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| author | untodesu <kirill@untode.su> | 2025-03-19 18:07:51 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-19 18:07:51 +0500 |
| commit | fddd7f761176bb45cfdd41eeccaeadac22d33ddf (patch) | |
| tree | 96fdc781f2cd96e769c148e850e411a90ff1ad5b /game/client/game.cc | |
| parent | 1c138d80ac08dfc48f0916c568f780e15db73834 (diff) | |
| download | voxelius-fddd7f761176bb45cfdd41eeccaeadac22d33ddf.tar.bz2 voxelius-fddd7f761176bb45cfdd41eeccaeadac22d33ddf.zip | |
Fix things and improve worldgen
- Client-side now actually deletes invisible chunks
- Improved world generation to use a second noise generator alongside
changing how caves are generated (ie what noise they use)
Diffstat (limited to 'game/client/game.cc')
| -rw-r--r-- | game/client/game.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/client/game.cc b/game/client/game.cc index f7a6349..72e1dc5 100644 --- a/game/client/game.cc +++ b/game/client/game.cc @@ -513,8 +513,6 @@ void client_game::update(void) chunk_mesher::update(); - chunk_visibility::update(); - client_chat::update(); experiments::update(); @@ -550,6 +548,8 @@ void client_game::update_late(void) gamepad::update_late(); + chunk_visibility::update_late(); + if(client_game::vertical_sync.get_value()) glfwSwapInterval(1); else glfwSwapInterval(0); |
