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| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/gui/crosshair.cc | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/client/gui/crosshair.cc')
| -rw-r--r-- | game/client/gui/crosshair.cc | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/game/client/gui/crosshair.cc b/game/client/gui/crosshair.cc index 29b5fe5..b5650a9 100644 --- a/game/client/gui/crosshair.cc +++ b/game/client/gui/crosshair.cc @@ -1,43 +1,43 @@ -#include "client/pch.hh" - -#include "client/gui/crosshair.hh" - -#include "core/math/constexpr.hh" - -#include "core/resource/resource.hh" - -#include "client/resource/texture_gui.hh" - -#include "client/globals.hh" -#include "client/session.hh" - -static resource_ptr<TextureGUI> texture; - -void gui::crosshair::init(void) -{ - texture = resource::load<TextureGUI>( - "textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); - - if(texture == nullptr) { - spdlog::critical("crosshair: texture load failed"); - std::terminate(); - } -} - -void gui::crosshair::shutdown(void) -{ - texture = nullptr; -} - -void gui::crosshair::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetForegroundDrawList(); - - auto scaled_width = math::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2); - auto scaled_height = math::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2); - auto start = ImVec2( - static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2)); - auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); - draw_list->AddImage(texture->handle, start, end); -} +#include "client/pch.hh"
+
+#include "client/gui/crosshair.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+static resource_ptr<TextureGUI> texture;
+
+void gui::crosshair::init(void)
+{
+ texture = resource::load<TextureGUI>("textures/gui/hud_crosshair.png",
+ TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP);
+
+ if(texture == nullptr) {
+ spdlog::critical("crosshair: texture load failed");
+ std::terminate();
+ }
+}
+
+void gui::crosshair::shutdown(void)
+{
+ texture = nullptr;
+}
+
+void gui::crosshair::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ auto scaled_width = math::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2);
+ auto scaled_height = math::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2);
+ auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2),
+ static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2));
+ auto end = ImVec2(start.x + scaled_width, start.y + scaled_height);
+ draw_list->AddImage(texture->handle, start, end);
+}
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