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| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/gui/status_lines.cc | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/client/gui/status_lines.cc')
| -rw-r--r-- | game/client/gui/status_lines.cc | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/game/client/gui/status_lines.cc b/game/client/gui/status_lines.cc index 9d9ac4c..d1a919a 100644 --- a/game/client/gui/status_lines.cc +++ b/game/client/gui/status_lines.cc @@ -1,84 +1,84 @@ -#include "client/pch.hh" - -#include "client/gui/status_lines.hh" - -#include "client/gui/imdraw_ext.hh" - -#include "client/globals.hh" - -static float line_offsets[gui::STATUS_COUNT]; -static ImFont* line_fonts[gui::STATUS_COUNT]; -static float line_sizes[gui::STATUS_COUNT]; - -static ImVec4 line_text_colors[gui::STATUS_COUNT]; -static ImVec4 line_shadow_colors[gui::STATUS_COUNT]; -static std::string line_strings[gui::STATUS_COUNT]; -static std::uint64_t line_spawns[gui::STATUS_COUNT]; -static float line_fadeouts[gui::STATUS_COUNT]; - -void gui::status_lines::init(void) -{ - for(unsigned int i = 0U; i < STATUS_COUNT; ++i) { - line_text_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); - line_shadow_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); - line_strings[i] = std::string(); - line_spawns[i] = UINT64_MAX; - line_fadeouts[i] = 0.0f; - } -} - -void gui::status_lines::init_late(void) -{ - line_offsets[STATUS_DEBUG] = 64.0f; - line_offsets[STATUS_HOTBAR] = 40.0f; -} - -void gui::status_lines::layout(void) -{ - line_fonts[STATUS_DEBUG] = globals::font_unscii8; - line_sizes[STATUS_DEBUG] = 4.0f; - - line_fonts[STATUS_HOTBAR] = globals::font_unscii16; - line_sizes[STATUS_HOTBAR] = 8.0f; - - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetForegroundDrawList(); - - for(unsigned int i = 0U; i < STATUS_COUNT; ++i) { - auto offset = line_offsets[i] * globals::gui_scale; - auto& text = line_strings[i]; - auto* font = line_fonts[i]; - - auto size = font->CalcTextSizeA(line_sizes[i] * globals::gui_scale, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size()); - auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset); - - auto spawn = line_spawns[i]; - auto fadeout = line_fadeouts[i]; - auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast<float>(globals::curtime - spawn) / fadeout, 10.0f)); - - auto& color = line_text_colors[i]; - auto& shadow = line_shadow_colors[i]; - auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha)); - auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha)); - - gui::imdraw_ext::text_shadow(text, pos, color_U32, shadow_U32, font, draw_list, line_sizes[i]); - } -} - -void gui::status_lines::set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout) -{ - line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w); - line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w); - line_strings[line] = std::string(text); - line_spawns[line] = globals::curtime; - line_fadeouts[line] = fadeout; -} - -void gui::status_lines::unset(unsigned int line) -{ - line_text_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); - line_shadow_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); - line_strings[line] = std::string(); - line_spawns[line] = UINT64_C(0); - line_fadeouts[line] = 0.0f; -} +#include "client/pch.hh"
+
+#include "client/gui/status_lines.hh"
+
+#include "client/gui/imdraw_ext.hh"
+
+#include "client/globals.hh"
+
+static float line_offsets[gui::STATUS_COUNT];
+static ImFont* line_fonts[gui::STATUS_COUNT];
+static float line_sizes[gui::STATUS_COUNT];
+
+static ImVec4 line_text_colors[gui::STATUS_COUNT];
+static ImVec4 line_shadow_colors[gui::STATUS_COUNT];
+static std::string line_strings[gui::STATUS_COUNT];
+static std::uint64_t line_spawns[gui::STATUS_COUNT];
+static float line_fadeouts[gui::STATUS_COUNT];
+
+void gui::status_lines::init(void)
+{
+ for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
+ line_text_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_shadow_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_strings[i] = std::string();
+ line_spawns[i] = UINT64_MAX;
+ line_fadeouts[i] = 0.0f;
+ }
+}
+
+void gui::status_lines::init_late(void)
+{
+ line_offsets[STATUS_DEBUG] = 64.0f;
+ line_offsets[STATUS_HOTBAR] = 40.0f;
+}
+
+void gui::status_lines::layout(void)
+{
+ line_fonts[STATUS_DEBUG] = globals::font_unscii8;
+ line_sizes[STATUS_DEBUG] = 4.0f;
+
+ line_fonts[STATUS_HOTBAR] = globals::font_unscii16;
+ line_sizes[STATUS_HOTBAR] = 8.0f;
+
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
+ auto offset = line_offsets[i] * globals::gui_scale;
+ auto& text = line_strings[i];
+ auto* font = line_fonts[i];
+
+ auto size = font->CalcTextSizeA(line_sizes[i] * globals::gui_scale, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size());
+ auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset);
+
+ auto spawn = line_spawns[i];
+ auto fadeout = line_fadeouts[i];
+ auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast<float>(globals::curtime - spawn) / fadeout, 10.0f));
+
+ auto& color = line_text_colors[i];
+ auto& shadow = line_shadow_colors[i];
+ auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha));
+ auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha));
+
+ gui::imdraw_ext::text_shadow(text, pos, color_U32, shadow_U32, font, draw_list, line_sizes[i]);
+ }
+}
+
+void gui::status_lines::set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout)
+{
+ line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w);
+ line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w);
+ line_strings[line] = std::string(text);
+ line_spawns[line] = globals::curtime;
+ line_fadeouts[line] = fadeout;
+}
+
+void gui::status_lines::unset(unsigned int line)
+{
+ line_text_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_shadow_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
+ line_strings[line] = std::string();
+ line_spawns[line] = UINT64_C(0);
+ line_fadeouts[line] = 0.0f;
+}
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