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| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/game.hh | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/client/game.hh')
| -rw-r--r-- | game/client/game.hh | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/game/client/game.hh b/game/client/game.hh index 395acc9..649700a 100644 --- a/game/client/game.hh +++ b/game/client/game.hh @@ -1,35 +1,35 @@ -#pragma once - -namespace config -{ -class Boolean; -class String; -class Unsigned; -} // namespace config - -namespace client_game -{ -extern config::Boolean streamer_mode; -extern config::Boolean vertical_sync; -extern config::Boolean world_curvature; -extern config::Unsigned fog_mode; -extern config::String username; -} // namespace client_game - -namespace client_game -{ -extern bool hide_hud; -} // namespace client_game - -namespace client_game -{ -void init(void); -void init_late(void); -void shutdown(void); -void fixed_update(void); -void fixed_update_late(void); -void update(void); -void update_late(void); -void render(void); -void layout(void); -} // namespace client_game +#pragma once
+
+namespace config
+{
+class Boolean;
+class String;
+class Unsigned;
+} // namespace config
+
+namespace client_game
+{
+extern config::Boolean streamer_mode;
+extern config::Boolean vertical_sync;
+extern config::Boolean world_curvature;
+extern config::Unsigned fog_mode;
+extern config::String username;
+} // namespace client_game
+
+namespace client_game
+{
+extern bool hide_hud;
+} // namespace client_game
+
+namespace client_game
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+void fixed_update(void);
+void fixed_update_late(void);
+void update(void);
+void update_late(void);
+void render(void);
+void layout(void);
+} // namespace client_game
|
