diff options
| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/gui/background.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/gui/background.cc')
| -rw-r--r-- | game/client/gui/background.cc | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/game/client/gui/background.cc b/game/client/gui/background.cc deleted file mode 100644 index d1500bb..0000000 --- a/game/client/gui/background.cc +++ /dev/null @@ -1,39 +0,0 @@ -#include "client/pch.hh"
-
-#include "client/gui/background.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/resource.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "client/globals.hh"
-
-static resource_ptr<TextureGUI> texture;
-
-void gui::background::init(void)
-{
- texture = resource::load<TextureGUI>("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP);
-
- if(texture == nullptr) {
- spdlog::critical("background: texture load failed");
- std::terminate();
- }
-}
-
-void gui::background::shutdown(void)
-{
- texture = nullptr;
-}
-
-void gui::background::layout(void)
-{
- auto viewport = ImGui::GetMainViewport();
- auto draw_list = ImGui::GetBackgroundDrawList();
-
- auto scaled_width = 0.75f * static_cast<float>(globals::width / globals::gui_scale);
- auto scaled_height = 0.75f * static_cast<float>(globals::height / globals::gui_scale);
- auto scale_uv = ImVec2(scaled_width / static_cast<float>(texture->size.x), scaled_height / static_cast<float>(texture->size.y));
- draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv);
-}
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