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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/entity/sound_emitter.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/entity/sound_emitter.hh')
-rw-r--r--game/client/entity/sound_emitter.hh20
1 files changed, 0 insertions, 20 deletions
diff --git a/game/client/entity/sound_emitter.hh b/game/client/entity/sound_emitter.hh
deleted file mode 100644
index 14093db..0000000
--- a/game/client/entity/sound_emitter.hh
+++ /dev/null
@@ -1,20 +0,0 @@
-#pragma once
-
-#include "core/resource/resource.hh"
-
-struct SoundEffect;
-
-namespace entity
-{
-struct SoundEmitter final {
- resource_ptr<SoundEffect> sound;
- ALuint source;
-
-public:
- explicit SoundEmitter(void);
- virtual ~SoundEmitter(void);
-
-public:
- static void update(void);
-};
-} // namespace entity