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| author | untodesu <kirill@untode.su> | 2025-06-28 01:59:49 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-28 01:59:49 +0500 |
| commit | 61e5bcef2629e2d68b805a956a96fff264d4f74d (patch) | |
| tree | bca3a94bac79d34e3c0db57c77604f5a823ecbda /game/client/gamepad.cc | |
| parent | 88c01588aa0830e219eaa62588839e4d1e2883ce (diff) | |
| download | voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2 voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip | |
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project
- Nuked binary dependency support. Might add one later though
- Separated dependency headers into a separate include subdirectory
- Grafted a thirdpartylegalnotices.txt generator from RITEG
- Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'game/client/gamepad.cc')
| -rw-r--r-- | game/client/gamepad.cc | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/game/client/gamepad.cc b/game/client/gamepad.cc index 26411ba..6cbcb3f 100644 --- a/game/client/gamepad.cc +++ b/game/client/gamepad.cc @@ -132,7 +132,8 @@ void gamepad::update_late(void) if(glfwGetGamepadState(active_gamepad_id, &gamepad::state)) { for(int i = 0; i < NUM_AXES; ++i) { - if((cxpr::abs(gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) { + if((vx::abs(gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) + && (vx::abs(gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) { GamepadAxisEvent event; event.action = GLFW_PRESS; event.axis = i; @@ -140,7 +141,8 @@ void gamepad::update_late(void) continue; } - if((cxpr::abs(gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) && (cxpr::abs(gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) { + if((vx::abs(gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) + && (vx::abs(gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) { GamepadAxisEvent event; event.action = GLFW_RELEASE; event.axis = i; |
