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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/gui/hotbar.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/gui/hotbar.hh')
-rw-r--r--game/client/gui/hotbar.hh30
1 files changed, 0 insertions, 30 deletions
diff --git a/game/client/gui/hotbar.hh b/game/client/gui/hotbar.hh
deleted file mode 100644
index 223dbc9..0000000
--- a/game/client/gui/hotbar.hh
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-
-// TODO: design an inventory system and an item
-// registry and integrate the hotbar into that system
-
-namespace world
-{
-class Item;
-} // namespace world
-
-constexpr static unsigned int HOTBAR_SIZE = 9U;
-
-namespace gui::hotbar
-{
-extern unsigned int active_slot;
-extern std::array<const world::Item*, HOTBAR_SIZE> slots;
-} // namespace gui::hotbar
-
-namespace gui::hotbar
-{
-void init(void);
-void shutdown(void);
-void layout(void);
-} // namespace gui::hotbar
-
-namespace gui::hotbar
-{
-void next_slot(void);
-void prev_slot(void);
-} // namespace gui::hotbar