summaryrefslogtreecommitdiffstats
path: root/game/client/gamepad.cc
diff options
context:
space:
mode:
authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /game/client/gamepad.cc
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'game/client/gamepad.cc')
-rw-r--r--game/client/gamepad.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/game/client/gamepad.cc b/game/client/gamepad.cc
index 26411ba..6cbcb3f 100644
--- a/game/client/gamepad.cc
+++ b/game/client/gamepad.cc
@@ -132,7 +132,8 @@ void gamepad::update_late(void)
if(glfwGetGamepadState(active_gamepad_id, &gamepad::state)) {
for(int i = 0; i < NUM_AXES; ++i) {
- if((cxpr::abs(gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ if((vx::abs(gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (vx::abs(gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
GamepadAxisEvent event;
event.action = GLFW_PRESS;
event.axis = i;
@@ -140,7 +141,8 @@ void gamepad::update_late(void)
continue;
}
- if((cxpr::abs(gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ if((vx::abs(gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (vx::abs(gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
GamepadAxisEvent event;
event.action = GLFW_RELEASE;
event.axis = i;