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Diffstat (limited to 'game/client/gamepad_axis.cc')
-rw-r--r--game/client/gamepad_axis.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/game/client/gamepad_axis.cc b/game/client/gamepad_axis.cc
index 4d4d953..546c647 100644
--- a/game/client/gamepad_axis.cc
+++ b/game/client/gamepad_axis.cc
@@ -39,7 +39,7 @@ ConfigGamepadAxis::ConfigGamepadAxis(int axis, bool inverted)
m_inverted = inverted;
m_gamepad_axis = axis;
m_name = get_axis_name(axis);
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
const char* ConfigGamepadAxis::get(void) const
@@ -58,7 +58,7 @@ void ConfigGamepadAxis::set(const char* value)
m_inverted = new_invert;
m_gamepad_axis = it.first;
m_name = get_axis_name(m_gamepad_axis);
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
return;
}
}
@@ -67,7 +67,7 @@ void ConfigGamepadAxis::set(const char* value)
m_inverted = false;
m_gamepad_axis = INVALID_GAMEPAD_AXIS;
m_name = UNKNOWN_AXIS_NAME;
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
int ConfigGamepadAxis::get_axis(void) const
@@ -79,7 +79,7 @@ void ConfigGamepadAxis::set_axis(int axis)
{
m_gamepad_axis = axis;
m_name = get_axis_name(axis);
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
bool ConfigGamepadAxis::is_inverted(void) const
@@ -90,15 +90,15 @@ bool ConfigGamepadAxis::is_inverted(void) const
void ConfigGamepadAxis::set_inverted(bool inverted)
{
m_inverted = inverted;
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
float ConfigGamepadAxis::get_value(const GLFWgamepadstate& state, float deadzone) const
{
- if(m_gamepad_axis <= cxpr::array_size(state.axes)) {
+ if(m_gamepad_axis <= vx::array_size(state.axes)) {
auto value = state.axes[m_gamepad_axis];
- if(cxpr::abs(value) > deadzone) {
+ if(vx::abs(value) > deadzone) {
return m_inverted ? -value : value;
}