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| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/io | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/client/io')
| -rw-r--r-- | game/client/io/gamepad.cc | 366 | ||||
| -rw-r--r-- | game/client/io/gamepad.hh | 100 | ||||
| -rw-r--r-- | game/client/io/glfw.hh | 80 |
3 files changed, 273 insertions, 273 deletions
diff --git a/game/client/io/gamepad.cc b/game/client/io/gamepad.cc index 3a71920..1407996 100644 --- a/game/client/io/gamepad.cc +++ b/game/client/io/gamepad.cc @@ -1,183 +1,183 @@ -#include "client/pch.hh" - -#include "client/io/gamepad.hh" - -#include "core/config/boolean.hh" -#include "core/config/number.hh" -#include "core/io/cmdline.hh" -#include "core/io/config_map.hh" -#include "core/math/constexpr.hh" - -#include "client/gui/settings.hh" -#include "client/io/glfw.hh" - -#include "client/globals.hh" -#include "client/toggles.hh" - -constexpr static int INVALID_GAMEPAD_ID = INT_MAX; -constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1); -constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1); -constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f; - -static int active_gamepad_id; - -bool io::gamepad::available = false; -config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f); -config::Boolean io::gamepad::active(false); -GLFWgamepadstate io::gamepad::state; -GLFWgamepadstate io::gamepad::last_state; - -static void on_toggle_enable(const ToggleEnabledEvent& event) -{ - if(event.type == TOGGLE_USE_GAMEPAD) { - io::gamepad::active.set_value(true); - return; - } -} - -static void on_toggle_disable(const ToggleDisabledEvent& event) -{ - if(event.type == TOGGLE_USE_GAMEPAD) { - io::gamepad::active.set_value(false); - return; - } -} - -static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event) -{ - if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) { - io::gamepad::available = true; - - active_gamepad_id = event.joystick_id; - - for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) { - // empty - } - - for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) { - // empty - } - - spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id)); - - return; - } - - if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) { - io::gamepad::available = false; - - active_gamepad_id = INVALID_GAMEPAD_ID; - - for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) { - // empty - } - - for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) { - // empty - } - - spdlog::warn("gamepad: disconnected"); - - return; - } -} - -void io::gamepad::init(void) -{ - io::gamepad::available = false; - - active_gamepad_id = INVALID_GAMEPAD_ID; - - globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone); - globals::client_config.add_value("gamepad.active", io::gamepad::active); - - settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true); - settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f"); - - auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt"); - auto mappings_file = PHYSFS_openRead(mappings_path); - - if(mappings_file) { - spdlog::info("gamepad: using mappings from {}", mappings_path); - auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00)); - PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size()); - glfwUpdateGamepadMappings(mappings_string.c_str()); - PHYSFS_close(mappings_file); - } - - for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) { - if(glfwJoystickIsGamepad(joystick)) { - io::gamepad::available = true; - - active_gamepad_id = joystick; - - for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) { - // empty - } - - for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) { - // empty - } - - spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick)); - - break; - } - } - - for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) { - // empty - } - - for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) { - // empty - } - - globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>(); - globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>(); - globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>(); -} - -void io::gamepad::update_late(void) -{ - if(active_gamepad_id == INVALID_GAMEPAD_ID) { - // No active gamepad found - return; - } - - if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) { - for(int i = 0; i < NUM_AXES; ++i) { - if((math::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) - && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) { - GamepadAxisEvent event; - event.action = GLFW_PRESS; - event.axis = i; - globals::dispatcher.enqueue(event); - continue; - } - - if((math::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) - && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) { - GamepadAxisEvent event; - event.action = GLFW_RELEASE; - event.axis = i; - globals::dispatcher.enqueue(event); - continue; - } - } - - for(int i = 0; i < NUM_BUTTONS; ++i) { - if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) { - // Nothing happens - continue; - } - - GamepadButtonEvent event; - event.action = io::gamepad::state.buttons[i]; - event.button = i; - globals::dispatcher.enqueue(event); - } - } - - io::gamepad::last_state = io::gamepad::state; -} +#include "client/pch.hh"
+
+#include "client/io/gamepad.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+#include "core/io/cmdline.hh"
+#include "core/io/config_map.hh"
+#include "core/math/constexpr.hh"
+
+#include "client/gui/settings.hh"
+#include "client/io/glfw.hh"
+
+#include "client/globals.hh"
+#include "client/toggles.hh"
+
+constexpr static int INVALID_GAMEPAD_ID = INT_MAX;
+constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1);
+constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1);
+constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f;
+
+static int active_gamepad_id;
+
+bool io::gamepad::available = false;
+config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f);
+config::Boolean io::gamepad::active(false);
+GLFWgamepadstate io::gamepad::state;
+GLFWgamepadstate io::gamepad::last_state;
+
+static void on_toggle_enable(const ToggleEnabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(true);
+ return;
+ }
+}
+
+static void on_toggle_disable(const ToggleDisabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(false);
+ return;
+ }
+}
+
+static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event)
+{
+ if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = event.joystick_id;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id));
+
+ return;
+ }
+
+ if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) {
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::warn("gamepad: disconnected");
+
+ return;
+ }
+}
+
+void io::gamepad::init(void)
+{
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone);
+ globals::client_config.add_value("gamepad.active", io::gamepad::active);
+
+ settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true);
+ settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f");
+
+ auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt");
+ auto mappings_file = PHYSFS_openRead(mappings_path);
+
+ if(mappings_file) {
+ spdlog::info("gamepad: using mappings from {}", mappings_path);
+ auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00));
+ PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size());
+ glfwUpdateGamepadMappings(mappings_string.c_str());
+ PHYSFS_close(mappings_file);
+ }
+
+ for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) {
+ if(glfwJoystickIsGamepad(joystick)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = joystick;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick));
+
+ break;
+ }
+ }
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>();
+ globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>();
+ globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>();
+}
+
+void io::gamepad::update_late(void)
+{
+ if(active_gamepad_id == INVALID_GAMEPAD_ID) {
+ // No active gamepad found
+ return;
+ }
+
+ if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) {
+ for(int i = 0; i < NUM_AXES; ++i) {
+ if((math::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_PRESS;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+
+ if((math::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_RELEASE;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; ++i) {
+ if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) {
+ // Nothing happens
+ continue;
+ }
+
+ GamepadButtonEvent event;
+ event.action = io::gamepad::state.buttons[i];
+ event.button = i;
+ globals::dispatcher.enqueue(event);
+ }
+ }
+
+ io::gamepad::last_state = io::gamepad::state;
+}
diff --git a/game/client/io/gamepad.hh b/game/client/io/gamepad.hh index 9c56894..ff38127 100644 --- a/game/client/io/gamepad.hh +++ b/game/client/io/gamepad.hh @@ -1,50 +1,50 @@ -#pragma once - -namespace io -{ -constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX; -constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX; -} // namespace io - -namespace config -{ -class Boolean; -class Float; -} // namespace config - -struct GLFWgamepadstate; - -namespace io::gamepad -{ -extern bool available; -extern config::Float deadzone; -extern config::Boolean active; -extern GLFWgamepadstate state; -extern GLFWgamepadstate last_state; -} // namespace io::gamepad - -namespace io::gamepad -{ -void init(void); -void update_late(void); -} // namespace io::gamepad - -namespace io -{ -// This simulates buttons using axes. When an axis -// value exceeds 1.5 times the deadzone, the event is -// queued with a GLFW_PRESS action, when it falls back -// below the threshold, the event is queued with GLFW_RELEASE action -struct GamepadAxisEvent final { - int action; - int axis; -}; - -// This smears GLFW event sugar over gamepad polling -// system. Whenever it detects a state change, the event -// is queued with an appropriate action -struct GamepadButtonEvent final { - int action; - int button; -}; -} // namespace io +#pragma once
+
+namespace io
+{
+constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX;
+constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX;
+} // namespace io
+
+namespace config
+{
+class Boolean;
+class Float;
+} // namespace config
+
+struct GLFWgamepadstate;
+
+namespace io::gamepad
+{
+extern bool available;
+extern config::Float deadzone;
+extern config::Boolean active;
+extern GLFWgamepadstate state;
+extern GLFWgamepadstate last_state;
+} // namespace io::gamepad
+
+namespace io::gamepad
+{
+void init(void);
+void update_late(void);
+} // namespace io::gamepad
+
+namespace io
+{
+// This simulates buttons using axes. When an axis
+// value exceeds 1.5 times the deadzone, the event is
+// queued with a GLFW_PRESS action, when it falls back
+// below the threshold, the event is queued with GLFW_RELEASE action
+struct GamepadAxisEvent final {
+ int action;
+ int axis;
+};
+
+// This smears GLFW event sugar over gamepad polling
+// system. Whenever it detects a state change, the event
+// is queued with an appropriate action
+struct GamepadButtonEvent final {
+ int action;
+ int button;
+};
+} // namespace io
diff --git a/game/client/io/glfw.hh b/game/client/io/glfw.hh index ea3f4a7..bbd767a 100644 --- a/game/client/io/glfw.hh +++ b/game/client/io/glfw.hh @@ -1,40 +1,40 @@ -#ifndef CLIENTFW -#define CLIENTFW 1 -#pragma once - -namespace io -{ -struct GlfwCursorPosEvent final { - glm::fvec2 pos; -}; - -struct GlfwFramebufferSizeEvent final { - glm::ivec2 size; - float aspect; -}; - -struct GlfwJoystickEvent final { - int joystick_id; - int event_type; -}; - -struct GlfwKeyEvent final { - int key { GLFW_KEY_UNKNOWN }; - int scancode; - int action; - int mods; -}; - -struct GlfwMouseButtonEvent final { - int button { GLFW_KEY_UNKNOWN }; - int action; - int mods; -}; - -struct GlfwScrollEvent final { - float dx; - float dy; -}; -} // namespace io - -#endif // CLIENTFW +#ifndef CLIENTFW
+#define CLIENTFW 1
+#pragma once
+
+namespace io
+{
+struct GlfwCursorPosEvent final {
+ glm::fvec2 pos;
+};
+
+struct GlfwFramebufferSizeEvent final {
+ glm::ivec2 size;
+ float aspect;
+};
+
+struct GlfwJoystickEvent final {
+ int joystick_id;
+ int event_type;
+};
+
+struct GlfwKeyEvent final {
+ int key { GLFW_KEY_UNKNOWN };
+ int scancode;
+ int action;
+ int mods;
+};
+
+struct GlfwMouseButtonEvent final {
+ int button { GLFW_KEY_UNKNOWN };
+ int action;
+ int mods;
+};
+
+struct GlfwScrollEvent final {
+ float dx;
+ float dy;
+};
+} // namespace io
+
+#endif // CLIENTFW
|
