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authoruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
committeruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
commit3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch)
tree05049955847504808d6bed2bb7b155f8b03807bb /game/client/gamepad.cc
parent02294547dcde0d4ad76e229106702261e9f10a51 (diff)
downloadvoxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.tar.bz2
voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.zip
Add whatever I was working on for the last month
Diffstat (limited to 'game/client/gamepad.cc')
-rw-r--r--game/client/gamepad.cc138
1 files changed, 138 insertions, 0 deletions
diff --git a/game/client/gamepad.cc b/game/client/gamepad.cc
new file mode 100644
index 0000000..73c60b6
--- /dev/null
+++ b/game/client/gamepad.cc
@@ -0,0 +1,138 @@
+#include "client/pch.hh"
+#include "client/gamepad.hh"
+
+#include "core/cmdline.hh"
+#include "core/config.hh"
+#include "core/constexpr.hh"
+
+#include "client/glfw.hh"
+#include "client/globals.hh"
+#include "client/settings.hh"
+
+constexpr static int INVALID_GAMEPAD_ID = INT_MAX;
+constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1);
+constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1);
+constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f;
+
+static int active_gamepad_id;
+
+bool gamepad::available = false;
+ConfigFloat gamepad::deadzone(0.00f, 0.00f, 0.66f);
+ConfigBoolean gamepad::active(false);
+GLFWgamepadstate gamepad::state;
+GLFWgamepadstate gamepad::last_state;
+
+static void on_glfw_joystick_event(const GlfwJoystickEvent &event)
+{
+ if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) {
+ gamepad::available = true;
+
+ active_gamepad_id = event.joystick_id;
+
+ for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f);
+ for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE);
+
+ spdlog::warn("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id));
+
+ return;
+ }
+
+ if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) {
+ gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f);
+ for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE);
+
+ spdlog::warn("gamepad: disconnected");
+
+ return;
+ }
+}
+
+void gamepad::init(void)
+{
+ gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ globals::client_config.add_value("gamepad.deadzone", gamepad::deadzone);
+ globals::client_config.add_value("gamepad.active", gamepad::active);
+
+ settings::add_checkbox(0, gamepad::active, settings_location::GAMEPAD, "gamepad.active", true);
+ settings::add_slider(1, gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f");
+
+ auto mappings_path = cmdline::get("gpmap", "misc/gamecontrollerdb.txt");
+ auto mappings_file = PHYSFS_openRead(mappings_path);
+
+ if(mappings_file) {
+ spdlog::info("gamepad: using mappings from {}", mappings_path);
+ auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00));
+ PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size());
+ glfwUpdateGamepadMappings(mappings_string.c_str());
+ PHYSFS_close(mappings_file);
+ }
+
+ for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) {
+ if(glfwJoystickIsGamepad(joystick)) {
+ gamepad::available = true;
+
+ active_gamepad_id = joystick;
+
+ for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f);
+ for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE);
+
+ spdlog::warn("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick));
+
+ break;
+ }
+ }
+
+ for(int i = 0; i < NUM_AXES; gamepad::state.axes[i++] = 0.0f);
+ for(int i = 0; i < NUM_BUTTONS; gamepad::state.buttons[i++] = GLFW_RELEASE);
+
+ globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>();
+}
+
+void gamepad::update_late(void)
+{
+ if(active_gamepad_id == INVALID_GAMEPAD_ID) {
+ // No active gamepad found
+ return;
+ }
+
+ if(glfwGetGamepadState(active_gamepad_id, &gamepad::state)) {
+ for(int i = 0; i < NUM_AXES; ++i) {
+ if((cxpr::abs(gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_PRESS;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+
+ if((cxpr::abs(gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_RELEASE;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; ++i) {
+ if(gamepad::state.buttons[i] == gamepad::last_state.buttons[i]) {
+ // Nothing happens
+ continue;
+ }
+
+ GamepadButtonEvent event;
+ event.action = gamepad::state.buttons[i];
+ event.button = i;
+ globals::dispatcher.enqueue(event);
+ }
+ }
+
+ gamepad::last_state = gamepad::state;
+}