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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/gui/status_lines.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/gui/status_lines.cc')
-rw-r--r--game/client/gui/status_lines.cc80
1 files changed, 80 insertions, 0 deletions
diff --git a/game/client/gui/status_lines.cc b/game/client/gui/status_lines.cc
new file mode 100644
index 0000000..054f971
--- /dev/null
+++ b/game/client/gui/status_lines.cc
@@ -0,0 +1,80 @@
+#include "client/pch.hh"
+
+#include "client/gui/status_lines.hh"
+
+#include "client/gui/imdraw_ext.hh"
+
+#include "client/globals.hh"
+
+static float line_offsets[gui::STATUS_COUNT];
+static ImFont* line_fonts[gui::STATUS_COUNT];
+
+static ImVec4 line_text_colors[gui::STATUS_COUNT];
+static ImVec4 line_shadow_colors[gui::STATUS_COUNT];
+static std::string line_strings[gui::STATUS_COUNT];
+static std::uint64_t line_spawns[gui::STATUS_COUNT];
+static float line_fadeouts[gui::STATUS_COUNT];
+
+void gui::status_lines::init(void)
+{
+ for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
+ line_text_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_shadow_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_strings[i] = std::string();
+ line_spawns[i] = UINT64_MAX;
+ line_fadeouts[i] = 0.0f;
+ }
+}
+
+void gui::status_lines::init_late(void)
+{
+ line_offsets[STATUS_DEBUG] = 64.0f;
+ line_offsets[STATUS_HOTBAR] = 40.0f;
+}
+
+void gui::status_lines::layout(void)
+{
+ line_fonts[STATUS_DEBUG] = globals::font_debug;
+ line_fonts[STATUS_HOTBAR] = globals::font_chat;
+
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
+ auto offset = line_offsets[i] * globals::gui_scale;
+ auto& text = line_strings[i];
+ auto* font = line_fonts[i];
+
+ auto size = font->CalcTextSizeA(font->FontSize, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size());
+ auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset);
+
+ auto spawn = line_spawns[i];
+ auto fadeout = line_fadeouts[i];
+ auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast<float>(globals::curtime - spawn) / fadeout, 10.0f));
+
+ auto& color = line_text_colors[i];
+ auto& shadow = line_shadow_colors[i];
+ auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha));
+ auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha));
+
+ gui::imdraw_ext::text_shadow(text, pos, color_U32, shadow_U32, font, draw_list);
+ }
+}
+
+void gui::status_lines::set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout)
+{
+ line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w);
+ line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w);
+ line_strings[line] = std::string(text);
+ line_spawns[line] = globals::curtime;
+ line_fadeouts[line] = fadeout;
+}
+
+void gui::status_lines::unset(unsigned int line)
+{
+ line_text_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_shadow_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_strings[line] = std::string();
+ line_spawns[line] = UINT64_C(0);
+ line_fadeouts[line] = 0.0f;
+}