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| author | untodesu <kirill@untode.su> | 2025-03-15 16:59:59 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-15 16:59:59 +0500 |
| commit | e53cca0ec8b4186cf79b6f927d74483f1301d5f6 (patch) | |
| tree | a58bc914d7e21eea381470c8089d5b6d1b5c8bd3 /game/client/game.hh | |
| parent | 7ca5d9cdea5a26183808e06d7fb055674823ed5d (diff) | |
| download | voxelius-e53cca0ec8b4186cf79b6f927d74483f1301d5f6.tar.bz2 voxelius-e53cca0ec8b4186cf79b6f927d74483f1301d5f6.zip | |
Add a key binding to show/hide HUD elements
- Just like in Minecraft, by default one would press the F1 key to
toggle HUD elements (including player_target) visibility
- Consequently moved player_target::render back into itself
- Fixed-upped some language key-value pairs
Diffstat (limited to 'game/client/game.hh')
| -rw-r--r-- | game/client/game.hh | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/game/client/game.hh b/game/client/game.hh index 7deec6a..0887703 100644 --- a/game/client/game.hh +++ b/game/client/game.hh @@ -18,6 +18,11 @@ extern ConfigString username; namespace client_game { +extern bool hide_hud; +} // namespace client_game + +namespace client_game +{ void init(void); void init_late(void); void deinit(void); |
