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authoruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
committeruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
commit6cd00aacfa22fed6a54a9b812f6b069ad16feec0 (patch)
treeb77f4e665da3dd235cdb01e7e6ea78c1c02ecf2e /game/client/gamepad_button.cc
parentf440914e1ae453768d09383f332bc7844e0a700e (diff)
downloadvoxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.tar.bz2
voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.zip
Move game sources into src subdirectory
Diffstat (limited to 'game/client/gamepad_button.cc')
-rw-r--r--game/client/gamepad_button.cc90
1 files changed, 0 insertions, 90 deletions
diff --git a/game/client/gamepad_button.cc b/game/client/gamepad_button.cc
deleted file mode 100644
index dd3dca7..0000000
--- a/game/client/gamepad_button.cc
+++ /dev/null
@@ -1,90 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/gamepad_button.hh"
-
-#include "core/constexpr.hh"
-
-#include "client/gamepad.hh"
-
-constexpr static const char* UNKNOWN_BUTTON_NAME = "UNKNOWN";
-
-static const std::pair<int, const char*> button_names[] = {
- { GLFW_GAMEPAD_BUTTON_A, "A" },
- { GLFW_GAMEPAD_BUTTON_B, "B" },
- { GLFW_GAMEPAD_BUTTON_X, "X" },
- { GLFW_GAMEPAD_BUTTON_Y, "Y" },
- { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" },
- { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" },
- { GLFW_GAMEPAD_BUTTON_BACK, "BACK" },
- { GLFW_GAMEPAD_BUTTON_START, "START" },
- { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" },
- { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" },
- { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" },
- { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" },
- { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" },
- { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" },
- { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" },
-};
-
-static const char* get_button_name(int button)
-{
- for(const auto& it : button_names) {
- if(it.first == button) {
- return it.second;
- }
- }
-
- return UNKNOWN_BUTTON_NAME;
-}
-
-ConfigGamepadButton::ConfigGamepadButton(void)
-{
- m_gamepad_button = INVALID_GAMEPAD_BUTTON;
- m_name = UNKNOWN_BUTTON_NAME;
-}
-
-ConfigGamepadButton::ConfigGamepadButton(int button)
-{
- m_gamepad_button = button;
- m_name = get_button_name(button);
-}
-
-const char* ConfigGamepadButton::get(void) const
-{
- return m_name;
-}
-
-void ConfigGamepadButton::set(const char* value)
-{
- for(const auto& it : button_names) {
- if(!std::strcmp(it.second, value)) {
- m_gamepad_button = it.first;
- m_name = it.second;
- return;
- }
- }
-
- m_gamepad_button = INVALID_GAMEPAD_BUTTON;
- m_name = UNKNOWN_BUTTON_NAME;
-}
-
-int ConfigGamepadButton::get_button(void) const
-{
- return m_gamepad_button;
-}
-
-void ConfigGamepadButton::set_button(int button)
-{
- m_gamepad_button = button;
- m_name = get_button_name(button);
-}
-
-bool ConfigGamepadButton::equals(int button) const
-{
- return m_gamepad_button == button;
-}
-
-bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate& state) const
-{
- return m_gamepad_button < vx::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS;
-}