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authoruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
committeruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
commitd0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch)
treee581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/gui/crosshair.cc
parentcbd823aa2154a956e7da4319eecbf7afc10441ae (diff)
downloadvoxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2
voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip
Run clang-format across the project
Diffstat (limited to 'game/client/gui/crosshair.cc')
-rw-r--r--game/client/gui/crosshair.cc86
1 files changed, 43 insertions, 43 deletions
diff --git a/game/client/gui/crosshair.cc b/game/client/gui/crosshair.cc
index 29b5fe5..b5650a9 100644
--- a/game/client/gui/crosshair.cc
+++ b/game/client/gui/crosshair.cc
@@ -1,43 +1,43 @@
-#include "client/pch.hh"
-
-#include "client/gui/crosshair.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/resource.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-
-static resource_ptr<TextureGUI> texture;
-
-void gui::crosshair::init(void)
-{
- texture = resource::load<TextureGUI>(
- "textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP);
-
- if(texture == nullptr) {
- spdlog::critical("crosshair: texture load failed");
- std::terminate();
- }
-}
-
-void gui::crosshair::shutdown(void)
-{
- texture = nullptr;
-}
-
-void gui::crosshair::layout(void)
-{
- auto viewport = ImGui::GetMainViewport();
- auto draw_list = ImGui::GetForegroundDrawList();
-
- auto scaled_width = math::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2);
- auto scaled_height = math::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2);
- auto start = ImVec2(
- static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2));
- auto end = ImVec2(start.x + scaled_width, start.y + scaled_height);
- draw_list->AddImage(texture->handle, start, end);
-}
+#include "client/pch.hh"
+
+#include "client/gui/crosshair.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+static resource_ptr<TextureGUI> texture;
+
+void gui::crosshair::init(void)
+{
+ texture = resource::load<TextureGUI>("textures/gui/hud_crosshair.png",
+ TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP);
+
+ if(texture == nullptr) {
+ spdlog::critical("crosshair: texture load failed");
+ std::terminate();
+ }
+}
+
+void gui::crosshair::shutdown(void)
+{
+ texture = nullptr;
+}
+
+void gui::crosshair::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ auto scaled_width = math::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2);
+ auto scaled_height = math::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2);
+ auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2),
+ static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2));
+ auto end = ImVec2(start.x + scaled_width, start.y + scaled_height);
+ draw_list->AddImage(texture->handle, start, end);
+}