
- sessions_vector[i].client_username = client_username;
- sessions_vector[i].player_entity = entt::null;
- sessions_vector[i].peer = peer;
-
- username_map[std::string(client_username)] = &sessions_vector[i];
- identity_map[client_identity] = &sessions_vector[i];
-
- peer->data = &sessions_vector[i];
-
- sessions::num_players += 1U;
-
- return &sessions_vector[i];
- }
- }
-
- return nullptr;
-}
-
-Session* sessions::find(std::string_view client_username)
-{
- const auto it = username_map.find(std::string(client_username));
- if(it != username_map.cend()) {
- return it->second;
- }
- else {
- return nullptr;
- }
-}
-
-Session* sessions::find(std::uint16_t client_index)
-{
- if(client_index < sessions_vector.size()) {
- if(!sessions_vector[client_index].peer) {
- return nullptr;
- }
- else {
- return &sessions_vector[client_index];
- }
- }
-
- return nullptr;
-}
-
-Session* sessions::find(std::uint64_t client_identity)
-{
- const auto it = identity_map.find(client_identity);
-
- if(it != identity_map.cend()) {
- return it->second;
- }
- else {
- return nullptr;
- }
-}
-
-Session* sessions::find(ENetPeer* peer)
-{
- if(peer != nullptr) {
- return reinterpret_cast<Session*>(peer->data);
- }
- else {
- return nullptr;
- }
-}
-
-void sessions::destroy(Session* session)
-{
- if(session) {
- if(session->peer) {
- // Make sure we don't leave a mark
- session->peer->data = nullptr;
- }
-
- if(session->dimension) {
- session->dimension->entities.destroy(session->player_entity);
- }
-
- username_map.erase(session->client_username);
- identity_map.erase(session->client_identity);
-
- session->client_index = UINT16_MAX;
- session->client_identity = UINT64_MAX;
- session->client_username = std::string();
- session->player_entity = entt::null;
- session->peer = nullptr;
-
- sessions::num_players -= 1U;
- }
-}
-
-void sessions::broadcast(const world::Dimension* dimension, ENetPacket* packet)
-{
- for(const auto& session : sessions_vector) {
- if(session.peer && (session.dimension == dimension)) {
- enet_peer_send(session.peer, protocol::CHANNEL, packet);
- }
- }
-}
-
-void sessions::broadcast(const world::Dimension* dimension, ENetPacket* packet, ENetPeer* except)
-{
- for(const auto& session : sessions_vector) {
- if(session.peer && (session.peer != except)) {
- enet_peer_send(session.peer, protocol::CHANNEL, packet);
- }
- }
-}
-
-void sessions::refresh_scoreboard(void)
-{
- protocol::ScoreboardUpdate packet;
-
- for(std::size_t i = 0; i < sessions::max_players.get_value(); ++i) {
- if(sessions_vector[i].peer) {
- packet.names.push_back(sessions_vector[i].client_username);
- }
- }
-
- protocol::broadcast(globals::server_host, protocol::encode(packet));
-}
+#include "server/pch.hh"
+
+#include "server/sessions.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/constexpr.hh"
+#include "core/math/crc64.hh"
+
+#include "core/utils/string.hh"
+
+#include "shared/entity/factory.hh"
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+#include "shared/world/item_registry.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+#include "shared/protocol.hh"
+
+#include "server/game.hh"
+#include "server/globals.hh"
+#include "server/whitelist.hh"
+
+class DimensionListener final {
+public:
+ explicit DimensionListener(world::Dimension* dimension);
+ void on_destroy_entity(const entt::registry& registry, entt::entity entity);
+
+private:
+ world::Dimension* dimension;
+};
+
+config::Unsigned sessions::max_players(8U, 1U, 128U);
+unsigned int sessions::num_players = 0U;
+
+static emhash8::HashMap<std::string, Session*> username_map;
+static emhash8::HashMap<std::uint64_t, Session*> identity_map;
+static std::vector<DimensionListener> dimension_listeners;
+static std::vector<Session> sessions_vector;
+
+static void on_login_request_packet(const protocol::LoginRequest& packet)
+{
+ if(packet.version > protocol::VERSION) {
+ protocol::Disconnect response;
+ response.reason = "protocol.outdated_server";
+ protocol::send(packet.peer, protocol::encode(response));
+ return;
+ }
+
+ if(packet.version < protocol::VERSION) {
+ protocol::Disconnect response;
+ response.reason = "protocol.outdated_client";
+ protocol::send(packet.peer, protocol::encode(response));
+ return;
+ }
+
+ // FIXME: calculate voxel registry checksum ahead of time
+ // instead of figuring it out every time a new player connects
+ if(packet.voxel_registry_checksum != world::voxel_registry::calculate_checksum()) {
+ protocol::Disconnect response;
+ response.reason = "protocol.voxel_registry_checksum";
+ protocol::send(packet.peer, protocol::encode(response));
+ return;
+ }
+
+ if(packet.item_registry_checksum != world::item_registry::calculate_checksum()) {
+ protocol::Disconnect response;
+ response.reason = "protocol.item_registry_checksum";
+ protocol::send(packet.peer, protocol::encode(response));
+ return;
+ }
+
+ // Don't assign new usernames and just kick the player if
+ // an another client using the same username is already connected
+ // and playing; since we have a whitelist, adding "(1)" isn't feasible anymore
+ if(username_map.contains(packet.username)) {
+ protocol::Disconnect response;
+ response.reason = "protocol.username_taken";
+ protocol::send(packet.peer, protocol::encode(response));
+ return;
+ }
+
+ if(whitelist::enabled.get_value()) {
+ if(!whitelist::contains(packet.username.c_str())) {
+ protocol::Disconnect response;
+ response.reason = "protocol.not_whitelisted";
+ protocol::send(packet.peer, protocol::encode(response));
+ return;
+ }
+
+ if(!whitelist::matches(packet.username.c_str(), packet.password_hash)) {
+ protocol::Disconnect response;
+ response.reason = "protocol.password_incorrect";
+ protocol::send(packet.peer, protocol::encode(response));
+ return;
+ }
+ }
+ else if(packet.password_hash != server_game::password_hash) {
+ protocol::Disconnect response;
+ response.reason = "protocol.password_incorrect";
+ protocol::send(packet.peer, protocol::encode(response));
+ return;
+ }
+
+ if(Session* session = sessions::create(packet.peer, packet.username.c_str())) {
+ protocol::LoginResponse response;
+ response.client_index = session->client_index;
+ response.client_identity = session->client_identity;
+ response.server_tickrate = globals::tickrate;
+ protocol::send(packet.peer, protocol::encode(response));
+
+ protocol::DimensionInfo dim_info;
+ dim_info.name = globals::spawn_dimension->get_name();
+ dim_info.gravity = globals::spawn_dimension->get_gravity();
+ protocol::send(packet.peer, protocol::encode(dim_info));
+
+ spdlog::info("sessions: {} [{}] logged in with client_index={} in {}", session->client_username, session->client_identity,
+ session->client_index, globals::spawn_dimension->get_name());
+
+ // FIXME: only send entities that are present within the current
+ // player's view bounding box; this also would mean we're not sending
+ // anything here and just straight up spawing the player and await them
+ // to receive all the chunks and entites they feel like requesting
+ for(auto entity : globals::spawn_dimension->entities.view<entt::entity>()) {
+ if(const auto head = globals::spawn_dimension->entities.try_get<entity::Head>(entity)) {
+ protocol::EntityHead head_packet;
+ head_packet.entity = entity;
+ head_packet.angles = head->angles;
+ protocol::send(session->peer, protocol::encode(head_packet));
+ }
+
+ if(const auto transform = globals::spawn_dimension->entities.try_get<entity::Transform>(entity)) {
+ protocol::EntityTransform transform_packet;
+ transform_packet.entity = entity;
+ transform_packet.angles = transform->angles;
+ transform_packet.chunk = transform->chunk;
+ transform_packet.local = transform->local;
+ protocol::send(session->peer, protocol::encode(transform_packet));
+ }
+
+ if(const auto velocity = globals::spawn_dimension->entities.try_get<entity::Velocity>(entity)) {
+ protocol::EntityVelocity velocity_packet;
+ velocity_packet.entity = entity;
+ velocity_packet.value = velocity->value;
+ protocol::send(session->peer, protocol::encode(velocity_packet));
+ }
+
+ if(globals::spawn_dimension->entities.all_of<entity::Player>(entity)) {
+ protocol::EntityPlayer player_packet;
+ player_packet.entity = entity;
+ protocol::send(session->peer, protocol::encode(player_packet));
+ }
+ }
+
+ session->dimension = globals::spawn_dimension;
+ session->player_entity = globals::spawn_dimension->entities.create();
+ entity::shared::create_player(globals::spawn_dimension, session->player_entity);
+
+ const auto& head = globals::spawn_dimension->entities.get<entity::Head>(session->player_entity);
+ const auto& transform = globals::spawn_dimension->entities.get<entity::Transform>(session->player_entity);
+ const auto& velocity = globals::spawn_dimension->entities.get<entity::Velocity>(session->player_entity);
+
+ protocol::EntityHead head_packet;
+ head_packet.entity = session->player_entity;
+ head_packet.angles = head.angles;
+
+ protocol::EntityTransform transform_packet;
+ transform_packet.entity = session->player_entity;
+ transform_packet.angles = transform.angles;
+ transform_packet.chunk = transform.chunk;
+ transform_packet.local = transform.local;
+
+ protocol::EntityVelocity velocity_packet;
+ velocity_packet.entity = session->player_entity;
+ velocity_packet.value = velocity.value;
+
+ protocol::EntityPlayer player_packet;
+ player_packet.entity = session->player_entity;
+
+ protocol::broadcast(globals::server_host, protocol::encode(head_packet));
+ protocol::broadcast(globals::server_host, protocol::encode(transform_packet));
+ protocol::broadcast(globals::server_host, protocol::encode(velocity_packet));
+ protocol::broadcast(globals::server_host, protocol::encode(player_packet));
+
+ protocol::SpawnPlayer spawn_packet;
+ spawn_packet.entity = session->player_entity;
+
+ // SpawnPlayer serves a different purpose compared to EntityPlayer
+ // The latter is used to construct entities (as in "attach a component")
+ // whilst the SpawnPlayer packet is used to notify client-side that the
+ // entity identifier in the packet is to be treated as the local player entity
+ protocol::send(session->peer, protocol::encode(spawn_packet));
+
+ protocol::ChatMessage message;
+ message.type = protocol::ChatMessage::PLAYER_JOIN;
+ message.sender = session->client_username;
+ message.message = std::string();
+
+ protocol::broadcast(globals::server_host, protocol::encode(message));
+
+ sessions::refresh_scoreboard();
+
+ return;
+ }
+
+ protocol::Disconnect response;
+ response.reason = "protocol.server_full";
+ protocol::send(packet.peer, protocol::encode(response));
+}
+
+static void on_disconnect_packet(const protocol::Disconnect& packet)
+{
+ if(Session* session = sessions::find(packet.peer)) {
+ protocol::ChatMessage message;
+ message.type = protocol::ChatMessage::PLAYER_LEAVE;
+ message.sender = session->client_username;
+ message.message = packet.reason;
+
+ protocol::broadcast(globals::server_host, protocol::encode(message), session->peer);
+
+ spdlog::info("{} disconnected ({})", session->client_username, packet.reason);
+
+ sessions::destroy(session);
+ sessions::refresh_scoreboard();
+ }
+}
+
+// NOTE: [sessions] is a good place for this since [receive]
+// handles entity data sent by players and [sessions] handles
+// everything else network related that is not player movement
+static void on_voxel_set(const world::VoxelSetEvent& event)
+{
+ protocol::SetVoxel packet;
+ packet.vpos = coord::to_voxel(event.cpos, event.lpos);
+ packet.voxel = event.voxel;
+ packet.flags = 0U; // UNDONE
+ protocol::broadcast(globals::server_host, protocol::encode(packet));
+}
+
+DimensionListener::DimensionListener(world::Dimension* dimension)
+{
+ this->dimension = dimension;
+}
+
+void DimensionListener::on_destroy_entity(const entt::registry& registry, entt::entity entity)
+{
+ protocol::RemoveEntity packet;
+ packet.entity = entity;
+ sessions::broadcast(dimension, protocol::encode(packet));
+}
+
+void sessions::init(void)
+{
+ globals::server_config.add_value("sessions.max_players", sessions::max_players);
+
+ globals::dispatcher.sink<protocol::LoginRequest>().connect<&on_login_request_packet>();
+ globals::dispatcher.sink<protocol::Disconnect>().connect<&on_disconnect_packet>();
+
+ globals::dispatcher.sink<world::VoxelSetEvent>().connect<&on_voxel_set>();
+}
+
+void sessions::init_late(void)
+{
+ sessions::num_players = 0U;
+
+ username_map.clear();
+ identity_map.clear();
+ sessions_vector.resize(sessions::max_players.get_value(), Session());
+
+ for(unsigned int i = 0U; i < sessions::max_players.get_value(); ++i) {
+ sessions_vector[i].client_index = UINT16_MAX;
+ sessions_vector[i].client_identity = UINT64_MAX;
+ sessions_vector[i].client_username = std::string();
+ sessions_vector[i].player_entity = entt::null;
+ sessions_vector[i].peer = nullptr;
+ }
+}
+
+void sessions::init_post_universe(void)
+{
+ for(auto& dimension : globals::dimensions) {
+ dimension_listeners.push_back(DimensionListener(dimension.second));
+ dimension.second->entities.on_destroy<entt::entity>().connect<&DimensionListener::on_destroy_entity>(dimension_listeners.back());
+ }
+}
+
+void sessions::shutdown(void)
+{
+ username_map.clear();
+ identity_map.clear();
+ sessions_vector.clear();
+ dimension_listeners.clear();
+}
+
+Session* sessions::create(ENetPeer* peer, std::string_view client_username)
+{
+ for(unsigned int i = 0U; i < sessions::max_players.get_value(); ++i) {
+ if(!sessions_vector[i].peer) {
+ std::uint64_t client_identity = math::crc64(client_username.data(), client_username.size());
+
+ sessions_vector[i].client_index = i;
+ sessions_vector[i].client_identity = client_identity;
+ sessions_vector[i].client_username = client_username;
+ sessions_vector[i].player_entity = entt::null;
+ sessions_vector[i].peer = peer;
+
+ username_map[std::string(client_username)] = &sessions_vector[i];
+ identity_map[client_identity] = &sessions_vector[i];
+
+ peer->data = &sessions_vector[i];
+
+ sessions::num_players += 1U;
+
+ return &sessions_vector[i];
+ }
+ }
+
+ return nullptr;
+}
+
+Session* sessions::find(std::string_view client_username)
+{
+ const auto it = username_map.find(std::string(client_username));
+ if(it != username_map.cend()) {
+ return it->second;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+Session* sessions::find(std::uint16_t client_index)
+{
+ if(client_index < sessions_vector.size()) {
+ if(!sessions_vector[client_index].peer) {
+ return nullptr;
+ }
+ else {
+ return &sessions_vector[client_index];
+ }
+ }
+
+ return nullptr;
+}
+
+Session* sessions::find(std::uint64_t client_identity)
+{
+ const auto it = identity_map.find(client_identity);
+
+ if(it != identity_map.cend()) {
+ return it->second;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+Session* sessions::find(ENetPeer* peer)
+{
+ if(peer != nullptr) {
+ return reinterpret_cast<Session*>(peer->data);
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void sessions::destroy(Session* session)
+{
+ if(session) {
+ if(session->peer) {
+ // Make sure we don't leave a mark
+ session->peer->data = nullptr;
+ }
+
+ if(session->dimension) {
+ session->dimension->entities.destroy(session->player_entity);
+ }
+
+ username_map.erase(session->client_username);
+ identity_map.erase(session->client_identity);
+
+ session->client_index = UINT16_MAX;
+ session->client_identity = UINT64_MAX;
+ session->client_username = std::string();
+ session->player_entity = entt::null;
+ session->peer = nullptr;
+
+ sessions::num_players -= 1U;
+ }
+}
+
+void sessions::broadcast(const world::Dimension* dimension, ENetPacket* packet)
+{
+ for(const auto& session : sessions_vector) {
+ if(session.peer && (session.dimension == dimension)) {
+ enet_peer_send(session.peer, protocol::CHANNEL, packet);
+ }
+ }
+}
+
+void sessions::broadcast(const world::Dimension* dimension, ENetPacket* packet, ENetPeer* except)
+{
+ for(const auto& session : sessions_vector) {
+ if(session.peer && (session.peer != except)) {
+ enet_peer_send(session.peer, protocol::CHANNEL, packet);
+ }
+ }
+}
+
+void sessions::refresh_scoreboard(void)
+{
+ protocol::ScoreboardUpdate packet;
+
+ for(std::size_t i = 0; i < sessions::max_players.get_value(); ++i) {
+ if(sessions_vector[i].peer) {
+ packet.names.push_back(sessions_vector[i].client_username);
+ }
+ }
+
+ protocol::broadcast(globals::server_host, protocol::encode(packet));
+}
diff --git a/game/server/sessions.hh b/game/server/sessions.hh
index 656b76d..14d50e1 100644
--- a/game/server/sessions.hh
+++ b/game/server/sessions.hh
@@ -1,55 +1,55 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace config
-{
-class Unsigned;
-} // namespace config
-
-struct Session final {
- std::uint16_t client_index;
- std::uint64_t client_identity;
- std::string client_username;
- entt::entity player_entity;
- world::Dimension* dimension;
- ENetPeer* peer;
-};
-
-namespace sessions
-{
-extern config::Unsigned max_players;
-extern unsigned int num_players;
-} // namespace sessions
-
-namespace sessions
-{
-void init(void);
-void init_late(void);
-void init_post_universe(void);
-void shutdown(void);
-} // namespace sessions
-
-namespace sessions
-{
-Session* create(ENetPeer* peer, std::string_view client_username);
-Session* find(std::string_view client_username);
-Session* find(std::uint16_t client_index);
-Session* find(std::uint64_t client_identity);
-Session* find(ENetPeer* peer);
-void destroy(Session* session);
-} // namespace sessions
-
-namespace sessions
-{
-void broadcast(const world::Dimension* dimension, ENetPacket* packet);
-void broadcast(const world::Dimension* dimension, ENetPacket* packet, ENetPeer* except);
-} // namespace sessions
-
-namespace sessions
-{
-void refresh_scoreboard(void);
-} // namespace sessions
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace config
+{
+class Unsigned;
+} // namespace config
+
+struct Session final {
+ std::uint16_t client_index;
+ std::uint64_t client_identity;
+ std::string client_username;
+ entt::entity player_entity;
+ world::Dimension* dimension;
+ ENetPeer* peer;
+};
+
+namespace sessions
+{
+extern config::Unsigned max_players;
+extern unsigned int num_players;
+} // namespace sessions
+
+namespace sessions
+{
+void init(void);
+void init_late(void);
+void init_post_universe(void);
+void shutdown(void);
+} // namespace sessions
+
+namespace sessions
+{
+Session* create(ENetPeer* peer, std::string_view client_username);
+Session* find(std::string_view client_username);
+Session* find(std::uint16_t client_index);
+Session* find(std::uint64_t client_identity);
+Session* find(ENetPeer* peer);
+void destroy(Session* session);
+} // namespace sessions
+
+namespace sessions
+{
+void broadcast(const world::Dimension* dimension, ENetPacket* packet);
+void broadcast(const world::Dimension* dimension, ENetPacket* packet, ENetPeer* except);
+} // namespace sessions
+
+namespace sessions
+{
+void refresh_scoreboard(void);
+} // namespace sessions
diff --git a/game/server/status.cc b/game/server/status.cc
index ed73b23..ba1d59d 100644
--- a/game/server/status.cc
+++ b/game/server/status.cc
@@ -1,26 +1,26 @@
-#include "server/pch.hh"
-
-#include "server/status.hh"
-
-#include "core/config/number.hh"
-
-#include "shared/protocol.hh"
-#include "shared/splash.hh"
-
-#include "server/globals.hh"
-#include "server/sessions.hh"
-
-static void on_status_request_packet(const protocol::StatusRequest& packet)
-{
- protocol::StatusResponse response;
- response.version = protocol::VERSION;
- response.max_players = sessions::max_players.get_value();
- response.num_players = sessions::num_players;
- response.motd = splash::get();
- protocol::send(packet.peer, protocol::encode(response));
-}
-
-void status::init(void)
-{
- globals::dispatcher.sink<protocol::StatusRequest>().connect<&on_status_request_packet>();
-}
+#include "server/pch.hh"
+
+#include "server/status.hh"
+
+#include "core/config/number.hh"
+
+#include "shared/protocol.hh"
+#include "shared/splash.hh"
+
+#include "server/globals.hh"
+#include "server/sessions.hh"
+
+static void on_status_request_packet(const protocol::StatusRequest& packet)
+{
+ protocol::StatusResponse response;
+ response.version = protocol::VERSION;
+ response.max_players = sessions::max_players.get_value();
+ response.num_players = sessions::num_players;
+ response.motd = splash::get();
+ protocol::send(packet.peer, protocol::encode(response));
+}
+
+void status::init(void)
+{
+ globals::dispatcher.sink<protocol::StatusRequest>().connect<&on_status_request_packet>();
+}
diff --git a/game/server/status.hh b/game/server/status.hh
index 35370a0..d298827 100644
--- a/game/server/status.hh
+++ b/game/server/status.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace status
-{
-void init(void);
-} // namespace status
+#pragma once
+
+namespace status
+{
+void init(void);
+} // namespace status
diff --git a/game/server/whitelist.cc b/game/server/whitelist.cc
index 0807c19..053809e 100644
--- a/game/server/whitelist.cc
+++ b/game/server/whitelist.cc
@@ -1,101 +1,101 @@
-#include "server/pch.hh"
-
-#include "server/whitelist.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/string.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/crc64.hh"
-
-#include "core/utils/string.hh"
-
-#include "server/game.hh"
-#include "server/globals.hh"
-
-constexpr static std::string_view DEFAULT_FILENAME = "whitelist.txt";
-constexpr static char SEPARATOR_CHAR = ':';
-
-config::Boolean whitelist::enabled(false);
-config::String whitelist::filename(DEFAULT_FILENAME);
-
-static emhash8::HashMap<std::string, std::uint64_t> whitelist_map;
-
-void whitelist::init(void)
-{
- globals::server_config.add_value("whitelist.enabled", whitelist::enabled);
- globals::server_config.add_value("whitelist.filename", whitelist::filename);
-}
-
-void whitelist::init_late(void)
-{
- whitelist_map.clear();
-
- if(!whitelist::enabled.get_value()) {
- // Not enabled, shouldn't
- // even bother with parsing
- // the whitelist file
- return;
- }
-
- if(utils::is_whitespace(whitelist::filename.get_value())) {
- spdlog::warn("whitelist: enabled but filename is empty, using default ({})", DEFAULT_FILENAME);
- whitelist::filename.set(DEFAULT_FILENAME);
- }
-
- PHYSFS_File* file = PHYSFS_openRead(whitelist::filename.c_str());
-
- if(file == nullptr) {
- spdlog::warn("whitelist: {}: {}", whitelist::filename.get(), PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- whitelist::enabled.set_value(false);
- return;
- }
-
- auto source = std::string(PHYSFS_fileLength(file), char(0x00));
- PHYSFS_readBytes(file, source.data(), source.size());
- PHYSFS_close(file);
-
- std::istringstream stream(source);
- std::string line;
-
- while(std::getline(stream, line)) {
- const auto location = line.find_last_of(SEPARATOR_CHAR);
-
- if(location == std::string::npos) {
- // Entries that don't define a password field default
- // to the global server password; this allows easier adding
- // of guest accounts which can later be edited to use a better password
- whitelist_map[line] = server_game::password_hash;
- }
- else {
- const auto username = line.substr(0, location);
- const auto password = line.substr(location + 1);
- whitelist_map[username] = math::crc64(password);
- }
- }
-
- PHYSFS_close(file);
-}
-
-void whitelist::shutdown(void)
-{
- // UNDONE: implement saving
-}
-
-bool whitelist::contains(std::string_view username)
-{
- return whitelist_map.contains(std::string(username));
-}
-
-bool whitelist::matches(std::string_view username, std::uint64_t password_hash)
-{
- const auto it = whitelist_map.find(std::string(username));
-
- if(it == whitelist_map.cend()) {
- // Not whitelisted, no match
- return false;
- }
-
- return it->second == password_hash;
-}
+#include "server/pch.hh"
+
+#include "server/whitelist.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/string.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/crc64.hh"
+
+#include "core/utils/string.hh"
+
+#include "server/game.hh"
+#include "server/globals.hh"
+
+constexpr static std::string_view DEFAULT_FILENAME = "whitelist.txt";
+constexpr static char SEPARATOR_CHAR = ':';
+
+config::Boolean whitelist::enabled(false);
+config::String whitelist::filename(DEFAULT_FILENAME);
+
+static emhash8::HashMap<std::string, std::uint64_t> whitelist_map;
+
+void whitelist::init(void)
+{
+ globals::server_config.add_value("whitelist.enabled", whitelist::enabled);
+ globals::server_config.add_value("whitelist.filename", whitelist::filename);
+}
+
+void whitelist::init_late(void)
+{
+ whitelist_map.clear();
+
+ if(!whitelist::enabled.get_value()) {
+ // Not enabled, shouldn't
+ // even bother with parsing
+ // the whitelist file
+ return;
+ }
+
+ if(utils::is_whitespace(whitelist::filename.get_value())) {
+ spdlog::warn("whitelist: enabled but filename is empty, using default ({})", DEFAULT_FILENAME);
+ whitelist::filename.set(DEFAULT_FILENAME);
+ }
+
+ PHYSFS_File* file = PHYSFS_openRead(whitelist::filename.c_str());
+
+ if(file == nullptr) {
+ spdlog::warn("whitelist: {}: {}", whitelist::filename.get(), PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ whitelist::enabled.set_value(false);
+ return;
+ }
+
+ auto source = std::string(PHYSFS_fileLength(file), char(0x00));
+ PHYSFS_readBytes(file, source.data(), source.size());
+ PHYSFS_close(file);
+
+ std::istringstream stream(source);
+ std::string line;
+
+ while(std::getline(stream, line)) {
+ const auto location = line.find_last_of(SEPARATOR_CHAR);
+
+ if(location == std::string::npos) {
+ // Entries that don't define a password field default
+ // to the global server password; this allows easier adding
+ // of guest accounts which can later be edited to use a better password
+ whitelist_map[line] = server_game::password_hash;
+ }
+ else {
+ const auto username = line.substr(0, location);
+ const auto password = line.substr(location + 1);
+ whitelist_map[username] = math::crc64(password);
+ }
+ }
+
+ PHYSFS_close(file);
+}
+
+void whitelist::shutdown(void)
+{
+ // UNDONE: implement saving
+}
+
+bool whitelist::contains(std::string_view username)
+{
+ return whitelist_map.contains(std::string(username));
+}
+
+bool whitelist::matches(std::string_view username, std::uint64_t password_hash)
+{
+ const auto it = whitelist_map.find(std::string(username));
+
+ if(it == whitelist_map.cend()) {
+ // Not whitelisted, no match
+ return false;
+ }
+
+ return it->second == password_hash;
+}
diff --git a/game/server/whitelist.hh b/game/server/whitelist.hh
index 4695d16..990b15a 100644
--- a/game/server/whitelist.hh
+++ b/game/server/whitelist.hh
@@ -1,26 +1,26 @@
-#pragma once
-
-namespace config
-{
-class Boolean;
-class String;
-} // namespace config
-
-namespace whitelist
-{
-extern config::Boolean enabled;
-extern config::String filename;
-} // namespace whitelist
-
-namespace whitelist
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-} // namespace whitelist
-
-namespace whitelist
-{
-bool contains(std::string_view username);
-bool matches(std::string_view username, std::uint64_t password_hash);
-} // namespace whitelist
+#pragma once
+
+namespace config
+{
+class Boolean;
+class String;
+} // namespace config
+
+namespace whitelist
+{
+extern config::Boolean enabled;
+extern config::String filename;
+} // namespace whitelist
+
+namespace whitelist
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+} // namespace whitelist
+
+namespace whitelist
+{
+bool contains(std::string_view username);
+bool matches(std::string_view username, std::uint64_t password_hash);
+} // namespace whitelist
diff --git a/game/server/world/inhabited.hh b/game/server/world/inhabited.hh
index 57008e9..5eba9ef 100644
--- a/game/server/world/inhabited.hh
+++ b/game/server/world/inhabited.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace world
-{
-struct Inhabited final {};
-} // namespace world
+#pragma once
+
+namespace world
+{
+struct Inhabited final {};
+} // namespace world
diff --git a/game/server/world/overworld.cc b/game/server/world/overworld.cc
index fca3edf..eb801de 100644
--- a/game/server/world/overworld.cc
+++ b/game/server/world/overworld.cc
@@ -1,383 +1,383 @@
-#include "server/pch.hh"
-
-#include "server/world/overworld.hh"
-
-#include "core/math/vectors.hh"
-
-#include "shared/world/voxel_storage.hh"
-
-#include "shared/coord.hh"
-#include "shared/game_voxels.hh"
-
-// FIXME: load these from a file
-static void compute_tree_feature(unsigned int height, world::Feature& feature, voxel_id log_voxel, voxel_id leaves_voxel)
-{
- // Ensure the tree height is too small
- height = math::max<unsigned int>(height, 4U);
-
- // Put down a single piece of dirt
- feature.push_back({ voxel_pos(0, -1, 0), game_voxels::dirt, true });
-
- // Generate tree stem
- for(unsigned int i = 0; i < height; ++i) {
- feature.push_back({ voxel_pos(0, i, 0), log_voxel, true });
- }
-
- auto leaves_start = height - 3U;
- auto leaves_thick_end = height - 2U;
- auto leaves_thin_end = height - 1U;
-
- // Generate the thin 3x3 layer of leaves that
- // starts from leaves_start and ends at leaves_thin_end
- for(unsigned int i = leaves_start; i <= leaves_thin_end; ++i) {
- feature.push_back({ local_pos(-1, i, -1), leaves_voxel, false });
- feature.push_back({ local_pos(-1, i, +0), leaves_voxel, false });
- feature.push_back({ local_pos(-1, i, +1), leaves_voxel, false });
- feature.push_back({ local_pos(+0, i, -1), leaves_voxel, false });
- feature.push_back({ local_pos(+0, i, +1), leaves_voxel, false });
- feature.push_back({ local_pos(+1, i, -1), leaves_voxel, false });
- feature.push_back({ local_pos(+1, i, +0), leaves_voxel, false });
- feature.push_back({ local_pos(+1, i, +1), leaves_voxel, false });
- }
-
- // Generate the tree cap; a 3x3 patch of leaves
- // that is slapped right on top of the thin 3x3 layer
- feature.push_back({ local_pos(-1, height, +0), leaves_voxel, false });
- feature.push_back({ local_pos(+0, height, -1), leaves_voxel, false });
- feature.push_back({ local_pos(+0, height, +0), leaves_voxel, false });
- feature.push_back({ local_pos(+0, height, +1), leaves_voxel, false });
- feature.push_back({ local_pos(+1, height, +0), leaves_voxel, false });
-
- // Generate the thin 5x5 layer of leaves that
- // starts from leaves_start and ends at leaves_thin_end
- for(unsigned int i = leaves_start; i <= leaves_thick_end; ++i) {
- feature.push_back({ local_pos(-1, i, -2), leaves_voxel, false });
- feature.push_back({ local_pos(-1, i, +2), leaves_voxel, false });
- feature.push_back({ local_pos(-2, i, -1), leaves_voxel, false });
- feature.push_back({ local_pos(-2, i, -2), leaves_voxel, false });
- feature.push_back({ local_pos(-2, i, +0), leaves_voxel, false });
- feature.push_back({ local_pos(-2, i, +1), leaves_voxel, false });
- feature.push_back({ local_pos(-2, i, +2), leaves_voxel, false });
- feature.push_back({ local_pos(+0, i, -2), leaves_voxel, false });
- feature.push_back({ local_pos(+0, i, +2), leaves_voxel, false });
- feature.push_back({ local_pos(+1, i, -2), leaves_voxel, false });
- feature.push_back({ local_pos(+1, i, +2), leaves_voxel, false });
- feature.push_back({ local_pos(+2, i, -1), leaves_voxel, false });
- feature.push_back({ local_pos(+2, i, -2), leaves_voxel, false });
- feature.push_back({ local_pos(+2, i, +0), leaves_voxel, false });
- feature.push_back({ local_pos(+2, i, +1), leaves_voxel, false });
- feature.push_back({ local_pos(+2, i, +2), leaves_voxel, false });
- }
-}
-
-world::Overworld::Overworld(std::string_view name) : Dimension(name, -30.0f)
-{
- m_bottommost_chunk.set_limits(-64, -4);
- m_terrain_variation.set_limits(16, 256);
-
- compute_tree_feature(4U, m_feat_tree[0], game_voxels::oak_log, game_voxels::oak_leaves);
- compute_tree_feature(5U, m_feat_tree[1], game_voxels::oak_log, game_voxels::oak_leaves);
- compute_tree_feature(6U, m_feat_tree[2], game_voxels::oak_log, game_voxels::oak_leaves);
- compute_tree_feature(8U, m_feat_tree[3], game_voxels::oak_log, game_voxels::oak_leaves);
-}
-
-void world::Overworld::init(io::ConfigMap& config)
-{
- m_terrain_variation.set_value(64);
- m_bottommost_chunk.set_value(-4);
-
- config.add_value("overworld.terrain_variation", m_terrain_variation);
- config.add_value("overworld.bottommost_chunk", m_bottommost_chunk);
-}
-
-void world::Overworld::init_late(std::uint64_t global_seed)
-{
- std::mt19937 twister(global_seed);
-
- m_fnl_variation = fnlCreateState();
- m_fnl_variation.seed = static_cast<int>(twister());
- m_fnl_variation.noise_type = FNL_NOISE_PERLIN;
- m_fnl_variation.frequency = 0.001f;
-
- m_fnl_terrain = fnlCreateState();
- m_fnl_terrain.seed = static_cast<int>(twister());
- m_fnl_terrain.noise_type = FNL_NOISE_OPENSIMPLEX2S;
- m_fnl_terrain.fractal_type = FNL_FRACTAL_FBM;
- m_fnl_terrain.frequency = 0.005f;
- m_fnl_terrain.octaves = 4;
-
- m_fnl_caves_a = fnlCreateState();
- m_fnl_caves_a.seed = static_cast<int>(twister());
- m_fnl_caves_a.noise_type = FNL_NOISE_PERLIN;
- m_fnl_caves_a.fractal_type = FNL_FRACTAL_RIDGED;
- m_fnl_caves_a.frequency = 0.0125f;
- m_fnl_caves_a.octaves = 1;
-
- m_fnl_caves_b = fnlCreateState();
- m_fnl_caves_b.seed = static_cast<int>(twister());
- m_fnl_caves_b.noise_type = FNL_NOISE_OPENSIMPLEX2S;
- m_fnl_caves_b.fractal_type = FNL_FRACTAL_RIDGED;
- m_fnl_caves_b.frequency = 0.0125f;
- m_fnl_caves_b.octaves = 1;
-
- m_fnl_nvdi = fnlCreateState();
- m_fnl_nvdi.seed = static_cast<int>(twister());
- m_fnl_nvdi.noise_type = FNL_NOISE_OPENSIMPLEX2S;
- m_fnl_nvdi.frequency = 1.0f;
-
- m_metamap.clear();
-}
-
-bool world::Overworld::generate(const chunk_pos& cpos, VoxelStorage& voxels)
-{
- if(cpos.y <= m_bottommost_chunk.get_value()) {
- // If the player asks the generator
- // to generate a lot of stuff below
- // the surface, it will happily chew
- // through all the server threads
- return false;
- }
-
- voxels.fill(NULL_VOXEL_ID);
-
- m_mutex.lock();
- generate_terrain(cpos, voxels);
- m_mutex.unlock();
-
- m_mutex.lock();
- generate_surface(cpos, voxels);
- m_mutex.unlock();
-
- m_mutex.lock();
- generate_caves(cpos, voxels);
- m_mutex.unlock();
-
- m_mutex.lock();
- generate_features(cpos, voxels);
- m_mutex.unlock();
-
- return true;
-}
-
-bool world::Overworld::is_inside_cave(const voxel_pos& vpos)
-{
- auto noise_a = fnlGetNoise3D(&m_fnl_caves_a, vpos.x, vpos.y * 2.0f, vpos.z);
- auto noise_b = fnlGetNoise3D(&m_fnl_caves_b, vpos.x, vpos.y * 2.0f, vpos.z);
- return (noise_a > 0.95f) && (noise_b > 0.85f);
-}
-
-bool world::Overworld::is_inside_terrain(const voxel_pos& vpos)
-{
- auto variation_noise = fnlGetNoise3D(&m_fnl_terrain, vpos.x, vpos.y, vpos.z);
- auto variation = m_terrain_variation.get_value() * (1.0f - (variation_noise * variation_noise));
- auto noise = variation * fnlGetNoise3D(&m_fnl_terrain, vpos.x, vpos.y, vpos.z) - vpos.y;
- return noise > 0.0f;
-}
-
-const world::Overworld_Metadata& world::Overworld::get_or_create_metadata(const chunk_pos_xz& cpos)
-{
- auto it = m_metamap.find(cpos);
-
- if(it != m_metamap.cend()) {
- // Metadata is present
- return it->second;
- }
-
- auto& metadata = m_metamap.insert_or_assign(cpos, Overworld_Metadata()).first->second;
- metadata.entropy.fill(std::numeric_limits<std::uint64_t>::max());
- metadata.heightmap.fill(std::numeric_limits<voxel_pos::value_type>::min());
-
- auto twister = std::mt19937_64(std::hash<chunk_pos_xz>()(cpos));
- auto variation = m_terrain_variation.get_value();
-
- // Generator might need some randomness
- // that depends on 2D coordinates, so we
- // generate this entropy ahead of time
- for(int i = 0; i < CHUNK_AREA; ++i) {
- metadata.entropy[i] = twister();
- }
-
- // Generate speculative heightmap;
- // Cave generation might have issues with placing
- // surface features such as trees but I genuinely don't give a shit
- for(int lx = 0; lx < CHUNK_SIZE; lx += 1) {
- for(int lz = 0; lz < CHUNK_SIZE; lz += 1) {
- auto hdx = static_cast<std::size_t>(lx + lz * CHUNK_SIZE);
- auto vpos = coord::to_voxel(chunk_pos(cpos.x, 0, cpos.y), local_pos(lx, 0, lz));
-
- for(vpos.y = variation; vpos.y >= -variation; vpos.y -= 1) {
- if(is_inside_terrain(vpos)) {
- metadata.heightmap[hdx] = vpos.y;
- break;
- }
- }
- }
- }
-
- auto nvdi_value = 0.5f + 0.5f * fnlGetNoise2D(&m_fnl_nvdi, cpos.x, cpos.y);
- auto tree_density = (nvdi_value >= 0.33f) ? math::floor<unsigned int>(nvdi_value * 4.0f) : 0U;
-
- for(unsigned int i = 0U; i < tree_density; ++i) {
- auto lpos = local_pos((twister() % CHUNK_SIZE), (twister() % OW_NUM_TREES), (twister() % CHUNK_SIZE));
- auto is_unique = true;
-
- for(const auto& check_lpos : metadata.trees) {
- if(math::distance2(check_lpos, lpos) <= 9) {
- is_unique = false;
- break;
- }
- }
-
- if(is_unique) {
- metadata.trees.push_back(lpos);
- }
- }
-
- return metadata;
-}
-
-void world::Overworld::generate_terrain(const chunk_pos& cpos, VoxelStorage& voxels)
-{
- auto& metadata = get_or_create_metadata(chunk_pos_xz(cpos.x, cpos.z));
- auto variation = m_terrain_variation.get_value();
-
- for(unsigned long i = 0; i < CHUNK_VOLUME; ++i) {
- auto lpos = coord::to_local(i);
- auto vpos = coord::to_voxel(cpos, lpos);
-
- if(vpos.y > variation) {
- voxels[i] = NULL_VOXEL_ID;
- continue;
- }
-
- if(vpos.y < -variation) {
- voxels[i] = game_voxels::stone;
- continue;
- }
-
- if(is_inside_terrain(vpos)) {
- voxels[i] = game_voxels::stone;
- continue;
- }
- }
-}
-
-void world::Overworld::generate_surface(const chunk_pos& cpos, VoxelStorage& voxels)
-{
- auto& metadata = get_or_create_metadata(chunk_pos_xz(cpos.x, cpos.z));
- auto variation = m_terrain_variation.get_value();
-
- for(unsigned long i = 0; i < CHUNK_VOLUME; ++i) {
- auto lpos = coord::to_local(i);
- auto vpos = coord::to_voxel(cpos, lpos);
- auto hdx = static_cast<std::size_t>(lpos.x + lpos.z * CHUNK_SIZE);
-
- if((vpos.y > variation) || (vpos.y < -variation)) {
- // Speculative optimization
- continue;
- }
-
- if(voxels[i] == NULL_VOXEL_ID) {
- // Surface voxel checks only apply for solid voxels;
- // it's kind of obvious you can't replace air with grass
- continue;
- }
-
- unsigned int depth = 0U;
-
- for(unsigned int dy = 0U; dy < 5U; dy += 1U) {
- auto d_lpos = local_pos(lpos.x, lpos.y + dy + 1, lpos.z);
- auto d_vpos = coord::to_voxel(cpos, d_lpos);
- auto d_index = coord::to_index(d_lpos);
-
- if(d_lpos.y >= CHUNK_SIZE) {
- if(!is_inside_terrain(d_vpos)) {
- break;
- }
-
- depth += 1U;
- }
- else {
- if(voxels[d_index] == NULL_VOXEL_ID) {
- break;
- }
-
- depth += 1U;
- }
- }
-
- if(depth < 5U) {
- if(depth == 0U) {
- voxels[i] = game_voxels::grass;
- }
- else {
- voxels[i] = game_voxels::dirt;
- }
- }
- }
-}
-
-void world::Overworld::generate_caves(const chunk_pos& cpos, VoxelStorage& voxels)
-{
- auto& metadata = get_or_create_metadata(chunk_pos_xz(cpos.x, cpos.z));
- auto variation = m_terrain_variation.get_value();
-
- for(unsigned long i = 0U; i < CHUNK_VOLUME; ++i) {
- auto lpos = coord::to_local(i);
- auto vpos = coord::to_voxel(cpos, lpos);
-
- if(vpos.y > variation) {
- // Speculative optimization - there's no solid
- // terrain above variation to carve caves out from
- continue;
- }
-
- if(is_inside_cave(vpos)) {
- voxels[i] = NULL_VOXEL_ID;
- continue;
- }
- }
-}
-
-void world::Overworld::generate_features(const chunk_pos& cpos, VoxelStorage& voxels)
-{
- const chunk_pos_xz tree_chunks[] = {
- chunk_pos_xz(cpos.x - 0, cpos.z - 1),
- chunk_pos_xz(cpos.x - 1, cpos.z - 1),
- chunk_pos_xz(cpos.x - 1, cpos.z + 0),
- chunk_pos_xz(cpos.x - 1, cpos.z + 1),
- chunk_pos_xz(cpos.x + 0, cpos.z + 0),
- chunk_pos_xz(cpos.x + 0, cpos.z + 1),
- chunk_pos_xz(cpos.x + 1, cpos.z - 1),
- chunk_pos_xz(cpos.x + 1, cpos.z + 0),
- chunk_pos_xz(cpos.x + 1, cpos.z + 1),
- };
-
- for(unsigned int i = 0U; i < math::array_size(tree_chunks); ++i) {
- const auto& cpos_xz = tree_chunks[i];
- const auto& metadata = get_or_create_metadata(cpos_xz);
-
- for(const auto& tree_info : metadata.trees) {
- auto hdx = static_cast<std::size_t>(tree_info.x + tree_info.z * CHUNK_SIZE);
- auto height = metadata.heightmap[hdx];
-
- if(height == std::numeric_limits<voxel_pos::value_type>::min()) {
- // What happened? Cave happened
- continue;
- }
-
- auto cpos_xyz = chunk_pos(cpos_xz.x, 0, cpos_xz.y);
- auto lpos_xyz = local_pos(tree_info.x, 0, tree_info.z);
-
- auto vpos = coord::to_voxel(cpos_xyz, lpos_xyz);
- vpos.y = height;
-
- if(is_inside_cave(vpos)) {
- // Cave is in the way
- continue;
- }
-
- m_feat_tree[tree_info.y].place(vpos + DIR_UP<voxel_pos::value_type>, cpos, voxels);
- }
- }
-}
+#include "server/pch.hh"
+
+#include "server/world/overworld.hh"
+
+#include "core/math/vectors.hh"
+
+#include "shared/world/voxel_storage.hh"
+
+#include "shared/coord.hh"
+#include "shared/game_voxels.hh"
+
+// FIXME: load these from a file
+static void compute_tree_feature(unsigned int height, world::Feature& feature, voxel_id log_voxel, voxel_id leaves_voxel)
+{
+ // Ensure the tree height is too small
+ height = math::max<unsigned int>(height, 4U);
+
+ // Put down a single piece of dirt
+ feature.push_back({ voxel_pos(0, -1, 0), game_voxels::dirt, true });
+
+ // Generate tree stem
+ for(unsigned int i = 0; i < height; ++i) {
+ feature.push_back({ voxel_pos(0, i, 0), log_voxel, true });
+ }
+
+ auto leaves_start = height - 3U;
+ auto leaves_thick_end = height - 2U;
+ auto leaves_thin_end = height - 1U;
+
+ // Generate the thin 3x3 layer of leaves that
+ // starts from leaves_start and ends at leaves_thin_end
+ for(unsigned int i = leaves_start; i <= leaves_thin_end; ++i) {
+ feature.push_back({ local_pos(-1, i, -1), leaves_voxel, false });
+ feature.push_back({ local_pos(-1, i, +0), leaves_voxel, false });
+ feature.push_back({ local_pos(-1, i, +1), leaves_voxel, false });
+ feature.push_back({ local_pos(+0, i, -1), leaves_voxel, false });
+ feature.push_back({ local_pos(+0, i, +1), leaves_voxel, false });
+ feature.push_back({ local_pos(+1, i, -1), leaves_voxel, false });
+ feature.push_back({ local_pos(+1, i, +0), leaves_voxel, false });
+ feature.push_back({ local_pos(+1, i, +1), leaves_voxel, false });
+ }
+
+ // Generate the tree cap; a 3x3 patch of leaves
+ // that is slapped right on top of the thin 3x3 layer
+ feature.push_back({ local_pos(-1, height, +0), leaves_voxel, false });
+ feature.push_back({ local_pos(+0, height, -1), leaves_voxel, false });
+ feature.push_back({ local_pos(+0, height, +0), leaves_voxel, false });
+ feature.push_back({ local_pos(+0, height, +1), leaves_voxel, false });
+ feature.push_back({ local_pos(+1, height, +0), leaves_voxel, false });
+
+ // Generate the thin 5x5 layer of leaves that
+ // starts from leaves_start and ends at leaves_thin_end
+ for(unsigned int i = leaves_start; i <= leaves_thick_end; ++i) {
+ feature.push_back({ local_pos(-1, i, -2), leaves_voxel, false });
+ feature.push_back({ local_pos(-1, i, +2), leaves_voxel, false });
+ feature.push_back({ local_pos(-2, i, -1), leaves_voxel, false });
+ feature.push_back({ local_pos(-2, i, -2), leaves_voxel, false });
+ feature.push_back({ local_pos(-2, i, +0), leaves_voxel, false });
+ feature.push_back({ local_pos(-2, i, +1), leaves_voxel, false });
+ feature.push_back({ local_pos(-2, i, +2), leaves_voxel, false });
+ feature.push_back({ local_pos(+0, i, -2), leaves_voxel, false });
+ feature.push_back({ local_pos(+0, i, +2), leaves_voxel, false });
+ feature.push_back({ local_pos(+1, i, -2), leaves_voxel, false });
+ feature.push_back({ local_pos(+1, i, +2), leaves_voxel, false });
+ feature.push_back({ local_pos(+2, i, -1), leaves_voxel, false });
+ feature.push_back({ local_pos(+2, i, -2), leaves_voxel, false });
+ feature.push_back({ local_pos(+2, i, +0), leaves_voxel, false });
+ feature.push_back({ local_pos(+2, i, +1), leaves_voxel, false });
+ feature.push_back({ local_pos(+2, i, +2), leaves_voxel, false });
+ }
+}
+
+world::Overworld::Overworld(std::string_view name) : Dimension(name, -30.0f)
+{
+ m_bottommost_chunk.set_limits(-64, -4);
+ m_terrain_variation.set_limits(16, 256);
+
+ compute_tree_feature(4U, m_feat_tree[0], game_voxels::oak_log, game_voxels::oak_leaves);
+ compute_tree_feature(5U, m_feat_tree[1], game_voxels::oak_log, game_voxels::oak_leaves);
+ compute_tree_feature(6U, m_feat_tree[2], game_voxels::oak_log, game_voxels::oak_leaves);
+ compute_tree_feature(8U, m_feat_tree[3], game_voxels::oak_log, game_voxels::oak_leaves);
+}
+
+void world::Overworld::init(io::ConfigMap& config)
+{
+ m_terrain_variation.set_value(64);
+ m_bottommost_chunk.set_value(-4);
+
+ config.add_value("overworld.terrain_variation", m_terrain_variation);
+ config.add_value("overworld.bottommost_chunk", m_bottommost_chunk);
+}
+
+void world::Overworld::init_late(std::uint64_t global_seed)
+{
+ std::mt19937 twister(global_seed);
+
+ m_fnl_variation = fnlCreateState();
+ m_fnl_variation.seed = static_cast<int>(twister());
+ m_fnl_variation.noise_type = FNL_NOISE_PERLIN;
+ m_fnl_variation.frequency = 0.001f;
+
+ m_fnl_terrain = fnlCreateState();
+ m_fnl_terrain.seed = static_cast<int>(twister());
+ m_fnl_terrain.noise_type = FNL_NOISE_OPENSIMPLEX2S;
+ m_fnl_terrain.fractal_type = FNL_FRACTAL_FBM;
+ m_fnl_terrain.frequency = 0.005f;
+ m_fnl_terrain.octaves = 4;
+
+ m_fnl_caves_a = fnlCreateState();
+ m_fnl_caves_a.seed = static_cast<int>(twister());
+ m_fnl_caves_a.noise_type = FNL_NOISE_PERLIN;
+ m_fnl_caves_a.fractal_type = FNL_FRACTAL_RIDGED;
+ m_fnl_caves_a.frequency = 0.0125f;
+ m_fnl_caves_a.octaves = 1;
+
+ m_fnl_caves_b = fnlCreateState();
+ m_fnl_caves_b.seed = static_cast<int>(twister());
+ m_fnl_caves_b.noise_type = FNL_NOISE_OPENSIMPLEX2S;
+ m_fnl_caves_b.fractal_type = FNL_FRACTAL_RIDGED;
+ m_fnl_caves_b.frequency = 0.0125f;
+ m_fnl_caves_b.octaves = 1;
+
+ m_fnl_nvdi = fnlCreateState();
+ m_fnl_nvdi.seed = static_cast<int>(twister());
+ m_fnl_nvdi.noise_type = FNL_NOISE_OPENSIMPLEX2S;
+ m_fnl_nvdi.frequency = 1.0f;
+
+ m_metamap.clear();
+}
+
+bool world::Overworld::generate(const chunk_pos& cpos, VoxelStorage& voxels)
+{
+ if(cpos.y <= m_bottommost_chunk.get_value()) {
+ // If the player asks the generator
+ // to generate a lot of stuff below
+ // the surface, it will happily chew
+ // through all the server threads
+ return false;
+ }
+
+ voxels.fill(NULL_VOXEL_ID);
+
+ m_mutex.lock();
+ generate_terrain(cpos, voxels);
+ m_mutex.unlock();
+
+ m_mutex.lock();
+ generate_surface(cpos, voxels);
+ m_mutex.unlock();
+
+ m_mutex.lock();
+ generate_caves(cpos, voxels);
+ m_mutex.unlock();
+
+ m_mutex.lock();
+ generate_features(cpos, voxels);
+ m_mutex.unlock();
+
+ return true;
+}
+
+bool world::Overworld::is_inside_cave(const voxel_pos& vpos)
+{
+ auto noise_a = fnlGetNoise3D(&m_fnl_caves_a, vpos.x, vpos.y * 2.0f, vpos.z);
+ auto noise_b = fnlGetNoise3D(&m_fnl_caves_b, vpos.x, vpos.y * 2.0f, vpos.z);
+ return (noise_a > 0.95f) && (noise_b > 0.85f);
+}
+
+bool world::Overworld::is_inside_terrain(const voxel_pos& vpos)
+{
+ auto variation_noise = fnlGetNoise3D(&m_fnl_terrain, vpos.x, vpos.y, vpos.z);
+ auto variation = m_terrain_variation.get_value() * (1.0f - (variation_noise * variation_noise));
+ auto noise = variation * fnlGetNoise3D(&m_fnl_terrain, vpos.x, vpos.y, vpos.z) - vpos.y;
+ return noise > 0.0f;
+}
+
+const world::Overworld_Metadata& world::Overworld::get_or_create_metadata(const chunk_pos_xz& cpos)
+{
+ auto it = m_metamap.find(cpos);
+
+ if(it != m_metamap.cend()) {
+ // Metadata is present
+ return it->second;
+ }
+
+ auto& metadata = m_metamap.insert_or_assign(cpos, Overworld_Metadata()).first->second;
+ metadata.entropy.fill(std::numeric_limits<std::uint64_t>::max());
+ metadata.heightmap.fill(std::numeric_limits<voxel_pos::value_type>::min());
+
+ auto twister = std::mt19937_64(std::hash<chunk_pos_xz>()(cpos));
+ auto variation = m_terrain_variation.get_value();
+
+ // Generator might need some randomness
+ // that depends on 2D coordinates, so we
+ // generate this entropy ahead of time
+ for(int i = 0; i < CHUNK_AREA; ++i) {
+ metadata.entropy[i] = twister();
+ }
+
+ // Generate speculative heightmap;
+ // Cave generation might have issues with placing
+ // surface features such as trees but I genuinely don't give a shit
+ for(int lx = 0; lx < CHUNK_SIZE; lx += 1) {
+ for(int lz = 0; lz < CHUNK_SIZE; lz += 1) {
+ auto hdx = static_cast<std::size_t>(lx + lz * CHUNK_SIZE);
+ auto vpos = coord::to_voxel(chunk_pos(cpos.x, 0, cpos.y), local_pos(lx, 0, lz));
+
+ for(vpos.y = variation; vpos.y >= -variation; vpos.y -= 1) {
+ if(is_inside_terrain(vpos)) {
+ metadata.heightmap[hdx] = vpos.y;
+ break;
+ }
+ }
+ }
+ }
+
+ auto nvdi_value = 0.5f + 0.5f * fnlGetNoise2D(&m_fnl_nvdi, cpos.x, cpos.y);
+ auto tree_density = (nvdi_value >= 0.33f) ? math::floor<unsigned int>(nvdi_value * 4.0f) : 0U;
+
+ for(unsigned int i = 0U; i < tree_density; ++i) {
+ auto lpos = local_pos((twister() % CHUNK_SIZE), (twister() % OW_NUM_TREES), (twister() % CHUNK_SIZE));
+ auto is_unique = true;
+
+ for(const auto& check_lpos : metadata.trees) {
+ if(math::distance2(check_lpos, lpos) <= 9) {
+ is_unique = false;
+ break;
+ }
+ }
+
+ if(is_unique) {
+ metadata.trees.push_back(lpos);
+ }
+ }
+
+ return metadata;
+}
+
+void world::Overworld::generate_terrain(const chunk_pos& cpos, VoxelStorage& voxels)
+{
+ auto& metadata = get_or_create_metadata(chunk_pos_xz(cpos.x, cpos.z));
+ auto variation = m_terrain_variation.get_value();
+
+ for(unsigned long i = 0; i < CHUNK_VOLUME; ++i) {
+ auto lpos = coord::to_local(i);
+ auto vpos = coord::to_voxel(cpos, lpos);
+
+ if(vpos.y > variation) {
+ voxels[i] = NULL_VOXEL_ID;
+ continue;
+ }
+
+ if(vpos.y < -variation) {
+ voxels[i] = game_voxels::stone;
+ continue;
+ }
+
+ if(is_inside_terrain(vpos)) {
+ voxels[i] = game_voxels::stone;
+ continue;
+ }
+ }
+}
+
+void world::Overworld::generate_surface(const chunk_pos& cpos, VoxelStorage& voxels)
+{
+ auto& metadata = get_or_create_metadata(chunk_pos_xz(cpos.x, cpos.z));
+ auto variation = m_terrain_variation.get_value();
+
+ for(unsigned long i = 0; i < CHUNK_VOLUME; ++i) {
+ auto lpos = coord::to_local(i);
+ auto vpos = coord::to_voxel(cpos, lpos);
+ auto hdx = static_cast<std::size_t>(lpos.x + lpos.z * CHUNK_SIZE);
+
+ if((vpos.y > variation) || (vpos.y < -variation)) {
+ // Speculative optimization
+ continue;
+ }
+
+ if(voxels[i] == NULL_VOXEL_ID) {
+ // Surface voxel checks only apply for solid voxels;
+ // it's kind of obvious you can't replace air with grass
+ continue;
+ }
+
+ unsigned int depth = 0U;
+
+ for(unsigned int dy = 0U; dy < 5U; dy += 1U) {
+ auto d_lpos = local_pos(lpos.x, lpos.y + dy + 1, lpos.z);
+ auto d_vpos = coord::to_voxel(cpos, d_lpos);
+ auto d_index = coord::to_index(d_lpos);
+
+ if(d_lpos.y >= CHUNK_SIZE) {
+ if(!is_inside_terrain(d_vpos)) {
+ break;
+ }
+
+ depth += 1U;
+ }
+ else {
+ if(voxels[d_index] == NULL_VOXEL_ID) {
+ break;
+ }
+
+ depth += 1U;
+ }
+ }
+
+ if(depth < 5U) {
+ if(depth == 0U) {
+ voxels[i] = game_voxels::grass;
+ }
+ else {
+ voxels[i] = game_voxels::dirt;
+ }
+ }
+ }
+}
+
+void world::Overworld::generate_caves(const chunk_pos& cpos, VoxelStorage& voxels)
+{
+ auto& metadata = get_or_create_metadata(chunk_pos_xz(cpos.x, cpos.z));
+ auto variation = m_terrain_variation.get_value();
+
+ for(unsigned long i = 0U; i < CHUNK_VOLUME; ++i) {
+ auto lpos = coord::to_local(i);
+ auto vpos = coord::to_voxel(cpos, lpos);
+
+ if(vpos.y > variation) {
+ // Speculative optimization - there's no solid
+ // terrain above variation to carve caves out from
+ continue;
+ }
+
+ if(is_inside_cave(vpos)) {
+ voxels[i] = NULL_VOXEL_ID;
+ continue;
+ }
+ }
+}
+
+void world::Overworld::generate_features(const chunk_pos& cpos, VoxelStorage& voxels)
+{
+ const chunk_pos_xz tree_chunks[] = {
+ chunk_pos_xz(cpos.x - 0, cpos.z - 1),
+ chunk_pos_xz(cpos.x - 1, cpos.z - 1),
+ chunk_pos_xz(cpos.x - 1, cpos.z + 0),
+ chunk_pos_xz(cpos.x - 1, cpos.z + 1),
+ chunk_pos_xz(cpos.x + 0, cpos.z + 0),
+ chunk_pos_xz(cpos.x + 0, cpos.z + 1),
+ chunk_pos_xz(cpos.x + 1, cpos.z - 1),
+ chunk_pos_xz(cpos.x + 1, cpos.z + 0),
+ chunk_pos_xz(cpos.x + 1, cpos.z + 1),
+ };
+
+ for(unsigned int i = 0U; i < math::array_size(tree_chunks); ++i) {
+ const auto& cpos_xz = tree_chunks[i];
+ const auto& metadata = get_or_create_metadata(cpos_xz);
+
+ for(const auto& tree_info : metadata.trees) {
+ auto hdx = static_cast<std::size_t>(tree_info.x + tree_info.z * CHUNK_SIZE);
+ auto height = metadata.heightmap[hdx];
+
+ if(height == std::numeric_limits<voxel_pos::value_type>::min()) {
+ // What happened? Cave happened
+ continue;
+ }
+
+ auto cpos_xyz = chunk_pos(cpos_xz.x, 0, cpos_xz.y);
+ auto lpos_xyz = local_pos(tree_info.x, 0, tree_info.z);
+
+ auto vpos = coord::to_voxel(cpos_xyz, lpos_xyz);
+ vpos.y = height;
+
+ if(is_inside_cave(vpos)) {
+ // Cave is in the way
+ continue;
+ }
+
+ m_feat_tree[tree_info.y].place(vpos + DIR_UP<voxel_pos::value_type>, cpos, voxels);
+ }
+ }
+}
diff --git a/game/server/world/overworld.hh b/game/server/world/overworld.hh
index f3fc8cf..a8112cf 100644
--- a/game/server/world/overworld.hh
+++ b/game/server/world/overworld.hh
@@ -1,68 +1,68 @@
-#pragma once
-
-#include "core/config/number.hh"
-
-#include "core/io/config_map.hh"
-
-#include "shared/world/dimension.hh"
-#include "shared/world/feature.hh"
-
-#include "shared/const.hh"
-
-constexpr static unsigned int OW_NUM_TREES = 4U;
-
-namespace world
-{
-struct Overworld_Metadata final {
- world::dimension_entropy_map entropy;
- world::dimension_height_map heightmap;
- std::vector<local_pos> trees;
-};
-} // namespace world
-
-namespace world
-{
-class Overworld final : public Dimension {
-public:
- explicit Overworld(std::string_view name);
- virtual ~Overworld(void) = default;
-
-public:
- virtual void init(io::ConfigMap& config) override;
- virtual void init_late(std::uint64_t global_seed) override;
- virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels) override;
-
-private:
- bool is_inside_cave(const voxel_pos& vpos);
- bool is_inside_terrain(const voxel_pos& vpos);
-
-private:
- const Overworld_Metadata& get_or_create_metadata(const chunk_pos_xz& cpos);
-
-private:
- void generate_terrain(const chunk_pos& cpos, VoxelStorage& voxels);
- void generate_surface(const chunk_pos& cpos, VoxelStorage& voxels);
- void generate_caves(const chunk_pos& cpos, VoxelStorage& voxels);
- void generate_features(const chunk_pos& cpos, VoxelStorage& voxels);
-
-private:
- config::Int m_terrain_variation;
- config::Int m_bottommost_chunk;
-
-private:
- emhash8::HashMap<chunk_pos_xz, Overworld_Metadata> m_metamap;
-
-private:
- fnl_state m_fnl_variation;
- fnl_state m_fnl_terrain;
- fnl_state m_fnl_caves_a;
- fnl_state m_fnl_caves_b;
- fnl_state m_fnl_nvdi;
-
-private:
- Feature m_feat_tree[OW_NUM_TREES];
-
-private:
- std::mutex m_mutex;
-};
-} // namespace world
+#pragma once
+
+#include "core/config/number.hh"
+
+#include "core/io/config_map.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/feature.hh"
+
+#include "shared/const.hh"
+
+constexpr static unsigned int OW_NUM_TREES = 4U;
+
+namespace world
+{
+struct Overworld_Metadata final {
+ world::dimension_entropy_map entropy;
+ world::dimension_height_map heightmap;
+ std::vector<local_pos> trees;
+};
+} // namespace world
+
+namespace world
+{
+class Overworld final : public Dimension {
+public:
+ explicit Overworld(std::string_view name);
+ virtual ~Overworld(void) = default;
+
+public:
+ virtual void init(io::ConfigMap& config) override;
+ virtual void init_late(std::uint64_t global_seed) override;
+ virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels) override;
+
+private:
+ bool is_inside_cave(const voxel_pos& vpos);
+ bool is_inside_terrain(const voxel_pos& vpos);
+
+private:
+ const Overworld_Metadata& get_or_create_metadata(const chunk_pos_xz& cpos);
+
+private:
+ void generate_terrain(const chunk_pos& cpos, VoxelStorage& voxels);
+ void generate_surface(const chunk_pos& cpos, VoxelStorage& voxels);
+ void generate_caves(const chunk_pos& cpos, VoxelStorage& voxels);
+ void generate_features(const chunk_pos& cpos, VoxelStorage& voxels);
+
+private:
+ config::Int m_terrain_variation;
+ config::Int m_bottommost_chunk;
+
+private:
+ emhash8::HashMap<chunk_pos_xz, Overworld_Metadata> m_metamap;
+
+private:
+ fnl_state m_fnl_variation;
+ fnl_state m_fnl_terrain;
+ fnl_state m_fnl_caves_a;
+ fnl_state m_fnl_caves_b;
+ fnl_state m_fnl_nvdi;
+
+private:
+ Feature m_feat_tree[OW_NUM_TREES];
+
+private:
+ std::mutex m_mutex;
+};
+} // namespace world
diff --git a/game/server/world/universe.cc b/game/server/world/universe.cc
index 278d0a9..2dd6053 100644
--- a/game/server/world/universe.cc
+++ b/game/server/world/universe.cc
@@ -1,221 +1,221 @@
-#include "server/pch.hh"
-
-#include "server/world/universe.hh"
-
-#include "core/config/number.hh"
-#include "core/config/string.hh"
-
-#include "core/io/buffer.hh"
-#include "core/io/config_map.hh"
-
-#include "core/utils/epoch.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-
-#include "server/world/inhabited.hh"
-#include "server/world/overworld.hh"
-
-#include "server/globals.hh"
-
-struct DimensionMetadata final {
- std::string config_path;
- std::string zvox_dir;
- io::ConfigMap config;
-};
-
-static config::String universe_name("save");
-
-static io::ConfigMap universe_config;
-static config::Unsigned64 universe_config_seed;
-static config::String universe_spawn_dimension("world");
-
-static std::string universe_config_path;
-static std::unordered_map<world::Dimension*, DimensionMetadata*> metadata_map;
-
-static std::string make_chunk_filename(const DimensionMetadata* metadata, const chunk_pos& cpos)
-{
- const auto unsigned_x = static_cast<std::uint32_t>(cpos.x);
- const auto unsigned_y = static_cast<std::uint32_t>(cpos.y);
- const auto unsigned_z = static_cast<std::uint32_t>(cpos.z);
- return std::format("{}/{:08X}-{:08X}-{:08X}.zvox", metadata->zvox_dir, unsigned_x, unsigned_y, unsigned_z);
-}
-
-static void add_new_dimension(world::Dimension* dimension)
-{
- if(globals::dimensions.count(std::string(dimension->get_name()))) {
- spdlog::critical("universe: dimension named {} already exists", dimension->get_name());
- std::terminate();
- }
-
- auto dimension_dir = std::format("{}/{}", universe_name.get(), dimension->get_name());
-
- if(!PHYSFS_mkdir(dimension_dir.c_str())) {
- spdlog::critical("universe: {}: {}", dimension_dir, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- std::terminate();
- }
-
- auto metadata = new DimensionMetadata;
- metadata->config_path = std::format("{}/dimension.conf", dimension_dir);
- metadata->zvox_dir = std::format("{}/chunk", dimension_dir);
-
- if(!PHYSFS_mkdir(metadata->zvox_dir.c_str())) {
- spdlog::critical("universe: {}: {}", metadata->zvox_dir, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- std::terminate();
- }
-
- globals::dimensions.insert_or_assign(std::string(dimension->get_name()), dimension);
-
- auto& mapped_metadata = metadata_map.insert_or_assign(dimension, metadata).first->second;
-
- dimension->init(mapped_metadata->config);
-
- mapped_metadata->config.load_file(mapped_metadata->config_path.c_str());
-
- dimension->init_late(universe_config_seed.get_value());
-}
-
-static void internal_save_chunk(const DimensionMetadata* metadata, const world::Dimension* dimension, const chunk_pos& cpos,
- const world::Chunk* chunk)
-{
- auto path = make_chunk_filename(metadata, cpos);
-
- io::WriteBuffer buffer;
- chunk->get_voxels().serialize(buffer);
-
- if(auto file = buffer.to_file(path.c_str())) {
- PHYSFS_close(file);
- return;
- }
-}
-
-void world::universe::init(void)
-{
- // If the world is newly created, the seed will
- // be chosed based on the current system's view on UNIX time
- universe_config_seed.set_value(utils::unix_microseconds());
-
- // We're going to read files from directory named with
- // the value of this config value. Since config is also
- // read from command line, the [--universe <name>] parameter still works
- globals::server_config.add_value("universe", universe_name);
-
- universe_config.add_value("global_seed", universe_config_seed);
- universe_config.add_value("spawn_dimension", universe_spawn_dimension);
-}
-
-void world::universe::init_late(void)
-{
- const auto universe_dir = std::string(universe_name.get());
-
- if(!PHYSFS_mkdir(universe_dir.c_str())) {
- spdlog::critical("universe: {}: {}", universe_dir, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- std::terminate();
- }
-
- universe_config_path = std::format("{}/universe.conf", universe_dir);
- universe_config.load_file(universe_config_path.c_str());
-
- add_new_dimension(new Overworld("world"));
-
- // UNDONE: lua scripts to setup dimensions
- if(globals::dimensions.empty()) {
- spdlog::critical("universe: no dimensions");
- std::terminate();
- }
-
- auto spawn_dimension = globals::dimensions.find(universe_spawn_dimension.get_value());
-
- if(spawn_dimension == globals::dimensions.cend()) {
- spdlog::critical("universe: {} is not a valid dimension name", universe_spawn_dimension.get());
- std::terminate();
- }
-
- globals::spawn_dimension = spawn_dimension->second;
-}
-
-void world::universe::shutdown(void)
-{
- for(const auto metadata : metadata_map) {
- metadata.second->config.save_file(metadata.second->config_path.c_str());
- delete metadata.second;
- }
-
- metadata_map.clear();
-
- for(const auto dimension : globals::dimensions) {
- world::universe::save_all_chunks(dimension.second);
- delete dimension.second;
- }
-
- globals::dimensions.clear();
- globals::spawn_dimension = nullptr;
-
- universe_config.save_file(universe_config_path.c_str());
-}
-
-world::Chunk* world::universe::load_chunk(Dimension* dimension, const chunk_pos& cpos)
-{
- if(auto chunk = dimension->find_chunk(cpos)) {
- // Just return the existing chunk which is
- // most probable to be up to date compared to
- // whatever the hell is currently stored on disk
- return chunk;
- }
-
- auto metadata = metadata_map.find(dimension);
-
- if(metadata == metadata_map.cend()) {
- // The dimension is for sure a weird one
- return nullptr;
- }
-
- if(auto file = PHYSFS_openRead(make_chunk_filename(metadata->second, cpos).c_str())) {
- VoxelStorage voxels;
- io::ReadBuffer buffer(file);
- voxels.deserialize(buffer);
-
- PHYSFS_close(file);
-
- auto chunk = dimension->create_chunk(cpos);
- chunk->set_voxels(voxels);
-
- // Make sure we're going to save it later
- dimension->chunks.emplace_or_replace<Inhabited>(chunk->get_entity());
-
- return chunk;
- }
-
- return nullptr;
-}
-
-void world::universe::save_chunk(Dimension* dimension, const chunk_pos& cpos)
-{
- auto metadata = metadata_map.find(dimension);
-
- if(metadata == metadata_map.cend()) {
- // Cannot save a chunk in a dimension
- // that doesn't have a metadata struct
- return;
- }
-
- if(auto chunk = dimension->find_chunk(cpos)) {
- internal_save_chunk(metadata->second, dimension, cpos, chunk);
- }
-}
-
-void world::universe::save_all_chunks(Dimension* dimension)
-{
- auto group = dimension->chunks.group(entt::get<ChunkComponent, Inhabited>);
- auto metadata = metadata_map.find(dimension);
-
- if(metadata == metadata_map.cend()) {
- // Cannot save a chunk in a dimension
- // that doesn't have a metadata struct
- return;
- }
-
- for(auto [entity, chunk] : group.each()) {
- internal_save_chunk(metadata->second, dimension, chunk.cpos, chunk.chunk);
- }
-}
+#include "server/pch.hh"
+
+#include "server/world/universe.hh"
+
+#include "core/config/number.hh"
+#include "core/config/string.hh"
+
+#include "core/io/buffer.hh"
+#include "core/io/config_map.hh"
+
+#include "core/utils/epoch.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+
+#include "server/world/inhabited.hh"
+#include "server/world/overworld.hh"
+
+#include "server/globals.hh"
+
+struct DimensionMetadata final {
+ std::string config_path;
+ std::string zvox_dir;
+ io::ConfigMap config;
+};
+
+static config::String universe_name("save");
+
+static io::ConfigMap universe_config;
+static config::Unsigned64 universe_config_seed;
+static config::String universe_spawn_dimension("world");
+
+static std::string universe_config_path;
+static std::unordered_map<world::Dimension*, DimensionMetadata*> metadata_map;
+
+static std::string make_chunk_filename(const DimensionMetadata* metadata, const chunk_pos& cpos)
+{
+ const auto unsigned_x = static_cast<std::uint32_t>(cpos.x);
+ const auto unsigned_y = static_cast<std::uint32_t>(cpos.y);
+ const auto unsigned_z = static_cast<std::uint32_t>(cpos.z);
+ return std::format("{}/{:08X}-{:08X}-{:08X}.zvox", metadata->zvox_dir, unsigned_x, unsigned_y, unsigned_z);
+}
+
+static void add_new_dimension(world::Dimension* dimension)
+{
+ if(globals::dimensions.count(std::string(dimension->get_name()))) {
+ spdlog::critical("universe: dimension named {} already exists", dimension->get_name());
+ std::terminate();
+ }
+
+ auto dimension_dir = std::format("{}/{}", universe_name.get(), dimension->get_name());
+
+ if(!PHYSFS_mkdir(dimension_dir.c_str())) {
+ spdlog::critical("universe: {}: {}", dimension_dir, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ std::terminate();
+ }
+
+ auto metadata = new DimensionMetadata;
+ metadata->config_path = std::format("{}/dimension.conf", dimension_dir);
+ metadata->zvox_dir = std::format("{}/chunk", dimension_dir);
+
+ if(!PHYSFS_mkdir(metadata->zvox_dir.c_str())) {
+ spdlog::critical("universe: {}: {}", metadata->zvox_dir, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ std::terminate();
+ }
+
+ globals::dimensions.insert_or_assign(std::string(dimension->get_name()), dimension);
+
+ auto& mapped_metadata = metadata_map.insert_or_assign(dimension, metadata).first->second;
+
+ dimension->init(mapped_metadata->config);
+
+ mapped_metadata->config.load_file(mapped_metadata->config_path.c_str());
+
+ dimension->init_late(universe_config_seed.get_value());
+}
+
+static void internal_save_chunk(const DimensionMetadata* metadata, const world::Dimension* dimension, const chunk_pos& cpos,
+ const world::Chunk* chunk)
+{
+ auto path = make_chunk_filename(metadata, cpos);
+
+ io::WriteBuffer buffer;
+ chunk->get_voxels().serialize(buffer);
+
+ if(auto file = buffer.to_file(path.c_str())) {
+ PHYSFS_close(file);
+ return;
+ }
+}
+
+void world::universe::init(void)
+{
+ // If the world is newly created, the seed will
+ // be chosed based on the current system's view on UNIX time
+ universe_config_seed.set_value(utils::unix_microseconds());
+
+ // We're going to read files from directory named with
+ // the value of this config value. Since config is also
+ // read from command line, the [--universe <name>] parameter still works
+ globals::server_config.add_value("universe", universe_name);
+
+ universe_config.add_value("global_seed", universe_config_seed);
+ universe_config.add_value("spawn_dimension", universe_spawn_dimension);
+}
+
+void world::universe::init_late(void)
+{
+ const auto universe_dir = std::string(universe_name.get());
+
+ if(!PHYSFS_mkdir(universe_dir.c_str())) {
+ spdlog::critical("universe: {}: {}", universe_dir, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ std::terminate();
+ }
+
+ universe_config_path = std::format("{}/universe.conf", universe_dir);
+ universe_config.load_file(universe_config_path.c_str());
+
+ add_new_dimension(new Overworld("world"));
+
+ // UNDONE: lua scripts to setup dimensions
+ if(globals::dimensions.empty()) {
+ spdlog::critical("universe: no dimensions");
+ std::terminate();
+ }
+
+ auto spawn_dimension = globals::dimensions.find(universe_spawn_dimension.get_value());
+
+ if(spawn_dimension == globals::dimensions.cend()) {
+ spdlog::critical("universe: {} is not a valid dimension name", universe_spawn_dimension.get());
+ std::terminate();
+ }
+
+ globals::spawn_dimension = spawn_dimension->second;
+}
+
+void world::universe::shutdown(void)
+{
+ for(const auto metadata : metadata_map) {
+ metadata.second->config.save_file(metadata.second->config_path.c_str());
+ delete metadata.second;
+ }
+
+ metadata_map.clear();
+
+ for(const auto dimension : globals::dimensions) {
+ world::universe::save_all_chunks(dimension.second);
+ delete dimension.second;
+ }
+
+ globals::dimensions.clear();
+ globals::spawn_dimension = nullptr;
+
+ universe_config.save_file(universe_config_path.c_str());
+}
+
+world::Chunk* world::universe::load_chunk(Dimension* dimension, const chunk_pos& cpos)
+{
+ if(auto chunk = dimension->find_chunk(cpos)) {
+ // Just return the existing chunk which is
+ // most probable to be up to date compared to
+ // whatever the hell is currently stored on disk
+ return chunk;
+ }
+
+ auto metadata = metadata_map.find(dimension);
+
+ if(metadata == metadata_map.cend()) {
+ // The dimension is for sure a weird one
+ return nullptr;
+ }
+
+ if(auto file = PHYSFS_openRead(make_chunk_filename(metadata->second, cpos).c_str())) {
+ VoxelStorage voxels;
+ io::ReadBuffer buffer(file);
+ voxels.deserialize(buffer);
+
+ PHYSFS_close(file);
+
+ auto chunk = dimension->create_chunk(cpos);
+ chunk->set_voxels(voxels);
+
+ // Make sure we're going to save it later
+ dimension->chunks.emplace_or_replace<Inhabited>(chunk->get_entity());
+
+ return chunk;
+ }
+
+ return nullptr;
+}
+
+void world::universe::save_chunk(Dimension* dimension, const chunk_pos& cpos)
+{
+ auto metadata = metadata_map.find(dimension);
+
+ if(metadata == metadata_map.cend()) {
+ // Cannot save a chunk in a dimension
+ // that doesn't have a metadata struct
+ return;
+ }
+
+ if(auto chunk = dimension->find_chunk(cpos)) {
+ internal_save_chunk(metadata->second, dimension, cpos, chunk);
+ }
+}
+
+void world::universe::save_all_chunks(Dimension* dimension)
+{
+ auto group = dimension->chunks.group(entt::get<ChunkComponent, Inhabited>);
+ auto metadata = metadata_map.find(dimension);
+
+ if(metadata == metadata_map.cend()) {
+ // Cannot save a chunk in a dimension
+ // that doesn't have a metadata struct
+ return;
+ }
+
+ for(auto [entity, chunk] : group.each()) {
+ internal_save_chunk(metadata->second, dimension, chunk.cpos, chunk.chunk);
+ }
+}
diff --git a/game/server/world/universe.hh b/game/server/world/universe.hh
index 285911e..966ac70 100644
--- a/game/server/world/universe.hh
+++ b/game/server/world/universe.hh
@@ -1,25 +1,25 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Chunk;
-class Dimension;
-} // namespace world
-
-class Session;
-
-namespace world::universe
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-} // namespace world::universe
-
-namespace world::universe
-{
-Chunk* load_chunk(Dimension* dimension, const chunk_pos& cpos);
-void save_chunk(Dimension* dimension, const chunk_pos& cpos);
-void save_all_chunks(Dimension* dimension);
-} // namespace world::universe
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Chunk;
+class Dimension;
+} // namespace world
+
+class Session;
+
+namespace world::universe
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+} // namespace world::universe
+
+namespace world::universe
+{
+Chunk* load_chunk(Dimension* dimension, const chunk_pos& cpos);
+void save_chunk(Dimension* dimension, const chunk_pos& cpos);
+void save_all_chunks(Dimension* dimension);
+} // namespace world::universe
diff --git a/game/server/world/unloader.cc b/game/server/world/unloader.cc
index 4a3f4e1..371a96f 100644
--- a/game/server/world/unloader.cc
+++ b/game/server/world/unloader.cc
@@ -1,78 +1,78 @@
-#include "server/pch.hh"
-
-#include "server/world/unloader.hh"
-
-#include "core/config/number.hh"
-
-#include "shared/entity/player.hh"
-#include "shared/entity/transform.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/chunk_aabb.hh"
-#include "shared/world/dimension.hh"
-
-#include "server/world/inhabited.hh"
-#include "server/world/universe.hh"
-
-#include "server/game.hh"
-#include "server/globals.hh"
-
-static void on_chunk_update(const world::ChunkUpdateEvent& event)
-{
- event.dimension->chunks.emplace_or_replace<world::Inhabited>(event.chunk->get_entity());
-}
-
-static void on_voxel_set(const world::VoxelSetEvent& event)
-{
- event.dimension->chunks.emplace_or_replace<world::Inhabited>(event.chunk->get_entity());
-}
-
-void world::unloader::init(void)
-{
- globals::dispatcher.sink<world::ChunkUpdateEvent>().connect<&on_chunk_update>();
- globals::dispatcher.sink<world::VoxelSetEvent>().connect<&on_voxel_set>();
-}
-
-void world::unloader::init_late(void)
-{
-}
-
-void world::unloader::fixed_update_late(Dimension* dimension)
-{
- auto group = dimension->entities.group(entt::get<entity::Player, entity::Transform>);
- auto boxes = std::vector<ChunkAABB>();
-
- for(const auto [entity, transform] : group.each()) {
- ChunkAABB aabb;
- aabb.min = transform.chunk - static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
- aabb.max = transform.chunk + static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
- boxes.push_back(aabb);
- }
-
- auto view = dimension->chunks.view<ChunkComponent>();
- auto chunk_in_view = false;
-
- for(const auto [entity, chunk] : view.each()) {
- chunk_in_view = false;
-
- for(const auto& aabb : boxes) {
- if(aabb.contains(chunk.cpos)) {
- chunk_in_view = true;
- break;
- }
- }
-
- if(chunk_in_view) {
- // The chunk is within view box of at least
- // a single player; we shouldn't unload it now
- continue;
- }
-
- if(dimension->chunks.any_of<Inhabited>(entity)) {
- // Only store inhabited chunks on disk
- world::universe::save_chunk(dimension, chunk.cpos);
- }
-
- dimension->remove_chunk(entity);
- }
-}
+#include "server/pch.hh"
+
+#include "server/world/unloader.hh"
+
+#include "core/config/number.hh"
+
+#include "shared/entity/player.hh"
+#include "shared/entity/transform.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/chunk_aabb.hh"
+#include "shared/world/dimension.hh"
+
+#include "server/world/inhabited.hh"
+#include "server/world/universe.hh"
+
+#include "server/game.hh"
+#include "server/globals.hh"
+
+static void on_chunk_update(const world::ChunkUpdateEvent& event)
+{
+ event.dimension->chunks.emplace_or_replace<world::Inhabited>(event.chunk->get_entity());
+}
+
+static void on_voxel_set(const world::VoxelSetEvent& event)
+{
+ event.dimension->chunks.emplace_or_replace<world::Inhabited>(event.chunk->get_entity());
+}
+
+void world::unloader::init(void)
+{
+ globals::dispatcher.sink<world::ChunkUpdateEvent>().connect<&on_chunk_update>();
+ globals::dispatcher.sink<world::VoxelSetEvent>().connect<&on_voxel_set>();
+}
+
+void world::unloader::init_late(void)
+{
+}
+
+void world::unloader::fixed_update_late(Dimension* dimension)
+{
+ auto group = dimension->entities.group(entt::get<entity::Player, entity::Transform>);
+ auto boxes = std::vector<ChunkAABB>();
+
+ for(const auto [entity, transform] : group.each()) {
+ ChunkAABB aabb;
+ aabb.min = transform.chunk - static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
+ aabb.max = transform.chunk + static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
+ boxes.push_back(aabb);
+ }
+
+ auto view = dimension->chunks.view<ChunkComponent>();
+ auto chunk_in_view = false;
+
+ for(const auto [entity, chunk] : view.each()) {
+ chunk_in_view = false;
+
+ for(const auto& aabb : boxes) {
+ if(aabb.contains(chunk.cpos)) {
+ chunk_in_view = true;
+ break;
+ }
+ }
+
+ if(chunk_in_view) {
+ // The chunk is within view box of at least
+ // a single player; we shouldn't unload it now
+ continue;
+ }
+
+ if(dimension->chunks.any_of<Inhabited>(entity)) {
+ // Only store inhabited chunks on disk
+ world::universe::save_chunk(dimension, chunk.cpos);
+ }
+
+ dimension->remove_chunk(entity);
+ }
+}
diff --git a/game/server/world/unloader.hh b/game/server/world/unloader.hh
index 9682de6..a5b1da1 100644
--- a/game/server/world/unloader.hh
+++ b/game/server/world/unloader.hh
@@ -1,13 +1,13 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace world::unloader
-{
-void init(void);
-void init_late(void);
-void fixed_update_late(Dimension* dimension);
-} // namespace world::unloader
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace world::unloader
+{
+void init(void);
+void init_late(void);
+void fixed_update_late(Dimension* dimension);
+} // namespace world::unloader
diff --git a/game/server/world/worldgen.cc b/game/server/world/worldgen.cc
index 8b02b52..3d8154c 100644
--- a/game/server/world/worldgen.cc
+++ b/game/server/world/worldgen.cc
@@ -1,151 +1,151 @@
-#include "server/pch.hh"
-
-#include "server/world/worldgen.hh"
-
-#include "core/io/cmdline.hh"
-
-#include "core/threading.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-
-#include "shared/protocol.hh"
-
-#include "server/world/inhabited.hh"
-
-#include "server/globals.hh"
-#include "server/sessions.hh"
-
-static bool aggressive_caching;
-
-static emhash8::HashMap<world::Dimension*, emhash8::HashMap<chunk_pos, std::unordered_set<Session*>>> active_tasks;
-
-class WorldgenTask final : public Task {
-public:
- explicit WorldgenTask(world::Dimension* dimension, const chunk_pos& cpos);
- virtual ~WorldgenTask(void) = default;
- virtual void process(void) override;
- virtual void finalize(void) override;
-
-private:
- world::Dimension* m_dimension;
- world::VoxelStorage m_voxels;
- chunk_pos m_cpos;
-};
-
-WorldgenTask::WorldgenTask(world::Dimension* dimension, const chunk_pos& cpos)
-{
- m_dimension = dimension;
- m_voxels.fill(rand()); // trolling
- m_cpos = cpos;
-}
-
-void WorldgenTask::process(void)
-{
- if(!m_dimension->generate(m_cpos, m_voxels)) {
- set_status(task_status::CANCELLED);
- }
-}
-
-void WorldgenTask::finalize(void)
-{
- auto dim_tasks = active_tasks.find(m_dimension);
-
- if(dim_tasks == active_tasks.cend()) {
- // Normally this should never happen but
- // one can never be sure about anything
- // when that anything is threaded out
- return;
- }
-
- auto it = dim_tasks->second.find(m_cpos);
-
- if(it == dim_tasks->second.cend()) {
- // Normally this should never happen but
- // one can never be sure about anything
- // when that anything is threaded out
- return;
- }
-
- auto chunk = m_dimension->create_chunk(m_cpos);
- chunk->set_voxels(m_voxels);
-
- if(aggressive_caching) {
- // Marking the chunk with InhabitedComponent makes
- // it so that it is saved regardles of whether it was
- // modified by players or not. This isn't particularly
- // good for server-side disk usage but it might improve performance
- m_dimension->chunks.emplace<world::Inhabited>(chunk->get_entity());
- }
-
- protocol::ChunkVoxels response;
- response.voxels = m_voxels;
- response.chunk = m_cpos;
-
- auto packet = protocol::encode(response);
-
- for(auto session : it->second) {
- if(session->peer) {
- // Respond with the voxels to every session
- // that has requested this specific chunk for this dimension
- enet_peer_send(session->peer, protocol::CHANNEL, packet);
- }
- }
-
- dim_tasks->second.erase(it);
-
- if(dim_tasks->second.empty()) {
- // There are no more requests
- // to generate a chunk for that
- // dimension, at least for now
- active_tasks.erase(dim_tasks);
- }
-}
-
-void world::worldgen::init(void)
-{
- aggressive_caching = io::cmdline::contains("aggressive-caching");
-}
-
-bool world::worldgen::is_generating(Dimension* dimension, const chunk_pos& cpos)
-{
- auto dim_tasks = active_tasks.find(dimension);
-
- if(dim_tasks == active_tasks.cend()) {
- // No tasks for this dimension
- return false;
- }
-
- auto it = dim_tasks->second.find(cpos);
-
- if(it == dim_tasks->second.cend()) {
- // Not generating this chunk
- return false;
- }
-
- return true;
-}
-
-void world::worldgen::request_chunk(Session* session, const chunk_pos& cpos)
-{
- if(session->dimension) {
- auto dim_tasks = active_tasks.find(session->dimension);
-
- if(dim_tasks == active_tasks.cend()) {
- dim_tasks = active_tasks.emplace(session->dimension, emhash8::HashMap<chunk_pos, std::unordered_set<Session*>>()).first;
- }
-
- auto it = dim_tasks->second.find(cpos);
-
- if(it == dim_tasks->second.cend()) {
- auto& sessions = dim_tasks->second.insert_or_assign(cpos, std::unordered_set<Session*>()).first->second;
- sessions.insert(session);
-
- threading::submit<WorldgenTask>(session->dimension, cpos);
-
- return;
- }
-
- it->second.insert(session);
- }
-}
+#include "server/pch.hh"
+
+#include "server/world/worldgen.hh"
+
+#include "core/io/cmdline.hh"
+
+#include "core/threading.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+
+#include "shared/protocol.hh"
+
+#include "server/world/inhabited.hh"
+
+#include "server/globals.hh"
+#include "server/sessions.hh"
+
+static bool aggressive_caching;
+
+static emhash8::HashMap<world::Dimension*, emhash8::HashMap<chunk_pos, std::unordered_set<Session*>>> active_tasks;
+
+class WorldgenTask final : public Task {
+public:
+ explicit WorldgenTask(world::Dimension* dimension, const chunk_pos& cpos);
+ virtual ~WorldgenTask(void) = default;
+ virtual void process(void) override;
+ virtual void finalize(void) override;
+
+private:
+ world::Dimension* m_dimension;
+ world::VoxelStorage m_voxels;
+ chunk_pos m_cpos;
+};
+
+WorldgenTask::WorldgenTask(world::Dimension* dimension, const chunk_pos& cpos)
+{
+ m_dimension = dimension;
+ m_voxels.fill(rand()); // trolling
+ m_cpos = cpos;
+}
+
+void WorldgenTask::process(void)
+{
+ if(!m_dimension->generate(m_cpos, m_voxels)) {
+ set_status(task_status::CANCELLED);
+ }
+}
+
+void WorldgenTask::finalize(void)
+{
+ auto dim_tasks = active_tasks.find(m_dimension);
+
+ if(dim_tasks == active_tasks.cend()) {
+ // Normally this should never happen but
+ // one can never be sure about anything
+ // when that anything is threaded out
+ return;
+ }
+
+ auto it = dim_tasks->second.find(m_cpos);
+
+ if(it == dim_tasks->second.cend()) {
+ // Normally this should never happen but
+ // one can never be sure about anything
+ // when that anything is threaded out
+ return;
+ }
+
+ auto chunk = m_dimension->create_chunk(m_cpos);
+ chunk->set_voxels(m_voxels);
+
+ if(aggressive_caching) {
+ // Marking the chunk with InhabitedComponent makes
+ // it so that it is saved regardles of whether it was
+ // modified by players or not. This isn't particularly
+ // good for server-side disk usage but it might improve performance
+ m_dimension->chunks.emplace<world::Inhabited>(chunk->get_entity());
+ }
+
+ protocol::ChunkVoxels response;
+ response.voxels = m_voxels;
+ response.chunk = m_cpos;
+
+ auto packet = protocol::encode(response);
+
+ for(auto session : it->second) {
+ if(session->peer) {
+ // Respond with the voxels to every session
+ // that has requested this specific chunk for this dimension
+ enet_peer_send(session->peer, protocol::CHANNEL, packet);
+ }
+ }
+
+ dim_tasks->second.erase(it);
+
+ if(dim_tasks->second.empty()) {
+ // There are no more requests
+ // to generate a chunk for that
+ // dimension, at least for now
+ active_tasks.erase(dim_tasks);
+ }
+}
+
+void world::worldgen::init(void)
+{
+ aggressive_caching = io::cmdline::contains("aggressive-caching");
+}
+
+bool world::worldgen::is_generating(Dimension* dimension, const chunk_pos& cpos)
+{
+ auto dim_tasks = active_tasks.find(dimension);
+
+ if(dim_tasks == active_tasks.cend()) {
+ // No tasks for this dimension
+ return false;
+ }
+
+ auto it = dim_tasks->second.find(cpos);
+
+ if(it == dim_tasks->second.cend()) {
+ // Not generating this chunk
+ return false;
+ }
+
+ return true;
+}
+
+void world::worldgen::request_chunk(Session* session, const chunk_pos& cpos)
+{
+ if(session->dimension) {
+ auto dim_tasks = active_tasks.find(session->dimension);
+
+ if(dim_tasks == active_tasks.cend()) {
+ dim_tasks = active_tasks.emplace(session->dimension, emhash8::HashMap<chunk_pos, std::unordered_set<Session*>>()).first;
+ }
+
+ auto it = dim_tasks->second.find(cpos);
+
+ if(it == dim_tasks->second.cend()) {
+ auto& sessions = dim_tasks->second.insert_or_assign(cpos, std::unordered_set<Session*>()).first->second;
+ sessions.insert(session);
+
+ threading::submit<WorldgenTask>(session->dimension, cpos);
+
+ return;
+ }
+
+ it->second.insert(session);
+ }
+}
diff --git a/game/server/world/worldgen.hh b/game/server/world/worldgen.hh
index 8ffec36..eeb3e19 100644
--- a/game/server/world/worldgen.hh
+++ b/game/server/world/worldgen.hh
@@ -1,21 +1,21 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-class Session;
-
-namespace world::worldgen
-{
-void init(void);
-} // namespace world::worldgen
-
-namespace world::worldgen
-{
-bool is_generating(Dimension* dimension, const chunk_pos& cpos);
-void request_chunk(Session* session, const chunk_pos& cpos);
-} // namespace world::worldgen
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+class Session;
+
+namespace world::worldgen
+{
+void init(void);
+} // namespace world::worldgen
+
+namespace world::worldgen
+{
+bool is_generating(Dimension* dimension, const chunk_pos& cpos);
+void request_chunk(Session* session, const chunk_pos& cpos);
+} // namespace world::worldgen
diff --git a/game/shared/const.hh b/game/shared/const.hh
index 187962a..6851ff7 100644
--- a/game/shared/const.hh
+++ b/game/shared/const.hh
@@ -1,43 +1,43 @@
-#pragma once
-
-#include "core/math/constexpr.hh"
-
-constexpr static unsigned int CHUNK_SIZE = 16;
-constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
-constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE;
-constexpr static unsigned int CHUNK_BITSHIFT = math::log2(CHUNK_SIZE);
-
-template<typename T>
-constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0);
-
-template<typename T>
-constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0);
-
-template<typename T>
-constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0);
-template<typename T>
-constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1);
-
-template<typename T>
-constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0);
-
-template<typename T>
-constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0);
+#pragma once
+
+#include "core/math/constexpr.hh"
+
+constexpr static unsigned int CHUNK_SIZE = 16;
+constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
+constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE;
+constexpr static unsigned int CHUNK_BITSHIFT = math::log2(CHUNK_SIZE);
+
+template<typename T>
+constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0);
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1);
+
+template<typename T>
+constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0);
diff --git a/game/shared/coord.hh b/game/shared/coord.hh
index 9d9be18..9f9afc7 100644
--- a/game/shared/coord.hh
+++ b/game/shared/coord.hh
@@ -1,145 +1,145 @@
-#pragma once
-
-#include "shared/const.hh"
-#include "shared/types.hh"
-
-namespace coord
-{
-constexpr chunk_pos to_chunk(const voxel_pos& vpos);
-} // namespace coord
-
-namespace coord
-{
-constexpr local_pos to_local(const voxel_pos& vpos);
-constexpr local_pos to_local(const glm::fvec3& fvec);
-constexpr local_pos to_local(std::size_t index);
-} // namespace coord
-
-namespace coord
-{
-constexpr voxel_pos to_voxel(const chunk_pos& cpos, const local_pos& lpos);
-constexpr voxel_pos to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec);
-} // namespace coord
-
-namespace coord
-{
-constexpr std::size_t to_index(const local_pos& lpos);
-} // namespace coord
-
-namespace coord
-{
-constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec);
-constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos);
-constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos, const glm::fvec3& fvec);
-} // namespace coord
-
-namespace coord
-{
-constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos);
-constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos);
-} // namespace coord
-
-inline constexpr chunk_pos coord::to_chunk(const voxel_pos& vpos)
-{
- return chunk_pos {
- static_cast<chunk_pos::value_type>(vpos.x >> CHUNK_BITSHIFT),
- static_cast<chunk_pos::value_type>(vpos.y >> CHUNK_BITSHIFT),
- static_cast<chunk_pos::value_type>(vpos.z >> CHUNK_BITSHIFT),
- };
-}
-
-inline constexpr local_pos coord::to_local(const voxel_pos& vpos)
-{
- return local_pos {
- static_cast<local_pos::value_type>(math::mod_signed<voxel_pos::value_type>(vpos.x, CHUNK_SIZE)),
- static_cast<local_pos::value_type>(math::mod_signed<voxel_pos::value_type>(vpos.y, CHUNK_SIZE)),
- static_cast<local_pos::value_type>(math::mod_signed<voxel_pos::value_type>(vpos.z, CHUNK_SIZE)),
- };
-}
-
-inline constexpr local_pos coord::to_local(const glm::fvec3& fvec)
-{
- return local_pos {
- static_cast<local_pos::value_type>(fvec.x),
- static_cast<local_pos::value_type>(fvec.y),
- static_cast<local_pos::value_type>(fvec.z),
- };
-}
-
-inline constexpr local_pos coord::to_local(std::size_t index)
-{
- return local_pos {
- static_cast<local_pos::value_type>((index % CHUNK_SIZE)),
- static_cast<local_pos::value_type>((index / CHUNK_SIZE) / CHUNK_SIZE),
- static_cast<local_pos::value_type>((index / CHUNK_SIZE) % CHUNK_SIZE),
- };
-}
-
-inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const local_pos& lpos)
-{
- return voxel_pos {
- lpos.x + (static_cast<voxel_pos::value_type>(cpos.x) << CHUNK_BITSHIFT),
- lpos.y + (static_cast<voxel_pos::value_type>(cpos.y) << CHUNK_BITSHIFT),
- lpos.z + (static_cast<voxel_pos::value_type>(cpos.z) << CHUNK_BITSHIFT),
- };
-}
-
-inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec)
-{
- return voxel_pos {
- static_cast<voxel_pos::value_type>(fvec.x) + (static_cast<voxel_pos::value_type>(cpos.x) << CHUNK_BITSHIFT),
- static_cast<voxel_pos::value_type>(fvec.y) + (static_cast<voxel_pos::value_type>(cpos.y) << CHUNK_BITSHIFT),
- static_cast<voxel_pos::value_type>(fvec.z) + (static_cast<voxel_pos::value_type>(cpos.z) << CHUNK_BITSHIFT),
- };
-}
-
-inline constexpr std::size_t coord::to_index(const local_pos& lpos)
-{
- return static_cast<std::size_t>((lpos.y * CHUNK_SIZE + lpos.z) * CHUNK_SIZE + lpos.x);
-}
-
-inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec)
-{
- return glm::fvec3 {
- static_cast<float>((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + fvec.x,
- static_cast<float>((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + fvec.y,
- static_cast<float>((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + fvec.z,
- };
-}
-
-inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos)
-{
- return glm::fvec3 {
- static_cast<float>((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) - pivot_fvec.x,
- static_cast<float>((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) - pivot_fvec.y,
- static_cast<float>((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) - pivot_fvec.z,
- };
-}
-
-inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos,
- const glm::fvec3& fvec)
-{
- return glm::fvec3 {
- static_cast<float>((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + (fvec.x - pivot_fvec.x),
- static_cast<float>((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + (fvec.y - pivot_fvec.y),
- static_cast<float>((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + (fvec.z - pivot_fvec.z),
- };
-}
-
-inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos)
-{
- return glm::fvec3 {
- static_cast<float>(cpos.x << CHUNK_BITSHIFT),
- static_cast<float>(cpos.y << CHUNK_BITSHIFT),
- static_cast<float>(cpos.z << CHUNK_BITSHIFT),
- };
-}
-
-inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos)
-{
- return glm::fvec3 {
- fpos.x + static_cast<float>(cpos.x << CHUNK_BITSHIFT),
- fpos.y + static_cast<float>(cpos.y << CHUNK_BITSHIFT),
- fpos.z + static_cast<float>(cpos.z << CHUNK_BITSHIFT),
- };
-}
+#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace coord
+{
+constexpr chunk_pos to_chunk(const voxel_pos& vpos);
+} // namespace coord
+
+namespace coord
+{
+constexpr local_pos to_local(const voxel_pos& vpos);
+constexpr local_pos to_local(const glm::fvec3& fvec);
+constexpr local_pos to_local(std::size_t index);
+} // namespace coord
+
+namespace coord
+{
+constexpr voxel_pos to_voxel(const chunk_pos& cpos, const local_pos& lpos);
+constexpr voxel_pos to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec);
+} // namespace coord
+
+namespace coord
+{
+constexpr std::size_t to_index(const local_pos& lpos);
+} // namespace coord
+
+namespace coord
+{
+constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec);
+constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos);
+constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos, const glm::fvec3& fvec);
+} // namespace coord
+
+namespace coord
+{
+constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos);
+constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos);
+} // namespace coord
+
+inline constexpr chunk_pos coord::to_chunk(const voxel_pos& vpos)
+{
+ return chunk_pos {
+ static_cast<chunk_pos::value_type>(vpos.x >> CHUNK_BITSHIFT),
+ static_cast<chunk_pos::value_type>(vpos.y >> CHUNK_BITSHIFT),
+ static_cast<chunk_pos::value_type>(vpos.z >> CHUNK_BITSHIFT),
+ };
+}
+
+inline constexpr local_pos coord::to_local(const voxel_pos& vpos)
+{
+ return local_pos {
+ static_cast<local_pos::value_type>(math::mod_signed<voxel_pos::value_type>(vpos.x, CHUNK_SIZE)),
+ static_cast<local_pos::value_type>(math::mod_signed<voxel_pos::value_type>(vpos.y, CHUNK_SIZE)),
+ static_cast<local_pos::value_type>(math::mod_signed<voxel_pos::value_type>(vpos.z, CHUNK_SIZE)),
+ };
+}
+
+inline constexpr local_pos coord::to_local(const glm::fvec3& fvec)
+{
+ return local_pos {
+ static_cast<local_pos::value_type>(fvec.x),
+ static_cast<local_pos::value_type>(fvec.y),
+ static_cast<local_pos::value_type>(fvec.z),
+ };
+}
+
+inline constexpr local_pos coord::to_local(std::size_t index)
+{
+ return local_pos {
+ static_cast<local_pos::value_type>((index % CHUNK_SIZE)),
+ static_cast<local_pos::value_type>((index / CHUNK_SIZE) / CHUNK_SIZE),
+ static_cast<local_pos::value_type>((index / CHUNK_SIZE) % CHUNK_SIZE),
+ };
+}
+
+inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const local_pos& lpos)
+{
+ return voxel_pos {
+ lpos.x + (static_cast<voxel_pos::value_type>(cpos.x) << CHUNK_BITSHIFT),
+ lpos.y + (static_cast<voxel_pos::value_type>(cpos.y) << CHUNK_BITSHIFT),
+ lpos.z + (static_cast<voxel_pos::value_type>(cpos.z) << CHUNK_BITSHIFT),
+ };
+}
+
+inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec)
+{
+ return voxel_pos {
+ static_cast<voxel_pos::value_type>(fvec.x) + (static_cast<voxel_pos::value_type>(cpos.x) << CHUNK_BITSHIFT),
+ static_cast<voxel_pos::value_type>(fvec.y) + (static_cast<voxel_pos::value_type>(cpos.y) << CHUNK_BITSHIFT),
+ static_cast<voxel_pos::value_type>(fvec.z) + (static_cast<voxel_pos::value_type>(cpos.z) << CHUNK_BITSHIFT),
+ };
+}
+
+inline constexpr std::size_t coord::to_index(const local_pos& lpos)
+{
+ return static_cast<std::size_t>((lpos.y * CHUNK_SIZE + lpos.z) * CHUNK_SIZE + lpos.x);
+}
+
+inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec)
+{
+ return glm::fvec3 {
+ static_cast<float>((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + fvec.x,
+ static_cast<float>((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + fvec.y,
+ static_cast<float>((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + fvec.z,
+ };
+}
+
+inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos)
+{
+ return glm::fvec3 {
+ static_cast<float>((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) - pivot_fvec.x,
+ static_cast<float>((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) - pivot_fvec.y,
+ static_cast<float>((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) - pivot_fvec.z,
+ };
+}
+
+inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos,
+ const glm::fvec3& fvec)
+{
+ return glm::fvec3 {
+ static_cast<float>((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + (fvec.x - pivot_fvec.x),
+ static_cast<float>((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + (fvec.y - pivot_fvec.y),
+ static_cast<float>((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + (fvec.z - pivot_fvec.z),
+ };
+}
+
+inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos)
+{
+ return glm::fvec3 {
+ static_cast<float>(cpos.x << CHUNK_BITSHIFT),
+ static_cast<float>(cpos.y << CHUNK_BITSHIFT),
+ static_cast<float>(cpos.z << CHUNK_BITSHIFT),
+ };
+}
+
+inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos)
+{
+ return glm::fvec3 {
+ fpos.x + static_cast<float>(cpos.x << CHUNK_BITSHIFT),
+ fpos.y + static_cast<float>(cpos.y << CHUNK_BITSHIFT),
+ fpos.z + static_cast<float>(cpos.z << CHUNK_BITSHIFT),
+ };
+}
diff --git a/game/shared/entity/collision.cc b/game/shared/entity/collision.cc
index 4346b68..dbe7d30 100644
--- a/game/shared/entity/collision.cc
+++ b/game/shared/entity/collision.cc
@@ -1,175 +1,175 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/collision.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "shared/entity/gravity.hh"
-#include "shared/entity/grounded.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-#include "shared/world/voxel_registry.hh"
-
-#include "shared/coord.hh"
-#include "shared/globals.hh"
-
-static int vgrid_collide(const world::Dimension* dimension, int d, entity::Collision& collision, entity::Transform& transform,
- entity::Velocity& velocity, world::voxel_surface& touch_surface)
-{
- const auto move = globals::fixed_frametime * velocity.value[d];
- const auto move_sign = math::sign<int>(move);
-
- const auto& ref_aabb = collision.aabb;
- const auto current_aabb = ref_aabb.push(transform.local);
-
- auto next_aabb = math::AABB(current_aabb);
- next_aabb.min[d] += move;
- next_aabb.max[d] += move;
-
- local_pos lpos_min;
- lpos_min.x = math::floor<local_pos::value_type>(next_aabb.min.x);
- lpos_min.y = math::floor<local_pos::value_type>(next_aabb.min.y);
- lpos_min.z = math::floor<local_pos::value_type>(next_aabb.min.z);
-
- local_pos lpos_max;
- lpos_max.x = math::ceil<local_pos::value_type>(next_aabb.max.x);
- lpos_max.y = math::ceil<local_pos::value_type>(next_aabb.max.y);
- lpos_max.z = math::ceil<local_pos::value_type>(next_aabb.max.z);
-
- // Other axes
- const int u = (d + 1) % 3;
- const int v = (d + 2) % 3;
-
- local_pos::value_type ddir;
- local_pos::value_type dmin;
- local_pos::value_type dmax;
-
- if(move < 0.0f) {
- ddir = local_pos::value_type(+1);
- dmin = lpos_min[d];
- dmax = lpos_max[d];
- }
- else {
- ddir = local_pos::value_type(-1);
- dmin = lpos_max[d];
- dmax = lpos_min[d];
- }
-
- world::voxel_touch latch_touch = world::voxel_touch::NOTHING;
- glm::fvec3 latch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
- world::voxel_surface latch_surface = world::voxel_surface::UNKNOWN;
- math::AABB latch_vbox;
-
- for(auto i = dmin; i != dmax; i += ddir) {
- for(auto j = lpos_min[u]; j < lpos_max[u]; ++j)
- for(auto k = lpos_min[v]; k < lpos_max[v]; ++k) {
- local_pos lpos;
- lpos[d] = i;
- lpos[u] = j;
- lpos[v] = k;
-
- const auto vpos = coord::to_voxel(transform.chunk, lpos);
- const auto info = world::voxel_registry::find(dimension->get_voxel(vpos));
-
- if(info == nullptr) {
- // Don't collide with something
- // that we assume to be nothing
- continue;
- }
-
- math::AABB vbox;
- vbox.min = glm::fvec3(lpos);
- vbox.max = glm::fvec3(lpos) + 1.0f;
-
- if(!next_aabb.intersect(vbox)) {
- // No intersection between the voxel
- // and the entity's collision hull
- continue;
- }
-
- if(info->touch_type == world::voxel_touch::SOLID) {
- // Solid touch type makes a collision
- // response whenever it is encountered
- velocity.value[d] = 0.0f;
- touch_surface = info->surface;
- return move_sign;
- }
-
- // In case of other touch types, they
- // are latched and the last ever touch
- // type is then responded to
- if(info->touch_type != world::voxel_touch::NOTHING) {
- latch_touch = info->touch_type;
- latch_values = info->touch_values;
- latch_surface = info->surface;
- latch_vbox = vbox;
- continue;
- }
- }
- }
-
- if(latch_touch != world::voxel_touch::NOTHING) {
- if(latch_touch == world::voxel_touch::BOUNCE) {
- const auto move_distance = math::abs(current_aabb.min[d] - next_aabb.min[d]);
- const auto threshold = 2.0f * globals::fixed_frametime;
-
- if(move_distance > threshold) {
- velocity.value[d] *= -latch_values[d];
- }
- else {
- velocity.value[d] = 0.0f;
- }
-
- touch_surface = latch_surface;
-
- return move_sign;
- }
-
- if(latch_touch == world::voxel_touch::SINK) {
- velocity.value[d] *= latch_values[d];
- touch_surface = latch_surface;
- return move_sign;
- }
- }
-
- return 0;
-}
-
-void entity::Collision::fixed_update(world::Dimension* dimension)
-{
- // FIXME: this isn't particularly accurate considering
- // some voxels might be passable and some other voxels
- // might apply some slowing factor; what I might do in the
- // future is to add a specific value to the voxel registry
- // entries that would specify the amount of force we apply
- // to prevent player movement inside a specific voxel, plus
- // we shouldn't treat all voxels as full cubes if we want
- // to support slabs, stairs and non-full liquid voxels in the future
-
- auto group = dimension->entities.group<entity::Collision>(entt::get<entity::Transform, entity::Velocity>);
-
- for(auto [entity, collision, transform, velocity] : group.each()) {
- auto surface = world::voxel_surface::UNKNOWN;
- auto vertical_move = vgrid_collide(dimension, 1, collision, transform, velocity, surface);
-
- if(dimension->entities.any_of<entity::Gravity>(entity)) {
- if(vertical_move == math::sign<int>(dimension->get_gravity())) {
- dimension->entities.emplace_or_replace<entity::Grounded>(entity, entity::Grounded { surface });
- }
- else {
- dimension->entities.remove<entity::Grounded>(entity);
- }
- }
- else {
- // The entity cannot be grounded because the component
- // setup of said entity should not let it comprehend the
- // concept of resting on the ground (it flies around)
- dimension->entities.remove<entity::Grounded>(entity);
- }
-
- vgrid_collide(dimension, 0, collision, transform, velocity, surface);
- vgrid_collide(dimension, 2, collision, transform, velocity, surface);
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/collision.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "shared/entity/gravity.hh"
+#include "shared/entity/grounded.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+#include "shared/globals.hh"
+
+static int vgrid_collide(const world::Dimension* dimension, int d, entity::Collision& collision, entity::Transform& transform,
+ entity::Velocity& velocity, world::voxel_surface& touch_surface)
+{
+ const auto move = globals::fixed_frametime * velocity.value[d];
+ const auto move_sign = math::sign<int>(move);
+
+ const auto& ref_aabb = collision.aabb;
+ const auto current_aabb = ref_aabb.push(transform.local);
+
+ auto next_aabb = math::AABB(current_aabb);
+ next_aabb.min[d] += move;
+ next_aabb.max[d] += move;
+
+ local_pos lpos_min;
+ lpos_min.x = math::floor<local_pos::value_type>(next_aabb.min.x);
+ lpos_min.y = math::floor<local_pos::value_type>(next_aabb.min.y);
+ lpos_min.z = math::floor<local_pos::value_type>(next_aabb.min.z);
+
+ local_pos lpos_max;
+ lpos_max.x = math::ceil<local_pos::value_type>(next_aabb.max.x);
+ lpos_max.y = math::ceil<local_pos::value_type>(next_aabb.max.y);
+ lpos_max.z = math::ceil<local_pos::value_type>(next_aabb.max.z);
+
+ // Other axes
+ const int u = (d + 1) % 3;
+ const int v = (d + 2) % 3;
+
+ local_pos::value_type ddir;
+ local_pos::value_type dmin;
+ local_pos::value_type dmax;
+
+ if(move < 0.0f) {
+ ddir = local_pos::value_type(+1);
+ dmin = lpos_min[d];
+ dmax = lpos_max[d];
+ }
+ else {
+ ddir = local_pos::value_type(-1);
+ dmin = lpos_max[d];
+ dmax = lpos_min[d];
+ }
+
+ world::voxel_touch latch_touch = world::voxel_touch::NOTHING;
+ glm::fvec3 latch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
+ world::voxel_surface latch_surface = world::voxel_surface::UNKNOWN;
+ math::AABB latch_vbox;
+
+ for(auto i = dmin; i != dmax; i += ddir) {
+ for(auto j = lpos_min[u]; j < lpos_max[u]; ++j)
+ for(auto k = lpos_min[v]; k < lpos_max[v]; ++k) {
+ local_pos lpos;
+ lpos[d] = i;
+ lpos[u] = j;
+ lpos[v] = k;
+
+ const auto vpos = coord::to_voxel(transform.chunk, lpos);
+ const auto info = world::voxel_registry::find(dimension->get_voxel(vpos));
+
+ if(info == nullptr) {
+ // Don't collide with something
+ // that we assume to be nothing
+ continue;
+ }
+
+ math::AABB vbox;
+ vbox.min = glm::fvec3(lpos);
+ vbox.max = glm::fvec3(lpos) + 1.0f;
+
+ if(!next_aabb.intersect(vbox)) {
+ // No intersection between the voxel
+ // and the entity's collision hull
+ continue;
+ }
+
+ if(info->touch_type == world::voxel_touch::SOLID) {
+ // Solid touch type makes a collision
+ // response whenever it is encountered
+ velocity.value[d] = 0.0f;
+ touch_surface = info->surface;
+ return move_sign;
+ }
+
+ // In case of other touch types, they
+ // are latched and the last ever touch
+ // type is then responded to
+ if(info->touch_type != world::voxel_touch::NOTHING) {
+ latch_touch = info->touch_type;
+ latch_values = info->touch_values;
+ latch_surface = info->surface;
+ latch_vbox = vbox;
+ continue;
+ }
+ }
+ }
+
+ if(latch_touch != world::voxel_touch::NOTHING) {
+ if(latch_touch == world::voxel_touch::BOUNCE) {
+ const auto move_distance = math::abs(current_aabb.min[d] - next_aabb.min[d]);
+ const auto threshold = 2.0f * globals::fixed_frametime;
+
+ if(move_distance > threshold) {
+ velocity.value[d] *= -latch_values[d];
+ }
+ else {
+ velocity.value[d] = 0.0f;
+ }
+
+ touch_surface = latch_surface;
+
+ return move_sign;
+ }
+
+ if(latch_touch == world::voxel_touch::SINK) {
+ velocity.value[d] *= latch_values[d];
+ touch_surface = latch_surface;
+ return move_sign;
+ }
+ }
+
+ return 0;
+}
+
+void entity::Collision::fixed_update(world::Dimension* dimension)
+{
+ // FIXME: this isn't particularly accurate considering
+ // some voxels might be passable and some other voxels
+ // might apply some slowing factor; what I might do in the
+ // future is to add a specific value to the voxel registry
+ // entries that would specify the amount of force we apply
+ // to prevent player movement inside a specific voxel, plus
+ // we shouldn't treat all voxels as full cubes if we want
+ // to support slabs, stairs and non-full liquid voxels in the future
+
+ auto group = dimension->entities.group<entity::Collision>(entt::get<entity::Transform, entity::Velocity>);
+
+ for(auto [entity, collision, transform, velocity] : group.each()) {
+ auto surface = world::voxel_surface::UNKNOWN;
+ auto vertical_move = vgrid_collide(dimension, 1, collision, transform, velocity, surface);
+
+ if(dimension->entities.any_of<entity::Gravity>(entity)) {
+ if(vertical_move == math::sign<int>(dimension->get_gravity())) {
+ dimension->entities.emplace_or_replace<entity::Grounded>(entity, entity::Grounded { surface });
+ }
+ else {
+ dimension->entities.remove<entity::Grounded>(entity);
+ }
+ }
+ else {
+ // The entity cannot be grounded because the component
+ // setup of said entity should not let it comprehend the
+ // concept of resting on the ground (it flies around)
+ dimension->entities.remove<entity::Grounded>(entity);
+ }
+
+ vgrid_collide(dimension, 0, collision, transform, velocity, surface);
+ vgrid_collide(dimension, 2, collision, transform, velocity, surface);
+ }
+}
diff --git a/game/shared/entity/collision.hh b/game/shared/entity/collision.hh
index 33ddaac..ca94665 100644
--- a/game/shared/entity/collision.hh
+++ b/game/shared/entity/collision.hh
@@ -1,21 +1,21 @@
-#pragma once
-
-#include "core/math/aabb.hh"
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-struct Collision final {
- math::AABB aabb;
-
-public:
- // NOTE: entity::Collision::fixed_update must be called
- // before entity::Transform::fixed_update and entity::Velocity::fixed_update
- // because both transform and velocity may be updated internally
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
+#pragma once
+
+#include "core/math/aabb.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Collision final {
+ math::AABB aabb;
+
+public:
+ // NOTE: entity::Collision::fixed_update must be called
+ // before entity::Transform::fixed_update and entity::Velocity::fixed_update
+ // because both transform and velocity may be updated internally
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/game/shared/entity/factory.cc b/game/shared/entity/factory.cc
index 619a418..ba95b73 100644
--- a/game/shared/entity/factory.cc
+++ b/game/shared/entity/factory.cc
@@ -1,37 +1,37 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/factory.hh"
-
-#include "shared/entity/collision.hh"
-#include "shared/entity/gravity.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/player.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/globals.hh"
-
-void entity::shared::create_player(world::Dimension* dimension, entt::entity entity)
-{
- spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity));
-
- auto& collision = dimension->entities.emplace_or_replace<entity::Collision>(entity);
- collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f);
- collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f);
-
- auto& head = dimension->entities.emplace_or_replace<entity::Head>(entity);
- head.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
- head.offset = glm::fvec3(0.0f, 0.0f, 0.0f);
-
- dimension->entities.emplace_or_replace<entity::Player>(entity);
-
- auto& transform = dimension->entities.emplace_or_replace<entity::Transform>(entity);
- transform.chunk = chunk_pos(0, 2, 0);
- transform.local = glm::fvec3(0.0f, 0.0f, 0.0f);
- transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
-
- auto& velocity = dimension->entities.emplace_or_replace<entity::Velocity>(entity);
- velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f);
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/factory.hh"
+
+#include "shared/entity/collision.hh"
+#include "shared/entity/gravity.hh"
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+void entity::shared::create_player(world::Dimension* dimension, entt::entity entity)
+{
+ spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity));
+
+ auto& collision = dimension->entities.emplace_or_replace<entity::Collision>(entity);
+ collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f);
+ collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f);
+
+ auto& head = dimension->entities.emplace_or_replace<entity::Head>(entity);
+ head.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
+ head.offset = glm::fvec3(0.0f, 0.0f, 0.0f);
+
+ dimension->entities.emplace_or_replace<entity::Player>(entity);
+
+ auto& transform = dimension->entities.emplace_or_replace<entity::Transform>(entity);
+ transform.chunk = chunk_pos(0, 2, 0);
+ transform.local = glm::fvec3(0.0f, 0.0f, 0.0f);
+ transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
+
+ auto& velocity = dimension->entities.emplace_or_replace<entity::Velocity>(entity);
+ velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f);
+}
diff --git a/game/shared/entity/factory.hh b/game/shared/entity/factory.hh
index e709060..be33045 100644
--- a/game/shared/entity/factory.hh
+++ b/game/shared/entity/factory.hh
@@ -1,11 +1,11 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity::shared
-{
-void create_player(world::Dimension* dimension, entt::entity entity);
-} // namespace entity::shared
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity::shared
+{
+void create_player(world::Dimension* dimension, entt::entity entity);
+} // namespace entity::shared
diff --git a/game/shared/entity/gravity.cc b/game/shared/entity/gravity.cc
index f1708aa..09bc379 100644
--- a/game/shared/entity/gravity.cc
+++ b/game/shared/entity/gravity.cc
@@ -1,20 +1,20 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/gravity.hh"
-
-#include "shared/entity/stasis.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/globals.hh"
-
-void entity::Gravity::fixed_update(world::Dimension* dimension)
-{
- auto fixed_acceleration = globals::fixed_frametime * dimension->get_gravity();
- auto group = dimension->entities.group<entity::Gravity>(entt::get<entity::Velocity>, entt::exclude<entity::Stasis>);
-
- for(auto [entity, velocity] : group.each()) {
- velocity.value.y += fixed_acceleration;
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/gravity.hh"
+
+#include "shared/entity/stasis.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+void entity::Gravity::fixed_update(world::Dimension* dimension)
+{
+ auto fixed_acceleration = globals::fixed_frametime * dimension->get_gravity();
+ auto group = dimension->entities.group<entity::Gravity>(entt::get<entity::Velocity>, entt::exclude<entity::Stasis>);
+
+ for(auto [entity, velocity] : group.each()) {
+ velocity.value.y += fixed_acceleration;
+ }
+}
diff --git a/game/shared/entity/gravity.hh b/game/shared/entity/gravity.hh
index 21f4582..2cbcbbc 100644
--- a/game/shared/entity/gravity.hh
+++ b/game/shared/entity/gravity.hh
@@ -1,14 +1,14 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-struct Gravity final {
-public:
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Gravity final {
+public:
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/game/shared/entity/grounded.hh b/game/shared/entity/grounded.hh
index 22340db..e86e3a8 100644
--- a/game/shared/entity/grounded.hh
+++ b/game/shared/entity/grounded.hh
@@ -1,16 +1,16 @@
-#ifndef SHARED_ENTITY_GROUNDED
-#define SHARED_ENTITY_GROUNDED 1
-#pragma once
-
-#include "shared/world/voxel_registry.hh"
-
-namespace entity
-{
-// Assigned to entities which are grounded
-// according to the collision and gravity system
-struct Grounded final {
- world::voxel_surface surface;
-};
-} // namespace entity
-
-#endif // SHARED_ENTITY_GROUNDED
+#ifndef SHARED_ENTITY_GROUNDED
+#define SHARED_ENTITY_GROUNDED 1
+#pragma once
+
+#include "shared/world/voxel_registry.hh"
+
+namespace entity
+{
+// Assigned to entities which are grounded
+// according to the collision and gravity system
+struct Grounded final {
+ world::voxel_surface surface;
+};
+} // namespace entity
+
+#endif // SHARED_ENTITY_GROUNDED
diff --git a/game/shared/entity/head.hh b/game/shared/entity/head.hh
index 3f5d6d1..15ce7e5 100644
--- a/game/shared/entity/head.hh
+++ b/game/shared/entity/head.hh
@@ -1,16 +1,16 @@
-#pragma once
-
-namespace entity
-{
-struct Head {
- glm::fvec3 angles;
- glm::fvec3 offset;
-};
-} // namespace entity
-
-namespace entity::client
-{
-// Client-side only - interpolated and previous head
-struct HeadIntr final : public Head {};
-struct HeadPrev final : public Head {};
-} // namespace entity::client
+#pragma once
+
+namespace entity
+{
+struct Head {
+ glm::fvec3 angles;
+ glm::fvec3 offset;
+};
+} // namespace entity
+
+namespace entity::client
+{
+// Client-side only - interpolated and previous head
+struct HeadIntr final : public Head {};
+struct HeadPrev final : public Head {};
+} // namespace entity::client
diff --git a/game/shared/entity/player.hh b/game/shared/entity/player.hh
index 4bd0217..abffd85 100644
--- a/game/shared/entity/player.hh
+++ b/game/shared/entity/player.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace entity
-{
-struct Player final {};
-} // namespace entity
+#pragma once
+
+namespace entity
+{
+struct Player final {};
+} // namespace entity
diff --git a/game/shared/entity/stasis.cc b/game/shared/entity/stasis.cc
index 3b86294..eab8744 100644
--- a/game/shared/entity/stasis.cc
+++ b/game/shared/entity/stasis.cc
@@ -1,21 +1,21 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/stasis.hh"
-
-#include "shared/entity/transform.hh"
-
-#include "shared/world/dimension.hh"
-
-void entity::Stasis::fixed_update(world::Dimension* dimension)
-{
- auto view = dimension->entities.view<entity::Transform>();
-
- for(auto [entity, transform] : view.each()) {
- if(dimension->find_chunk(transform.chunk)) {
- dimension->entities.remove<entity::Stasis>(entity);
- }
- else {
- dimension->entities.emplace_or_replace<entity::Stasis>(entity);
- }
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/stasis.hh"
+
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+void entity::Stasis::fixed_update(world::Dimension* dimension)
+{
+ auto view = dimension->entities.view<entity::Transform>();
+
+ for(auto [entity, transform] : view.each()) {
+ if(dimension->find_chunk(transform.chunk)) {
+ dimension->entities.remove<entity::Stasis>(entity);
+ }
+ else {
+ dimension->entities.emplace_or_replace<entity::Stasis>(entity);
+ }
+ }
+}
diff --git a/game/shared/entity/stasis.hh b/game/shared/entity/stasis.hh
index e6cb9e4..cb364ce 100644
--- a/game/shared/entity/stasis.hh
+++ b/game/shared/entity/stasis.hh
@@ -1,16 +1,16 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-// Attached to entities with transform values
-// out of bounds in a specific dimension
-struct Stasis final {
-public:
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+// Attached to entities with transform values
+// out of bounds in a specific dimension
+struct Stasis final {
+public:
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/game/shared/entity/transform.cc b/game/shared/entity/transform.cc
index 379ddd5..0339b9e 100644
--- a/game/shared/entity/transform.cc
+++ b/game/shared/entity/transform.cc
@@ -1,33 +1,33 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/transform.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/const.hh"
-
-constexpr inline static void update_component(unsigned int dim, entity::Transform& component)
-{
- if(component.local[dim] >= CHUNK_SIZE) {
- component.local[dim] -= CHUNK_SIZE;
- component.chunk[dim] += 1;
- return;
- }
-
- if(component.local[dim] < 0.0f) {
- component.local[dim] += CHUNK_SIZE;
- component.chunk[dim] -= 1;
- return;
- }
-}
-
-void entity::Transform::fixed_update(world::Dimension* dimension)
-{
- auto view = dimension->entities.view<entity::Transform>();
-
- for(auto [entity, transform] : view.each()) {
- update_component(0U, transform);
- update_component(1U, transform);
- update_component(2U, transform);
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/const.hh"
+
+constexpr inline static void update_component(unsigned int dim, entity::Transform& component)
+{
+ if(component.local[dim] >= CHUNK_SIZE) {
+ component.local[dim] -= CHUNK_SIZE;
+ component.chunk[dim] += 1;
+ return;
+ }
+
+ if(component.local[dim] < 0.0f) {
+ component.local[dim] += CHUNK_SIZE;
+ component.chunk[dim] -= 1;
+ return;
+ }
+}
+
+void entity::Transform::fixed_update(world::Dimension* dimension)
+{
+ auto view = dimension->entities.view<entity::Transform>();
+
+ for(auto [entity, transform] : view.each()) {
+ update_component(0U, transform);
+ update_component(1U, transform);
+ update_component(2U, transform);
+ }
+}
diff --git a/game/shared/entity/transform.hh b/game/shared/entity/transform.hh
index 2b357f8..f7db095 100644
--- a/game/shared/entity/transform.hh
+++ b/game/shared/entity/transform.hh
@@ -1,30 +1,30 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-struct Transform {
- chunk_pos chunk;
- glm::fvec3 local;
- glm::fvec3 angles;
-
-public:
- // Updates entity::Transform values so that
- // the local translation field is always within
- // local coodrinates; [floating-point precision]
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
-
-namespace entity::client
-{
-// Client-side only - interpolated and previous transform
-struct TransformIntr final : public Transform {};
-struct TransformPrev final : public Transform {};
-} // namespace entity::client
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Transform {
+ chunk_pos chunk;
+ glm::fvec3 local;
+ glm::fvec3 angles;
+
+public:
+ // Updates entity::Transform values so that
+ // the local translation field is always within
+ // local coodrinates; [floating-point precision]
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
+
+namespace entity::client
+{
+// Client-side only - interpolated and previous transform
+struct TransformIntr final : public Transform {};
+struct TransformPrev final : public Transform {};
+} // namespace entity::client
diff --git a/game/shared/entity/velocity.cc b/game/shared/entity/velocity.cc
index 86df445..85ad53b 100644
--- a/game/shared/entity/velocity.cc
+++ b/game/shared/entity/velocity.cc
@@ -1,19 +1,19 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/velocity.hh"
-
-#include "shared/entity/stasis.hh"
-#include "shared/entity/transform.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/globals.hh"
-
-void entity::Velocity::fixed_update(world::Dimension* dimension)
-{
- auto group = dimension->entities.group<entity::Velocity>(entt::get<entity::Transform>, entt::exclude<entity::Stasis>);
-
- for(auto [entity, velocity, transform] : group.each()) {
- transform.local += velocity.value * globals::fixed_frametime;
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/velocity.hh"
+
+#include "shared/entity/stasis.hh"
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+void entity::Velocity::fixed_update(world::Dimension* dimension)
+{
+ auto group = dimension->entities.group<entity::Velocity>(entt::get<entity::Transform>, entt::exclude<entity::Stasis>);
+
+ for(auto [entity, velocity, transform] : group.each()) {
+ transform.local += velocity.value * globals::fixed_frametime;
+ }
+}
diff --git a/game/shared/entity/velocity.hh b/game/shared/entity/velocity.hh
index c8a1c91..e57e555 100644
--- a/game/shared/entity/velocity.hh
+++ b/game/shared/entity/velocity.hh
@@ -1,19 +1,19 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-struct Velocity final {
- glm::fvec3 value;
-
-public:
- // Updates entities entity::Transform values
- // according to velocities multiplied by fixed_frametime.
- // NOTE: This system was previously called inertial
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Velocity final {
+ glm::fvec3 value;
+
+public:
+ // Updates entities entity::Transform values
+ // according to velocities multiplied by fixed_frametime.
+ // NOTE: This system was previously called inertial
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/game/shared/game.cc b/game/shared/game.cc
index 94c2c1f..f7b9da4 100644
--- a/game/shared/game.cc
+++ b/game/shared/game.cc
@@ -1,123 +1,123 @@
-#include "shared/pch.hh"
-
-#include "shared/game.hh"
-
-#include "core/io/cmdline.hh"
-
-static std::filesystem::path get_gamepath(void)
-{
- if(auto gamepath = io::cmdline::get_cstr("gamepath")) {
- // Allow users and third-party launchers to override
- // content location. Perhaps this would work to allow
- // for a Minecraft-like versioning approach?
- return std::filesystem::path(gamepath);
- }
-
- return std::filesystem::current_path() / "data";
-}
-
-static std::filesystem::path get_userpath(void)
-{
- if(auto userpath = io::cmdline::get_cstr("userpath")) {
- // Allow users and third-party launchers to override
- // user data location. Perhaps this would work to allow
- // for a Minecraft-like versioning approach?
- return std::filesystem::path(userpath);
- }
-
- if(auto win_appdata = std::getenv("APPDATA")) {
- // On pre-seven Windows systems it's just AppData
- // On post-seven Windows systems it's AppData/Roaming
- return std::filesystem::path(win_appdata) / "voxelius";
- }
-
- if(auto xdg_home = std::getenv("XDG_DATA_HOME")) {
- // Systems with an active X11/Wayland session
- // theoretically should have this defined, and
- // it can be different from ${HOME} (I think).
- return std::filesystem::path(xdg_home) / ".voxelius";
- }
-
- if(auto unix_home = std::getenv("HOME")) {
- // Any spherical UNIX/UNIX-like system in vacuum
- // has this defined for every single user process.
- return std::filesystem::path(unix_home) / ".voxelius";
- }
-
- // Give up and save stuff into CWD
- return std::filesystem::current_path();
-}
-
-void shared_game::init(int argc, char** argv)
-{
- auto logger = spdlog::default_logger();
- auto& logger_sinks = logger->sinks();
-
- logger_sinks.clear();
- logger_sinks.push_back(std::make_shared<spdlog::sinks::stderr_color_sink_mt>());
- logger_sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>("voxelius.log", false));
-
-#if defined(NDEBUG)
- constexpr auto default_loglevel = spdlog::level::info;
-#else
- constexpr auto default_loglevel = spdlog::level::trace;
-#endif
-
- if(io::cmdline::contains("quiet")) {
- logger->set_level(spdlog::level::warn);
- }
- else if(io::cmdline::contains("verbose")) {
- logger->set_level(spdlog::level::trace);
- }
- else {
- logger->set_level(default_loglevel);
- }
-
- logger->set_pattern("%H:%M:%S.%e %^[%L]%$ %v");
- logger->flush();
-
- if(!PHYSFS_init(argv[0])) {
- spdlog::critical("physfs: init failed: {}", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- std::terminate();
- }
-
- auto gamepath = get_gamepath();
- auto userpath = get_userpath();
-
- spdlog::info("shared_game: set gamepath to {}", gamepath.string());
- spdlog::info("shared_game: set userpath to {}", userpath.string());
-
- std::error_code ignore_error = {};
- std::filesystem::create_directories(gamepath, ignore_error);
- std::filesystem::create_directories(userpath, ignore_error);
-
- if(!PHYSFS_mount(gamepath.string().c_str(), nullptr, false)) {
- spdlog::critical("physfs: mount {} failed: {}", gamepath.string(), PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- std::terminate();
- }
-
- if(!PHYSFS_mount(userpath.string().c_str(), nullptr, false)) {
- spdlog::critical("physfs: mount {} failed: {}", userpath.string(), PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- std::terminate();
- }
-
- if(!PHYSFS_setWriteDir(userpath.string().c_str())) {
- spdlog::critical("physfs: setwritedir {} failed: {}", userpath.string(), PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- std::terminate();
- }
-
- if(enet_initialize()) {
- spdlog::critical("enet: init failed");
- std::terminate();
- }
-}
-
-void shared_game::shutdown(void)
-{
- enet_deinitialize();
-
- if(!PHYSFS_deinit()) {
- spdlog::critical("physfs: deinit failed: {}", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
- std::terminate();
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/game.hh"
+
+#include "core/io/cmdline.hh"
+
+static std::filesystem::path get_gamepath(void)
+{
+ if(auto gamepath = io::cmdline::get_cstr("gamepath")) {
+ // Allow users and third-party launchers to override
+ // content location. Perhaps this would work to allow
+ // for a Minecraft-like versioning approach?
+ return std::filesystem::path(gamepath);
+ }
+
+ return std::filesystem::current_path() / "data";
+}
+
+static std::filesystem::path get_userpath(void)
+{
+ if(auto userpath = io::cmdline::get_cstr("userpath")) {
+ // Allow users and third-party launchers to override
+ // user data location. Perhaps this would work to allow
+ // for a Minecraft-like versioning approach?
+ return std::filesystem::path(userpath);
+ }
+
+ if(auto win_appdata = std::getenv("APPDATA")) {
+ // On pre-seven Windows systems it's just AppData
+ // On post-seven Windows systems it's AppData/Roaming
+ return std::filesystem::path(win_appdata) / "voxelius";
+ }
+
+ if(auto xdg_home = std::getenv("XDG_DATA_HOME")) {
+ // Systems with an active X11/Wayland session
+ // theoretically should have this defined, and
+ // it can be different from ${HOME} (I think).
+ return std::filesystem::path(xdg_home) / ".voxelius";
+ }
+
+ if(auto unix_home = std::getenv("HOME")) {
+ // Any spherical UNIX/UNIX-like system in vacuum
+ // has this defined for every single user process.
+ return std::filesystem::path(unix_home) / ".voxelius";
+ }
+
+ // Give up and save stuff into CWD
+ return std::filesystem::current_path();
+}
+
+void shared_game::init(int argc, char** argv)
+{
+ auto logger = spdlog::default_logger();
+ auto& logger_sinks = logger->sinks();
+
+ logger_sinks.clear();
+ logger_sinks.push_back(std::make_shared<spdlog::sinks::stderr_color_sink_mt>());
+ logger_sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>("voxelius.log", false));
+
+#if defined(NDEBUG)
+ constexpr auto default_loglevel = spdlog::level::info;
+#else
+ constexpr auto default_loglevel = spdlog::level::trace;
+#endif
+
+ if(io::cmdline::contains("quiet")) {
+ logger->set_level(spdlog::level::warn);
+ }
+ else if(io::cmdline::contains("verbose")) {
+ logger->set_level(spdlog::level::trace);
+ }
+ else {
+ logger->set_level(default_loglevel);
+ }
+
+ logger->set_pattern("%H:%M:%S.%e %^[%L]%$ %v");
+ logger->flush();
+
+ if(!PHYSFS_init(argv[0])) {
+ spdlog::critical("physfs: init failed: {}", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ std::terminate();
+ }
+
+ auto gamepath = get_gamepath();
+ auto userpath = get_userpath();
+
+ spdlog::info("shared_game: set gamepath to {}", gamepath.string());
+ spdlog::info("shared_game: set userpath to {}", userpath.string());
+
+ std::error_code ignore_error = {};
+ std::filesystem::create_directories(gamepath, ignore_error);
+ std::filesystem::create_directories(userpath, ignore_error);
+
+ if(!PHYSFS_mount(gamepath.string().c_str(), nullptr, false)) {
+ spdlog::critical("physfs: mount {} failed: {}", gamepath.string(), PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ std::terminate();
+ }
+
+ if(!PHYSFS_mount(userpath.string().c_str(), nullptr, false)) {
+ spdlog::critical("physfs: mount {} failed: {}", userpath.string(), PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ std::terminate();
+ }
+
+ if(!PHYSFS_setWriteDir(userpath.string().c_str())) {
+ spdlog::critical("physfs: setwritedir {} failed: {}", userpath.string(), PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ std::terminate();
+ }
+
+ if(enet_initialize()) {
+ spdlog::critical("enet: init failed");
+ std::terminate();
+ }
+}
+
+void shared_game::shutdown(void)
+{
+ enet_deinitialize();
+
+ if(!PHYSFS_deinit()) {
+ spdlog::critical("physfs: deinit failed: {}", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ std::terminate();
+ }
+}
diff --git a/game/shared/game.hh b/game/shared/game.hh
index 06c1f51..21286e8 100644
--- a/game/shared/game.hh
+++ b/game/shared/game.hh
@@ -1,11 +1,11 @@
-#ifndef SHARED_GAME
-#define SHARED_GAME 1
-#pragma once
-
-namespace shared_game
-{
-void init(int argc, char** argv);
-void shutdown(void);
-} // namespace shared_game
-
-#endif // SHARED_GAME
+#ifndef SHARED_GAME
+#define SHARED_GAME 1
+#pragma once
+
+namespace shared_game
+{
+void init(int argc, char** argv);
+void shutdown(void);
+} // namespace shared_game
+
+#endif // SHARED_GAME
diff --git a/game/shared/game_items.cc b/game/shared/game_items.cc
index 58f379f..6073117 100644
--- a/game/shared/game_items.cc
+++ b/game/shared/game_items.cc
@@ -1,69 +1,66 @@
-#include "shared/pch.hh"
-
-#include "shared/game_items.hh"
-
-#include "shared/world/item_registry.hh"
-
-#include "shared/game_voxels.hh"
-
-item_id game_items::stone = NULL_ITEM_ID;
-item_id game_items::cobblestone = NULL_ITEM_ID;
-item_id game_items::dirt = NULL_ITEM_ID;
-item_id game_items::grass = NULL_ITEM_ID;
-item_id game_items::oak_leaves = NULL_ITEM_ID;
-item_id game_items::oak_planks = NULL_ITEM_ID;
-item_id game_items::oak_log = NULL_ITEM_ID;
-item_id game_items::glass = NULL_ITEM_ID;
-item_id game_items::slime = NULL_ITEM_ID;
-item_id game_items::mud = NULL_ITEM_ID;
-
-void game_items::populate(void)
-{
- // Stone; a hardened slate rock
- game_items::stone =
- world::item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build();
-
- // Cobblestone; a bunch of small stones
- game_items::cobblestone =
- world::item_registry::construct("cobblestone")
- .set_texture("textures/item/cobblestone.png")
- .set_place_voxel(game_voxels::cobblestone)
- .build();
-
- // Dirt; it's very dirty
- game_items::dirt =
- world::item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build();
-
- // Grass; literally just grassy dirt
- game_items::grass =
- world::item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build();
-
- // Oak leaves; they're bushy!
- game_items::oak_leaves =
- world::item_registry::construct("oak_leaves")
- .set_texture("textures/item/oak_leaves.png")
- .set_place_voxel(game_voxels::oak_leaves)
- .build();
-
- // Oak planks; watch for splinters!
- game_items::oak_planks =
- world::item_registry::construct("oak_planks")
- .set_texture("textures/item/oak_planks.png")
- .set_place_voxel(game_voxels::oak_planks)
- .build();
-
- // Oak log; a big wad of wood
- game_items::oak_log =
- world::item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build();
-
- // Glass; used for windowing
- game_items::glass =
- world::item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build();
-
- // Slime; it's bouncy!
- game_items::slime =
- world::item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build();
-
- // Mud; you sink in it!
- game_items::mud = world::item_registry::construct("mud").set_texture("textures/item/mud.png").build();
-}
+#include "shared/pch.hh"
+
+#include "shared/game_items.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "shared/game_voxels.hh"
+
+item_id game_items::stone = NULL_ITEM_ID;
+item_id game_items::cobblestone = NULL_ITEM_ID;
+item_id game_items::dirt = NULL_ITEM_ID;
+item_id game_items::grass = NULL_ITEM_ID;
+item_id game_items::oak_leaves = NULL_ITEM_ID;
+item_id game_items::oak_planks = NULL_ITEM_ID;
+item_id game_items::oak_log = NULL_ITEM_ID;
+item_id game_items::glass = NULL_ITEM_ID;
+item_id game_items::slime = NULL_ITEM_ID;
+item_id game_items::mud = NULL_ITEM_ID;
+
+void game_items::populate(void)
+{
+ // Stone; a hardened slate rock
+ game_items::stone =
+ world::item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build();
+
+ // Cobblestone; a bunch of small stones
+ game_items::cobblestone = world::item_registry::construct("cobblestone")
+ .set_texture("textures/item/cobblestone.png")
+ .set_place_voxel(game_voxels::cobblestone)
+ .build();
+
+ // Dirt; it's very dirty
+ game_items::dirt =
+ world::item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build();
+
+ // Grass; literally just grassy dirt
+ game_items::grass =
+ world::item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build();
+
+ // Oak leaves; they're bushy!
+ game_items::oak_leaves = world::item_registry::construct("oak_leaves")
+ .set_texture("textures/item/oak_leaves.png")
+ .set_place_voxel(game_voxels::oak_leaves)
+ .build();
+
+ // Oak planks; watch for splinters!
+ game_items::oak_planks = world::item_registry::construct("oak_planks")
+ .set_texture("textures/item/oak_planks.png")
+ .set_place_voxel(game_voxels::oak_planks)
+ .build();
+
+ // Oak log; a big wad of wood
+ game_items::oak_log =
+ world::item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build();
+
+ // Glass; used for windowing
+ game_items::glass =
+ world::item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build();
+
+ // Slime; it's bouncy!
+ game_items::slime =
+ world::item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build();
+
+ // Mud; you sink in it!
+ game_items::mud = world::item_registry::construct("mud").set_texture("textures/item/mud.png").build();
+}
diff --git a/game/shared/game_items.hh b/game/shared/game_items.hh
index 2b5c19a..099923f 100644
--- a/game/shared/game_items.hh
+++ b/game/shared/game_items.hh
@@ -1,26 +1,26 @@
-#ifndef SHARED_GAME_ITEMS
-#define SHARED_GAME_ITEMS 1
-#pragma once
-
-#include "shared/types.hh"
-
-namespace game_items
-{
-extern item_id stone;
-extern item_id cobblestone;
-extern item_id dirt;
-extern item_id grass;
-extern item_id oak_leaves;
-extern item_id oak_planks;
-extern item_id oak_log;
-extern item_id glass;
-extern item_id slime;
-extern item_id mud;
-} // namespace game_items
-
-namespace game_items
-{
-void populate(void);
-} // namespace game_items
-
-#endif // SHARED_GAME_ITEMS
+#ifndef SHARED_GAME_ITEMS
+#define SHARED_GAME_ITEMS 1
+#pragma once
+
+#include "shared/types.hh"
+
+namespace game_items
+{
+extern item_id stone;
+extern item_id cobblestone;
+extern item_id dirt;
+extern item_id grass;
+extern item_id oak_leaves;
+extern item_id oak_planks;
+extern item_id oak_log;
+extern item_id glass;
+extern item_id slime;
+extern item_id mud;
+} // namespace game_items
+
+namespace game_items
+{
+void populate(void);
+} // namespace game_items
+
+#endif // SHARED_GAME_ITEMS
diff --git a/game/shared/game_voxels.cc b/game/shared/game_voxels.cc
index 2d9655b..51de1a1 100644
--- a/game/shared/game_voxels.cc
+++ b/game/shared/game_voxels.cc
@@ -1,126 +1,119 @@
-#include "shared/pch.hh"
-
-#include "shared/game_voxels.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-voxel_id game_voxels::cobblestone = NULL_VOXEL_ID;
-voxel_id game_voxels::dirt = NULL_VOXEL_ID;
-voxel_id game_voxels::grass = NULL_VOXEL_ID;
-voxel_id game_voxels::stone = NULL_VOXEL_ID;
-voxel_id game_voxels::vtest = NULL_VOXEL_ID;
-voxel_id game_voxels::vtest_ck = NULL_VOXEL_ID;
-voxel_id game_voxels::oak_leaves = NULL_VOXEL_ID;
-voxel_id game_voxels::oak_planks = NULL_VOXEL_ID;
-voxel_id game_voxels::oak_log = NULL_VOXEL_ID;
-voxel_id game_voxels::glass = NULL_VOXEL_ID;
-voxel_id game_voxels::slime = NULL_VOXEL_ID;
-voxel_id game_voxels::mud = NULL_VOXEL_ID;
-
-void game_voxels::populate(void)
-{
- // Stone; the backbone of the generated world
- game_voxels::stone =
- world::voxel_registry::construct("stone", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/stone_01.png")
- .add_texture_default("textures/voxel/stone_02.png")
- .add_texture_default("textures/voxel/stone_03.png")
- .add_texture_default("textures/voxel/stone_04.png")
- .set_surface(world::voxel_surface::STONE)
- .build();
-
- // Cobblestone; should drop when a stone is broken, might also be present in surface features
- game_voxels::cobblestone =
- world::voxel_registry::construct("cobblestone", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/cobblestone_01.png")
- .add_texture_default("textures/voxel/cobblestone_02.png")
- .set_surface(world::voxel_surface::STONE)
- .build();
-
- // Dirt with a grass layer on top; the top layer of plains biome
- game_voxels::grass =
- world::voxel_registry::construct("grass", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/grass_side_01.png")
- .add_texture_default("textures/voxel/grass_side_02.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_01.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_02.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_03.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_04.png")
- .add_texture(world::voxel_face::CUBE_TOP, "textures/voxel/grass_01.png")
- .add_texture(world::voxel_face::CUBE_TOP, "textures/voxel/grass_02.png")
- .set_surface(world::voxel_surface::GRASS)
- .build();
-
- // Dirt; the under-surface layer of some biomes
- game_voxels::dirt =
- world::voxel_registry::construct("dirt", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/dirt_01.png")
- .add_texture_default("textures/voxel/dirt_02.png")
- .add_texture_default("textures/voxel/dirt_03.png")
- .add_texture_default("textures/voxel/dirt_04.png")
- .set_surface(world::voxel_surface::DIRT)
- .build();
-
- // VTest; a test voxel to ensure animations work
- game_voxels::vtest =
- world::voxel_registry::construct("vtest", world::voxel_type::CUBE, true, false)
- .add_texture_default("textures/voxel/vtest_F1.png")
- .add_texture_default("textures/voxel/vtest_F2.png")
- .add_texture_default("textures/voxel/vtest_F3.png")
- .add_texture_default("textures/voxel/vtest_F4.png")
- .build();
-
- // VTest-CK; a pure blue chromakey I used to make the game's logo
- game_voxels::vtest_ck =
- world::voxel_registry::construct("vtest_ck", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/chromakey.png")
- .build();
-
- // Oak leaves; greenery. TODO: add trees as surface features
- game_voxels::oak_leaves =
- world::voxel_registry::construct("oak_leaves", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/oak_leaves.png")
- .set_surface(world::voxel_surface::GRASS)
- .build();
-
- // Oak planks; the thing that comes out of oak logs
- game_voxels::oak_planks =
- world::voxel_registry::construct("oak_planks", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/oak_planks_01.png")
- .add_texture_default("textures/voxel/oak_planks_02.png")
- .set_surface(world::voxel_surface::WOOD)
- .build();
-
- // Oak logs; greenery. TODO: add trees as surface features
- game_voxels::oak_log =
- world::voxel_registry::construct("oak_log", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/oak_wood_01.png")
- .add_texture_default("textures/voxel/oak_wood_02.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/oak_wood_top.png")
- .add_texture(world::voxel_face::CUBE_TOP, "textures/voxel/oak_wood_top.png")
- .set_surface(world::voxel_surface::WOOD)
- .build();
-
- // Glass; blend rendering test
- game_voxels::glass =
- world::voxel_registry::construct("glass", world::voxel_type::CUBE, false, true)
- .add_texture_default("textures/voxel/glass_01.png")
- .set_surface(world::voxel_surface::GLASS)
- .build();
-
- // Slime; it's bouncy!
- game_voxels::slime =
- world::voxel_registry::construct("slime", world::voxel_type::CUBE, false, true)
- .set_touch(world::voxel_touch::BOUNCE, glm::fvec3(0.00f, 0.60f, 0.00f))
- .add_texture_default("textures/voxel/slime_01.png")
- .build();
-
- // Mud; you sink in it
- game_voxels::mud =
- world::voxel_registry::construct("mud", world::voxel_type::CUBE, false, false)
- .set_touch(world::voxel_touch::SINK, glm::fvec3(0.50f, 0.75f, 0.50f))
- .add_texture_default("textures/voxel/mud_01.png")
- .add_texture_default("textures/voxel/mud_02.png")
- .set_surface(world::voxel_surface::DIRT)
- .build();
-}
+#include "shared/pch.hh"
+
+#include "shared/game_voxels.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+voxel_id game_voxels::cobblestone = NULL_VOXEL_ID;
+voxel_id game_voxels::dirt = NULL_VOXEL_ID;
+voxel_id game_voxels::grass = NULL_VOXEL_ID;
+voxel_id game_voxels::stone = NULL_VOXEL_ID;
+voxel_id game_voxels::vtest = NULL_VOXEL_ID;
+voxel_id game_voxels::vtest_ck = NULL_VOXEL_ID;
+voxel_id game_voxels::oak_leaves = NULL_VOXEL_ID;
+voxel_id game_voxels::oak_planks = NULL_VOXEL_ID;
+voxel_id game_voxels::oak_log = NULL_VOXEL_ID;
+voxel_id game_voxels::glass = NULL_VOXEL_ID;
+voxel_id game_voxels::slime = NULL_VOXEL_ID;
+voxel_id game_voxels::mud = NULL_VOXEL_ID;
+
+void game_voxels::populate(void)
+{
+ // Stone; the backbone of the generated world
+ game_voxels::stone =
+ world::voxel_registry::construct("stone", world::voxel_type::CUBE, false, false)
+ .add_texture_default("textures/voxel/stone_01.png")
+ .add_texture_default("textures/voxel/stone_02.png")
+ .add_texture_default("textures/voxel/stone_03.png")
+ .add_texture_default("textures/voxel/stone_04.png")
+ .set_surface(world::voxel_surface::STONE)
+ .build();
+
+ // Cobblestone; should drop when a stone is broken, might also be present in surface features
+ game_voxels::cobblestone =
+ world::voxel_registry::construct("cobblestone", world::voxel_type::CUBE, false, false)
+ .add_texture_default("textures/voxel/cobblestone_01.png")
+ .add_texture_default("textures/voxel/cobblestone_02.png")
+ .set_surface(world::voxel_surface::STONE)
+ .build();
+
+ // Dirt with a grass layer on top; the top layer of plains biome
+ game_voxels::grass =
+ world::voxel_registry::construct("grass", world::voxel_type::CUBE, false, false)
+ .add_texture_default("textures/voxel/grass_side_01.png")
+ .add_texture_default("textures/voxel/grass_side_02.png")
+ .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_01.png")
+ .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_02.png")
+ .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_03.png")
+ .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_04.png")
+ .add_texture(world::voxel_face::CUBE_TOP, "textures/voxel/grass_01.png")
+ .add_texture(world::voxel_face::CUBE_TOP, "textures/voxel/grass_02.png")
+ .set_surface(world::voxel_surface::GRASS)
+ .build();
+
+ // Dirt; the under-surface layer of some biomes
+ game_voxels::dirt =
+ world::voxel_registry::construct("dirt", world::voxel_type::CUBE, false, false)
+ .add_texture_default("textures/voxel/dirt_01.png")
+ .add_texture_default("textures/voxel/dirt_02.png")
+ .add_texture_default("textures/voxel/dirt_03.png")
+ .add_texture_default("textures/voxel/dirt_04.png")
+ .set_surface(world::voxel_surface::DIRT)
+ .build();
+
+ // VTest; a test voxel to ensure animations work
+ game_voxels::vtest = world::voxel_registry::construct("vtest", world::voxel_type::CUBE, true, false)
+ .add_texture_default("textures/voxel/vtest_F1.png")
+ .add_texture_default("textures/voxel/vtest_F2.png")
+ .add_texture_default("textures/voxel/vtest_F3.png")
+ .add_texture_default("textures/voxel/vtest_F4.png")
+ .build();
+
+ // VTest-CK; a pure blue chromakey I used to make the game's logo
+ game_voxels::vtest_ck = world::voxel_registry::construct("vtest_ck", world::voxel_type::CUBE, false, false)
+ .add_texture_default("textures/voxel/chromakey.png")
+ .build();
+
+ // Oak leaves; greenery. TODO: add trees as surface features
+ game_voxels::oak_leaves = world::voxel_registry::construct("oak_leaves", world::voxel_type::CUBE, false, false)
+ .add_texture_default("textures/voxel/oak_leaves.png")
+ .set_surface(world::voxel_surface::GRASS)
+ .build();
+
+ // Oak planks; the thing that comes out of oak logs
+ game_voxels::oak_planks = world::voxel_registry::construct("oak_planks", world::voxel_type::CUBE, false, false)
+ .add_texture_default("textures/voxel/oak_planks_01.png")
+ .add_texture_default("textures/voxel/oak_planks_02.png")
+ .set_surface(world::voxel_surface::WOOD)
+ .build();
+
+ // Oak logs; greenery. TODO: add trees as surface features
+ game_voxels::oak_log =
+ world::voxel_registry::construct("oak_log", world::voxel_type::CUBE, false, false)
+ .add_texture_default("textures/voxel/oak_wood_01.png")
+ .add_texture_default("textures/voxel/oak_wood_02.png")
+ .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/oak_wood_top.png")
+ .add_texture(world::voxel_face::CUBE_TOP, "textures/voxel/oak_wood_top.png")
+ .set_surface(world::voxel_surface::WOOD)
+ .build();
+
+ // Glass; blend rendering test
+ game_voxels::glass = world::voxel_registry::construct("glass", world::voxel_type::CUBE, false, true)
+ .add_texture_default("textures/voxel/glass_01.png")
+ .set_surface(world::voxel_surface::GLASS)
+ .build();
+
+ // Slime; it's bouncy!
+ game_voxels::slime = world::voxel_registry::construct("slime", world::voxel_type::CUBE, false, true)
+ .set_touch(world::voxel_touch::BOUNCE, glm::fvec3(0.00f, 0.60f, 0.00f))
+ .add_texture_default("textures/voxel/slime_01.png")
+ .build();
+
+ // Mud; you sink in it
+ game_voxels::mud = world::voxel_registry::construct("mud", world::voxel_type::CUBE, false, false)
+ .set_touch(world::voxel_touch::SINK, glm::fvec3(0.50f, 0.75f, 0.50f))
+ .add_texture_default("textures/voxel/mud_01.png")
+ .add_texture_default("textures/voxel/mud_02.png")
+ .set_surface(world::voxel_surface::DIRT)
+ .build();
+}
diff --git a/game/shared/game_voxels.hh b/game/shared/game_voxels.hh
index e96e141..21102d0 100644
--- a/game/shared/game_voxels.hh
+++ b/game/shared/game_voxels.hh
@@ -1,28 +1,28 @@
-#ifndef SHARED_GAME_VOXELS
-#define SHARED_GAME_VOXELS 1
-#pragma once
-
-#include "shared/types.hh"
-
-namespace game_voxels
-{
-extern voxel_id cobblestone;
-extern voxel_id dirt;
-extern voxel_id grass;
-extern voxel_id stone;
-extern voxel_id vtest;
-extern voxel_id vtest_ck;
-extern voxel_id oak_leaves;
-extern voxel_id oak_planks;
-extern voxel_id oak_log;
-extern voxel_id glass;
-extern voxel_id slime;
-extern voxel_id mud;
-} // namespace game_voxels
-
-namespace game_voxels
-{
-void populate(void);
-} // namespace game_voxels
-
-#endif // SHARED_GAME_VOXELS
+#ifndef SHARED_GAME_VOXELS
+#define SHARED_GAME_VOXELS 1
+#pragma once
+
+#include "shared/types.hh"
+
+namespace game_voxels
+{
+extern voxel_id cobblestone;
+extern voxel_id dirt;
+extern voxel_id grass;
+extern voxel_id stone;
+extern voxel_id vtest;
+extern voxel_id vtest_ck;
+extern voxel_id oak_leaves;
+extern voxel_id oak_planks;
+extern voxel_id oak_log;
+extern voxel_id glass;
+extern voxel_id slime;
+extern voxel_id mud;
+} // namespace game_voxels
+
+namespace game_voxels
+{
+void populate(void);
+} // namespace game_voxels
+
+#endif // SHARED_GAME_VOXELS
diff --git a/game/shared/globals.cc b/game/shared/globals.cc
index 8552214..1651402 100644
--- a/game/shared/globals.cc
+++ b/game/shared/globals.cc
@@ -1,12 +1,12 @@
-#include "shared/pch.hh"
-
-#include "shared/globals.hh"
-
-entt::dispatcher globals::dispatcher;
-
-float globals::fixed_frametime;
-float globals::fixed_frametime_avg;
-std::uint64_t globals::fixed_frametime_us;
-std::size_t globals::fixed_framecount;
-
-std::uint64_t globals::curtime;
+#include "shared/pch.hh"
+
+#include "shared/globals.hh"
+
+entt::dispatcher globals::dispatcher;
+
+float globals::fixed_frametime;
+float globals::fixed_frametime_avg;
+std::uint64_t globals::fixed_frametime_us;
+std::size_t globals::fixed_framecount;
+
+std::uint64_t globals::curtime;
diff --git a/game/shared/globals.hh b/game/shared/globals.hh
index 39a12a7..4a5afd1 100644
--- a/game/shared/globals.hh
+++ b/game/shared/globals.hh
@@ -1,19 +1,19 @@
-#pragma once
-
-namespace globals
-{
-extern entt::dispatcher dispatcher;
-} // namespace globals
-
-namespace globals
-{
-extern float fixed_frametime;
-extern float fixed_frametime_avg;
-extern std::uint64_t fixed_frametime_us;
-extern std::size_t fixed_framecount;
-} // namespace globals
-
-namespace globals
-{
-extern std::uint64_t curtime;
-} // namespace globals
+#pragma once
+
+namespace globals
+{
+extern entt::dispatcher dispatcher;
+} // namespace globals
+
+namespace globals
+{
+extern float fixed_frametime;
+extern float fixed_frametime_avg;
+extern std::uint64_t fixed_frametime_us;
+extern std::size_t fixed_framecount;
+} // namespace globals
+
+namespace globals
+{
+extern std::uint64_t curtime;
+} // namespace globals
diff --git a/game/shared/pch.hh b/game/shared/pch.hh
index e978e0f..438f82a 100644
--- a/game/shared/pch.hh
+++ b/game/shared/pch.hh
@@ -1,19 +1,19 @@
-#pragma once
-
-#include <core/pch.hh> // inherit dependent includes from core.lib
-
-#include <csignal>
-
-#include <enet/enet.h>
-
-#include <entt/entity/registry.hpp>
-#include <entt/signal/dispatcher.hpp>
-
-#include <fastnoiselite.h>
-
-#include <miniz.h>
-
-#include <parson.h>
-
-#include <spdlog/sinks/basic_file_sink.h>
-#include <spdlog/sinks/stdout_color_sinks.h>
+#pragma once
+
+#include <core/pch.hh> // inherit dependent includes from core.lib
+
+#include <csignal>
+
+#include <enet/enet.h>
+
+#include <entt/entity/registry.hpp>
+#include <entt/signal/dispatcher.hpp>
+
+#include <fastnoiselite.h>
+
+#include <miniz.h>
+
+#include <parson.h>
+
+#include <spdlog/sinks/basic_file_sink.h>
+#include <spdlog/sinks/stdout_color_sinks.h>
diff --git a/game/shared/protocol.cc b/game/shared/protocol.cc
index 6c18658..576502e 100644
--- a/game/shared/protocol.cc
+++ b/game/shared/protocol.cc
@@ -1,510 +1,510 @@
-#include "shared/pch.hh"
-
-#include "shared/protocol.hh"
-
-#include "core/io/buffer.hh"
-
-#include "shared/entity/head.hh"
-#include "shared/entity/player.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-
-#include "shared/globals.hh"
-
-static io::ReadBuffer read_buffer;
-static io::WriteBuffer write_buffer;
-
-ENetPacket* protocol::encode(const protocol::StatusRequest& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::StatusRequest::ID);
- write_buffer.write<std::uint32_t>(packet.version);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::StatusResponse& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::StatusResponse::ID);
- write_buffer.write<std::uint32_t>(packet.version);
- write_buffer.write<std::uint16_t>(packet.max_players);
- write_buffer.write<std::uint16_t>(packet.num_players);
- write_buffer.write<std::string_view>(packet.motd);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::LoginRequest& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::LoginRequest::ID);
- write_buffer.write<std::uint32_t>(packet.version);
- write_buffer.write<std::uint64_t>(packet.voxel_registry_checksum);
- write_buffer.write<std::uint64_t>(packet.item_registry_checksum);
- write_buffer.write<std::uint64_t>(packet.password_hash);
- write_buffer.write<std::string_view>(packet.username.substr(0, protocol::MAX_USERNAME));
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::LoginResponse& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::LoginResponse::ID);
- write_buffer.write<std::uint16_t>(packet.client_index);
- write_buffer.write<std::uint64_t>(packet.client_identity);
- write_buffer.write<std::uint16_t>(packet.server_tickrate);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::Disconnect& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::Disconnect::ID);
- write_buffer.write<std::string_view>(packet.reason);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::ChunkVoxels& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::ChunkVoxels::ID);
- write_buffer.write<std::int32_t>(packet.chunk.x);
- write_buffer.write<std::int32_t>(packet.chunk.y);
- write_buffer.write<std::int32_t>(packet.chunk.z);
- packet.voxels.serialize(write_buffer);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::EntityTransform& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::EntityTransform::ID);
- write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
- write_buffer.write<std::int32_t>(packet.chunk.x);
- write_buffer.write<std::int32_t>(packet.chunk.y);
- write_buffer.write<std::int32_t>(packet.chunk.z);
- write_buffer.write<float>(packet.local.x);
- write_buffer.write<float>(packet.local.y);
- write_buffer.write<float>(packet.local.z);
- write_buffer.write<float>(packet.angles.x);
- write_buffer.write<float>(packet.angles.y);
- write_buffer.write<float>(packet.angles.z);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::EntityHead& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::EntityHead::ID);
- write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
- write_buffer.write<float>(packet.angles.x);
- write_buffer.write<float>(packet.angles.y);
- write_buffer.write<float>(packet.angles.z);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::EntityVelocity& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::EntityVelocity::ID);
- write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
- write_buffer.write<float>(packet.value.x);
- write_buffer.write<float>(packet.value.y);
- write_buffer.write<float>(packet.value.z);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::SpawnPlayer& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::SpawnPlayer::ID);
- write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::ChatMessage& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::ChatMessage::ID);
- write_buffer.write<std::uint16_t>(packet.type);
- write_buffer.write<std::string_view>(packet.sender.substr(0, protocol::MAX_USERNAME));
- write_buffer.write<std::string_view>(packet.message.substr(0, protocol::MAX_CHAT));
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::SetVoxel& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::SetVoxel::ID);
- write_buffer.write<std::int64_t>(packet.vpos.x);
- write_buffer.write<std::int64_t>(packet.vpos.y);
- write_buffer.write<std::int64_t>(packet.vpos.z);
- write_buffer.write<std::uint16_t>(packet.voxel);
- write_buffer.write<std::uint16_t>(packet.flags);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::RemoveEntity& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::RemoveEntity::ID);
- write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::EntityPlayer& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::EntityPlayer::ID);
- write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::ScoreboardUpdate& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::ScoreboardUpdate::ID);
- write_buffer.write<std::uint16_t>(static_cast<std::uint16_t>(packet.names.size()));
- for(const std::string& username : packet.names)
- write_buffer.write<std::string_view>(username.substr(0, protocol::MAX_USERNAME));
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::RequestChunk& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::RequestChunk::ID);
- write_buffer.write<std::int32_t>(packet.cpos.x);
- write_buffer.write<std::int32_t>(packet.cpos.y);
- write_buffer.write<std::int32_t>(packet.cpos.z);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::GenericSound& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::GenericSound::ID);
- write_buffer.write<std::string_view>(packet.sound.substr(0, protocol::MAX_SOUNDNAME));
- write_buffer.write<std::uint8_t>(packet.looping);
- write_buffer.write<float>(packet.pitch);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::EntitySound& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::EntitySound::ID);
- write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
- write_buffer.write<std::string_view>(packet.sound.substr(0, protocol::MAX_SOUNDNAME));
- write_buffer.write<std::uint8_t>(packet.looping);
- write_buffer.write<float>(packet.pitch);
- return write_buffer.to_packet(flags);
-}
-
-ENetPacket* protocol::encode(const protocol::DimensionInfo& packet, enet_uint32 flags)
-{
- write_buffer.reset();
- write_buffer.write<std::uint16_t>(protocol::DimensionInfo::ID);
- write_buffer.write<std::string_view>(packet.name);
- write_buffer.write<float>(packet.gravity);
- return write_buffer.to_packet(flags);
-}
-
-void protocol::broadcast(ENetHost* host, ENetPacket* packet)
-{
- if(packet) {
- enet_host_broadcast(host, protocol::CHANNEL, packet);
- }
-}
-
-void protocol::broadcast(ENetHost* host, ENetPacket* packet, ENetPeer* except)
-{
- if(packet) {
- for(unsigned int i = 0U; i < host->peerCount; ++i) {
- if(host->peers[i].state == ENET_PEER_STATE_CONNECTED) {
- if(&host->peers[i] != except) {
- enet_peer_send(&host->peers[i], protocol::CHANNEL, packet);
- }
- }
- }
- }
-}
-
-void protocol::send(ENetPeer* peer, ENetPacket* packet)
-{
- if(packet) {
- enet_peer_send(peer, protocol::CHANNEL, packet);
- }
-}
-
-void protocol::decode(entt::dispatcher& dispatcher, const ENetPacket* packet, ENetPeer* peer)
-{
- read_buffer.reset(packet);
-
- protocol::StatusRequest status_request;
- protocol::StatusResponse status_response;
- protocol::LoginRequest login_request;
- protocol::LoginResponse login_response;
- protocol::Disconnect disconnect;
- protocol::ChunkVoxels chunk_voxels;
- protocol::EntityTransform entity_transform;
- protocol::EntityHead entity_head;
- protocol::EntityVelocity entity_velocity;
- protocol::SpawnPlayer spawn_player;
- protocol::ChatMessage chat_message;
- protocol::SetVoxel set_voxel;
- protocol::RemoveEntity remove_entity;
- protocol::EntityPlayer entity_player;
- protocol::ScoreboardUpdate scoreboard_update;
- protocol::RequestChunk request_chunk;
- protocol::GenericSound generic_sound;
- protocol::EntitySound entity_sound;
- protocol::DimensionInfo dimension_info;
-
- auto id = read_buffer.read<std::uint16_t>();
-
- switch(id) {
- case protocol::StatusRequest::ID:
- status_request.peer = peer;
- status_request.version = read_buffer.read<std::uint32_t>();
- dispatcher.trigger(status_request);
- break;
-
- case protocol::StatusResponse::ID:
- status_response.peer = peer;
- status_response.version = read_buffer.read<std::uint32_t>();
- status_response.max_players = read_buffer.read<std::uint16_t>();
- status_response.num_players = read_buffer.read<std::uint16_t>();
- status_response.motd = read_buffer.read<std::string>();
- dispatcher.trigger(status_response);
- break;
-
- case protocol::LoginRequest::ID:
- login_request.peer = peer;
- login_request.version = read_buffer.read<std::uint32_t>();
- login_request.voxel_registry_checksum = read_buffer.read<std::uint64_t>();
- login_request.item_registry_checksum = read_buffer.read<std::uint64_t>();
- login_request.password_hash = read_buffer.read<std::uint64_t>();
- login_request.username = read_buffer.read<std::string>();
- dispatcher.trigger(login_request);
- break;
-
- case protocol::LoginResponse::ID:
- login_response.peer = peer;
- login_response.client_index = read_buffer.read<std::uint16_t>();
- login_response.client_identity = read_buffer.read<std::uint64_t>();
- login_response.server_tickrate = read_buffer.read<std::uint16_t>();
- dispatcher.trigger(login_response);
- break;
-
- case protocol::Disconnect::ID:
- disconnect.peer = peer;
- disconnect.reason = read_buffer.read<std::string>();
- dispatcher.trigger(disconnect);
- break;
-
- case protocol::ChunkVoxels::ID:
- chunk_voxels.peer = peer;
- chunk_voxels.chunk.x = read_buffer.read<std::int32_t>();
- chunk_voxels.chunk.y = read_buffer.read<std::int32_t>();
- chunk_voxels.chunk.z = read_buffer.read<std::int32_t>();
- chunk_voxels.voxels.deserialize(read_buffer);
- dispatcher.trigger(chunk_voxels);
- break;
-
- case protocol::EntityTransform::ID:
- entity_transform.peer = peer;
- entity_transform.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
- entity_transform.chunk.x = read_buffer.read<std::int32_t>();
- entity_transform.chunk.y = read_buffer.read<std::int32_t>();
- entity_transform.chunk.z = read_buffer.read<std::int32_t>();
- entity_transform.local.x = read_buffer.read<float>();
- entity_transform.local.y = read_buffer.read<float>();
- entity_transform.local.z = read_buffer.read<float>();
- entity_transform.angles.x = read_buffer.read<float>();
- entity_transform.angles.y = read_buffer.read<float>();
- entity_transform.angles.z = read_buffer.read<float>();
- dispatcher.trigger(entity_transform);
- break;
-
- case protocol::EntityHead::ID:
- entity_head.peer = peer;
- entity_head.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
- entity_head.angles[0] = read_buffer.read<float>();
- entity_head.angles[1] = read_buffer.read<float>();
- entity_head.angles[2] = read_buffer.read<float>();
- dispatcher.trigger(entity_head);
- break;
-
- case protocol::EntityVelocity::ID:
- entity_velocity.peer = peer;
- entity_velocity.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
- entity_velocity.value.x = read_buffer.read<float>();
- entity_velocity.value.y = read_buffer.read<float>();
- entity_velocity.value.z = read_buffer.read<float>();
- dispatcher.trigger(entity_velocity);
- break;
-
- case protocol::SpawnPlayer::ID:
- spawn_player.peer = peer;
- spawn_player.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
- dispatcher.trigger(spawn_player);
- break;
-
- case protocol::ChatMessage::ID:
- chat_message.peer = peer;
- chat_message.type = read_buffer.read<std::uint16_t>();
- chat_message.sender = read_buffer.read<std::string>();
- chat_message.message = read_buffer.read<std::string>();
- dispatcher.trigger(chat_message);
- break;
-
- case protocol::SetVoxel::ID:
- set_voxel.peer = peer;
- set_voxel.vpos.x = read_buffer.read<std::int64_t>();
- set_voxel.vpos.y = read_buffer.read<std::int64_t>();
- set_voxel.vpos.z = read_buffer.read<std::int64_t>();
- set_voxel.voxel = read_buffer.read<std::uint16_t>();
- set_voxel.flags = read_buffer.read<std::uint16_t>();
- dispatcher.trigger(set_voxel);
- break;
-
- case protocol::RemoveEntity::ID:
- remove_entity.peer = peer;
- remove_entity.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
- dispatcher.trigger(remove_entity);
- break;
-
- case protocol::EntityPlayer::ID:
- entity_player.peer = peer;
- entity_player.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
- dispatcher.trigger(entity_player);
- break;
-
- case protocol::ScoreboardUpdate::ID:
- scoreboard_update.peer = peer;
- scoreboard_update.names.resize(read_buffer.read<std::uint16_t>());
- for(std::size_t i = 0; i < scoreboard_update.names.size(); ++i)
- scoreboard_update.names[i] = read_buffer.read<std::string>();
- dispatcher.trigger(scoreboard_update);
- break;
-
- case protocol::RequestChunk::ID:
- request_chunk.peer = peer;
- request_chunk.cpos.x = read_buffer.read<std::uint32_t>();
- request_chunk.cpos.y = read_buffer.read<std::uint32_t>();
- request_chunk.cpos.z = read_buffer.read<std::uint32_t>();
- dispatcher.trigger(request_chunk);
- break;
-
- case protocol::GenericSound::ID:
- generic_sound.peer = peer;
- generic_sound.sound = read_buffer.read<std::string>();
- generic_sound.looping = read_buffer.read<std::uint8_t>();
- generic_sound.pitch = read_buffer.read<float>();
- dispatcher.trigger(generic_sound);
- break;
-
- case protocol::EntitySound::ID:
- entity_sound.peer = peer;
- entity_sound.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
- entity_sound.sound = read_buffer.read<std::string>();
- entity_sound.looping = read_buffer.read<std::uint8_t>();
- entity_sound.pitch = read_buffer.read<float>();
- dispatcher.trigger(entity_sound);
- break;
-
- case protocol::DimensionInfo::ID:
- dimension_info.peer = peer;
- dimension_info.name = read_buffer.read<std::string>();
- dimension_info.gravity = read_buffer.read<float>();
- dispatcher.trigger(dimension_info);
- break;
- }
-}
-
-ENetPacket* protocol::utils::make_disconnect(std::string_view reason, enet_uint32 flags)
-{
- protocol::Disconnect packet;
- packet.reason = reason;
- return protocol::encode(packet, flags);
-}
-
-ENetPacket* protocol::utils::make_chat_message(std::string_view message, enet_uint32 flags)
-{
- protocol::ChatMessage packet;
- packet.type = protocol::ChatMessage::TEXT_MESSAGE;
- packet.message = message;
- return protocol::encode(packet, flags);
-}
-
-ENetPacket* protocol::utils::make_chunk_voxels(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
-{
- if(auto component = dimension->chunks.try_get<world::ChunkComponent>(entity)) {
- protocol::ChunkVoxels packet;
- packet.chunk = component->cpos;
- packet.voxels = component->chunk->get_voxels();
- return protocol::encode(packet, flags);
- }
-
- return nullptr;
-}
-
-ENetPacket* protocol::utils::make_entity_head(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
-{
- if(auto component = dimension->entities.try_get<entity::Head>(entity)) {
- protocol::EntityHead packet;
- packet.entity = entity;
- packet.angles = component->angles;
- return protocol::encode(packet, flags);
- }
-
- return nullptr;
-}
-
-ENetPacket* protocol::utils::make_entity_transform(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
-{
- if(auto component = dimension->entities.try_get<entity::Transform>(entity)) {
- protocol::EntityTransform packet;
- packet.entity = entity;
- packet.chunk = component->chunk;
- packet.local = component->local;
- packet.angles = component->angles;
- return protocol::encode(packet, flags);
- }
-
- return nullptr;
-}
-
-ENetPacket* protocol::utils::make_entity_velocity(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
-{
- if(auto component = dimension->entities.try_get<entity::Velocity>(entity)) {
- protocol::EntityVelocity packet;
- packet.entity = entity;
- packet.value = component->value;
- return protocol::encode(packet, flags);
- }
-
- return nullptr;
-}
-
-ENetPacket* protocol::utils::make_entity_player(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
-{
- if(dimension->entities.any_of<entity::Player>(entity)) {
- protocol::EntityPlayer packet;
- packet.entity = entity;
- return protocol::encode(packet, flags);
- }
-
- return nullptr;
-}
-
-ENetPacket* protocol::utils::make_dimension_info(const world::Dimension* dimension)
-{
- protocol::DimensionInfo packet;
- packet.name = dimension->get_name();
- packet.gravity = dimension->get_gravity();
- return protocol::encode(packet, ENET_PACKET_FLAG_RELIABLE);
-}
+#include "shared/pch.hh"
+
+#include "shared/protocol.hh"
+
+#include "core/io/buffer.hh"
+
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+static io::ReadBuffer read_buffer;
+static io::WriteBuffer write_buffer;
+
+ENetPacket* protocol::encode(const protocol::StatusRequest& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::StatusRequest::ID);
+ write_buffer.write<std::uint32_t>(packet.version);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::StatusResponse& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::StatusResponse::ID);
+ write_buffer.write<std::uint32_t>(packet.version);
+ write_buffer.write<std::uint16_t>(packet.max_players);
+ write_buffer.write<std::uint16_t>(packet.num_players);
+ write_buffer.write<std::string_view>(packet.motd);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::LoginRequest& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::LoginRequest::ID);
+ write_buffer.write<std::uint32_t>(packet.version);
+ write_buffer.write<std::uint64_t>(packet.voxel_registry_checksum);
+ write_buffer.write<std::uint64_t>(packet.item_registry_checksum);
+ write_buffer.write<std::uint64_t>(packet.password_hash);
+ write_buffer.write<std::string_view>(packet.username.substr(0, protocol::MAX_USERNAME));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::LoginResponse& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::LoginResponse::ID);
+ write_buffer.write<std::uint16_t>(packet.client_index);
+ write_buffer.write<std::uint64_t>(packet.client_identity);
+ write_buffer.write<std::uint16_t>(packet.server_tickrate);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::Disconnect& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::Disconnect::ID);
+ write_buffer.write<std::string_view>(packet.reason);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::ChunkVoxels& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::ChunkVoxels::ID);
+ write_buffer.write<std::int32_t>(packet.chunk.x);
+ write_buffer.write<std::int32_t>(packet.chunk.y);
+ write_buffer.write<std::int32_t>(packet.chunk.z);
+ packet.voxels.serialize(write_buffer);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntityTransform& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntityTransform::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ write_buffer.write<std::int32_t>(packet.chunk.x);
+ write_buffer.write<std::int32_t>(packet.chunk.y);
+ write_buffer.write<std::int32_t>(packet.chunk.z);
+ write_buffer.write<float>(packet.local.x);
+ write_buffer.write<float>(packet.local.y);
+ write_buffer.write<float>(packet.local.z);
+ write_buffer.write<float>(packet.angles.x);
+ write_buffer.write<float>(packet.angles.y);
+ write_buffer.write<float>(packet.angles.z);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntityHead& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntityHead::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ write_buffer.write<float>(packet.angles.x);
+ write_buffer.write<float>(packet.angles.y);
+ write_buffer.write<float>(packet.angles.z);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntityVelocity& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntityVelocity::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ write_buffer.write<float>(packet.value.x);
+ write_buffer.write<float>(packet.value.y);
+ write_buffer.write<float>(packet.value.z);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::SpawnPlayer& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::SpawnPlayer::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::ChatMessage& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::ChatMessage::ID);
+ write_buffer.write<std::uint16_t>(packet.type);
+ write_buffer.write<std::string_view>(packet.sender.substr(0, protocol::MAX_USERNAME));
+ write_buffer.write<std::string_view>(packet.message.substr(0, protocol::MAX_CHAT));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::SetVoxel& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::SetVoxel::ID);
+ write_buffer.write<std::int64_t>(packet.vpos.x);
+ write_buffer.write<std::int64_t>(packet.vpos.y);
+ write_buffer.write<std::int64_t>(packet.vpos.z);
+ write_buffer.write<std::uint16_t>(packet.voxel);
+ write_buffer.write<std::uint16_t>(packet.flags);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::RemoveEntity& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::RemoveEntity::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntityPlayer& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntityPlayer::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::ScoreboardUpdate& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::ScoreboardUpdate::ID);
+ write_buffer.write<std::uint16_t>(static_cast<std::uint16_t>(packet.names.size()));
+ for(const std::string& username : packet.names)
+ write_buffer.write<std::string_view>(username.substr(0, protocol::MAX_USERNAME));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::RequestChunk& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::RequestChunk::ID);
+ write_buffer.write<std::int32_t>(packet.cpos.x);
+ write_buffer.write<std::int32_t>(packet.cpos.y);
+ write_buffer.write<std::int32_t>(packet.cpos.z);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::GenericSound& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::GenericSound::ID);
+ write_buffer.write<std::string_view>(packet.sound.substr(0, protocol::MAX_SOUNDNAME));
+ write_buffer.write<std::uint8_t>(packet.looping);
+ write_buffer.write<float>(packet.pitch);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntitySound& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntitySound::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ write_buffer.write<std::string_view>(packet.sound.substr(0, protocol::MAX_SOUNDNAME));
+ write_buffer.write<std::uint8_t>(packet.looping);
+ write_buffer.write<float>(packet.pitch);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::DimensionInfo& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::DimensionInfo::ID);
+ write_buffer.write<std::string_view>(packet.name);
+ write_buffer.write<float>(packet.gravity);
+ return write_buffer.to_packet(flags);
+}
+
+void protocol::broadcast(ENetHost* host, ENetPacket* packet)
+{
+ if(packet) {
+ enet_host_broadcast(host, protocol::CHANNEL, packet);
+ }
+}
+
+void protocol::broadcast(ENetHost* host, ENetPacket* packet, ENetPeer* except)
+{
+ if(packet) {
+ for(unsigned int i = 0U; i < host->peerCount; ++i) {
+ if(host->peers[i].state == ENET_PEER_STATE_CONNECTED) {
+ if(&host->peers[i] != except) {
+ enet_peer_send(&host->peers[i], protocol::CHANNEL, packet);
+ }
+ }
+ }
+ }
+}
+
+void protocol::send(ENetPeer* peer, ENetPacket* packet)
+{
+ if(packet) {
+ enet_peer_send(peer, protocol::CHANNEL, packet);
+ }
+}
+
+void protocol::decode(entt::dispatcher& dispatcher, const ENetPacket* packet, ENetPeer* peer)
+{
+ read_buffer.reset(packet);
+
+ protocol::StatusRequest status_request;
+ protocol::StatusResponse status_response;
+ protocol::LoginRequest login_request;
+ protocol::LoginResponse login_response;
+ protocol::Disconnect disconnect;
+ protocol::ChunkVoxels chunk_voxels;
+ protocol::EntityTransform entity_transform;
+ protocol::EntityHead entity_head;
+ protocol::EntityVelocity entity_velocity;
+ protocol::SpawnPlayer spawn_player;
+ protocol::ChatMessage chat_message;
+ protocol::SetVoxel set_voxel;
+ protocol::RemoveEntity remove_entity;
+ protocol::EntityPlayer entity_player;
+ protocol::ScoreboardUpdate scoreboard_update;
+ protocol::RequestChunk request_chunk;
+ protocol::GenericSound generic_sound;
+ protocol::EntitySound entity_sound;
+ protocol::DimensionInfo dimension_info;
+
+ auto id = read_buffer.read<std::uint16_t>();
+
+ switch(id) {
+ case protocol::StatusRequest::ID:
+ status_request.peer = peer;
+ status_request.version = read_buffer.read<std::uint32_t>();
+ dispatcher.trigger(status_request);
+ break;
+
+ case protocol::StatusResponse::ID:
+ status_response.peer = peer;
+ status_response.version = read_buffer.read<std::uint32_t>();
+ status_response.max_players = read_buffer.read<std::uint16_t>();
+ status_response.num_players = read_buffer.read<std::uint16_t>();
+ status_response.motd = read_buffer.read<std::string>();
+ dispatcher.trigger(status_response);
+ break;
+
+ case protocol::LoginRequest::ID:
+ login_request.peer = peer;
+ login_request.version = read_buffer.read<std::uint32_t>();
+ login_request.voxel_registry_checksum = read_buffer.read<std::uint64_t>();
+ login_request.item_registry_checksum = read_buffer.read<std::uint64_t>();
+ login_request.password_hash = read_buffer.read<std::uint64_t>();
+ login_request.username = read_buffer.read<std::string>();
+ dispatcher.trigger(login_request);
+ break;
+
+ case protocol::LoginResponse::ID:
+ login_response.peer = peer;
+ login_response.client_index = read_buffer.read<std::uint16_t>();
+ login_response.client_identity = read_buffer.read<std::uint64_t>();
+ login_response.server_tickrate = read_buffer.read<std::uint16_t>();
+ dispatcher.trigger(login_response);
+ break;
+
+ case protocol::Disconnect::ID:
+ disconnect.peer = peer;
+ disconnect.reason = read_buffer.read<std::string>();
+ dispatcher.trigger(disconnect);
+ break;
+
+ case protocol::ChunkVoxels::ID:
+ chunk_voxels.peer = peer;
+ chunk_voxels.chunk.x = read_buffer.read<std::int32_t>();
+ chunk_voxels.chunk.y = read_buffer.read<std::int32_t>();
+ chunk_voxels.chunk.z = read_buffer.read<std::int32_t>();
+ chunk_voxels.voxels.deserialize(read_buffer);
+ dispatcher.trigger(chunk_voxels);
+ break;
+
+ case protocol::EntityTransform::ID:
+ entity_transform.peer = peer;
+ entity_transform.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ entity_transform.chunk.x = read_buffer.read<std::int32_t>();
+ entity_transform.chunk.y = read_buffer.read<std::int32_t>();
+ entity_transform.chunk.z = read_buffer.read<std::int32_t>();
+ entity_transform.local.x = read_buffer.read<float>();
+ entity_transform.local.y = read_buffer.read<float>();
+ entity_transform.local.z = read_buffer.read<float>();
+ entity_transform.angles.x = read_buffer.read<float>();
+ entity_transform.angles.y = read_buffer.read<float>();
+ entity_transform.angles.z = read_buffer.read<float>();
+ dispatcher.trigger(entity_transform);
+ break;
+
+ case protocol::EntityHead::ID:
+ entity_head.peer = peer;
+ entity_head.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ entity_head.angles[0] = read_buffer.read<float>();
+ entity_head.angles[1] = read_buffer.read<float>();
+ entity_head.angles[2] = read_buffer.read<float>();
+ dispatcher.trigger(entity_head);
+ break;
+
+ case protocol::EntityVelocity::ID:
+ entity_velocity.peer = peer;
+ entity_velocity.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ entity_velocity.value.x = read_buffer.read<float>();
+ entity_velocity.value.y = read_buffer.read<float>();
+ entity_velocity.value.z = read_buffer.read<float>();
+ dispatcher.trigger(entity_velocity);
+ break;
+
+ case protocol::SpawnPlayer::ID:
+ spawn_player.peer = peer;
+ spawn_player.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ dispatcher.trigger(spawn_player);
+ break;
+
+ case protocol::ChatMessage::ID:
+ chat_message.peer = peer;
+ chat_message.type = read_buffer.read<std::uint16_t>();
+ chat_message.sender = read_buffer.read<std::string>();
+ chat_message.message = read_buffer.read<std::string>();
+ dispatcher.trigger(chat_message);
+ break;
+
+ case protocol::SetVoxel::ID:
+ set_voxel.peer = peer;
+ set_voxel.vpos.x = read_buffer.read<std::int64_t>();
+ set_voxel.vpos.y = read_buffer.read<std::int64_t>();
+ set_voxel.vpos.z = read_buffer.read<std::int64_t>();
+ set_voxel.voxel = read_buffer.read<std::uint16_t>();
+ set_voxel.flags = read_buffer.read<std::uint16_t>();
+ dispatcher.trigger(set_voxel);
+ break;
+
+ case protocol::RemoveEntity::ID:
+ remove_entity.peer = peer;
+ remove_entity.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ dispatcher.trigger(remove_entity);
+ break;
+
+ case protocol::EntityPlayer::ID:
+ entity_player.peer = peer;
+ entity_player.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ dispatcher.trigger(entity_player);
+ break;
+
+ case protocol::ScoreboardUpdate::ID:
+ scoreboard_update.peer = peer;
+ scoreboard_update.names.resize(read_buffer.read<std::uint16_t>());
+ for(std::size_t i = 0; i < scoreboard_update.names.size(); ++i)
+ scoreboard_update.names[i] = read_buffer.read<std::string>();
+ dispatcher.trigger(scoreboard_update);
+ break;
+
+ case protocol::RequestChunk::ID:
+ request_chunk.peer = peer;
+ request_chunk.cpos.x = read_buffer.read<std::uint32_t>();
+ request_chunk.cpos.y = read_buffer.read<std::uint32_t>();
+ request_chunk.cpos.z = read_buffer.read<std::uint32_t>();
+ dispatcher.trigger(request_chunk);
+ break;
+
+ case protocol::GenericSound::ID:
+ generic_sound.peer = peer;
+ generic_sound.sound = read_buffer.read<std::string>();
+ generic_sound.looping = read_buffer.read<std::uint8_t>();
+ generic_sound.pitch = read_buffer.read<float>();
+ dispatcher.trigger(generic_sound);
+ break;
+
+ case protocol::EntitySound::ID:
+ entity_sound.peer = peer;
+ entity_sound.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ entity_sound.sound = read_buffer.read<std::string>();
+ entity_sound.looping = read_buffer.read<std::uint8_t>();
+ entity_sound.pitch = read_buffer.read<float>();
+ dispatcher.trigger(entity_sound);
+ break;
+
+ case protocol::DimensionInfo::ID:
+ dimension_info.peer = peer;
+ dimension_info.name = read_buffer.read<std::string>();
+ dimension_info.gravity = read_buffer.read<float>();
+ dispatcher.trigger(dimension_info);
+ break;
+ }
+}
+
+ENetPacket* protocol::utils::make_disconnect(std::string_view reason, enet_uint32 flags)
+{
+ protocol::Disconnect packet;
+ packet.reason = reason;
+ return protocol::encode(packet, flags);
+}
+
+ENetPacket* protocol::utils::make_chat_message(std::string_view message, enet_uint32 flags)
+{
+ protocol::ChatMessage packet;
+ packet.type = protocol::ChatMessage::TEXT_MESSAGE;
+ packet.message = message;
+ return protocol::encode(packet, flags);
+}
+
+ENetPacket* protocol::utils::make_chunk_voxels(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(auto component = dimension->chunks.try_get<world::ChunkComponent>(entity)) {
+ protocol::ChunkVoxels packet;
+ packet.chunk = component->cpos;
+ packet.voxels = component->chunk->get_voxels();
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_entity_head(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(auto component = dimension->entities.try_get<entity::Head>(entity)) {
+ protocol::EntityHead packet;
+ packet.entity = entity;
+ packet.angles = component->angles;
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_entity_transform(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(auto component = dimension->entities.try_get<entity::Transform>(entity)) {
+ protocol::EntityTransform packet;
+ packet.entity = entity;
+ packet.chunk = component->chunk;
+ packet.local = component->local;
+ packet.angles = component->angles;
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_entity_velocity(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(auto component = dimension->entities.try_get<entity::Velocity>(entity)) {
+ protocol::EntityVelocity packet;
+ packet.entity = entity;
+ packet.value = component->value;
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_entity_player(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(dimension->entities.any_of<entity::Player>(entity)) {
+ protocol::EntityPlayer packet;
+ packet.entity = entity;
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_dimension_info(const world::Dimension* dimension)
+{
+ protocol::DimensionInfo packet;
+ packet.name = dimension->get_name();
+ packet.gravity = dimension->get_gravity();
+ return protocol::encode(packet, ENET_PACKET_FLAG_RELIABLE);
+}
diff --git a/game/shared/protocol.hh b/game/shared/protocol.hh
index 21f9da9..3133275 100644
--- a/game/shared/protocol.hh
+++ b/game/shared/protocol.hh
@@ -1,212 +1,212 @@
-#pragma once
-
-#include "shared/world/chunk.hh"
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace protocol
-{
-constexpr static std::size_t MAX_CHAT = 16384;
-constexpr static std::size_t MAX_USERNAME = 64;
-constexpr static std::size_t MAX_SOUNDNAME = 1024;
-constexpr static std::uint16_t TICKRATE = 60;
-constexpr static std::uint16_t PORT = 43103;
-constexpr static std::uint32_t VERSION = 15;
-constexpr static std::uint8_t CHANNEL = 0;
-} // namespace protocol
-
-namespace protocol
-{
-template<std::uint16_t packet_id>
-struct Base {
- constexpr static std::uint16_t ID = packet_id;
- virtual ~Base(void) = default;
- ENetPeer* peer { nullptr };
-};
-} // namespace protocol
-
-namespace protocol
-{
-struct StatusRequest;
-struct StatusResponse;
-struct LoginRequest;
-struct LoginResponse;
-struct Disconnect;
-struct ChunkVoxels;
-struct EntityTransform;
-struct EntityHead;
-struct EntityVelocity;
-struct SpawnPlayer;
-struct ChatMessage;
-struct SetVoxel;
-struct RemoveEntity;
-struct EntityPlayer;
-struct ScoreboardUpdate;
-struct RequestChunk;
-struct GenericSound;
-struct EntitySound;
-struct DimensionInfo;
-} // namespace protocol
-
-namespace protocol
-{
-ENetPacket* encode(const StatusRequest& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const StatusResponse& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const LoginRequest& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const LoginResponse& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const Disconnect& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const ChunkVoxels& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const EntityTransform& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const EntityHead& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const EntityVelocity& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const SpawnPlayer& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const ChatMessage& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const SetVoxel& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const RemoveEntity& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const EntityPlayer& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const ScoreboardUpdate& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const RequestChunk& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const GenericSound& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const EntitySound& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* encode(const DimensionInfo& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-} // namespace protocol
-
-namespace protocol
-{
-void broadcast(ENetHost* host, ENetPacket* packet);
-void broadcast(ENetHost* host, ENetPacket* packet, ENetPeer* except);
-void send(ENetPeer* peer, ENetPacket* packet);
-} // namespace protocol
-
-namespace protocol
-{
-void decode(entt::dispatcher& dispatcher, const ENetPacket* packet, ENetPeer* peer);
-} // namespace protocol
-
-namespace protocol::utils
-{
-ENetPacket* make_disconnect(std::string_view reason, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* make_chat_message(std::string_view message, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-} // namespace protocol::utils
-
-namespace protocol::utils
-{
-ENetPacket* make_chunk_voxels(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-} // namespace protocol::utils
-
-namespace protocol::utils
-{
-ENetPacket* make_entity_head(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* make_entity_transform(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* make_entity_velocity(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* make_entity_player(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
-ENetPacket* make_dimension_info(const world::Dimension* dimension);
-} // namespace protocol::utils
-
-struct protocol::StatusRequest final : public protocol::Base<0x0000> {
- std::uint32_t version;
-};
-
-struct protocol::StatusResponse final : public protocol::Base<0x0001> {
- std::uint32_t version;
- std::uint16_t max_players;
- std::uint16_t num_players;
- std::string motd;
-};
-
-struct protocol::LoginRequest final : public protocol::Base<0x0002> {
- std::uint32_t version;
- std::uint64_t voxel_registry_checksum;
- std::uint64_t item_registry_checksum;
- std::uint64_t password_hash;
- std::string username;
-};
-
-struct protocol::LoginResponse final : public protocol::Base<0x0003> {
- std::uint16_t client_index;
- std::uint64_t client_identity;
- std::uint16_t server_tickrate;
-};
-
-struct protocol::Disconnect final : public protocol::Base<0x0004> {
- std::string reason;
-};
-
-struct protocol::ChunkVoxels final : public protocol::Base<0x0005> {
- chunk_pos chunk;
- world::VoxelStorage voxels;
-};
-
-struct protocol::EntityTransform final : public protocol::Base<0x0006> {
- entt::entity entity;
- chunk_pos chunk;
- glm::fvec3 local;
- glm::fvec3 angles;
-};
-
-struct protocol::EntityHead final : public protocol::Base<0x0007> {
- entt::entity entity;
- glm::fvec3 angles;
-};
-
-struct protocol::EntityVelocity final : public protocol::Base<0x0008> {
- entt::entity entity;
- glm::fvec3 value;
-};
-
-struct protocol::SpawnPlayer final : public protocol::Base<0x0009> {
- entt::entity entity;
-};
-
-struct protocol::ChatMessage final : public protocol::Base<0x000A> {
- constexpr static std::uint16_t TEXT_MESSAGE = 0x0000;
- constexpr static std::uint16_t PLAYER_JOIN = 0x0001;
- constexpr static std::uint16_t PLAYER_LEAVE = 0x0002;
-
- std::uint16_t type;
- std::string sender;
- std::string message;
-};
-
-struct protocol::SetVoxel final : public protocol::Base<0x000B> {
- voxel_pos vpos;
- voxel_id voxel;
- std::uint16_t flags;
-};
-
-struct protocol::RemoveEntity final : public protocol::Base<0x000C> {
- entt::entity entity;
-};
-
-struct protocol::EntityPlayer final : public protocol::Base<0x000D> {
- entt::entity entity;
-};
-
-struct protocol::ScoreboardUpdate final : public protocol::Base<0x000E> {
- std::vector<std::string> names;
-};
-
-struct protocol::RequestChunk final : public protocol::Base<0x000F> {
- chunk_pos cpos;
-};
-
-struct protocol::GenericSound final : public protocol::Base<0x0010> {
- std::string sound;
- bool looping;
- float pitch;
-};
-
-struct protocol::EntitySound final : public protocol::Base<0x0011> {
- entt::entity entity;
- std::string sound;
- bool looping;
- float pitch;
-};
-
-struct protocol::DimensionInfo final : public protocol::Base<0x0012> {
- std::string name;
- float gravity;
-};
+#pragma once
+
+#include "shared/world/chunk.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace protocol
+{
+constexpr static std::size_t MAX_CHAT = 16384;
+constexpr static std::size_t MAX_USERNAME = 64;
+constexpr static std::size_t MAX_SOUNDNAME = 1024;
+constexpr static std::uint16_t TICKRATE = 60;
+constexpr static std::uint16_t PORT = 43103;
+constexpr static std::uint32_t VERSION = 15;
+constexpr static std::uint8_t CHANNEL = 0;
+} // namespace protocol
+
+namespace protocol
+{
+template<std::uint16_t packet_id>
+struct Base {
+ constexpr static std::uint16_t ID = packet_id;
+ virtual ~Base(void) = default;
+ ENetPeer* peer { nullptr };
+};
+} // namespace protocol
+
+namespace protocol
+{
+struct StatusRequest;
+struct StatusResponse;
+struct LoginRequest;
+struct LoginResponse;
+struct Disconnect;
+struct ChunkVoxels;
+struct EntityTransform;
+struct EntityHead;
+struct EntityVelocity;
+struct SpawnPlayer;
+struct ChatMessage;
+struct SetVoxel;
+struct RemoveEntity;
+struct EntityPlayer;
+struct ScoreboardUpdate;
+struct RequestChunk;
+struct GenericSound;
+struct EntitySound;
+struct DimensionInfo;
+} // namespace protocol
+
+namespace protocol
+{
+ENetPacket* encode(const StatusRequest& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const StatusResponse& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const LoginRequest& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const LoginResponse& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const Disconnect& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const ChunkVoxels& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntityTransform& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntityHead& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntityVelocity& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const SpawnPlayer& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const ChatMessage& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const SetVoxel& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const RemoveEntity& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntityPlayer& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const ScoreboardUpdate& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const RequestChunk& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const GenericSound& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntitySound& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const DimensionInfo& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+} // namespace protocol
+
+namespace protocol
+{
+void broadcast(ENetHost* host, ENetPacket* packet);
+void broadcast(ENetHost* host, ENetPacket* packet, ENetPeer* except);
+void send(ENetPeer* peer, ENetPacket* packet);
+} // namespace protocol
+
+namespace protocol
+{
+void decode(entt::dispatcher& dispatcher, const ENetPacket* packet, ENetPeer* peer);
+} // namespace protocol
+
+namespace protocol::utils
+{
+ENetPacket* make_disconnect(std::string_view reason, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_chat_message(std::string_view message, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+} // namespace protocol::utils
+
+namespace protocol::utils
+{
+ENetPacket* make_chunk_voxels(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+} // namespace protocol::utils
+
+namespace protocol::utils
+{
+ENetPacket* make_entity_head(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_entity_transform(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_entity_velocity(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_entity_player(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_dimension_info(const world::Dimension* dimension);
+} // namespace protocol::utils
+
+struct protocol::StatusRequest final : public protocol::Base<0x0000> {
+ std::uint32_t version;
+};
+
+struct protocol::StatusResponse final : public protocol::Base<0x0001> {
+ std::uint32_t version;
+ std::uint16_t max_players;
+ std::uint16_t num_players;
+ std::string motd;
+};
+
+struct protocol::LoginRequest final : public protocol::Base<0x0002> {
+ std::uint32_t version;
+ std::uint64_t voxel_registry_checksum;
+ std::uint64_t item_registry_checksum;
+ std::uint64_t password_hash;
+ std::string username;
+};
+
+struct protocol::LoginResponse final : public protocol::Base<0x0003> {
+ std::uint16_t client_index;
+ std::uint64_t client_identity;
+ std::uint16_t server_tickrate;
+};
+
+struct protocol::Disconnect final : public protocol::Base<0x0004> {
+ std::string reason;
+};
+
+struct protocol::ChunkVoxels final : public protocol::Base<0x0005> {
+ chunk_pos chunk;
+ world::VoxelStorage voxels;
+};
+
+struct protocol::EntityTransform final : public protocol::Base<0x0006> {
+ entt::entity entity;
+ chunk_pos chunk;
+ glm::fvec3 local;
+ glm::fvec3 angles;
+};
+
+struct protocol::EntityHead final : public protocol::Base<0x0007> {
+ entt::entity entity;
+ glm::fvec3 angles;
+};
+
+struct protocol::EntityVelocity final : public protocol::Base<0x0008> {
+ entt::entity entity;
+ glm::fvec3 value;
+};
+
+struct protocol::SpawnPlayer final : public protocol::Base<0x0009> {
+ entt::entity entity;
+};
+
+struct protocol::ChatMessage final : public protocol::Base<0x000A> {
+ constexpr static std::uint16_t TEXT_MESSAGE = 0x0000;
+ constexpr static std::uint16_t PLAYER_JOIN = 0x0001;
+ constexpr static std::uint16_t PLAYER_LEAVE = 0x0002;
+
+ std::uint16_t type;
+ std::string sender;
+ std::string message;
+};
+
+struct protocol::SetVoxel final : public protocol::Base<0x000B> {
+ voxel_pos vpos;
+ voxel_id voxel;
+ std::uint16_t flags;
+};
+
+struct protocol::RemoveEntity final : public protocol::Base<0x000C> {
+ entt::entity entity;
+};
+
+struct protocol::EntityPlayer final : public protocol::Base<0x000D> {
+ entt::entity entity;
+};
+
+struct protocol::ScoreboardUpdate final : public protocol::Base<0x000E> {
+ std::vector<std::string> names;
+};
+
+struct protocol::RequestChunk final : public protocol::Base<0x000F> {
+ chunk_pos cpos;
+};
+
+struct protocol::GenericSound final : public protocol::Base<0x0010> {
+ std::string sound;
+ bool looping;
+ float pitch;
+};
+
+struct protocol::EntitySound final : public protocol::Base<0x0011> {
+ entt::entity entity;
+ std::string sound;
+ bool looping;
+ float pitch;
+};
+
+struct protocol::DimensionInfo final : public protocol::Base<0x0012> {
+ std::string name;
+ float gravity;
+};
diff --git a/game/shared/splash.cc b/game/shared/splash.cc
index d5b0a6e..7515358 100644
--- a/game/shared/splash.cc
+++ b/game/shared/splash.cc
@@ -1,65 +1,65 @@
-#include "shared/pch.hh"
-
-#include "shared/splash.hh"
-
-constexpr static std::string_view SPLASHES_FILENAME_CLIENT = "misc/splashes_client.txt";
-constexpr static std::string_view SPLASHES_FILENAME_SERVER = "misc/splashes_server.txt";
-constexpr static std::size_t SPLASH_SERVER_MAX_LENGTH = 32;
-
-static std::mt19937_64 splash_random;
-static std::vector<std::string> splash_lines;
-
-static std::string sanitize_line(const std::string& line)
-{
- std::string result;
-
- for(auto chr : line) {
- if(chr != '\r' && chr != '\n') {
- result.push_back(chr);
- }
- }
-
- return result;
-}
-
-static void splash_init_filename(std::string_view filename)
-{
- if(auto file = PHYSFS_openRead(std::string(filename).c_str())) {
- auto source = std::string(PHYSFS_fileLength(file), char(0x00));
- PHYSFS_readBytes(file, source.data(), source.size());
- PHYSFS_close(file);
-
- std::string line;
- std::istringstream stream(source);
-
- while(std::getline(stream, line))
- splash_lines.push_back(sanitize_line(line));
- splash_random.seed(std::random_device()());
- }
- else {
- splash_lines.push_back(std::format("{}: {}", filename, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())));
- splash_random.seed(std::random_device()());
- }
-}
-
-void splash::init_client(void)
-{
- splash_init_filename(SPLASHES_FILENAME_CLIENT);
-}
-
-void splash::init_server(void)
-{
- splash_init_filename(SPLASHES_FILENAME_SERVER);
-
- // Server browser GUI should be able to display
- // these splash messages without text clipping over
- for(int i = 0; i < splash_lines.size(); i++) {
- splash_lines[i] = splash_lines[i].substr(0, SPLASH_SERVER_MAX_LENGTH);
- }
-}
-
-std::string_view splash::get(void)
-{
- std::uniform_int_distribution<std::size_t> dist(0, splash_lines.size() - 1);
- return splash_lines.at(dist(splash_random));
-}
+#include "shared/pch.hh"
+
+#include "shared/splash.hh"
+
+constexpr static std::string_view SPLASHES_FILENAME_CLIENT = "misc/splashes_client.txt";
+constexpr static std::string_view SPLASHES_FILENAME_SERVER = "misc/splashes_server.txt";
+constexpr static std::size_t SPLASH_SERVER_MAX_LENGTH = 32;
+
+static std::mt19937_64 splash_random;
+static std::vector<std::string> splash_lines;
+
+static std::string sanitize_line(const std::string& line)
+{
+ std::string result;
+
+ for(auto chr : line) {
+ if(chr != '\r' && chr != '\n') {
+ result.push_back(chr);
+ }
+ }
+
+ return result;
+}
+
+static void splash_init_filename(std::string_view filename)
+{
+ if(auto file = PHYSFS_openRead(std::string(filename).c_str())) {
+ auto source = std::string(PHYSFS_fileLength(file), char(0x00));
+ PHYSFS_readBytes(file, source.data(), source.size());
+ PHYSFS_close(file);
+
+ std::string line;
+ std::istringstream stream(source);
+
+ while(std::getline(stream, line))
+ splash_lines.push_back(sanitize_line(line));
+ splash_random.seed(std::random_device()());
+ }
+ else {
+ splash_lines.push_back(std::format("{}: {}", filename, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())));
+ splash_random.seed(std::random_device()());
+ }
+}
+
+void splash::init_client(void)
+{
+ splash_init_filename(SPLASHES_FILENAME_CLIENT);
+}
+
+void splash::init_server(void)
+{
+ splash_init_filename(SPLASHES_FILENAME_SERVER);
+
+ // Server browser GUI should be able to display
+ // these splash messages without text clipping over
+ for(int i = 0; i < splash_lines.size(); i++) {
+ splash_lines[i] = splash_lines[i].substr(0, SPLASH_SERVER_MAX_LENGTH);
+ }
+}
+
+std::string_view splash::get(void)
+{
+ std::uniform_int_distribution<std::size_t> dist(0, splash_lines.size() - 1);
+ return splash_lines.at(dist(splash_random));
+}
diff --git a/game/shared/splash.hh b/game/shared/splash.hh
index be80cd6..2572d53 100644
--- a/game/shared/splash.hh
+++ b/game/shared/splash.hh
@@ -1,8 +1,8 @@
-#pragma once
-
-namespace splash
-{
-void init_client(void);
-void init_server(void);
-std::string_view get(void);
-} // namespace splash
+#pragma once
+
+namespace splash
+{
+void init_client(void);
+void init_server(void);
+std::string_view get(void);
+} // namespace splash
diff --git a/game/shared/types.hh b/game/shared/types.hh
index 792ed0f..332eede 100644
--- a/game/shared/types.hh
+++ b/game/shared/types.hh
@@ -1,40 +1,40 @@
-#pragma once
-
-using item_id = std::uint32_t;
-constexpr static item_id NULL_ITEM_ID = UINT32_C(0x00000000);
-constexpr static item_id MAX_ITEM_ID = UINT32_C(0xFFFFFFFF);
-
-using voxel_id = std::uint16_t;
-constexpr static voxel_id NULL_VOXEL_ID = UINT16_C(0x0000);
-constexpr static voxel_id MAX_VOXEL_ID = UINT16_C(0xFFFF);
-
-using chunk_pos = glm::vec<3, std::int32_t>;
-using local_pos = glm::vec<3, std::int16_t>;
-using voxel_pos = glm::vec<3, std::int64_t>;
-
-using chunk_pos_xz = glm::vec<2, chunk_pos::value_type>;
-using local_pos_xz = glm::vec<2, local_pos::value_type>;
-using voxel_pos_xz = glm::vec<2, local_pos::value_type>;
-
-template<>
-struct std::hash<chunk_pos> final {
- constexpr inline std::size_t operator()(const chunk_pos& cpos) const
- {
- std::size_t value = 0;
- value ^= cpos.x * 73856093;
- value ^= cpos.y * 19349663;
- value ^= cpos.z * 83492791;
- return value;
- }
-};
-
-template<>
-struct std::hash<chunk_pos_xz> final {
- constexpr inline std::size_t operator()(const chunk_pos_xz& cwpos) const
- {
- std::size_t value = 0;
- value ^= cwpos.x * 73856093;
- value ^= cwpos.y * 19349663;
- return value;
- }
-};
+#pragma once
+
+using item_id = std::uint32_t;
+constexpr static item_id NULL_ITEM_ID = UINT32_C(0x00000000);
+constexpr static item_id MAX_ITEM_ID = UINT32_C(0xFFFFFFFF);
+
+using voxel_id = std::uint16_t;
+constexpr static voxel_id NULL_VOXEL_ID = UINT16_C(0x0000);
+constexpr static voxel_id MAX_VOXEL_ID = UINT16_C(0xFFFF);
+
+using chunk_pos = glm::vec<3, std::int32_t>;
+using local_pos = glm::vec<3, std::int16_t>;
+using voxel_pos = glm::vec<3, std::int64_t>;
+
+using chunk_pos_xz = glm::vec<2, chunk_pos::value_type>;
+using local_pos_xz = glm::vec<2, local_pos::value_type>;
+using voxel_pos_xz = glm::vec<2, local_pos::value_type>;
+
+template<>
+struct std::hash<chunk_pos> final {
+ constexpr inline std::size_t operator()(const chunk_pos& cpos) const
+ {
+ std::size_t value = 0;
+ value ^= cpos.x * 73856093;
+ value ^= cpos.y * 19349663;
+ value ^= cpos.z * 83492791;
+ return value;
+ }
+};
+
+template<>
+struct std::hash<chunk_pos_xz> final {
+ constexpr inline std::size_t operator()(const chunk_pos_xz& cwpos) const
+ {
+ std::size_t value = 0;
+ value ^= cwpos.x * 73856093;
+ value ^= cwpos.y * 19349663;
+ return value;
+ }
+};
diff --git a/game/shared/world/chunk.cc b/game/shared/world/chunk.cc
index f689fc1..e59b68d 100644
--- a/game/shared/world/chunk.cc
+++ b/game/shared/world/chunk.cc
@@ -1,70 +1,70 @@
-#include "shared/pch.hh"
-
-#include "shared/world/chunk.hh"
-
-#include "shared/coord.hh"
-
-world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
-{
- m_entity = entity;
- m_dimension = dimension;
- m_voxels.fill(NULL_VOXEL_ID);
- m_biome = BIOME_VOID;
-}
-
-voxel_id world::Chunk::get_voxel(const local_pos& lpos) const
-{
- return get_voxel(coord::to_index(lpos));
-}
-
-voxel_id world::Chunk::get_voxel(const std::size_t index) const
-{
- if(index >= CHUNK_VOLUME) {
- return NULL_VOXEL_ID;
- }
- else {
- return m_voxels[index];
- }
-}
-
-void world::Chunk::set_voxel(voxel_id voxel, const local_pos& lpos)
-{
- set_voxel(voxel, coord::to_index(lpos));
-}
-
-void world::Chunk::set_voxel(voxel_id voxel, const std::size_t index)
-{
- if(index < CHUNK_VOLUME) {
- m_voxels[index] = voxel;
- }
-}
-
-const world::VoxelStorage& world::Chunk::get_voxels(void) const
-{
- return m_voxels;
-}
-
-void world::Chunk::set_voxels(const VoxelStorage& voxels)
-{
- m_voxels = voxels;
-}
-
-unsigned int world::Chunk::get_biome(void) const
-{
- return m_biome;
-}
-
-void world::Chunk::set_biome(unsigned int biome)
-{
- m_biome = biome;
-}
-
-entt::entity world::Chunk::get_entity(void) const
-{
- return m_entity;
-}
-
-world::Dimension* world::Chunk::get_dimension(void) const
-{
- return m_dimension;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/chunk.hh"
+
+#include "shared/coord.hh"
+
+world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
+{
+ m_entity = entity;
+ m_dimension = dimension;
+ m_voxels.fill(NULL_VOXEL_ID);
+ m_biome = BIOME_VOID;
+}
+
+voxel_id world::Chunk::get_voxel(const local_pos& lpos) const
+{
+ return get_voxel(coord::to_index(lpos));
+}
+
+voxel_id world::Chunk::get_voxel(const std::size_t index) const
+{
+ if(index >= CHUNK_VOLUME) {
+ return NULL_VOXEL_ID;
+ }
+ else {
+ return m_voxels[index];
+ }
+}
+
+void world::Chunk::set_voxel(voxel_id voxel, const local_pos& lpos)
+{
+ set_voxel(voxel, coord::to_index(lpos));
+}
+
+void world::Chunk::set_voxel(voxel_id voxel, const std::size_t index)
+{
+ if(index < CHUNK_VOLUME) {
+ m_voxels[index] = voxel;
+ }
+}
+
+const world::VoxelStorage& world::Chunk::get_voxels(void) const
+{
+ return m_voxels;
+}
+
+void world::Chunk::set_voxels(const VoxelStorage& voxels)
+{
+ m_voxels = voxels;
+}
+
+unsigned int world::Chunk::get_biome(void) const
+{
+ return m_biome;
+}
+
+void world::Chunk::set_biome(unsigned int biome)
+{
+ m_biome = biome;
+}
+
+entt::entity world::Chunk::get_entity(void) const
+{
+ return m_entity;
+}
+
+world::Dimension* world::Chunk::get_dimension(void) const
+{
+ return m_dimension;
+}
diff --git a/game/shared/world/chunk.hh b/game/shared/world/chunk.hh
index 439694c..c5bba12 100644
--- a/game/shared/world/chunk.hh
+++ b/game/shared/world/chunk.hh
@@ -1,42 +1,42 @@
-#pragma once
-
-#include "shared/world/voxel_storage.hh"
-
-#include "shared/types.hh"
-
-constexpr static unsigned int BIOME_VOID = 0U;
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace world
-{
-class Chunk final {
-public:
- explicit Chunk(entt::entity entity, Dimension* dimension);
- virtual ~Chunk(void) = default;
-
- voxel_id get_voxel(const local_pos& lpos) const;
- voxel_id get_voxel(const std::size_t index) const;
-
- void set_voxel(voxel_id voxel, const local_pos& lpos);
- void set_voxel(voxel_id voxel, const std::size_t index);
-
- const VoxelStorage& get_voxels(void) const;
- void set_voxels(const VoxelStorage& voxels);
-
- unsigned int get_biome(void) const;
- void set_biome(unsigned int biome);
-
- entt::entity get_entity(void) const;
- Dimension* get_dimension(void) const;
-
-private:
- entt::entity m_entity;
- Dimension* m_dimension;
- VoxelStorage m_voxels;
- unsigned int m_biome;
-};
-} // namespace world
+#pragma once
+
+#include "shared/world/voxel_storage.hh"
+
+#include "shared/types.hh"
+
+constexpr static unsigned int BIOME_VOID = 0U;
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace world
+{
+class Chunk final {
+public:
+ explicit Chunk(entt::entity entity, Dimension* dimension);
+ virtual ~Chunk(void) = default;
+
+ voxel_id get_voxel(const local_pos& lpos) const;
+ voxel_id get_voxel(const std::size_t index) const;
+
+ void set_voxel(voxel_id voxel, const local_pos& lpos);
+ void set_voxel(voxel_id voxel, const std::size_t index);
+
+ const VoxelStorage& get_voxels(void) const;
+ void set_voxels(const VoxelStorage& voxels);
+
+ unsigned int get_biome(void) const;
+ void set_biome(unsigned int biome);
+
+ entt::entity get_entity(void) const;
+ Dimension* get_dimension(void) const;
+
+private:
+ entt::entity m_entity;
+ Dimension* m_dimension;
+ VoxelStorage m_voxels;
+ unsigned int m_biome;
+};
+} // namespace world
diff --git a/game/shared/world/chunk_aabb.cc b/game/shared/world/chunk_aabb.cc
index c0e540e..634b230 100644
--- a/game/shared/world/chunk_aabb.cc
+++ b/game/shared/world/chunk_aabb.cc
@@ -1,54 +1,54 @@
-#include "shared/pch.hh"
-
-#include "shared/world/chunk_aabb.hh"
-
-void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max)
-{
- this->min = min;
- this->max = max;
-}
-
-void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size)
-{
- this->min = base;
- this->max = base + size;
-}
-
-bool world::ChunkAABB::contains(const chunk_pos& point) const
-{
- auto result = true;
- result = result && (point.x >= min.x) && (point.x <= max.x);
- result = result && (point.y >= min.y) && (point.y <= max.y);
- result = result && (point.z >= min.z) && (point.z <= max.z);
- return result;
-}
-
-bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const
-{
- auto result = true;
- result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
- result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
- result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
- return result;
-}
-
-world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const
-{
- ChunkAABB result;
- result.set_bounds(min, other_box.max);
- return result;
-}
-
-world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const
-{
- ChunkAABB result;
- result.set_bounds(other_box.min, max);
- return result;
-}
-
-world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const
-{
- ChunkAABB result;
- result.set_bounds(min + vector, max + vector);
- return result;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/chunk_aabb.hh"
+
+void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max)
+{
+ this->min = min;
+ this->max = max;
+}
+
+void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size)
+{
+ this->min = base;
+ this->max = base + size;
+}
+
+bool world::ChunkAABB::contains(const chunk_pos& point) const
+{
+ auto result = true;
+ result = result && (point.x >= min.x) && (point.x <= max.x);
+ result = result && (point.y >= min.y) && (point.y <= max.y);
+ result = result && (point.z >= min.z) && (point.z <= max.z);
+ return result;
+}
+
+bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const
+{
+ auto result = true;
+ result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
+ result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
+ result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(min, other_box.max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(other_box.min, max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const
+{
+ ChunkAABB result;
+ result.set_bounds(min + vector, max + vector);
+ return result;
+}
diff --git a/game/shared/world/chunk_aabb.hh b/game/shared/world/chunk_aabb.hh
index bd4a0c5..a9e0205 100644
--- a/game/shared/world/chunk_aabb.hh
+++ b/game/shared/world/chunk_aabb.hh
@@ -1,33 +1,33 @@
-#ifndef SHARED_CHUNK_AABB
-#define SHARED_CHUNK_AABB 1
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class ChunkAABB final {
-public:
- ChunkAABB(void) = default;
- virtual ~ChunkAABB(void) = default;
-
- void set_bounds(const chunk_pos& min, const chunk_pos& max);
- void set_offset(const chunk_pos& base, const chunk_pos& size);
-
- const chunk_pos& get_min(void) const;
- const chunk_pos& get_max(void) const;
-
- bool contains(const chunk_pos& point) const;
- bool intersect(const ChunkAABB& other_box) const;
-
- ChunkAABB combine_with(const ChunkAABB& other_box) const;
- ChunkAABB multiply_with(const ChunkAABB& other_box) const;
- ChunkAABB push(const chunk_pos& vector) const;
-
-public:
- chunk_pos min;
- chunk_pos max;
-};
-} // namespace world
-
-#endif // SHARED_CHUNK_AABB
+#ifndef SHARED_CHUNK_AABB
+#define SHARED_CHUNK_AABB 1
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class ChunkAABB final {
+public:
+ ChunkAABB(void) = default;
+ virtual ~ChunkAABB(void) = default;
+
+ void set_bounds(const chunk_pos& min, const chunk_pos& max);
+ void set_offset(const chunk_pos& base, const chunk_pos& size);
+
+ const chunk_pos& get_min(void) const;
+ const chunk_pos& get_max(void) const;
+
+ bool contains(const chunk_pos& point) const;
+ bool intersect(const ChunkAABB& other_box) const;
+
+ ChunkAABB combine_with(const ChunkAABB& other_box) const;
+ ChunkAABB multiply_with(const ChunkAABB& other_box) const;
+ ChunkAABB push(const chunk_pos& vector) const;
+
+public:
+ chunk_pos min;
+ chunk_pos max;
+};
+} // namespace world
+
+#endif // SHARED_CHUNK_AABB
diff --git a/game/shared/world/dimension.cc b/game/shared/world/dimension.cc
index 2d193fc..dd28449 100644
--- a/game/shared/world/dimension.cc
+++ b/game/shared/world/dimension.cc
@@ -1,173 +1,173 @@
-#include "shared/pch.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/world/chunk.hh"
-
-#include "shared/coord.hh"
-#include "shared/globals.hh"
-
-world::Dimension::Dimension(std::string_view name, float gravity)
-{
- m_name = name;
- m_gravity = gravity;
-}
-
-world::Dimension::~Dimension(void)
-{
- for(const auto it : m_chunkmap)
- delete it.second;
- entities.clear();
- chunks.clear();
-}
-
-std::string_view world::Dimension::get_name(void) const
-{
- return m_name;
-}
-
-float world::Dimension::get_gravity(void) const
-{
- return m_gravity;
-}
-
-world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos)
-{
- auto it = m_chunkmap.find(cpos);
-
- if(it != m_chunkmap.cend()) {
- // Chunk already exists
- return it->second;
- }
-
- auto entity = chunks.create();
- auto chunk = new Chunk(entity, this);
-
- auto& component = chunks.emplace<ChunkComponent>(entity);
- component.chunk = chunk;
- component.cpos = cpos;
-
- ChunkCreateEvent event;
- event.dimension = this;
- event.chunk = chunk;
- event.cpos = cpos;
-
- globals::dispatcher.trigger(event);
-
- return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second;
-}
-
-world::Chunk* world::Dimension::find_chunk(entt::entity entity) const
-{
- if(chunks.valid(entity)) {
- return chunks.get<ChunkComponent>(entity).chunk;
- }
- else {
- return nullptr;
- }
-}
-
-world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const
-{
- auto it = m_chunkmap.find(cpos);
-
- if(it != m_chunkmap.cend()) {
- return it->second;
- }
- else {
- return nullptr;
- }
-}
-
-void world::Dimension::remove_chunk(entt::entity entity)
-{
- if(chunks.valid(entity)) {
- auto& component = chunks.get<ChunkComponent>(entity);
- m_chunkmap.erase(component.cpos);
- chunks.destroy(entity);
- }
-}
-
-void world::Dimension::remove_chunk(const chunk_pos& cpos)
-{
- auto it = m_chunkmap.find(cpos);
-
- if(it != m_chunkmap.cend()) {
- chunks.destroy(it->second->get_entity());
- m_chunkmap.erase(it);
- }
-}
-
-void world::Dimension::remove_chunk(Chunk* chunk)
-{
- if(chunk) {
- const auto& component = chunks.get<ChunkComponent>(chunk->get_entity());
- m_chunkmap.erase(component.cpos);
- chunks.destroy(chunk->get_entity());
- }
-}
-
-voxel_id world::Dimension::get_voxel(const voxel_pos& vpos) const
-{
- auto cpos = coord::to_chunk(vpos);
- auto lpos = coord::to_local(vpos);
-
- if(auto chunk = find_chunk(cpos)) {
- return chunk->get_voxel(lpos);
- }
- else {
- return NULL_VOXEL_ID;
- }
-}
-
-voxel_id world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const
-{
- // This allows accessing get_voxel with negative
- // local coordinates that usually would result in an
- // out-of-range values; this is useful for per-voxel update logic
- return get_voxel(coord::to_voxel(cpos, lpos));
-}
-
-bool world::Dimension::set_voxel(voxel_id voxel, const voxel_pos& vpos)
-{
- auto cpos = coord::to_chunk(vpos);
- auto lpos = coord::to_local(vpos);
-
- if(auto chunk = find_chunk(cpos)) {
- chunk->set_voxel(voxel, lpos);
-
- VoxelSetEvent event;
- event.dimension = this;
- event.cpos = cpos;
- event.lpos = lpos;
- event.voxel = voxel;
- event.chunk = chunk;
-
- globals::dispatcher.trigger(event);
-
- return true;
- }
-
- return false;
-}
-
-bool world::Dimension::set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos)
-{
- // This allows accessing set_voxel with negative
- // local coordinates that usually would result in an
- // out-of-range values; this is useful for per-voxel update logic
- return set_voxel(voxel, coord::to_voxel(cpos, lpos));
-}
-
-void world::Dimension::init(io::ConfigMap& config)
-{
-}
-
-void world::Dimension::init_late(std::uint64_t global_seed)
-{
-}
-
-bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels)
-{
- return false;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/world/chunk.hh"
+
+#include "shared/coord.hh"
+#include "shared/globals.hh"
+
+world::Dimension::Dimension(std::string_view name, float gravity)
+{
+ m_name = name;
+ m_gravity = gravity;
+}
+
+world::Dimension::~Dimension(void)
+{
+ for(const auto it : m_chunkmap)
+ delete it.second;
+ entities.clear();
+ chunks.clear();
+}
+
+std::string_view world::Dimension::get_name(void) const
+{
+ return m_name;
+}
+
+float world::Dimension::get_gravity(void) const
+{
+ return m_gravity;
+}
+
+world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos)
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ // Chunk already exists
+ return it->second;
+ }
+
+ auto entity = chunks.create();
+ auto chunk = new Chunk(entity, this);
+
+ auto& component = chunks.emplace<ChunkComponent>(entity);
+ component.chunk = chunk;
+ component.cpos = cpos;
+
+ ChunkCreateEvent event;
+ event.dimension = this;
+ event.chunk = chunk;
+ event.cpos = cpos;
+
+ globals::dispatcher.trigger(event);
+
+ return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second;
+}
+
+world::Chunk* world::Dimension::find_chunk(entt::entity entity) const
+{
+ if(chunks.valid(entity)) {
+ return chunks.get<ChunkComponent>(entity).chunk;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ return it->second;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::Dimension::remove_chunk(entt::entity entity)
+{
+ if(chunks.valid(entity)) {
+ auto& component = chunks.get<ChunkComponent>(entity);
+ m_chunkmap.erase(component.cpos);
+ chunks.destroy(entity);
+ }
+}
+
+void world::Dimension::remove_chunk(const chunk_pos& cpos)
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ chunks.destroy(it->second->get_entity());
+ m_chunkmap.erase(it);
+ }
+}
+
+void world::Dimension::remove_chunk(Chunk* chunk)
+{
+ if(chunk) {
+ const auto& component = chunks.get<ChunkComponent>(chunk->get_entity());
+ m_chunkmap.erase(component.cpos);
+ chunks.destroy(chunk->get_entity());
+ }
+}
+
+voxel_id world::Dimension::get_voxel(const voxel_pos& vpos) const
+{
+ auto cpos = coord::to_chunk(vpos);
+ auto lpos = coord::to_local(vpos);
+
+ if(auto chunk = find_chunk(cpos)) {
+ return chunk->get_voxel(lpos);
+ }
+ else {
+ return NULL_VOXEL_ID;
+ }
+}
+
+voxel_id world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const
+{
+ // This allows accessing get_voxel with negative
+ // local coordinates that usually would result in an
+ // out-of-range values; this is useful for per-voxel update logic
+ return get_voxel(coord::to_voxel(cpos, lpos));
+}
+
+bool world::Dimension::set_voxel(voxel_id voxel, const voxel_pos& vpos)
+{
+ auto cpos = coord::to_chunk(vpos);
+ auto lpos = coord::to_local(vpos);
+
+ if(auto chunk = find_chunk(cpos)) {
+ chunk->set_voxel(voxel, lpos);
+
+ VoxelSetEvent event;
+ event.dimension = this;
+ event.cpos = cpos;
+ event.lpos = lpos;
+ event.voxel = voxel;
+ event.chunk = chunk;
+
+ globals::dispatcher.trigger(event);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool world::Dimension::set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos)
+{
+ // This allows accessing set_voxel with negative
+ // local coordinates that usually would result in an
+ // out-of-range values; this is useful for per-voxel update logic
+ return set_voxel(voxel, coord::to_voxel(cpos, lpos));
+}
+
+void world::Dimension::init(io::ConfigMap& config)
+{
+}
+
+void world::Dimension::init_late(std::uint64_t global_seed)
+{
+}
+
+bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels)
+{
+ return false;
+}
diff --git a/game/shared/world/dimension.hh b/game/shared/world/dimension.hh
index 8b6691d..bf9bfe1 100644
--- a/game/shared/world/dimension.hh
+++ b/game/shared/world/dimension.hh
@@ -1,100 +1,100 @@
-#pragma once
-
-#include "shared/const.hh"
-#include "shared/types.hh"
-
-namespace io
-{
-class ConfigMap;
-} // namespace io
-
-namespace world
-{
-class Chunk;
-class VoxelStorage;
-} // namespace world
-
-namespace world
-{
-using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>;
-using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>;
-} // namespace world
-
-namespace world
-{
-class Dimension {
-public:
- explicit Dimension(std::string_view name, float gravity);
- virtual ~Dimension(void);
-
- std::string_view get_name(void) const;
- float get_gravity(void) const;
-
-public:
- Chunk* create_chunk(const chunk_pos& cpos);
- Chunk* find_chunk(entt::entity entity) const;
- Chunk* find_chunk(const chunk_pos& cpos) const;
-
- void remove_chunk(entt::entity entity);
- void remove_chunk(const chunk_pos& cpos);
- void remove_chunk(Chunk* chunk);
-
-public:
- voxel_id get_voxel(const voxel_pos& vpos) const;
- voxel_id get_voxel(const chunk_pos& cpos, const local_pos& lpos) const;
-
- bool set_voxel(voxel_id voxel, const voxel_pos& vpos);
- bool set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos);
-
-public:
- virtual void init(io::ConfigMap& config);
- virtual void init_late(std::uint64_t global_seed);
- virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels);
-
-public:
- entt::registry chunks;
- entt::registry entities;
-
-private:
- std::string m_name;
- emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap;
- float m_gravity;
-};
-} // namespace world
-
-namespace world
-{
-struct ChunkComponent final {
- chunk_pos cpos;
- Chunk* chunk;
-};
-} // namespace world
-
-namespace world
-{
-struct ChunkCreateEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- Chunk* chunk;
-};
-
-struct ChunkDestroyEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- Chunk* chunk;
-};
-
-struct ChunkUpdateEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- Chunk* chunk;
-};
-
-struct VoxelSetEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- local_pos lpos;
- voxel_id voxel;
- Chunk* chunk;
-};
-} // namespace world
+#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace io
+{
+class ConfigMap;
+} // namespace io
+
+namespace world
+{
+class Chunk;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>;
+using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>;
+} // namespace world
+
+namespace world
+{
+class Dimension {
+public:
+ explicit Dimension(std::string_view name, float gravity);
+ virtual ~Dimension(void);
+
+ std::string_view get_name(void) const;
+ float get_gravity(void) const;
+
+public:
+ Chunk* create_chunk(const chunk_pos& cpos);
+ Chunk* find_chunk(entt::entity entity) const;
+ Chunk* find_chunk(const chunk_pos& cpos) const;
+
+ void remove_chunk(entt::entity entity);
+ void remove_chunk(const chunk_pos& cpos);
+ void remove_chunk(Chunk* chunk);
+
+public:
+ voxel_id get_voxel(const voxel_pos& vpos) const;
+ voxel_id get_voxel(const chunk_pos& cpos, const local_pos& lpos) const;
+
+ bool set_voxel(voxel_id voxel, const voxel_pos& vpos);
+ bool set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos);
+
+public:
+ virtual void init(io::ConfigMap& config);
+ virtual void init_late(std::uint64_t global_seed);
+ virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels);
+
+public:
+ entt::registry chunks;
+ entt::registry entities;
+
+private:
+ std::string m_name;
+ emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap;
+ float m_gravity;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkComponent final {
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkCreateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkDestroyEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkUpdateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct VoxelSetEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ local_pos lpos;
+ voxel_id voxel;
+ Chunk* chunk;
+};
+} // namespace world
diff --git a/game/shared/world/feature.cc b/game/shared/world/feature.cc
index cbdc183..4212043 100644
--- a/game/shared/world/feature.cc
+++ b/game/shared/world/feature.cc
@@ -1,53 +1,53 @@
-#include "shared/pch.hh"
-
-#include "shared/world/feature.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-#include "shared/world/voxel_storage.hh"
-
-#include "shared/coord.hh"
-
-void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const
-{
- for(const auto [rpos, voxel, overwrite] : (*this)) {
- auto it_vpos = vpos + rpos;
- auto it_cpos = coord::to_chunk(it_vpos);
-
- if(auto chunk = dimension->create_chunk(it_cpos)) {
- auto it_lpos = coord::to_local(it_vpos);
- auto it_index = coord::to_index(it_lpos);
-
- if(chunk->get_voxel(it_index) && !overwrite) {
- // There is something in the way
- // and the called intentionally requested
- // we do not force feature to overwrite voxels
- continue;
- }
-
- chunk->set_voxel(voxel, it_index);
- }
- }
-}
-
-void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const
-{
- for(const auto [rpos, voxel, overwrite] : (*this)) {
- auto it_vpos = vpos + rpos;
- auto it_cpos = coord::to_chunk(it_vpos);
-
- if(it_cpos == cpos) {
- auto it_lpos = coord::to_local(it_vpos);
- auto it_index = coord::to_index(it_lpos);
-
- if(voxels[it_index] && !overwrite) {
- // There is something in the way
- // and the called intentionally requested
- // we do not force feature to overwrite voxels
- continue;
- }
-
- voxels[it_index] = voxel;
- }
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/world/feature.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel_storage.hh"
+
+#include "shared/coord.hh"
+
+void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const
+{
+ for(const auto [rpos, voxel, overwrite] : (*this)) {
+ auto it_vpos = vpos + rpos;
+ auto it_cpos = coord::to_chunk(it_vpos);
+
+ if(auto chunk = dimension->create_chunk(it_cpos)) {
+ auto it_lpos = coord::to_local(it_vpos);
+ auto it_index = coord::to_index(it_lpos);
+
+ if(chunk->get_voxel(it_index) && !overwrite) {
+ // There is something in the way
+ // and the called intentionally requested
+ // we do not force feature to overwrite voxels
+ continue;
+ }
+
+ chunk->set_voxel(voxel, it_index);
+ }
+ }
+}
+
+void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const
+{
+ for(const auto [rpos, voxel, overwrite] : (*this)) {
+ auto it_vpos = vpos + rpos;
+ auto it_cpos = coord::to_chunk(it_vpos);
+
+ if(it_cpos == cpos) {
+ auto it_lpos = coord::to_local(it_vpos);
+ auto it_index = coord::to_index(it_lpos);
+
+ if(voxels[it_index] && !overwrite) {
+ // There is something in the way
+ // and the called intentionally requested
+ // we do not force feature to overwrite voxels
+ continue;
+ }
+
+ voxels[it_index] = voxel;
+ }
+ }
+}
diff --git a/game/shared/world/feature.hh b/game/shared/world/feature.hh
index 5008223..20a809b 100644
--- a/game/shared/world/feature.hh
+++ b/game/shared/world/feature.hh
@@ -1,22 +1,22 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Dimension;
-class VoxelStorage;
-} // namespace world
-
-namespace world
-{
-class Feature final : public std::vector<std::tuple<voxel_pos, voxel_id, bool>> {
-public:
- Feature(void) = default;
- virtual ~Feature(void) = default;
-
-public:
- void place(const voxel_pos& vpos, Dimension* dimension) const;
- void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const;
-};
-} // namespace world
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+class Feature final : public std::vector<std::tuple<voxel_pos, voxel_id, bool>> {
+public:
+ Feature(void) = default;
+ virtual ~Feature(void) = default;
+
+public:
+ void place(const voxel_pos& vpos, Dimension* dimension) const;
+ void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const;
+};
+} // namespace world
diff --git a/game/shared/world/item_registry.cc b/game/shared/world/item_registry.cc
index e0d30cc..d1b9ff4 100644
--- a/game/shared/world/item_registry.cc
+++ b/game/shared/world/item_registry.cc
@@ -1,106 +1,106 @@
-#include "shared/pch.hh"
-
-#include "shared/world/item_registry.hh"
-
-#include "core/math/crc64.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-std::unordered_map<std::string, world::ItemInfoBuilder> world::item_registry::builders = {};
-std::unordered_map<std::string, item_id> world::item_registry::names = {};
-std::vector<std::shared_ptr<world::ItemInfo>> world::item_registry::items = {};
-
-world::ItemInfoBuilder::ItemInfoBuilder(std::string_view name)
-{
- prototype.name = name;
- prototype.texture = std::string();
- prototype.place_voxel = NULL_VOXEL_ID;
- prototype.cached_texture = nullptr;
-}
-
-world::ItemInfoBuilder& world::ItemInfoBuilder::set_texture(std::string_view texture)
-{
- prototype.texture = texture;
- prototype.cached_texture = nullptr;
- return *this;
-}
-
-world::ItemInfoBuilder& world::ItemInfoBuilder::set_place_voxel(voxel_id place_voxel)
-{
- prototype.place_voxel = place_voxel;
- return *this;
-}
-
-item_id world::ItemInfoBuilder::build(void) const
-{
- const auto it = world::item_registry::names.find(prototype.name);
-
- if(it != world::item_registry::names.cend()) {
- spdlog::warn("item_registry: cannot build {}: name already present", prototype.name);
- return it->second;
- }
-
- auto new_info = std::make_shared<ItemInfo>();
- new_info->name = prototype.name;
- new_info->texture = prototype.texture;
- new_info->place_voxel = prototype.place_voxel;
- new_info->cached_texture = nullptr;
-
- world::item_registry::items.push_back(new_info);
- world::item_registry::names.insert_or_assign(prototype.name, static_cast<item_id>(world::item_registry::items.size()));
-
- return static_cast<item_id>(world::item_registry::items.size());
-}
-
-world::ItemInfoBuilder& world::item_registry::construct(std::string_view name)
-{
- const auto it = world::item_registry::builders.find(std::string(name));
-
- if(it != world::item_registry::builders.cend()) {
- return it->second;
- }
- else {
- return world::item_registry::builders.emplace(std::string(name), ItemInfoBuilder(name)).first->second;
- }
-}
-
-world::ItemInfo* world::item_registry::find(std::string_view name)
-{
- const auto it = world::item_registry::names.find(std::string(name));
-
- if(it != world::item_registry::names.cend()) {
- return world::item_registry::find(it->second);
- }
- else {
- return nullptr;
- }
-}
-
-world::ItemInfo* world::item_registry::find(const item_id item)
-{
- if((item != NULL_ITEM_ID) && (item <= world::item_registry::items.size())) {
- return world::item_registry::items[item - 1].get();
- }
- else {
- return nullptr;
- }
-}
-
-void world::item_registry::purge(void)
-{
- world::item_registry::builders.clear();
- world::item_registry::names.clear();
- world::item_registry::items.clear();
-}
-
-std::uint64_t world::item_registry::calculate_checksum(void)
-{
- std::uint64_t result = 0;
-
- for(const auto& info : world::item_registry::items) {
- result = math::crc64(info->name, result);
- result += static_cast<std::uint64_t>(info->place_voxel);
- }
-
- return result;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "core/math/crc64.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+std::unordered_map<std::string, world::ItemInfoBuilder> world::item_registry::builders = {};
+std::unordered_map<std::string, item_id> world::item_registry::names = {};
+std::vector<std::shared_ptr<world::ItemInfo>> world::item_registry::items = {};
+
+world::ItemInfoBuilder::ItemInfoBuilder(std::string_view name)
+{
+ prototype.name = name;
+ prototype.texture = std::string();
+ prototype.place_voxel = NULL_VOXEL_ID;
+ prototype.cached_texture = nullptr;
+}
+
+world::ItemInfoBuilder& world::ItemInfoBuilder::set_texture(std::string_view texture)
+{
+ prototype.texture = texture;
+ prototype.cached_texture = nullptr;
+ return *this;
+}
+
+world::ItemInfoBuilder& world::ItemInfoBuilder::set_place_voxel(voxel_id place_voxel)
+{
+ prototype.place_voxel = place_voxel;
+ return *this;
+}
+
+item_id world::ItemInfoBuilder::build(void) const
+{
+ const auto it = world::item_registry::names.find(prototype.name);
+
+ if(it != world::item_registry::names.cend()) {
+ spdlog::warn("item_registry: cannot build {}: name already present", prototype.name);
+ return it->second;
+ }
+
+ auto new_info = std::make_shared<ItemInfo>();
+ new_info->name = prototype.name;
+ new_info->texture = prototype.texture;
+ new_info->place_voxel = prototype.place_voxel;
+ new_info->cached_texture = nullptr;
+
+ world::item_registry::items.push_back(new_info);
+ world::item_registry::names.insert_or_assign(prototype.name, static_cast<item_id>(world::item_registry::items.size()));
+
+ return static_cast<item_id>(world::item_registry::items.size());
+}
+
+world::ItemInfoBuilder& world::item_registry::construct(std::string_view name)
+{
+ const auto it = world::item_registry::builders.find(std::string(name));
+
+ if(it != world::item_registry::builders.cend()) {
+ return it->second;
+ }
+ else {
+ return world::item_registry::builders.emplace(std::string(name), ItemInfoBuilder(name)).first->second;
+ }
+}
+
+world::ItemInfo* world::item_registry::find(std::string_view name)
+{
+ const auto it = world::item_registry::names.find(std::string(name));
+
+ if(it != world::item_registry::names.cend()) {
+ return world::item_registry::find(it->second);
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::ItemInfo* world::item_registry::find(const item_id item)
+{
+ if((item != NULL_ITEM_ID) && (item <= world::item_registry::items.size())) {
+ return world::item_registry::items[item - 1].get();
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::item_registry::purge(void)
+{
+ world::item_registry::builders.clear();
+ world::item_registry::names.clear();
+ world::item_registry::items.clear();
+}
+
+std::uint64_t world::item_registry::calculate_checksum(void)
+{
+ std::uint64_t result = 0;
+
+ for(const auto& info : world::item_registry::items) {
+ result = math::crc64(info->name, result);
+ result += static_cast<std::uint64_t>(info->place_voxel);
+ }
+
+ return result;
+}
diff --git a/game/shared/world/item_registry.hh b/game/shared/world/item_registry.hh
index 74bd60a..c3e6cf9 100644
--- a/game/shared/world/item_registry.hh
+++ b/game/shared/world/item_registry.hh
@@ -1,64 +1,64 @@
-#pragma once
-
-#include "core/resource/resource.hh"
-
-#include "shared/types.hh"
-
-// This resource is only defined client-side and
-// resource_ptr<TextureGUI> should remain set to null
-// anywhere else in the shared and server code
-struct TextureGUI;
-
-namespace world
-{
-struct ItemInfo final {
- std::string name;
- std::string texture;
- voxel_id place_voxel;
-
- resource_ptr<TextureGUI> cached_texture; // Client-side only
-};
-} // namespace world
-
-namespace world
-{
-class ItemInfoBuilder final {
-public:
- explicit ItemInfoBuilder(std::string_view name);
- virtual ~ItemInfoBuilder(void) = default;
-
-public:
- ItemInfoBuilder& set_texture(std::string_view texture);
- ItemInfoBuilder& set_place_voxel(voxel_id place_voxel);
-
-public:
- item_id build(void) const;
-
-private:
- ItemInfo prototype;
-};
-} // namespace world
-
-namespace world::item_registry
-{
-extern std::unordered_map<std::string, ItemInfoBuilder> builders;
-extern std::unordered_map<std::string, item_id> names;
-extern std::vector<std::shared_ptr<ItemInfo>> items;
-} // namespace world::item_registry
-
-namespace world::item_registry
-{
-ItemInfoBuilder& construct(std::string_view name);
-ItemInfo* find(std::string_view name);
-ItemInfo* find(const item_id item);
-} // namespace world::item_registry
-
-namespace world::item_registry
-{
-void purge(void);
-} // namespace world::item_registry
-
-namespace world::item_registry
-{
-std::uint64_t calculate_checksum(void);
-} // namespace world::item_registry
+#pragma once
+
+#include "core/resource/resource.hh"
+
+#include "shared/types.hh"
+
+// This resource is only defined client-side and
+// resource_ptr<TextureGUI> should remain set to null
+// anywhere else in the shared and server code
+struct TextureGUI;
+
+namespace world
+{
+struct ItemInfo final {
+ std::string name;
+ std::string texture;
+ voxel_id place_voxel;
+
+ resource_ptr<TextureGUI> cached_texture; // Client-side only
+};
+} // namespace world
+
+namespace world
+{
+class ItemInfoBuilder final {
+public:
+ explicit ItemInfoBuilder(std::string_view name);
+ virtual ~ItemInfoBuilder(void) = default;
+
+public:
+ ItemInfoBuilder& set_texture(std::string_view texture);
+ ItemInfoBuilder& set_place_voxel(voxel_id place_voxel);
+
+public:
+ item_id build(void) const;
+
+private:
+ ItemInfo prototype;
+};
+} // namespace world
+
+namespace world::item_registry
+{
+extern std::unordered_map<std::string, ItemInfoBuilder> builders;
+extern std::unordered_map<std::string, item_id> names;
+extern std::vector<std::shared_ptr<ItemInfo>> items;
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+ItemInfoBuilder& construct(std::string_view name);
+ItemInfo* find(std::string_view name);
+ItemInfo* find(const item_id item);
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+void purge(void);
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+std::uint64_t calculate_checksum(void);
+} // namespace world::item_registry
diff --git a/game/shared/world/ray_dda.cc b/game/shared/world/ray_dda.cc
index 9f85e6b..b337e9d 100644
--- a/game/shared/world/ray_dda.cc
+++ b/game/shared/world/ray_dda.cc
@@ -1,107 +1,107 @@
-#include "shared/pch.hh"
-
-#include "shared/world/ray_dda.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/coord.hh"
-
-world::RayDDA::RayDDA(
- const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
-{
- reset(dimension, start_chunk, start_fpos, direction);
-}
-
-world::RayDDA::RayDDA(
- const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
-{
- reset(dimension, start_chunk, start_fpos, direction);
-}
-
-void world::RayDDA::reset(
- const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
-{
- this->dimension = dimension;
- this->start_chunk = start_chunk;
- this->start_fpos = start_fpos;
- this->direction = direction;
-
- this->delta_dist.x = direction.x ? math::abs(1.0f / direction.x) : std::numeric_limits<float>::max();
- this->delta_dist.y = direction.y ? math::abs(1.0f / direction.y) : std::numeric_limits<float>::max();
- this->delta_dist.z = direction.z ? math::abs(1.0f / direction.z) : std::numeric_limits<float>::max();
-
- this->distance = 0.0f;
- this->vpos = coord::to_voxel(start_chunk, start_fpos);
- this->vnormal = voxel_pos(0, 0, 0);
-
- // Need this for initial direction calculations
- auto lpos = coord::to_local(start_fpos);
-
- if(direction.x < 0.0f) {
- this->side_dist.x = this->delta_dist.x * (start_fpos.x - lpos.x);
- this->vstep.x = voxel_pos::value_type(-1);
- }
- else {
- this->side_dist.x = this->delta_dist.x * (lpos.x + 1.0f - start_fpos.x);
- this->vstep.x = voxel_pos::value_type(+1);
- }
-
- if(direction.y < 0.0f) {
- this->side_dist.y = this->delta_dist.y * (start_fpos.y - lpos.y);
- this->vstep.y = voxel_pos::value_type(-1);
- }
- else {
- this->side_dist.y = this->delta_dist.y * (lpos.y + 1.0f - start_fpos.y);
- this->vstep.y = voxel_pos::value_type(+1);
- }
-
- if(direction.z < 0.0f) {
- this->side_dist.z = this->delta_dist.z * (start_fpos.z - lpos.z);
- this->vstep.z = voxel_pos::value_type(-1);
- }
- else {
- this->side_dist.z = this->delta_dist.z * (lpos.z + 1.0f - start_fpos.z);
- this->vstep.z = voxel_pos::value_type(+1);
- }
-}
-
-void world::RayDDA::reset(
- const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
-{
- reset(&dimension, start_chunk, start_fpos, direction);
-}
-
-voxel_id world::RayDDA::step(void)
-{
- if(side_dist.x < side_dist.z) {
- if(side_dist.x < side_dist.y) {
- vnormal = voxel_pos(-vstep.x, 0, 0);
- distance = side_dist.x;
- side_dist.x += delta_dist.x;
- vpos.x += vstep.x;
- }
- else {
- vnormal = voxel_pos(0, -vstep.y, 0);
- distance = side_dist.y;
- side_dist.y += delta_dist.y;
- vpos.y += vstep.y;
- }
- }
- else {
- if(side_dist.z < side_dist.y) {
- vnormal = voxel_pos(0, 0, -vstep.z);
- distance = side_dist.z;
- side_dist.z += delta_dist.z;
- vpos.z += vstep.z;
- }
- else {
- vnormal = voxel_pos(0, -vstep.y, 0);
- distance = side_dist.y;
- side_dist.y += delta_dist.y;
- vpos.y += vstep.y;
- }
- }
-
- // This is slower than I want it to be
- return dimension->get_voxel(vpos);
-}
+#include "shared/pch.hh"
+
+#include "shared/world/ray_dda.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+
+world::RayDDA::RayDDA(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(dimension, start_chunk, start_fpos, direction);
+}
+
+world::RayDDA::RayDDA(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(dimension, start_chunk, start_fpos, direction);
+}
+
+void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ this->dimension = dimension;
+ this->start_chunk = start_chunk;
+ this->start_fpos = start_fpos;
+ this->direction = direction;
+
+ this->delta_dist.x = direction.x ? math::abs(1.0f / direction.x) : std::numeric_limits<float>::max();
+ this->delta_dist.y = direction.y ? math::abs(1.0f / direction.y) : std::numeric_limits<float>::max();
+ this->delta_dist.z = direction.z ? math::abs(1.0f / direction.z) : std::numeric_limits<float>::max();
+
+ this->distance = 0.0f;
+ this->vpos = coord::to_voxel(start_chunk, start_fpos);
+ this->vnormal = voxel_pos(0, 0, 0);
+
+ // Need this for initial direction calculations
+ auto lpos = coord::to_local(start_fpos);
+
+ if(direction.x < 0.0f) {
+ this->side_dist.x = this->delta_dist.x * (start_fpos.x - lpos.x);
+ this->vstep.x = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.x = this->delta_dist.x * (lpos.x + 1.0f - start_fpos.x);
+ this->vstep.x = voxel_pos::value_type(+1);
+ }
+
+ if(direction.y < 0.0f) {
+ this->side_dist.y = this->delta_dist.y * (start_fpos.y - lpos.y);
+ this->vstep.y = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.y = this->delta_dist.y * (lpos.y + 1.0f - start_fpos.y);
+ this->vstep.y = voxel_pos::value_type(+1);
+ }
+
+ if(direction.z < 0.0f) {
+ this->side_dist.z = this->delta_dist.z * (start_fpos.z - lpos.z);
+ this->vstep.z = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.z = this->delta_dist.z * (lpos.z + 1.0f - start_fpos.z);
+ this->vstep.z = voxel_pos::value_type(+1);
+ }
+}
+
+void world::RayDDA::reset(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(&dimension, start_chunk, start_fpos, direction);
+}
+
+voxel_id world::RayDDA::step(void)
+{
+ if(side_dist.x < side_dist.z) {
+ if(side_dist.x < side_dist.y) {
+ vnormal = voxel_pos(-vstep.x, 0, 0);
+ distance = side_dist.x;
+ side_dist.x += delta_dist.x;
+ vpos.x += vstep.x;
+ }
+ else {
+ vnormal = voxel_pos(0, -vstep.y, 0);
+ distance = side_dist.y;
+ side_dist.y += delta_dist.y;
+ vpos.y += vstep.y;
+ }
+ }
+ else {
+ if(side_dist.z < side_dist.y) {
+ vnormal = voxel_pos(0, 0, -vstep.z);
+ distance = side_dist.z;
+ side_dist.z += delta_dist.z;
+ vpos.z += vstep.z;
+ }
+ else {
+ vnormal = voxel_pos(0, -vstep.y, 0);
+ distance = side_dist.y;
+ side_dist.y += delta_dist.y;
+ vpos.y += vstep.y;
+ }
+ }
+
+ // This is slower than I want it to be
+ return dimension->get_voxel(vpos);
+}
diff --git a/game/shared/world/ray_dda.hh b/game/shared/world/ray_dda.hh
index 927c74d..54bd48a 100644
--- a/game/shared/world/ray_dda.hh
+++ b/game/shared/world/ray_dda.hh
@@ -1,41 +1,41 @@
-#ifndef SHARED_RAY_DDA
-#define SHARED_RAY_DDA 1
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace world
-{
-class RayDDA final {
-public:
- RayDDA(void) = default;
- explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
- explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
-
- void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
- void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
-
- voxel_id step(void);
-
-public:
- const Dimension* dimension;
- chunk_pos start_chunk;
- glm::fvec3 start_fpos;
- glm::fvec3 direction;
-
- glm::fvec3 delta_dist;
- glm::fvec3 side_dist;
- voxel_pos vstep;
-
- double distance;
- voxel_pos vnormal;
- voxel_pos vpos;
-};
-} // namespace world
-
-#endif // SHARED_RAY_DDA
+#ifndef SHARED_RAY_DDA
+#define SHARED_RAY_DDA 1
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace world
+{
+class RayDDA final {
+public:
+ RayDDA(void) = default;
+ explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+ explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+
+ void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+ void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+
+ voxel_id step(void);
+
+public:
+ const Dimension* dimension;
+ chunk_pos start_chunk;
+ glm::fvec3 start_fpos;
+ glm::fvec3 direction;
+
+ glm::fvec3 delta_dist;
+ glm::fvec3 side_dist;
+ voxel_pos vstep;
+
+ double distance;
+ voxel_pos vnormal;
+ voxel_pos vpos;
+};
+} // namespace world
+
+#endif // SHARED_RAY_DDA
diff --git a/game/shared/world/voxel_registry.cc b/game/shared/world/voxel_registry.cc
index 46737d6..b44845e 100644
--- a/game/shared/world/voxel_registry.cc
+++ b/game/shared/world/voxel_registry.cc
@@ -1,196 +1,196 @@
-#include "shared/pch.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-#include "core/math/crc64.hh"
-
-std::unordered_map<std::string, world::VoxelInfoBuilder> world::voxel_registry::builders = {};
-std::unordered_map<std::string, voxel_id> world::voxel_registry::names = {};
-std::vector<std::shared_ptr<world::VoxelInfo>> world::voxel_registry::voxels = {};
-
-world::VoxelInfoBuilder::VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending)
-{
- prototype.name = name;
- prototype.type = type;
- prototype.animated = animated;
- prototype.blending = blending;
-
- switch(type) {
- case voxel_type::CUBE:
- prototype.textures.resize(static_cast<std::size_t>(voxel_face::CUBE__NR));
- break;
- case voxel_type::CROSS:
- prototype.textures.resize(static_cast<std::size_t>(voxel_face::CROSS__NR));
- break;
- case voxel_type::MODEL:
- // Custom models should use a different texture
- // resource management that is not a voxel atlas
- // TODO: actually implement custom models lol
- prototype.textures.resize(0);
- break;
- default:
- // Something really bad should happen if we end up here.
- // The outside code would static_cast an int to VoxelType
- // and possibly fuck a lot of things up to cause this
- spdlog::critical("voxel_registry: {}: unknown voxel type {}", name, static_cast<int>(type));
- std::terminate();
- }
-
- // Physics properties
- prototype.touch_type = voxel_touch::SOLID;
- prototype.touch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
- prototype.surface = voxel_surface::DEFAULT;
-
- // Things set in future by item_def
- prototype.item_pick = NULL_ITEM_ID;
-}
-
-world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture_default(std::string_view texture)
-{
- default_texture.paths.push_back(std::string(texture));
- return *this;
-}
-
-world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture(voxel_face face, std::string_view texture)
-{
- const auto index = static_cast<std::size_t>(face);
- prototype.textures[index].paths.push_back(std::string(texture));
- return *this;
-}
-
-world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_touch(voxel_touch type, const glm::fvec3& values)
-{
- prototype.touch_type = type;
- prototype.touch_values = values;
- return *this;
-}
-
-world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_surface(voxel_surface surface)
-{
- prototype.surface = surface;
- return *this;
-}
-
-voxel_id world::VoxelInfoBuilder::build(void) const
-{
- const auto it = world::voxel_registry::names.find(prototype.name);
-
- if(it != world::voxel_registry::names.cend()) {
- spdlog::warn("voxel_registry: cannot build {}: name already present", prototype.name);
- return it->second;
- }
-
- std::size_t state_count;
-
- switch(prototype.type) {
- case voxel_type::CUBE:
- case voxel_type::CROSS:
- case voxel_type::MODEL:
- state_count = 1;
- break;
- default:
- // Something really bad should happen if we end up here.
- // The outside code would static_cast an int to VoxelType
- // and possibly fuck a lot of things up to cause this
- spdlog::critical("voxel_registry: {}: unknown voxel type {}", prototype.name, static_cast<int>(prototype.type));
- std::terminate();
- }
-
- if((world::voxel_registry::voxels.size() + state_count) >= MAX_VOXEL_ID) {
- spdlog::critical("voxel_registry: voxel registry overflow");
- std::terminate();
- }
-
- auto new_info = std::make_shared<VoxelInfo>();
- new_info->name = prototype.name;
- new_info->type = prototype.type;
- new_info->animated = prototype.animated;
- new_info->blending = prototype.blending;
-
- new_info->textures.resize(prototype.textures.size());
-
- for(std::size_t i = 0; i < prototype.textures.size(); ++i) {
- if(prototype.textures[i].paths.empty()) {
- new_info->textures[i].paths = default_texture.paths;
- new_info->textures[i].cached_offset = SIZE_MAX;
- new_info->textures[i].cached_plane = SIZE_MAX;
- }
- else {
- new_info->textures[i].paths = prototype.textures[i].paths;
- new_info->textures[i].cached_offset = SIZE_MAX;
- new_info->textures[i].cached_plane = SIZE_MAX;
- }
- }
-
- // Physics properties
- new_info->touch_type = prototype.touch_type;
- new_info->touch_values = prototype.touch_values;
- new_info->surface = prototype.surface;
-
- // Things set in future by item_def
- new_info->item_pick = prototype.item_pick;
-
- // Base voxel identifier offset
- new_info->base_voxel = world::voxel_registry::voxels.size() + 1;
-
- for(std::size_t i = 0; i < state_count; ++i)
- world::voxel_registry::voxels.push_back(new_info);
- world::voxel_registry::names.insert_or_assign(new_info->name, new_info->base_voxel);
-
- return new_info->base_voxel;
-}
-
-world::VoxelInfoBuilder& world::voxel_registry::construct(std::string_view name, voxel_type type, bool animated, bool blending)
-{
- const auto it = world::voxel_registry::builders.find(std::string(name));
-
- if(it != world::voxel_registry::builders.cend()) {
- return it->second;
- }
- else {
- return world::voxel_registry::builders.emplace(std::string(name), VoxelInfoBuilder(name, type, animated, blending)).first->second;
- }
-}
-
-world::VoxelInfo* world::voxel_registry::find(std::string_view name)
-{
- const auto it = world::voxel_registry::names.find(std::string(name));
-
- if(it != world::voxel_registry::names.cend()) {
- return world::voxel_registry::find(it->second);
- }
- else {
- return nullptr;
- }
-}
-
-world::VoxelInfo* world::voxel_registry::find(const voxel_id voxel)
-{
- if((voxel != NULL_VOXEL_ID) && (voxel <= world::voxel_registry::voxels.size())) {
- return world::voxel_registry::voxels[voxel - 1].get();
- }
- else {
- return nullptr;
- }
-}
-
-void world::voxel_registry::purge(void)
-{
- world::voxel_registry::builders.clear();
- world::voxel_registry::names.clear();
- world::voxel_registry::voxels.clear();
-}
-
-std::uint64_t world::voxel_registry::calculate_checksum(void)
-{
- std::uint64_t result = 0;
-
- for(const std::shared_ptr<VoxelInfo>& info : world::voxel_registry::voxels) {
- result = math::crc64(info->name, result);
- result += static_cast<std::uint64_t>(info->type);
- result += static_cast<std::uint64_t>(info->base_voxel);
- result += info->blending ? 256 : 1;
- }
-
- return result;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+#include "core/math/crc64.hh"
+
+std::unordered_map<std::string, world::VoxelInfoBuilder> world::voxel_registry::builders = {};
+std::unordered_map<std::string, voxel_id> world::voxel_registry::names = {};
+std::vector<std::shared_ptr<world::VoxelInfo>> world::voxel_registry::voxels = {};
+
+world::VoxelInfoBuilder::VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending)
+{
+ prototype.name = name;
+ prototype.type = type;
+ prototype.animated = animated;
+ prototype.blending = blending;
+
+ switch(type) {
+ case voxel_type::CUBE:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CUBE__NR));
+ break;
+ case voxel_type::CROSS:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CROSS__NR));
+ break;
+ case voxel_type::MODEL:
+ // Custom models should use a different texture
+ // resource management that is not a voxel atlas
+ // TODO: actually implement custom models lol
+ prototype.textures.resize(0);
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", name, static_cast<int>(type));
+ std::terminate();
+ }
+
+ // Physics properties
+ prototype.touch_type = voxel_touch::SOLID;
+ prototype.touch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
+ prototype.surface = voxel_surface::DEFAULT;
+
+ // Things set in future by item_def
+ prototype.item_pick = NULL_ITEM_ID;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture_default(std::string_view texture)
+{
+ default_texture.paths.push_back(std::string(texture));
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture(voxel_face face, std::string_view texture)
+{
+ const auto index = static_cast<std::size_t>(face);
+ prototype.textures[index].paths.push_back(std::string(texture));
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_touch(voxel_touch type, const glm::fvec3& values)
+{
+ prototype.touch_type = type;
+ prototype.touch_values = values;
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_surface(voxel_surface surface)
+{
+ prototype.surface = surface;
+ return *this;
+}
+
+voxel_id world::VoxelInfoBuilder::build(void) const
+{
+ const auto it = world::voxel_registry::names.find(prototype.name);
+
+ if(it != world::voxel_registry::names.cend()) {
+ spdlog::warn("voxel_registry: cannot build {}: name already present", prototype.name);
+ return it->second;
+ }
+
+ std::size_t state_count;
+
+ switch(prototype.type) {
+ case voxel_type::CUBE:
+ case voxel_type::CROSS:
+ case voxel_type::MODEL:
+ state_count = 1;
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", prototype.name, static_cast<int>(prototype.type));
+ std::terminate();
+ }
+
+ if((world::voxel_registry::voxels.size() + state_count) >= MAX_VOXEL_ID) {
+ spdlog::critical("voxel_registry: voxel registry overflow");
+ std::terminate();
+ }
+
+ auto new_info = std::make_shared<VoxelInfo>();
+ new_info->name = prototype.name;
+ new_info->type = prototype.type;
+ new_info->animated = prototype.animated;
+ new_info->blending = prototype.blending;
+
+ new_info->textures.resize(prototype.textures.size());
+
+ for(std::size_t i = 0; i < prototype.textures.size(); ++i) {
+ if(prototype.textures[i].paths.empty()) {
+ new_info->textures[i].paths = default_texture.paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ else {
+ new_info->textures[i].paths = prototype.textures[i].paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ }
+
+ // Physics properties
+ new_info->touch_type = prototype.touch_type;
+ new_info->touch_values = prototype.touch_values;
+ new_info->surface = prototype.surface;
+
+ // Things set in future by item_def
+ new_info->item_pick = prototype.item_pick;
+
+ // Base voxel identifier offset
+ new_info->base_voxel = world::voxel_registry::voxels.size() + 1;
+
+ for(std::size_t i = 0; i < state_count; ++i)
+ world::voxel_registry::voxels.push_back(new_info);
+ world::voxel_registry::names.insert_or_assign(new_info->name, new_info->base_voxel);
+
+ return new_info->base_voxel;
+}
+
+world::VoxelInfoBuilder& world::voxel_registry::construct(std::string_view name, voxel_type type, bool animated, bool blending)
+{
+ const auto it = world::voxel_registry::builders.find(std::string(name));
+
+ if(it != world::voxel_registry::builders.cend()) {
+ return it->second;
+ }
+ else {
+ return world::voxel_registry::builders.emplace(std::string(name), VoxelInfoBuilder(name, type, animated, blending)).first->second;
+ }
+}
+
+world::VoxelInfo* world::voxel_registry::find(std::string_view name)
+{
+ const auto it = world::voxel_registry::names.find(std::string(name));
+
+ if(it != world::voxel_registry::names.cend()) {
+ return world::voxel_registry::find(it->second);
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::VoxelInfo* world::voxel_registry::find(const voxel_id voxel)
+{
+ if((voxel != NULL_VOXEL_ID) && (voxel <= world::voxel_registry::voxels.size())) {
+ return world::voxel_registry::voxels[voxel - 1].get();
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::voxel_registry::purge(void)
+{
+ world::voxel_registry::builders.clear();
+ world::voxel_registry::names.clear();
+ world::voxel_registry::voxels.clear();
+}
+
+std::uint64_t world::voxel_registry::calculate_checksum(void)
+{
+ std::uint64_t result = 0;
+
+ for(const std::shared_ptr<VoxelInfo>& info : world::voxel_registry::voxels) {
+ result = math::crc64(info->name, result);
+ result += static_cast<std::uint64_t>(info->type);
+ result += static_cast<std::uint64_t>(info->base_voxel);
+ result += info->blending ? 256 : 1;
+ }
+
+ return result;
+}
diff --git a/game/shared/world/voxel_registry.hh b/game/shared/world/voxel_registry.hh
index 6ab8c97..a75f59f 100644
--- a/game/shared/world/voxel_registry.hh
+++ b/game/shared/world/voxel_registry.hh
@@ -1,149 +1,149 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-enum class voxel_face : unsigned short {
- CUBE_NORTH = 0x0000,
- CUBE_SOUTH = 0x0001,
- CUBE_EAST = 0x0002,
- CUBE_WEST = 0x0003,
- CUBE_TOP = 0x0004,
- CUBE_BOTTOM = 0x0005,
- CUBE__NR = 0x0006,
-
- CROSS_NESW = 0x0000,
- CROSS_NWSE = 0x0001,
- CROSS__NR = 0x0002,
-};
-
-enum class voxel_type : unsigned short {
- CUBE = 0x0000,
- CROSS = 0x0001, // TODO
- MODEL = 0x0002, // TODO
-};
-
-enum class voxel_facing : unsigned short {
- NORTH = 0x0000,
- SOUTH = 0x0001,
- EAST = 0x0002,
- WEST = 0x0003,
- UP = 0x0004,
- DOWN = 0x0005,
- NESW = 0x0006,
- NWSE = 0x0007,
-};
-
-enum class voxel_touch : unsigned short {
- SOLID = 0x0000, // The entity is stopped in its tracks
- BOUNCE = 0x0001, // The entity bounces back with some energy loss
- SINK = 0x0002, // The entity phases/sinks through the voxel
- NOTHING = 0xFFFF,
-};
-
-enum class voxel_surface : unsigned short {
- DEFAULT = 0x0000,
- STONE = 0x0001,
- DIRT = 0x0002,
- GLASS = 0x0003,
- GRASS = 0x0004,
- GRAVEL = 0x0005,
- METAL = 0x0006,
- SAND = 0x0007,
- WOOD = 0x0008,
- SLOSH = 0x0009,
- COUNT = 0x000A,
- UNKNOWN = 0xFFFF,
-};
-
-using voxel_vis = unsigned short;
-constexpr static voxel_vis VIS_NORTH = 1 << static_cast<unsigned int>(voxel_facing::NORTH);
-constexpr static voxel_vis VIS_SOUTH = 1 << static_cast<unsigned int>(voxel_facing::SOUTH);
-constexpr static voxel_vis VIS_EAST = 1 << static_cast<unsigned int>(voxel_facing::EAST);
-constexpr static voxel_vis VIS_WEST = 1 << static_cast<unsigned int>(voxel_facing::WEST);
-constexpr static voxel_vis VIS_UP = 1 << static_cast<unsigned int>(voxel_facing::UP);
-constexpr static voxel_vis VIS_DOWN = 1 << static_cast<unsigned int>(voxel_facing::DOWN);
-} // namespace world
-
-namespace world
-{
-struct VoxelTexture final {
- std::vector<std::string> paths;
- std::size_t cached_offset; // client-side only
- std::size_t cached_plane; // client-side only
-};
-
-struct VoxelInfo final {
- std::string name;
- voxel_type type;
- bool animated;
- bool blending;
-
- std::vector<VoxelTexture> textures;
-
- // Physics properties go here
- // TODO: player_move friction modifiers
- // that would make the voxel very sticky or
- // very slippery to walk on
- voxel_touch touch_type;
- glm::fvec3 touch_values;
- voxel_surface surface;
-
- // Some voxel types might occupy multiple voxel_id
- // values that reference to the exact same VoxelInfo
- // structure; the actual numeric state is figured out by
- // subtracting base_voxel from the checking voxel_id
- voxel_id base_voxel;
-
- // These will be set by item_registry
- // and by default set to NULL_ITEM_ID
- item_id item_pick;
-};
-} // namespace world
-
-namespace world
-{
-class VoxelInfoBuilder final {
-public:
- explicit VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending);
- virtual ~VoxelInfoBuilder(void) = default;
-
-public:
- VoxelInfoBuilder& add_texture_default(std::string_view texture);
- VoxelInfoBuilder& add_texture(voxel_face face, std::string_view texture);
- VoxelInfoBuilder& set_touch(voxel_touch type, const glm::fvec3& values);
- VoxelInfoBuilder& set_surface(voxel_surface surface);
-
-public:
- voxel_id build(void) const;
-
-private:
- VoxelTexture default_texture;
- VoxelInfo prototype;
-};
-} // namespace world
-
-namespace world::voxel_registry
-{
-extern std::unordered_map<std::string, VoxelInfoBuilder> builders;
-extern std::unordered_map<std::string, voxel_id> names;
-extern std::vector<std::shared_ptr<VoxelInfo>> voxels;
-} // namespace world::voxel_registry
-
-namespace world::voxel_registry
-{
-VoxelInfoBuilder& construct(std::string_view name, voxel_type type, bool animated, bool blending);
-VoxelInfo* find(std::string_view name);
-VoxelInfo* find(const voxel_id voxel);
-} // namespace world::voxel_registry
-
-namespace world::voxel_registry
-{
-void purge(void);
-} // namespace world::voxel_registry
-
-namespace world::voxel_registry
-{
-std::uint64_t calculate_checksum(void);
-} // namespace world::voxel_registry
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+enum class voxel_face : unsigned short {
+ CUBE_NORTH = 0x0000,
+ CUBE_SOUTH = 0x0001,
+ CUBE_EAST = 0x0002,
+ CUBE_WEST = 0x0003,
+ CUBE_TOP = 0x0004,
+ CUBE_BOTTOM = 0x0005,
+ CUBE__NR = 0x0006,
+
+ CROSS_NESW = 0x0000,
+ CROSS_NWSE = 0x0001,
+ CROSS__NR = 0x0002,
+};
+
+enum class voxel_type : unsigned short {
+ CUBE = 0x0000,
+ CROSS = 0x0001, // TODO
+ MODEL = 0x0002, // TODO
+};
+
+enum class voxel_facing : unsigned short {
+ NORTH = 0x0000,
+ SOUTH = 0x0001,
+ EAST = 0x0002,
+ WEST = 0x0003,
+ UP = 0x0004,
+ DOWN = 0x0005,
+ NESW = 0x0006,
+ NWSE = 0x0007,
+};
+
+enum class voxel_touch : unsigned short {
+ SOLID = 0x0000, // The entity is stopped in its tracks
+ BOUNCE = 0x0001, // The entity bounces back with some energy loss
+ SINK = 0x0002, // The entity phases/sinks through the voxel
+ NOTHING = 0xFFFF,
+};
+
+enum class voxel_surface : unsigned short {
+ DEFAULT = 0x0000,
+ STONE = 0x0001,
+ DIRT = 0x0002,
+ GLASS = 0x0003,
+ GRASS = 0x0004,
+ GRAVEL = 0x0005,
+ METAL = 0x0006,
+ SAND = 0x0007,
+ WOOD = 0x0008,
+ SLOSH = 0x0009,
+ COUNT = 0x000A,
+ UNKNOWN = 0xFFFF,
+};
+
+using voxel_vis = unsigned short;
+constexpr static voxel_vis VIS_NORTH = 1 << static_cast<unsigned int>(voxel_facing::NORTH);
+constexpr static voxel_vis VIS_SOUTH = 1 << static_cast<unsigned int>(voxel_facing::SOUTH);
+constexpr static voxel_vis VIS_EAST = 1 << static_cast<unsigned int>(voxel_facing::EAST);
+constexpr static voxel_vis VIS_WEST = 1 << static_cast<unsigned int>(voxel_facing::WEST);
+constexpr static voxel_vis VIS_UP = 1 << static_cast<unsigned int>(voxel_facing::UP);
+constexpr static voxel_vis VIS_DOWN = 1 << static_cast<unsigned int>(voxel_facing::DOWN);
+} // namespace world
+
+namespace world
+{
+struct VoxelTexture final {
+ std::vector<std::string> paths;
+ std::size_t cached_offset; // client-side only
+ std::size_t cached_plane; // client-side only
+};
+
+struct VoxelInfo final {
+ std::string name;
+ voxel_type type;
+ bool animated;
+ bool blending;
+
+ std::vector<VoxelTexture> textures;
+
+ // Physics properties go here
+ // TODO: player_move friction modifiers
+ // that would make the voxel very sticky or
+ // very slippery to walk on
+ voxel_touch touch_type;
+ glm::fvec3 touch_values;
+ voxel_surface surface;
+
+ // Some voxel types might occupy multiple voxel_id
+ // values that reference to the exact same VoxelInfo
+ // structure; the actual numeric state is figured out by
+ // subtracting base_voxel from the checking voxel_id
+ voxel_id base_voxel;
+
+ // These will be set by item_registry
+ // and by default set to NULL_ITEM_ID
+ item_id item_pick;
+};
+} // namespace world
+
+namespace world
+{
+class VoxelInfoBuilder final {
+public:
+ explicit VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending);
+ virtual ~VoxelInfoBuilder(void) = default;
+
+public:
+ VoxelInfoBuilder& add_texture_default(std::string_view texture);
+ VoxelInfoBuilder& add_texture(voxel_face face, std::string_view texture);
+ VoxelInfoBuilder& set_touch(voxel_touch type, const glm::fvec3& values);
+ VoxelInfoBuilder& set_surface(voxel_surface surface);
+
+public:
+ voxel_id build(void) const;
+
+private:
+ VoxelTexture default_texture;
+ VoxelInfo prototype;
+};
+} // namespace world
+
+namespace world::voxel_registry
+{
+extern std::unordered_map<std::string, VoxelInfoBuilder> builders;
+extern std::unordered_map<std::string, voxel_id> names;
+extern std::vector<std::shared_ptr<VoxelInfo>> voxels;
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+VoxelInfoBuilder& construct(std::string_view name, voxel_type type, bool animated, bool blending);
+VoxelInfo* find(std::string_view name);
+VoxelInfo* find(const voxel_id voxel);
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+void purge(void);
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+std::uint64_t calculate_checksum(void);
+} // namespace world::voxel_registry
diff --git a/game/shared/world/voxel_storage.cc b/game/shared/world/voxel_storage.cc
index 68e261c..75013b4 100644
--- a/game/shared/world/voxel_storage.cc
+++ b/game/shared/world/voxel_storage.cc
@@ -1,48 +1,48 @@
-#include "shared/pch.hh"
-
-#include "shared/world/voxel_storage.hh"
-
-#include "core/io/buffer.hh"
-
-void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const
-{
- auto bound = mz_compressBound(sizeof(VoxelStorage));
- auto zdata = std::vector<unsigned char>(bound);
-
- VoxelStorage net_storage;
-
- for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
- // Convert voxel indices into network byte order;
- // We're going to compress them but we still want
- // the order to be consistent across all the platforms
- net_storage[i] = ENET_HOST_TO_NET_16(at(i));
- }
-
- mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
-
- buffer.write<std::uint64_t>(bound);
-
- // Write all the compressed data into the buffer
- for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) {
- // empty
- }
-}
-
-void world::VoxelStorage::deserialize(io::ReadBuffer& buffer)
-{
- auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
- auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>());
- auto zdata = std::vector<unsigned char>(bound);
-
- // Read all the compressed data from the buffer
- for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) {
- // empty
- }
-
- mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);
-
- for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
- // Convert voxel indices back into the host byte order
- at(i) = ENET_NET_TO_HOST_16(at(i));
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/world/voxel_storage.hh"
+
+#include "core/io/buffer.hh"
+
+void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const
+{
+ auto bound = mz_compressBound(sizeof(VoxelStorage));
+ auto zdata = std::vector<unsigned char>(bound);
+
+ VoxelStorage net_storage;
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices into network byte order;
+ // We're going to compress them but we still want
+ // the order to be consistent across all the platforms
+ net_storage[i] = ENET_HOST_TO_NET_16(at(i));
+ }
+
+ mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
+
+ buffer.write<std::uint64_t>(bound);
+
+ // Write all the compressed data into the buffer
+ for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) {
+ // empty
+ }
+}
+
+void world::VoxelStorage::deserialize(io::ReadBuffer& buffer)
+{
+ auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
+ auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>());
+ auto zdata = std::vector<unsigned char>(bound);
+
+ // Read all the compressed data from the buffer
+ for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) {
+ // empty
+ }
+
+ mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices back into the host byte order
+ at(i) = ENET_NET_TO_HOST_16(at(i));
+ }
+}
diff --git a/game/shared/world/voxel_storage.hh b/game/shared/world/voxel_storage.hh
index ac7f03d..98e85a3 100644
--- a/game/shared/world/voxel_storage.hh
+++ b/game/shared/world/voxel_storage.hh
@@ -1,20 +1,20 @@
-#pragma once
-
-#include "shared/const.hh"
-#include "shared/types.hh"
-
-namespace io
-{
-class ReadBuffer;
-class WriteBuffer;
-} // namespace io
-
-namespace world
-{
-class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> {
-public:
- using std::array<voxel_id, CHUNK_VOLUME>::array;
- void serialize(io::WriteBuffer& buffer) const;
- void deserialize(io::ReadBuffer& buffer);
-};
-} // namespace world
+#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace io
+{
+class ReadBuffer;
+class WriteBuffer;
+} // namespace io
+
+namespace world
+{
+class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> {
+public:
+ using std::array<voxel_id, CHUNK_VOLUME>::array;
+ void serialize(io::WriteBuffer& buffer) const;
+ void deserialize(io::ReadBuffer& buffer);
+};
+} // namespace world