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authoruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
committeruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
commitd0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch)
treee581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/game.hh
parentcbd823aa2154a956e7da4319eecbf7afc10441ae (diff)
downloadvoxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2
voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip
Run clang-format across the project
Diffstat (limited to 'game/client/game.hh')
-rw-r--r--game/client/game.hh70
1 files changed, 35 insertions, 35 deletions
diff --git a/game/client/game.hh b/game/client/game.hh
index 395acc9..649700a 100644
--- a/game/client/game.hh
+++ b/game/client/game.hh
@@ -1,35 +1,35 @@
-#pragma once
-
-namespace config
-{
-class Boolean;
-class String;
-class Unsigned;
-} // namespace config
-
-namespace client_game
-{
-extern config::Boolean streamer_mode;
-extern config::Boolean vertical_sync;
-extern config::Boolean world_curvature;
-extern config::Unsigned fog_mode;
-extern config::String username;
-} // namespace client_game
-
-namespace client_game
-{
-extern bool hide_hud;
-} // namespace client_game
-
-namespace client_game
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-void fixed_update(void);
-void fixed_update_late(void);
-void update(void);
-void update_late(void);
-void render(void);
-void layout(void);
-} // namespace client_game
+#pragma once
+
+namespace config
+{
+class Boolean;
+class String;
+class Unsigned;
+} // namespace config
+
+namespace client_game
+{
+extern config::Boolean streamer_mode;
+extern config::Boolean vertical_sync;
+extern config::Boolean world_curvature;
+extern config::Unsigned fog_mode;
+extern config::String username;
+} // namespace client_game
+
+namespace client_game
+{
+extern bool hide_hud;
+} // namespace client_game
+
+namespace client_game
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+void fixed_update(void);
+void fixed_update_late(void);
+void update(void);
+void update_late(void);
+void render(void);
+void layout(void);
+} // namespace client_game