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| author | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
| commit | 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch) | |
| tree | 05049955847504808d6bed2bb7b155f8b03807bb /game/client/gamepad.cc | |
| parent | 02294547dcde0d4ad76e229106702261e9f10a51 (diff) | |
| download | voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.tar.bz2 voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.zip | |
Add whatever I was working on for the last month
Diffstat (limited to 'game/client/gamepad.cc')
| -rw-r--r-- | game/client/gamepad.cc | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/game/client/gamepad.cc b/game/client/gamepad.cc new file mode 100644 index 0000000..73c60b6 --- /dev/null +++ b/game/client/gamepad.cc @@ -0,0 +1,138 @@ +#include "client/pch.hh" +#include "client/gamepad.hh" + +#include "core/cmdline.hh" +#include "core/config.hh" +#include "core/constexpr.hh" + +#include "client/glfw.hh" +#include "client/globals.hh" +#include "client/settings.hh" + +constexpr static int INVALID_GAMEPAD_ID = INT_MAX; +constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1); +constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1); +constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f; + +static int active_gamepad_id; + +bool gamepad::available = false; +ConfigFloat gamepad::deadzone(0.00f, 0.00f, 0.66f); +ConfigBoolean gamepad::active(false); +GLFWgamepadstate gamepad::state; +GLFWgamepadstate gamepad::last_state; + +static void on_glfw_joystick_event(const GlfwJoystickEvent &event) +{ + if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) { + gamepad::available = true; + + active_gamepad_id = event.joystick_id; + + for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f); + for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE); + + spdlog::warn("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id)); + + return; + } + + if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) { + gamepad::available = false; + + active_gamepad_id = INVALID_GAMEPAD_ID; + + for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f); + for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE); + + spdlog::warn("gamepad: disconnected"); + + return; + } +} + +void gamepad::init(void) +{ + gamepad::available = false; + + active_gamepad_id = INVALID_GAMEPAD_ID; + + globals::client_config.add_value("gamepad.deadzone", gamepad::deadzone); + globals::client_config.add_value("gamepad.active", gamepad::active); + + settings::add_checkbox(0, gamepad::active, settings_location::GAMEPAD, "gamepad.active", true); + settings::add_slider(1, gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f"); + + auto mappings_path = cmdline::get("gpmap", "misc/gamecontrollerdb.txt"); + auto mappings_file = PHYSFS_openRead(mappings_path); + + if(mappings_file) { + spdlog::info("gamepad: using mappings from {}", mappings_path); + auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00)); + PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size()); + glfwUpdateGamepadMappings(mappings_string.c_str()); + PHYSFS_close(mappings_file); + } + + for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) { + if(glfwJoystickIsGamepad(joystick)) { + gamepad::available = true; + + active_gamepad_id = joystick; + + for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f); + for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE); + + spdlog::warn("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick)); + + break; + } + } + + for(int i = 0; i < NUM_AXES; gamepad::state.axes[i++] = 0.0f); + for(int i = 0; i < NUM_BUTTONS; gamepad::state.buttons[i++] = GLFW_RELEASE); + + globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>(); +} + +void gamepad::update_late(void) +{ + if(active_gamepad_id == INVALID_GAMEPAD_ID) { + // No active gamepad found + return; + } + + if(glfwGetGamepadState(active_gamepad_id, &gamepad::state)) { + for(int i = 0; i < NUM_AXES; ++i) { + if((cxpr::abs(gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) { + GamepadAxisEvent event; + event.action = GLFW_PRESS; + event.axis = i; + globals::dispatcher.enqueue(event); + continue; + } + + if((cxpr::abs(gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) { + GamepadAxisEvent event; + event.action = GLFW_RELEASE; + event.axis = i; + globals::dispatcher.enqueue(event); + continue; + } + } + + for(int i = 0; i < NUM_BUTTONS; ++i) { + if(gamepad::state.buttons[i] == gamepad::last_state.buttons[i]) { + // Nothing happens + continue; + } + + GamepadButtonEvent event; + event.action = gamepad::state.buttons[i]; + event.button = i; + globals::dispatcher.enqueue(event); + } + } + + gamepad::last_state = gamepad::state; +} |
